==================================PREV=================================== [INFO:2024-1-10 5:20:55]PJG Start [INFO:2024-1-10 5:20:55]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134 [INFO:2024-1-10 5:20:55]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-1-10 5:20:55]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134 [INFO:2024-1-10 5:20:55]AoUnityStarter Start [INFO:2024-1-10 5:20:55]Start App [INFO:2024-1-10 5:20:55]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2024-1-10 5:20:55]ResourceCache.Instance.isLuaBundle=True [INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:55]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:55]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2024-1-10 5:20:55]AoUnityStarter StartLua [INFO:2024-1-10 5:20:55]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2024-1-10 5:20:55]os: Linux, arch: arm64 [INFO:2024-1-10 5:20:55][@bootstrap/starter_lua.lua:0]:{closure}AoUnity-lua is started... [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================百田渠道包======================= [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [WARN:2024-1-10 5:20:55][@bootstrap/BootstrapLauncher.lua:0]:{start}非腾讯渠道 初始化 Bugly [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{initBugly}bugly 开启监听c#的异常!! [INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraplangsettingtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:56][@bootstrap/check/CheckMgr.lua:0]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 30 com.madfun.ttof.gp [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134 [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134 [INFO:2024-1-10 5:20:56]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.134 [INFO:2024-1-10 5:20:56][@bootstrap/check/CheckMgr.lua:0]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 301 [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHandlerBaitian.lua:0]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 30 com.madfun.ttof.gp [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134 [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134 [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134 [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1 [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134 [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:56]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 4.0.134 [INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 4.0.134 [INFO:2024-1-10 5:20:56]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新. [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncher.lua:0]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件! [INFO:2024-1-10 5:20:56]CopyFileFromObbProcessor 不是obb的包,不用处理! [INFO:2024-1-10 5:20:56]DestroyUnusedResources:3,2,time=,paths: [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{loadMainManifest}BootstrapLauncherBase loadMainManifest [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncher.lua:0]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHandlerBaitian.lua:0]:{onHotupdateDone}热更新流程完毕 [INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase onManifestLoaded [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2024-1-10 5:20:57][@framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2024-1-10 5:20:57][@logic/logicLauncher/LogicLauncher.lua:0]:{onStart}is img preload:false [INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:57]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 5:20:57]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 5:20:58]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 5:20:58][@framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2024-1-10 5:20:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机 [INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.madfun.ttof.gp/files/UnityCache/Shared [INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -289 288 [INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 735 288 [INFO:2024-1-10 5:20:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 5:20:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 5:20:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 5:20:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:20:59][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2024-1-10 5:20:59][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:59][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:59][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:20:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_getNotifyLocalStateType sysVersion31 [INFO:2024-1-10 5:20:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2024-1-10 5:20:59][@logic/common/state/kr/KRGameStateMgr.lua:0]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2024-1-10 5:20:59]VideoMgr url = file:///storage/emulated/0/Android/data/com.madfun.ttof.gp/files/StreamingAssets/Android/language/zh/movie/open.mp4 [INFO:2024-1-10 5:20:59]VideoMgr 没有preload,play之前需要prepare下 [INFO:2024-1-10 5:21:0]VideoMgr play开始 [INFO:2024-1-10 5:21:0]视频已经开始播放啦 [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]VideoMgr stop [INFO:2024-1-10 5:21:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:2]VideoMgr play完毕 [INFO:2024-1-10 5:21:2]VideoMgr stop [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 301langCode = zh [INFO:2024-1-10 5:21:2][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{callFunc}监听获取到的公告板数据 statusCode = -1 result = [WARN:2024-1-10 5:21:2][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}获取公告数据失败,不卡死游戏流程,直接进登录界面 [INFO:2024-1-10 5:21:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController: in function '' logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2024-1-10 5:21:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController: in function '' logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2024-1-10 5:21:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin' logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId' logic/extensions/login/view/LoginView: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/noticeweb/controller/NoticeWebController: in function '' logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_007_da_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_063_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_yyj011.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:3]GameDevice isFront = False [INFO:2024-1-10 5:21:4]GameDevice isFront = True [INFO:2024-1-10 5:21:4][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; be9ea629-4ad3-41e4-aebe-7f06b8c1fd52; 112; 中国 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/login/view/kr/KRLoginView: in function '' logic/common/sdk/OneSDKManagerImpl: in function 'callFunc' framework/native/NativeBridge:185: in function [INFO:2024-1-10 5:21:4][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 be9ea629-4ad3-41e4-aebe-7f06b8c1fd52 [INFO:2024-1-10 5:21:4][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success [INFO:2024-1-10 5:21:4][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: be9ea629-4ad3-41e4-aebe-7f06b8c1fd52 [INFO:2024-1-10 5:21:4][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112 [INFO:2024-1-10 5:21:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:4][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:21:4][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:21:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-1-10 5:21:4][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:21:4][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=be9ea629-4ad3-41e4-aebe-7f06b8c1fd52&clientVersion=4.0.134&sysType=0&language=zh [INFO:2024-1-10 5:21:4][@logic/common/screen/ScreenMgr.lua:0]:{}[{"index":1,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":2,"source":"Native 0","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false},{"index":3,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":4,"source":"Lua 1","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false}] [INFO:2024-1-10 5:21:4][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"377fda0d-75ea-40d9-869b-b835a0454d6f","userName":"112_52f1303020f2e02613b","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2024-1-10 5:21:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:16]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.134 [INFO:2024-1-10 5:21:16][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:21:16][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 4.0.134 4.0.134 [INFO:2024-1-10 5:21:16][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1704882076 [INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2024-1-10 5:21:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-1-10 5:21:16][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:21:16][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6 [INFO:2024-1-10 5:21:16][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"377fda0d-75ea-40d9-869b-b835a0454d6f","openKey":""}} [INFO:2024-1-10 5:21:16][@logic/common/sdk/SDKManager.lua:0]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=377fda0d-75ea-40d9-869b-b835a0454d6f&openKey= [INFO:2024-1-10 5:21:16][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2024-1-10 5:21:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:16][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003 [INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2024-1-10 5:21:16][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.156.128.30 [INFO:2024-1-10 5:21:16][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.156.128.30 [INFO:2024-1-10 5:21:16][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.156.128.30 [INFO:2024-1-10 5:21:16]==============link network is ipv4============ [INFO:2024-1-10 5:21:16]1 status:Connecting [INFO:2024-1-10 5:21:16]1 Connect,ip=43.156.128.30,port=9003,verson=0 [INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把 [INFO:2024-1-10 5:21:17]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2024-1-10 5:21:17]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2024-1-10 5:21:17]1 Same version,socket.Connected=True [INFO:2024-1-10 5:21:17]1 Do EndConnect [INFO:2024-1-10 5:21:17]1 Do EndConnect Done [INFO:2024-1-10 5:21:17]1 status:Connected [INFO:2024-1-10 5:21:17]1 ConnectSucc True [INFO:2024-1-10 5:21:17][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 250 } [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2024-1-10 5:21:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.067129168659449 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2024-1-10 5:21:17][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2024-1-10 5:21:17][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6 [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7 [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10 [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=37556 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2148 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=437 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2964 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=3639 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=2191 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3860 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 6620005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2053 baseAttr { hp: 8160 atk: 832 def: 819 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573539823 rank: 5 luck: 8 sks { skillId: 41205307 strengthenLevel: 3 } sks { skillId: 41205308 strengthenLevel: 3 } sks { skillId: 41205309 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2053 baseAttr { hp: 1121 atk: 128 def: 117 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573538672 rank: 1 luck: 8 sks { skillId: 41205300 strengthenLevel: 1 } sks { skillId: 41205301 strengthenLevel: 1 } sks { skillId: 41205302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100082 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 1117 atk: 106 def: 117 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573547975 rank: 1 luck: 6 sks { skillId: 41206100 strengthenLevel: 1 } sks { skillId: 41206101 strengthenLevel: 1 } sks { skillId: 41206102 strengthenLevel: 1 } exp: 0 state: 2 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620006 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2061 baseAttr { hp: 7138 atk: 859 def: 774 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573547362 rank: 5 luck: 6 sks { skillId: 41206107 strengthenLevel: 3 } sks { skillId: 41206108 strengthenLevel: 3 } sks { skillId: 41206109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 100081 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620003 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573529405 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140047 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5970013 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689047420855 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 6620002 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2083 baseAttr { hp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11750 atk: 470 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573521917 rank: 5 luck: 6 sks { skillId: 41208300 strengthenLevel: 1 } sks { skillId: 41208301 strengthenLevel: 1 } sks { skillId: 41208302 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100084 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11750 atk: 470 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770238 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770239 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770236 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770237 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2032 baseAttr { hp: 1248 atk: 134 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 4 sks { skillId: 41203200 strengthenLevel: 1 } sks { skillId: 41203201 strengthenLevel: 1 } sks { skillId: 41203202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100034 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770234 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339710 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770235 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339710 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770233 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339710 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 5220 atk: 677 def: 530 critic: 210 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } createTime: 1680255510818 rank: 4 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 422000 state: 3 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770214 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315088 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } createTime: 1680255512605 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770215 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315088 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5320002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686681111575 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770213 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315087 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320009 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736204025 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203907 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 2270004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } createTime: 1680255518144 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320011 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736204324 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320010 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736204195 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 1291 atk: 140 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770222 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 1291 atk: 140 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197553 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8570008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697519219843 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770220 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203818 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8570009 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 1431 atk: 144 def: 105 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697519220397 rank: 1 luck: 6 sks { skillId: 41208400 strengthenLevel: 1 } sks { skillId: 41208401 strengthenLevel: 1 } sks { skillId: 41208402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100083 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320006 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770221 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770218 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770219 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770216 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315088 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 1291 atk: 140 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197342 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 10320002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 1291 atk: 140 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197094 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770217 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745315089 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770198 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770199 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2027 baseAttr { hp: 1150 atk: 119 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770196 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289021 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770197 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289021 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770194 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289021 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770195 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289021 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770193 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289020 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770202 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770200 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770201 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745289022 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770182 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770180 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770181 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770178 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770179 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2056 baseAttr { hp: 1231 atk: 120 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 3 sks { skillId: 41205600 strengthenLevel: 1 } sks { skillId: 41205601 strengthenLevel: 1 } sks { skillId: 41205602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100057 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770176 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261862 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770177 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261863 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1620002 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } createTime: 1679042424382 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770162 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205256 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770160 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205256 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770161 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205256 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770174 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261862 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5120007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1687739247333 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770175 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261862 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7870002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694385501282 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770173 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745261861 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8770003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697699678669 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8770002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1697699509299 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770158 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770159 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2027 baseAttr { hp: 1150 atk: 119 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205256 rank: 1 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770156 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770157 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770154 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770155 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205255 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770153 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745205254 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770134 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173673 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770135 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173673 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770132 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154373 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770133 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 1109 atk: 153 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770130 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154373 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020011 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084820 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 7 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770131 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154373 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020010 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020009 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770128 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020008 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084819 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770129 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154373 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770142 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020007 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020006 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2010 baseAttr { hp: 1856 atk: 192 def: 178 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770140 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2013 baseAttr { hp: 1108 atk: 135 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770141 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084818 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084817 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770138 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2012 baseAttr { hp: 1657 atk: 174 def: 179 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677588084815 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 1275 state: 257 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770139 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173674 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770136 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173673 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770137 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173673 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770126 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 1020023 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677591280352 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770127 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770124 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770125 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154372 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770123 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745154371 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770102 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102909 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770100 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102909 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770101 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102909 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770098 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102908 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770099 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102909 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770096 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102908 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770097 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102908 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 720002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2016 baseAttr { hp: 1593 atk: 192 def: 144 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676979637788 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 1275 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770086 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2050 baseAttr { hp: 1284 atk: 120 def: 106 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043402 rank: 1 luck: 6 sks { skillId: 41205000 strengthenLevel: 1 } sks { skillId: 41205001 strengthenLevel: 1 } sks { skillId: 41205002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100055 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770087 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043402 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770084 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043401 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770085 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043401 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770083 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043401 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770094 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102907 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770095 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102908 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770092 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043404 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770093 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745102907 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8970003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1700684503225 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770090 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043403 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770091 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043403 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770088 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043403 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770089 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745043403 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770070 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977622 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770071 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977626 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770068 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977621 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770069 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977622 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770066 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977621 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 420002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2000 baseAttr { hp: 1272 atk: 122 def: 103 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1676361826049 rank: 1 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200006 strengthenLevel: 3 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 4 skinId: 140042 quality: 4 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770067 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977621 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770064 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977620 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770065 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977620 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770072 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977626 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770052 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930707 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770050 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930707 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770051 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930707 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770048 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930706 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5420004 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686684090458 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8670002 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2071 baseAttr { hp: 9087 atk: 884 def: 1000 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1698959107628 rank: 5 luck: 6 sks { skillId: 41207107 strengthenLevel: 3 } sks { skillId: 41207108 strengthenLevel: 3 } sks { skillId: 41207109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8670003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2071 baseAttr { hp: 1371 atk: 119 def: 157 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1698959108247 rank: 1 luck: 6 sks { skillId: 41207100 strengthenLevel: 1 } sks { skillId: 41207101 strengthenLevel: 1 } sks { skillId: 41207102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770049 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930706 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 5420005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1686684106907 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770063 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744977620 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770038 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2001 baseAttr { hp: 1126 atk: 125 def: 124 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871484 rank: 1 luck: 9 sks { skillId: 41200100 strengthenLevel: 1 } sks { skillId: 41200101 strengthenLevel: 1 } sks { skillId: 41200102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300018 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100003 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770039 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871484 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770036 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770037 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871484 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770034 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770035 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770033 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871482 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770046 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930705 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770047 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930705 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770044 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930704 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770045 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930704 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770042 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871485 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 9970005 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706591988274 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41201710 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770043 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744930704 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770040 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871484 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770041 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871485 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770020 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735770 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770021 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735770 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770018 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770019 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2050 baseAttr { hp: 1284 atk: 120 def: 106 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 6 sks { skillId: 41205000 strengthenLevel: 1 } sks { skillId: 41205001 strengthenLevel: 1 } sks { skillId: 41205002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100055 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770016 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770017 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770014 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735765 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770015 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735766 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770012 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735763 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770013 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744735765 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770242 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770240 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770241 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745339711 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.23081421852112 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 481974 signature: chefTitle: 0 roleNum: 44 heroRate: 51.2 dungeonCount: 134 longWarCount: 0 serialLoginDays: 11 totalLoginDays: 141 heroCharCover: 2016 frame: 11110089 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1706648370 birthday: pvpScore: 1000 pvpFightCount: 2 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2016 lastUpdateTime: 1707408198 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 428360 lastRecoverTime: 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lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1707858000000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 29 count: 0 lastRecoverTime: 1706581178000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1706711955496 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 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openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.31615489721298 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2024-1-10 5:21:17][@logic/extensions/user/agent/UserAgent.lua:0]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-01-10 18:21:17","roleExp":481974,"serverId":"301","registerTime":1676361802,"lastLogoutTime":"2024-01-31 04:59:30","roleId":"15201","roleCTime":1676361802,"type":2,"roleName":"zh1","serverName":"东南亚(周)","roleLevel":60} [INFO:2024-1-10 5:21:17][@logic/extensions/user/agent/kr/KRUserAgent.lua:0]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 301 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 6620003 equipUniqueIds: 4700004 equipUniqueIds: 4700015 equipUniqueIds: 4700022 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1620002 equipUniqueIds: 4700002 equipUniqueIds: 4700047 equipUniqueIds: 4700085 } formationHeros { index: 2 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620002 equipUniqueIds: 4700058 equipUniqueIds: 4700072 equipUniqueIds: 4700088 } state: 1 name: 队伍一 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: 妖变队伍 typeId: 2 } formationInfoList { formationId: 20002 state: 1 name: 凶戾队伍 typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 1620002 equipUniqueIds: 4700002 equipUniqueIds: 4700047 equipUniqueIds: 4700085 } formationHeros { index: 1 typeId: 1 heroUniqueId: 6620003 equipUniqueIds: 4700004 equipUniqueIds: 4700015 equipUniqueIds: 4700022 } formationHeros { index: 2 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620005 } state: 1 name: 队伍二 typeId: 1 } formationInfoList { formationId: 3 state: 1 name: 队伍三 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: 队伍四 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: 队伍五 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: 队伍六 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: 队伍七 typeId: 1 } formationInfoList { formationId: 8 state: 1 name: 队伍八 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: 队伍九 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: 队伍十 typeId: 1 } [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.31615489721298 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.31615489721298 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 4700007 defineId: 702007 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700006 defineId: 702007 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700005 defineId: 703031 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700004 defineId: 703030 experience: 24556 heroUniqueId: 6620003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620003 } gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700003 defineId: 702011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519737000 loveLevel: 0 } equipInfoList { uniqueId: 4700002 defineId: 703009 experience: 30695 heroUniqueId: 1620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 1620002 } gainTime: 1697519737000 loveLevel: 0 } equipInfoList { uniqueId: 4700015 defineId: 701030 experience: 8325 heroUniqueId: 6620003 isLocked: false star: 4 sourceInfos { sourceId: 1 heroUniqueId: 6620003 } gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700014 defineId: 701017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700013 defineId: 702016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700012 defineId: 701024 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700011 defineId: 701024 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700010 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700009 defineId: 703025 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700008 defineId: 701010 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700023 defineId: 703024 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700022 defineId: 702030 experience: 13000 heroUniqueId: 6620003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620003 } gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700021 defineId: 703021 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700020 defineId: 702017 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700019 defineId: 703015 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700018 defineId: 703015 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700017 defineId: 702021 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700016 defineId: 702021 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700031 defineId: 702005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700030 defineId: 702005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700029 defineId: 701014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700028 defineId: 701014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700027 defineId: 701014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700026 defineId: 702027 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700025 defineId: 702025 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700024 defineId: 702031 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519742000 loveLevel: 0 } equipInfoList { uniqueId: 4700103 defineId: 703003 experience: 30695 heroUniqueId: 8670002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 8670002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700102 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700101 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700100 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700099 defineId: 702016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700098 defineId: 702016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700097 defineId: 702014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700096 defineId: 703005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700111 defineId: 701028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700110 defineId: 701028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700109 defineId: 701026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700108 defineId: 703016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700107 defineId: 703014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700106 defineId: 703014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700105 defineId: 703014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700104 defineId: 703014 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700119 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700118 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700117 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700116 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700115 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700114 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700113 defineId: 701005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700112 defineId: 701028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700125 defineId: 701003 experience: 7000 heroUniqueId: 8670002 isLocked: false star: 4 sourceInfos { sourceId: 1 heroUniqueId: 8670002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700124 defineId: 701003 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700123 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700122 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700121 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700120 defineId: 703020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700039 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700038 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700037 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700036 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700035 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700034 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700033 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700032 defineId: 701016 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700047 defineId: 702009 experience: 30695 heroUniqueId: 1620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 1620002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700046 defineId: 702009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700045 defineId: 703006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700044 defineId: 703006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700043 defineId: 703006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700042 defineId: 702003 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700041 defineId: 702003 experience: 30695 heroUniqueId: 8670002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 8670002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700040 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700055 defineId: 701020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700054 defineId: 701020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700053 defineId: 701020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700052 defineId: 703002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700051 defineId: 703002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700050 defineId: 703002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700049 defineId: 702009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700048 defineId: 702009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700063 defineId: 703011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700062 defineId: 703011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700061 defineId: 703009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700060 defineId: 703009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700059 defineId: 703004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700058 defineId: 703004 experience: 30695 heroUniqueId: 6620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700057 defineId: 702011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700056 defineId: 702011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700071 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700070 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700069 defineId: 701002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700068 defineId: 702026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700067 defineId: 702026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700066 defineId: 701006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700065 defineId: 701006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700064 defineId: 702020 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700079 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700078 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700077 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700076 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700075 defineId: 702006 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700074 defineId: 702028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700073 defineId: 701004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700072 defineId: 701004 experience: 30695 heroUniqueId: 6620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700087 defineId: 702004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700086 defineId: 701009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700085 defineId: 701009 experience: 30695 heroUniqueId: 1620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 1620002 } gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700084 defineId: 701009 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700083 defineId: 703026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700082 defineId: 703026 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700081 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700080 defineId: 702002 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700095 defineId: 703005 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700094 defineId: 701011 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700093 defineId: 703028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700092 defineId: 703028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700091 defineId: 703028 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700090 defineId: 702004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700089 defineId: 702004 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1697519906000 loveLevel: 0 } equipInfoList { uniqueId: 4700088 defineId: 702004 experience: 30695 heroUniqueId: 6620002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 6620002 } gainTime: 1697519906000 loveLevel: 0 } [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.4602462053299 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11300013 count: 6 lastUseTime: 1666163232000 composeCount: 0 } dataList { itemId: 11090091 count: 3 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090092 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 10000016 count: 43 lastUseTime: 1666163156000 composeCount: 0 } dataList { itemId: 10000017 count: 120 lastUseTime: 1665984478000 composeCount: 0 } dataList { itemId: 11090083 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090084 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 10000008 count: 174 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 10000009 count: 328 lastUseTime: 1647725551000 composeCount: 0 } dataList { itemId: 10000013 count: 82 lastUseTime: 1665984044000 composeCount: 0 } dataList { itemId: 10000014 count: 139 lastUseTime: 1665984021000 composeCount: 0 } dataList { itemId: 11090097 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 10000001 count: 17 lastUseTime: 1665983795000 composeCount: 0 } dataList { itemId: 10000005 count: 28 lastUseTime: 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composeCount: 0 } dataList { itemId: 11060004 count: 99000 lastUseTime: 1675045493000 composeCount: 0 } dataList { itemId: 11060006 count: 4 lastUseTime: 1675045591000 composeCount: 0 } dataList { itemId: 11070008 count: 141 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11070009 count: 156 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11540001 count: 1 lastUseTime: 1662850042000 composeCount: 0 } dataList { itemId: 11070010 count: 166 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11070011 count: 146 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11070001 count: 5985 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11070002 count: 3200 lastUseTime: 1662033398000 composeCount: 0 } dataList { itemId: 11070004 count: 50 lastUseTime: 1661346647000 composeCount: 0 } dataList { itemId: 11190024 count: 441 lastUseTime: 1644825792000 composeCount: 0 } dataList { itemId: 11040002 count: 65 lastUseTime: 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lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11050001 count: 9996 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050002 count: 1280 lastUseTime: 1665983369000 composeCount: 0 } dataList { itemId: 11050003 count: 1190 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11370001 count: 1 lastUseTime: 1662033425000 composeCount: 0 } dataList { itemId: 11050004 count: 1405 lastUseTime: 1665983378000 composeCount: 0 } dataList { itemId: 11210006 count: 1 lastUseTime: 1662850204000 composeCount: 0 } dataList { itemId: 11050005 count: 9986 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11210005 count: 1 lastUseTime: 1662032307000 composeCount: 0 } dataList { itemId: 11050006 count: 1160 lastUseTime: 1675045511000 composeCount: 0 } dataList { itemId: 11050007 count: 1250 lastUseTime: 1675045502000 composeCount: 0 } dataList { itemId: 11090024 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090029 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240035 count: 1 lastUseTime: 1661052718000 composeCount: 0 } dataList { itemId: 11090017 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090016 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090021 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 811290006 count: 2 lastUseTime: 1665677113000 composeCount: 0 } dataList { itemId: 11090023 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090022 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090041 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11140472 count: 1 lastUseTime: 1675055990000 composeCount: 0 } dataList { itemId: 11090044 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240061 count: 14 lastUseTime: 1661037576000 composeCount: 0 } dataList { itemId: 11090047 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090046 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090033 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090035 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090037 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240053 count: 14 lastUseTime: 1661037578000 composeCount: 0 } dataList { itemId: 11140470 count: 1 lastUseTime: 1675053601000 composeCount: 0 } dataList { itemId: 11090038 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240008 count: 1 lastUseTime: 1661342727000 composeCount: 0 } dataList { itemId: 11249999 count: 176 lastUseTime: 1662033419000 composeCount: 0 } dataList { itemId: 11240004 count: 14 lastUseTime: 1665983368000 composeCount: 0 } dataList { itemId: 11090009 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11240026 count: 1 lastUseTime: 1661341199000 composeCount: 0 } dataList { itemId: 11090010 count: 4 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090013 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090012 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11099999 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090000 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090002 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090005 count: 2 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090007 count: 1 lastUseTime: 1675045379000 composeCount: 0 } dataList { itemId: 11090006 count: 1 lastUseTime: 1675045379000 composeCount: 0 } [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.4602462053299 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 8 hasGetBonus: 4#2008#1 bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10004 barrierId: 10004123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10005 barrierId: 10005123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10006 barrierId: 10006123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10007 barrierId: 10007123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008121 star: 8 hasGetBonus: 4#2022#1 bestFightRound: 1 } userBarrierList { dungeonId: 10008 barrierId: 10008122 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 10008 barrierId: 10008123 star: 8 hasGetBonus: bestFightRound: 3 } userBarrierList { dungeonId: 10009 barrierId: 10009011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: 8 hasGetBonus: bestFightRound: 2 } userBarrierList { dungeonId: 20001 barrierId: 20001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: 8 hasGetBonus: bestFightRound: 12 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 460001 barrierId: 460001011 star: -1 hasGetBonus: bestFightRound: 0 } notFirstInDungeonId: 10008 notFirstInDungeonId: 10002 notFirstInDungeonId: 10001 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.4602462053299 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.48671808093786 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.48671808093786 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 482952 totalPayCount: 1503592 } [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.51970188319683 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2024-1-10 5:21:17][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}ARM64 FP ASIMD AES [INFO:2024-1-10 5:21:17][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Adreno (TM) 660 [INFO:2024-1-10 5:21:17][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21) [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: M2012K11C sdkVersion: 2.15.19.7 sdkType: 0 imsi: a5579857-8570-476a-8892-0c54ad8b54fc imei: M2012K11C_haydn_eca263779a6f8391 gameVersionName: 1.0.30 gameVersionCode: 30 gamepackageName: com.madfun.ttof.gp densityDpi: 440 displayScreenWidth: 1036 displayScreenHeight: 2279 networkInfo: WIFI sysVersion: 31 othersdkVersion: channelId: 910134 pushRegisterId: cpuHardware: ARM64 FP ASIMD AES memory: 0 gLRender: Adreno (TM) 660 gLVersion: OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21) startFromGameCenter: false } [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=46,cmd=1,size=298 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 11 [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2024-1-10 5:21:17][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作=========== [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:17][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/main/controller/MainController: in function 'enterMainScene' logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 5:21:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:17][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 5:21:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 2 [INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2024-1-10 5:21:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 5:21:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:21:18]DestroyUnusedResources:28,3,time=,paths: [INFO:2024-1-10 5:21:18][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205 [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @30ms [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:18]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2024-1-10 5:21:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2024-1-10 5:21:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.0489853248 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1 [INFO:2024-1-10 5:21:18]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @159ms [INFO:2024-1-10 5:21:18][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2024-1-10 5:21:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:18][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2024-1-10 5:21:18][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-1-10 5:21:18][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__24:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String) Framework.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2024-1-10 5:21:19]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1. Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 12 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 13 [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 14 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 15 [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 16 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 17 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 18 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2024-1-10 5:21:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 19 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0 [INFO:2024-1-10 5:21:19][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 20 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 21 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 179 1 当前队列数量= 22 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act179InfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10143 [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=179,cmd=1,size=12 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 23 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 24 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 25 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 26 [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-1-10 5:21:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/fljsj_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/150038_fljsj_yz_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):baoxiong.mtn,default:nil stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110089_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [ERROR:2024-1-10 5:21:19]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [ERROR:2024-1-10 5:21:19]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() . ------------------- live2d.   :drawLast() [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_34.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_35.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_25.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_040_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/callherorebate/suzheng.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/baoxiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: baoxiong.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:20][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:shengqi.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback' logic/common/MultiResLoaderOptimize: in function 'invokeCallback' logic/common/MultiResLoaderOptimize: in function [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 27 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:20]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2024-1-10 5:21:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=20 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=43 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1990 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food { foodId: 10001 tag: 5 num: 2 makeCount: 2 } [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.5357379857451 移走了序号= 1 的消息,当前队列数量= 26 || 0 GetFoodReply 16 1 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 1020011 cookBookId: 10001 num: 1 beginTime: 1685006775500 endTime: 1685006804000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.5357379857451 移走了序号= 1 的消息,当前队列数量= 25 || 0 GetKitchenReply 17 1 [INFO:2024-1-10 5:21:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=39 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=148 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.5357379857451 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetPopUpMessageReply 18 1 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=98 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=982 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=26 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=179,cmd=1,status=0,size=732 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=419 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745315 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686681112 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 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isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 2.5687349643558 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetHeroTaskInfosReply 19 1 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1707753599 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2004 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2050 value: 1 time: 0 } infos { 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defineId: 108 infos { id: 1 value: 0 time: 1709240400 } infos { id: 2 value: 0 time: 1709240400 } infos { id: 3 value: 0 time: 1709240400 } infos { id: 4 value: 0 time: 1709240400 } infos { id: 5 value: 0 time: 1709240400 } infos { id: 6 value: 0 time: 1709240400 } infos { id: 7 value: 0 time: 1709240400 } infos { id: 8 value: 0 time: 1709240400 } infos { id: 9 value: 0 time: 1709240400 } infos { id: 10 value: 0 time: 1709240400 } infos { id: 11 value: 0 time: 1709240400 } infos { id: 12 value: 0 time: 1709240400 } infos { id: 13 value: 0 time: 1709240400 } infos { id: 14 value: 0 time: 1709240400 } infos { id: 15 value: 0 time: 1709240400 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 4 value: 0 time: 1707753600 } infos { id: 31 value: 0 time: 1707148799 } infos { id: 40 value: 0 time: 1707753599 } infos { id: 41 value: 0 time: 1707753599 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1706821200 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1709215200 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1706821200 } infos { id: 3 value: 1 time: 1709215200 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1706821200 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 3 time: 1706758200 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1706803200 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1706821210 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 infos { id: 13 value: 1 time: 0 } infos { id: 14 value: 1 time: 0 } infos { id: 22 value: 1 time: 0 } infos { id: 34 value: 1 time: 0 } infos { id: 55 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1706932800 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1706821201 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 infos { id: 4 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.5687349643558 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetRedDotInfosReply 20 1 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=4319 [INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 103201 friendIds: 14705 friendIds: 21201 friendIds: 31204 friendIds: 19701 friendIds: 105702 friendIds: 103704 friendIds: 24203 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 2.5687349643558 移走了序号= 1 的消息,当前队列数量= 21 || 0 LoadFriendInfosReply 21 1 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 102 name: 1 2 cliqueId: 1 purpose: 大V heroId: 2096 level: 3 liveness: 0 memberCount: 6 auditJoin: false leaderMember { userId: 15201 nickName: zh1 position: 1 liveness: 5000 isOnline: true datetime: 1706648482 portrait: 11100002 frame: 11110089 level: 60 banChatTime: 0 gender: 1 isReturn: true } myMember { userId: 15201 nickName: zh1 position: 1 liveness: 5000 isOnline: true datetime: 1706648482 portrait: 11100002 frame: 11110089 level: 60 banChatTime: 0 gender: 1 isReturn: true } extInfo { } capital: 1760 geCapital: 6000 createTime: 1678384492 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1692651912 leaveReason: 2 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 3.0991882290691 移走了序号= 1 的消息,当前队列数量= 20 || 0 GuildGetReply 22 1 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 3.0991882290691 移走了序号= 1 的消息,当前队列数量= 19 || 0 GuildGetJoinOfflineReply 23 1 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140001 expirySeconds: 0 isView: false } skinInfos { skinId: 140052 expirySeconds: 0 isView: false } skinInfos { skinId: 140042 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: false } skinInfos { skinId: 140073 expirySeconds: 0 isView: true } skinInfos { skinId: 140201 expirySeconds: 0 isView: false } skinInfos { skinId: 140047 expirySeconds: 0 isView: false } skinInfos { skinId: 140077 expirySeconds: 0 isView: true } skinInfos { skinId: 140109 expirySeconds: 0 isView: false } [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 3.0991882290691 移走了序号= 1 的消息,当前队列数量= 18 || 0 HeroCharacterSkinReply 24 1 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 3.1307642180473 移走了序号= 1 的消息,当前队列数量= 17 || 0 LoadingBgGetReply 25 1 [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 3.1307642180473 [WARN:2024-1-10 5:21:20][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 1.4544178973883 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 27 1 [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 16 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2024-1-10 5:21:20]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-1-10 5:21:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 1.4873695615679 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 28 1 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 1.4873695615679 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 29 1 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 1.4873695615679 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 30 1 [INFO:2024-1-10 5:21:20][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 1.5201327893883 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 31 1 [INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 19 } infos { topupId: 8302 buyCount: 5 } infos { topupId: 8303 buyCount: 3 } infos { topupId: 8304 buyCount: 2 } infos { topupId: 8305 buyCount: 1 } infos { topupId: 8306 buyCount: 3 } infos { topupId: 8307 buyCount: 2 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 1 } infos { topupId: 8310 buyCount: 1 } infos { topupId: 8311 buyCount: 2 } infos { topupId: 8312 buyCount: 11 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { 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buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30113 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30114 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30115 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30116 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30117 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30118 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30119 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30120 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30121 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30122 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30123 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30124 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30125 buyCount: 2 isNew: false expiredTime: 0 } infos { id: 30126 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 30127 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 1 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 1.5201327893883 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetGiftBagInfoReply 33 1 [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 11 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 1.6200821120292 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetActivityInfosReply 34 1 [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 11 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 12 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 13 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest [INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 14 [INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9 [INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 1.6200821120292 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetJinyumantangInfoReply 35 1 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 11 expiredTime: 0 } infos { id: 12 expiredTime: 0 } infos { id: 13 expiredTime: 0 } [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 12 所需时间单位秒 = 1.6200821120292 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetCustomizedGiftBagInfoReply 36 1 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}matchInfos { id: 1 typeId: 3 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10007 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179901 } battles { formationId: 2 victorPlayerId: 10007 battleId: 179902 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179903 } } matchInfos { id: 2 typeId: 3 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179904 } battles { formationId: 2 victorPlayerId: 10008 battleId: 179905 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179906 } } matchInfos { id: 3 typeId: 3 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10007 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10010 battleId: 179907 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179908 } battles { formationId: 3 victorPlayerId: 10007 battleId: 179909 } } matchInfos { id: 4 typeId: 3 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10008 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179910 } battles { formationId: 2 victorPlayerId: 10008 battleId: 179911 } battles { formationId: 3 victorPlayerId: 10008 battleId: 179912 } } matchInfos { id: 5 typeId: 3 voteInfo0 { playerId: 10009 voteCount: 0 } voteInfo1 { playerId: 10010 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179913 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179914 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179915 } } matchInfos { id: 6 typeId: 3 voteInfo0 { playerId: 10007 voteCount: 0 } voteInfo1 { playerId: 10008 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179916 } battles { formationId: 2 victorPlayerId: 10007 battleId: 179917 } battles { formationId: 3 victorPlayerId: 10007 battleId: 179918 } } matchInfos { id: 7 typeId: 3 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179919 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179920 } battles { formationId: 3 victorPlayerId: 10010 battleId: 179921 } } matchInfos { id: 8 typeId: 3 voteInfo0 { playerId: 10007 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179922 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179923 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179924 } } matchInfos { id: 9 typeId: 3 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10010 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179925 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179926 } battles { formationId: 3 victorPlayerId: 10010 battleId: 179927 } } matchInfos { id: 10 typeId: 3 voteInfo0 { playerId: 10009 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179928 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179929 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179930 } } matchInfos { id: 1 typeId: 2 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179931 } battles { formationId: 2 victorPlayerId: 10006 battleId: 179932 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179933 } } matchInfos { id: 2 typeId: 2 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179934 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179935 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179936 } } matchInfos { id: 1 typeId: 1 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179937 } battles { formationId: 2 victorPlayerId: 10006 battleId: 179938 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179939 } } championVoteInfos { playerId: 10008 voteCount: 0 } championVoteInfos { playerId: 10007 voteCount: 0 } championVoteInfos { playerId: 10009 voteCount: 0 } championVoteInfos { playerId: 10010 voteCount: 0 } championVoteInfos { playerId: 10006 voteCount: 0 } [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act179InfoReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 179 1 所需时间单位秒 = 1.8443259615451 移走了序号= 1 的消息,当前队列数量= 11 || 0 Act179InfoReply 37 1 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 2549 doneCount: 110011 actGainCount: 0 actIsGained: false poolSkewRare { rareId: 5 count: 2549 } heroSkewRare { heroId: 2004 count: 164 poolCount: 109269 cdTime: 109269 } heroSkewRare { heroId: 2009 count: 179 poolCount: 109628 cdTime: 109628 } heroSkewRare { heroId: 2010 count: 145 poolCount: 109504 cdTime: 109504 } heroSkewRare { heroId: 2014 count: 176 poolCount: 109950 cdTime: 109950 } heroSkewRare { heroId: 2017 count: 164 poolCount: 110005 cdTime: 110005 } heroSkewRare { heroId: 2021 count: 144 poolCount: 109852 cdTime: 109852 } heroSkewRare { heroId: 2028 count: 149 poolCount: 109741 cdTime: 109741 } heroSkewRare { heroId: 2031 count: 175 poolCount: 109699 cdTime: 109699 } heroSkewRare { heroId: 2032 count: 161 poolCount: 108836 cdTime: 108836 } heroSkewRare { heroId: 2043 count: 154 poolCount: 108377 cdTime: 108377 } heroSkewRare { heroId: 2048 count: 162 poolCount: 109909 cdTime: 109909 } heroSkewRare { heroId: 2074 count: 147 poolCount: 109683 cdTime: 109683 } heroSkewRare { heroId: 2052 count: 147 poolCount: 109795 cdTime: 109795 } heroSkewRare { heroId: 2049 count: 152 poolCount: 109443 cdTime: 109443 } heroSkewRare { heroId: 2141 count: 155 poolCount: 109081 cdTime: 109081 } heroSkewRare { heroId: 2007 count: 175 poolCount: 108727 cdTime: 108727 } extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 15 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 30 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 31 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 39 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 40 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } summonPools { poolId: 41 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 16 } [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 1.8443259615451 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 38 1 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 1.8443259615451 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 39 1 [INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_40.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_230.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 1.8829800765961 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 40 1 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 7 count: 5 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 3 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 1.8829800765961 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 41 1 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 16540028 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1706101171296 isCollection: false } userMail { incrId: 15990003 mailId: 20008 params: 1 2#zh1#ljy3 attachment: state: 0 createTime: 1707426087301 isCollection: false } userMail { incrId: 16540026 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1706014770106 isCollection: false } userMail { incrId: 16540027 mailId: 20008 params: 1 2#AloyYi#zh1 attachment: state: 0 createTime: 1706043700608 isCollection: false } userMail { incrId: 16390003 mailId: 20007 params: 1 2#AloyYi#6#7 attachment: state: 0 createTime: 1708012744953 isCollection: false } userMail { incrId: 16540023 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1705931990266 isCollection: false } userMail { incrId: 16540016 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1705611703253 isCollection: false } userMail { incrId: 15590012 mailId: 20008 params: 1 2#伊苞筝#zh1 attachment: state: 0 createTime: 1704834060000 isCollection: false } userMail { incrId: 16690028 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1706025510933 isCollection: false } userMail { incrId: 15590009 mailId: 20084 params: 8*1*name attachment: 2#26#100|2#2#10000|2#1#50 state: 0 createTime: 1704748213000 isCollection: false } userMail { incrId: 15590008 mailId: 20005 params: 60 attachment: 2#12#10|2#2#20000|1#11190024#1 state: 0 createTime: 1704748213000 isCollection: false } userMail { incrId: 16890006 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707188373766 isCollection: false } userMail { incrId: 15590010 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1704834005000 isCollection: false } userMail { incrId: 16890009 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707321573389 isCollection: false } userMail { incrId: 15590007 mailId: 20005 params: 30 attachment: 2#12#5|2#2#10000|1#11190024#1 state: 0 createTime: 1704748213000 isCollection: false } userMail { incrId: 15590006 mailId: 29 params: attachment: 2#2#1000 state: 0 createTime: 1704748213000 isCollection: false } userMail { incrId: 16890010 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707407973414 isCollection: false } userMail { incrId: 16890013 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707494371742 isCollection: false } userMail { incrId: 14440003 mailId: 20007 params: 1 2#伊苞筝#12#7 attachment: state: 0 createTime: 1703174287000 isCollection: false } userMail { incrId: 9540017 mailId: 308304 params: zh1 attachment: 1#11240083#5 state: 1 createTime: 1692573582000 isCollection: false } userMail { incrId: 16690014 mailId: 0 params: attachment: 2#4#1 state: 0 createTime: 1705563775000 sender: Kongsang Office title: test0108E content: test0108E isCollection: false } userMail { incrId: 9540016 mailId: 306103 params: zh1 attachment: 1#11240061#4 state: 1 createTime: 1692573582000 isCollection: false } userMail { incrId: 16890016 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707753573928 isCollection: false } userMail { incrId: 9540019 mailId: 306104 params: zh1 attachment: 1#11240061#5 state: 1 createTime: 1692573584000 isCollection: false } userMail { incrId: 16890018 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1707793171989 isCollection: false } userMail { incrId: 9540018 mailId: 305304 params: zh1 attachment: 1#11240053#5 state: 1 createTime: 1692573583000 isCollection: false } userMail { incrId: 16890020 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1708052374705 isCollection: false } userMail { incrId: 16040017 mailId: 20008 params: 1 2#ljy3#AloyYi attachment: state: 0 createTime: 1707753621931 isCollection: false } userMail { incrId: 16690008 mailId: 97 params: attachment: 1#11360001#500|1#11160003#1|4#2046#1 state: 0 createTime: 1705562063987 isCollection: false } userMail { incrId: 15640008 mailId: 20007 params: 1 2#zh1#5#7 attachment: state: 0 createTime: 1705266027000 isCollection: false } userMail { incrId: 16690007 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1705562063939 isCollection: false } userMail { incrId: 16440010 mailId: 20027 params: 1*40041*name attachment: state: 0 createTime: 1706581177996 isCollection: false } userMail { incrId: 16440008 mailId: 20016 params: 1*40041*name#5#4 attachment: 1#10000009#2|1#11190024#1|2#4#30|1#10000008#2 state: 0 createTime: 1705075200000 isCollection: false } userMail { incrId: 16440009 mailId: 20016 params: 1*40041*name#5#5 attachment: 1#10000009#2|1#11190024#1|2#4#30|1#10000008#2 state: 0 createTime: 1705161600000 isCollection: false } userMail { incrId: 9540005 mailId: 308301 params: zh1 attachment: 1#11240083#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540004 mailId: 308401 params: zh1 attachment: 1#11240084#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540007 mailId: 308402 params: zh1 attachment: 1#11240084#3 state: 1 createTime: 1692573576000 isCollection: false } userMail { incrId: 9540006 mailId: 306101 params: zh1 attachment: 1#11240061#2 state: 1 createTime: 1692573575000 isCollection: false } userMail { incrId: 9540009 mailId: 308302 params: zh1 attachment: 1#11240083#3 state: 1 createTime: 1692573577000 isCollection: false } userMail { incrId: 9540008 mailId: 305301 params: zh1 attachment: 1#11240053#2 state: 1 createTime: 1692573577000 isCollection: false } userMail { incrId: 9540011 mailId: 308403 params: zh1 attachment: 1#11240084#4 state: 1 createTime: 1692573578000 isCollection: false } userMail { incrId: 9540010 mailId: 306102 params: zh1 attachment: 1#11240061#3 state: 1 createTime: 1692573578000 isCollection: false } userMail { incrId: 9540013 mailId: 308404 params: zh1 attachment: 1#11240084#5 state: 1 createTime: 1692573580000 isCollection: false } userMail { incrId: 16440006 mailId: 20081 params: 屠苏酒的医学训练 attachment: 2#12#60|1#11190024#1|1#11190018#3|2#4#90|2#2#20000|1#11040002#6 state: 0 createTime: 1706581177880 isCollection: false } userMail { incrId: 16440007 mailId: 20016 params: 1*40041*name#5#3 attachment: 1#10000009#2|1#11190024#1|2#4#30|1#10000008#2 state: 0 createTime: 1704988800000 isCollection: false } userMail { incrId: 9540012 mailId: 305302 params: zh1 attachment: 1#11240053#3 state: 1 createTime: 1692573579000 isCollection: false } userMail { incrId: 16590016 mailId: 20007 params: 1 2#zh1#5#7 attachment: state: 0 createTime: 1706648469164 isCollection: false } userMail { incrId: 9540015 mailId: 305303 params: zh1 attachment: 1#11240053#4 state: 1 createTime: 1692573581000 isCollection: false } userMail { incrId: 9540014 mailId: 308303 params: zh1 attachment: 1#11240083#4 state: 1 createTime: 1692573580000 isCollection: false } userMail { incrId: 16040011 mailId: 20007 params: 1 2#ljy3#16#7 attachment: state: 0 createTime: 1707753621903 isCollection: false } userMail { incrId: 15690027 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1704920404000 isCollection: false } userMail { incrId: 13440008 mailId: 95 params: attachment: state: 1 createTime: 1698699595000 isCollection: false } userMail { incrId: 15690025 mailId: 20016 params: 1*40041*name#5#2 attachment: 1#11190024#1|1#10000008#2|1#10000009#2|2#4#30 state: 0 createTime: 1704902400000 isCollection: false } userMail { incrId: 15690022 mailId: 20016 params: 1*40041*name#5#1 attachment: 1#11190024#1|1#10000008#2|1#10000009#2|2#4#30 state: 0 createTime: 1704816000000 isCollection: false } userMail { incrId: 16840014 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1707191615295 isCollection: false } userMail { incrId: 17090005 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1706582355017 isCollection: false } userMail { incrId: 17090007 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1706648482835 isCollection: false } userMail { incrId: 13440017 mailId: 307102 params: zh1 attachment: 1#11240071#3 state: 1 createTime: 1698959129000 isCollection: false } userMail { incrId: 13440016 mailId: 307101 params: zh1 attachment: 1#11240071#2 state: 1 createTime: 1698959128000 isCollection: false } userMail { incrId: 17090009 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1706735950770 isCollection: false } userMail { incrId: 13440019 mailId: 307104 params: zh1 attachment: 1#11240071#5 state: 1 createTime: 1698959132000 isCollection: false } userMail { incrId: 13440018 mailId: 307103 params: zh1 attachment: 1#11240071#4 state: 1 createTime: 1698959130000 isCollection: false } userMail { incrId: 16490009 mailId: 29 params: attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1707080820806 isCollection: false } userMail { incrId: 13140004 mailId: 300401 params: zh1 attachment: 1#11240004#2 state: 1 createTime: 1697519367000 isCollection: false } userMail { incrId: 16490006 mailId: 20084 params: 8*1*name attachment: 2#26#100|2#1#50|2#2#10000 state: 0 createTime: 1707080404891 isCollection: false } userMail { incrId: 13140005 mailId: 300402 params: zh1 attachment: 1#11240004#3 state: 1 createTime: 1697519373000 isCollection: false } userMail { incrId: 13140006 mailId: 300403 params: zh1 attachment: 1#11240004#4 state: 1 createTime: 1697519375000 isCollection: false } userMail { incrId: 16490004 mailId: 29 params: attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1707062280527 isCollection: false } userMail { incrId: 13140007 mailId: 300404 params: zh1 attachment: 1#11240004#5 state: 1 createTime: 1697519378000 isCollection: false } userMail { incrId: 16940016 mailId: 29 params: attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500 state: 0 createTime: 1706857053146 isCollection: false } userMail { incrId: 16540037 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1706273971236 isCollection: false } userMail { incrId: 13140020 mailId: 99 params: attachment: state: 1 createTime: 1697648684000 isCollection: false } userMail { incrId: 16540033 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1706187716170 isCollection: false } [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 1.1558665372431 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 42 1 [INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1055.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 7 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 43 1 [INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 8 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:21]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 1858 lastRecoverTime: 1706735955496 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 1.057579671964 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetCurrencyInfoReply 44 1 [INFO:2024-1-10 5:21:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 5:21:21]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 1.0247591044754 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetStoreFreeGiftBagInfoReply 45 1 [INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=52 [INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17 [INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=184 [INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2003 recommendHero: 2048 recommendHero: 2018 recommendHero: 2000 recommendHero: 2032 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2015 recommendHero: 2054 recommendHero: 2036 recommendHero: 2019 recommendHero: 2007 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2055 recommendHero: 2034 recommendHero: 2033 recommendHero: 2030 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2010 recommendHero: 2008 recommendHero: 2025 recommendHero: 2038 recommendHero: 2029 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2056 recommendHero: 2018 recommendHero: 2031 recommendHero: 2000 recommendHero: 2014 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2003 recommendHero: 2037 recommendHero: 2039 recommendHero: 2017 recommendHero: 2013 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2012 recommendHero: 2007 recommendHero: 2024 recommendHero: 2022 recommendHero: 2050 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.95779926143587 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetExploreInfosReply 46 1 [INFO:2024-1-10 5:21:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false luckLevel: 2 drawIds: 75 drawIds: 13 drawIds: 3 drawIds: 19 lunarYear: 癸卯兔年 lunarMonthAndDay: 12.22 } serverTime: 1706736252800 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.95779926143587 移走了序号= 1 的消息,当前队列数量= 4 || 0 Get103InfosReply 47 1 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 1423 updateTime: 1706736247 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.95779926143587 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get107InfoReply 48 1 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.99070421047509 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get105InfoReply 49 1 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.68651103787124 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityPictureShowCountReply 50 1 [INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 2 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 84 ids: 82 ids: 83 ids: 85 ids: 81 ids: 88 ids: 86 ids: 19 ids: 87 [INFO:2024-1-10 5:21:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.16548161581159 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 51 1 [INFO:2024-1-10 5:21:22]==> Sender Auto Serialize Message,extId=50,cmd=6,size=27 [INFO:2024-1-10 5:21:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.074029840528965 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1 [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/pageview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/openpagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20023.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 5:21:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 5:21:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 5:21:23]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 5:21:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:23]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 5:21:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 5:21:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 5:21:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066204220056534 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 53 1 [INFO:2024-1-10 5:21:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 5:21:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 5:21:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 5:21:24]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 5:21:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:24]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 5:21:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 5:21:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 5:21:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099656146019697 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 54 1 [INFO:2024-1-10 5:21:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20021.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20022.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:24][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function [INFO:2024-1-10 5:21:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20024.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:25][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:shengqi.exp stack traceback: logic/common/GameUtils: in function 'printStack' logic/extensions/common/unit/Live2DUtils: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function [INFO:2024-1-10 5:21:25][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 5:21:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 5:21:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 5:21:25]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 5:21:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1056.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20025.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:25]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 5:21:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 5:21:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 5:21:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099461980164051 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 55 1 [INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20016.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20026.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:26]3DTouch Pressure1 [INFO:2024-1-10 5:21:26]3DTouch 手指离开屏幕或者被系统中断 [INFO:2024-1-10 5:21:26][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController [INFO:2024-1-10 5:21:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1 [INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:26]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2024-1-10 5:21:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:26]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19 [INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 2001 expiredTime: 1692892800 } [INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2024-1-10 5:21:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.097986664623022 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 56 1 [INFO:2024-1-10 5:21:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 5:21:26]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 5:21:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:26]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 5:21:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066819582134485 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 57 1 [INFO:2024-1-10 5:21:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1 [INFO:2024-1-10 5:21:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 5:21:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313 [INFO:2024-1-10 5:21:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12 [INFO:2024-1-10 5:21:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27 [INFO:2024-1-10 5:21:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 313 infos { id: 2 value: 1 time: 1699286399 } replaceAll: false } [INFO:2024-1-10 5:21:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 5:21:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099510781466961 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 58 1 [INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 2 [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 266 [INFO:2024-1-10 5:21:28]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 5:21:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:28][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=21,id=300004 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/promo/controller/PromoCenterSceneController: in function '' logic/common/GameUtils: in function [C]: in function 'trycall' logic/extensions/task/controller/TaskController: in function logic/extensions/task/controller/TaskController: in function 'jump' logic/extensions/main/view/MainActivityGroupItem: in function [INFO:2024-1-10 5:21:28][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-1-10 5:21:28][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2024-1-10 5:21:28][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:28]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:21:28]DestroyUnusedResources:122,4,time=,paths: [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.14083692803979 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 60 1 [INFO:2024-1-10 5:21:28][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=21,id=300004 [INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s22_yyhdzx/g-s22_yyhdzx_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/musicfestivalcenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 1 [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 29 [INFO:2024-1-10 5:21:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 5:21:28]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 5:21:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 5:21:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:28][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=21,id=300004,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage: in function '_onAllResLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage: in function 'onViewsLoaded' logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:28]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 29 getBonusCount: 0 } [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.11491177231073 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 61 1 [INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:28]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523 [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.18183369934559 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 62 1 [INFO:2024-1-10 5:21:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:21:29]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 5:21:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 5:21:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 5:21:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 254 [INFO:2024-1-10 5:21:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2 [INFO:2024-1-10 5:21:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2024-1-10 5:21:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 46 [INFO:2024-1-10 5:21:29]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 5:21:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:29]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2024-1-10 5:21:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:30]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 5:21:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.41316365636885 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 63 1 [INFO:2024-1-10 5:21:30]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=35 [INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 460001 barrierId: 460001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2024-1-10 5:21:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.4466195423156 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 64 1 [INFO:2024-1-10 5:21:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 5:21:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=21,id=300004 [INFO:2024-1-10 5:21:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:21:30]DestroyUnusedResources:7,3,time=,paths: [INFO:2024-1-10 5:21:30][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 5:21:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @97ms [INFO:2024-1-10 5:21:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 5:21:30]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 5:21:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 452041385 challenge: 10 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 195898 challenge: 4 dailyDamage: 9652 dailyChallenge: 1 updateTime: 1706735275 allDamage: 301610 allRoundCount: 61 allConfigModelThp: 0 maxDamage: 9652 } dailyBonusCount: 1 [INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 5:21:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.14125968702137 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 65 1 [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:21:31]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 269 [INFO:2024-1-10 5:21:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:32]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 5:21:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 5:21:32]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 5:21:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:32]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.099781978875399 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 66 1 [INFO:2024-1-10 5:21:32]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 452041385 challenge: 10 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 195898 challenge: 4 dailyDamage: 9652 dailyChallenge: 1 updateTime: 1706735275 allDamage: 301610 allRoundCount: 61 allConfigModelThp: 0 maxDamage: 9652 } dailyBonusCount: 1 [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.16514432057738 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 67 1 [INFO:2024-1-10 5:21:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 5:21:32][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 5:21:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 5:21:32]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 5:21:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 452041385 challenge: 10 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 195898 challenge: 4 dailyDamage: 9652 dailyChallenge: 1 updateTime: 1706735275 allDamage: 301610 allRoundCount: 61 allConfigModelThp: 0 maxDamage: 9652 } dailyBonusCount: 1 [INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.090512499213219 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 68 1 [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171 [INFO:2024-1-10 5:21:33]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 5:21:33]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13199317827821 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 69 1 [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1 [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2024-1-10 5:21:33]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-1-10 5:21:33]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:33]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1937 [INFO:2024-1-10 5:21:33]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=115 [INFO:2024-1-10 5:21:33]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 101 infos { id: 6620004 value: 0 time: 0 } infos { id: 6620007 value: 0 time: 0 } infos { id: 6620006 value: 0 time: 0 } infos { id: 6620003 value: 0 time: 0 } infos { id: 5970013 value: 0 time: 0 } infos { id: 6620002 value: 0 time: 0 } infos { id: 7770238 value: 0 time: 0 } infos { id: 7770239 value: 0 time: 0 } infos { id: 7770236 value: 0 time: 0 } infos { id: 7770237 value: 0 time: 0 } infos { id: 7770234 value: 0 time: 0 } infos { id: 7770235 value: 0 time: 0 } infos { id: 7770233 value: 0 time: 0 } infos { id: 2270002 value: 0 time: 0 } infos { id: 7770214 value: 0 time: 0 } infos { id: 7770215 value: 0 time: 0 } infos { id: 2270003 value: 0 time: 0 } infos { id: 7770213 value: 0 time: 0 } infos { id: 5320002 value: 0 time: 0 } infos { id: 10320009 value: 0 time: 0 } infos { id: 10320008 value: 0 time: 0 } infos { id: 10320011 value: 0 time: 0 } infos { id: 2270004 value: 0 time: 0 } infos { id: 10320010 value: 0 time: 0 } infos { id: 10320005 value: 0 time: 0 } infos { id: 7770222 value: 0 time: 0 } infos { id: 10320004 value: 0 time: 0 } infos { id: 8570008 value: 0 time: 0 } infos { id: 7770220 value: 0 time: 0 } infos { id: 10320007 value: 0 time: 0 } infos { id: 10320006 value: 0 time: 0 } infos { id: 8570009 value: 0 time: 0 } infos { id: 7770221 value: 0 time: 0 } infos { id: 7770218 value: 0 time: 0 } infos { id: 7770219 value: 0 time: 0 } infos { id: 7770216 value: 0 time: 0 } infos { id: 10320003 value: 0 time: 0 } infos { id: 10320002 value: 0 time: 0 } infos { id: 7770217 value: 0 time: 0 } infos { id: 7770198 value: 0 time: 0 } infos { id: 7770199 value: 0 time: 0 } infos { id: 7770196 value: 0 time: 0 } infos { id: 7770197 value: 0 time: 0 } infos { id: 7770194 value: 0 time: 0 } infos { id: 7770195 value: 0 time: 0 } infos { id: 7770193 value: 0 time: 0 } infos { id: 7770202 value: 0 time: 0 } infos { id: 7770200 value: 0 time: 0 } infos { id: 7770201 value: 0 time: 0 } infos { id: 7770182 value: 0 time: 0 } infos { id: 7770180 value: 0 time: 0 } infos { id: 7770181 value: 0 time: 0 } infos { id: 7770178 value: 0 time: 0 } infos { id: 7770179 value: 0 time: 0 } infos { id: 7770176 value: 0 time: 0 } infos { id: 7770177 value: 0 time: 0 } infos { id: 1620002 value: 0 time: 0 } infos { id: 7770162 value: 0 time: 0 } infos { id: 7770160 value: 0 time: 0 } infos { id: 7770161 value: 0 time: 0 } infos { id: 7770174 value: 0 time: 0 } infos { id: 7770175 value: 0 time: 0 } infos { id: 5120007 value: 0 time: 0 } infos { id: 7870002 value: 0 time: 0 } infos { id: 7770173 value: 0 time: 0 } infos { id: 8770003 value: 0 time: 0 } infos { id: 8770002 value: 0 time: 0 } infos { id: 7770158 value: 0 time: 0 } infos { id: 7770159 value: 0 time: 0 } infos { id: 7770156 value: 0 time: 0 } infos { id: 7770157 value: 0 time: 0 } infos { id: 7770154 value: 0 time: 0 } infos { id: 7770155 value: 0 time: 0 } infos { id: 7770153 value: 0 time: 0 } infos { id: 7770134 value: 0 time: 0 } infos { id: 7770135 value: 0 time: 0 } infos { id: 7770132 value: 0 time: 0 } infos { id: 7770133 value: 0 time: 0 } infos { id: 7770130 value: 0 time: 0 } infos { id: 1020011 value: 0 time: 0 } infos { id: 1020010 value: 0 time: 0 } infos { id: 7770131 value: 0 time: 0 } infos { id: 7770128 value: 0 time: 0 } infos { id: 1020009 value: 0 time: 0 } infos { id: 7770129 value: 0 time: 0 } infos { id: 1020008 value: 0 time: 0 } infos { id: 1020007 value: 0 time: 0 } infos { id: 7770142 value: 0 time: 0 } infos { id: 1020006 value: 0 time: 0 } infos { id: 7770140 value: 0 time: 0 } infos { id: 1020005 value: 0 time: 0 } infos { id: 7770141 value: 0 time: 0 } infos { id: 1020004 value: 0 time: 0 } infos { id: 1020003 value: 0 time: 0 } infos { id: 7770138 value: 0 time: 0 } infos { id: 7770139 value: 0 time: 0 } infos { id: 1020002 value: 0 time: 0 } infos { id: 7770136 value: 0 time: 0 } infos { id: 7770137 value: 0 time: 0 } infos { id: 7770126 value: 0 time: 0 } infos { id: 1020023 value: 0 time: 0 } infos { id: 7770127 value: 0 time: 0 } infos { id: 7770124 value: 0 time: 0 } infos { id: 7770125 value: 0 time: 0 } infos { id: 7770123 value: 0 time: 0 } infos { id: 7770102 value: 0 time: 0 } infos { id: 7770100 value: 0 time: 0 } infos { id: 7770101 value: 0 time: 0 } infos { id: 7770098 value: 0 time: 0 } infos { id: 7770099 value: 0 time: 0 } infos { id: 7770096 value: 0 time: 0 } infos { id: 7770097 value: 0 time: 0 } infos { id: 720002 value: 0 time: 0 } infos { id: 7770086 value: 0 time: 0 } infos { id: 7770087 value: 0 time: 0 } infos { id: 7770084 value: 0 time: 0 } infos { id: 7770085 value: 0 time: 0 } infos { id: 7770083 value: 0 time: 0 } infos { id: 7770094 value: 0 time: 0 } infos { id: 7770095 value: 0 time: 0 } infos { id: 7770092 value: 0 time: 0 } infos { id: 7770093 value: 0 time: 0 } infos { id: 8970003 value: 0 time: 0 } infos { id: 7770090 value: 0 time: 0 } infos { id: 7770091 value: 0 time: 0 } infos { id: 7770088 value: 0 time: 0 } infos { id: 7770089 value: 0 time: 0 } infos { id: 7770070 value: 0 time: 0 } infos { id: 7770071 value: 0 time: 0 } infos { id: 7770068 value: 0 time: 0 } infos { id: 7770069 value: 0 time: 0 } infos { id: 420002 value: 0 time: 0 } infos { id: 7770066 value: 0 time: 0 } infos { id: 7770067 value: 0 time: 0 } infos { id: 7770064 value: 0 time: 0 } infos { id: 7770065 value: 0 time: 0 } infos { id: 7770072 value: 0 time: 0 } infos { id: 7770052 value: 0 time: 0 } infos { id: 7770050 value: 0 time: 0 } infos { id: 7770051 value: 0 time: 0 } infos { id: 5420004 value: 0 time: 0 } infos { id: 8670002 value: 0 time: 0 } infos { id: 7770048 value: 0 time: 0 } infos { id: 8670003 value: 0 time: 0 } infos { id: 5420005 value: 0 time: 0 } infos { id: 7770049 value: 0 time: 0 } infos { id: 7770063 value: 0 time: 0 } infos { id: 7770038 value: 0 time: 0 } infos { id: 7770039 value: 0 time: 0 } infos { id: 7770036 value: 0 time: 0 } infos { id: 7770037 value: 0 time: 0 } infos { id: 7770034 value: 0 time: 0 } infos { id: 7770035 value: 0 time: 0 } infos { id: 7770033 value: 0 time: 0 } infos { id: 7770046 value: 0 time: 0 } infos { id: 7770047 value: 0 time: 0 } infos { id: 7770044 value: 0 time: 0 } infos { id: 7770045 value: 0 time: 0 } infos { id: 7770042 value: 0 time: 0 } infos { id: 7770043 value: 0 time: 0 } infos { id: 9970005 value: 0 time: 0 } infos { id: 7770040 value: 0 time: 0 } infos { id: 7770041 value: 0 time: 0 } infos { id: 7770020 value: 0 time: 0 } infos { id: 7770021 value: 0 time: 0 } infos { id: 7770018 value: 0 time: 0 } infos { id: 7770019 value: 0 time: 0 } infos { id: 7770016 value: 0 time: 0 } infos { id: 7770017 value: 0 time: 0 } infos { id: 7770014 value: 0 time: 0 } infos { id: 7770015 value: 0 time: 0 } infos { id: 7770012 value: 0 time: 0 } infos { id: 7770013 value: 0 time: 0 } infos { id: 7770242 value: 0 time: 0 } infos { id: 7770240 value: 0 time: 0 } infos { id: 7770241 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 70 1 [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 1620002 equipUniqueIds: 4700002 equipUniqueIds: 4700047 equipUniqueIds: 4700085 } formationHeros { index: 1 typeId: 1 heroUniqueId: 6620003 equipUniqueIds: 4700004 equipUniqueIds: 4700015 equipUniqueIds: 4700022 } formationHeros { index: 2 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620005 } state: 1 name: 队伍二 typeId: 1 } [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 71 1 [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.13912718743086 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 72 1 [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:34]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:34]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2024-1-10 5:21:34]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:34]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:34]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2964 [INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.12366520799696 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 73 1 [INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:34]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16516958363354 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 74 1 [INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100105_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_musicfestivalboss.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 4000 [INFO:2024-1-10 5:21:38]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:38]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 10320006 formationId: 2 index: 0 typeId: 1 [INFO:2024-1-10 5:21:38]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2024-1-10 5:21:38]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099614480510354 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 75 1 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=101 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=209 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=97 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=253 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=47 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 6620003 equipUniqueIds: 4700004 equipUniqueIds: 4700015 equipUniqueIds: 4700022 } formationHeros { index: 2 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620005 } state: 1 name: 队伍二 typeId: 1 } [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 76 1 [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 2 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2097 voiceId: 1093004 [INFO:2024-1-10 5:21:38]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 5:21:38]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 77 1 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 10320009 value: 0 time: 0 } infos { id: 10320008 value: 0 time: 0 } infos { id: 10320011 value: 0 time: 0 } infos { id: 10320010 value: 0 time: 0 } infos { id: 10320007 value: 0 time: 0 } infos { id: 10320006 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 10320006 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 78 1 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1620002 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } createTime: 1679042424382 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 385 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 79 1 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 2270002 value: 0 time: 0 } infos { id: 2270003 value: 0 time: 0 } infos { id: 2270004 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 80 1 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.2033792193979 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 81 1 [WARN:2024-1-10 5:21:38][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 82 1 [INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2097 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 83 1 [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.066658174619079 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 84 1 [INFO:2024-1-10 5:21:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:21:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1 [INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-1-10 5:21:40]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-1-10 5:21:40]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300003.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:40]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=130 [INFO:2024-1-10 5:21:40]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 6620003 equipUniqueIds: 4700004 equipUniqueIds: 4700015 equipUniqueIds: 4700022 } formationHeros { index: 1 typeId: 1 heroUniqueId: 1620002 equipUniqueIds: 4700002 equipUniqueIds: 4700047 equipUniqueIds: 4700085 } formationHeros { index: 2 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620002 equipUniqueIds: 4700058 equipUniqueIds: 4700072 equipUniqueIds: 4700088 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 86 1 [INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-1-10 5:21:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.13219963759184 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 87 1 [INFO:2024-1-10 5:21:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:21:40]DestroyUnusedResources:13,2,time=,paths: [INFO:2024-1-10 5:21:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:41]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:41]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-1-10 5:21:41]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:41]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968 [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100077_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.11617510393262 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 88 1 [INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16933281347156 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 89 1 [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100105_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 3 当前队列数量= 1 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroFromFormationRequest [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 heroId: 6620003 typeId: 1 [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:41]==> Sender Auto Serialize Message,extId=8,cmd=3,size=18 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:41]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2024-1-10 5:21:41]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:41]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=104 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 1620002 equipUniqueIds: 4700002 equipUniqueIds: 4700047 equipUniqueIds: 4700085 } formationHeros { index: 1 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 2 typeId: 1 heroUniqueId: 6620002 equipUniqueIds: 4700058 equipUniqueIds: 4700072 equipUniqueIds: 4700088 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 90 1 [INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=255 [INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36 [INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=8,cmd=3,status=0,size=8 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 6620003 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573529405 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140047 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 91 1 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 8570008 value: 0 time: 0 } infos { id: 8570009 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 92 1 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroFromFormationReply <--- [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 3 所需时间单位秒 = 0.13038776256144 移走了序号= 1 的消息,当前队列数量= 1 || 0 RemoveHeroFromFormationReply 93 1 [INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.163380054757 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 94 1 [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:42]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:42]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 0 [INFO:2024-1-10 5:21:42]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2024-1-10 5:21:42]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100087_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14041838422418 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 95 1 [INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.177151247859 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 96 1 [INFO:2024-1-10 5:21:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 3 当前队列数量= 1 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroFromFormationRequest [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 heroId: 1620002 typeId: 1 [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:42]==> Sender Auto Serialize Message,extId=8,cmd=3,size=17 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:42]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2024-1-10 5:21:42]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:42]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=79 [INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=253 [INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24 [INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=8,cmd=3,status=0,size=8 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 1 typeId: 1 heroUniqueId: 6620002 equipUniqueIds: 4700058 equipUniqueIds: 4700072 equipUniqueIds: 4700088 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 97 1 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 1620002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } createTime: 1679042424382 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 257 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140073 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9800 atk: 40 def: 980 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 990 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 100 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41200410 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 98 1 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 1620002 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 99 1 [INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroFromFormationReply <--- [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 3 所需时间单位秒 = 0.16591130197048 移走了序号= 1 的消息,当前队列数量= 1 || 0 RemoveHeroFromFormationReply 100 1 [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16591130197048 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 101 1 [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 0 [INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14772547222674 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 102 1 [INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.21371619962156 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 103 1 [INFO:2024-1-10 5:21:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 3 当前队列数量= 1 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroFromFormationRequest [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 heroId: 8670002 typeId: 1 [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=8,cmd=3,size=18 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=53 [INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222 [INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25 [INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=8,cmd=3,status=0,size=8 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 6620002 equipUniqueIds: 4700058 equipUniqueIds: 4700072 equipUniqueIds: 4700088 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 104 1 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 8670002 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2071 baseAttr { hp: 9087 atk: 884 def: 1000 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1698959107628 rank: 5 luck: 6 sks { skillId: 41207107 strengthenLevel: 3 } sks { skillId: 41207108 strengthenLevel: 3 } sks { skillId: 41207109 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 105 1 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 8670003 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 106 1 [INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroFromFormationReply <--- [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 3 所需时间单位秒 = 0.16549265384674 移走了序号= 1 的消息,当前队列数量= 1 || 0 RemoveHeroFromFormationReply 107 1 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16549265384674 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 108 1 [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 0 [INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100074_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14771557040513 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 109 1 [INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.18294676952064 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 110 1 [INFO:2024-1-10 5:21:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 3 当前队列数量= 1 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroFromFormationRequest [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 heroId: 6620002 typeId: 1 [INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:44]==> Sender Auto Serialize Message,extId=8,cmd=3,size=18 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:44]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 1000 [INFO:2024-1-10 5:21:44]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:44]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=27 [INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=231 [INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25 [INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=8,cmd=3,status=0,size=8 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 111 1 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 6620002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2083 baseAttr { hp: 9775 atk: 814 def: 907 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 11750 atk: 470 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573521917 rank: 5 luck: 6 sks { skillId: 41208300 strengthenLevel: 1 } sks { skillId: 41208301 strengthenLevel: 1 } sks { skillId: 41208302 strengthenLevel: 1 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100084 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 11750 atk: 470 def: 705 critic: 115 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 112 1 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 6620002 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 113 1 [INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroFromFormationReply <--- [INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 3 所需时间单位秒 = 0.16539359465241 移走了序号= 1 的消息,当前队列数量= 1 || 0 RemoveHeroFromFormationReply 114 1 [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16539359465241 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 115 1 [INFO:2024-1-10 5:21:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:45]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:45]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 0 [INFO:2024-1-10 5:21:45]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2024-1-10 5:21:45]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:45]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968 [INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14029228873551 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 116 1 [INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:45]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20667109079659 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 117 1 [INFO:2024-1-10 5:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100104_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100087_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 3000 [INFO:2024-1-10 5:21:47]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:47]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 10320006 formationId: 1 index: 0 typeId: 1 [INFO:2024-1-10 5:21:47]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2024-1-10 5:21:47]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:47]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10663297027349 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 118 1 [INFO:2024-1-10 5:21:47]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=38 [INFO:2024-1-10 5:21:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=209 [INFO:2024-1-10 5:21:47]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 119 1 [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 1287 atk: 138 def: 114 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 120 1 [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.14066432416439 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 121 1 [WARN:2024-1-10 5:21:47][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 5:21:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:48]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:48]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2024-1-10 5:21:48]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:48]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:48]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968 [INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14069885388017 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 122 1 [INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:48]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2064017187804 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 123 1 [INFO:2024-1-10 5:21:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:21:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2024-1-10 5:21:50]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:50]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:50]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.12433739565313 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 125 1 [INFO:2024-1-10 5:21:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:51]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:51]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2024-1-10 5:21:51]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:51]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:51]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968 [INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14871124923229 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 126 1 [INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:51]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.21577171608806 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 127 1 [INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100031_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100015_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100059_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100056_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100032_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 3000 [INFO:2024-1-10 5:21:54]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:54]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 10320005 formationId: 1 index: 1 typeId: 1 [INFO:2024-1-10 5:21:54]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2024-1-10 5:21:54]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.14027661830187 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 0 1 [INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=49 [INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=210 [INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=75 [INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 1 1 [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 2 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2096 voiceId: 1092004 [INFO:2024-1-10 5:21:54]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 5:21:54]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 1291 atk: 140 def: 141 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 0 state: 128 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 2 1 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 10320005 value: 1 time: 0 } infos { id: 10320004 value: 0 time: 0 } infos { id: 10320003 value: 0 time: 0 } infos { id: 10320002 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 10320005 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 3 1 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.21140744909644 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 4 1 [WARN:2024-1-10 5:21:54][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67 [INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 5:21:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 5 1 [INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2096 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 6 1 [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.098583750426769 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 7 1 [INFO:2024-1-10 5:21:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:55]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:55]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 0 [INFO:2024-1-10 5:21:55]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13 [INFO:2024-1-10 5:21:55]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:55]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2972 [INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14053890481591 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 8 1 [INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:55]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20622296631336 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 9 1 [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 3000 [INFO:2024-1-10 5:21:57]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:57]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 7770133 formationId: 1 index: 2 typeId: 1 [INFO:2024-1-10 5:21:57]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2024-1-10 5:21:57]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.11325468495488 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 10 1 [INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=60 [INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=220 [INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42 [INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7770133 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 11 1 [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 2 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2021 voiceId: 1021004 [INFO:2024-1-10 5:21:57]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 5:21:57]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 1109 atk: 153 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 12 1 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 7770133 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 7770133 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 13 1 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.2282285913825 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 14 1 [WARN:2024-1-10 5:21:57][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 5:21:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 15 1 [INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2021 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 16 1 [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.082313595339656 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 17 1 [INFO:2024-1-10 5:21:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:58]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:21:58]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 1000 [INFO:2024-1-10 5:21:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:21:58]||||| Sender socketClient version=1 [INFO:2024-1-10 5:21:58]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2976 [INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:21:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14088312350214 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 18 1 [INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:21:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:21:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20647129975259 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 19 1 [INFO:2024-1-10 5:22:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2024-1-10 5:22:0]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:22:0]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 7770036 formationId: 1 index: 3 typeId: 1 [INFO:2024-1-10 5:22:0]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2024-1-10 5:22:0]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:22:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.11046771332622 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 20 1 [INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=71 [INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=231 [INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42 [INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7770133 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7770036 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:22:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 21 1 [INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 2 [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2028 voiceId: 1035004 [INFO:2024-1-10 5:22:1]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 5:22:1]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 1404 atk: 125 def: 131 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 0 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 22 1 [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 7770036 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 101 infos { id: 7770036 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 23 1 [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.21958255767822 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 24 1 [WARN:2024-1-10 5:22:1][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 5:22:1]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:22:1]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 5:22:1]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 25 1 [INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 11 infos { id: 2028 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 26 1 [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.074268853291869 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterVoiceUnlockReply 27 1 [INFO:2024-1-10 5:22:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:22:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 2000 [INFO:2024-1-10 5:22:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:2]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:22:2]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 5:22:2]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 5:22:2]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:2]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:22:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13227333500981 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 29 1 [INFO:2024-1-10 5:22:2]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 452041385 challenge: 10 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 195898 challenge: 4 dailyDamage: 9652 dailyChallenge: 1 updateTime: 1706735275 allDamage: 301610 allRoundCount: 61 allConfigModelThp: 0 maxDamage: 9652 } dailyBonusCount: 1 [INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 5:22:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.16591276228428 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 30 1 [INFO:2024-1-10 5:22:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:22:2]DestroyUnusedResources:33,2,time=,paths: [INFO:2024-1-10 5:22:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:22:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:22:4]DestroyUnusedResources:16,3,time=,paths: [INFO:2024-1-10 5:22:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 1 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 9270 [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 2 [INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 9270 [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 3 [INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 9270 [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 4 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 9270 [INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=35 [INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=35 [INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211 [INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67 [INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=55 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 2452 atk: 264 def: 217 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 1 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 9270 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 31 1 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 32 1 [INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 252 infos { id: 1 value: 0 time: 0 } infos { id: 2 value: 0 time: 0 } infos { id: 3 value: 0 time: 0 } infos { id: 5 value: 0 time: 0 } infos { id: 6 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 33 1 [INFO:2024-1-10 5:22:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 5 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 6 [INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 9270 [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 7 [INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 9270 [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 8 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 9270 [INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=35 [INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=35 [INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211 [INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.62833891063929 移走了序号= 1 的消息,当前队列数量= 7 || 0 GMReply 34 1 [INFO:2024-1-10 5:22:11][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 2460 atk: 267 def: 270 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 9270 state: 128 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 35 1 [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 36 1 [INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.79239198565483 移走了序号= 1 的消息,当前队列数量= 7 || 0 GMReply 37 1 [INFO:2024-1-10 5:22:12][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 2112 atk: 293 def: 217 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 9270 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 38 1 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 39 1 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 40 1 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.99092011339962 移走了序号= 1 的消息,当前队列数量= 6 || 0 GMReply 41 1 [INFO:2024-1-10 5:22:12][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 2675 atk: 239 def: 250 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 9270 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 42 1 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 43 1 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 44 1 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 7 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 8 [INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 9 [INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 10 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1896324064583 移走了序号= 1 的消息,当前队列数量= 9 || 0 GMReply 45 1 [INFO:2024-1-10 5:22:12][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050009 count: 9988 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050001 count: 9986 lastUseTime: 1644928198000 composeCount: 0 } [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 46 1 [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 10 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 11 [INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 12 [INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 13 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 20000 count: 408360 } [INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 47 1 [INFO:2024-1-10 5:22:12][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1696 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 6620004 value: 0 time: 0 } infos { id: 6620007 value: 0 time: 0 } infos { id: 6620006 value: 0 time: 0 } infos { id: 5970013 value: 0 time: 0 } infos { id: 7770238 value: 0 time: 0 } infos { id: 7770239 value: 0 time: 0 } infos { id: 7770236 value: 0 time: 0 } infos { id: 7770237 value: 0 time: 0 } infos { id: 7770234 value: 0 time: 0 } infos { id: 7770235 value: 0 time: 0 } infos { id: 7770233 value: 0 time: 0 } infos { id: 7770214 value: 0 time: 0 } infos { id: 7770215 value: 0 time: 0 } infos { id: 7770213 value: 0 time: 0 } infos { id: 5320002 value: 0 time: 0 } infos { id: 7770222 value: 0 time: 0 } infos { id: 7770220 value: 0 time: 0 } infos { id: 7770221 value: 0 time: 0 } infos { id: 7770218 value: 0 time: 0 } infos { id: 7770219 value: 0 time: 0 } infos { id: 7770216 value: 0 time: 0 } infos { id: 7770217 value: 0 time: 0 } infos { id: 7770198 value: 0 time: 0 } infos { id: 7770199 value: 0 time: 0 } infos { id: 7770196 value: 0 time: 0 } infos { id: 7770197 value: 0 time: 0 } infos { id: 7770194 value: 0 time: 0 } infos { id: 7770195 value: 0 time: 0 } infos { id: 7770193 value: 0 time: 0 } infos { id: 7770202 value: 0 time: 0 } infos { id: 7770200 value: 0 time: 0 } infos { id: 7770201 value: 0 time: 0 } infos { id: 7770182 value: 0 time: 0 } infos { id: 7770180 value: 0 time: 0 } infos { id: 7770181 value: 0 time: 0 } infos { id: 7770178 value: 0 time: 0 } infos { id: 7770179 value: 0 time: 0 } infos { id: 7770176 value: 0 time: 0 } infos { id: 7770177 value: 0 time: 0 } infos { id: 7770162 value: 0 time: 0 } infos { id: 7770160 value: 0 time: 0 } infos { id: 7770161 value: 0 time: 0 } infos { id: 7770174 value: 0 time: 0 } infos { id: 5120007 value: 0 time: 0 } infos { id: 7770175 value: 0 time: 0 } infos { id: 7870002 value: 0 time: 0 } infos { id: 7770173 value: 0 time: 0 } infos { id: 8770003 value: 0 time: 0 } infos { id: 8770002 value: 0 time: 0 } infos { id: 7770158 value: 0 time: 0 } infos { id: 7770159 value: 0 time: 0 } infos { id: 7770156 value: 0 time: 0 } infos { id: 7770157 value: 0 time: 0 } infos { id: 7770154 value: 0 time: 0 } infos { id: 7770155 value: 0 time: 0 } infos { id: 7770153 value: 0 time: 0 } infos { id: 7770134 value: 0 time: 0 } infos { id: 7770135 value: 0 time: 0 } infos { id: 7770132 value: 0 time: 0 } infos { id: 7770130 value: 0 time: 0 } infos { id: 1020011 value: 0 time: 0 } infos { id: 7770131 value: 0 time: 0 } infos { id: 1020010 value: 0 time: 0 } infos { id: 7770128 value: 0 time: 0 } infos { id: 1020009 value: 0 time: 0 } infos { id: 1020008 value: 0 time: 0 } infos { id: 7770129 value: 0 time: 0 } infos { id: 7770142 value: 0 time: 0 } infos { id: 1020007 value: 0 time: 0 } infos { id: 1020006 value: 0 time: 0 } infos { id: 7770140 value: 0 time: 0 } infos { id: 1020005 value: 0 time: 0 } infos { id: 1020004 value: 0 time: 0 } infos { id: 7770141 value: 0 time: 0 } infos { id: 7770138 value: 0 time: 0 } infos { id: 1020003 value: 0 time: 0 } infos { id: 1020002 value: 0 time: 0 } infos { id: 7770139 value: 0 time: 0 } infos { id: 7770136 value: 0 time: 0 } infos { id: 7770137 value: 0 time: 0 } infos { id: 7770126 value: 0 time: 0 } infos { id: 1020023 value: 0 time: 0 } infos { id: 7770127 value: 0 time: 0 } infos { id: 7770124 value: 0 time: 0 } infos { id: 7770125 value: 0 time: 0 } infos { id: 7770123 value: 0 time: 0 } infos { id: 7770102 value: 0 time: 0 } infos { id: 7770100 value: 0 time: 0 } infos { id: 7770101 value: 0 time: 0 } infos { id: 7770098 value: 0 time: 0 } infos { id: 7770099 value: 0 time: 0 } infos { id: 7770096 value: 0 time: 0 } infos { id: 7770097 value: 0 time: 0 } infos { id: 720002 value: 0 time: 0 } infos { id: 7770086 value: 0 time: 0 } infos { id: 7770087 value: 0 time: 0 } infos { id: 7770084 value: 0 time: 0 } infos { id: 7770085 value: 0 time: 0 } infos { id: 7770083 value: 0 time: 0 } infos { id: 7770094 value: 0 time: 0 } infos { id: 7770095 value: 0 time: 0 } infos { id: 7770092 value: 0 time: 0 } infos { id: 7770093 value: 0 time: 0 } infos { id: 8970003 value: 0 time: 0 } infos { id: 7770090 value: 0 time: 0 } infos { id: 7770091 value: 0 time: 0 } infos { id: 7770088 value: 0 time: 0 } infos { id: 7770089 value: 0 time: 0 } infos { id: 7770070 value: 0 time: 0 } infos { id: 7770071 value: 0 time: 0 } infos { id: 7770068 value: 0 time: 0 } infos { id: 7770069 value: 0 time: 0 } infos { id: 7770066 value: 0 time: 0 } infos { id: 420002 value: 0 time: 0 } infos { id: 7770067 value: 0 time: 0 } infos { id: 7770064 value: 0 time: 0 } infos { id: 7770065 value: 0 time: 0 } infos { id: 7770072 value: 0 time: 0 } infos { id: 7770052 value: 0 time: 0 } infos { id: 7770050 value: 0 time: 0 } infos { id: 7770051 value: 0 time: 0 } infos { id: 7770048 value: 0 time: 0 } infos { id: 5420004 value: 0 time: 0 } infos { id: 7770049 value: 0 time: 0 } infos { id: 5420005 value: 0 time: 0 } infos { id: 7770063 value: 0 time: 0 } infos { id: 7770038 value: 0 time: 0 } infos { id: 7770039 value: 0 time: 0 } infos { id: 7770037 value: 0 time: 0 } infos { id: 7770034 value: 0 time: 0 } infos { id: 7770035 value: 0 time: 0 } infos { id: 7770033 value: 0 time: 0 } infos { id: 7770046 value: 0 time: 0 } infos { id: 7770047 value: 0 time: 0 } infos { id: 7770044 value: 0 time: 0 } infos { id: 7770045 value: 0 time: 0 } infos { id: 7770042 value: 0 time: 0 } infos { id: 9970005 value: 0 time: 0 } infos { id: 7770043 value: 0 time: 0 } infos { id: 7770040 value: 0 time: 0 } infos { id: 7770041 value: 0 time: 0 } infos { id: 7770020 value: 0 time: 0 } infos { id: 7770021 value: 0 time: 0 } infos { id: 7770018 value: 0 time: 0 } infos { id: 7770019 value: 0 time: 0 } infos { id: 7770016 value: 0 time: 0 } infos { id: 7770017 value: 0 time: 0 } infos { id: 7770014 value: 0 time: 0 } infos { id: 7770015 value: 0 time: 0 } infos { id: 7770012 value: 0 time: 0 } infos { id: 7770013 value: 0 time: 0 } infos { id: 7770242 value: 0 time: 0 } infos { id: 7770240 value: 0 time: 0 } infos { id: 7770241 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 2577 atk: 284 def: 227 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 2 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 9270 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 49 1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090011 mailId: 309701 params: zh1 attachment: 1#11240097#2 state: 0 createTime: 1706736303939 isCollection: false } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 50 1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 51 1 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 52 1 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 53 1 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 54 1 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.3582737687975 移走了序号= 1 的消息,当前队列数量= 12 || 0 HeroUpRankReply 55 1 [INFO:2024-1-10 5:22:13][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 2460 atk: 267 def: 270 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 1 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 9270 state: 128 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 56 1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.3883238732815 移走了序号= 1 的消息,当前队列数量= 11 || 0 GMReply 57 1 [INFO:2024-1-10 5:22:13][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 2112 atk: 293 def: 217 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 9270 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 58 1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.3883238732815 移走了序号= 1 的消息,当前队列数量= 10 || 0 GMReply 59 1 [INFO:2024-1-10 5:22:13][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 2675 atk: 239 def: 250 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 1 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 9270 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 60 1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4209739267826 移走了序号= 1 的消息,当前队列数量= 9 || 0 GMReply 61 1 [INFO:2024-1-10 5:22:13][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.288447778672 [WARN:2024-1-10 5:22:13][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 0.95837553404272 移走了序号= 1 的消息,当前队列数量= 7 || -181 HeroUpRankReply 63 1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050013 count: 9985 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050005 count: 9976 lastUseTime: 1644928198000 composeCount: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 64 1 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 8 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 92060 [INFO:2024-1-10 5:22:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 9 [INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 10 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 11 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 12 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090011 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 20000 count: 388360 } [INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 65 1 [INFO:2024-1-10 5:22:13][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 2660 atk: 287 def: 285 critic: 115 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 2 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 9270 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 66 1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090012 mailId: 309601 params: zh1 attachment: 1#11240096#2 state: 0 createTime: 1706736304595 isCollection: false } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 67 1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 68 1 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 13 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 92060 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 14 [INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 92060 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 15 [INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 16 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 69 1 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 70 1 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.4915933404118 移走了序号= 1 的消息,当前队列数量= 15 || 0 HeroUpRankReply 71 1 [INFO:2024-1-10 5:22:13][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050013 count: 9975 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050005 count: 9966 lastUseTime: 1644928198000 composeCount: 0 } [INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 72 1 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 16 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090012 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 17 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090011 [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 20000 count: 368360 } [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 73 1 [INFO:2024-1-10 5:22:14][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 18 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 92060 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 19 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 92060 [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21 [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222 [INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 2187 atk: 318 def: 227 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 2 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 9270 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 74 1 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090013 mailId: 302101 params: zh1 attachment: 1#11240021#2 state: 0 createTime: 1706736305235 isCollection: false } [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 75 1 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 76 1 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 77 1 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 78 1 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.1235479768366 移走了序号= 1 的消息,当前队列数量= 20 || 0 HeroUpRankReply 79 1 [INFO:2024-1-10 5:22:14][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050009 count: 9978 lastUseTime: 1644928198000 composeCount: 0 } dataList { itemId: 11050005 count: 9956 lastUseTime: 1644928198000 composeCount: 0 } [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 80 1 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 21 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090013 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 22 [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090012 [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23 [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090011 [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 92060 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25 [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 92060 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26 [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 92060 [INFO:2024-1-10 5:22:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 27 [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 20000 count: 348360 } [INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 81 1 [INFO:2024-1-10 5:22:14][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 28 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090013 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 29 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090012 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 30 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090011 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 2800 atk: 259 def: 260 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 2 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 9270 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 82 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090014 mailId: 302801 params: zh1 attachment: 1#11240028#2 state: 0 createTime: 1706736305897 isCollection: false } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 83 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 84 1 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 85 1 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 20 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 86 1 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7843853700906 移走了序号= 1 的消息,当前队列数量= 29 || 0 HeroUpRankReply 87 1 [INFO:2024-1-10 5:22:15][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3231307286769 移走了序号= 1 的消息,当前队列数量= 28 || -181 HeroUpRankReply 88 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3231307286769 移走了序号= 1 的消息,当前队列数量= 27 || -181 HeroUpRankReply 89 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3231307286769 移走了序号= 1 的消息,当前队列数量= 26 || -181 HeroUpRankReply 90 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.354389635846 移走了序号= 1 的消息,当前队列数量= 25 || -181 HeroUpRankReply 91 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 3803 atk: 417 def: 336 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 2 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 92 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 93 1 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9917296282947 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 94 1 [INFO:2024-1-10 5:22:15][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9917296282947 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 95 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9917296282947 移走了序号= 1 的消息,当前队列数量= 22 || -181 HeroUpRankReply 96 1 [INFO:2024-1-10 5:22:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 92060 [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 92060 [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 92060 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0241338983178 移走了序号= 1 的消息,当前队列数量= 25 || -181 HeroUpRankReply 97 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240097 count: 2 lastUseTime: 1675200306130 composeCount: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 98 1 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240097 change: 2 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 99 1 [INFO:2024-1-10 5:22:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9585736915469 移走了序号= 1 的消息,当前队列数量= 24 || 0 ReadReply 100 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 3803 atk: 417 def: 336 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 2 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 101 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7224672362208 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 102 1 [INFO:2024-1-10 5:22:15][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 3890 atk: 420 def: 420 critic: 115 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 2 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 103 1 [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 24 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090014 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090013 [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090012 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 104 1 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 5:22:15][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9042150471359 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 105 1 [INFO:2024-1-10 5:22:15][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9042150471359 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 106 1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9042150471359 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 107 1 [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010097.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240096 count: 2 lastUseTime: 1675200306551 composeCount: 0 } [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 108 1 [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 25 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 92060 [INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 27 [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 92060 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240096 change: 2 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 109 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9003430698067 移走了序号= 1 的消息,当前队列数量= 26 || 0 ReadReply 110 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9003430698067 移走了序号= 1 的消息,当前队列数量= 25 || -39 ReadReply 111 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 3803 atk: 417 def: 336 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 2 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 112 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6692409869283 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 113 1 [INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 3890 atk: 420 def: 420 critic: 115 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 2 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 114 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7020764555782 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 115 1 [INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7020764555782 移走了序号= 1 的消息,当前队列数量= 22 || -181 HeroUpRankReply 116 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7020764555782 移走了序号= 1 的消息,当前队列数量= 21 || -181 HeroUpRankReply 117 1 [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 22 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090014 [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23 [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090013 [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240021 count: 2 lastUseTime: 1675200306777 composeCount: 0 } [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 118 1 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240021 change: 2 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 119 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6372637990862 移走了序号= 1 的消息,当前队列数量= 22 || 0 ReadReply 120 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6372637990862 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 121 1 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6687049958855 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 122 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 3803 atk: 417 def: 336 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 2 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 123 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4036471899599 移走了序号= 1 的消息,当前队列数量= 19 || 0 GMReply 124 1 [INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 3890 atk: 420 def: 420 critic: 115 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 2 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 125 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4369042199105 移走了序号= 1 的消息,当前队列数量= 18 || 0 GMReply 126 1 [INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 3243 atk: 464 def: 336 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 2 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 127 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 0 1 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 40 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 1 1 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21 [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22 [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 92060 [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5773200541735 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 2 1 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.61142109707 移走了序号= 1 的消息,当前队列数量= 20 || -181 HeroUpRankReply 3 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3809174485505 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 4 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3809174485505 移走了序号= 1 的消息,当前队列数量= 18 || -39 ReadReply 5 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4130564071238 移走了序号= 1 的消息,当前队列数量= 17 || -39 ReadReply 6 1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050010 count: 1310 lastUseTime: 1675045511000 composeCount: 0 } dataList { itemId: 11050002 count: 1250 lastUseTime: 1665983369000 composeCount: 0 } [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 7 1 [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 18 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090014 [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22 [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 92060 [INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 50000 count: 298360 } [INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36 [INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 8 1 [INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:16][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090014 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 4053 atk: 457 def: 356 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 3 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 9 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090015 mailId: 309702 params: zh1 attachment: 1#11240097#3 state: 0 createTime: 1706736307879 isCollection: false } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 10 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 11 1 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 12 1 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7437374405563 移走了序号= 1 的消息,当前队列数量= 22 || 0 HeroUpRankReply 13 1 [INFO:2024-1-10 5:22:17][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 3890 atk: 420 def: 420 critic: 115 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 2 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 14 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7765365019441 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 15 1 [INFO:2024-1-10 5:22:17][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 3243 atk: 464 def: 336 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 2 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 16 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7765365019441 移走了序号= 1 的消息,当前队列数量= 20 || 0 GMReply 17 1 [INFO:2024-1-10 5:22:17][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 2 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 18 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 20 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 19 1 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 40 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 20 1 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9428230673075 移走了序号= 1 的消息,当前队列数量= 19 || 0 GMReply 21 1 [INFO:2024-1-10 5:22:17][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240028 count: 2 lastUseTime: 1675200308097 composeCount: 0 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 22 1 [INFO:2024-1-10 5:22:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 20 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 319070 [INFO:2024-1-10 5:22:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 22 [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240028 change: 2 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 23 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9085838533938 移走了序号= 1 的消息,当前队列数量= 22 || 0 ReadReply 24 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9085838533938 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 25 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9421046860516 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 26 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.6942944768816 移走了序号= 1 的消息,当前队列数量= 19 || -181 HeroUpRankReply 27 1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050014 count: 1215 lastUseTime: 1661037576000 composeCount: 0 } dataList { itemId: 11050006 count: 1130 lastUseTime: 1675045511000 composeCount: 0 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 28 1 [INFO:2024-1-10 5:22:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010028.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 20 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015 [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 21 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 319070 [INFO:2024-1-10 5:22:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 22 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23 [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 50000 count: 248360 } [INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 29 1 [INFO:2024-1-10 5:22:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 4290 atk: 460 def: 450 critic: 145 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 3 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 30 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090016 mailId: 309602 params: zh1 attachment: 1#11240096#3 state: 0 createTime: 1706736308959 isCollection: false } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 31 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 32 1 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 33 1 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.356922281906 移走了序号= 1 的消息,当前队列数量= 24 || 0 HeroUpRankReply 34 1 [INFO:2024-1-10 5:22:18][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 3243 atk: 464 def: 336 critic: 115 critic_dmg: 660 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 2 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 35 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3881976995617 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 36 1 [INFO:2024-1-10 5:22:18][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 2 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 37 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3881976995617 移走了序号= 1 的消息,当前队列数量= 22 || 0 GMReply 38 1 [INFO:2024-1-10 5:22:18][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.2096740547568 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 39 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.2096740547568 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 40 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9327729623765 移走了序号= 1 的消息,当前队列数量= 19 || -181 HeroUpRankReply 41 1 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 20 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 319070 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 21 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 319070 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 22 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9626412428916 移走了序号= 1 的消息,当前队列数量= 22 || -181 HeroUpRankReply 42 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050014 count: 1185 lastUseTime: 1661037576000 composeCount: 0 } dataList { itemId: 11050006 count: 1100 lastUseTime: 1675045511000 composeCount: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 43 1 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090016 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 24 [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 50000 count: 198360 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 44 1 [INFO:2024-1-10 5:22:18][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 319070 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 319070 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 27 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2 count: 100000000 [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 28 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2 count: 100000000 [INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16 [INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 3393 atk: 514 def: 356 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 3 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 45 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090017 mailId: 302102 params: zh1 attachment: 1#11240021#3 state: 0 createTime: 1706736309603 isCollection: false } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 46 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 40 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 47 1 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 40 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 48 1 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.5034628510475 移走了序号= 1 的消息,当前队列数量= 27 || 0 HeroUpRankReply 49 1 [INFO:2024-1-10 5:22:18][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 2 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 50 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.5325722265989 移走了序号= 1 的消息,当前队列数量= 26 || 0 GMReply 51 1 [INFO:2024-1-10 5:22:18][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.305425606668 移走了序号= 1 的消息,当前队列数量= 25 || -39 ReadReply 52 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0414386354387 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 53 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0743996240199 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 54 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0743996240199 移走了序号= 1 的消息,当前队列数量= 22 || -181 HeroUpRankReply 55 1 [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 4137 atk: 378 def: 385 critic: 80 critic_dmg: 660 dodge: 60 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 2 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 56 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.1078723855317 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 57 1 [INFO:2024-1-10 5:22:19][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.8764391094446 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 58 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 5280 atk: 589 def: 465 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 3 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 59 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 60 1 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6879121810198 移走了序号= 1 的消息,当前队列数量= 19 || 0 GMReply 61 1 [INFO:2024-1-10 5:22:19][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.6879121810198 移走了序号= 1 的消息,当前队列数量= 18 || -181 HeroUpRankReply 62 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.6879121810198 移走了序号= 1 的消息,当前队列数量= 17 || -181 HeroUpRankReply 63 1 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 18 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090017 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 19 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090016 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 20 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050010 count: 1280 lastUseTime: 1675045511000 composeCount: 0 } dataList { itemId: 11050006 count: 1070 lastUseTime: 1675045511000 composeCount: 0 } [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 64 1 [INFO:2024-1-10 5:22:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 21 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2 count: 100000000 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 319070 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 23 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 319070 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 24 [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2 count: 100000000 [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 50000 count: 148360 } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 65 1 [INFO:2024-1-10 5:22:19][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090017 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26 [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090016 [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 27 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015 [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 4387 atk: 418 def: 405 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 3 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 101330 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 66 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090018 mailId: 302802 params: zh1 attachment: 1#11240028#3 state: 0 createTime: 1706736310466 isCollection: false } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 67 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 2 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 40 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 68 1 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 40 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 40 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 69 1 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3480447344482 移走了序号= 1 的消息,当前队列数量= 26 || 0 HeroUpRankReply 70 1 [INFO:2024-1-10 5:22:19][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240097 count: 5 lastUseTime: 1675200306130 composeCount: 0 } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 71 1 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 27 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2 count: 100000000 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 28 [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 319070 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 29 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 319070 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 30 [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 319070 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240097 change: 3 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 72 1 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.2806980125606 移走了序号= 1 的消息,当前队列数量= 29 || 0 ReadReply 73 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 5280 atk: 589 def: 465 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 3 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 74 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.0571407750249 移走了序号= 1 的消息,当前队列数量= 28 || 0 GMReply 75 1 [INFO:2024-1-10 5:22:19][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0571407750249 移走了序号= 1 的消息,当前队列数量= 27 || -181 HeroUpRankReply 76 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0571407750249 移走了序号= 1 的消息,当前队列数量= 26 || -181 HeroUpRankReply 77 1 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0826766081154 移走了序号= 1 的消息,当前队列数量= 25 || -181 HeroUpRankReply 78 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.851273175329 移走了序号= 1 的消息,当前队列数量= 24 || -39 ReadReply 79 1 [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 5280 atk: 589 def: 465 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 3 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 80 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6363478656858 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 81 1 [INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 5520 atk: 594 def: 585 critic: 145 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 3 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 82 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 83 1 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 24 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090018 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090017 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26 [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090016 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7682968210429 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 84 1 [INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7682968210429 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 85 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7682968210429 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 86 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240096 count: 5 lastUseTime: 1675200306551 composeCount: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 87 1 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=22 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240096 change: 3 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 88 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7691827062517 移走了序号= 1 的消息,当前队列数量= 22 || 0 ReadReply 89 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7691827062517 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 90 1 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 22 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2 count: 100000000 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 23 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2 count: 100000000 [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 319070 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 319070 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 5280 atk: 589 def: 465 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 3 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 91 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5370037015527 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 92 1 [INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 5520 atk: 594 def: 585 critic: 145 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 3 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 93 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5703489612788 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 94 1 [INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 99851640 count: 100000000 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 95 1 [INFO:2024-1-10 5:22:20][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.7362526040524 移走了序号= 1 的消息,当前队列数量= 22 || 0 AddCurrencyReply 96 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.7362526040524 移走了序号= 1 的消息,当前队列数量= 21 || 0 AddCurrencyReply 97 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240021 count: 5 lastUseTime: 1675200306777 composeCount: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 98 1 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 22 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090018 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090017 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240021 change: 3 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 99 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6858197934926 移走了序号= 1 的消息,当前队列数量= 22 || 0 ReadReply 100 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6858197934926 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 101 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7191188037395 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 102 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.4217055216432 移走了序号= 1 的消息,当前队列数量= 19 || 0 AddCurrencyReply 103 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 5520 atk: 594 def: 585 critic: 145 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 3 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 104 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4545517712831 移走了序号= 1 的消息,当前队列数量= 18 || 0 GMReply 105 1 [INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 4450 atk: 661 def: 465 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 3 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 106 1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 40 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 107 1 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 319070 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 60 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 108 1 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6192447952926 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 109 1 [INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.6192447952926 移走了序号= 1 的消息,当前队列数量= 20 || 0 AddCurrencyReply 110 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3873492255807 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 111 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4202770888805 移走了序号= 1 的消息,当前队列数量= 18 || -39 ReadReply 112 1 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4202770888805 移走了序号= 1 的消息,当前队列数量= 17 || -39 ReadReply 113 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.156856097281 移走了序号= 1 的消息,当前队列数量= 16 || 0 AddCurrencyReply 114 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 5520 atk: 594 def: 585 critic: 145 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 3 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 115 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1902462542057 移走了序号= 1 的消息,当前队列数量= 15 || 0 GMReply 116 1 [INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 4450 atk: 661 def: 465 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 3 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 117 1 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 16 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090018 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.2239382863045 移走了序号= 1 的消息,当前队列数量= 15 || 0 GMReply 118 1 [INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 5725 atk: 538 def: 530 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 3 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 119 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 40 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 120 1 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 60 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 121 1 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 252 infos { id: 3 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 122 1 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.3552081808448 移走了序号= 1 的消息,当前队列数量= 14 || 0 GMReply 123 1 [INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 124 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240028 count: 5 lastUseTime: 1675200308097 composeCount: 0 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 125 1 [INFO:2024-1-10 5:22:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 15 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 16 [INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 17 [INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 18 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240028 change: 3 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 126 1 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.322425108403 移走了序号= 1 的消息,当前队列数量= 17 || 0 ReadReply 127 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.322425108403 移走了序号= 1 的消息,当前队列数量= 16 || -39 ReadReply 0 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3550073467195 移走了序号= 1 的消息,当前队列数量= 15 || -39 ReadReply 1 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.0905642732978 移走了序号= 1 的消息,当前队列数量= 14 || 0 AddCurrencyReply 2 1 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.0905642732978 移走了序号= 1 的消息,当前队列数量= 13 || 0 AddCurrencyReply 3 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 4450 atk: 661 def: 465 critic: 145 critic_dmg: 780 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 3 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 4 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1238339096308 移走了序号= 1 的消息,当前队列数量= 12 || 0 GMReply 5 1 [INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 5725 atk: 538 def: 530 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 3 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 6 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1565750017762 移走了序号= 1 的消息,当前队列数量= 11 || 0 GMReply 7 1 [INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.92522563040257 移走了序号= 1 的消息,当前队列数量= 10 || -39 ReadReply 8 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.92522563040257 移走了序号= 1 的消息,当前队列数量= 9 || -39 ReadReply 9 1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050011 count: 1375 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11050003 count: 1110 lastUseTime: 1661037580000 composeCount: 0 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 10 1 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 10 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 11 [INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 12 [INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 13 [INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 100000 count: 99900000 } [INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 11 1 [INFO:2024-1-10 5:22:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 5655 atk: 649 def: 495 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 4 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 12 1 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090019 mailId: 309703 params: zh1 attachment: 1#11240097#4 state: 0 createTime: 1706736312868 isCollection: false } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 13 1 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 14 1 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 15 1 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 16 1 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.2563865073025 移走了序号= 1 的消息,当前队列数量= 12 || 0 HeroUpRankReply 17 1 [INFO:2024-1-10 5:22:22][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050015 count: 1180 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11050007 count: 1170 lastUseTime: 1675045502000 composeCount: 0 } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 18 1 [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 13 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060 [INFO:2024-1-10 5:22:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 14 [INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 15 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 16 [INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 100000 count: 99800000 } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 19 1 [INFO:2024-1-10 5:22:22][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 17 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019 [INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 6120 atk: 654 def: 630 critic: 190 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 4 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 20 1 [INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090020 mailId: 309603 params: zh1 attachment: 1#11240096#4 state: 0 createTime: 1706736313525 isCollection: false } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 21 1 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 22 1 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 23 1 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9470779113472 移走了序号= 1 的消息,当前队列数量= 16 || 0 HeroUpRankReply 24 1 [INFO:2024-1-10 5:22:22][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050015 count: 1100 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11050007 count: 1090 lastUseTime: 1675045502000 composeCount: 0 } [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 25 1 [INFO:2024-1-10 5:22:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 17 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060 [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 18 [INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060 [INFO:2024-1-10 5:22:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19 [INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20 [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 22 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 100000 count: 99700000 } [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 26 1 [INFO:2024-1-10 5:22:23][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 26 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 27 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 28 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 29 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019 [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 4675 atk: 736 def: 495 critic: 190 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 4 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 27 1 [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090021 mailId: 302103 params: zh1 attachment: 1#11240021#4 state: 0 createTime: 1706736314394 isCollection: false } [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 28 1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 60 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 29 1 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 60 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 30 1 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7683084327728 移走了序号= 1 的消息,当前队列数量= 28 || 0 HeroUpRankReply 31 1 [INFO:2024-1-10 5:22:23][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 5725 atk: 538 def: 530 critic: 80 critic_dmg: 780 dodge: 80 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 3 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 32 1 [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.800700308755 移走了序号= 1 的消息,当前队列数量= 27 || 0 GMReply 33 1 [INFO:2024-1-10 5:22:23][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5684033278376 移走了序号= 1 的消息,当前队列数量= 26 || -39 ReadReply 34 1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3048265073448 移走了序号= 1 的消息,当前队列数量= 25 || -181 HeroUpRankReply 35 1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3377077560872 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 36 1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3377077560872 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 37 1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050011 count: 1295 lastUseTime: 1661037580000 composeCount: 0 } dataList { itemId: 11050007 count: 1010 lastUseTime: 1675045502000 composeCount: 0 } [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 38 1 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26 [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 735060 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 27 [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 28 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090021 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 29 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 30 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 100000 count: 99600000 } [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 39 1 [INFO:2024-1-10 5:22:24][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 31 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 32 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 33 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 735060 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 34 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 6100 atk: 598 def: 560 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 4 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 420400 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 40 1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090022 mailId: 302803 params: zh1 attachment: 1#11240028#4 state: 0 createTime: 1706736315276 isCollection: false } [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 41 1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 3 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 60 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 42 1 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 60 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 60 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 43 1 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.1653659474105 移走了序号= 1 的消息,当前队列数量= 33 || 0 HeroUpRankReply 44 1 [INFO:2024-1-10 5:22:24][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.6696183439344 移走了序号= 1 的消息,当前队列数量= 32 || -181 HeroUpRankReply 45 1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7011831346899 移走了序号= 1 的消息,当前队列数量= 31 || -181 HeroUpRankReply 46 1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7011831346899 移走了序号= 1 的消息,当前队列数量= 30 || -181 HeroUpRankReply 47 1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7011831346899 移走了序号= 1 的消息,当前队列数量= 29 || -181 HeroUpRankReply 48 1 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 30 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 31 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090021 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 32 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 33 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 6881 atk: 781 def: 603 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 4 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 49 1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 50 1 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3865416254848 移走了序号= 1 的消息,当前队列数量= 32 || 0 GMReply 51 1 [INFO:2024-1-10 5:22:24][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3865416254848 移走了序号= 1 的消息,当前队列数量= 31 || -181 HeroUpRankReply 52 1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3865416254848 移走了序号= 1 的消息,当前队列数量= 30 || -181 HeroUpRankReply 53 1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4197415206581 移走了序号= 1 的消息,当前队列数量= 29 || -181 HeroUpRankReply 54 1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240097 count: 9 lastUseTime: 1675200306130 composeCount: 0 } [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 55 1 [INFO:2024-1-10 5:22:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 30 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 31 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 32 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 735060 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 33 [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 735060 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:22:24]DestroyUnusedResources:21,4,time=,paths: [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240097 change: 4 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 56 1 [INFO:2024-1-10 5:22:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.3218268286437 移走了序号= 1 的消息,当前队列数量= 32 || 0 ReadReply 57 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 6881 atk: 781 def: 603 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 4 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 58 1 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 33 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 34 [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090021 [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 35 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020 [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3459237143397 移走了序号= 1 的消息,当前队列数量= 34 || 0 GMReply 59 1 [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 7350 atk: 787 def: 765 critic: 190 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 4 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 60 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 61 1 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.4440811648965 移走了序号= 1 的消息,当前队列数量= 33 || 0 GMReply 62 1 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4440811648965 移走了序号= 1 的消息,当前队列数量= 32 || -181 HeroUpRankReply 63 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4440811648965 移走了序号= 1 的消息,当前队列数量= 31 || -181 HeroUpRankReply 64 1 [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 5:22:25][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.3111860118806 [WARN:2024-1-10 5:22:25][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240096 count: 9 lastUseTime: 1675200306551 composeCount: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 66 1 [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 31 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 32 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 33 [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 735060 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 34 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 735060 [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240096 change: 4 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 67 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.3037206474692 移走了序号= 1 的消息,当前队列数量= 33 || 0 ReadReply 68 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.3037206474692 移走了序号= 1 的消息,当前队列数量= 32 || -39 ReadReply 69 1 [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 6881 atk: 781 def: 603 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 4 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 70 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.0404940303415 移走了序号= 1 的消息,当前队列数量= 31 || 0 GMReply 71 1 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 7350 atk: 787 def: 765 critic: 190 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 4 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 72 1 [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010097.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.0733050201088 移走了序号= 1 的消息,当前队列数量= 30 || 0 GMReply 73 1 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0733050201088 移走了序号= 1 的消息,当前队列数量= 29 || -181 HeroUpRankReply 74 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0733050201088 移走了序号= 1 的消息,当前队列数量= 28 || -181 HeroUpRankReply 75 1 [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.8749714735895 移走了序号= 1 的消息,当前队列数量= 27 || -39 ReadReply 76 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.8749714735895 移走了序号= 1 的消息,当前队列数量= 26 || -39 ReadReply 77 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 6881 atk: 781 def: 603 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 4 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 78 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6443237084895 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 79 1 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 7350 atk: 787 def: 765 critic: 190 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 4 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 80 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6443237084895 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 81 1 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 5731 atk: 883 def: 603 critic: 190 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 4 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 82 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 60 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 83 1 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 80 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 84 1 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090021 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7187823038548 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 85 1 [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7187823038548 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 86 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240021 count: 9 lastUseTime: 1675200306777 composeCount: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 87 1 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240021 change: 4 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 88 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7180140707642 移走了序号= 1 的消息,当前队列数量= 23 || 0 ReadReply 89 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7180140707642 移走了序号= 1 的消息,当前队列数量= 22 || -39 ReadReply 90 1 [INFO:2024-1-10 5:22:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 25 [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26 [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 735060 [INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7505017276853 移走了序号= 1 的消息,当前队列数量= 25 || -39 ReadReply 91 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 6881 atk: 781 def: 603 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 4 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 92 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4869977664202 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 93 1 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 7350 atk: 787 def: 765 critic: 190 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 4 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 94 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5199959445745 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 95 1 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 5731 atk: 883 def: 603 critic: 190 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 4 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 96 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5535064134747 移走了序号= 1 的消息,当前队列数量= 22 || 0 GMReply 97 1 [INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.5535064134747 移走了序号= 1 的消息,当前队列数量= 21 || -181 HeroUpRankReply 98 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 99 1 [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240028 count: 9 lastUseTime: 1675200308097 composeCount: 0 } [INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 100 1 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240028 change: 4 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 101 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4542319308966 移走了序号= 1 的消息,当前队列数量= 20 || 0 ReadReply 102 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4542319308966 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 103 1 [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 20 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.487632503733 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 104 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.487632503733 移走了序号= 1 的消息,当前队列数量= 18 || -39 ReadReply 105 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050012 count: 1160 lastUseTime: 1667423132000 composeCount: 0 } dataList { itemId: 11050004 count: 1255 lastUseTime: 1665983378000 composeCount: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 106 1 [INFO:2024-1-10 5:22:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 735060 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37 [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 200000 count: 99400000 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 107 1 [INFO:2024-1-10 5:22:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 7381 atk: 861 def: 643 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 5 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 108 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62013007 progress: 7 reachTime: 0 isGainBonus: false } achievementInfos { id: 62013008 progress: 7 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 109 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090023 mailId: 309704 params: zh1 attachment: 1#11240097#5 state: 0 createTime: 1706736317479 isCollection: false } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 110 1 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 111 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 112 1 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 113 1 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9231118801981 移走了序号= 1 的消息,当前队列数量= 22 || 0 HeroUpRankReply 114 1 [INFO:2024-1-10 5:22:26][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 7350 atk: 787 def: 765 critic: 190 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 4 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 115 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9231118801981 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 116 1 [INFO:2024-1-10 5:22:26][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 5731 atk: 883 def: 603 critic: 190 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 4 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 117 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9492104221135 移走了序号= 1 的消息,当前队列数量= 20 || 0 GMReply 118 1 [INFO:2024-1-10 5:22:26][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 7437 atk: 717 def: 685 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 4 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 119 1 [INFO:2024-1-10 5:22:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 21 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550 [INFO:2024-1-10 5:22:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 22 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 60 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 120 1 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 80 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 121 1 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.057389954105 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 122 1 [INFO:2024-1-10 5:22:26][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7277788016945 移走了序号= 1 的消息,当前队列数量= 22 || -39 ReadReply 123 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7277788016945 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 124 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7603473421186 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 125 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.6001565586776 移走了序号= 1 的消息,当前队列数量= 19 || -182 HeroUpRankReply 126 1 [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050008 count: 1405 lastUseTime: 1667423132000 composeCount: 0 } dataList { itemId: 11050016 count: 1175 lastUseTime: 1661037583000 composeCount: 0 } [INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 127 1 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 20 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 21 [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550 [INFO:2024-1-10 5:22:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 25 [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 27 [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 28 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 29 [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 30 [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 31 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:22:27]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 200000 count: 99200000 } [INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 0 1 [INFO:2024-1-10 5:22:27][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 32 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 33 [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 8150 atk: 867 def: 825 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 5 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 1 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62013007 progress: 8 reachTime: 0 isGainBonus: false } achievementInfos { id: 62013008 progress: 8 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 2 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090024 mailId: 309604 params: zh1 attachment: 1#11240096#5 state: 0 createTime: 1706736318947 isCollection: false } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 3 1 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 4 1 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 5 1 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.8559932839125 移走了序号= 1 的消息,当前队列数量= 32 || 0 HeroUpRankReply 6 1 [INFO:2024-1-10 5:22:28][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 5731 atk: 883 def: 603 critic: 190 critic_dmg: 960 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 4 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 7 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.8976070340723 移走了序号= 1 的消息,当前队列数量= 31 || 0 GMReply 8 1 [INFO:2024-1-10 5:22:28][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 7437 atk: 717 def: 685 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 4 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 9 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.9301252122968 移走了序号= 1 的消息,当前队列数量= 30 || 0 GMReply 10 1 [INFO:2024-1-10 5:22:28][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.6930962540209 移走了序号= 1 的消息,当前队列数量= 29 || -39 ReadReply 11 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.6930962540209 移走了序号= 1 的消息,当前队列数量= 28 || -39 ReadReply 12 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4628126621246 移走了序号= 1 的消息,当前队列数量= 27 || -182 HeroUpRankReply 13 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4628126621246 移走了序号= 1 的消息,当前队列数量= 26 || -182 HeroUpRankReply 14 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050008 count: 1255 lastUseTime: 1667423132000 composeCount: 0 } dataList { itemId: 11050016 count: 1025 lastUseTime: 1661037583000 composeCount: 0 } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 15 1 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 27 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 28 [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550 [INFO:2024-1-10 5:22:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 29 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 30 [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 31 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 32 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 33 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 200000 count: 99000000 } [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 16 1 [INFO:2024-1-10 5:22:28][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 6031 atk: 983 def: 643 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 5 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 17 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62013007 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62013008 progress: 9 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 18 1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090025 mailId: 302104 params: zh1 attachment: 1#11240021#5 state: 0 createTime: 1706736319613 isCollection: false } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 19 1 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 34 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 35 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550 [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 36 [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550 [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 37 [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 80 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 20 1 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 80 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 21 1 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 233 infos { id: 15 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 22 1 [INFO:2024-1-10 5:22:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:22:28]DestroyUnusedResources:20,4,time=,paths: [INFO:2024-1-10 5:22:29]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:29]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:29]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:29]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.0653839632869 移走了序号= 1 的消息,当前队列数量= 36 || 0 HeroUpRankReply 23 1 [INFO:2024-1-10 5:22:29][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 7437 atk: 717 def: 685 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 4 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 24 1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 3.0653839632869 移走了序号= 1 的消息,当前队列数量= 35 || 0 GMReply 25 1 [INFO:2024-1-10 5:22:29][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 36 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 37 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 38 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 39 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.110330875963 移走了序号= 1 的消息,当前队列数量= 38 || -39 ReadReply 26 1 [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.8463170230389 移走了序号= 1 的消息,当前队列数量= 37 || -182 HeroUpRankReply 27 1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.8463170230389 移走了序号= 1 的消息,当前队列数量= 36 || -182 HeroUpRankReply 28 1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.9232167080045 移走了序号= 1 的消息,当前队列数量= 35 || -182 HeroUpRankReply 29 1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 7437 atk: 717 def: 685 critic: 80 critic_dmg: 960 dodge: 110 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 4 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 30 1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.9232167080045 移走了序号= 1 的消息,当前队列数量= 34 || 0 GMReply 31 1 [INFO:2024-1-10 5:22:29][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.7172747831792 移走了序号= 1 的消息,当前队列数量= 33 || -39 ReadReply 32 1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 5 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 33 1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62021008 progress: 7 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021009 progress: 7 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 34 1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 35 1 [INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.4872242603451 移走了序号= 1 的消息,当前队列数量= 32 || 0 GMReply 36 1 [INFO:2024-1-10 5:22:29][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4872242603451 移走了序号= 1 的消息,当前队列数量= 31 || -182 HeroUpRankReply 37 1 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 32 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 33 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 34 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.5202971789986 移走了序号= 1 的消息,当前队列数量= 33 || -182 HeroUpRankReply 38 1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11050008 count: 1105 lastUseTime: 1667423132000 composeCount: 0 } dataList { itemId: 11050012 count: 1010 lastUseTime: 1667423132000 composeCount: 0 } [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 39 1 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 34 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 35 [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 36 [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 37 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 38 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 39 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 40 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 41 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 42 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 43 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 44 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 45 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 46 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 47 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 48 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 49 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 50 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 51 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 200000 count: 98800000 } [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 40 1 [INFO:2024-1-10 5:22:30][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 52 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 53 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 54 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14 [INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235 [INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=44 [INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49 [INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13 [INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 7937 atk: 797 def: 725 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 5 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 1155460 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 41 1 [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62013007 progress: 10 reachTime: 1706736321 isGainBonus: false } achievementInfos { id: 62013008 progress: 10 reachTime: 0 isGainBonus: false } achievementTypeInfos { id: 1 typeScore: 0 } [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 42 1 [INFO:2024-1-10 5:22:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 17090026 mailId: 302804 params: zh1 attachment: 1#11240028#5 state: 0 createTime: 1706736321720 isCollection: false } [INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <--- [INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 43 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 4 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 80 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 44 1 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 80 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 80 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 45 1 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 4.1391923706979 移走了序号= 1 的消息,当前队列数量= 53 || 0 HeroUpRankReply 46 1 [INFO:2024-1-10 5:22:31][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星 [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240097 count: 14 lastUseTime: 1675200306130 composeCount: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 47 1 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 54 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 55 [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 56 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 57 [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 58 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022 [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240097 change: 5 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 48 1 [INFO:2024-1-10 5:22:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 4.1159456502646 移走了序号= 1 的消息,当前队列数量= 57 || 0 ReadReply 49 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 4.1159456502646 移走了序号= 1 的消息,当前队列数量= 56 || -39 ReadReply 50 1 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 3.8491114769131 移走了序号= 1 的消息,当前队列数量= 55 || 0 GMReply 51 1 [INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.8491114769131 移走了序号= 1 的消息,当前队列数量= 54 || -182 HeroUpRankReply 52 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.8491114769131 移走了序号= 1 的消息,当前队列数量= 53 || -182 HeroUpRankReply 53 1 [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.882285123691 移走了序号= 1 的消息,当前队列数量= 52 || -182 HeroUpRankReply 54 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.6521435584873 移走了序号= 1 的消息,当前队列数量= 51 || -39 ReadReply 55 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.6521435584873 移走了序号= 1 的消息,当前队列数量= 50 || -39 ReadReply 56 1 [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 5:22:31][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 3.4278093446046 移走了序号= 1 的消息,当前队列数量= 49 || 0 GMReply 57 1 [INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.4278093446046 移走了序号= 1 的消息,当前队列数量= 48 || -182 HeroUpRankReply 58 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.4278093446046 移走了序号= 1 的消息,当前队列数量= 47 || -182 HeroUpRankReply 59 1 [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.4536252301186 移走了序号= 1 的消息,当前队列数量= 46 || -182 HeroUpRankReply 60 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.2224118430167 移走了序号= 1 的消息,当前队列数量= 45 || -39 ReadReply 61 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.2224118430167 移走了序号= 1 的消息,当前队列数量= 44 || -39 ReadReply 62 1 [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 45 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 46 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 47 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 1375550 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.9830897059292 移走了序号= 1 的消息,当前队列数量= 46 || 0 GMReply 63 1 [INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 5 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 64 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62021008 progress: 8 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021009 progress: 8 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 65 1 [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 66 1 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 3.0179255399853 移走了序号= 1 的消息,当前队列数量= 45 || 0 GMReply 67 1 [INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.0179255399853 移走了序号= 1 的消息,当前队列数量= 44 || -182 HeroUpRankReply 68 1 [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010097.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.0511100199074 移走了序号= 1 的消息,当前队列数量= 43 || -182 HeroUpRankReply 69 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240096 count: 14 lastUseTime: 1675200306551 composeCount: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 70 1 [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 44 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 45 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 46 [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 47 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=225 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240096 change: 5 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 71 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.0145674683154 移走了序号= 1 的消息,当前队列数量= 46 || 0 ReadReply 72 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.0145674683154 移走了序号= 1 的消息,当前队列数量= 45 || -39 ReadReply 73 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.0486198104918 移走了序号= 1 的消息,当前队列数量= 44 || -39 ReadReply 74 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.7849451750517 移走了序号= 1 的消息,当前队列数量= 43 || 0 GMReply 75 1 [INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.7849451750517 移走了序号= 1 的消息,当前队列数量= 42 || 0 GMReply 76 1 [INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 5 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 77 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62021008 progress: 9 reachTime: 0 isGainBonus: false } achievementInfos { id: 62021009 progress: 9 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 78 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 80 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 79 1 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 80 1 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.9493645504117 移走了序号= 1 的消息,当前队列数量= 41 || 0 GMReply 81 1 [INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.9493645504117 移走了序号= 1 的消息,当前队列数量= 40 || -182 HeroUpRankReply 82 1 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240021 count: 14 lastUseTime: 1675200306777 composeCount: 0 } [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 83 1 [INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 41 [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 1375550 [INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240021 change: 5 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 84 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.8642277382314 移走了序号= 1 的消息,当前队列数量= 40 || 0 ReadReply 85 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.8642277382314 移走了序号= 1 的消息,当前队列数量= 39 || -39 ReadReply 86 1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 40 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 41 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025 [INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 42 [INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.8960069045424 移走了序号= 1 的消息,当前队列数量= 41 || -39 ReadReply 87 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.8960069045424 移走了序号= 1 的消息,当前队列数量= 40 || -39 ReadReply 88 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.7261373754591 移走了序号= 1 的消息,当前队列数量= 39 || 0 GMReply 89 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.7594685722142 移走了序号= 1 的消息,当前队列数量= 38 || 0 GMReply 90 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7594685722142 移走了序号= 1 的消息,当前队列数量= 37 || -182 HeroUpRankReply 91 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5284664388746 移走了序号= 1 的消息,当前队列数量= 36 || -39 ReadReply 92 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5620673764497 移走了序号= 1 的消息,当前队列数量= 35 || -39 ReadReply 93 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5620673764497 移走了序号= 1 的消息,当前队列数量= 34 || -39 ReadReply 94 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5620673764497 移走了序号= 1 的消息,当前队列数量= 33 || -39 ReadReply 95 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3297629524022 移走了序号= 1 的消息,当前队列数量= 32 || 0 GMReply 96 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3297629524022 移走了序号= 1 的消息,当前队列数量= 31 || 0 GMReply 97 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3297629524022 移走了序号= 1 的消息,当前队列数量= 30 || -182 HeroUpRankReply 98 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.1319558713585 移走了序号= 1 的消息,当前队列数量= 29 || -39 ReadReply 99 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.1319558713585 移走了序号= 1 的消息,当前队列数量= 28 || -39 ReadReply 100 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.1319558713585 移走了序号= 1 的消息,当前队列数量= 27 || -39 ReadReply 101 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.1645447257906 移走了序号= 1 的消息,当前队列数量= 26 || -39 ReadReply 102 1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.8995022755116 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 103 1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.8995022755116 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 104 1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=236 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=44 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9330324847251 移走了序号= 1 的消息,当前队列数量= 23 || -182 HeroUpRankReply 105 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7024342101067 移走了序号= 1 的消息,当前队列数量= 22 || -39 ReadReply 106 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7024342101067 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 107 1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7352266069502 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 108 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7352266069502 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 109 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4373401496559 移走了序号= 1 的消息,当前队列数量= 18 || 0 GMReply 110 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 19 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 1375550 [INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.470536140725 移走了序号= 1 的消息,当前队列数量= 18 || 0 GMReply 111 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.470536140725 移走了序号= 1 的消息,当前队列数量= 17 || -182 HeroUpRankReply 112 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 113 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11240028 count: 14 lastUseTime: 1675200308097 composeCount: 0 } [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 114 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 1 materilId: 11240028 change: 5 } getApproach: 22 getApproachSubId: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 115 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.2889502067119 移走了序号= 1 的消息,当前队列数量= 16 || 0 ReadReply 116 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3223281744868 移走了序号= 1 的消息,当前队列数量= 15 || -39 ReadReply 117 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3223281744868 移走了序号= 1 的消息,当前队列数量= 14 || -39 ReadReply 118 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3223281744868 移走了序号= 1 的消息,当前队列数量= 13 || -39 ReadReply 119 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3564320821315 移走了序号= 1 的消息,当前队列数量= 12 || -39 ReadReply 120 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.0915157292038 移走了序号= 1 的消息,当前队列数量= 11 || 0 GMReply 121 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.0915157292038 移走了序号= 1 的消息,当前队列数量= 10 || 0 GMReply 122 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 5 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 123 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62021008 progress: 10 reachTime: 1706736323 isGainBonus: false } achievementInfos { id: 62021009 progress: 10 reachTime: 0 isGainBonus: false } achievementTypeInfos { id: 1 typeScore: 0 } [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 124 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 80 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 125 1 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 126 1 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1566289607435 移走了序号= 1 的消息,当前队列数量= 9 || 0 GMReply 127 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.9249584376812 移走了序号= 1 的消息,当前队列数量= 8 || -39 ReadReply 0 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.95799218863249 移走了序号= 1 的消息,当前队列数量= 7 || -39 ReadReply 1 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.95799218863249 移走了序号= 1 的消息,当前队列数量= 6 || -39 ReadReply 2 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.95799218863249 移走了序号= 1 的消息,当前队列数量= 5 || -39 ReadReply 3 1 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 6 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 7 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025 [INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.72727307677269 移走了序号= 1 的消息,当前队列数量= 6 || 0 GMReply 4 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.49620526656508 移走了序号= 1 的消息,当前队列数量= 5 || -39 ReadReply 5 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.49620526656508 移走了序号= 1 的消息,当前队列数量= 4 || -39 ReadReply 6 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.53200417384505 移走了序号= 1 的消息,当前队列数量= 3 || -39 ReadReply 7 1 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.26704625412822 移走了序号= 1 的消息,当前队列数量= 2 || 0 GMReply 8 1 [INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.066728489473462 移走了序号= 1 的消息,当前队列数量= 1 || -39 ReadReply 9 1 [INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.13238973729312 移走了序号= 1 的消息,当前队列数量= 0 || -39 ReadReply 10 1 [INFO:2024-1-10 5:22:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 1 [INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026 [INFO:2024-1-10 5:22:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 2 [INFO:2024-1-10 5:22:33]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest [INFO:2024-1-10 5:22:33]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025 [INFO:2024-1-10 5:22:33]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14 [INFO:2024-1-10 5:22:33]||||| Sender socketClient version=1 [INFO:2024-1-10 5:22:33]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.099232133477926 移走了序号= 1 的消息,当前队列数量= 1 || -39 ReadReply 11 1 [INFO:2024-1-10 5:22:33]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8 [INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <--- [INFO:2024-1-10 5:22:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.13181754946709 移走了序号= 1 的消息,当前队列数量= 0 || -39 ReadReply 12 1 [INFO:2024-1-10 5:22:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:22:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:22:34]DestroyUnusedResources:20,4,time=,paths: [INFO:2024-1-10 5:22:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:22:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:22:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:22:39]DestroyUnusedResources:2,3,time=,paths: [INFO:2024-1-10 5:23:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:23:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:23:15]DestroyUnusedResources:3,3,time=,paths: [INFO:2024-1-10 5:23:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171 [INFO:2024-1-10 5:23:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:15]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 5:23:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 5:23:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.15196828171611 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 17 1 [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1 [INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2024-1-10 5:23:15]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-1-10 5:23:15]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:15]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=101 [INFO:2024-1-10 5:23:15]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 6620003 equipUniqueIds: 4700004 equipUniqueIds: 4700015 equipUniqueIds: 4700022 } formationHeros { index: 2 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620005 } state: 1 name: 队伍二 typeId: 1 } [INFO:2024-1-10 5:23:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:23:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 18 1 [INFO:2024-1-10 5:23:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2 [INFO:2024-1-10 5:23:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-1-10 5:23:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.1189041659236 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 19 1 [INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:23:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:23:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:19]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:23:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:23:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:23:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 4000 [INFO:2024-1-10 5:23:19]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:23:19]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:20]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2996 [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:23:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:23:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.11653974279761 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 21 1 [INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:23:20]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100104_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:23:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1698085963726 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 22 1 [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100015_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2024-1-10 5:23:21]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:23:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 10320005 formationId: 2 index: 1 typeId: 1 [INFO:2024-1-10 5:23:21]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2024-1-10 5:23:21]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13238130137324 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 23 1 [INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=86 [INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214 [INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=254 [INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25 [INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 8670002 equipUniqueIds: 4700103 equipUniqueIds: 4700125 equipUniqueIds: 4700041 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620005 } state: 1 name: 队伍二 typeId: 1 } [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 24 1 [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 5 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 25 1 [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 6620003 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1692573529405 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140047 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 4800 atk: 744 def: 376 critic: 92 critic_dmg: 320 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 26 1 [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 6620003 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 27 1 [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.20271614566445 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 28 1 [WARN:2024-1-10 5:23:21][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 5:23:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:23:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:23:23]DestroyUnusedResources:14,2,time=,paths: [INFO:2024-1-10 5:23:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1 [INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:24]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 5:23:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2 [INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2024-1-10 5:23:24]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:23:24]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:24]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2996 [INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2053 exp: 0 injuredNum: 0 voice: 1074003 voice: 1074004 voice: 1074005 voice: 1074006 voice: 1074007 voice: 1074023 voice: 1074009 voice: 1074012 voice: 1074013 voice: 1074014 voice: 1074015 infos: 1000324 unreadInfos: 1000324 usingSkinId: 100082 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2061 exp: 0 injuredNum: 2 voice: 1073008 voice: 1073009 voice: 1073012 voice: 1073013 voice: 1073014 voice: 1073015 voice: 1073023 voice: 1073026 voice: 1073003 voice: 1073004 voice: 1073005 voice: 1073006 voice: 1073007 infos: 1000372 unreadInfos: 1000372 usingSkinId: 100081 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 80 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000006 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 voiceHeard: 1000015 voiceHeard: 1000014 voiceHeard: 1000013 voiceHeard: 1000002 voiceHeard: 1000001 voiceHeard: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 140042 hasShowInjureView: false maxBreakthroughCount: 4 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2001 exp: 0 injuredNum: 0 voice: 1001003 voice: 1001016 voice: 1001015 voice: 1001014 voice: 1001013 infos: 1000012 unreadInfos: 1000012 usingSkinId: 100003 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 950 injuredNum: 1 voice: 1004047 voice: 1004046 voice: 1004063 voice: 1004062 voice: 1004061 voice: 1004060 voice: 1004059 voice: 1004058 voice: 1004057 voice: 1004056 voice: 1004055 voice: 1004054 voice: 1004053 voice: 1004052 voice: 1004051 voice: 1004050 voice: 1004049 voice: 1004048 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004007 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 voice: 1004064 voice: 1004024 voice: 1004023 voice: 1004016 voiceHeard: 1004016 infos: 1000030 infos: 1000031 unreadInfos: 1000031 usingSkinId: 140073 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 1706581682 contractLevel: 51 contractContent: qqq autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2071 exp: 0 injuredNum: 0 voice: 1081009 voice: 1081012 voice: 1081013 voice: 1081014 voice: 1081015 voice: 1081003 voice: 1081004 voice: 1081006 voice: 1081023 infos: 1000432 unreadInfos: 1000432 usingSkinId: 100088 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 90 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 voice: 1008002 voice: 1008001 voice: 1008000 voiceHeard: 1008015 voiceHeard: 1008014 voiceHeard: 1008013 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010009 voice: 1010006 voice: 1010004 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014009 voice: 1014006 voice: 1014004 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 10 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018028 voice: 1018027 voice: 1018006 voice: 1018004 voice: 1018003 voice: 1018000 infos: 1000102 unreadInfos: 1000102 usingSkinId: 140077 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 10 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591990 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2083 exp: 0 injuredNum: 1 voice: 1077009 voice: 1077026 voice: 1077012 voice: 1077013 voice: 1077014 voice: 1077015 voice: 1077003 voice: 1077004 voice: 1077005 voice: 1077006 voice: 1077007 infos: 1000504 unreadInfos: 1000504 usingSkinId: 100084 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 1 voice: 1076016 voice: 1076024 voice: 1076027 voice: 1076003 voice: 1076004 voice: 1076005 voice: 1076006 voice: 1076007 voice: 1076008 voice: 1076009 voice: 1076010 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2032 exp: 0 injuredNum: 0 voice: 1040015 voice: 1040014 voice: 1040013 voice: 1040003 infos: 1000198 unreadInfos: 1000198 usingSkinId: 100034 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 1 voice: 1019007 voice: 1019004 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 voice: 1019011 voice: 1019008 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 5:23:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.089227288961411 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 29 1 [INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:23:24]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:23:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13910780847073 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 30 1 [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100087_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100015_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14 time: 2000 [INFO:2024-1-10 5:23:26]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:23:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2 [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 7770036 formationId: 2 index: 2 typeId: 1 [INFO:2024-1-10 5:23:26]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20 [INFO:2024-1-10 5:23:26]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16548885591328 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 31 1 [INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=71 [INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=236 [INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=221 [INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25 [INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8 [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7770036 } formationHeros { index: 3 typeId: 1 heroUniqueId: 6620005 } state: 1 name: 队伍二 typeId: 1 } [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 32 1 [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 5 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 33 1 [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero { heroId: 8670002 isInFormation: false masterPlayerID: 15201 heroTypeIdx: 2071 baseAttr { hp: 9087 atk: 884 def: 1000 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } createTime: 1698959107628 rank: 5 luck: 6 sks { skillId: 41207107 strengthenLevel: 3 } sks { skillId: 41207108 strengthenLevel: 3 } sks { skillId: 41207109 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 breakthroughCnt: 7 skinId: 100088 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 8560 atk: 302 def: 940 critic: 0 critic_dmg: 0 dodge: 46 effect_hit: 0 effect_resist: 345 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <--- [INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 34 1 [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 8670002 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 35 1 [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <--- [INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.23177797161043 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 36 1 [WARN:2024-1-10 5:23:26][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0 [INFO:2024-1-10 5:23:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:23:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1 [INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-1-10 5:23:28]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-1-10 5:23:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-1-10 5:23:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:23:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:28]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=71 [INFO:2024-1-10 5:23:28]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 10320006 } formationHeros { index: 1 typeId: 1 heroUniqueId: 10320005 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7770133 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7770036 } state: 1 name: 队伍一 typeId: 1 } [INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 5:23:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 37 1 [INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-1-10 5:23:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.1332322396338 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 38 1 [INFO:2024-1-10 5:23:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:23:29]DestroyUnusedResources:15,2,time=,paths: [INFO:2024-1-10 5:23:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1 [INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest [INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 isPractice: false [INFO:2024-1-10 5:23:29]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15 [INFO:2024-1-10 5:23:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:29]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12 [INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 [INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <--- [INFO:2024-1-10 5:23:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.13101026043296 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 40 1 [INFO:2024-1-10 5:23:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1 [INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001 barrierId: 480001021 formationId: 1 useDouble: false isQuickBattle: false [INFO:2024-1-10 5:23:29]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-1-10 5:23:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:30]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14 [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010213 [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.26426109299064 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 41 1 [INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 3000 [INFO:2024-1-10 5:23:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:30]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 5:23:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 5:23:30]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 5:23:30]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22311 isShaping:false skinId:130094 otherSkillId:nil skills:[42223111,42223112,42223113] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22311 isShaping:false skinId:130094 otherSkillId:nil skills:[42223111,42223112,42223113] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 5:23:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 5:23:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107 [INFO:2024-1-10 5:23:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:23:30]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082709323614836 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 42 1 [INFO:2024-1-10 5:23:30]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 452084527 challenge: 10 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 195898 challenge: 4 dailyDamage: 9652 dailyChallenge: 1 updateTime: 1706735275 allDamage: 301610 allRoundCount: 61 allConfigModelThp: 0 maxDamage: 9652 } dailyBonusCount: 1 [INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.14866906404495 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 43 1 [INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:23:30]DestroyUnusedResources:84,4,time=,paths: [INFO:2024-1-10 5:23:30][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038 [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2097_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_xfmx_skill3.prefab","effect\/prefabs\/hit_xfmx_skill1.prefab","effect\/prefabs\/show_xfmx_skill2.prefab","effect\/prefabs\/show_xfmx_skill1.prefab","effect\/prefabs\/hit_xfmx_skill4.prefab","effect\/prefabs\/show_xfmx_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2021_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2028_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010213_4_22311,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010213_999_22311,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:30][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-1-10 5:23:30][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001021 0 [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @25ms [INFO:2024-1-10 5:23:30][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038 [INFO:2024-1-10 5:23:30][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @326ms [INFO:2024-1-10 5:23:31][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕! [INFO:2024-1-10 5:23:31][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的模型 [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xfmx_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_003_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_058.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xfmx_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanzhu_008_wx.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_xfmx_skill4.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_xfmx_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_xfmx_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfmx_skill2.prefab effect obj pool create effect/prefabs/hit_xfmx_skill4.prefab effect obj pool create effect/prefabs/show_xfmx_skill1.prefab effect obj pool [INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/show_xfmx_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_xfmx_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_xfmx_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfmx_skill2.prefab","effect\/prefabs\/hit_xfmx_skill4.prefab","effect\/prefabs\/show_xfmx_skill1.prefab"] [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的头顶ui [INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui [INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的头顶ui [INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的头顶ui [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型 [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 5:23:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"] [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的模型 [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_018.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jironjinsisun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jironjinsisun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool [INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"] [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的模型 [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_033_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_066.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_066_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/suiliu_001_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_067_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_8_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_caihong_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_063_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_mask_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_067_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool [INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"] [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的模型 [INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的模型 [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 5:23:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 5:23:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 5:23:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的头顶ui [INFO:2024-1-10 5:23:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的头顶ui [INFO:2024-1-10 5:23:34][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:34][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-1-10 5:23:34][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 5:23:34][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001021 [INFO:2024-1-10 5:23:34][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:34][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001021 0 [INFO:2024-1-10 5:23:34][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001021 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function 'beginFB' logic/extensions/fb/controller/FbSelectController: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 5:23:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:23:34][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2024-1-10 5:23:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2024-1-10 5:23:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:35]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2024-1-10 5:23:35]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2024-1-10 5:23:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.18199083209038 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 44 1 [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:23:36]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 5:23:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1 [INFO:2024-1-10 5:23:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2024-1-10 5:23:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2024-1-10 5:23:36]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2024-1-10 5:23:36]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:36]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2024-1-10 5:23:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2024-1-10 5:23:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.15244916453958 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 45 1 [INFO:2024-1-10 5:23:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:39][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001021 1 0 -28.694675445557 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.3053245544434 [INFO:2024-1-10 5:23:39][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001021 turnIndex: 1 [INFO:2024-1-10 5:23:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:39][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 5:23:39][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1 [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:40]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-1-10 5:23:40]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:40]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.098535936325788 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 47 1 [INFO:2024-1-10 5:23:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1 [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:40]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 5:23:40]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 5:23:40]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 5:23:40]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 5:23:40]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=685 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:23:40]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523 [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2097 skinId: 100101 position: 1 baseAttributes { hp: 8607 thp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209700 position: 1 CD: 0 } skillInfo { skillId: 41209701 position: 2 CD: 0 } skillInfo { skillId: 41209702 position: 3 CD: 2 maxCD: 6 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2096 skinId: 100100 position: 2 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41209600 position: 1 CD: 0 } skillInfo { skillId: 41209601 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41209602 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2021 skinId: 100015 position: 3 baseAttributes { hp: 7087 thp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202100 position: 1 CD: 0 } skillInfo { skillId: 41202101 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202102 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2028 skinId: 100030 position: 4 baseAttributes { hp: 9275 thp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41202800 position: 1 CD: 0 } skillInfo { skillId: 41202801 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41202802 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 15201 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 sceneSummons { id: 5 modelId: 22316 skinId: 130081 position: 0 baseAttributes { hp: 8607 thp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223161 position: 1 CD: 0 maxCD: 1 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } userIds: 15201 } defender { units { id: 6 modelId: 22311 skinId: 130094 position: 4 baseAttributes { hp: 1547915473 thp: 2000000000 atk: 1587 def: 1176 critic: 260 critic_dmg: 1000 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223111 position: 1 CD: 0 } skillInfo { skillId: 42223112 position: 2 CD: 1 maxCD: 5 } skillInfo { skillId: 42223113 position: 3 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 20 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301034 duration: 1 id: 7 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301140 duration: 1 id: 8 } } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.11625187844038 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 48 1 [INFO:2024-1-10 5:23:40][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2097, "skinId":100101, "position":1, "baseAttributes": { "hp":8607, "thp":8607, "atk":994, "def":752, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209700, "position":1, "CD":0 }, { "skillId":41209701, "position":2, "CD":0 }, { "skillId":41209702, "position":3, "CD":2, "maxCD":6 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2096, "skinId":100100, "position":2, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41209600, "position":1, "CD":0 }, { "skillId":41209601, "position":2, "CD":0, "maxCD":4 }, { "skillId":41209602, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2021, "skinId":100015, "position":3, "baseAttributes": { "hp":7087, "thp":7087, "atk":1129, "def":752, "critic":250, "critic_dmg":1200, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202100, "position":1, "CD":0 }, { "skillId":41202101, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202102, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2028, "skinId":100030, "position":4, "baseAttributes": { "hp":9275, "thp":9275, "atk":917, "def":850, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41202800, "position":1, "CD":0 }, { "skillId":41202801, "position":2, "CD":0, "maxCD":4 }, { "skillId":41202802, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"15201", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [ { "id":5, "modelId":22316, "skinId":130081, "position":0, "baseAttributes": { "hp":8607, "thp":8607, "atk":994, "def":752, "critic":80, "critic_dmg":1200, "dodge":150, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223161, "position":1, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "userIds": [ "15201" ] }, "defender": { "units": [ { "id":6, "modelId":22311, "skinId":130094, "position":4, "baseAttributes": { "hp":1547915473, "thp":2000000000, "atk":1587, "def":1176, "critic":260, "critic_dmg":1000, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223111, "position":1, "CD":0 }, { "skillId":42223112, "position":2, "CD":1, "maxCD":5 }, { "skillId":42223113, "position":3, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":20, "isFinish":false } [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.11625187844038 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 49 1 [INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22316 isShaping:false skinId:130081 otherSkillId:nil skills:[42223161] otherSkills:null allSkillActions:{} allNormalActions:{} [INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_22316_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22316_5 ====== MyRole_480010213_11_22316_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22316_5 ====== MyRole_480010213_11_22316_5 英雄的头顶ui [INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22316_5 ====== MyRole_480010213_11_22316_5 英雄的模型 [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/1 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301140, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301034] [INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301140] [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301140 effect/prefabs/battle_fairy2.prefab [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100105_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100015_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100028_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_fairy2.prefab effect obj pool [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/1, round done [INFO:2024-1-10 5:23:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:23:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:23:41]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.09915729239583 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 50 1 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:23:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:23:41]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065822865813971 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 51 1 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:23:41][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:23:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:23:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:23:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:23:41]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:41]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=648 [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 9 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 10 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 11 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 12 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209700 actEffect { targetId: 6 effectType: 3 effectNum: 1040 additional: 1547914433 additional2: 1040 additional3: 1040 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 13 effectType: 13 effectNum: 1 additional: 1 summon { id: 13 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 13 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 14 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41202101 actEffect { targetId: 6 effectType: 3 effectNum: 2552 additional: 1547911881 additional2: 2552 additional3: 2552 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41202101 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41202801 actEffect { targetId: 6 effectType: 2 effectNum: 605 additional: 1547911276 additional2: 605 additional3: 605 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41202801 } targetId: 6 } battleStep { actorType: 1 castorId: 13 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 459 additional: 1547910817 additional2: 459 additional3: 459 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 9 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 10 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 10 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 11 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 11 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 12 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 13 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 15 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 16 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 17 } } targetId: 13 } battleStep { actorType: 2 castorId: 13 actorId: 14 actEffect { targetId: 13 effectType: 6 effectNum: 0 additional: 14 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209701 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301128 duration: 1 id: 18 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41209713 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099651511758566 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 52 1 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":9 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":10 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":11 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":12 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209700, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1040, "additional":1547914433, "additional2":1040, "additional3":1040 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":13, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":13, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":13, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":14 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41202101, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":2552, "additional":1547911881, "additional2":2552, "additional3":2552 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41202101 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41202801, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":605, "additional":1547911276, "additional2":605, "additional3":605 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41202801 } ], "targetId":6 }, { "actorType":1, "castorId":13, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":459, "additional":1547910817, "additional2":459, "additional3":459 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":9, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":10, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":10 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":11, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":11 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":12, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":13, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":15 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":16 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":17 } } ], "targetId":13 }, { "actorType":2, "castorId":13, "actorId":14, "actEffect": [ { "targetId":13, "effectType":6, "effectNum":0, "additional":14 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301128, "duration":1, "id":18 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":18 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":8, "effectNum":1, "additional":41209713 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":10, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":11, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209700, "actEffect": [ { "additional":1547914433, "targetId":6, "multipleEffectNumReal":0, "additional3":1040, "effectNum":1040, "multipleEffectNum":0, "effectType":3, "additional2":1040 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547915473/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1040/1040 本段飘:1040 本段扣血:1040 本段扣盾:0 [INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547914433/2000000000 剩余盾: 0 [WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":13, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":13, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":13, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":13, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":13, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":13, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":14, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 5:23:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的头顶ui [INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的模型 [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool [INFO:2024-1-10 5:23:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"] [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 5:23:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 13 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202101, "actEffect": [ { "additional":1547911881, "targetId":6, "multipleEffectNumReal":0, "additional3":2552, "effectNum":2552, "multipleEffectNum":0, "effectType":3, "additional2":2552 }, { "additional":41202101, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202101[10001508] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547914433/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2552/2552 本段飘:2552 本段扣血:2552 本段扣盾:0 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547911881/2000000000 剩余盾: 0 [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202101 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step [INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202801, "actEffect": [ { "additional":1547911276, "targetId":6, "multipleEffectNumReal":0, "additional3":605, "effectNum":605, "multipleEffectNum":0, "effectType":2, "additional2":605 }, { "additional":41202801, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202801[10002808] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547911881/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:605/605 本段飘:605 本段扣血:605 本段扣盾:0 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547911276/2000000000 剩余盾: 0 [WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202801 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 69 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547910817, "targetId":6, "multipleEffectNumReal":0, "additional3":459, "effectNum":459, "multipleEffectNum":0, "effectType":2, "additional2":459 } ], "castorId":13, "originalTargetId":0 } [WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547911276/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:459/459 本段飘:459 本段扣血:459 本段扣盾:0 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547910817/2000000000 剩余盾: 0 [WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":10, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":12, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301003 持续时间:1 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:10 buffId:301003 持续时间:1 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:11 buffId:301003 持续时间:1 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:12 buffId:301003 持续时间:1 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":13, "actorId":42223111, "actEffect": [ { "additional":938, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 13[MyRole_13_5][5] 一下 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":16, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":14, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:13 buffServerId:14 buffId:301132 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41209701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301128, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:23:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301128] [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301128 effect/prefabs/buff_xfmx_skill2_01.prefab [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/musicnote_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_xfmx_skill2_01.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_xfmx_skill2_01.prefab effect obj pool [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41209713, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done [INFO:2024-1-10 5:23:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:23:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:23:48]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066225156188011 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 53 1 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:23:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:23:48]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:48]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066895730793476 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 54 1 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:23:48][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:23:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:23:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:23:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:23:48]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1344 [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 20 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 10 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 21 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 22 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 23 } } actEffect { targetId: 13 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 24 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209700 actEffect { targetId: 6 effectType: 2 effectNum: 325 additional: 1547910492 additional2: 325 additional3: 325 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 25 effectType: 13 effectNum: 1 additional: 1 summon { id: 25 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 26 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 27 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 28 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 29 } } actEffect { targetId: 13 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 30 } } actEffect { targetId: 25 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 31 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 32 } } actEffect { targetId: 33 effectType: 13 effectNum: 1 additional: 2 summon { id: 33 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41202102 actEffect { targetId: 6 effectType: 3 effectNum: 3047 additional: 1547907445 additional2: 3047 additional3: 3047 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41202102 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41202802 actEffect { targetId: 6 effectType: 2 effectNum: 875 additional: 1547906570 additional2: 875 additional3: 875 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 34 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 35 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41202802 } targetId: 6 } battleStep { actorType: 1 castorId: 13 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 513 additional: 1547906057 additional2: 513 additional3: 513 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 25 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 331 additional: 1547905726 additional2: 331 additional3: 331 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 20 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 20 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 21 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 22 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 23 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 23 } targetId: 0 } battleStep { actorType: 2 castorId: 13 actorId: 24 actEffect { targetId: 13 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 16 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 16 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223112 actEffect { targetId: 1 effectType: 2 effectNum: 3471 additional: 5136 additional2: 3471 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 1734 additional: 7646 additional2: 1734 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3420 additional: 3667 additional2: 3420 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3406 additional: 5869 additional2: 3406 additional3: 0 } actEffect { targetId: 13 effectType: 2 effectNum: 2833 additional: 0 additional2: 2833 additional3: 0 } actEffect { targetId: 25 effectType: 2 effectNum: 2749 additional: 0 additional2: 2749 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 15 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 37 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 38 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 39 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223112 } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 13 effectType: 6 effectNum: 1 additional: 24 } actEffect { targetId: 13 effectType: 6 effectNum: 1 additional: 30 } actEffect { targetId: 13 effectType: 9 effectNum: 0 } actEffect { targetId: 25 effectType: 6 effectNum: 1 additional: 31 } actEffect { targetId: 25 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209701 actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 18 } actEffect { targetId: 1 effectType: 7 effectNum: 4 additional: 18 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41209713 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 26 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 26 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 27 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 32 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 28 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 28 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 29 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 34 actEffect { targetId: 4 effectType: 2 effectNum: 927 additional: 4942 additional2: 927 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 34 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 34 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 35 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 35 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098787762224674 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 55 1 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":20 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":10 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":21 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":22 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":23 } }, { "targetId":13, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":24 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209700, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":325, "additional":1547910492, "additional2":325, "additional3":325 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":25, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":25, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":26 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":27 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":28 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":29 } }, { "targetId":13, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":30 } }, { "targetId":25, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":31 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":32 } }, { "targetId":33, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":33, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41202102, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":3047, "additional":1547907445, "additional2":3047, "additional3":3047 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41202102 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41202802, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":875, "additional":1547906570, "additional2":875, "additional3":875 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":34 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":35 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41202802 } ], "targetId":6 }, { "actorType":1, "castorId":13, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":513, "additional":1547906057, "additional2":513, "additional3":513 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":25, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":331, "additional":1547905726, "additional2":331, "additional3":331 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":20, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":20 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":21, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":22, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":23, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":23 } ], "targetId":0 }, { "actorType":2, "castorId":13, "actorId":24, "actEffect": [ { "targetId":13, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":16, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":16 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223112, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3471, "additional":5136, "additional2":3471, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":1734, "additional":7646, "additional2":1734, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3420, "additional":3667, "additional2":3420, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3406, "additional":5869, "additional2":3406, "additional3":0 }, { "targetId":13, "effectType":2, "effectNum":2833, "additional":0, "additional2":2833, "additional3":0 }, { "targetId":25, "effectType":2, "effectNum":2749, "additional":0, "additional2":2749, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":15 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":37 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":38 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":39 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223112 } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":13, "effectType":6, "effectNum":1, "additional":24 }, { "targetId":13, "effectType":6, "effectNum":1, "additional":30 }, { "targetId":13, "effectType":9, "effectNum":0 }, { "targetId":25, "effectType":6, "effectNum":1, "additional":31 }, { "targetId":25, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209701, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":3, "additional":18 }, { "targetId":1, "effectType":7, "effectNum":4, "additional":18 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":8, "effectNum":1, "additional":41209713 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":26, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":26 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":27, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":32, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":28, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":28 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":29, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":34, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":927, "additional":4942, "additional2":927, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":34, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":34 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":35, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":35 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":9, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":20, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":10, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":12, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":23, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":13, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,13[MyRole_13_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209700, "actEffect": [ { "additional":1547910492, "targetId":6, "multipleEffectNumReal":0, "additional3":325, "effectNum":325, "multipleEffectNum":0, "effectType":2, "additional2":325 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547910817/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:325/325 本段飘:325 本段扣血:325 本段扣盾:0 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547910492/2000000000 剩余盾: 0 [WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2096 voiceId: 1092006 [INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 5:23:49]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 5:23:49]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=75 [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2096 exp: 0 injuredNum: 0 voice: 1092003 voice: 1092004 voice: 1092006 voice: 1092012 voice: 1092013 voice: 1092014 voice: 1092015 infos: 1000582 unreadInfos: 1000582 usingSkinId: 100100 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:23:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 56 1 [INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 5:23:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.099090471863747 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 57 1 [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 25 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 5:23:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 25 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart' frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next' frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone' frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone' logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function '' logic/common/time/TweenUtil: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 5:23:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":1, "targetId":25, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":25, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":29, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":13, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":30, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":25, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":31, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":32, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":33, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":33, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8 [WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9 [WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10 [INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 5:23:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的模型 [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的头顶ui [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8 [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 25[MyRole_25_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 5:23:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab [WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8 [WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9 [INFO:2024-1-10 5:23:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_33 ====== MyRole_480010213_11_12251_33 英雄的模型 [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_12251_33,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_33 ====== MyRole_480010213_11_12251_33 英雄的头顶ui [INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 5:23:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool [INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 5:23:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_33 ====== MyRole_480010213_11_12251_33 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [WARN:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9 [WARN:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10 [INFO:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10 [INFO:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 5:23:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:23:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 5:23:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 5:23:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:23:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2021 voiceId: 1021006 [INFO:2024-1-10 5:23:55][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jrjss/jrjss6 [INFO:2024-1-10 5:23:55]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 5:23:55]||||| Sender socketClient version=1 [INFO:2024-1-10 5:23:55]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=89 [INFO:2024-1-10 5:23:55]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021006 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:23:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 59 1 [INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 5:23:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.099372550845146 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 60 1 [INFO:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202102, "actEffect": [ { "additional":1547907445, "targetId":6, "multipleEffectNumReal":0, "additional3":3047, "effectNum":3047, "multipleEffectNum":0, "effectType":3, "additional2":3047 }, { "additional":41202102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202102[10001509] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 165 [INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547910492/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:609/3047 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547909883/2000000000 剩余盾: 0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547909883/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1218/3047 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547909274/2000000000 剩余盾: 0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547909274/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1827/3047 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547908665/2000000000 剩余盾: 0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547908665/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:2436/3047 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547908056/2000000000 剩余盾: 0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 205 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547908056/2000000000 原来有盾: 0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3047/3047 本段飘:611 本段扣血:611 本段扣盾:0 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907445/2000000000 剩余盾: 0 [WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202102 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:24:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 245 [INFO:2024-1-10 5:24:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:24:0][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 3047 [INFO:2024-1-10 5:24:0][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 5:24:0][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 5:24:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 5:24:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 5:24:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2028 voiceId: 1035006 [INFO:2024-1-10 5:24:1][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bxghnlh/bxgh6 [INFO:2024-1-10 5:24:1]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 5:24:1]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:1]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=89 [INFO:2024-1-10 5:24:1]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2028 exp: 0 injuredNum: 0 voice: 1035006 voice: 1035004 voice: 1035003 voice: 1035015 voice: 1035014 voice: 1035013 voice: 1035012 infos: 1000174 unreadInfos: 1000174 usingSkinId: 100030 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:24:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 61 1 [INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 5:24:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.099927186965942 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 62 1 [INFO:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202802, "actEffect": [ { "additional":1547906570, "targetId":6, "multipleEffectNumReal":0, "additional3":875, "effectNum":875, "multipleEffectNum":0, "effectType":2, "additional2":875 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":34, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":35, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202802, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202802 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202802[10002809] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907445/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:87/875 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907358/2000000000 剩余盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907358/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:174/875 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907271/2000000000 剩余盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907271/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:261/875 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907184/2000000000 剩余盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907184/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:348/875 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907097/2000000000 剩余盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907097/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:435/875 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907010/2000000000 剩余盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 150 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907010/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:522/875 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547906923/2000000000 剩余盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547906923/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:609/875 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547906836/2000000000 剩余盾: 0 [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547906836/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:875/875 本段飘:266 本段扣血:266 本段扣盾:0 [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547906570/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-1-10 5:24:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202802 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 194 [INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 875 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547906057, "targetId":6, "multipleEffectNumReal":0, "additional3":513, "effectNum":513, "multipleEffectNum":0, "effectType":3, "additional2":513 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":13, "originalTargetId":0 } [WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547906570/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:513/513 本段飘:513 本段扣血:513 本段扣盾:0 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547906057/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13[MyRole_13_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}13[MyRole_13_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547905726, "targetId":6, "multipleEffectNumReal":0, "additional3":331, "effectNum":331, "multipleEffectNum":0, "effectType":2, "additional2":331 } ], "castorId":25, "originalTargetId":0 } [WARN:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}25[MyRole_25_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547906057/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:331/331 本段飘:331 本段扣血:331 本段扣盾:0 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547905726/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":21, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":23, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":24, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":16, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:20 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:21 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:22 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:23 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:13 buffServerId:24 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:16 buffId:301002 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 5:24:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223112, "actEffect": [ { "additional":5136, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3471, "multipleEffectNum":0, "effectType":2, "additional2":3471 }, { "additional":7646, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1734, "multipleEffectNum":0, "effectType":2, "additional2":1734 }, { "additional":3667, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3420, "multipleEffectNum":0, "effectType":2, "additional2":3420 }, { "additional":5869, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3406, "multipleEffectNum":0, "effectType":2, "additional2":3406 }, { "additional":0, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":2833, "multipleEffectNum":0, "effectType":2, "additional2":2833 }, { "additional":0, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":2749, "multipleEffectNum":0, "effectType":2, "additional2":2749 }, { "additional":15, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":17, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":39, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223112, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6 [WARN:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12 [INFO:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223112 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223112[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8607/8607 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:694/3471 本段飘:694 本段扣血:694 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7913/8607 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:346/1734 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9034/9380 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7087/7087 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:684/3420 本段飘:684 本段扣血:684 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6403/7087 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9275/9275 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:681/3406 本段飘:681 本段扣血:681 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8594/9275 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.2) -》 多段已飘:566/2833 本段飘:566 本段扣血:566 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 372/938 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.2) -》 多段已飘:549/2749 本段飘:549 本段扣血:549 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 389/938 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7913/8607 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1041/3471 本段飘:347 本段扣血:347 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7566/8607 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9034/9380 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:519/1734 本段飘:173 本段扣血:173 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8861/9380 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6403/7087 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1026/3420 本段飘:342 本段扣血:342 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6061/7087 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 8594/9275 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1021/3406 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8254/9275 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 372/938 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.1) -》 多段已飘:849/2833 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 89/938 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 389/938 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.1) -》 多段已飘:823/2749 本段飘:274 本段扣血:274 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 115/938 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7566/8607 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1388/3471 本段飘:347 本段扣血:347 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7219/8607 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8861/9380 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:692/1734 本段飘:173 本段扣血:173 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8688/9380 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6061/7087 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1367/3420 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5720/7087 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 8254/9275 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1361/3406 本段飘:340 本段扣血:340 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7914/9275 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 89/938 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.1) -》 多段已飘:1132/2833 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 115/938 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.1) -》 多段已飘:1097/2749 本段飘:274 本段扣血:274 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7219/8607 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2082/3471 本段飘:694 本段扣血:694 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 6525/8607 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8688/9380 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1038/1734 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8342/9380 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5720/7087 原来有盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2051/3420 本段飘:684 本段扣血:684 本段扣盾:0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5036/7087 剩余盾: 0 [INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7914/9275 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2042/3406 本段飘:681 本段扣血:681 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7233/9275 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.2) -》 多段已飘:1698/2833 本段飘:566 本段扣血:566 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.2) -》 多段已飘:1646/2749 本段飘:549 本段扣血:549 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 6525/8607 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2776/3471 本段飘:694 本段扣血:694 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5831/8607 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8342/9380 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1384/1734 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7996/9380 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5036/7087 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2734/3420 本段飘:683 本段扣血:683 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4353/7087 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7233/9275 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2723/3406 本段飘:681 本段扣血:681 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6552/9275 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.2) -》 多段已飘:2264/2833 本段飘:566 本段扣血:566 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.2) -》 多段已飘:2195/2749 本段飘:549 本段扣血:549 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5831/8607 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3471/3471 本段飘:695 本段扣血:695 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5136/8607 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7996/9380 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1734/1734 本段飘:350 本段扣血:350 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7646/9380 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 4353/7087 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3420/3420 本段飘:686 本段扣血:686 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 3667/7087 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6552/9275 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3406/3406 本段飘:683 本段扣血:683 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5869/9275 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:1) -》 多段已飘:2833/2833 本段飘:569 本段扣血:569 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:1) -》 多段已飘:2749/2749 本段飘:554 本段扣血:554 本段扣盾:0 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6 [WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 使用技能 42223112 ,令到 6[Monster_6_4_480010213][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 17613 [INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":24, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":30, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":13, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":31, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":25, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4 [INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 25[MyRole_25_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5 [WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5 [INFO:2024-1-10 5:24:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 5:24:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 13 [INFO:2024-1-10 5:24:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:24:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_13_5 [INFO:2024-1-10 5:24:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 5:24:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 25 [INFO:2024-1-10 5:24:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:24:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_25_6 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41209701, "actEffect": [ { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [4],没效果看的是刷新数据和ui [WARN:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41209713, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":26, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":28, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4942, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":927, "multipleEffectNum":0, "effectType":2, "additional2":927 }, { "additional":34, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":35, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:26 buffId:301130 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:27 buffId:301130 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:32 buffId:301131 持续时间:2 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:28 buffId:301130 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:29 buffId:301130 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 5869 原有盾: 0 扣血量: 927 扣盾量: 0 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4942 现有盾: 0 [INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:34 buffId:301019 持续时间:1 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:35 buffId:301019 持续时间:1 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 5:24:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:24:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:24:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.0990946367383 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 65 1 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:24:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:24:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066188279539347 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 66 1 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:24:16][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:24:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:24:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:24:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:24:16]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1538 [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 20 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 42 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 21 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 43 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 22 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 44 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 23 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 45 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 46 effectType: 13 effectNum: 1 additional: 1 summon { id: 46 modelId: 12247 skinId: 130091 position: 5 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 47 } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 48 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 49 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 50 } } actEffect { targetId: 46 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 51 } } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209702 actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301024 duration: 1 id: 52 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301129 duration: 1 id: 53 } } actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301146 duration: 1 id: 54 } } actEffect { targetId: 1 effectType: 8 effectNum: 6 additional: 41209702 } targetId: 6 } battleStep { actorType: 1 castorId: 1 actorId: 41209710 actEffect { targetId: 6 effectType: 2 effectNum: 801 additional: 1547904925 additional2: 801 additional3: 801 } actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 18 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 53 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301145 duration: 1 id: 55 } } targetId: 6 } battleStep { actorType: 1 castorId: 1 actorId: 41209710 actEffect { targetId: 6 effectType: 3 effectNum: 704 additional: 1547904221 additional2: 704 additional3: 704 } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 18 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 55 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301145 duration: 1 id: 56 } } targetId: 6 } battleStep { actorType: 1 castorId: 1 actorId: 41209710 actEffect { targetId: 6 effectType: 3 effectNum: 748 additional: 1547903473 additional2: 748 additional3: 748 } actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 18 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 56 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301145 duration: 1 id: 57 } } targetId: 6 } battleStep { actorType: 1 castorId: 1 actorId: 41209710 actEffect { targetId: 6 effectType: 2 effectNum: 332 additional: 1547903141 additional2: 332 additional3: 332 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 18 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 57 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301145 duration: 1 id: 58 } } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 54 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 54 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 59 effectType: 13 effectNum: 1 additional: 1 summon { id: 59 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 60 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41202100 actEffect { targetId: 6 effectType: 2 effectNum: 408 additional: 1547902733 additional2: 408 additional3: 408 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41202800 actEffect { targetId: 6 effectType: 2 effectNum: 298 additional: 1547902435 additional2: 298 additional3: 298 } actEffect { targetId: 6 effectType: 5 effectNum: 2 buff { buffId: 301014 duration: 2 id: 61 } } targetId: 6 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 540 additional: 1547901895 additional2: 540 additional3: 540 } targetId: 6 } battleStep { actorType: 1 castorId: 59 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 351 additional: 1547901544 additional2: 351 additional3: 351 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 42 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 43 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 44 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 44 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 45 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 38 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 38 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 58 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 58 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 59 effectType: 2 effectNum: 1003 additional: 0 additional2: 1003 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 37 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 62 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 63 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 39 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 64 } } targetId: 59 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 59 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209701 actEffect { targetId: 1 effectType: 5 effectNum: 1 buff { buffId: 301128 duration: 1 id: 65 } } actEffect { targetId: 1 effectType: 7 effectNum: 2 additional: 65 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41209713 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 52 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 61 actEffect { targetId: 6 effectType: 7 effectNum: 1 additional: 61 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 47 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 47 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 32 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 32 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 48 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 48 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 49 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 49 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 50 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 50 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 51 actEffect { targetId: 46 effectType: 6 effectNum: 0 additional: 51 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 34 actEffect { targetId: 4 effectType: 2 effectNum: 927 additional: 4015 additional2: 927 additional3: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 34 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 34 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 35 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 35 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 33 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098508855327964 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 67 1 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":20 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":42 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":21 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":43 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":22 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":44 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":23 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":45 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":46, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":46, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":47 } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":48 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":49 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":50 } }, { "targetId":46, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":51 } } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209702, "actEffect": [ { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301024, "duration":1, "id":52 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301129, "duration":1, "id":53 } }, { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301146, "duration":1, "id":54 } }, { "targetId":1, "effectType":8, "effectNum":6, "additional":41209702 } ], "targetId":6 }, { "actorType":1, "castorId":1, "actorId":41209710, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":801, "additional":1547904925, "additional2":801, "additional3":801 }, { "targetId":1, "effectType":7, "effectNum":3, "additional":18 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":53 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301145, "duration":1, "id":55 } } ], "targetId":6 }, { "actorType":1, "castorId":1, "actorId":41209710, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":704, "additional":1547904221, "additional2":704, "additional3":704 }, { "targetId":1, "effectType":7, "effectNum":2, "additional":18 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":55 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301145, "duration":1, "id":56 } } ], "targetId":6 }, { "actorType":1, "castorId":1, "actorId":41209710, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":748, "additional":1547903473, "additional2":748, "additional3":748 }, { "targetId":1, "effectType":7, "effectNum":1, "additional":18 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":56 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301145, "duration":1, "id":57 } } ], "targetId":6 }, { "actorType":1, "castorId":1, "actorId":41209710, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":332, "additional":1547903141, "additional2":332, "additional3":332 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":18 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":57 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301145, "duration":1, "id":58 } } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":54, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":54 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":59, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":59, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":60 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41202100, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":408, "additional":1547902733, "additional2":408, "additional3":408 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41202800, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":298, "additional":1547902435, "additional2":298, "additional3":298 }, { "targetId":6, "effectType":5, "effectNum":2, "buff": { "buffId":301014, "duration":2, "id":61 } } ], "targetId":6 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":540, "additional":1547901895, "additional2":540, "additional3":540 } ], "targetId":6 }, { "actorType":1, "castorId":59, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":351, "additional":1547901544, "additional2":351, "additional3":351 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":42, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":43, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":44, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":44 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":45, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":38, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":38 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":58, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":58 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":59, "effectType":2, "effectNum":1003, "additional":0, "additional2":1003, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":37 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":62 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":63 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":39 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":64 } } ], "targetId":59 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":59, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209701, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":1, "buff": { "buffId":301128, "duration":1, "id":65 } }, { "targetId":1, "effectType":7, "effectNum":2, "additional":65 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":8, "effectNum":1, "additional":41209713 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":52, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":61, "actEffect": [ { "targetId":6, "effectType":7, "effectNum":1, "additional":61 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":47, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":47 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":32, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":32 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":48, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":48 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":49, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":49 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":50, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":50 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":51, "actEffect": [ { "targetId":46, "effectType":6, "effectNum":0, "additional":51 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":34, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":927, "additional":4015, "additional2":927, "additional3":0 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":34, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":34 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":35, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":35 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":33, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/19 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":20, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":42, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":21, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":43, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":22, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":44, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":23, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":45, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":46, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":46, "modelId":12247, "skinId":130091, "position":5, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":50, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":46, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":51, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15 [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10 [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 15 [WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10 [INFO:2024-1-10 5:24:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:24:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:24:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10 [WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 15 [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301130] [WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 15 [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/19, next step [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/19 [INFO:2024-1-10 5:24:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2097 voiceId: 1093006 [INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/xfmx/xfmx6 [INFO:2024-1-10 5:24:17]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 5:24:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=75 [INFO:2024-1-10 5:24:17]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2097 exp: 0 injuredNum: 0 voice: 1093012 voice: 1093013 voice: 1093014 voice: 1093015 voice: 1093003 voice: 1093004 voice: 1093006 infos: 1000588 unreadInfos: 1000588 usingSkinId: 100101 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:24:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 68 1 [INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 5:24:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.06606812402606 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 69 1 [INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209702, "actEffect": [ { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301129, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301146, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209702, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":6, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209702 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209702[10010509] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":52, "buffId":301024, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":53, "buffId":301129, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301146, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209702, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":6, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209702 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301024] [INFO:2024-1-10 5:24:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209702 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301129] [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301146] [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209702 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2024-1-10 5:24:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/forget.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/19, next step [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/19 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209710, "actEffect": [ { "additional":1547904925, "targetId":6, "multipleEffectNumReal":0, "additional3":801, "effectNum":801, "multipleEffectNum":0, "effectType":2, "additional2":801 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301145, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209710 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209710[10010519] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547905726/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:801/801 本段飘:801 本段扣血:801 本段扣盾:0 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547904925/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209710 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301129],不提示id不需要播放效果 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209710 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301145] [WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 32 [INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/19, next step [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/19 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209710, "actEffect": [ { "additional":1547904221, "targetId":6, "multipleEffectNumReal":0, "additional3":704, "effectNum":704, "multipleEffectNum":0, "effectType":3, "additional2":704 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":55, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301145, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209710 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209710[10010519] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547904925/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:704/704 本段飘:704 本段扣血:704 本段扣盾:0 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547904221/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209710 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [2],没效果看的是刷新数据和ui [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301145],不提示id不需要播放效果 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209710 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301145] [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 32 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/19, next step [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/19 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209710, "actEffect": [ { "additional":1547903473, "targetId":6, "multipleEffectNumReal":0, "additional3":748, "effectNum":748, "multipleEffectNum":0, "effectType":3, "additional2":748 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":56, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":57, "buffId":301145, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209710 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209710[10010519] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547904221/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547903473/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209710 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [1],没效果看的是刷新数据和ui [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301145],不提示id不需要播放效果 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209710 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301145] [WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 32 [INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/19, next step [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/19 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209710, "actEffect": [ { "additional":1547903141, "targetId":6, "multipleEffectNumReal":0, "additional3":332, "effectNum":332, "multipleEffectNum":0, "effectType":2, "additional2":332 }, { "additional":18, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":57, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":58, "buffId":301145, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209710 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209710[10010519] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547903473/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:332/332 本段飘:332 本段扣血:332 本段扣盾:0 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547903141/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301128],不提示id不需要播放效果 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301145],不提示id不需要播放效果 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209710 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301145] [WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 32 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2585 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/19, next step [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/19 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":54, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:54 buffId:301146 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/19, next step [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/19 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":1, "targetId":59, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":59, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 59[nil][nil] 一下 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 5:24:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:24:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:24:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125] [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:24:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/19, next step [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/19 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202100, "actEffect": [ { "additional":1547902733, "targetId":6, "multipleEffectNumReal":0, "additional3":408, "effectNum":408, "multipleEffectNum":0, "effectType":2, "additional2":408 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202100 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202100[10001507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547903141/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:408/408 本段飘:408 本段扣血:408 本段扣盾:0 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547902733/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/19, next step [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/19 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202800, "actEffect": [ { "additional":1547902435, "targetId":6, "multipleEffectNumReal":0, "additional3":298, "effectNum":298, "multipleEffectNum":0, "effectType":2, "additional2":298 }, { "additional":0, "targetId":6, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":61, "buffId":301014, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202800[10002807] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 75 [INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547902733/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:298/298 本段飘:298 本段扣血:298 本段扣盾:0 [INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547902435/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202800 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301014] [WARN:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:24:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 85 [INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/19, next step [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/19 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547901895, "targetId":6, "multipleEffectNumReal":0, "additional3":540, "effectNum":540, "multipleEffectNum":0, "effectType":3, "additional2":540 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547902435/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:540/540 本段飘:540 本段扣血:540 本段扣盾:0 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547901895/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/19, next step [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/19 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547901544, "targetId":6, "multipleEffectNumReal":0, "additional3":351, "effectNum":351, "multipleEffectNum":0, "effectType":2, "additional2":351 } ], "castorId":59, "originalTargetId":0 } [WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547901895/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:351/351 本段飘:351 本段扣血:351 本段扣盾:0 [INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547901544/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/19, next step [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/19 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":42, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":43, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":45, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":38, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":58, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:42 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:43 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:44 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:45 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:38 buffId:301002 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:58 buffId:301145 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/19, next step [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/19 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":59, "actorId":42223111, "actEffect": [ { "additional":0, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":1003, "multipleEffectNum":0, "effectType":2, "additional2":1003 }, { "additional":37, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":39, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 59[MyRole_59_6][6] 一下 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.4) -》 多段已飘:401/1003 本段飘:401 本段扣血:401 本段扣盾:0 [INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 537/938 剩余盾: 0 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":37, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":63, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":39, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":64, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 537/938 原来有盾: 0 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:1) -》 多段已飘:1003/1003 本段飘:602 本段扣血:602 本段扣盾:0 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/19, next step [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/19 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":59, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 59 [INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_59_6 [INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/19, next step [INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:16/19 [INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41209701, "actEffect": [ { "additional":0, "targetId":1, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301128, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":65, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301128] [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [2],没效果看的是刷新数据和ui [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:16/19, next step [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:17/19 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41209713, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:17/19, next step [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:18/19 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":52, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":61, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":47, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":48, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":49, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":50, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":51, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":4015, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":927, "multipleEffectNum":0, "effectType":2, "additional2":927 }, { "additional":34, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":35, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:52 buffId:301024 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:61 buffId:301014 持续时间:1 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:47 buffId:301130 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:32 buffId:301131 持续时间:1 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:48 buffId:301130 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:49 buffId:301130 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:50 buffId:301130 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:51 buffId:301130 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 4942 原有盾: 0 扣血量: 927 扣盾量: 0 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4015 现有盾: 0 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:34 buffId:301019 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:35 buffId:301019 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:18/19, next step [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:19/19 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":33, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 5:24:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:19/19, round done [INFO:2024-1-10 5:24:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:24:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:24:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098576094955206 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:24:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:24:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066320728510618 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1 [INFO:2024-1-10 5:24:29][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:24:29][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:24:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:24:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:24:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:24:29]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=785 [INFO:2024-1-10 5:24:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 42 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 67 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 43 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 68 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 44 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 69 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 45 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 70 } } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 71 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209700 actEffect { targetId: 6 effectType: 2 effectNum: 333 additional: 1547901211 additional2: 333 additional3: 333 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 72 effectType: 13 effectNum: 1 additional: 1 summon { id: 72 modelId: 12247 skinId: 130091 position: 6 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 60 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 73 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41202100 actEffect { targetId: 6 effectType: 3 effectNum: 875 additional: 1547900336 additional2: 875 additional3: 875 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41202800 actEffect { targetId: 6 effectType: 3 effectNum: 629 additional: 1547899707 additional2: 629 additional3: 629 } targetId: 6 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 359 additional: 1547899348 additional2: 359 additional3: 359 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 379 additional: 1547898969 additional2: 379 additional3: 379 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 67 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 67 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 68 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 68 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 69 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 69 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 70 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 70 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 71 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 71 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 63 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 63 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 4 effectType: 2 effectNum: 1425 additional: 2590 additional2: 1425 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 62 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 74 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 75 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 64 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 76 } } targetId: 4 } battleStep { actorType: 1 castorId: 1 actorId: 41209701 actEffect { targetId: 1 effectType: 7 effectNum: 3 additional: 65 } actEffect { targetId: 1 effectType: 7 effectNum: 4 additional: 65 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41209713 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 61 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 61 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 32 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 32 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:24:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:24:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098652914166451 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 73 1 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":42 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":67 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":43 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":68 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":44 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":69 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":45 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":70 } }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":71 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209700, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":333, "additional":1547901211, "additional2":333, "additional3":333 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":72, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":72, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":60 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":73 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41202100, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":875, "additional":1547900336, "additional2":875, "additional3":875 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41202800, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":629, "additional":1547899707, "additional2":629, "additional3":629 } ], "targetId":6 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":359, "additional":1547899348, "additional2":359, "additional3":359 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":379, "additional":1547898969, "additional2":379, "additional3":379 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":67, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":67 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":68, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":68 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":69, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":69 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":70, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":70 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":71, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":71 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":63, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":63 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1425, "additional":2590, "additional2":1425, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":62 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":74 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":75 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":64 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":76 } } ], "targetId":4 }, { "actorType":1, "castorId":1, "actorId":41209701, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":3, "additional":65 }, { "targetId":1, "effectType":7, "effectNum":4, "additional":65 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":8, "effectNum":1, "additional":41209713 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":61, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":61 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":32, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":32 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":42, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":67, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":43, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":68, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":44, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":69, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":45, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":70, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":71, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_33_11 [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209700, "actEffect": [ { "additional":1547901211, "targetId":6, "multipleEffectNumReal":0, "additional3":333, "effectNum":333, "multipleEffectNum":0, "effectType":2, "additional2":333 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547901544/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:333/333 本段飘:333 本段扣血:333 本段扣盾:0 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547901211/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":1, "targetId":72, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":72, "modelId":12247, "skinId":130091, "position":6, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":60, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":73, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 72[nil][nil] 一下 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 5:24:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:24:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:24:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125] [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202100, "actEffect": [ { "additional":1547900336, "targetId":6, "multipleEffectNumReal":0, "additional3":875, "effectNum":875, "multipleEffectNum":0, "effectType":3, "additional2":875 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202100 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202100[10001507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547901211/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:875/875 本段飘:875 本段扣血:875 本段扣盾:0 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547900336/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202800, "actEffect": [ { "additional":1547899707, "targetId":6, "multipleEffectNumReal":0, "additional3":629, "effectNum":629, "multipleEffectNum":0, "effectType":3, "additional2":629 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202800[10002807] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 75 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547900336/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:629/629 本段飘:629 本段扣血:629 本段扣盾:0 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547899707/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 85 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547899348, "targetId":6, "multipleEffectNumReal":0, "additional3":359, "effectNum":359, "multipleEffectNum":0, "effectType":2, "additional2":359 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547899707/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547899348/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547898969, "targetId":6, "multipleEffectNumReal":0, "additional3":379, "effectNum":379, "multipleEffectNum":0, "effectType":2, "additional2":379 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547899348/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547898969/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":67, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":68, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":69, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":70, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":71, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":63, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:67 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:68 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:69 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:70 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:71 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:63 buffId:301002 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223111, "actEffect": [ { "additional":2590, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1425, "multipleEffectNum":0, "effectType":2, "additional2":1425 }, { "additional":62, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":64, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4015/9275 原来有盾: 0 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:570/1425 本段飘:570 本段扣血:570 本段扣盾:0 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 3445/9275 剩余盾: 0 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":62, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":74, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":75, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":64, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 3445/9275 原来有盾: 0 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:1425/1425 本段飘:855 本段扣血:855 本段扣盾:0 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2590/9275 剩余盾: 0 [WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41209701, "actEffect": [ { "additional":65, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":65, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [3],没效果看的是刷新数据和ui [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [4],没效果看的是刷新数据和ui [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41209713, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":61, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":32, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:61 buffId:301014 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:32 buffId:301131 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 5:24:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:24:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:24:36]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066657554358244 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:24:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:24:36]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065760988742113 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:24:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:24:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:24:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:24:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:24:36]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=911 [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 67 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 79 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 68 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 80 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 69 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 81 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 70 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 82 } } actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 71 } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 83 } } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 84 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209700 actEffect { targetId: 6 effectType: 3 effectNum: 748 additional: 1547898221 additional2: 748 additional3: 748 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 85 effectType: 13 effectNum: 1 additional: 1 summon { id: 85 modelId: 12247 skinId: 130091 position: 7 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 46 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 86 } } actEffect { targetId: 72 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 87 } } actEffect { targetId: 85 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 88 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41202101 actEffect { targetId: 6 effectType: 3 effectNum: 1740 additional: 1547896481 additional2: 1740 additional3: 1740 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41202101 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41202801 actEffect { targetId: 6 effectType: 3 effectNum: 983 additional: 1547895498 additional2: 983 additional3: 983 } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41202801 } targetId: 6 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 570 additional: 1547894928 additional2: 570 additional3: 570 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 529 additional: 1547894399 additional2: 529 additional3: 529 } targetId: 6 } battleStep { actorType: 1 castorId: 85 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 357 additional: 1547894042 additional2: 357 additional3: 357 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 79 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 79 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 80 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 80 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 81 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 81 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 82 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 82 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 83 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 83 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 84 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 84 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 75 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 75 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 1 effectType: 3 effectNum: 3432 additional: 1704 additional2: 3432 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 74 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 90 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 91 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 76 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 92 } } targetId: 1 } battleStep { actorType: 1 castorId: 1 actorId: 41209701 actEffect { targetId: 1 effectType: 7 effectNum: 5 additional: 65 } actEffect { targetId: 1 effectType: 7 effectNum: 6 additional: 65 } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 8 effectNum: 1 additional: 41209713 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099792242050171 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 77 1 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":67 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":79 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":68 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":80 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":69 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":81 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":70 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":82 } }, { "targetId":46, "effectType":6, "effectNum":1, "additional":71 }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":83 } }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":84 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209700, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":748, "additional":1547898221, "additional2":748, "additional3":748 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":85, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":85, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":46, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":86 } }, { "targetId":72, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":87 } }, { "targetId":85, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":88 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41202101, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":1740, "additional":1547896481, "additional2":1740, "additional3":1740 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41202101 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41202801, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":983, "additional":1547895498, "additional2":983, "additional3":983 }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41202801 } ], "targetId":6 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":570, "additional":1547894928, "additional2":570, "additional3":570 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":529, "additional":1547894399, "additional2":529, "additional3":529 } ], "targetId":6 }, { "actorType":1, "castorId":85, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":357, "additional":1547894042, "additional2":357, "additional3":357 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":79, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":79 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":80, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":80 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":81, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":81 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":82, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":82 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":83, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":83 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":84, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":84 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":75, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":75 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":3432, "additional":1704, "additional2":3432, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":74 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":90 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":91 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":76 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":92 } } ], "targetId":1 }, { "actorType":1, "castorId":1, "actorId":41209701, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":5, "additional":65 }, { "targetId":1, "effectType":7, "effectNum":6, "additional":65 } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":8, "effectNum":1, "additional":41209713 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":67, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":79, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":68, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":80, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":69, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":81, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":70, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":82, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":71, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":83, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":84, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12 [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 12 [WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 12 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 12 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209700, "actEffect": [ { "additional":1547898221, "targetId":6, "multipleEffectNumReal":0, "additional3":748, "effectNum":748, "multipleEffectNum":0, "effectType":3, "additional2":748 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547898969/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547898221/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":1, "targetId":85, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":85, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":46, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":72, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":85, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":88, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":1, "targetId":85, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":85, "modelId":12247, "skinId":130091, "position":7, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":46, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":72, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":85, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":88, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 5:24:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=3,检查后真正要加载的总数=1 [INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_7_12247 ====== MyRole_480010213_7_12247 英雄的模型 [INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:24:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_7_12247 ====== MyRole_480010213_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_7_12247 ====== MyRole_480010213_7_12247 英雄的头顶ui [INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 46[MyRole_46_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 72[MyRole_72_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 72 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 5:24:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 85[MyRole_85_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 5:24:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 85 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 5:24:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202101, "actEffect": [ { "additional":1547896481, "targetId":6, "multipleEffectNumReal":0, "additional3":1740, "effectNum":1740, "multipleEffectNum":0, "effectType":3, "additional2":1740 }, { "additional":41202101, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202101[10001508] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547898221/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1740/1740 本段飘:1740 本段扣血:1740 本段扣盾:0 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547896481/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202101 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202801, "actEffect": [ { "additional":1547895498, "targetId":6, "multipleEffectNumReal":0, "additional3":983, "effectNum":983, "multipleEffectNum":0, "effectType":3, "additional2":983 }, { "additional":41202801, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202801[10002808] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62 [INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547896481/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:983/983 本段飘:983 本段扣血:983 本段扣盾:0 [INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547895498/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202801 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 69 [INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547894928, "targetId":6, "multipleEffectNumReal":0, "additional3":570, "effectNum":570, "multipleEffectNum":0, "effectType":3, "additional2":570 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547895498/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:570/570 本段飘:570 本段扣血:570 本段扣盾:0 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547894928/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46[MyRole_46_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}46[MyRole_46_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547894399, "targetId":6, "multipleEffectNumReal":0, "additional3":529, "effectNum":529, "multipleEffectNum":0, "effectType":3, "additional2":529 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547894928/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:529/529 本段飘:529 本段扣血:529 本段扣盾:0 [INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547894399/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547894042, "targetId":6, "multipleEffectNumReal":0, "additional3":357, "effectNum":357, "multipleEffectNum":0, "effectType":2, "additional2":357 } ], "castorId":85, "originalTargetId":0 } [WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547894399/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:357/357 本段飘:357 本段扣血:357 本段扣盾:0 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547894042/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":79, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":80, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":81, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":82, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":83, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":84, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":75, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:79 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:80 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:81 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:82 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:83 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:84 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:75 buffId:301002 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223111, "actEffect": [ { "additional":1704, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3432, "multipleEffectNum":0, "effectType":3, "additional2":3432 }, { "additional":74, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":90, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":76, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":92, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5136/8607 原来有盾: 0 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:1372/3432 本段飘:1372 本段扣血:1372 本段扣盾:0 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3764/8607 剩余盾: 0 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":74, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":90, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":76, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":92, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3764/8607 原来有盾: 0 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3432/3432 本段飘:2060 本段扣血:2060 本段扣盾:0 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1704/8607 剩余盾: 0 [WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41209701, "actEffect": [ { "additional":65, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":65, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":6, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [5],没效果看的是刷新数据和ui [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [6],没效果看的是刷新数据和ui [WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41209713, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 5:24:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:24:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:24:44]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:24:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066147554665804 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 78 1 [INFO:2024-1-10 5:24:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:24:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:24:44]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:24:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066284481436014 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 79 1 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:24:45][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:24:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:24:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:24:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:24:45]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=908 [INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 79 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 95 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 80 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 96 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 81 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 97 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 82 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 98 } } actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 83 } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 99 } } actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 84 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 100 } } actEffect { targetId: 85 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 101 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 1 actorId: 41209700 actEffect { targetId: 6 effectType: 3 effectNum: 719 additional: 1547893323 additional2: 719 additional3: 719 } targetId: 6 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 102 effectType: 13 effectNum: 1 additional: 1 summon { id: 102 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 73 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 103 } } targetId: 6 } battleStep { actorType: 1 castorId: 3 actorId: 41202100 actEffect { targetId: 6 effectType: 3 effectNum: 904 additional: 1547892419 additional2: 904 additional3: 904 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41202800 actEffect { targetId: 6 effectType: 2 effectNum: 292 additional: 1547892127 additional2: 292 additional3: 292 } targetId: 6 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 573 additional: 1547891554 additional2: 573 additional3: 573 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 541 additional: 1547891013 additional2: 541 additional3: 541 } targetId: 6 } battleStep { actorType: 1 castorId: 85 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 541 additional: 1547890472 additional2: 541 additional3: 541 } targetId: 6 } battleStep { actorType: 1 castorId: 102 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 373 additional: 1547890099 additional2: 373 additional3: 373 } targetId: 6 } battleStep { actorType: 2 castorId: 1 actorId: 95 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 95 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 96 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 96 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 97 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 97 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 98 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 98 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 99 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 99 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 100 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 100 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 101 actEffect { targetId: 85 effectType: 7 effectNum: 1 additional: 101 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 91 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 91 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 1 effectType: 3 effectNum: 3338 additional: 0 additional2: 3338 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 90 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 105 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 106 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 92 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 107 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 65 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 95 } actEffect { targetId: 1 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:24:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098645571619272 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 80 1 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":79 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":95 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":80 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":96 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":81 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":97 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":82 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":98 } }, { "targetId":46, "effectType":6, "effectNum":1, "additional":83 }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":99 } }, { "targetId":72, "effectType":6, "effectNum":1, "additional":84 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":100 } }, { "targetId":85, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":101 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":1, "actorId":41209700, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":719, "additional":1547893323, "additional2":719, "additional3":719 } ], "targetId":6 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":102, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":102, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":73 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":103 } } ], "targetId":6 }, { "actorType":1, "castorId":3, "actorId":41202100, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":904, "additional":1547892419, "additional2":904, "additional3":904 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41202800, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":292, "additional":1547892127, "additional2":292, "additional3":292 } ], "targetId":6 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":573, "additional":1547891554, "additional2":573, "additional3":573 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":541, "additional":1547891013, "additional2":541, "additional3":541 } ], "targetId":6 }, { "actorType":1, "castorId":85, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":541, "additional":1547890472, "additional2":541, "additional3":541 } ], "targetId":6 }, { "actorType":1, "castorId":102, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":373, "additional":1547890099, "additional2":373, "additional3":373 } ], "targetId":6 }, { "actorType":2, "castorId":1, "actorId":95, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":95 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":96, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":96 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":97, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":97 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":98, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":98 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":99, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":99 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":100, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":100 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":101, "actEffect": [ { "targetId":85, "effectType":7, "effectNum":1, "additional":101 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":91, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":91 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":3338, "additional":0, "additional2":3338, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":90 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":105 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":106 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":92 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":107 } } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":65 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":95 }, { "targetId":1, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":79, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":95, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":80, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":96, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":81, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":97, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":82, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":98, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":83, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":99, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":84, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":100, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":85, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":101, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14 [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 14 [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 14 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 14 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209700, "actEffect": [ { "additional":1547893323, "targetId":6, "multipleEffectNumReal":0, "additional3":719, "effectNum":719, "multipleEffectNum":0, "effectType":3, "additional2":719 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547894042/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:719/719 本段飘:719 本段扣血:719 本段扣盾:0 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547893323/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":1, "targetId":102, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":102, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":73, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":103, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1 [WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 102[nil][nil] 一下 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1 [INFO:2024-1-10 5:24:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_8_12247 ====== MyRole_480010213_8_12247 英雄的模型 [INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:24:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_8_12247 ====== MyRole_480010213_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_8_12247 ====== MyRole_480010213_8_12247 英雄的头顶ui [INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1 [WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125] [WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202100, "actEffect": [ { "additional":1547892419, "targetId":6, "multipleEffectNumReal":0, "additional3":904, "effectNum":904, "multipleEffectNum":0, "effectType":3, "additional2":904 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202100 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202100[10001507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547893323/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:904/904 本段飘:904 本段扣血:904 本段扣盾:0 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547892419/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24 [INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step [INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12 [INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202800, "actEffect": [ { "additional":1547892127, "targetId":6, "multipleEffectNumReal":0, "additional3":292, "effectNum":292, "multipleEffectNum":0, "effectType":2, "additional2":292 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202800[10002807] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 75 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547892419/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:292/292 本段飘:292 本段扣血:292 本段扣盾:0 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547892127/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 85 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547891554, "targetId":6, "multipleEffectNumReal":0, "additional3":573, "effectNum":573, "multipleEffectNum":0, "effectType":3, "additional2":573 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547892127/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:573/573 本段飘:573 本段扣血:573 本段扣盾:0 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547891554/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46[MyRole_46_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}46[MyRole_46_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547891013, "targetId":6, "multipleEffectNumReal":0, "additional3":541, "effectNum":541, "multipleEffectNum":0, "effectType":3, "additional2":541 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547891554/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547891013/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547890472, "targetId":6, "multipleEffectNumReal":0, "additional3":541, "effectNum":541, "multipleEffectNum":0, "effectType":3, "additional2":541 } ], "castorId":85, "originalTargetId":0 } [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547891013/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547890472/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547890099, "targetId":6, "multipleEffectNumReal":0, "additional3":373, "effectNum":373, "multipleEffectNum":0, "effectType":2, "additional2":373 } ], "castorId":102, "originalTargetId":0 } [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}102[MyRole_102_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547890472/2000000000 原来有盾: 0 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547890099/2000000000 剩余盾: 0 [WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":95, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":96, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":97, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":98, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":99, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":100, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":101, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":91, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:95 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:96 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:97 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:98 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:99 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:100 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:101 buffId:301003 持续时间:1 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:91 buffId:301002 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223111, "actEffect": [ { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3338, "multipleEffectNum":0, "effectType":3, "additional2":3338 }, { "additional":90, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":105, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":106, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":92, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":107, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1704/8607 原来有盾: 0 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:1335/3338 本段飘:1335 本段扣血:1335 本段扣盾:0 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 369/8607 剩余盾: 0 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":90, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":105, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":106, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":92, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":107, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 369/8607 原来有盾: 0 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3338/3338 本段飘:2003 本段扣血:2003 本段扣盾:0 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/8607 剩余盾: 0 [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":65, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":95, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301128],不提示id不需要播放效果 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1 [INFO:2024-1-10 5:24:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1 [INFO:2024-1-10 5:24:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 5:24:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 5:24:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 5:24:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 5:24:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done [INFO:2024-1-10 5:24:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:24:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:24:53]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100105_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:24:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:24:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099461041390896 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1 [INFO:2024-1-10 5:24:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:24:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:24:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:24:53]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:24:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066528487950563 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:24:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:24:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:24:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:24:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:24:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:24:54]||||| Sender socketClient version=1 [INFO:2024-1-10 5:24:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1393 [INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 96 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 108 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 97 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 109 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 98 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 110 } } actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 99 } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 111 } } actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 100 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 112 } } actEffect { targetId: 85 effectType: 6 effectNum: 1 additional: 101 } actEffect { targetId: 85 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 113 } } actEffect { targetId: 102 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 114 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 115 } } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 116 } } actEffect { targetId: 4 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 117 } } actEffect { targetId: 46 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 118 } } actEffect { targetId: 72 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 119 } } actEffect { targetId: 85 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 120 } } actEffect { targetId: 102 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 121 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 122 } } actEffect { targetId: 123 effectType: 13 effectNum: 1 additional: 2 summon { id: 123 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 3 actorId: 41202102 actEffect { targetId: 6 effectType: 2 effectNum: 1346 additional: 1547888753 additional2: 1346 additional3: 1346 } actEffect { targetId: 3 effectType: 8 effectNum: 5 additional: 41202102 } targetId: 6 } battleStep { actorType: 1 castorId: 4 actorId: 41202802 actEffect { targetId: 6 effectType: 2 effectNum: 879 additional: 1547887874 additional2: 879 additional3: 879 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 124 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301019 duration: 2 id: 125 } } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41202802 } targetId: 6 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 565 additional: 1547887309 additional2: 565 additional3: 565 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 360 additional: 1547886949 additional2: 360 additional3: 360 } targetId: 6 } battleStep { actorType: 1 castorId: 85 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 531 additional: 1547886418 additional2: 531 additional3: 531 } targetId: 6 } battleStep { actorType: 1 castorId: 102 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 349 additional: 1547886069 additional2: 349 additional3: 349 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 108 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 108 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 109 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 109 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 110 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 110 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 111 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 111 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 112 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 112 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 113 actEffect { targetId: 85 effectType: 7 effectNum: 1 additional: 113 } targetId: 0 } battleStep { actorType: 2 castorId: 102 actorId: 114 actEffect { targetId: 102 effectType: 7 effectNum: 1 additional: 114 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 106 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 106 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223112 actEffect { targetId: 2 effectType: 2 effectNum: 1709 additional: 5937 additional2: 1709 additional3: 0 } actEffect { targetId: 3 effectType: 3 effectNum: 6214 additional: 0 additional2: 6214 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 6426 additional: 0 additional2: 6426 additional3: 0 } actEffect { targetId: 46 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 72 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 85 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 102 effectType: 2 effectNum: 2834 additional: 0 additional2: 2834 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 105 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 126 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 127 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 107 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 128 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223112 } targetId: 72 } battleStep { actorType: 2 castorId: 46 actorId: 86 actEffect { targetId: 46 effectType: 6 effectNum: 0 additional: 86 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 87 actEffect { targetId: 72 effectType: 6 effectNum: 0 additional: 87 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 88 actEffect { targetId: 85 effectType: 6 effectNum: 0 additional: 88 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 109 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 116 } actEffect { targetId: 3 effectType: 9 effectNum: 0 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 110 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 117 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 124 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 125 } actEffect { targetId: 4 effectType: 9 effectNum: 0 } actEffect { targetId: 102 effectType: 6 effectNum: 1 additional: 114 } actEffect { targetId: 102 effectType: 6 effectNum: 1 additional: 121 } actEffect { targetId: 102 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 115 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 115 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 122 actEffect { targetId: 2 effectType: 7 effectNum: 2 additional: 122 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 118 actEffect { targetId: 46 effectType: 6 effectNum: 0 additional: 118 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 119 actEffect { targetId: 72 effectType: 6 effectNum: 0 additional: 119 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 120 actEffect { targetId: 85 effectType: 6 effectNum: 0 additional: 120 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:24:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098341198638082 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":96 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":108 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":97 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":109 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":98 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":110 } }, { "targetId":46, "effectType":6, "effectNum":1, "additional":99 }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":111 } }, { "targetId":72, "effectType":6, "effectNum":1, "additional":100 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":112 } }, { "targetId":85, "effectType":6, "effectNum":1, "additional":101 }, { "targetId":85, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":113 } }, { "targetId":102, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":114 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":115 } }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":116 } }, { "targetId":4, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":117 } }, { "targetId":46, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":118 } }, { "targetId":72, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":119 } }, { "targetId":85, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":120 } }, { "targetId":102, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":121 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":122 } }, { "targetId":123, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":123, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":3, "actorId":41202102, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":1346, "additional":1547888753, "additional2":1346, "additional3":1346 }, { "targetId":3, "effectType":8, "effectNum":5, "additional":41202102 } ], "targetId":6 }, { "actorType":1, "castorId":4, "actorId":41202802, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":879, "additional":1547887874, "additional2":879, "additional3":879 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":124 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301019, "duration":2, "id":125 } }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41202802 } ], "targetId":6 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":565, "additional":1547887309, "additional2":565, "additional3":565 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":360, "additional":1547886949, "additional2":360, "additional3":360 } ], "targetId":6 }, { "actorType":1, "castorId":85, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":531, "additional":1547886418, "additional2":531, "additional3":531 } ], "targetId":6 }, { "actorType":1, "castorId":102, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":349, "additional":1547886069, "additional2":349, "additional3":349 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":108, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":108 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":109, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":109 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":110, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":110 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":111, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":111 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":112, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":112 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":113, "actEffect": [ { "targetId":85, "effectType":7, "effectNum":1, "additional":113 } ], "targetId":0 }, { "actorType":2, "castorId":102, "actorId":114, "actEffect": [ { "targetId":102, "effectType":7, "effectNum":1, "additional":114 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":106, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":106 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223112, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1709, "additional":5937, "additional2":1709, "additional3":0 }, { "targetId":3, "effectType":3, "effectNum":6214, "additional":0, "additional2":6214, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":6426, "additional":0, "additional2":6426, "additional3":0 }, { "targetId":46, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":72, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":85, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":102, "effectType":2, "effectNum":2834, "additional":0, "additional2":2834, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":105 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":126 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":127 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":107 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":128 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223112 } ], "targetId":72 }, { "actorType":2, "castorId":46, "actorId":86, "actEffect": [ { "targetId":46, "effectType":6, "effectNum":0, "additional":86 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":87, "actEffect": [ { "targetId":72, "effectType":6, "effectNum":0, "additional":87 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":88, "actEffect": [ { "targetId":85, "effectType":6, "effectNum":0, "additional":88 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":1, "additional":109 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":116 }, { "targetId":3, "effectType":9, "effectNum":0 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":110 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":117 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":124 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":125 }, { "targetId":4, "effectType":9, "effectNum":0 }, { "targetId":102, "effectType":6, "effectNum":1, "additional":114 }, { "targetId":102, "effectType":6, "effectNum":1, "additional":121 }, { "targetId":102, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":115, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":115 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":122, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":2, "additional":122 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":118, "actEffect": [ { "targetId":46, "effectType":6, "effectNum":0, "additional":118 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":119, "actEffect": [ { "targetId":72, "effectType":6, "effectNum":0, "additional":119 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":120, "actEffect": [ { "targetId":85, "effectType":6, "effectNum":0, "additional":120 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":96, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":108, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":97, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":109, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":98, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":110, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":99, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":111, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":100, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":112, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":101, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":85, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":113, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":102, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":114, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14 [WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 14 [WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 14 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,102[MyRole_102_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 5:24:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 14 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13 [INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":115, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":116, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":117, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":46, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":118, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":72, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":119, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":85, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":120, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":102, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":121, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":122, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":123, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":123, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8 [WARN:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9 [WARN:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10 [INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8 [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 46[MyRole_46_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 72[MyRole_72_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 85[MyRole_85_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 102[MyRole_102_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8 [WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9 [INFO:2024-1-10 5:24:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1 [INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_123 ====== MyRole_480010213_11_12251_123 英雄的模型 [INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_12251_123,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:24:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_123 ====== MyRole_480010213_11_12251_123 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_123 ====== MyRole_480010213_11_12251_123 英雄的头顶ui [INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9 [WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10 [INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10 [INFO:2024-1-10 5:24:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 5:24:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:24:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 5:25:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step [INFO:2024-1-10 5:25:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13 [INFO:2024-1-10 5:25:0][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jrjss/jrjss6 [INFO:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202102, "actEffect": [ { "additional":1547888753, "targetId":6, "multipleEffectNumReal":0, "additional3":1346, "effectNum":1346, "multipleEffectNum":0, "effectType":2, "additional2":1346 }, { "additional":41202102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202102[10001509] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 165 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547890099/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:269/1346 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547889830/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547889830/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:538/1346 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547889561/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547889561/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:807/1346 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547889292/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547889292/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1076/1346 本段飘:269 本段扣血:269 本段扣盾:0 [INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547889023/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 205 [INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547889023/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1346/1346 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888753/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202102 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 245 [INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:25:5][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1346 [INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step [INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13 [INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bxghnlh/bxgh6 [INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41202802, "actEffect": [ { "additional":1547887874, "targetId":6, "multipleEffectNumReal":0, "additional3":879, "effectNum":879, "multipleEffectNum":0, "effectType":2, "additional2":879 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":124, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":125, "buffId":301019, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41202802, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 5:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 5:25:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202802 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:25:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202802[10002809] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888753/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:87/879 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888666/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888666/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:174/879 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888579/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888579/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:261/879 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888492/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888492/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:348/879 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888405/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888405/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:435/879 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888318/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 150 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888318/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:522/879 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888231/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888231/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:609/879 本段飘:87 本段扣血:87 本段扣盾:0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888144/2000000000 剩余盾: 0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888144/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:879/879 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547887874/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019] [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202802 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 194 [INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:25:10][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 879 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547887309, "targetId":6, "multipleEffectNumReal":0, "additional3":565, "effectNum":565, "multipleEffectNum":0, "effectType":3, "additional2":565 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547887874/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:565/565 本段飘:565 本段扣血:565 本段扣盾:0 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547887309/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547886949, "targetId":6, "multipleEffectNumReal":0, "additional3":360, "effectNum":360, "multipleEffectNum":0, "effectType":2, "additional2":360 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547887309/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547886949/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547886418, "targetId":6, "multipleEffectNumReal":0, "additional3":531, "effectNum":531, "multipleEffectNum":0, "effectType":3, "additional2":531 } ], "castorId":85, "originalTargetId":0 } [WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547886949/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:531/531 本段飘:531 本段扣血:531 本段扣盾:0 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547886418/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547886069, "targetId":6, "multipleEffectNumReal":0, "additional3":349, "effectNum":349, "multipleEffectNum":0, "effectType":2, "additional2":349 } ], "castorId":102, "originalTargetId":0 } [WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}102[MyRole_102_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547886418/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:349/349 本段飘:349 本段扣血:349 本段扣盾:0 [INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547886069/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":108, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":109, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":110, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":111, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":112, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":113, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":114, "targetId":102, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":106, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:108 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:109 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:110 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:111 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:112 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:113 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:102 buffServerId:114 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:106 buffId:301002 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step [INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13 [INFO:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":72, "actorId":42223112, "actEffect": [ { "additional":5937, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1709, "multipleEffectNum":0, "effectType":2, "additional2":1709 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":6214, "multipleEffectNum":0, "effectType":3, "additional2":6214 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":6426, "multipleEffectNum":0, "effectType":3, "additional2":6426 }, { "additional":938, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":102, "multipleEffectNumReal":0, "additional3":0, "effectNum":2834, "multipleEffectNum":0, "effectType":2, "additional2":2834 }, { "additional":105, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":126, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":127, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":107, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":128, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223112, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13 [WARN:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 7 [WARN:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 13 [INFO:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223112 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223112[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 7 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7646/9380 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:341/1709 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7305/9380 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 3667/7087 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:1242/6214 本段飘:1242 本段扣血:1242 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 2425/7087 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2590/9275 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:1285/6426 本段飘:1285 本段扣血:1285 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 1305/9275 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.2) -》 多段已飘:566/2834 本段飘:566 本段扣血:566 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 372/938 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7305/9380 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:511/1709 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7135/9380 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 2425/7087 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1863/6214 本段飘:621 本段扣血:621 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 1804/7087 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 1305/9275 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1927/6426 本段飘:642 本段扣血:642 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 663/9275 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 372/938 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.1) -》 多段已飘:849/2834 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 89/938 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7135/9380 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:681/1709 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6965/9380 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 1804/7087 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:2484/6214 本段飘:621 本段扣血:621 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 1183/7087 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 663/9275 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:2569/6426 本段飘:642 本段扣血:642 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 21/9275 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 89/938 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.1) -》 多段已飘:1132/2834 本段飘:283 本段扣血:283 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6965/9380 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1022/1709 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6624/9380 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 1183/7087 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:3726/6214 本段飘:1242 本段扣血:1242 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 21/9275 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3854/6426 本段飘:1285 本段扣血:1285 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.2) -》 多段已飘:1698/2834 本段飘:566 本段扣血:566 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6624/9380 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1363/1709 本段飘:341 本段扣血:341 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6283/9380 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:4968/6214 本段飘:1242 本段扣血:1242 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/9275 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:5139/6426 本段飘:1285 本段扣血:1285 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.2) -》 多段已飘:2264/2834 本段飘:566 本段扣血:566 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6283/9380 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1709/1709 本段飘:346 本段扣血:346 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5937/9380 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:6214/6214 本段飘:1246 本段扣血:1246 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/9275 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:6426/6426 本段飘:1287 本段扣血:1287 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:1) -》 多段已飘:2834/2834 本段飘:570 本段扣血:570 本段扣盾:0 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 7 [WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 13 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 使用技能 42223112 ,令到 6[Monster_6_4_480010213][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 13 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 17183 [INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step [INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13 [INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":86, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":87, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":88, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:86 buffId:301132 [INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:87 buffId:301132 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:85 buffServerId:88 buffId:301132 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":109, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":116, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":110, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":117, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":124, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":125, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":114, "targetId":102, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":121, "targetId":102, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":102, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 7 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 8 ~ 8 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 10 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 11 ~ 11 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 7 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 7 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 8 8 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 8 8 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 10 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 102[MyRole_102_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 102[MyRole_102_8][8] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 10 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 11 11 [WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 11 11 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 3 [INFO:2024-1-10 5:25:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:25:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_3_3 [INFO:2024-1-10 5:25:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 5:25:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 5:25:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 5:25:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 4 [INFO:2024-1-10 5:25:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:25:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100015_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:25:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_4_4 [INFO:2024-1-10 5:25:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 5:25:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 5:25:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3 [INFO:2024-1-10 5:25:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 102 [INFO:2024-1-10 5:25:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:25:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100028_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:25:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_102_8 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":115, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":122, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":118, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":119, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":120, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:115 buffId:301130 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:122 buffId:301131 持续时间:2 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:118 buffId:301130 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:119 buffId:301130 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:85 buffServerId:120 buffId:301130 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done [INFO:2024-1-10 5:25:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:25:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:25:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:23]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099362190812826 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:25:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:23]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:25:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:23]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065429892390966 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:25:23][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:25:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:25:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:25:23]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:25:23]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:23]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=885 [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 108 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 129 } } actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 111 } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 130 } } actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 112 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 131 } } actEffect { targetId: 85 effectType: 6 effectNum: 1 additional: 113 } actEffect { targetId: 85 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 132 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } actEffect { targetId: 133 effectType: 13 effectNum: 1 additional: 1 summon { id: 133 modelId: 12247 skinId: 130091 position: 8 baseAttributes { hp: 938 thp: 938 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122471 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 2 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 134 } } actEffect { targetId: 46 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 135 } } actEffect { targetId: 72 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 136 } } actEffect { targetId: 85 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 137 } } actEffect { targetId: 133 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 138 } } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 103 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 139 } } targetId: 6 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 353 additional: 1547885716 additional2: 353 additional3: 353 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 382 additional: 1547885334 additional2: 382 additional3: 382 } targetId: 6 } battleStep { actorType: 1 castorId: 85 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 368 additional: 1547884966 additional2: 368 additional3: 368 } targetId: 6 } battleStep { actorType: 1 castorId: 133 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 379 additional: 1547884587 additional2: 379 additional3: 379 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 129 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 129 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 130 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 130 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 131 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 131 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 132 actEffect { targetId: 85 effectType: 7 effectNum: 1 additional: 132 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 127 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 127 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 2 effectType: 2 effectNum: 890 additional: 5047 additional2: 890 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 126 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 140 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 141 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 128 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 142 } } targetId: 2 } battleStep { actorType: 2 castorId: 2 actorId: 122 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 122 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 134 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 134 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 135 actEffect { targetId: 46 effectType: 6 effectNum: 0 additional: 135 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 136 actEffect { targetId: 72 effectType: 6 effectNum: 0 additional: 136 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 137 actEffect { targetId: 85 effectType: 6 effectNum: 0 additional: 137 } targetId: 0 } battleStep { actorType: 2 castorId: 133 actorId: 138 actEffect { targetId: 133 effectType: 6 effectNum: 0 additional: 138 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 123 effectType: 14 effectNum: 1 additional: 2 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099254012107849 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 90 1 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":108 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":129 } }, { "targetId":46, "effectType":6, "effectNum":1, "additional":111 }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":130 } }, { "targetId":72, "effectType":6, "effectNum":1, "additional":112 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":131 } }, { "targetId":85, "effectType":6, "effectNum":1, "additional":113 }, { "targetId":85, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":132 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 }, { "targetId":133, "effectType":13, "effectNum":1, "additional":1, "summon": { "id":133, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":134 } }, { "targetId":46, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":135 } }, { "targetId":72, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":136 } }, { "targetId":85, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":137 } }, { "targetId":133, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":138 } } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":103 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":139 } } ], "targetId":6 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":353, "additional":1547885716, "additional2":353, "additional3":353 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":382, "additional":1547885334, "additional2":382, "additional3":382 } ], "targetId":6 }, { "actorType":1, "castorId":85, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":368, "additional":1547884966, "additional2":368, "additional3":368 } ], "targetId":6 }, { "actorType":1, "castorId":133, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":379, "additional":1547884587, "additional2":379, "additional3":379 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":129, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":129 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":130, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":130 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":131, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":131 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":132, "actEffect": [ { "targetId":85, "effectType":7, "effectNum":1, "additional":132 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":127, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":127 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":890, "additional":5047, "additional2":890, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":126 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":140 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":141 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":128 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":142 } } ], "targetId":2 }, { "actorType":2, "castorId":2, "actorId":122, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":122 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":134, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":134 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":135, "actEffect": [ { "targetId":46, "effectType":6, "effectNum":0, "additional":135 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":136, "actEffect": [ { "targetId":72, "effectType":6, "effectNum":0, "additional":136 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":137, "actEffect": [ { "targetId":85, "effectType":6, "effectNum":0, "additional":137 } ], "targetId":0 }, { "actorType":2, "castorId":133, "actorId":138, "actEffect": [ { "targetId":133, "effectType":6, "effectNum":0, "additional":138 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":123, "effectType":14, "effectNum":1, "additional":2 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":108, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":129, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":111, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":130, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":112, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":131, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":113, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":85, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":132, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":1, "targetId":133, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":133, "modelId":12247, "skinId":130091, "position":8, "baseAttributes": { "hp":938, "thp":938, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122471, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":2, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":134, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":46, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":135, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":72, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":136, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":85, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":137, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":133, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":138, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15 [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10 [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 15 [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10 [INFO:2024-1-10 5:25:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{} [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:25:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:25:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10 [WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 15 [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301130] [WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 15 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":103, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":139, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125] [WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547885716, "targetId":6, "multipleEffectNumReal":0, "additional3":353, "effectNum":353, "multipleEffectNum":0, "effectType":2, "additional2":353 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547886069/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:353/353 本段飘:353 本段扣血:353 本段扣盾:0 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547885716/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547885334, "targetId":6, "multipleEffectNumReal":0, "additional3":382, "effectNum":382, "multipleEffectNum":0, "effectType":2, "additional2":382 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547885716/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:382/382 本段飘:382 本段扣血:382 本段扣盾:0 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547885334/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547884966, "targetId":6, "multipleEffectNumReal":0, "additional3":368, "effectNum":368, "multipleEffectNum":0, "effectType":2, "additional2":368 } ], "castorId":85, "originalTargetId":0 } [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547885334/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:368 本段扣血:368 本段扣盾:0 [INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547884966/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547884587, "targetId":6, "multipleEffectNumReal":0, "additional3":379, "effectNum":379, "multipleEffectNum":0, "effectType":2, "additional2":379 } ], "castorId":133, "originalTargetId":0 } [WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547884966/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547884587/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":129, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":130, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":131, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":132, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":127, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:129 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:130 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:131 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:132 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:127 buffId:301002 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223111, "actEffect": [ { "additional":5047, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":890, "multipleEffectNum":0, "effectType":2, "additional2":890 }, { "additional":126, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":140, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":141, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":128, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":142, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5937/9380 原来有盾: 0 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:356/890 本段飘:356 本段扣血:356 本段扣盾:0 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5581/9380 剩余盾: 0 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":126, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":140, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":141, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":128, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":142, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5581/9380 原来有盾: 0 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:890/890 本段飘:534 本段扣血:534 本段扣盾:0 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5047/9380 剩余盾: 0 [WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":122, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":134, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":135, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":136, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":137, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":138, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:122 buffId:301131 持续时间:1 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:134 buffId:301130 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:135 buffId:301130 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:136 buffId:301130 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:85 buffServerId:137 buffId:301130 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:133 buffServerId:138 buffId:301130 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":2, "targetId":123, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 5:25:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done [INFO:2024-1-10 5:25:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:25:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:25:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:25:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099470103159547 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1 [INFO:2024-1-10 5:25:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:25:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:25:27]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:28]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:25:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066301666200161 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:25:28][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:25:28][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:25:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:25:28]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:25:28]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:28]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=718 [INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 129 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 143 } } actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 130 } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 144 } } actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 131 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 145 } } actEffect { targetId: 85 effectType: 6 effectNum: 1 additional: 132 } actEffect { targetId: 85 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 146 } } actEffect { targetId: 133 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 147 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209601 actEffect { targetId: 46 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 148 } } actEffect { targetId: 72 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 149 } } actEffect { targetId: 85 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 150 } } actEffect { targetId: 133 effectType: 5 effectNum: 1 buff { buffId: 301132 duration: 1 id: 151 } } actEffect { targetId: 2 effectType: 8 effectNum: 4 additional: 41209601 } targetId: 2 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 376 additional: 1547884211 additional2: 376 additional3: 376 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 525 additional: 1547883686 additional2: 525 additional3: 525 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 85 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 379 additional: 1547883307 additional2: 379 additional3: 379 } targetId: 6 } battleStep { actorType: 1 castorId: 133 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 385 additional: 1547882922 additional2: 385 additional3: 385 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 143 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 143 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 144 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 144 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 145 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 145 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 146 actEffect { targetId: 85 effectType: 7 effectNum: 1 additional: 146 } targetId: 0 } battleStep { actorType: 2 castorId: 133 actorId: 147 actEffect { targetId: 133 effectType: 7 effectNum: 1 additional: 147 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 141 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 141 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 85 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 140 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 153 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 154 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 142 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 155 } } targetId: 85 } battleStep { actorType: 2 castorId: 85 actorId: 150 actEffect { targetId: 85 effectType: 6 effectNum: 0 additional: 150 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 122 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 122 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:25:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098963018506765 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 93 1 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":129 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":143 } }, { "targetId":46, "effectType":6, "effectNum":1, "additional":130 }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":144 } }, { "targetId":72, "effectType":6, "effectNum":1, "additional":131 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":145 } }, { "targetId":85, "effectType":6, "effectNum":1, "additional":132 }, { "targetId":85, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":146 } }, { "targetId":133, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":147 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209601, "actEffect": [ { "targetId":46, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":148 } }, { "targetId":72, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":149 } }, { "targetId":85, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":150 } }, { "targetId":133, "effectType":5, "effectNum":1, "buff": { "buffId":301132, "duration":1, "id":151 } }, { "targetId":2, "effectType":8, "effectNum":4, "additional":41209601 } ], "targetId":2 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":376, "additional":1547884211, "additional2":376, "additional3":376 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":525, "additional":1547883686, "additional2":525, "additional3":525 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":85, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":379, "additional":1547883307, "additional2":379, "additional3":379 } ], "targetId":6 }, { "actorType":1, "castorId":133, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":385, "additional":1547882922, "additional2":385, "additional3":385 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":143, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":143 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":144, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":144 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":145, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":145 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":146, "actEffect": [ { "targetId":85, "effectType":7, "effectNum":1, "additional":146 } ], "targetId":0 }, { "actorType":2, "castorId":133, "actorId":147, "actEffect": [ { "targetId":133, "effectType":7, "effectNum":1, "additional":147 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":141, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":141 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":85, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":140 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":153 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":154 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":142 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":155 } } ], "targetId":85 }, { "actorType":2, "castorId":85, "actorId":150, "actEffect": [ { "targetId":85, "effectType":6, "effectNum":0, "additional":150 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":122, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":122 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":129, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":143, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":130, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":144, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":131, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":145, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":132, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":85, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":146, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":133, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":147, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10 [WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_123_11 [WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209601, "actEffect": [ { "additional":0, "targetId":46, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":148, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":72, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":149, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":85, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":150, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":133, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":151, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":46, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":148, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":72, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":149, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":85, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":150, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":133, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":151, "buffId":301132, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41209601, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 46[MyRole_46_5][5] 增加了一个 buff [301132] [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 72[MyRole_72_6][6] 增加了一个 buff [301132] [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 85[MyRole_85_7][7] 增加了一个 buff [301132] [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 133[MyRole_133_8][8] 增加了一个 buff [301132] [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 133 301132 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 5:25:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547884211, "targetId":6, "multipleEffectNumReal":0, "additional3":376, "effectNum":376, "multipleEffectNum":0, "effectType":2, "additional2":376 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547884587/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:376/376 本段飘:376 本段扣血:376 本段扣盾:0 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547884211/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547883686, "targetId":6, "multipleEffectNumReal":0, "additional3":525, "effectNum":525, "multipleEffectNum":0, "effectType":3, "additional2":525 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547884211/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:525/525 本段飘:525 本段扣血:525 本段扣盾:0 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547883686/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72[MyRole_72_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}72[MyRole_72_6][6] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547883307, "targetId":6, "multipleEffectNumReal":0, "additional3":379, "effectNum":379, "multipleEffectNum":0, "effectType":2, "additional2":379 } ], "castorId":85, "originalTargetId":0 } [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547883686/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547883307/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547882922, "targetId":6, "multipleEffectNumReal":0, "additional3":385, "effectNum":385, "multipleEffectNum":0, "effectType":2, "additional2":385 } ], "castorId":133, "originalTargetId":0 } [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547883307/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:385/385 本段飘:385 本段扣血:385 本段扣盾:0 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547882922/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":143, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":144, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":145, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":146, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":147, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":141, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:143 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:144 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:145 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:146 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:147 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:141 buffId:301002 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":85, "actorId":42223111, "actEffect": [ { "additional":938, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":140, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":153, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":154, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":142, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":155, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 85[MyRole_85_7][7] 一下 [INFO:2024-1-10 5:25:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:25:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":140, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":153, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":154, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":142, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":155, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":150, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":122, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:85 buffServerId:150 buffId:301132 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:122 buffId:301131 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done [INFO:2024-1-10 5:25:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:25:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:25:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098919220268726 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:25:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:25:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066379528492689 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:25:32][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:25:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:25:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:25:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:25:32]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=630 [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 143 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 156 } } actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 144 } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 157 } } actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 145 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 158 } } actEffect { targetId: 85 effectType: 6 effectNum: 1 additional: 146 } actEffect { targetId: 85 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 159 } } actEffect { targetId: 133 effectType: 6 effectNum: 1 additional: 147 } actEffect { targetId: 133 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 160 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 139 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 161 } } targetId: 6 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 550 additional: 1547882372 additional2: 550 additional3: 550 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 354 additional: 1547882018 additional2: 354 additional3: 354 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 85 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 359 additional: 1547881659 additional2: 359 additional3: 359 } targetId: 6 } battleStep { actorType: 1 castorId: 133 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 564 additional: 1547881095 additional2: 564 additional3: 564 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 156 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 156 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 157 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 157 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 158 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 158 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 159 actEffect { targetId: 85 effectType: 7 effectNum: 1 additional: 159 } targetId: 0 } battleStep { actorType: 2 castorId: 133 actorId: 160 actEffect { targetId: 133 effectType: 7 effectNum: 1 additional: 160 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 154 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 154 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 2 effectType: 2 effectNum: 1739 additional: 3308 additional2: 1739 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 153 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 163 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 164 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 155 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 165 } } targetId: 2 } isFinish: false } [INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099597133696079 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":143 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":156 } }, { "targetId":46, "effectType":6, "effectNum":1, "additional":144 }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":157 } }, { "targetId":72, "effectType":6, "effectNum":1, "additional":145 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":158 } }, { "targetId":85, "effectType":6, "effectNum":1, "additional":146 }, { "targetId":85, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":159 } }, { "targetId":133, "effectType":6, "effectNum":1, "additional":147 }, { "targetId":133, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":160 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":139 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":161 } } ], "targetId":6 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":550, "additional":1547882372, "additional2":550, "additional3":550 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":354, "additional":1547882018, "additional2":354, "additional3":354 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":85, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":359, "additional":1547881659, "additional2":359, "additional3":359 } ], "targetId":6 }, { "actorType":1, "castorId":133, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":564, "additional":1547881095, "additional2":564, "additional3":564 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":156, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":156 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":157, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":157 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":158, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":158 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":159, "actEffect": [ { "targetId":85, "effectType":7, "effectNum":1, "additional":159 } ], "targetId":0 }, { "actorType":2, "castorId":133, "actorId":160, "actEffect": [ { "targetId":133, "effectType":7, "effectNum":1, "additional":160 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":154, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":154 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1739, "additional":3308, "additional2":1739, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":153 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":163 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":164 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":155 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":165 } } ], "targetId":2 } ], "isFinish":false } } [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":143, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":156, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":144, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":157, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":145, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":158, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":146, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":85, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":159, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":147, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":133, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":160, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11 [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":139, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":161, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125] [WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547882372, "targetId":6, "multipleEffectNumReal":0, "additional3":550, "effectNum":550, "multipleEffectNum":0, "effectType":3, "additional2":550 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547882922/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:550/550 本段飘:550 本段扣血:550 本段扣盾:0 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547882372/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547882018, "targetId":6, "multipleEffectNumReal":0, "additional3":354, "effectNum":354, "multipleEffectNum":0, "effectType":2, "additional2":354 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547882372/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:354/354 本段飘:354 本段扣血:354 本段扣盾:0 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547882018/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72[MyRole_72_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}72[MyRole_72_6][6] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547881659, "targetId":6, "multipleEffectNumReal":0, "additional3":359, "effectNum":359, "multipleEffectNum":0, "effectType":2, "additional2":359 } ], "castorId":85, "originalTargetId":0 } [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547882018/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547881659/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547881095, "targetId":6, "multipleEffectNumReal":0, "additional3":564, "effectNum":564, "multipleEffectNum":0, "effectType":3, "additional2":564 } ], "castorId":133, "originalTargetId":0 } [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547881659/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:564 本段扣血:564 本段扣盾:0 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547881095/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":156, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":157, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":158, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":159, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":160, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":154, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:156 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:157 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:158 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:159 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:160 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:154 buffId:301002 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223111, "actEffect": [ { "additional":3308, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1739, "multipleEffectNum":0, "effectType":2, "additional2":1739 }, { "additional":153, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":163, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":164, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":155, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":165, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5047/9380 原来有盾: 0 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:695/1739 本段飘:695 本段扣血:695 本段扣盾:0 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4352/9380 剩余盾: 0 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":153, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":163, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":164, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":155, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":165, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4352/9380 原来有盾: 0 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1739/1739 本段飘:1044 本段扣血:1044 本段扣盾:0 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3308/9380 剩余盾: 0 [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 5:25:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:25:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:25:36]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10693750157952 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:25:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:25:36]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065755415707827 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 99 1 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:25:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:25:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:25:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:25:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:25:36]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=612 [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 156 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 166 } } actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 157 } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 167 } } actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 158 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 168 } } actEffect { targetId: 85 effectType: 6 effectNum: 1 additional: 159 } actEffect { targetId: 85 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 169 } } actEffect { targetId: 133 effectType: 6 effectNum: 1 additional: 160 } actEffect { targetId: 133 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 170 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209600 actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 161 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301125 duration: 1 id: 171 } } targetId: 6 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 535 additional: 1547880560 additional2: 535 additional3: 535 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 350 additional: 1547880210 additional2: 350 additional3: 350 } targetId: 6 } battleStep { actorType: 1 castorId: 85 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 360 additional: 1547879850 additional2: 360 additional3: 360 } targetId: 6 } battleStep { actorType: 1 castorId: 133 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 553 additional: 1547879297 additional2: 553 additional3: 553 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 166 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 166 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 167 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 167 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 168 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 168 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 169 actEffect { targetId: 85 effectType: 7 effectNum: 1 additional: 169 } targetId: 0 } battleStep { actorType: 2 castorId: 133 actorId: 170 actEffect { targetId: 133 effectType: 7 effectNum: 1 additional: 170 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 164 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 164 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 2 effectType: 2 effectNum: 1754 additional: 1554 additional2: 1754 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 163 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 172 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 173 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 165 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 174 } } targetId: 2 } isFinish: false } [INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099228955805302 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 100 1 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":156 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":166 } }, { "targetId":46, "effectType":6, "effectNum":1, "additional":157 }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":167 } }, { "targetId":72, "effectType":6, "effectNum":1, "additional":158 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":168 } }, { "targetId":85, "effectType":6, "effectNum":1, "additional":159 }, { "targetId":85, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":169 } }, { "targetId":133, "effectType":6, "effectNum":1, "additional":160 }, { "targetId":133, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":170 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209600, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":1, "additional":161 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301125, "duration":1, "id":171 } } ], "targetId":6 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":535, "additional":1547880560, "additional2":535, "additional3":535 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":350, "additional":1547880210, "additional2":350, "additional3":350 } ], "targetId":6 }, { "actorType":1, "castorId":85, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":360, "additional":1547879850, "additional2":360, "additional3":360 } ], "targetId":6 }, { "actorType":1, "castorId":133, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":553, "additional":1547879297, "additional2":553, "additional3":553 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":166, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":166 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":167, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":167 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":168, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":168 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":169, "actEffect": [ { "targetId":85, "effectType":7, "effectNum":1, "additional":169 } ], "targetId":0 }, { "actorType":2, "castorId":133, "actorId":170, "actEffect": [ { "targetId":133, "effectType":7, "effectNum":1, "additional":170 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":164, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":164 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1754, "additional":1554, "additional2":1754, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":163 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":172 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":173 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":165 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":174 } } ], "targetId":2 } ], "isFinish":false } } [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":156, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":166, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":157, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":167, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":158, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":168, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":159, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":85, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":169, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":160, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":133, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":170, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11 [WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":41209600, "actEffect": [ { "additional":161, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":171, "buffId":301125, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125] [WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547880560, "targetId":6, "multipleEffectNumReal":0, "additional3":535, "effectNum":535, "multipleEffectNum":0, "effectType":3, "additional2":535 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547881095/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:535/535 本段飘:535 本段扣血:535 本段扣盾:0 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547880560/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547880210, "targetId":6, "multipleEffectNumReal":0, "additional3":350, "effectNum":350, "multipleEffectNum":0, "effectType":2, "additional2":350 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547880560/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:350/350 本段飘:350 本段扣血:350 本段扣盾:0 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547880210/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547879850, "targetId":6, "multipleEffectNumReal":0, "additional3":360, "effectNum":360, "multipleEffectNum":0, "effectType":2, "additional2":360 } ], "castorId":85, "originalTargetId":0 } [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547880210/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0 [INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547879850/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547879297, "targetId":6, "multipleEffectNumReal":0, "additional3":553, "effectNum":553, "multipleEffectNum":0, "effectType":3, "additional2":553 } ], "castorId":133, "originalTargetId":0 } [WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547879850/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:553/553 本段飘:553 本段扣血:553 本段扣盾:0 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547879297/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":166, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":167, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":168, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":169, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":170, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":164, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:166 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:167 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:168 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:169 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:170 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:164 buffId:301002 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223111, "actEffect": [ { "additional":1554, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1754, "multipleEffectNum":0, "effectType":2, "additional2":1754 }, { "additional":163, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":172, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":173, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":165, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":174, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3308/9380 原来有盾: 0 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:701/1754 本段飘:701 本段扣血:701 本段扣盾:0 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2607/9380 剩余盾: 0 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":163, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":172, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":173, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":165, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":174, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2607/9380 原来有盾: 0 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1754/1754 本段飘:1053 本段扣血:1053 本段扣盾:0 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1554/9380 剩余盾: 0 [WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 5:25:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:25:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:25:40]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:25:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098704012110829 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 101 1 [INFO:2024-1-10 5:25:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:25:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:25:40]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:25:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065947029739618 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 102 1 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:25:41][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:25:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:25:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:25:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:25:41]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:41]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1122 [INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 166 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 175 } } actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 167 } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 176 } } actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 168 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 177 } } actEffect { targetId: 85 effectType: 6 effectNum: 1 additional: 169 } actEffect { targetId: 85 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 178 } } actEffect { targetId: 133 effectType: 6 effectNum: 1 additional: 170 } actEffect { targetId: 133 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 179 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 2 actorId: 41209602 actEffect { targetId: 2 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 180 } } actEffect { targetId: 46 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 181 } } actEffect { targetId: 72 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 182 } } actEffect { targetId: 85 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 183 } } actEffect { targetId: 133 effectType: 5 effectNum: 1 buff { buffId: 301130 duration: 1 id: 184 } } actEffect { targetId: 2 effectType: 5 effectNum: 3 buff { buffId: 301131 duration: 3 id: 185 } } actEffect { targetId: 186 effectType: 13 effectNum: 1 additional: 2 summon { id: 186 modelId: 12251 skinId: 130081 position: 0 baseAttributes { hp: 9380 thp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42122511 position: 1 CD: 0 } battleUnitType: 2 userId: 0 summonType: 1 isTransform: false contractLevel: -1 isCopy: false } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41209602 } targetId: 2 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 574 additional: 1547878723 additional2: 574 additional3: 574 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 549 additional: 1547878174 additional2: 549 additional3: 549 } targetId: 6 } battleStep { actorType: 1 castorId: 85 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 547 additional: 1547877627 additional2: 547 additional3: 547 } targetId: 6 } battleStep { actorType: 1 castorId: 133 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 537 additional: 1547877090 additional2: 537 additional3: 537 } targetId: 6 } battleStep { actorType: 2 castorId: 2 actorId: 175 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 175 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 176 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 176 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 177 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 177 } targetId: 0 } battleStep { actorType: 2 castorId: 85 actorId: 178 actEffect { targetId: 85 effectType: 7 effectNum: 1 additional: 178 } targetId: 0 } battleStep { actorType: 2 castorId: 133 actorId: 179 actEffect { targetId: 133 effectType: 7 effectNum: 1 additional: 179 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 173 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 173 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223112 actEffect { targetId: 2 effectType: 3 effectNum: 3049 additional: 0 additional2: 3049 additional3: 0 } actEffect { targetId: 46 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 72 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 85 effectType: 2 effectNum: 2772 additional: 0 additional2: 2772 additional3: 0 } actEffect { targetId: 133 effectType: 2 effectNum: 0 additional: 938 additional2: 0 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 172 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 188 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 189 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 174 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 190 } } actEffect { targetId: 6 effectType: 8 effectNum: 5 additional: 42223112 } targetId: 133 } battleStep { actorType: 2 castorId: 46 actorId: 148 actEffect { targetId: 46 effectType: 6 effectNum: 0 additional: 148 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 149 actEffect { targetId: 72 effectType: 6 effectNum: 0 additional: 149 } targetId: 0 } battleStep { actorType: 2 castorId: 133 actorId: 151 actEffect { targetId: 133 effectType: 6 effectNum: 0 additional: 151 } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 175 } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 180 } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 185 } actEffect { targetId: 2 effectType: 9 effectNum: 0 } actEffect { targetId: 186 effectType: 14 effectNum: 1 additional: 2 } actEffect { targetId: 85 effectType: 6 effectNum: 1 additional: 178 } actEffect { targetId: 85 effectType: 6 effectNum: 1 additional: 183 } actEffect { targetId: 85 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 46 actorId: 181 actEffect { targetId: 46 effectType: 6 effectNum: 0 additional: 181 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 182 actEffect { targetId: 72 effectType: 6 effectNum: 0 additional: 182 } targetId: 0 } battleStep { actorType: 2 castorId: 133 actorId: 184 actEffect { targetId: 133 effectType: 6 effectNum: 0 additional: 184 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:25:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.10027666762471 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 103 1 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":166 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":175 } }, { "targetId":46, "effectType":6, "effectNum":1, "additional":167 }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":176 } }, { "targetId":72, "effectType":6, "effectNum":1, "additional":168 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":177 } }, { "targetId":85, "effectType":6, "effectNum":1, "additional":169 }, { "targetId":85, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":178 } }, { "targetId":133, "effectType":6, "effectNum":1, "additional":170 }, { "targetId":133, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":179 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":2, "actorId":41209602, "actEffect": [ { "targetId":2, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":180 } }, { "targetId":46, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":181 } }, { "targetId":72, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":182 } }, { "targetId":85, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":183 } }, { "targetId":133, "effectType":5, "effectNum":1, "buff": { "buffId":301130, "duration":1, "id":184 } }, { "targetId":2, "effectType":5, "effectNum":3, "buff": { "buffId":301131, "duration":3, "id":185 } }, { "targetId":186, "effectType":13, "effectNum":1, "additional":2, "summon": { "id":186, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41209602 } ], "targetId":2 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":574, "additional":1547878723, "additional2":574, "additional3":574 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":549, "additional":1547878174, "additional2":549, "additional3":549 } ], "targetId":6 }, { "actorType":1, "castorId":85, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":547, "additional":1547877627, "additional2":547, "additional3":547 } ], "targetId":6 }, { "actorType":1, "castorId":133, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":537, "additional":1547877090, "additional2":537, "additional3":537 } ], "targetId":6 }, { "actorType":2, "castorId":2, "actorId":175, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":175 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":176, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":176 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":177, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":177 } ], "targetId":0 }, { "actorType":2, "castorId":85, "actorId":178, "actEffect": [ { "targetId":85, "effectType":7, "effectNum":1, "additional":178 } ], "targetId":0 }, { "actorType":2, "castorId":133, "actorId":179, "actEffect": [ { "targetId":133, "effectType":7, "effectNum":1, "additional":179 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":173, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":173 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223112, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":3049, "additional":0, "additional2":3049, "additional3":0 }, { "targetId":46, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":72, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":85, "effectType":2, "effectNum":2772, "additional":0, "additional2":2772, "additional3":0 }, { "targetId":133, "effectType":2, "effectNum":0, "additional":938, "additional2":0, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":172 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":188 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":189 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":174 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":190 } }, { "targetId":6, "effectType":8, "effectNum":5, "additional":42223112 } ], "targetId":133 }, { "actorType":2, "castorId":46, "actorId":148, "actEffect": [ { "targetId":46, "effectType":6, "effectNum":0, "additional":148 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":149, "actEffect": [ { "targetId":72, "effectType":6, "effectNum":0, "additional":149 } ], "targetId":0 }, { "actorType":2, "castorId":133, "actorId":151, "actEffect": [ { "targetId":133, "effectType":6, "effectNum":0, "additional":151 } ], "targetId":0 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":1, "additional":175 }, { "targetId":2, "effectType":6, "effectNum":1, "additional":180 }, { "targetId":2, "effectType":6, "effectNum":1, "additional":185 }, { "targetId":2, "effectType":9, "effectNum":0 }, { "targetId":186, "effectType":14, "effectNum":1, "additional":2 }, { "targetId":85, "effectType":6, "effectNum":1, "additional":178 }, { "targetId":85, "effectType":6, "effectNum":1, "additional":183 }, { "targetId":85, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":46, "actorId":181, "actEffect": [ { "targetId":46, "effectType":6, "effectNum":0, "additional":181 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":182, "actEffect": [ { "targetId":72, "effectType":6, "effectNum":0, "additional":182 } ], "targetId":0 }, { "actorType":2, "castorId":133, "actorId":184, "actEffect": [ { "targetId":133, "effectType":6, "effectNum":0, "additional":184 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":166, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":175, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":167, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":176, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":168, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":177, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":169, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":85, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":178, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":170, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":133, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":179, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11 [WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11 [INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6 [INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":41209602, "actEffect": [ { "additional":0, "targetId":2, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":180, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":46, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":181, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":72, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":182, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":85, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":183, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":133, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":184, "buffId":301130, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":185, "buffId":301131, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":2, "targetId":186, "effectNum":1, "effectType":13, "additional2":0, "unitData": { "id":186, "modelId":12251, "skinId":130081, "position":0, "baseAttributes": { "hp":9380, "thp":9380, "atk":1001, "def":960, "critic":250, "critic_dmg":500, "dodge":30, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42122511, "position":1, "CD":0 } ], "battleUnitType":2, "userId":"0", "summonType":1, "isTransform":false, "contractLevel":-1, "isCopy":false }, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":41209602, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6 [WARN:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 7 ~ 7 [WARN:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 8 [INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1 [INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50 [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6 [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130] [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 46[MyRole_46_5][5] 增加了一个 buff [301130] [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 72[MyRole_72_6][6] 增加了一个 buff [301130] [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 85[MyRole_85_7][7] 增加了一个 buff [301130] [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 133[MyRole_133_8][8] 增加了一个 buff [301130] [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131] [WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6 [WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 7 7 [INFO:2024-1-10 5:25:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{} [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0 [INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1 [INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_186 ====== MyRole_480010213_11_12251_186 英雄的模型 [INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_12251_186,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 5:25:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool [INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_186 ====== MyRole_480010213_11_12251_186 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"] [INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_186 ====== MyRole_480010213_11_12251_186 英雄的头顶ui [INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 7 7 [WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 8 [INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 8 [INFO:2024-1-10 5:25:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208 [INFO:2024-1-10 5:25:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了 [INFO:2024-1-10 5:25:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547878723, "targetId":6, "multipleEffectNumReal":0, "additional3":574, "effectNum":574, "multipleEffectNum":0, "effectType":3, "additional2":574 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547879297/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:574/574 本段飘:574 本段扣血:574 本段扣盾:0 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547878723/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46[MyRole_46_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}46[MyRole_46_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547878174, "targetId":6, "multipleEffectNumReal":0, "additional3":549, "effectNum":549, "multipleEffectNum":0, "effectType":3, "additional2":549 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547878723/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:549/549 本段飘:549 本段扣血:549 本段扣盾:0 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547878174/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547877627, "targetId":6, "multipleEffectNumReal":0, "additional3":547, "effectNum":547, "multipleEffectNum":0, "effectType":3, "additional2":547 } ], "castorId":85, "originalTargetId":0 } [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547878174/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:547/547 本段飘:547 本段扣血:547 本段扣盾:0 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547877627/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547877090, "targetId":6, "multipleEffectNumReal":0, "additional3":537, "effectNum":537, "multipleEffectNum":0, "effectType":3, "additional2":537 } ], "castorId":133, "originalTargetId":0 } [WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547877627/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:537/537 本段飘:537 本段扣血:537 本段扣盾:0 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547877090/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":175, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":176, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":177, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":178, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":179, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":173, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:175 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:176 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:177 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:178 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:179 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:173 buffId:301002 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step [INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11 [INFO:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":133, "actorId":42223112, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3049, "multipleEffectNum":0, "effectType":3, "additional2":3049 }, { "additional":938, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":938, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":0, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":2772, "multipleEffectNum":0, "effectType":2, "additional2":2772 }, { "additional":938, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":172, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":188, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":189, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":174, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":190, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223112, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11 [WARN:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5 [WARN:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 11 [INFO:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223112 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223112[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1554/9380 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:609/3049 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 945/9380 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.2) -》 多段已飘:554/2772 本段飘:554 本段扣血:554 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 384/938 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 945/9380 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:913/3049 本段飘:304 本段扣血:304 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 641/9380 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 384/938 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.1) -》 多段已飘:831/2772 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 107/938 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 641/9380 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:1217/3049 本段飘:304 本段扣血:304 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 337/9380 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 107/938 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.1) -》 多段已飘:1108/2772 本段飘:277 本段扣血:277 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 337/9380 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1826/3049 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.2) -》 多段已飘:1662/2772 本段飘:554 本段扣血:554 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 0/9380 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:2435/3049 本段飘:609 本段扣血:609 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.2) -》 多段已飘:2216/2772 本段飘:554 本段扣血:554 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 0/9380 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:3049/3049 本段飘:614 本段扣血:614 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 0/938 原来有盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:1) -》 多段已飘:2772/2772 本段飘:556 本段扣血:556 本段扣盾:0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 0/938 剩余盾: 0 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞 [WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5 [WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 11 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 使用技能 42223112 ,令到 6[Monster_6_4_480010213][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 11 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178 [INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 5821 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":148, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":149, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":151, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:148 buffId:301132 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:149 buffId:301132 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:133 buffServerId:151 buffId:301132 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":175, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":180, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":185, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 }, { "additional":2, "targetId":186, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":14, "additional2":0 }, { "additional":178, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":183, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":85, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8 [WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 5 [WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 7 [WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 8 ~ 8 [WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301131],不提示id不需要播放效果 [WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 5 [WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 5 [WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 7 [INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301130],不提示id不需要播放效果 [WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 7 [WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 8 8 [WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 8 8 [INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤! [INFO:2024-1-10 5:25:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 2 [INFO:2024-1-10 5:25:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_186_11 [INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_2_2 [INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0 [INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线 [INFO:2024-1-10 5:25:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:25:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 5:25:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:25:55]DestroyUnusedResources:21,2,time=,paths: [INFO:2024-1-10 5:25:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 5:25:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 85 [INFO:2024-1-10 5:25:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 5:25:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_85_7 [INFO:2024-1-10 5:25:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3 [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11 [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":181, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":182, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":184, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:181 buffId:301130 [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:182 buffId:301130 [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:133 buffServerId:184 buffId:301130 [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done [INFO:2024-1-10 5:25:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:25:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:25:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:25:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:25:57]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13317796587944 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 106 1 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:25:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:25:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:25:58]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 13 [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065007500350475 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 107 1 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:25:58][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:25:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:25:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:25:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:25:58]||||| Sender socketClient version=1 [INFO:2024-1-10 5:25:58]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=494 [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 176 } actEffect { targetId: 46 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 191 } } actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 177 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 192 } } actEffect { targetId: 133 effectType: 6 effectNum: 1 additional: 179 } actEffect { targetId: 133 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 193 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 46 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 546 additional: 1547876544 additional2: 546 additional3: 546 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 525 additional: 1547876019 additional2: 525 additional3: 525 } actEffect { targetId: 6 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 6 effectType: 5 effectNum: 0 } targetId: 6 } battleStep { actorType: 1 castorId: 133 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 541 additional: 1547875478 additional2: 541 additional3: 541 } targetId: 6 } battleStep { actorType: 2 castorId: 46 actorId: 191 actEffect { targetId: 46 effectType: 7 effectNum: 1 additional: 191 } targetId: 0 } battleStep { actorType: 2 castorId: 72 actorId: 192 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 192 } targetId: 0 } battleStep { actorType: 2 castorId: 133 actorId: 193 actEffect { targetId: 133 effectType: 7 effectNum: 1 additional: 193 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 189 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 189 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 46 effectType: 2 effectNum: 1394 additional: 0 additional2: 1394 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 188 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 196 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 197 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 190 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 198 } } targetId: 46 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 46 effectType: 6 effectNum: 1 additional: 191 } actEffect { targetId: 46 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13179281353951 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 108 1 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":46, "effectType":6, "effectNum":1, "additional":176 }, { "targetId":46, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":191 } }, { "targetId":72, "effectType":6, "effectNum":1, "additional":177 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":192 } }, { "targetId":133, "effectType":6, "effectNum":1, "additional":179 }, { "targetId":133, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":193 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":46, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":546, "additional":1547876544, "additional2":546, "additional3":546 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":525, "additional":1547876019, "additional2":525, "additional3":525 }, { "targetId":6, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":6, "effectType":5, "effectNum":0 } ], "targetId":6 }, { "actorType":1, "castorId":133, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":541, "additional":1547875478, "additional2":541, "additional3":541 } ], "targetId":6 }, { "actorType":2, "castorId":46, "actorId":191, "actEffect": [ { "targetId":46, "effectType":7, "effectNum":1, "additional":191 } ], "targetId":0 }, { "actorType":2, "castorId":72, "actorId":192, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":192 } ], "targetId":0 }, { "actorType":2, "castorId":133, "actorId":193, "actEffect": [ { "targetId":133, "effectType":7, "effectNum":1, "additional":193 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":189, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":189 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":46, "effectType":2, "effectNum":1394, "additional":0, "additional2":1394, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":188 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":196 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":197 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":190 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":198 } } ], "targetId":46 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":46, "effectType":6, "effectNum":1, "additional":191 }, { "targetId":46, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":176, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":191, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":177, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":192, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":179, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":133, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":193, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547876544, "targetId":6, "multipleEffectNumReal":0, "additional3":546, "effectNum":546, "multipleEffectNum":0, "effectType":3, "additional2":546 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":46, "originalTargetId":0 } [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547877090/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:546/546 本段飘:546 本段扣血:546 本段扣盾:0 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547876544/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46[MyRole_46_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}46[MyRole_46_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547876019, "targetId":6, "multipleEffectNumReal":0, "additional3":525, "effectNum":525, "multipleEffectNum":0, "effectType":3, "additional2":525 }, { "additional":7, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547876544/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:525/525 本段飘:525 本段扣血:525 本段扣盾:0 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547876019/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72[MyRole_72_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}72[MyRole_72_6][6] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547875478, "targetId":6, "multipleEffectNumReal":0, "additional3":541, "effectNum":541, "multipleEffectNum":0, "effectType":3, "additional2":541 } ], "castorId":133, "originalTargetId":0 } [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547876019/2000000000 原来有盾: 0 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547875478/2000000000 剩余盾: 0 [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":191, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":192, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":193, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":189, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:191 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:192 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:193 buffId:301003 持续时间:1 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:189 buffId:301002 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":46, "actorId":42223111, "actEffect": [ { "additional":0, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1394, "multipleEffectNum":0, "effectType":2, "additional2":1394 }, { "additional":188, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":196, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":197, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":190, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":198, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 46[MyRole_46_5][5] 一下 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 受到攻击(比率:0.4) -》 多段已飘:557/1394 本段飘:557 本段扣血:557 本段扣盾:0 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 -> 剩余血: 381/938 剩余盾: 0 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":188, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":196, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":197, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":190, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":198, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 -> 原来有血: 381/938 原来有盾: 0 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 受到攻击(比率:1) -》 多段已飘:1394/1394 本段飘:837 本段扣血:837 本段扣盾:0 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":191, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":46, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [WARN:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 46 [INFO:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_46_5 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 5:26:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:26:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:26:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:26:3]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13110333681107 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 109 1 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:26:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 2 [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:26:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:26:3]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 14 [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13267426937819 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:26:3][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:26:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:26:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:26:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:26:3]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:3]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=376 [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 192 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 199 } } actEffect { targetId: 133 effectType: 6 effectNum: 1 additional: 193 } actEffect { targetId: 133 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 200 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 537 additional: 1547874941 additional2: 537 additional3: 537 } targetId: 6 } battleStep { actorType: 1 castorId: 133 actorId: 42122471 actEffect { targetId: 6 effectType: 3 effectNum: 553 additional: 1547874388 additional2: 553 additional3: 553 } targetId: 6 } battleStep { actorType: 2 castorId: 72 actorId: 199 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 199 } targetId: 0 } battleStep { actorType: 2 castorId: 133 actorId: 200 actEffect { targetId: 133 effectType: 7 effectNum: 1 additional: 200 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 197 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 197 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 133 effectType: 2 effectNum: 1360 additional: 0 additional2: 1360 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 196 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 201 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 202 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 198 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 203 } } targetId: 133 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 133 effectType: 6 effectNum: 1 additional: 200 } actEffect { targetId: 133 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13256994634867 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 112 1 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":72, "effectType":6, "effectNum":1, "additional":192 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":199 } }, { "targetId":133, "effectType":6, "effectNum":1, "additional":193 }, { "targetId":133, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":200 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":537, "additional":1547874941, "additional2":537, "additional3":537 } ], "targetId":6 }, { "actorType":1, "castorId":133, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":3, "effectNum":553, "additional":1547874388, "additional2":553, "additional3":553 } ], "targetId":6 }, { "actorType":2, "castorId":72, "actorId":199, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":199 } ], "targetId":0 }, { "actorType":2, "castorId":133, "actorId":200, "actEffect": [ { "targetId":133, "effectType":7, "effectNum":1, "additional":200 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":197, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":197 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":133, "effectType":2, "effectNum":1360, "additional":0, "additional2":1360, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":196 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":201 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":202 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":198 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":203 } } ], "targetId":133 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":133, "effectType":6, "effectNum":1, "additional":200 }, { "targetId":133, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":192, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":199, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":193, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":133, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":200, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5 [WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003] [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547874941, "targetId":6, "multipleEffectNumReal":0, "additional3":537, "effectNum":537, "multipleEffectNum":0, "effectType":3, "additional2":537 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547875478/2000000000 原来有盾: 0 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:537/537 本段飘:537 本段扣血:537 本段扣盾:0 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547874941/2000000000 剩余盾: 0 [WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547874388, "targetId":6, "multipleEffectNumReal":0, "additional3":553, "effectNum":553, "multipleEffectNum":0, "effectType":3, "additional2":553 } ], "castorId":133, "originalTargetId":0 } [WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547874941/2000000000 原来有盾: 0 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:553/553 本段飘:553 本段扣血:553 本段扣盾:0 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547874388/2000000000 剩余盾: 0 [WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":199, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":200, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":197, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:199 buffId:301003 持续时间:1 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:200 buffId:301003 持续时间:1 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:197 buffId:301002 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":133, "actorId":42223111, "actEffect": [ { "additional":0, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1360, "multipleEffectNum":0, "effectType":2, "additional2":1360 }, { "additional":196, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":201, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":202, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":198, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":203, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 133[MyRole_133_8][8] 一下 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 受到攻击(比率:0.4) -》 多段已飘:544/1360 本段飘:544 本段扣血:544 本段扣盾:0 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 -> 剩余血: 394/938 剩余盾: 0 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":196, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":201, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":202, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":198, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":203, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 -> 原来有血: 394/938 原来有盾: 0 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 受到攻击(比率:1) -》 多段已飘:1360/1360 本段飘:816 本段扣血:816 本段扣盾:0 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":200, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":133, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [WARN:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 133 [INFO:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_133_8 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done [INFO:2024-1-10 5:26:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:26:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:26:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:26:8]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:8]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13170223683119 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 5:26:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:26:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:26:8]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 15 [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065851509571075 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:26:8][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 5:26:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 5:26:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 5:26:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 5:26:8]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:8]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=281 [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 199 } actEffect { targetId: 72 effectType: 5 effectNum: 2 buff { buffId: 301003 duration: 2 id: 204 } } actEffect { targetId: 5 effectType: 8 effectNum: 1 additional: 42223161 } targetId: 0 } battleStep { actorType: 1 castorId: 72 actorId: 42122471 actEffect { targetId: 6 effectType: 2 effectNum: 383 additional: 1547874005 additional2: 383 additional3: 383 } targetId: 6 } battleStep { actorType: 2 castorId: 72 actorId: 204 actEffect { targetId: 72 effectType: 7 effectNum: 1 additional: 204 } targetId: 0 } battleStep { actorType: 2 castorId: 6 actorId: 202 actEffect { targetId: 6 effectType: 6 effectNum: 0 additional: 202 } targetId: 0 } battleStep { actorType: 1 castorId: 6 actorId: 42223111 actEffect { targetId: 72 effectType: 2 effectNum: 1355 additional: 0 additional2: 1355 additional3: 0 } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 201 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 205 } } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 206 } } actEffect { targetId: 6 effectType: 6 effectNum: 1 additional: 203 } actEffect { targetId: 6 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 207 } } targetId: 72 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 72 effectType: 6 effectNum: 1 additional: 204 } actEffect { targetId: 72 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066627502441406 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 115 1 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":72, "effectType":6, "effectNum":1, "additional":199 }, { "targetId":72, "effectType":5, "effectNum":2, "buff": { "buffId":301003, "duration":2, "id":204 } }, { "targetId":5, "effectType":8, "effectNum":1, "additional":42223161 } ], "targetId":0 }, { "actorType":1, "castorId":72, "actorId":42122471, "actEffect": [ { "targetId":6, "effectType":2, "effectNum":383, "additional":1547874005, "additional2":383, "additional3":383 } ], "targetId":6 }, { "actorType":2, "castorId":72, "actorId":204, "actEffect": [ { "targetId":72, "effectType":7, "effectNum":1, "additional":204 } ], "targetId":0 }, { "actorType":2, "castorId":6, "actorId":202, "actEffect": [ { "targetId":6, "effectType":6, "effectNum":0, "additional":202 } ], "targetId":0 }, { "actorType":1, "castorId":6, "actorId":42223111, "actEffect": [ { "targetId":72, "effectType":2, "effectNum":1355, "additional":0, "additional2":1355, "additional3":0 }, { "targetId":6, "effectType":6, "effectNum":1, "additional":201 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":205 } }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":206 } }, { "targetId":6, "effectType":6, "effectNum":1, "additional":203 }, { "targetId":6, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":207 } } ], "targetId":72 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":72, "effectType":6, "effectNum":1, "additional":204 }, { "targetId":72, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":199, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":204, "buffId":301003, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223161, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003] [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待 [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":6, "actorId":42122471, "actEffect": [ { "additional":1547874005, "targetId":6, "multipleEffectNumReal":0, "additional3":383, "effectNum":383, "multipleEffectNum":0, "effectType":2, "additional2":383 } ], "castorId":72, "originalTargetId":0 } [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547874388/2000000000 原来有盾: 0 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:383/383 本段飘:383 本段扣血:383 本段扣盾:0 [INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547874005/2000000000 剩余盾: 0 [WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":204, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":202, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:204 buffId:301003 持续时间:1 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:202 buffId:301002 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":72, "actorId":42223111, "actEffect": [ { "additional":0, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1355, "multipleEffectNum":0, "effectType":2, "additional2":1355 }, { "additional":201, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":205, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":206, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":203, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":207, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":6, "originalTargetId":0 } [WARN:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 72[MyRole_72_6][6] 一下 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了 [WARN:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 -> 原来有血: 938/938 原来有盾: 0 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 受到攻击(比率:0.4) -》 多段已飘:542/1355 本段飘:542 本段扣血:542 本段扣盾:0 [INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 -> 剩余血: 396/938 剩余盾: 0 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":201, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":205, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":206, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":203, "targetId":6, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":6, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":207, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 -> 原来有血: 396/938 原来有盾: 0 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 受到攻击(比率:1) -》 多段已飘:1355/1355 本段飘:813 本段扣血:813 本段扣盾:0 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 -> 剩余血: 0/938 剩余盾: 0 [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001] [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002] [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006] [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":204, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":72, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2 [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果 [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2 [WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 72 [INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_72_6 [INFO:2024-1-10 5:26:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 5:26:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 5:26:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done [INFO:2024-1-10 5:26:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 5:26:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:26:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 5:26:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13209750503302 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1 [INFO:2024-1-10 5:26:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-1-10 5:26:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:26:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 5:26:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 15 [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.067137449979782 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1 [INFO:2024-1-10 5:26:12][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 5:26:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1 [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:26:12]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-1-10 5:26:12]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=104 [INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 338 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 118 1 [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 41468 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 43322 teamGetDamage: 60161 unitDamages { position: 1 damage: 5750 getDamage: 10241 unqiueId: 10320006 } unitDamages { position: 2 damage: 20285 getDamage: 10875 unqiueId: 10320005 } unitDamages { position: 3 damage: 10872 getDamage: 9634 unqiueId: 7770133 } unitDamages { position: 4 damage: 4561 getDamage: 13111 unqiueId: 7770036 } } [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 119 1 [INFO:2024-1-10 5:26:12][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"43322", "teamGetDamage":"60161", "unitDamages": [ { "position":1, "damage":"5750", "getDamage":"10241", "unqiueId":"10320006" }, { "position":2, "damage":"20285", "getDamage":"10875", "unqiueId":"10320005" }, { "position":3, "damage":"10872", "getDamage":"9634", "unqiueId":"7770133" }, { "position":4, "damage":"4561", "getDamage":"13111", "unqiueId":"7770036" } ] } [INFO:2024-1-10 5:26:12][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.2629506289959 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 120 1 [INFO:2024-1-10 5:26:12][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-1-10 5:26:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [WARN:2024-1-10 5:26:15][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC--------------------------------- [INFO:2024-1-10 5:26:15][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001021 0 [INFO:2024-1-10 5:26:15][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish------------- [INFO:2024-1-10 5:26:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:15][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 5:26:15][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 5:26:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:26:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 5:26:17][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 5:26:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1 [INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest [INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2021 voiceId: 1021009 [INFO:2024-1-10 5:26:17]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16 [INFO:2024-1-10 5:26:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:26:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=93 [INFO:2024-1-10 5:26:17]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8 [INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021006 voice: 1021004 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 voice: 1021012 voice: 1021009 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <--- [INFO:2024-1-10 5:26:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 122 1 [INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <--- [INFO:2024-1-10 5:26:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.16497099399567 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 123 1 [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001021 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase: in function 'destroy' logic/extensions/battle/context/BattleContext: in function 'destroy' logic/extensions/battle/controller/BattleSystem: in function 'closeContext' logic/extensions/fb/controller/FbController: in function 'exitFbSpace' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity' logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene' logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace: in function '' bootstrap/starter_lua.lua: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView: in function [INFO:2024-1-10 5:28:44][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-1-10 5:28:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038 [INFO:2024-1-10 5:28:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool [INFO:2024-1-10 5:28:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:28:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================ [INFO:2024-1-10 5:28:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:28:44]DestroyUnusedResources:495,4,time=,paths: [INFO:2024-1-10 5:28:44][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 5:28:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @99ms [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 5:28:45]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 5:28:45]||||| Sender socketClient version=1 [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 5:28:45]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68 [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 5:28:45][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 5:28:45]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 5:28:45]||||| Sender socketClient version=1 [INFO:2024-1-10 5:28:45]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68 [INFO:2024-1-10 5:28:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 452193250 challenge: 12 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 195898 challenge: 5 dailyDamage: 41468 dailyChallenge: 2 updateTime: 1706736380 allDamage: 343078 allRoundCount: 76 allConfigModelThp: 0 maxDamage: 41468 } dailyBonusCount: 1 [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.29965677112341 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 9 1 [INFO:2024-1-10 5:28:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:28:45][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 5:28:45][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 5:28:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 5:28:45]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 5:28:45]||||| Sender socketClient version=1 [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 452193250 challenge: 12 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 195898 challenge: 5 dailyDamage: 41468 dailyChallenge: 2 updateTime: 1706736380 allDamage: 343078 allRoundCount: 76 allConfigModelThp: 0 maxDamage: 41468 } dailyBonusCount: 1 [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.20808687806129 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 10 1 [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68 [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 452193250 challenge: 12 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 195898 challenge: 5 dailyDamage: 41468 dailyChallenge: 2 updateTime: 1706736380 allDamage: 343078 allRoundCount: 76 allConfigModelThp: 0 maxDamage: 41468 } dailyBonusCount: 1 [INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.088598126545548 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 11 1 [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 279 [INFO:2024-1-10 5:28:46]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 5:28:46]||||| Sender socketClient version=1 [INFO:2024-1-10 5:28:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:28:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-1-10 5:28:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================ [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_callheroandrank isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/rankinglistview_bg.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/rankinglistview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankinglistview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/rank/rankinner.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 5:28:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13211265578866 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 12 1 [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankguildinner.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankinglistitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankinglistguilditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:28:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 12 1 当前队列数量= 1 [INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRankInfosRequest [INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rankId: 36 start: 1 count: 10 [INFO:2024-1-10 5:28:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:28:46]==> Sender Auto Serialize Message,extId=12,cmd=1,size=15 [INFO:2024-1-10 5:28:46]||||| Sender socketClient version=1 [INFO:2024-1-10 5:28:46]<== Receiver Message, socketClient version=1,extId=12,cmd=1,status=0,size=3935 [INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rankInfos { rank: 1 id: 15201 subId: 0 rankValue: 237366 extData: 76 mainPlayer { userId: 15201 name: zh1 portrait: 11100002 level: 60 frame: 11110089 isQQSuperMember: false startFromGameCenter: 0 gender: 1 guild { guildId: 102 guidName: 1 2 } usingSkinId: 0 isReturn: true signature: } heroExInfos { hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 5 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 5 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 5 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 5 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } } rankInfos { rank: 2 id: 20205 subId: 0 rankValue: 120553 extData: 42 mainPlayer { userId: 20205 name: ljy10 portrait: 11100002 level: 50 frame: 11110108 isQQSuperMember: false startFromGameCenter: 0 gender: 1 guild { guildId: 352 guidName: king } usingSkinId: 110105 isReturn: true signature: } heroExInfos { hero { heroId: 7270002 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2007 baseAttr { hp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1693573857814 rank: 5 luck: 5 sks { skillId: 41200707 strengthenLevel: 3 } sks { skillId: 41200708 strengthenLevel: 3 } sks { skillId: 41200709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140017 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: 4150011 defineId: 702001 experience: 30695 heroUniqueId: 7270002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7270002 } gainTime: 1693632103000 loveLevel: 0 } equips { uniqueId: 4150004 defineId: 701001 experience: 30695 heroUniqueId: 7270002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7270002 } gainTime: 1693632100000 loveLevel: 0 } equips { uniqueId: 4150003 defineId: 703001 experience: 30695 heroUniqueId: 7270002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7270002 } gainTime: 1693632100000 loveLevel: 0 } } heroExInfos { hero { heroId: 7470301 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2014 baseAttr { hp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1693696789763 rank: 5 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140028 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: 4150009 defineId: 703001 experience: 30695 heroUniqueId: 7470301 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470301 } gainTime: 1693632102000 loveLevel: 0 } equips { uniqueId: 4150007 defineId: 701001 experience: 30695 heroUniqueId: 7470301 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470301 } gainTime: 1693632101000 loveLevel: 0 } equips { uniqueId: 4150002 defineId: 702001 experience: 30695 heroUniqueId: 7470301 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470301 } gainTime: 1693632100000 loveLevel: 0 } } heroExInfos { hero { heroId: 7470305 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1693698582621 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140047 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: 4150014 defineId: 703001 experience: 30695 heroUniqueId: 7470305 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470305 } gainTime: 1693632104000 loveLevel: 0 } equips { uniqueId: 4150008 defineId: 702001 experience: 30695 heroUniqueId: 7470305 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470305 } gainTime: 1693632102000 loveLevel: 0 } equips { uniqueId: 4150001 defineId: 701001 experience: 30695 heroUniqueId: 7470305 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470305 } gainTime: 1693632099000 loveLevel: 0 } } heroExInfos { hero { heroId: 7220003 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1692071015704 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140011 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: 4150010 defineId: 701001 experience: 30695 heroUniqueId: 7220003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7220003 } gainTime: 1693632103000 loveLevel: 0 } equips { uniqueId: 4150006 defineId: 703001 experience: 30695 heroUniqueId: 7220003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7220003 } gainTime: 1693632101000 loveLevel: 0 } equips { uniqueId: 4150005 defineId: 702001 experience: 30695 heroUniqueId: 7220003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7220003 } gainTime: 1693632101000 loveLevel: 0 } } } rankInfos { rank: 3 id: 14705 subId: 0 rankValue: 21705 extData: 11 mainPlayer { userId: 14705 name: ljy3 portrait: 11100107 level: 60 frame: 11110105 isQQSuperMember: false startFromGameCenter: 0 gender: 1 guild { guildId: 102 guidName: 1 2 } usingSkinId: 0 isReturn: true signature: EGEW 分为个人为 vrw3gr5 } heroExInfos { hero { heroId: 10120003 isInFormation: true masterPlayerID: 14705 heroTypeIdx: 2075 baseAttr { hp: 7902 atk: 962 def: 1000 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1705559815401 rank: 5 luck: 6 sks { skillId: 41207507 strengthenLevel: 3 } sks { skillId: 41207508 strengthenLevel: 3 } sks { skillId: 41207509 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140024 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 6570004 isInFormation: true masterPlayerID: 14705 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 1140 atk: 0 def: 115 critic: 0 critic_dmg: 0 dodge: 11 effect_hit: 0 effect_resist: 360 hit: 0 } createTime: 1692308303504 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140047 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } equips { uniqueId: 4400092 defineId: 702001 experience: 0 heroUniqueId: 6570004 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 6570004 } gainTime: 1694381141000 loveLevel: 0 } equips { uniqueId: 4400109 defineId: 703001 experience: 0 heroUniqueId: 6570004 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 6570004 } gainTime: 1694381147000 loveLevel: 0 } equips { uniqueId: 4400028 defineId: 701001 experience: 0 heroUniqueId: 6570004 isLocked: false star: 1 sourceInfos { sourceId: 1 heroUniqueId: 6570004 } gainTime: 1694381134000 loveLevel: 0 } } heroExInfos { hero { heroId: 10120018 isInFormation: true masterPlayerID: 14705 heroTypeIdx: 2096 baseAttr { hp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1705564767551 rank: 5 luck: 6 sks { skillId: 41209607 strengthenLevel: 3 } sks { skillId: 41209608 strengthenLevel: 3 } sks { skillId: 41209609 strengthenLevel: 4 } exp: 2531010 state: 161 strengthenRate: 0 breakthroughCnt: 7 skinId: 140069 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 10120026 isInFormation: true masterPlayerID: 14705 heroTypeIdx: 2097 baseAttr { hp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1705564775372 rank: 5 luck: 6 sks { skillId: 41209707 strengthenLevel: 3 } sks { skillId: 41209708 strengthenLevel: 3 } sks { skillId: 41209709 strengthenLevel: 4 } exp: 2531010 state: 161 strengthenRate: 0 breakthroughCnt: 7 skinId: 140070 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } } rankInfos { rank: 4 id: 19701 subId: 0 rankValue: 8270 extData: 6 mainPlayer { userId: 19701 name: AloyYi portrait: 11100002 level: 60 frame: 11110001 isQQSuperMember: false startFromGameCenter: 0 gender: 1 guild { guildId: 102 guidName: 1 2 } usingSkinId: 110102 isReturn: true signature: } heroExInfos { hero { heroId: 1820008 isInFormation: true masterPlayerID: 19701 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1679675636612 rank: 5 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 2531010 state: 401 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 8270009 isInFormation: true masterPlayerID: 19701 heroTypeIdx: 2054 baseAttr { hp: 992 atk: 115 def: 115 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695700940814 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 60 state: 145 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 6470002 isInFormation: true masterPlayerID: 19701 heroTypeIdx: 2066 baseAttr { hp: 8520 atk: 1029 def: 890 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1689661180181 rank: 5 luck: 7 sks { skillId: 41206600 strengthenLevel: 1 } sks { skillId: 41206601 strengthenLevel: 1 } sks { skillId: 41206602 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100078 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 870002 isInFormation: true masterPlayerID: 19701 heroTypeIdx: 2000 baseAttr { hp: 7890 atk: 838 def: 641 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677138607872 rank: 5 luck: 6 sks { skillId: 41200004 strengthenLevel: 2 } sks { skillId: 41200005 strengthenLevel: 2 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 2531010 state: 401 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 3 skinId: 100001 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } } myRankInfo { rank: 1 id: 15201 subId: 0 rankValue: 237366 extData: 76 mainPlayer { userId: 15201 name: zh1 portrait: 11100002 level: 60 frame: 11110089 isQQSuperMember: false startFromGameCenter: 0 gender: 1 guild { guildId: 102 guidName: 1 2 } usingSkinId: 0 isReturn: true signature: } heroExInfos { hero { heroId: 10320006 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2097 baseAttr { hp: 8607 atk: 994 def: 752 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736203645 rank: 5 luck: 6 sks { skillId: 41209700 strengthenLevel: 1 } sks { skillId: 41209701 strengthenLevel: 1 } sks { skillId: 41209702 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100101 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 10320005 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2096 baseAttr { hp: 9380 atk: 1001 def: 960 critic: 250 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706736197774 rank: 5 luck: 6 sks { skillId: 41209600 strengthenLevel: 1 } sks { skillId: 41209601 strengthenLevel: 1 } sks { skillId: 41209602 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 0 skinId: 100100 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 7770133 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2021 baseAttr { hp: 7087 atk: 1129 def: 752 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745173672 rank: 5 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } heroExInfos { hero { heroId: 7770036 isInFormation: true masterPlayerID: 15201 heroTypeIdx: 2028 baseAttr { hp: 9275 atk: 917 def: 850 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744871483 rank: 5 luck: 6 sks { skillId: 41202800 strengthenLevel: 1 } sks { skillId: 41202801 strengthenLevel: 1 } sks { skillId: 41202802 strengthenLevel: 1 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300025 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100030 quality: 0 contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } } } rankId: 36 [INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRankInfosReply <--- [INFO:2024-1-10 5:28:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 12 1 所需时间单位秒 = 0.14859807305038 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRankInfosReply 13 1 [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110089_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/110101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110108_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100055_head_q04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110105_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False [INFO:2024-1-10 5:28:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================ [INFO:2024-1-10 5:28:47]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-1-10 5:29:43]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=129 [INFO:2024-1-10 5:29:43]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=78 [INFO:2024-1-10 5:29:43]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 15201 name: zh1 gender: 1 portrait: 11100002 exp: 481974 signature: chefTitle: 0 roleNum: 44 heroRate: 51.2 dungeonCount: 135 longWarCount: 0 serialLoginDays: 12 totalLoginDays: 142 heroCharCover: 2016 frame: 11110089 touchCountLeft: 5 registerTime: 1676361802 lastLogoutTime: 1706648370 birthday: pvpScore: 1000 pvpFightCount: 2 usingSkinId: 0 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2016 lastUpdateTime: 1707408198 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2024-1-10 5:29:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 19 1 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026012 progress: 142 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 142 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 142 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 142 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 142 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 5:29:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 20 1 [INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 182 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:29:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 21 1 [INFO:2024-1-10 5:29:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:29:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-1-10 5:29:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 5:29:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:29:47]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 5:29:47]||||| Sender socketClient version=1 [INFO:2024-1-10 5:29:47]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523 [INFO:2024-1-10 5:29:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 5:29:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 5:29:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.067022398114204 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 23 1 [INFO:2024-1-10 5:30:13]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=114 [INFO:2024-1-10 5:30:13]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=333 [INFO:2024-1-10 5:30:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 269 infos { id: 10339 value: 0 time: 0 } infos { id: 10212 value: 0 time: 0 } infos { id: 10085 value: 0 time: 0 } infos { id: 10438 value: 0 time: 0 } infos { id: 10119 value: 0 time: 0 } infos { id: 10472 value: 0 time: 0 } infos { id: 10457 value: 0 time: 0 } infos { id: 10137 value: 0 time: 0 } infos { id: 10285 value: 0 time: 0 } infos { id: 10189 value: 0 time: 0 } infos { id: 10446 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 5:30:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 5:30:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 26 1 [INFO:2024-1-10 5:30:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } [INFO:2024-1-10 5:30:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-1-10 5:30:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 27 1 [WARN:2024-1-10 5:30:13][@logic/extensions/guild/model/GuildTaskModel.lua:0]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2024-1-10 5:30:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1 [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 2 [INFO:2024-1-10 5:30:17]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 5:30:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 3 [INFO:2024-1-10 5:30:17]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 15 currencyId: 25 [INFO:2024-1-10 5:30:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:30:17]==> Sender Auto Serialize Message,extId=11,cmd=2,size=13 [INFO:2024-1-10 5:30:17]||||| Sender socketClient version=1 [INFO:2024-1-10 5:30:17]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523 [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10040 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10041 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10043 startTime: 1706581177873 endTime: 1707771600000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.09896682575345 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 29 1 [INFO:2024-1-10 5:30:17]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388 [INFO:2024-1-10 5:30:17]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=52 [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000002 state: 0 heroUniqueId: 0 heroId: 2001 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745315 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1686681112 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591988 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745174 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000155 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000029 state: 0 heroUniqueId: 0 heroId: 2028 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744872 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000157 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745205 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000156 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000158 state: 0 heroUniqueId: 0 heroId: 2083 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745043 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000033 state: 0 heroUniqueId: 0 heroId: 2032 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745340 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573529 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745103 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000169 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000171 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000170 state: 0 heroUniqueId: 0 heroId: 2071 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1698959108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1679261555 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000045 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744931 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000051 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744736 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744978 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000054 state: 0 heroUniqueId: 0 heroId: 2053 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692573539 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000057 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745262 doneCount: 0 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1706907600 } [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.13188958540559 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetHeroTaskInfosReply 30 1 [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1707858000000 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1676361792000 dailyRecoveredCount: 0 expiredTime: 1707858000000 } [INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.13188958540559 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCurrencyInfoReply 31 1 [INFO:2024-1-10 5:30:41]GameDevice isFront = False