==================================PREV===================================
[INFO:2024-1-10 5:20:55]PJG Start
[INFO:2024-1-10 5:20:55]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134
[INFO:2024-1-10 5:20:55]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1
[INFO:2024-1-10 5:20:55]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134
[INFO:2024-1-10 5:20:55]AoUnityStarter Start
[INFO:2024-1-10 5:20:55]Start App
[INFO:2024-1-10 5:20:55]ResourceCache.Instance.resLoadMode=AssetBundle
[INFO:2024-1-10 5:20:55]ResourceCache.Instance.isLuaBundle=True
[INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:55]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True
[INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:55]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True
[INFO:2024-1-10 5:20:55]AoUnityStarter StartLua
[INFO:2024-1-10 5:20:55]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse
[INFO:2024-1-10 5:20:55]os: Linux, arch: arm64
[INFO:2024-1-10 5:20:55][@bootstrap/starter_lua.lua:0]:{closure}AoUnity-lua is started...
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================百田渠道包=======================
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[WARN:2024-1-10 5:20:55][@bootstrap/BootstrapLauncher.lua:0]:{start}非腾讯渠道 初始化 Bugly
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraplangsettingtips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:55]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:55][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:56][@bootstrap/check/CheckMgr.lua:0]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 30 com.madfun.ttof.gp
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134
[INFO:2024-1-10 5:20:56]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.134
[INFO:2024-1-10 5:20:56][@bootstrap/check/CheckMgr.lua:0]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 301
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHandlerBaitian.lua:0]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-zh 0 112 30 com.madfun.ttof.gp
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load local version code: 4.0.134
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Load package version code: 4.0.1
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalVersionCode() - Client version code: 4.0.134
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:56]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 4.0.134
[INFO:2024-1-10 5:20:56]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 4.0.134
[INFO:2024-1-10 5:20:56]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新.
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncher.lua:0]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件!
[INFO:2024-1-10 5:20:56]CopyFileFromObbProcessor 不是obb的包,不用处理!
[INFO:2024-1-10 5:20:56]DestroyUnusedResources:3,2,time=,paths:
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{loadMainManifest}BootstrapLauncherBase loadMainManifest
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncher.lua:0]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑!
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapHandlerBaitian.lua:0]:{onHotupdateDone}热更新流程完毕
[INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待4帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase onManifestLoaded
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles
[INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true
[INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true
[INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true
[INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true
[INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true
[INFO:2024-1-10 5:20:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2024-1-10 5:20:56][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2024-1-10 5:20:57][@framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start
[INFO:2024-1-10 5:20:57][@logic/logicLauncher/LogicLauncher.lua:0]:{onStart}is img preload:false
[INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:57][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:57]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 5:20:57]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 5:20:58]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/fmod_event_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 5:20:58][@framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart
[INFO:2024-1-10 5:20:58][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机
[INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.madfun.ttof.gp/files/UnityCache/Shared
[INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150
[INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -289 288
[INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30
[INFO:2024-1-10 5:20:58][@bootstrap/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 735 288
[INFO:2024-1-10 5:20:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_3 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:58]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonheadgendericon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_0 isPreload:False refCount:19 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_1 isPreload:False refCount:14 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_skinlib_2 isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithname.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonitemiconwithlevel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commonitemiconsmallsize.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonheroicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:shaders isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/heroheadmask.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/herogrid/commonherocircleicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonheadicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gradient_blend_src.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonbackpackcompounditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commonicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/skillbreakitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/chatbubble1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonitemaddratecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_hero_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/equipmenticon/equipmentitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonskinquality.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/itemgrid/commontagimage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/itemgrid/commontagtext.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/resourcesbar.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/hotpointui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/viewblockmasktip.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/scene/sceneloadingview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:audio/audiomixer/audiomixer_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_skinlib_3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_battle_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo1_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo2_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo3_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo4_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo5_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/imagetext_views_promo6_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/allimagetext/imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzchyjw_f.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/font/fzpsh.ttf isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/skinlib/widget/widget.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 5:20:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/forbidden_name_words.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 5:20:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/chinese_dict.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 5:20:59]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/audioout_package_config_zh.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:spinematerials/skeletongraphicdefault.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/loading_02/loading_02-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:20:59][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了
[INFO:2024-1-10 5:20:59][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:59][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:59][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:20:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_getNotifyLocalStateType sysVersion31
[INFO:2024-1-10 5:20:59][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1
[INFO:2024-1-10 5:20:59][@logic/common/state/kr/KRGameStateMgr.lua:0]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功!
[INFO:2024-1-10 5:20:59]VideoMgr url = file:///storage/emulated/0/Android/data/com.madfun.ttof.gp/files/StreamingAssets/Android/language/zh/movie/open.mp4
[INFO:2024-1-10 5:20:59]VideoMgr 没有preload,play之前需要prepare下
[INFO:2024-1-10 5:21:0]VideoMgr play开始
[INFO:2024-1-10 5:21:0]视频已经开始播放啦
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/materials/noname.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_laweihezheng_skill3_2_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_024.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_024_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_064.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_064_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_glow_30_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_glow_30_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_gt_other_002_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_toucheffect.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/floattipsitem.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/floattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]VideoMgr stop
[INFO:2024-1-10 5:21:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:2]VideoMgr play完毕
[INFO:2024-1-10 5:21:2]VideoMgr stop
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_landing_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/login/loginview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/login/loginfrienditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2][@logic/extensions/noticeweb/controller/KRNoticeWebController.lua:0]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 301langCode = zh
[INFO:2024-1-10 5:21:2][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill3_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{callFunc}监听获取到的公告板数据 statusCode = -1 result =
[WARN:2024-1-10 5:21:2][@logic/extensions/noticeweb/controller/NoticeWebController.lua:0]:{}获取公告数据失败,不卡死游戏流程,直接进登录界面
[INFO:2024-1-10 5:21:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; nil
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/controller/NoticeWebController: in function ''
logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2024-1-10 5:21:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: LoginView:_reregisterListenerAndLogin; nil; true
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/controller/NoticeWebController: in function ''
logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2024-1-10 5:21:2][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]====>请求; nil
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/kr/KRLoginView: in function '_reregisterListenerAndLogin'
logic/extensions/login/view/LoginView: in function 'beginGetBtSessionId'
logic/extensions/login/view/LoginView: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/noticeweb/controller/NoticeWebController: in function ''
logic/extensions/noticeweb/controller/NoticeWebController: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_007_da_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_063_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/scene_denglu_yyj011.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:2]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/dengluye_chouguiyu/dengluye_chouguiyu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:3]GameDevice isFront = False
[INFO:2024-1-10 5:21:4]GameDevice isFront = True
[INFO:2024-1-10 5:21:4][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/login/view/kr/KRLoginView:0: [SDK登录]==<==返回; 0; be9ea629-4ad3-41e4-aebe-7f06b8c1fd52; 112; 中国
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/login/view/kr/KRLoginView: in function ''
logic/common/sdk/OneSDKManagerImpl: in function 'callFunc'
framework/native/NativeBridge:185: in function
[INFO:2024-1-10 5:21:4][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sdk登录成功,platformId,btSessionId= 112 be9ea629-4ad3-41e4-aebe-7f06b8c1fd52
[INFO:2024-1-10 5:21:4][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}OneSDK login success
[INFO:2024-1-10 5:21:4][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}sessionId: be9ea629-4ad3-41e4-aebe-7f06b8c1fd52
[INFO:2024-1-10 5:21:4][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{_onesdkLoginListener}platformId: 112
[INFO:2024-1-10 5:21:4][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:4][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:21:4][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:21:4][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-1-10 5:21:4][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:21:4][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=be9ea629-4ad3-41e4-aebe-7f06b8c1fd52&clientVersion=4.0.134&sysType=0&language=zh
[INFO:2024-1-10 5:21:4][@logic/common/screen/ScreenMgr.lua:0]:{}[{"index":1,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":2,"source":"Native 0","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false},{"index":3,"source":"Native 1","viewWidth":2279,"viewHeight":1080,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2280,"deltaedHeight":1081,"normal":true},{"index":4,"source":"Lua 1","viewWidth":2280,"viewHeight":1081,"parentWidth":2279,"parentHeight":1080,"fixedWidth":2279,"fixedHeight":1080,"deltaedWidth":2279,"deltaedHeight":1080,"normal":false}]
[INFO:2024-1-10 5:21:4][@logic/extensions/login/agent/LoginAgent.lua:0]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"377fda0d-75ea-40d9-869b-b835a0454d6f","userName":"112_52f1303020f2e02613b","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}}
[INFO:2024-1-10 5:21:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:16]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 4.0.134
[INFO:2024-1-10 5:21:16][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:21:16][@logic/extensions/login/view/kr/KRLoginView.lua:0]:{closure}再次检查资源版本号,当前版本号=,请求回来的最新版本号= 4.0.134 4.0.134
[INFO:2024-1-10 5:21:16][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0
[INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1704882076
[INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true
[INFO:2024-1-10 5:21:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:0: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:DisTest, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil
[INFO:2024-1-10 5:21:16][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:21:16][@bootstrap/BootstrapHelper.lua:0]:{getSDKType}获取包sdk类型 getSDKType = 6
[INFO:2024-1-10 5:21:16][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"377fda0d-75ea-40d9-869b-b835a0454d6f","openKey":""}}
[INFO:2024-1-10 5:21:16][@logic/common/sdk/SDKManager.lua:0]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=377fda0d-75ea-40d9-869b-b835a0454d6f&openKey=
[INFO:2024-1-10 5:21:16][@logic/extensions/login/agent/kr/KRLoginAgent.lua:0]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."}
[INFO:2024-1-10 5:21:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:16][@logic/extensions/login/view/LoginView.lua:0]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003
[INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003
[INFO:2024-1-10 5:21:16][@logic/common/sdk/OneSDKManagerImpl.lua:0]:{successFunc}OneSDKManagerImpl.queryHostByDomain===success======= 43.156.128.30
[INFO:2024-1-10 5:21:16][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain param.ipv6 or param.ipv4 看看是啥==== nil 43.156.128.30
[INFO:2024-1-10 5:21:16][@logic/common/sdk/SDKManager.lua:0]:{}===SDKManager.impl.queryHostByDomain resultIp====== 43.156.128.30
[INFO:2024-1-10 5:21:16]==============link network is ipv4============
[INFO:2024-1-10 5:21:16]1 status:Connecting
[INFO:2024-1-10 5:21:16]1 Connect,ip=43.156.128.30,port=9003,verson=0
[INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true
[INFO:2024-1-10 5:21:16][@logic/extensions/login/controller/LoginController.lua:0]:{}==============已经发出去了socket连接,等结果把
[INFO:2024-1-10 5:21:17]1 AsyncConnectCallBack call by system,connectingVersion=0
[INFO:2024-1-10 5:21:17]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True
[INFO:2024-1-10 5:21:17]1 Same version,socket.Connected=True
[INFO:2024-1-10 5:21:17]1 Do EndConnect
[INFO:2024-1-10 5:21:17]1 Do EndConnect Done
[INFO:2024-1-10 5:21:17]1 status:Connected
[INFO:2024-1-10 5:21:17]1 ConnectSucc True
[INFO:2024-1-10 5:21:17][@logic/extensions/login/controller/LoginController.lua:0]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=73
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}data {
id: 29
value: 250
}
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1
[INFO:2024-1-10 5:21:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 10 当前队列数量= 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 10 所需时间单位秒 = 0.067129168659449 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1
[INFO:2024-1-10 5:21:17][@logic/extensions/main/controller/MainController.lua:0]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件=========
[INFO:2024-1-10 5:21:17][@logic/extensions/main/controller/MainController.lua:0]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调=========
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 1 当前队列数量= 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 3 当前队列数量= 2
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 1 当前队列数量= 3
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 4
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 51 1 当前队列数量= 5
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 10 3 当前队列数量= 6
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 1 当前队列数量= 7
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 33 当前队列数量= 8
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 67 1 当前队列数量= 9
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 3 当前队列数量= 10
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey:
pf:
pfKey:
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=37556
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2148
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=437
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2964
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=3639
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=2191
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=3860
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=18
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8
[INFO:2024-1-10 5:21:17]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12
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[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 1 所需时间单位秒 = 0.23081421852112 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
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id: 140
isOpen: true
}
openInfo {
id: 141
isOpen: false
}
openInfo {
id: 142
isOpen: true
}
openInfo {
id: 143
isOpen: false
}
openInfo {
id: 144
isOpen: true
}
openInfo {
id: 145
isOpen: true
}
openInfo {
id: 146
isOpen: true
}
openInfo {
id: 147
isOpen: true
}
openInfo {
id: 148
isOpen: true
}
openInfo {
id: 149
isOpen: false
}
openInfo {
id: 150
isOpen: true
}
openInfo {
id: 151
isOpen: true
}
openInfo {
id: 152
isOpen: true
}
openInfo {
id: 153
isOpen: true
}
openInfo {
id: 154
isOpen: false
}
openInfo {
id: 155
isOpen: true
}
openInfo {
id: 156
isOpen: true
}
openInfo {
id: 157
isOpen: true
}
openInfo {
id: 158
isOpen: true
}
openInfo {
id: 159
isOpen: true
}
openInfo {
id: 160
isOpen: true
}
openInfo {
id: 161
isOpen: true
}
openInfo {
id: 162
isOpen: true
}
openInfo {
id: 163
isOpen: true
}
openInfo {
id: 164
isOpen: true
}
openInfo {
id: 165
isOpen: true
}
openInfo {
id: 166
isOpen: true
}
openInfo {
id: 167
isOpen: true
}
openInfo {
id: 168
isOpen: true
}
openInfo {
id: 174
isOpen: true
}
openInfo {
id: 177
isOpen: true
}
openInfo {
id: 179
isOpen: true
}
openInfo {
id: 3001
isOpen: true
}
openInfo {
id: 3002
isOpen: true
}
openInfo {
id: 3003
isOpen: true
}
openInfo {
id: 3004
isOpen: true
}
openInfo {
id: 3005
isOpen: true
}
openInfo {
id: 3007
isOpen: true
}
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 3 所需时间单位秒 = 0.31615489721298 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1
[INFO:2024-1-10 5:21:17][@logic/extensions/user/agent/UserAgent.lua:0]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-01-10 18:21:17","roleExp":481974,"serverId":"301","registerTime":1676361802,"lastLogoutTime":"2024-01-31 04:59:30","roleId":"15201","roleCTime":1676361802,"type":2,"roleName":"zh1","serverName":"东南亚(周)","roleLevel":60}
[INFO:2024-1-10 5:21:17][@logic/extensions/user/agent/kr/KRUserAgent.lua:0]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 301
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 3
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 5
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 6
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 7
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 8
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 9
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 10
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 11
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 12
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 13
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 14
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 16
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 21
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 22
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 23
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 24
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 26
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 27
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 29
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 31
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 33
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 38
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 6620003
equipUniqueIds: 4700004
equipUniqueIds: 4700015
equipUniqueIds: 4700022
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 1620002
equipUniqueIds: 4700002
equipUniqueIds: 4700047
equipUniqueIds: 4700085
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620002
equipUniqueIds: 4700058
equipUniqueIds: 4700072
equipUniqueIds: 4700088
}
state: 1
name: 队伍一
typeId: 1
}
formationInfoList {
formationId: 20001
state: 1
name: 妖变队伍
typeId: 2
}
formationInfoList {
formationId: 20002
state: 1
name: 凶戾队伍
typeId: 2
}
formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 1620002
equipUniqueIds: 4700002
equipUniqueIds: 4700047
equipUniqueIds: 4700085
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 6620003
equipUniqueIds: 4700004
equipUniqueIds: 4700015
equipUniqueIds: 4700022
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620005
}
state: 1
name: 队伍二
typeId: 1
}
formationInfoList {
formationId: 3
state: 1
name: 队伍三
typeId: 1
}
formationInfoList {
formationId: 4
state: 1
name: 队伍四
typeId: 1
}
formationInfoList {
formationId: 5
state: 1
name: 队伍五
typeId: 1
}
formationInfoList {
formationId: 6
state: 1
name: 队伍六
typeId: 1
}
formationInfoList {
formationId: 7
state: 1
name: 队伍七
typeId: 1
}
formationInfoList {
formationId: 8
state: 1
name: 队伍八
typeId: 1
}
formationInfoList {
formationId: 9
state: 2
name: 队伍九
typeId: 1
}
formationInfoList {
formationId: 10
state: 2
name: 队伍十
typeId: 1
}
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 1 所需时间单位秒 = 0.31615489721298 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
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voice: 1073023
voice: 1073026
voice: 1073003
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infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
voice: 1004063
voice: 1004062
voice: 1004061
voice: 1004060
voice: 1004059
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voice: 1004050
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voice: 1004015
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voice: 1004013
voice: 1004012
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voice: 1004007
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voice: 1004003
voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
voiceHeard: 1004016
infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
usingSkinId: 100010
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2071
exp: 0
injuredNum: 0
voice: 1081009
voice: 1081012
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voice: 1081014
voice: 1081015
voice: 1081003
voice: 1081004
voice: 1081006
voice: 1081023
infos: 1000432
unreadInfos: 1000432
usingSkinId: 100088
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 90
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010009
voice: 1010006
voice: 1010004
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 10
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
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voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027015
voice: 1027047
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voice: 1027046
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infos: 1000108
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usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
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voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
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contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 1
voice: 1077009
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infos: 1000504
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usingSkinId: 100084
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
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contractValues {
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value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
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heroCharacters {
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exp: 0
injuredNum: 1
voice: 1076016
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hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1021003
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infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
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contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1034015
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voice: 1034003
infos: 1000138
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usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
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contractContent:
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}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
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voice: 1033013
infos: 1000144
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usingSkinId: 100025
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maxBreakthroughCount: 0
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maxLevel: 1
contractUnlockTime: 0
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contractContent:
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}
heroCharacters {
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injuredNum: 0
voice: 1039003
voice: 1039015
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voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
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maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
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[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.31615489721298 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList {
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[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 51 1 所需时间单位秒 = 0.4602462053299 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
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[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 10 3 所需时间单位秒 = 0.4602462053299 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
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star: 2
hasGetBonus:
bestFightRound: 1
}
userBarrierList {
dungeonId: 10008
barrierId: 10008121
star: 8
hasGetBonus: 4#2022#1
bestFightRound: 1
}
userBarrierList {
dungeonId: 10008
barrierId: 10008122
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 10008
barrierId: 10008123
star: 8
hasGetBonus:
bestFightRound: 3
}
userBarrierList {
dungeonId: 10009
barrierId: 10009011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20000
barrierId: 20000001
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20001
barrierId: 20001011
star: 8
hasGetBonus:
bestFightRound: 2
}
userBarrierList {
dungeonId: 20001
barrierId: 20001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20002
barrierId: 20002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20003
barrierId: 20003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 20004
barrierId: 20004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50001
barrierId: 50001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50002
barrierId: 50002011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50003
barrierId: 50003011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50004
barrierId: 50004011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 50005
barrierId: 50005011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 70001
barrierId: 70001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 110001
barrierId: 110001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001031
star: 8
hasGetBonus:
bestFightRound: 12
}
userBarrierList {
dungeonId: 350001
barrierId: 350001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 350001
barrierId: 350001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001011
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001021
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001031
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001041
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001051
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001061
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001071
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 490001
barrierId: 490001081
star: -1
hasGetBonus:
bestFightRound: 0
}
userBarrierList {
dungeonId: 460001
barrierId: 460001011
star: -1
hasGetBonus:
bestFightRound: 0
}
notFirstInDungeonId: 10008
notFirstInDungeonId: 10002
notFirstInDungeonId: 10001
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 1 所需时间单位秒 = 0.4602462053299 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 33 所需时间单位秒 = 0.48671808093786 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes {
id: 1
expireTime: 0
isUsing: true
autoChange: false
}
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 67 1 所需时间单位秒 = 0.48671808093786 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
count: 482952
totalPayCount: 1503592
}
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1
[INFO:2024-1-10 5:21:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 3 所需时间单位秒 = 0.51970188319683 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1
[INFO:2024-1-10 5:21:17][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}ARM64 FP ASIMD AES
[INFO:2024-1-10 5:21:17][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}Adreno (TM) 660
[INFO:2024-1-10 5:21:17][@logic/extensions/stat/agent/StatAgent.lua:0]:{sendSubmitClientDataRequest}OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21)
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 1 当前队列数量= 1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData {
phoneModel: M2012K11C
sdkVersion: 2.15.19.7
sdkType: 0
imsi: a5579857-8570-476a-8892-0c54ad8b54fc
imei: M2012K11C_haydn_eca263779a6f8391
gameVersionName: 1.0.30
gameVersionCode: 30
gamepackageName: com.madfun.ttof.gp
densityDpi: 440
displayScreenWidth: 1036
displayScreenHeight: 2279
networkInfo: WIFI
sysVersion: 31
othersdkVersion:
channelId: 910134
pushRegisterId:
cpuHardware: ARM64 FP ASIMD AES
memory: 0
gLRender: Adreno (TM) 660
gLVersion: OpenGL ES 3.2 V@0530.0 (GIT@4a124bc, I55aa49cfcc, 1622723547) (Date:06/03/21)
startFromGameCenter: false
}
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=46,cmd=1,size=298
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@logic/extensions/main/controller/MainController.lua:0]:{}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连===========
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 9 当前队列数量= 2
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 37 2 当前队列数量= 3
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 20 30 当前队列数量= 4
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 5
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 6
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 33 14 当前队列数量= 7
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 1 当前队列数量= 8
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 57 27 当前队列数量= 9
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 23 12 当前队列数量= 10
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 64 当前队列数量= 11
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9
[INFO:2024-1-10 5:21:17][@logic/extensions/main/controller/MainController.lua:0]:{}===========做一些进入主界面的初始化处理工作===========
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9
[INFO:2024-1-10 5:21:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:17][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=9,id=205
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/main/controller/MainController: in function 'enterMainScene'
logic/logicLauncher/LogicLauncher: in function 'beginCreateRoleAfterFinishAndEnterGame'
logic/logicLauncher/LogicLauncher: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/playerinfo/controller/PlayerController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/currency/agent/CurrencyAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 5:21:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:17][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 5:21:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1
userCount: 2
[INFO:2024-1-10 5:21:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <---
[INFO:2024-1-10 5:21:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1
[INFO:2024-1-10 5:21:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 5:21:17][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:21:18]DestroyUnusedResources:28,3,time=,paths:
[INFO:2024-1-10 5:21:18][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=9,id=205
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_stage.prefab instance: @30ms
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_3.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_057.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_02.tga isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2960.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2972.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2974.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2981.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2982.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_02-2983.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_collider.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/g-s10_zjm.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_a.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/fbx/s10_zjm_dl_b.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_glow_010_zoff.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_055_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_trail_057_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_01.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2961.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_01-2962.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_03.tga isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_03-2950.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_a.tga isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-2970.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_a-an.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/texture/g-s10_zjm_dl_b.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_dl_b.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s10_zjm/materials/g-s10_zjm_smoke_009.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:18]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8
[INFO:2024-1-10 5:21:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <---
[INFO:2024-1-10 5:21:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 1 所需时间单位秒 = 1.0489853248 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1
[INFO:2024-1-10 5:21:18]language/zh/scene/pj-g_scene_prefab/g-s10_zjm/g-s10_zjm_p.prefab instance: @159ms
[INFO:2024-1-10 5:21:18][@logic/scene/main/stage/MainSceneStage.lua:0]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面---------------
[INFO:2024-1-10 5:21:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:18][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205
[INFO:2024-1-10 5:21:18][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/main/stage/MainSceneStage: in function '_onAllLoaded'
logic/scene/main/stage/MainSceneStage: in function '_checkAllLoaded'
logic/scene/main/stage/MainSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2024-1-10 5:21:18][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_1 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/mainview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/container.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gopanel.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/imgstaicfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/txtaddfavor.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/mainview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/promoimagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/groupinviteinfo.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/maingroupchattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/main/maingroupchattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_gemcollect isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gemcollectfloattips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bedroom/treasure/gemcollectfloattips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:timeline/materials/focus.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/live2dcharacter.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/270021.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====UnityWebRequest Failed ==,重send,==== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=HTTP/1.1 404 Not Found
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug===== UnityWebRequest yield www.Send 多次重试 也超时,或者失败,立即走 new WWW 方式===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__24:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW Failed ==,重new,== Load resource [jar:file:///data/app/~~u9G6QifjMGKgZ2SOIYChKA==/com.madfun.ttof.gp-sw0vEu89MtbjUjSK-Gm56A==/base.apk!/assets/Android/language/en/font/fzchyjw_f.ttf.data] failed,errorMsg=404 Not Found
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]unity2017 的bug=====new WWW 多次重试new 也超时,或者失败===5==5===== -> path:language/en/font/fzchyjw_f.ttf isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
Framework.BundleBinaryLoader:LogLoadErrorEvent(Resource, String)
Framework.d__23:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2024-1-10 5:21:19]DestroyResource[resPath=language/en/font/fzchyjw_f.ttf],RefCount>1.
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 4 当前队列数量= 12
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 22 当前队列数量= 13
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 20 22 当前队列数量= 14
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 6 当前队列数量= 15
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 75 1 当前队列数量= 16
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19][@logic/extensions/common/facade/CommonFacade.lua:0]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 1 当前队列数量= 17
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 10 当前队列数量= 18
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false
[INFO:2024-1-10 5:21:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 19
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@logic/extensions/playerinfo/model/PlayerInfoModel.lua:0]:{isSuperR}TCL: ilevel:0
[INFO:2024-1-10 5:21:19][@logic/extensions/main/view/MainTencentView.lua:0]:{_updateForXinYueSuperLevel}TCL: isSuperR false
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 17 当前队列数量= 20
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 12 当前队列数量= 21
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 179 1 当前队列数量= 22
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act179InfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10143
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=179,cmd=1,size=12
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 34 当前队列数量= 23
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 43 39 当前队列数量= 24
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 7 当前队列数量= 25
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 137 1 当前队列数量= 26
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest
[INFO:2024-1-10 5:21:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:19]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9
[INFO:2024-1-10 5:21:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/atlas/ui_views_emoji_zh isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/emoji/ui_emoji.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/common/fljsj_0.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/150038_fljsj_yz_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:begin play(mtn):baoxiong.mtn,default:nil
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function 'playMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler'
framework/resource/loader/PrefabLoader:82: in function
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110089_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_37.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19][@logic/extensions/main/view/MainViewPresentor.lua:0]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的
[ERROR:2024-1-10 5:21:19]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[ERROR:2024-1-10 5:21:19]Live2D Cubism 2.1 / RenderMode.DrawMeshNow Error
live2dmodel.draw() must be called in OnPostRender() or OnRenderObject() .
-------------------
live2d. :drawLast()
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_04.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_chunjiicon.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_34.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_35.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_25.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_040.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_trail_040_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_yiyuan.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/callherorebate/suzheng.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/idle.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/action/baoxiong.mtn.bytes isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: end play motion: baoxiong.mtn
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_playCurMotion'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function '_finishCallback'
logic/common/MultiResLoaderOptimize: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize: in function
[INFO:2024-1-10 5:21:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:live2dcharacter/150038_fljsj_yz/expression/shengqi.exp.json isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:20][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情:shengqi.exp
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_playCurExpression'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function '_finishCallback'
logic/common/MultiResLoaderOptimize: in function 'invokeCallback'
logic/common/MultiResLoaderOptimize: in function
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 1 当前队列数量= 27
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:20]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9
[INFO:2024-1-10 5:21:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=20
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=43
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=1990
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}food {
foodId: 10001
tag: 5
num: 2
makeCount: 2
}
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.5357379857451 移走了序号= 1 的消息,当前队列数量= 26 || 0 GetFoodReply 16 1
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen {
position: 1
heroUniqueId: 1020011
cookBookId: 10001
num: 1
beginTime: 1685006775500
endTime: 1685006804000
addTime: 0
helpTime: 0
uniqueId: 0
}
askHelpCount: 0
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.5357379857451 移走了序号= 1 的消息,当前队列数量= 25 || 0 GetKitchenReply 17 1
[INFO:2024-1-10 5:21:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=39
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=148
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.5357379857451 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetPopUpMessageReply 18 1
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=98
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=982
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=26
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=179,cmd=1,status=0,size=732
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=419
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
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[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 2.5687349643558 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetHeroTaskInfosReply 19 1
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34
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redDotInfos {
defineId: 123
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 124
replaceAll: false
}
redDotInfos {
defineId: 126
infos {
id: 4
value: 0
time: 1707753600
}
infos {
id: 31
value: 0
time: 1707148799
}
infos {
id: 40
value: 0
time: 1707753599
}
infos {
id: 41
value: 0
time: 1707753599
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replaceAll: false
}
redDotInfos {
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}
redDotInfos {
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infos {
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}
replaceAll: false
}
redDotInfos {
defineId: 387
replaceAll: false
}
redDotInfos {
defineId: 132
infos {
id: 0
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time: 1709215200
}
replaceAll: false
}
redDotInfos {
defineId: 133
infos {
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}
replaceAll: false
}
redDotInfos {
defineId: 135
replaceAll: false
}
redDotInfos {
defineId: 137
replaceAll: false
}
redDotInfos {
defineId: 138
infos {
id: 1
value: 1
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}
infos {
id: 3
value: 1
time: 1709215200
}
replaceAll: false
}
redDotInfos {
defineId: 395
replaceAll: false
}
redDotInfos {
defineId: 396
replaceAll: false
}
redDotInfos {
defineId: 397
replaceAll: false
}
redDotInfos {
defineId: 142
infos {
id: 0
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time: 1706821200
}
replaceAll: false
}
redDotInfos {
defineId: 398
replaceAll: false
}
redDotInfos {
defineId: 143
infos {
id: 0
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replaceAll: false
}
redDotInfos {
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infos {
id: 0
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}
replaceAll: false
}
redDotInfos {
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infos {
id: 0
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}
replaceAll: false
}
redDotInfos {
defineId: 148
infos {
id: 0
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}
replaceAll: false
}
redDotInfos {
defineId: 150
replaceAll: false
}
redDotInfos {
defineId: 152
infos {
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}
replaceAll: false
}
redDotInfos {
defineId: 412
replaceAll: false
}
redDotInfos {
defineId: 161
infos {
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redDotInfos {
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redDotInfos {
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infos {
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}
redDotInfos {
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infos {
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redDotInfos {
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redDotInfos {
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infos {
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redDotInfos {
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redDotInfos {
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infos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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replaceAll: false
}
redDotInfos {
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redDotInfos {
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redDotInfos {
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infos {
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redDotInfos {
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infos {
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}
replaceAll: false
}
redDotInfos {
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}
redDotInfos {
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redDotInfos {
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redDotInfos {
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redDotInfos {
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replaceAll: false
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redDotInfos {
defineId: 233
infos {
id: 13
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infos {
id: 14
value: 1
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infos {
id: 22
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infos {
id: 34
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infos {
id: 55
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replaceAll: false
}
redDotInfos {
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}
redDotInfos {
defineId: 242
replaceAll: false
}
redDotInfos {
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infos {
id: 0
value: 0
time: 1706932800
}
replaceAll: false
}
redDotInfos {
defineId: 246
replaceAll: false
}
redDotInfos {
defineId: 249
infos {
id: 0
value: 0
time: 1706821201
}
replaceAll: false
}
redDotInfos {
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redDotInfos {
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[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.5687349643558 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetRedDotInfosReply 20 1
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=4319
[INFO:2024-1-10 5:21:20]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}friendIds: 103201
friendIds: 14705
friendIds: 21201
friendIds: 31204
friendIds: 19701
friendIds: 105702
friendIds: 103704
friendIds: 24203
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 33 14 所需时间单位秒 = 2.5687349643558 移走了序号= 1 的消息,当前队列数量= 21 || 0 LoadFriendInfosReply 21 1
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo {
guildId: 102
name: 1 2
cliqueId: 1
purpose: 大V
heroId: 2096
level: 3
liveness: 0
memberCount: 6
auditJoin: false
leaderMember {
userId: 15201
nickName: zh1
position: 1
liveness: 5000
isOnline: true
datetime: 1706648482
portrait: 11100002
frame: 11110089
level: 60
banChatTime: 0
gender: 1
isReturn: true
}
myMember {
userId: 15201
nickName: zh1
position: 1
liveness: 5000
isOnline: true
datetime: 1706648482
portrait: 11100002
frame: 11110089
level: 60
banChatTime: 0
gender: 1
isReturn: true
}
extInfo {
}
capital: 1760
geCapital: 6000
createTime: 1678384492
mergeTime: 0
}
createSNCount: 0
leaveTime: 0
joinTime: 1692651912
leaveReason: 2
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 1 所需时间单位秒 = 3.0991882290691 移走了序号= 1 的消息,当前队列数量= 20 || 0 GuildGetReply 22 1
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 57 27 所需时间单位秒 = 3.0991882290691 移走了序号= 1 的消息,当前队列数量= 19 || 0 GuildGetJoinOfflineReply 23 1
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos {
skinId: 140001
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140052
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140042
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140011
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140073
expirySeconds: 0
isView: true
}
skinInfos {
skinId: 140201
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140047
expirySeconds: 0
isView: false
}
skinInfos {
skinId: 140077
expirySeconds: 0
isView: true
}
skinInfos {
skinId: 140109
expirySeconds: 0
isView: false
}
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 23 12 所需时间单位秒 = 3.0991882290691 移走了序号= 1 的消息,当前队列数量= 18 || 0 HeroCharacterSkinReply 24 1
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1
usingIds: 2
usingIds: 3
usingIds: 7
usingIds: 10
usingIds: 13
usingIds: 403
usingIds: 404
usingIds: 405
usingIds: 406
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 64 所需时间单位秒 = 3.1307642180473 移走了序号= 1 的消息,当前队列数量= 17 || 0 LoadingBgGetReply 25 1
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 3.1307642180473
[WARN:2024-1-10 5:21:20][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 4 所需时间单位秒 = 1.4544178973883 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 27 1
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 16
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4
[INFO:2024-1-10 5:21:20]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11
[INFO:2024-1-10 5:21:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 22 所需时间单位秒 = 1.4873695615679 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 28 1
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 20 22 所需时间单位秒 = 1.4873695615679 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 29 1
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 6 所需时间单位秒 = 1.4873695615679 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 30 1
[INFO:2024-1-10 5:21:20][@logic/extensions/battle/controller/BattleReconnectMgr.lua:0]:{_tryReconnect}无可重连的战斗
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 75 1 所需时间单位秒 = 1.5201327893883 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 31 1
[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 4100
buyCount: 0
}
infos {
topupId: 8201
buyCount: 0
}
infos {
topupId: 8202
buyCount: 0
}
infos {
topupId: 8203
buyCount: 0
}
infos {
topupId: 8204
buyCount: 0
}
infos {
topupId: 8205
buyCount: 0
}
infos {
topupId: 8207
buyCount: 0
}
infos {
topupId: 6201
buyCount: 0
}
infos {
topupId: 6202
buyCount: 0
}
infos {
topupId: 6203
buyCount: 0
}
infos {
topupId: 6204
buyCount: 0
}
infos {
topupId: 6205
buyCount: 0
}
infos {
topupId: 6206
buyCount: 0
}
infos {
topupId: 6207
buyCount: 0
}
infos {
topupId: 6208
buyCount: 0
}
infos {
topupId: 6209
buyCount: 0
}
infos {
topupId: 6210
buyCount: 0
}
infos {
topupId: 6211
buyCount: 0
}
infos {
topupId: 6212
buyCount: 0
}
infos {
topupId: 6213
buyCount: 0
}
infos {
topupId: 6214
buyCount: 0
}
infos {
topupId: 8301
buyCount: 19
}
infos {
topupId: 8302
buyCount: 5
}
infos {
topupId: 8303
buyCount: 3
}
infos {
topupId: 8304
buyCount: 2
}
infos {
topupId: 8305
buyCount: 1
}
infos {
topupId: 8306
buyCount: 3
}
infos {
topupId: 8307
buyCount: 2
}
infos {
topupId: 8308
buyCount: 0
}
infos {
topupId: 8309
buyCount: 1
}
infos {
topupId: 8310
buyCount: 1
}
infos {
topupId: 8311
buyCount: 2
}
infos {
topupId: 8312
buyCount: 11
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infos {
topupId: 6303
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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buyCount: 0
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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infos {
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[INFO:2024-1-10 5:21:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetTopupInfoReply <---
[INFO:2024-1-10 5:21:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 1 所需时间单位秒 = 1.5201327893883 移走了序号= 1 的消息,当前队列数量= 11 || 0 GetTopupInfoReply 32 1
[INFO:2024-1-10 5:21:21][@logic/extensions/topup/model/TopupModel.lua:0]:{saveAllInfos}============全部充值档位信息:============
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[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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infos {
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infos {
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[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 10 所需时间单位秒 = 1.5201327893883 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetGiftBagInfoReply 33 1
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 41 5 当前队列数量= 11
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9
[INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
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}
activityInfos {
id: 10003
startTime: 1681088400000
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activityInfos {
id: 10004
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activityInfos {
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activityInfos {
id: 10007
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activityInfos {
id: 10011
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activityInfos {
id: 10014
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activityInfos {
id: 10018
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activityInfos {
id: 10037
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activityInfos {
id: 10038
startTime: 1706581177873
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}
activityInfos {
id: 10040
startTime: 1706581177873
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activityInfos {
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startTime: 1706581177873
endTime: 1707771600000
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activityInfos {
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startTime: 1706581177873
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activityInfos {
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activityInfos {
id: 10141
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activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
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activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
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activityInfos {
id: 10145
startTime: 1705370400000
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activityInfos {
id: 10147
startTime: 1705370400000
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activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
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activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
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activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
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activityInfos {
id: 10153
startTime: 1705370400000
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activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
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activityInfos {
id: 10159
startTime: 1706407200000
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activityInfos {
id: 10161
startTime: 1705370400000
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[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 1.6200821120292 移走了序号= 1 的消息,当前队列数量= 10 || 0 GetActivityInfosReply 34 1
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 40 1 当前队列数量= 11
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetExploreInfosRequest
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 103 1 当前队列数量= 12
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest
[INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=40,cmd=1,size=9
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 107 1 当前队列数量= 13
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get107InfoRequest
[INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 105 1 当前队列数量= 14
[INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=107,cmd=1,size=9
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get105InfoRequest
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=105,cmd=1,size=9
[INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 17 所需时间单位秒 = 1.6200821120292 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetJinyumantangInfoReply 35 1
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 11
expiredTime: 0
}
infos {
id: 12
expiredTime: 0
}
infos {
id: 13
expiredTime: 0
}
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 12 所需时间单位秒 = 1.6200821120292 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetCustomizedGiftBagInfoReply 36 1
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}matchInfos {
id: 1
typeId: 3
voteInfo0 {
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voteCount: 0
}
voteInfo1 {
playerId: 10007
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10006
battleId: 179901
}
battles {
formationId: 2
victorPlayerId: 10007
battleId: 179902
}
battles {
formationId: 3
victorPlayerId: 10006
battleId: 179903
}
}
matchInfos {
id: 2
typeId: 3
voteInfo0 {
playerId: 10008
voteCount: 0
}
voteInfo1 {
playerId: 10009
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10008
battleId: 179904
}
battles {
formationId: 2
victorPlayerId: 10008
battleId: 179905
}
battles {
formationId: 3
victorPlayerId: 10009
battleId: 179906
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}
matchInfos {
id: 3
typeId: 3
voteInfo0 {
playerId: 10010
voteCount: 0
}
voteInfo1 {
playerId: 10007
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10010
battleId: 179907
}
battles {
formationId: 2
victorPlayerId: 10010
battleId: 179908
}
battles {
formationId: 3
victorPlayerId: 10007
battleId: 179909
}
}
matchInfos {
id: 4
typeId: 3
voteInfo0 {
playerId: 10006
voteCount: 0
}
voteInfo1 {
playerId: 10008
voteCount: 0
}
battles {
formationId: 1
victorPlayerId: 10006
battleId: 179910
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[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act179InfoReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 179 1 所需时间单位秒 = 1.8443259615451 移走了序号= 1 的消息,当前队列数量= 11 || 0 Act179InfoReply 37 1
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools {
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heroSkewRare {
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[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 34 所需时间单位秒 = 1.8443259615451 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 38 1
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 43 39 所需时间单位秒 = 1.8443259615451 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 39 1
[INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_40.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_39.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_230.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0
refreshCount: 5
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 7 所需时间单位秒 = 1.8829800765961 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 40 1
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
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[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 137 1 所需时间单位秒 = 1.8829800765961 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 41 1
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
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isCollection: false
}
userMail {
incrId: 16840014
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1707191615295
isCollection: false
}
userMail {
incrId: 17090005
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1706582355017
isCollection: false
}
userMail {
incrId: 17090007
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1706648482835
isCollection: false
}
userMail {
incrId: 13440017
mailId: 307102
params: zh1
attachment: 1#11240071#3
state: 1
createTime: 1698959129000
isCollection: false
}
userMail {
incrId: 13440016
mailId: 307101
params: zh1
attachment: 1#11240071#2
state: 1
createTime: 1698959128000
isCollection: false
}
userMail {
incrId: 17090009
mailId: 29
params:
attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10
state: 0
createTime: 1706735950770
isCollection: false
}
userMail {
incrId: 13440019
mailId: 307104
params: zh1
attachment: 1#11240071#5
state: 1
createTime: 1698959132000
isCollection: false
}
userMail {
incrId: 13440018
mailId: 307103
params: zh1
attachment: 1#11240071#4
state: 1
createTime: 1698959130000
isCollection: false
}
userMail {
incrId: 16490009
mailId: 29
params:
attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400
state: 0
createTime: 1707080820806
isCollection: false
}
userMail {
incrId: 13140004
mailId: 300401
params: zh1
attachment: 1#11240004#2
state: 1
createTime: 1697519367000
isCollection: false
}
userMail {
incrId: 16490006
mailId: 20084
params: 8*1*name
attachment: 2#26#100|2#1#50|2#2#10000
state: 0
createTime: 1707080404891
isCollection: false
}
userMail {
incrId: 13140005
mailId: 300402
params: zh1
attachment: 1#11240004#3
state: 1
createTime: 1697519373000
isCollection: false
}
userMail {
incrId: 13140006
mailId: 300403
params: zh1
attachment: 1#11240004#4
state: 1
createTime: 1697519375000
isCollection: false
}
userMail {
incrId: 16490004
mailId: 29
params:
attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400
state: 0
createTime: 1707062280527
isCollection: false
}
userMail {
incrId: 13140007
mailId: 300404
params: zh1
attachment: 1#11240004#5
state: 1
createTime: 1697519378000
isCollection: false
}
userMail {
incrId: 16940016
mailId: 29
params:
attachment: 2#4#20|2#2#1000|1#11070002#400|2#1#10|2#6#10|1#11070001#500
state: 0
createTime: 1706857053146
isCollection: false
}
userMail {
incrId: 16540037
mailId: 29
params:
attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20
state: 0
createTime: 1706273971236
isCollection: false
}
userMail {
incrId: 13140020
mailId: 99
params:
attachment:
state: 1
createTime: 1697648684000
isCollection: false
}
userMail {
incrId: 16540033
mailId: 29
params:
attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20
state: 0
createTime: 1706187716170
isCollection: false
}
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 1 所需时间单位秒 = 1.1558665372431 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 42 1
[INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/main_icon/icon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/main_icon/wordicon_4.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1055.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 5 当前队列数量= 7
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 43 1
[INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9
[INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 8
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 5:21:21]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 5:21:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:21]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 4
count: 1858
lastRecoverTime: 1706735955496
dailyRecoveredCount: 0
expiredTime: 0
}
[INFO:2024-1-10 5:21:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-1-10 5:21:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 1.057579671964 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetCurrencyInfoReply 44 1
[INFO:2024-1-10 5:21:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 5:21:21]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 1
todayHasGain: false
currentRound: 1
currentHasGain: 2
}
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <---
[INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 41 5 所需时间单位秒 = 1.0247591044754 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetStoreFreeGiftBagInfoReply 45 1
[INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187
[INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=52
[INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=17
[INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10
[INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=184
[INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 1
recommendHero: 2003
recommendHero: 2048
recommendHero: 2018
recommendHero: 2000
recommendHero: 2032
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 2
recommendHero: 2015
recommendHero: 2054
recommendHero: 2036
recommendHero: 2019
recommendHero: 2007
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 3
recommendHero: 2022
recommendHero: 2055
recommendHero: 2034
recommendHero: 2033
recommendHero: 2030
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 4
recommendHero: 2010
recommendHero: 2008
recommendHero: 2025
recommendHero: 2038
recommendHero: 2029
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 5
recommendHero: 2056
recommendHero: 2018
recommendHero: 2031
recommendHero: 2000
recommendHero: 2014
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 6
recommendHero: 2003
recommendHero: 2037
recommendHero: 2039
recommendHero: 2017
recommendHero: 2013
}
exploreInfos {
id: 0
startExploreTime: 0
finishExploreTime: 0
exploreId: 7
recommendHero: 2012
recommendHero: 2007
recommendHero: 2024
recommendHero: 2022
recommendHero: 2050
}
maxUnlockTeam: 4
exploreTime: 0
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <---
[INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 40 1 所需时间单位秒 = 0.95779926143587 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetExploreInfosReply 46 1
[INFO:2024-1-10 5:21:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
day: 1
hasSignIn: false
luckLevel: 2
drawIds: 75
drawIds: 13
drawIds: 3
drawIds: 19
lunarYear: 癸卯兔年
lunarMonthAndDay: 12.22
}
serverTime: 1706736252800
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <---
[INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 103 1 所需时间单位秒 = 0.95779926143587 移走了序号= 1 的消息,当前队列数量= 4 || 0 Get103InfosReply 47 1
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 1423
updateTime: 1706736247
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <---
[INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 107 1 所需时间单位秒 = 0.95779926143587 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get107InfoReply 48 1
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <---
[INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 105 1 所需时间单位秒 = 0.99070421047509 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get105InfoReply 49 1
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
showCount: 0
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <---
[INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 5 所需时间单位秒 = 0.68651103787124 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActivityPictureShowCountReply 50 1
[INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 6 当前队列数量= 2
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 84
ids: 82
ids: 83
ids: 85
ids: 81
ids: 88
ids: 86
ids: 19
ids: 87
[INFO:2024-1-10 5:21:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.16548161581159 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetRedDotInfosReply 51 1
[INFO:2024-1-10 5:21:22]==> Sender Auto Serialize Message,extId=50,cmd=6,size=27
[INFO:2024-1-10 5:21:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_qiandao.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <---
[INFO:2024-1-10 5:21:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 6 所需时间单位秒 = 0.074029840528965 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 52 1
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/qiandao_luwu_npc/qiandao_luwu_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_onlinespot.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/xiaoyugan_ui_npc/xiaoyugan_ui_npc-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/pageview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/main/openpagecell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20023.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 5:21:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 5:21:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 5:21:23]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 5:21:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:23]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 5:21:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 5:21:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 5:21:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066204220056534 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 53 1
[INFO:2024-1-10 5:21:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 5:21:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 5:21:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 5:21:24]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 5:21:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:24]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 5:21:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 5:21:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 5:21:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099656146019697 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 54 1
[INFO:2024-1-10 5:21:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20021.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20022.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:24][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion: in function
[INFO:2024-1-10 5:21:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20024.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20020.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:25][@logic/common/GameUtils.lua:0]:{printStack}------Live2DUtils:表情播放完毕:shengqi.exp
stack traceback:
logic/common/GameUtils: in function 'printStack'
logic/extensions/common/unit/Live2DUtils: in function 'debug'
logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression: in function
[INFO:2024-1-10 5:21:25][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20027.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 5:21:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 5:21:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 5:21:25]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 5:21:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/banner/banner1056.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20025.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:25]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 5:21:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 5:21:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 5:21:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099461980164051 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 55 1
[INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20016.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/open_page/openpage20026.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:26]3DTouch Pressure1
[INFO:2024-1-10 5:21:26]3DTouch 手指离开屏幕或者被系统中断
[INFO:2024-1-10 5:21:26][@logic/extensions/main/controller/MainPopUpController.lua:0]:{}[Just a tips! But not an error!] CurPopViewParams idle too long, some thing go wrong possibly, think about check ctroller: OpenPagePopUpController
[INFO:2024-1-10 5:21:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 53 21 当前队列数量= 1
[INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest
[INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:26]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9
[INFO:2024-1-10 5:21:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:26]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=19
[INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
topupId: 2001
expiredTime: 1692892800
}
[INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <---
[INFO:2024-1-10 5:21:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 53 21 所需时间单位秒 = 0.097986664623022 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 56 1
[INFO:2024-1-10 5:21:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 5:21:26]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 5:21:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:26]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 5:21:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 5:21:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.066819582134485 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 57 1
[INFO:2024-1-10 5:21:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 49 1 当前队列数量= 1
[INFO:2024-1-10 5:21:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest
[INFO:2024-1-10 5:21:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 313
[INFO:2024-1-10 5:21:27]==> Sender Auto Serialize Message,extId=49,cmd=1,size=12
[INFO:2024-1-10 5:21:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:27]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=27
[INFO:2024-1-10 5:21:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 313
infos {
id: 2
value: 1
time: 1699286399
}
replaceAll: false
}
[INFO:2024-1-10 5:21:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <---
[INFO:2024-1-10 5:21:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 49 1 所需时间单位秒 = 0.099510781466961 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRedDotInfosReply 58 1
[INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 2
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 266
[INFO:2024-1-10 5:21:28]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 5:21:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:28][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=21,id=300004
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/promo/controller/PromoCenterSceneController: in function ''
logic/common/GameUtils: in function
[C]: in function 'trycall'
logic/extensions/task/controller/TaskController: in function
logic/extensions/task/controller/TaskController: in function 'jump'
logic/extensions/main/view/MainActivityGroupItem: in function
[INFO:2024-1-10 5:21:28][@logic/extensions/main/view/MainLive2DCharacter.lua:0]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸
[INFO:2024-1-10 5:21:28][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=9,id=205
[INFO:2024-1-10 5:21:28][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:28]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:21:28]DestroyUnusedResources:122,4,time=,paths:
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.14083692803979 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 60 1
[INFO:2024-1-10 5:21:28][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=21,id=300004
[INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s22_yyhdzx/g-s22_yyhdzx_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gogift.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/musicfestivalcenterview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 114 1 当前队列数量= 1
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 29
[INFO:2024-1-10 5:21:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2
[INFO:2024-1-10 5:21:28]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 5:21:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:28]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 5:21:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:28][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=21,id=300004,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage: in function '_onAllResLoaded'
logic/scene/promocenter/stage/PromoCenterSceneStage: in function 'onViewsLoaded'
logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 5:21:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:28]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos {
id: 29
getBonusCount: 0
}
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <---
[INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 114 1 所需时间单位秒 = 0.11491177231073 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 61 1
[INFO:2024-1-10 5:21:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000100.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:28]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 5:21:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 5:21:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.18183369934559 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 62 1
[INFO:2024-1-10 5:21:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:21:29]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 5:21:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 5:21:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 5:21:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 254
[INFO:2024-1-10 5:21:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 18 当前队列数量= 2
[INFO:2024-1-10 5:21:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest
[INFO:2024-1-10 5:21:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 46
[INFO:2024-1-10 5:21:29]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 5:21:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:29]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11
[INFO:2024-1-10 5:21:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:30]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 5:21:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.41316365636885 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 63 1
[INFO:2024-1-10 5:21:30]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=35
[INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList {
dungeonId: 460001
barrierId: 460001011
star: -1
hasGetBonus:
bestFightRound: 0
}
[INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <---
[INFO:2024-1-10 5:21:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 18 所需时间单位秒 = 0.4466195423156 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 64 1
[INFO:2024-1-10 5:21:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/controller/BaseController:51: in function 'localNotify'
logic/extensions/fb/agent/FbAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 5:21:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=21,id=300004
[INFO:2024-1-10 5:21:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:21:30]DestroyUnusedResources:7,3,time=,paths:
[INFO:2024-1-10 5:21:30][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107
[INFO:2024-1-10 5:21:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @97ms
[INFO:2024-1-10 5:21:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onZoneLoaded'
logic/scene/fbactivity/factory/FbActivitySceneFactory: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback'
frameworkext/scene/zone/SceneZone:56: in function
[INFO:2024-1-10 5:21:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 5:21:30]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 5:21:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400004.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 452041385
challenge: 10
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 195898
challenge: 4
dailyDamage: 9652
dailyChallenge: 1
updateTime: 1706735275
allDamage: 301610
allRoundCount: 61
allConfigModelThp: 0
maxDamage: 9652
}
dailyBonusCount: 1
[INFO:2024-1-10 5:21:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 5:21:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.14125968702137 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 65 1
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:31][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:21:31]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 269
[INFO:2024-1-10 5:21:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:32]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 5:21:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 5:21:32]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 5:21:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:32]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.099781978875399 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 66 1
[INFO:2024-1-10 5:21:32]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 452041385
challenge: 10
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 195898
challenge: 4
dailyDamage: 9652
dailyChallenge: 1
updateTime: 1706735275
allDamage: 301610
allRoundCount: 61
allConfigModelThp: 0
maxDamage: 9652
}
dailyBonusCount: 1
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.16514432057738 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 67 1
[INFO:2024-1-10 5:21:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 5:21:32][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 5:21:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 5:21:32]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 5:21:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 452041385
challenge: 10
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 195898
challenge: 4
dailyDamage: 9652
dailyChallenge: 1
updateTime: 1706735275
allDamage: 301610
allRoundCount: 61
allConfigModelThp: 0
maxDamage: 9652
}
dailyBonusCount: 1
[INFO:2024-1-10 5:21:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 5:21:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.090512499213219 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 68 1
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171
[INFO:2024-1-10 5:21:33]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 5:21:33]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13199317827821 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 69 1
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2
[INFO:2024-1-10 5:21:33]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2024-1-10 5:21:33]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:33][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:33]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1937
[INFO:2024-1-10 5:21:33]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=115
[INFO:2024-1-10 5:21:33]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 101
infos {
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time: 0
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infos {
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time: 0
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time: 0
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time: 0
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time: 0
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time: 0
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time: 0
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time: 0
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time: 0
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id: 7770237
value: 0
time: 0
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time: 0
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value: 0
time: 0
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value: 0
time: 0
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infos {
id: 2270002
value: 0
time: 0
}
infos {
id: 7770214
value: 0
time: 0
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infos {
id: 7770215
value: 0
time: 0
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infos {
id: 2270003
value: 0
time: 0
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infos {
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value: 0
time: 0
}
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value: 0
time: 0
}
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id: 10320009
value: 0
time: 0
}
infos {
id: 10320008
value: 0
time: 0
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[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 70 1
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 1620002
equipUniqueIds: 4700002
equipUniqueIds: 4700047
equipUniqueIds: 4700085
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 6620003
equipUniqueIds: 4700004
equipUniqueIds: 4700015
equipUniqueIds: 4700022
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620005
}
state: 1
name: 队伍二
typeId: 1
}
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 71 1
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2
[INFO:2024-1-10 5:21:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2024-1-10 5:21:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.13912718743086 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 72 1
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100007_zd04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_imagetext.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300008.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:34]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:34]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2024-1-10 5:21:34]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:34]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:34]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2964
[INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
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exp: 0
injuredNum: 0
voice: 1048015
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infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
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voice: 1074013
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voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
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voice: 1046015
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voice: 1046003
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unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
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usingSkinId: 100081
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maxBreakthroughCount: 7
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maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
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heroCharacters {
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voice: 1043013
infos: 1000000
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maxRank: 1
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contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
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heroCharacters {
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voice: 1000000
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voiceHeard: 1000001
voiceHeard: 1000000
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usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
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contractUnlockTime: 0
contractLevel: 0
contractContent:
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
usingSkinId: 100010
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2071
exp: 0
injuredNum: 0
voice: 1081009
voice: 1081012
voice: 1081013
voice: 1081014
voice: 1081015
voice: 1081003
voice: 1081004
voice: 1081006
voice: 1081023
infos: 1000432
unreadInfos: 1000432
usingSkinId: 100088
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 90
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010009
voice: 1010006
voice: 1010004
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 10
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
voice: 1018003
voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027015
voice: 1027047
voice: 1027014
voice: 1027046
voice: 1027013
voice: 1027045
voice: 1027044
voice: 1027043
voice: 1027042
voice: 1027041
voice: 1027040
voice: 1027039
voice: 1027038
voice: 1027037
voice: 1027036
voice: 1027003
voice: 1027035
voice: 1027034
voice: 1027033
voice: 1027032
voice: 1027031
voice: 1027030
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2083
exp: 0
injuredNum: 1
voice: 1077009
voice: 1077026
voice: 1077012
voice: 1077013
voice: 1077014
voice: 1077015
voice: 1077003
voice: 1077004
voice: 1077005
voice: 1077006
voice: 1077007
infos: 1000504
unreadInfos: 1000504
usingSkinId: 100084
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2084
exp: 0
injuredNum: 1
voice: 1076016
voice: 1076024
voice: 1076027
voice: 1076003
voice: 1076004
voice: 1076005
voice: 1076006
voice: 1076007
voice: 1076008
voice: 1076009
voice: 1076010
voice: 1076013
voice: 1076014
voice: 1076015
infos: 1000510
unreadInfos: 1000510
usingSkinId: 100083
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.12366520799696 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 73 1
[INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:34][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:34]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:34][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:34][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16516958363354 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 74 1
[INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100105_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/skinlib/widget/widget_musicfestivalboss.asset isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 4000
[INFO:2024-1-10 5:21:38]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:38]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 10320006
formationId: 2
index: 0
typeId: 1
[INFO:2024-1-10 5:21:38]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2024-1-10 5:21:38]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.099614480510354 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 75 1
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=101
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=209
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=97
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=253
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=47
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 6620003
equipUniqueIds: 4700004
equipUniqueIds: 4700015
equipUniqueIds: 4700022
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620005
}
state: 1
name: 队伍二
typeId: 1
}
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 76 1
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 2
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2097
voiceId: 1093004
[INFO:2024-1-10 5:21:38]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 5:21:38]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 1287
atk: 138
def: 114
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 1
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 0
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 77 1
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 10320009
value: 0
time: 0
}
infos {
id: 10320008
value: 0
time: 0
}
infos {
id: 10320011
value: 0
time: 0
}
infos {
id: 10320010
value: 0
time: 0
}
infos {
id: 10320007
value: 0
time: 0
}
infos {
id: 10320006
value: 1
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 10320006
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 78 1
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1620002
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2004
baseAttr {
hp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 9800
atk: 40
def: 980
critic: 0
critic_dmg: 0
dodge: 70
effect_hit: 990
effect_resist: 0
hit: 0
}
createTime: 1679042424382
rank: 5
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 2531010
state: 385
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 140073
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 9800
atk: 40
def: 980
critic: 0
critic_dmg: 0
dodge: 70
effect_hit: 990
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 400
atk: 40
def: 40
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 100
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 400
atk: 40
def: 40
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 100
effect_resist: 0
hit: 0
}
}
contractUnlock: true
contractLevel: 51
contractSks {
skillId: 41200410
strengthenLevel: 1
}
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 79 1
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 2270002
value: 0
time: 0
}
infos {
id: 2270003
value: 0
time: 0
}
infos {
id: 2270004
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 80 1
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.2033792193979 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 81 1
[WARN:2024-1-10 5:21:38][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 5:21:38]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 82 1
[INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:38][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2097
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 83 1
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:38][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 5:21:38][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.066658174619079 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 84 1
[INFO:2024-1-10 5:21:38]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:21:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1
[INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-1-10 5:21:40]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2024-1-10 5:21:40]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100088_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300003.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:40]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=130
[INFO:2024-1-10 5:21:40]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 6620003
equipUniqueIds: 4700004
equipUniqueIds: 4700015
equipUniqueIds: 4700022
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 1620002
equipUniqueIds: 4700002
equipUniqueIds: 4700047
equipUniqueIds: 4700085
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620002
equipUniqueIds: 4700058
equipUniqueIds: 4700072
equipUniqueIds: 4700088
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 86 1
[INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-1-10 5:21:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2024-1-10 5:21:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.13219963759184 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 87 1
[INFO:2024-1-10 5:21:40][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:21:40]DestroyUnusedResources:13,2,time=,paths:
[INFO:2024-1-10 5:21:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:41]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:41]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-1-10 5:21:41]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:41]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100077_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
voice: 1073014
voice: 1073015
voice: 1073023
voice: 1073026
voice: 1073003
voice: 1073004
voice: 1073005
voice: 1073006
voice: 1073007
infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
voice: 1004063
voice: 1004062
voice: 1004061
voice: 1004060
voice: 1004059
voice: 1004058
voice: 1004057
voice: 1004056
voice: 1004055
voice: 1004054
voice: 1004053
voice: 1004052
voice: 1004051
voice: 1004050
voice: 1004049
voice: 1004048
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
voiceHeard: 1004016
infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
usingSkinId: 100010
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2071
exp: 0
injuredNum: 0
voice: 1081009
voice: 1081012
voice: 1081013
voice: 1081014
voice: 1081015
voice: 1081003
voice: 1081004
voice: 1081006
voice: 1081023
infos: 1000432
unreadInfos: 1000432
usingSkinId: 100088
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 90
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010009
voice: 1010006
voice: 1010004
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 10
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
voice: 1018003
voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027015
voice: 1027047
voice: 1027014
voice: 1027046
voice: 1027013
voice: 1027045
voice: 1027044
voice: 1027043
voice: 1027042
voice: 1027041
voice: 1027040
voice: 1027039
voice: 1027038
voice: 1027037
voice: 1027036
voice: 1027003
voice: 1027035
voice: 1027034
voice: 1027033
voice: 1027032
voice: 1027031
voice: 1027030
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2083
exp: 0
injuredNum: 1
voice: 1077009
voice: 1077026
voice: 1077012
voice: 1077013
voice: 1077014
voice: 1077015
voice: 1077003
voice: 1077004
voice: 1077005
voice: 1077006
voice: 1077007
infos: 1000504
unreadInfos: 1000504
usingSkinId: 100084
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2084
exp: 0
injuredNum: 1
voice: 1076016
voice: 1076024
voice: 1076027
voice: 1076003
voice: 1076004
voice: 1076005
voice: 1076006
voice: 1076007
voice: 1076008
voice: 1076009
voice: 1076010
voice: 1076013
voice: 1076014
voice: 1076015
infos: 1000510
unreadInfos: 1000510
usingSkinId: 100083
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.11617510393262 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 88 1
[INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:41][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16933281347156 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 89 1
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100105_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 3 当前队列数量= 1
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroFromFormationRequest
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
heroId: 6620003
typeId: 1
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:41]==> Sender Auto Serialize Message,extId=8,cmd=3,size=18
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:41]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 1000
[INFO:2024-1-10 5:21:41]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:41]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=104
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 1620002
equipUniqueIds: 4700002
equipUniqueIds: 4700047
equipUniqueIds: 4700085
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 6620002
equipUniqueIds: 4700058
equipUniqueIds: 4700072
equipUniqueIds: 4700088
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 90 1
[INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=255
[INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=36
[INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=8,cmd=3,status=0,size=8
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 6620003
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2084
baseAttr {
hp: 9682
atk: 1073
def: 725
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 4800
atk: 744
def: 376
critic: 92
critic_dmg: 320
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1692573529405
rank: 5
luck: 6
sks {
skillId: 41208407
strengthenLevel: 3
}
sks {
skillId: 41208408
strengthenLevel: 3
}
sks {
skillId: 41208409
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300034
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300026
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300024
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 140047
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 4800
atk: 744
def: 376
critic: 92
critic_dmg: 320
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 91 1
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 8570008
value: 0
time: 0
}
infos {
id: 8570009
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 92 1
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroFromFormationReply <---
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 3 所需时间单位秒 = 0.13038776256144 移走了序号= 1 的消息,当前队列数量= 1 || 0 RemoveHeroFromFormationReply 93 1
[INFO:2024-1-10 5:21:41]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.163380054757 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 94 1
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:42]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:42]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 0
[INFO:2024-1-10 5:21:42]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13
[INFO:2024-1-10 5:21:42]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:42]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100087_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
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exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
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heroCharacters {
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voice: 1074003
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voice: 1047015
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heroCharacters {
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heroCharacters {
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voice: 1000000
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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contractValues {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14041838422418 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 95 1
[INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:42][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.177151247859 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 96 1
[INFO:2024-1-10 5:21:42][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 3 当前队列数量= 1
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroFromFormationRequest
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
heroId: 1620002
typeId: 1
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:42]==> Sender Auto Serialize Message,extId=8,cmd=3,size=17
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:42]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 1000
[INFO:2024-1-10 5:21:42]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:42]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=79
[INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=253
[INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=24
[INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=8,cmd=3,status=0,size=8
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 6620002
equipUniqueIds: 4700058
equipUniqueIds: 4700072
equipUniqueIds: 4700088
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 97 1
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 1620002
isInFormation: false
masterPlayerID: 15201
heroTypeIdx: 2004
baseAttr {
hp: 7905
atk: 1040
def: 805
critic: 270
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 9800
atk: 40
def: 980
critic: 0
critic_dmg: 0
dodge: 70
effect_hit: 990
effect_resist: 0
hit: 0
}
createTime: 1679042424382
rank: 5
luck: 2
sks {
skillId: 41200407
strengthenLevel: 3
}
sks {
skillId: 41200408
strengthenLevel: 3
}
sks {
skillId: 41200409
strengthenLevel: 4
}
exp: 2531010
state: 257
strengthenRate: 0
livingSks {
skillId: 40300044
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 140073
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 9800
atk: 40
def: 980
critic: 0
critic_dmg: 0
dodge: 70
effect_hit: 990
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 400
atk: 40
def: 40
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 100
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 400
atk: 40
def: 40
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 100
effect_resist: 0
hit: 0
}
}
contractUnlock: true
contractLevel: 51
contractSks {
skillId: 41200410
strengthenLevel: 1
}
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 98 1
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 1620002
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 99 1
[INFO:2024-1-10 5:21:42]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroFromFormationReply <---
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 3 所需时间单位秒 = 0.16591130197048 移走了序号= 1 的消息,当前队列数量= 1 || 0 RemoveHeroFromFormationReply 100 1
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:42][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:42][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16591130197048 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 101 1
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 0
[INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13
[INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
voice: 1073014
voice: 1073015
voice: 1073023
voice: 1073026
voice: 1073003
voice: 1073004
voice: 1073005
voice: 1073006
voice: 1073007
infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
voice: 1004063
voice: 1004062
voice: 1004061
voice: 1004060
voice: 1004059
voice: 1004058
voice: 1004057
voice: 1004056
voice: 1004055
voice: 1004054
voice: 1004053
voice: 1004052
voice: 1004051
voice: 1004050
voice: 1004049
voice: 1004048
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
voiceHeard: 1004016
infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
usingSkinId: 100010
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2071
exp: 0
injuredNum: 0
voice: 1081009
voice: 1081012
voice: 1081013
voice: 1081014
voice: 1081015
voice: 1081003
voice: 1081004
voice: 1081006
voice: 1081023
infos: 1000432
unreadInfos: 1000432
usingSkinId: 100088
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 90
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010009
voice: 1010006
voice: 1010004
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 10
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
voice: 1018003
voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027015
voice: 1027047
voice: 1027014
voice: 1027046
voice: 1027013
voice: 1027045
voice: 1027044
voice: 1027043
voice: 1027042
voice: 1027041
voice: 1027040
voice: 1027039
voice: 1027038
voice: 1027037
voice: 1027036
voice: 1027003
voice: 1027035
voice: 1027034
voice: 1027033
voice: 1027032
voice: 1027031
voice: 1027030
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2083
exp: 0
injuredNum: 1
voice: 1077009
voice: 1077026
voice: 1077012
voice: 1077013
voice: 1077014
voice: 1077015
voice: 1077003
voice: 1077004
voice: 1077005
voice: 1077006
voice: 1077007
infos: 1000504
unreadInfos: 1000504
usingSkinId: 100084
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2084
exp: 0
injuredNum: 1
voice: 1076016
voice: 1076024
voice: 1076027
voice: 1076003
voice: 1076004
voice: 1076005
voice: 1076006
voice: 1076007
voice: 1076008
voice: 1076009
voice: 1076010
voice: 1076013
voice: 1076014
voice: 1076015
infos: 1000510
unreadInfos: 1000510
usingSkinId: 100083
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14772547222674 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 102 1
[INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.21371619962156 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 103 1
[INFO:2024-1-10 5:21:43][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 3 当前队列数量= 1
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroFromFormationRequest
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
heroId: 8670002
typeId: 1
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=8,cmd=3,size=18
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 1000
[INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=53
[INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222
[INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25
[INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=8,cmd=3,status=0,size=8
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 6620002
equipUniqueIds: 4700058
equipUniqueIds: 4700072
equipUniqueIds: 4700088
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 104 1
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 8670002
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2071
baseAttr {
hp: 9087
atk: 884
def: 1000
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 8560
atk: 302
def: 940
critic: 0
critic_dmg: 0
dodge: 46
effect_hit: 0
effect_resist: 345
hit: 0
}
createTime: 1698959107628
rank: 5
luck: 6
sks {
skillId: 41207107
strengthenLevel: 3
}
sks {
skillId: 41207108
strengthenLevel: 3
}
sks {
skillId: 41207109
strengthenLevel: 4
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 7
skinId: 100088
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 8560
atk: 302
def: 940
critic: 0
critic_dmg: 0
dodge: 46
effect_hit: 0
effect_resist: 345
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 105 1
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 8670003
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 106 1
[INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroFromFormationReply <---
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 3 所需时间单位秒 = 0.16549265384674 移走了序号= 1 的消息,当前队列数量= 1 || 0 RemoveHeroFromFormationReply 107 1
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16549265384674 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 108 1
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 0
[INFO:2024-1-10 5:21:43]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13
[INFO:2024-1-10 5:21:43]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100074_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:43]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
voice: 1073014
voice: 1073015
voice: 1073023
voice: 1073026
voice: 1073003
voice: 1073004
voice: 1073005
voice: 1073006
voice: 1073007
infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
voice: 1004063
voice: 1004062
voice: 1004061
voice: 1004060
voice: 1004059
voice: 1004058
voice: 1004057
voice: 1004056
voice: 1004055
voice: 1004054
voice: 1004053
voice: 1004052
voice: 1004051
voice: 1004050
voice: 1004049
voice: 1004048
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
voiceHeard: 1004016
infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
usingSkinId: 100010
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2071
exp: 0
injuredNum: 0
voice: 1081009
voice: 1081012
voice: 1081013
voice: 1081014
voice: 1081015
voice: 1081003
voice: 1081004
voice: 1081006
voice: 1081023
infos: 1000432
unreadInfos: 1000432
usingSkinId: 100088
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 90
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010009
voice: 1010006
voice: 1010004
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 10
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
voice: 1018003
voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027015
voice: 1027047
voice: 1027014
voice: 1027046
voice: 1027013
voice: 1027045
voice: 1027044
voice: 1027043
voice: 1027042
voice: 1027041
voice: 1027040
voice: 1027039
voice: 1027038
voice: 1027037
voice: 1027036
voice: 1027003
voice: 1027035
voice: 1027034
voice: 1027033
voice: 1027032
voice: 1027031
voice: 1027030
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2083
exp: 0
injuredNum: 1
voice: 1077009
voice: 1077026
voice: 1077012
voice: 1077013
voice: 1077014
voice: 1077015
voice: 1077003
voice: 1077004
voice: 1077005
voice: 1077006
voice: 1077007
infos: 1000504
unreadInfos: 1000504
usingSkinId: 100084
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2084
exp: 0
injuredNum: 1
voice: 1076016
voice: 1076024
voice: 1076027
voice: 1076003
voice: 1076004
voice: 1076005
voice: 1076006
voice: 1076007
voice: 1076008
voice: 1076009
voice: 1076010
voice: 1076013
voice: 1076014
voice: 1076015
infos: 1000510
unreadInfos: 1000510
usingSkinId: 100083
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14771557040513 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 109 1
[INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:44][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.18294676952064 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 110 1
[INFO:2024-1-10 5:21:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 3 当前队列数量= 1
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = RemoveHeroFromFormationRequest
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
heroId: 6620002
typeId: 1
[INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:44]==> Sender Auto Serialize Message,extId=8,cmd=3,size=18
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:44]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 1000
[INFO:2024-1-10 5:21:44]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:44]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=27
[INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=231
[INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25
[INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=8,cmd=3,status=0,size=8
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 111 1
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 6620002
isInFormation: false
masterPlayerID: 15201
heroTypeIdx: 2083
baseAttr {
hp: 9775
atk: 814
def: 907
critic: 250
critic_dmg: 500
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 11750
atk: 470
def: 705
critic: 115
critic_dmg: 0
dodge: 70
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1692573521917
rank: 5
luck: 6
sks {
skillId: 41208300
strengthenLevel: 1
}
sks {
skillId: 41208301
strengthenLevel: 1
}
sks {
skillId: 41208302
strengthenLevel: 1
}
exp: 2531010
state: 1
strengthenRate: 0
livingSks {
skillId: 40300023
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100084
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 11750
atk: 470
def: 705
critic: 115
critic_dmg: 0
dodge: 70
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 112 1
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 6620002
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 113 1
[INFO:2024-1-10 5:21:44]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = RemoveHeroFromFormationReply <---
[INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 3 所需时间单位秒 = 0.16539359465241 移走了序号= 1 的消息,当前队列数量= 1 || 0 RemoveHeroFromFormationReply 114 1
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16539359465241 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 115 1
[INFO:2024-1-10 5:21:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:45]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:45]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 0
[INFO:2024-1-10 5:21:45]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13
[INFO:2024-1-10 5:21:45]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:45]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968
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[INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14029228873551 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 116 1
[INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:45][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:45]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20667109079659 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 117 1
[INFO:2024-1-10 5:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100104_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100087_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 3000
[INFO:2024-1-10 5:21:47]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:47]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 10320006
formationId: 1
index: 0
typeId: 1
[INFO:2024-1-10 5:21:47]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2024-1-10 5:21:47]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:47]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.10663297027349 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 118 1
[INFO:2024-1-10 5:21:47]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=38
[INFO:2024-1-10 5:21:47]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=209
[INFO:2024-1-10 5:21:47]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 119 1
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 1287
atk: 138
def: 114
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 1
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 0
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 120 1
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 5:21:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.14066432416439 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 121 1
[WARN:2024-1-10 5:21:47][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 5:21:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:48]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:48]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2024-1-10 5:21:48]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:48]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:48]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968
[INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
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voice: 1073015
voice: 1073023
voice: 1073026
voice: 1073003
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voice: 1073007
infos: 1000372
unreadInfos: 1000372
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hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
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contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
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exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
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voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
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infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
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contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
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voice: 1005003
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voice: 1005013
infos: 1000036
unreadInfos: 1000036
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contractContent:
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heroCharacters {
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voice: 1006015
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infos: 1000042
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heroCharacters {
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voice: 1081009
voice: 1081012
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contractContent:
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heroCharacters {
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voice: 1008015
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contractContent:
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heroCharacters {
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voice: 1010015
voice: 1010014
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infos: 1000066
unreadInfos: 1000066
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hasShowInjureView: false
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contractContent:
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}
heroCharacters {
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voice: 1014015
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unreadInfos: 1000078
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contractContent:
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}
heroCharacters {
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exp: 0
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infos: 1000084
unreadInfos: 1000084
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contractContent:
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}
heroCharacters {
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infos: 1000096
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contractContent:
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}
heroCharacters {
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heroCharacters {
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contractLevel: 51
contractContent:
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heroCharacters {
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voice: 1028015
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voice: 1028003
infos: 1000114
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contractContent:
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}
heroCharacters {
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contractValues {
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contractValues {
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heroCharacters {
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heroCharacters {
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contractValues {
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contractValues {
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contractContent:
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heroCharacters {
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heroCharacters {
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voice: 1033003
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contractContent:
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}
heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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contractValues {
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contractValues {
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contractContent:
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heroCharacters {
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[INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14069885388017 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 122 1
[INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:48][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:48]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.2064017187804 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 123 1
[INFO:2024-1-10 5:21:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:21:50][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:50][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 2000
[INFO:2024-1-10 5:21:50]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:50]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:50]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:50][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:50][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:50][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.12433739565313 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 125 1
[INFO:2024-1-10 5:21:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:51]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:51]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2024-1-10 5:21:51]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:51]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:51]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2968
[INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
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infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14871124923229 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 126 1
[INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:51][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:51]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:51][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:51][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.21577171608806 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 127 1
[INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100031_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100015_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100026_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100001_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100059_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100056_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100052_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:52]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100032_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 3000
[INFO:2024-1-10 5:21:54]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:54]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 10320005
formationId: 1
index: 1
typeId: 1
[INFO:2024-1-10 5:21:54]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2024-1-10 5:21:54]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.14027661830187 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 0 1
[INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=49
[INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=210
[INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=75
[INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 1 1
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 2
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2096
voiceId: 1092004
[INFO:2024-1-10 5:21:54]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 5:21:54]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 1291
atk: 140
def: 141
critic: 100
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 1
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 0
state: 128
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 2 1
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 10320005
value: 1
time: 0
}
infos {
id: 10320004
value: 0
time: 0
}
infos {
id: 10320003
value: 0
time: 0
}
infos {
id: 10320002
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 10320005
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 3 1
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.21140744909644 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 4 1
[WARN:2024-1-10 5:21:54][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67
[INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 5:21:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:54]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 5 1
[INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:54][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2096
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 6 1
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 5:21:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.098583750426769 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 7 1
[INFO:2024-1-10 5:21:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:55]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:55]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 0
[INFO:2024-1-10 5:21:55]==> Sender Auto Serialize Message,extId=46,cmd=2,size=13
[INFO:2024-1-10 5:21:55]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:55]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2972
[INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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heroCharacters {
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contractContent:
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heroCharacters {
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contractContent:
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}
heroCharacters {
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contractContent:
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}
heroCharacters {
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contractContent:
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}
heroCharacters {
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contractContent:
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}
heroCharacters {
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infos: 1000084
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contractContent:
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}
heroCharacters {
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voice: 1016014
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contractContent:
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}
heroCharacters {
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exp: 10
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voice: 1018014
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contractContent:
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}
heroCharacters {
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exp: 0
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voice: 1027047
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usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
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maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
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voice: 1028014
voice: 1028013
voice: 1028003
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contractContent:
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}
heroCharacters {
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voice: 1077026
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hasShowInjureView: false
maxBreakthroughCount: 0
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maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
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}
heroCharacters {
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voice: 1076003
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hasShowInjureView: true
maxBreakthroughCount: 7
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contractUnlockTime: 0
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contractContent:
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}
heroCharacters {
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exp: 0
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voice: 1021015
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voice: 1021013
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contractValues {
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}
contractValues {
conditionId: 9
value: 1
}
contractContent:
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}
heroCharacters {
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voice: 1034013
voice: 1034003
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contractContent:
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}
heroCharacters {
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}
heroCharacters {
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}
heroCharacters {
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}
heroCharacters {
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}
heroCharacters {
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}
heroCharacters {
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contractValues {
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}
contractValues {
conditionId: 9
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}
contractContent:
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}
heroCharacters {
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voice: 1032013
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contractContent:
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}
heroCharacters {
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voice: 1026013
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contractContent:
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}
heroCharacters {
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voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
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}
heroCharacters {
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voice: 1092003
voice: 1092004
voice: 1092013
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voice: 1092015
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}
heroCharacters {
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voice: 1093015
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}
heroCharacters {
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}
heroCharacters {
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voice: 1042015
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}
heroCharacters {
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voice: 1061003
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contractContent:
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}
heroCharacters {
heroId: 2039
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injuredNum: 1
voice: 1019007
voice: 1019004
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voice: 1019015
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voice: 1019011
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contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
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exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
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hasShowInjureView: false
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maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
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maxBreakthroughCount: 0
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contractUnlockTime: 0
contractLevel: 0
contractContent:
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}
[INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14053890481591 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 8 1
[INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:55]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20622296631336 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 9 1
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 3000
[INFO:2024-1-10 5:21:57]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:57]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 7770133
formationId: 1
index: 2
typeId: 1
[INFO:2024-1-10 5:21:57]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2024-1-10 5:21:57]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.11325468495488 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 10 1
[INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=60
[INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=220
[INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42
[INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 7770133
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 11 1
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 2
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2021
voiceId: 1021004
[INFO:2024-1-10 5:21:57]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 5:21:57]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 1109
atk: 153
def: 114
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 1
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 0
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 12 1
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 7770133
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 7770133
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 13 1
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.2282285913825 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 14 1
[WARN:2024-1-10 5:21:57][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 5:21:57]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 5:21:57]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 15 1
[INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:57][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2021
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 16 1
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:57][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 5:21:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.082313595339656 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 17 1
[INFO:2024-1-10 5:21:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:58]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:21:58]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 1000
[INFO:2024-1-10 5:21:58]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:21:58]||||| Sender socketClient version=1
[INFO:2024-1-10 5:21:58]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2976
[INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
voice: 1073014
voice: 1073015
voice: 1073023
voice: 1073026
voice: 1073003
voice: 1073004
voice: 1073005
voice: 1073006
voice: 1073007
infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
voice: 1004063
voice: 1004062
voice: 1004061
voice: 1004060
voice: 1004059
voice: 1004058
voice: 1004057
voice: 1004056
voice: 1004055
voice: 1004054
voice: 1004053
voice: 1004052
voice: 1004051
voice: 1004050
voice: 1004049
voice: 1004048
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
voiceHeard: 1004016
infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
usingSkinId: 100010
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2071
exp: 0
injuredNum: 0
voice: 1081009
voice: 1081012
voice: 1081013
voice: 1081014
voice: 1081015
voice: 1081003
voice: 1081004
voice: 1081006
voice: 1081023
infos: 1000432
unreadInfos: 1000432
usingSkinId: 100088
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 90
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010009
voice: 1010006
voice: 1010004
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 10
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
voice: 1018003
voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027015
voice: 1027047
voice: 1027014
voice: 1027046
voice: 1027013
voice: 1027045
voice: 1027044
voice: 1027043
voice: 1027042
voice: 1027041
voice: 1027040
voice: 1027039
voice: 1027038
voice: 1027037
voice: 1027036
voice: 1027003
voice: 1027035
voice: 1027034
voice: 1027033
voice: 1027032
voice: 1027031
voice: 1027030
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2083
exp: 0
injuredNum: 1
voice: 1077009
voice: 1077026
voice: 1077012
voice: 1077013
voice: 1077014
voice: 1077015
voice: 1077003
voice: 1077004
voice: 1077005
voice: 1077006
voice: 1077007
infos: 1000504
unreadInfos: 1000504
usingSkinId: 100084
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2084
exp: 0
injuredNum: 1
voice: 1076016
voice: 1076024
voice: 1076027
voice: 1076003
voice: 1076004
voice: 1076005
voice: 1076006
voice: 1076007
voice: 1076008
voice: 1076009
voice: 1076010
voice: 1076013
voice: 1076014
voice: 1076015
infos: 1000510
unreadInfos: 1000510
usingSkinId: 100083
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:21:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.14088312350214 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 18 1
[INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:21:58][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:21:58]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:21:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:21:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20647129975259 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 19 1
[INFO:2024-1-10 5:22:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100033_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 2000
[INFO:2024-1-10 5:22:0]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:22:0]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 7770036
formationId: 1
index: 3
typeId: 1
[INFO:2024-1-10 5:22:0]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2024-1-10 5:22:0]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:22:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.11046771332622 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 20 1
[INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=71
[INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=231
[INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=42
[INFO:2024-1-10 5:22:0]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 7770133
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 7770036
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:22:0][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:22:0][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 21 1
[INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 2
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2028
voiceId: 1035004
[INFO:2024-1-10 5:22:1]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 5:22:1]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 1404
atk: 125
def: 131
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 1
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 0
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 22 1
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 7770036
value: 0
time: 0
}
replaceAll: false
}
redDotInfos {
defineId: 101
infos {
id: 7770036
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 23 1
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.21958255767822 移走了序号= 1 的消息,当前队列数量= 1 || 0 AddHeroToFormationReply 24 1
[WARN:2024-1-10 5:22:1][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 5:22:1]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:22:1]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 5:22:1]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 25 1
[INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 11
infos {
id: 2028
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 26 1
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 5:22:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.074268853291869 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterVoiceUnlockReply 27 1
[INFO:2024-1-10 5:22:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:1][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:22:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 2000
[INFO:2024-1-10 5:22:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:2]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:22:2]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:2][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 5:22:2]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 5:22:2]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:2]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:22:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13227333500981 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 29 1
[INFO:2024-1-10 5:22:2]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 452041385
challenge: 10
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 195898
challenge: 4
dailyDamage: 9652
dailyChallenge: 1
updateTime: 1706735275
allDamage: 301610
allRoundCount: 61
allConfigModelThp: 0
maxDamage: 9652
}
dailyBonusCount: 1
[INFO:2024-1-10 5:22:2][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 5:22:2][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.16591276228428 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 30 1
[INFO:2024-1-10 5:22:2][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:22:2]DestroyUnusedResources:33,2,time=,paths:
[INFO:2024-1-10 5:22:3][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:22:4][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:22:4]DestroyUnusedResources:16,3,time=,paths:
[INFO:2024-1-10 5:22:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playerinfo isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:8]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/gm/gmadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 1
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 9270
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 2
[INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 9270
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 3
[INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 9270
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 4
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 9270
[INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=35
[INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=35
[INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211
[INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67
[INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=55
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 2452
atk: 264
def: 217
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 1
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 9270
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 31 1
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 32 1
[INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 252
infos {
id: 1
value: 0
time: 0
}
infos {
id: 2
value: 0
time: 0
}
infos {
id: 3
value: 0
time: 0
}
infos {
id: 5
value: 0
time: 0
}
infos {
id: 6
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 33 1
[INFO:2024-1-10 5:22:11][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 5
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 6
[INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 9270
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 7
[INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 9270
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 8
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 9270
[INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=35
[INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:11]==> Sender Auto Serialize Message,extId=21,cmd=1,size=35
[INFO:2024-1-10 5:22:11]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211
[INFO:2024-1-10 5:22:11]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.62833891063929 移走了序号= 1 的消息,当前队列数量= 7 || 0 GMReply 34 1
[INFO:2024-1-10 5:22:11][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 2460
atk: 267
def: 270
critic: 100
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 1
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 9270
state: 128
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 35 1
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:11][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:11][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 36 1
[INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:11][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.79239198565483 移走了序号= 1 的消息,当前队列数量= 7 || 0 GMReply 37 1
[INFO:2024-1-10 5:22:12][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 2112
atk: 293
def: 217
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 1
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 9270
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 38 1
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 39 1
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 40 1
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.99092011339962 移走了序号= 1 的消息,当前队列数量= 6 || 0 GMReply 41 1
[INFO:2024-1-10 5:22:12][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 2675
atk: 239
def: 250
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 1
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 9270
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 42 1
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 1
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 43 1
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 44 1
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:12][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 7
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 8
[INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 9
[INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 10
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1896324064583 移走了序号= 1 的消息,当前队列数量= 9 || 0 GMReply 45 1
[INFO:2024-1-10 5:22:12][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050009
count: 9988
lastUseTime: 1644928198000
composeCount: 0
}
dataList {
itemId: 11050001
count: 9986
lastUseTime: 1644928198000
composeCount: 0
}
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 46 1
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 10
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 11
[INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 12
[INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 13
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:12]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:12]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 20000
count: 408360
}
[INFO:2024-1-10 5:22:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 47 1
[INFO:2024-1-10 5:22:12][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1696
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 6620004
value: 0
time: 0
}
infos {
id: 6620007
value: 0
time: 0
}
infos {
id: 6620006
value: 0
time: 0
}
infos {
id: 5970013
value: 0
time: 0
}
infos {
id: 7770238
value: 0
time: 0
}
infos {
id: 7770239
value: 0
time: 0
}
infos {
id: 7770236
value: 0
time: 0
}
infos {
id: 7770237
value: 0
time: 0
}
infos {
id: 7770234
value: 0
time: 0
}
infos {
id: 7770235
value: 0
time: 0
}
infos {
id: 7770233
value: 0
time: 0
}
infos {
id: 7770214
value: 0
time: 0
}
infos {
id: 7770215
value: 0
time: 0
}
infos {
id: 7770213
value: 0
time: 0
}
infos {
id: 5320002
value: 0
time: 0
}
infos {
id: 7770222
value: 0
time: 0
}
infos {
id: 7770220
value: 0
time: 0
}
infos {
id: 7770221
value: 0
time: 0
}
infos {
id: 7770218
value: 0
time: 0
}
infos {
id: 7770219
value: 0
time: 0
}
infos {
id: 7770216
value: 0
time: 0
}
infos {
id: 7770217
value: 0
time: 0
}
infos {
id: 7770198
value: 0
time: 0
}
infos {
id: 7770199
value: 0
time: 0
}
infos {
id: 7770196
value: 0
time: 0
}
infos {
id: 7770197
value: 0
time: 0
}
infos {
id: 7770194
value: 0
time: 0
}
infos {
id: 7770195
value: 0
time: 0
}
infos {
id: 7770193
value: 0
time: 0
}
infos {
id: 7770202
value: 0
time: 0
}
infos {
id: 7770200
value: 0
time: 0
}
infos {
id: 7770201
value: 0
time: 0
}
infos {
id: 7770182
value: 0
time: 0
}
infos {
id: 7770180
value: 0
time: 0
}
infos {
id: 7770181
value: 0
time: 0
}
infos {
id: 7770178
value: 0
time: 0
}
infos {
id: 7770179
value: 0
time: 0
}
infos {
id: 7770176
value: 0
time: 0
}
infos {
id: 7770177
value: 0
time: 0
}
infos {
id: 7770162
value: 0
time: 0
}
infos {
id: 7770160
value: 0
time: 0
}
infos {
id: 7770161
value: 0
time: 0
}
infos {
id: 7770174
value: 0
time: 0
}
infos {
id: 5120007
value: 0
time: 0
}
infos {
id: 7770175
value: 0
time: 0
}
infos {
id: 7870002
value: 0
time: 0
}
infos {
id: 7770173
value: 0
time: 0
}
infos {
id: 8770003
value: 0
time: 0
}
infos {
id: 8770002
value: 0
time: 0
}
infos {
id: 7770158
value: 0
time: 0
}
infos {
id: 7770159
value: 0
time: 0
}
infos {
id: 7770156
value: 0
time: 0
}
infos {
id: 7770157
value: 0
time: 0
}
infos {
id: 7770154
value: 0
time: 0
}
infos {
id: 7770155
value: 0
time: 0
}
infos {
id: 7770153
value: 0
time: 0
}
infos {
id: 7770134
value: 0
time: 0
}
infos {
id: 7770135
value: 0
time: 0
}
infos {
id: 7770132
value: 0
time: 0
}
infos {
id: 7770130
value: 0
time: 0
}
infos {
id: 1020011
value: 0
time: 0
}
infos {
id: 7770131
value: 0
time: 0
}
infos {
id: 1020010
value: 0
time: 0
}
infos {
id: 7770128
value: 0
time: 0
}
infos {
id: 1020009
value: 0
time: 0
}
infos {
id: 1020008
value: 0
time: 0
}
infos {
id: 7770129
value: 0
time: 0
}
infos {
id: 7770142
value: 0
time: 0
}
infos {
id: 1020007
value: 0
time: 0
}
infos {
id: 1020006
value: 0
time: 0
}
infos {
id: 7770140
value: 0
time: 0
}
infos {
id: 1020005
value: 0
time: 0
}
infos {
id: 1020004
value: 0
time: 0
}
infos {
id: 7770141
value: 0
time: 0
}
infos {
id: 7770138
value: 0
time: 0
}
infos {
id: 1020003
value: 0
time: 0
}
infos {
id: 1020002
value: 0
time: 0
}
infos {
id: 7770139
value: 0
time: 0
}
infos {
id: 7770136
value: 0
time: 0
}
infos {
id: 7770137
value: 0
time: 0
}
infos {
id: 7770126
value: 0
time: 0
}
infos {
id: 1020023
value: 0
time: 0
}
infos {
id: 7770127
value: 0
time: 0
}
infos {
id: 7770124
value: 0
time: 0
}
infos {
id: 7770125
value: 0
time: 0
}
infos {
id: 7770123
value: 0
time: 0
}
infos {
id: 7770102
value: 0
time: 0
}
infos {
id: 7770100
value: 0
time: 0
}
infos {
id: 7770101
value: 0
time: 0
}
infos {
id: 7770098
value: 0
time: 0
}
infos {
id: 7770099
value: 0
time: 0
}
infos {
id: 7770096
value: 0
time: 0
}
infos {
id: 7770097
value: 0
time: 0
}
infos {
id: 720002
value: 0
time: 0
}
infos {
id: 7770086
value: 0
time: 0
}
infos {
id: 7770087
value: 0
time: 0
}
infos {
id: 7770084
value: 0
time: 0
}
infos {
id: 7770085
value: 0
time: 0
}
infos {
id: 7770083
value: 0
time: 0
}
infos {
id: 7770094
value: 0
time: 0
}
infos {
id: 7770095
value: 0
time: 0
}
infos {
id: 7770092
value: 0
time: 0
}
infos {
id: 7770093
value: 0
time: 0
}
infos {
id: 8970003
value: 0
time: 0
}
infos {
id: 7770090
value: 0
time: 0
}
infos {
id: 7770091
value: 0
time: 0
}
infos {
id: 7770088
value: 0
time: 0
}
infos {
id: 7770089
value: 0
time: 0
}
infos {
id: 7770070
value: 0
time: 0
}
infos {
id: 7770071
value: 0
time: 0
}
infos {
id: 7770068
value: 0
time: 0
}
infos {
id: 7770069
value: 0
time: 0
}
infos {
id: 7770066
value: 0
time: 0
}
infos {
id: 420002
value: 0
time: 0
}
infos {
id: 7770067
value: 0
time: 0
}
infos {
id: 7770064
value: 0
time: 0
}
infos {
id: 7770065
value: 0
time: 0
}
infos {
id: 7770072
value: 0
time: 0
}
infos {
id: 7770052
value: 0
time: 0
}
infos {
id: 7770050
value: 0
time: 0
}
infos {
id: 7770051
value: 0
time: 0
}
infos {
id: 7770048
value: 0
time: 0
}
infos {
id: 5420004
value: 0
time: 0
}
infos {
id: 7770049
value: 0
time: 0
}
infos {
id: 5420005
value: 0
time: 0
}
infos {
id: 7770063
value: 0
time: 0
}
infos {
id: 7770038
value: 0
time: 0
}
infos {
id: 7770039
value: 0
time: 0
}
infos {
id: 7770037
value: 0
time: 0
}
infos {
id: 7770034
value: 0
time: 0
}
infos {
id: 7770035
value: 0
time: 0
}
infos {
id: 7770033
value: 0
time: 0
}
infos {
id: 7770046
value: 0
time: 0
}
infos {
id: 7770047
value: 0
time: 0
}
infos {
id: 7770044
value: 0
time: 0
}
infos {
id: 7770045
value: 0
time: 0
}
infos {
id: 7770042
value: 0
time: 0
}
infos {
id: 9970005
value: 0
time: 0
}
infos {
id: 7770043
value: 0
time: 0
}
infos {
id: 7770040
value: 0
time: 0
}
infos {
id: 7770041
value: 0
time: 0
}
infos {
id: 7770020
value: 0
time: 0
}
infos {
id: 7770021
value: 0
time: 0
}
infos {
id: 7770018
value: 0
time: 0
}
infos {
id: 7770019
value: 0
time: 0
}
infos {
id: 7770016
value: 0
time: 0
}
infos {
id: 7770017
value: 0
time: 0
}
infos {
id: 7770014
value: 0
time: 0
}
infos {
id: 7770015
value: 0
time: 0
}
infos {
id: 7770012
value: 0
time: 0
}
infos {
id: 7770013
value: 0
time: 0
}
infos {
id: 7770242
value: 0
time: 0
}
infos {
id: 7770240
value: 0
time: 0
}
infos {
id: 7770241
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 48 1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 2577
atk: 284
def: 227
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 2
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 9270
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 49 1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090011
mailId: 309701
params: zh1
attachment: 1#11240097#2
state: 0
createTime: 1706736303939
isCollection: false
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 50 1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 51 1
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 52 1
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 53 1
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 54 1
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.3582737687975 移走了序号= 1 的消息,当前队列数量= 12 || 0 HeroUpRankReply 55 1
[INFO:2024-1-10 5:22:13][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 2460
atk: 267
def: 270
critic: 100
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 1
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 9270
state: 128
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 56 1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.3883238732815 移走了序号= 1 的消息,当前队列数量= 11 || 0 GMReply 57 1
[INFO:2024-1-10 5:22:13][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 2112
atk: 293
def: 217
critic: 100
critic_dmg: 600
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 1
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 9270
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 58 1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.3883238732815 移走了序号= 1 的消息,当前队列数量= 10 || 0 GMReply 59 1
[INFO:2024-1-10 5:22:13][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 2675
atk: 239
def: 250
critic: 80
critic_dmg: 600
dodge: 50
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 1
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 9270
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 60 1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4209739267826 移走了序号= 1 的消息,当前队列数量= 9 || 0 GMReply 61 1
[INFO:2024-1-10 5:22:13][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 1.288447778672
[WARN:2024-1-10 5:22:13][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 0.95837553404272 移走了序号= 1 的消息,当前队列数量= 7 || -181 HeroUpRankReply 63 1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050013
count: 9985
lastUseTime: 1644928198000
composeCount: 0
}
dataList {
itemId: 11050005
count: 9976
lastUseTime: 1644928198000
composeCount: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 64 1
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 8
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 92060
[INFO:2024-1-10 5:22:13][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 9
[INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 10
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 11
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 12
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090011
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 20000
count: 388360
}
[INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 65 1
[INFO:2024-1-10 5:22:13][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=211
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=67
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:13]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 2660
atk: 287
def: 285
critic: 115
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 2
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 9270
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 66 1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090012
mailId: 309601
params: zh1
attachment: 1#11240096#2
state: 0
createTime: 1706736304595
isCollection: false
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 67 1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 68 1
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 13
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 92060
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 14
[INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 92060
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 15
[INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 16
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:13]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:13]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 69 1
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 70 1
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:13][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.4915933404118 移走了序号= 1 的消息,当前队列数量= 15 || 0 HeroUpRankReply 71 1
[INFO:2024-1-10 5:22:13][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050013
count: 9975
lastUseTime: 1644928198000
composeCount: 0
}
dataList {
itemId: 11050005
count: 9966
lastUseTime: 1644928198000
composeCount: 0
}
[INFO:2024-1-10 5:22:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 72 1
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 16
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090012
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 17
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090011
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 20000
count: 368360
}
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 73 1
[INFO:2024-1-10 5:22:14][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 18
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 92060
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 19
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 92060
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=222
[INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 2187
atk: 318
def: 227
critic: 115
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 2
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 9270
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 74 1
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090013
mailId: 302101
params: zh1
attachment: 1#11240021#2
state: 0
createTime: 1706736305235
isCollection: false
}
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 75 1
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 76 1
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 77 1
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 78 1
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:14][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.1235479768366 移走了序号= 1 的消息,当前队列数量= 20 || 0 HeroUpRankReply 79 1
[INFO:2024-1-10 5:22:14][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050009
count: 9978
lastUseTime: 1644928198000
composeCount: 0
}
dataList {
itemId: 11050005
count: 9956
lastUseTime: 1644928198000
composeCount: 0
}
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 80 1
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 21
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090013
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 22
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090012
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090011
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 92060
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 92060
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 92060
[INFO:2024-1-10 5:22:14][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 27
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:14]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:14]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:14]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 20000
count: 348360
}
[INFO:2024-1-10 5:22:14][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:14][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 81 1
[INFO:2024-1-10 5:22:14][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 28
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090013
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 29
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090012
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 30
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090011
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=233
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=81
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 2800
atk: 259
def: 260
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 2
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 9270
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 82 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090014
mailId: 302801
params: zh1
attachment: 1#11240028#2
state: 0
createTime: 1706736305897
isCollection: false
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 83 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 84 1
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 85 1
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 20
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 86 1
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7843853700906 移走了序号= 1 的消息,当前队列数量= 29 || 0 HeroUpRankReply 87 1
[INFO:2024-1-10 5:22:15][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3231307286769 移走了序号= 1 的消息,当前队列数量= 28 || -181 HeroUpRankReply 88 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3231307286769 移走了序号= 1 的消息,当前队列数量= 27 || -181 HeroUpRankReply 89 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3231307286769 移走了序号= 1 的消息,当前队列数量= 26 || -181 HeroUpRankReply 90 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.354389635846 移走了序号= 1 的消息,当前队列数量= 25 || -181 HeroUpRankReply 91 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 3803
atk: 417
def: 336
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 2
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 92 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 93 1
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9917296282947 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 94 1
[INFO:2024-1-10 5:22:15][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9917296282947 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 95 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9917296282947 移走了序号= 1 的消息,当前队列数量= 22 || -181 HeroUpRankReply 96 1
[INFO:2024-1-10 5:22:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 92060
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 92060
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 92060
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0241338983178 移走了序号= 1 的消息,当前队列数量= 25 || -181 HeroUpRankReply 97 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240097
count: 2
lastUseTime: 1675200306130
composeCount: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 98 1
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240097
change: 2
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 99 1
[INFO:2024-1-10 5:22:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9585736915469 移走了序号= 1 的消息,当前队列数量= 24 || 0 ReadReply 100 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 3803
atk: 417
def: 336
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 2
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 101 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7224672362208 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 102 1
[INFO:2024-1-10 5:22:15][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 3890
atk: 420
def: 420
critic: 115
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 2
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 103 1
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 24
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090014
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090013
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090012
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 104 1
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:15][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-1-10 5:22:15][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:15]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9042150471359 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 105 1
[INFO:2024-1-10 5:22:15][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9042150471359 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 106 1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9042150471359 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 107 1
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010097.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240096
count: 2
lastUseTime: 1675200306551
composeCount: 0
}
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 108 1
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 25
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 92060
[INFO:2024-1-10 5:22:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 27
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 92060
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:15]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240096
change: 2
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 109 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9003430698067 移走了序号= 1 的消息,当前队列数量= 26 || 0 ReadReply 110 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9003430698067 移走了序号= 1 的消息,当前队列数量= 25 || -39 ReadReply 111 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 3803
atk: 417
def: 336
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 2
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 112 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6692409869283 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 113 1
[INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 3890
atk: 420
def: 420
critic: 115
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 2
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 114 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7020764555782 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 115 1
[INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7020764555782 移走了序号= 1 的消息,当前队列数量= 22 || -181 HeroUpRankReply 116 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7020764555782 移走了序号= 1 的消息,当前队列数量= 21 || -181 HeroUpRankReply 117 1
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 22
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090014
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090013
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240021
count: 2
lastUseTime: 1675200306777
composeCount: 0
}
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 118 1
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240021
change: 2
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 119 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6372637990862 移走了序号= 1 的消息,当前队列数量= 22 || 0 ReadReply 120 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6372637990862 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 121 1
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6687049958855 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 122 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 3803
atk: 417
def: 336
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 2
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 123 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4036471899599 移走了序号= 1 的消息,当前队列数量= 19 || 0 GMReply 124 1
[INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 3890
atk: 420
def: 420
critic: 115
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 2
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 125 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4369042199105 移走了序号= 1 的消息,当前队列数量= 18 || 0 GMReply 126 1
[INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 3243
atk: 464
def: 336
critic: 115
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 2
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 127 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 0 1
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 40
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 1 1
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:16][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 92060
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5773200541735 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 2 1
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:16][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.61142109707 移走了序号= 1 的消息,当前队列数量= 20 || -181 HeroUpRankReply 3 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3809174485505 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 4 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3809174485505 移走了序号= 1 的消息,当前队列数量= 18 || -39 ReadReply 5 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4130564071238 移走了序号= 1 的消息,当前队列数量= 17 || -39 ReadReply 6 1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050010
count: 1310
lastUseTime: 1675045511000
composeCount: 0
}
dataList {
itemId: 11050002
count: 1250
lastUseTime: 1665983369000
composeCount: 0
}
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 7 1
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 18
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090014
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 92060
[INFO:2024-1-10 5:22:16]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 50000
count: 298360
}
[INFO:2024-1-10 5:22:16]==> Sender Auto Serialize Message,extId=21,cmd=1,size=36
[INFO:2024-1-10 5:22:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 8 1
[INFO:2024-1-10 5:22:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:16][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090014
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 4053
atk: 457
def: 356
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 3
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 9 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090015
mailId: 309702
params: zh1
attachment: 1#11240097#3
state: 0
createTime: 1706736307879
isCollection: false
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 10 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 11 1
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 12 1
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7437374405563 移走了序号= 1 的消息,当前队列数量= 22 || 0 HeroUpRankReply 13 1
[INFO:2024-1-10 5:22:17][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 3890
atk: 420
def: 420
critic: 115
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 2
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 14 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7765365019441 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 15 1
[INFO:2024-1-10 5:22:17][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 3243
atk: 464
def: 336
critic: 115
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 2
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 16 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7765365019441 移走了序号= 1 的消息,当前队列数量= 20 || 0 GMReply 17 1
[INFO:2024-1-10 5:22:17][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 4137
atk: 378
def: 385
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 2
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 18 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 20
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 19 1
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 40
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 20 1
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9428230673075 移走了序号= 1 的消息,当前队列数量= 19 || 0 GMReply 21 1
[INFO:2024-1-10 5:22:17][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240028
count: 2
lastUseTime: 1675200308097
composeCount: 0
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 22 1
[INFO:2024-1-10 5:22:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 20
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 319070
[INFO:2024-1-10 5:22:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 22
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240028
change: 2
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 23 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9085838533938 移走了序号= 1 的消息,当前队列数量= 22 || 0 ReadReply 24 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9085838533938 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 25 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.9421046860516 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 26 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.6942944768816 移走了序号= 1 的消息,当前队列数量= 19 || -181 HeroUpRankReply 27 1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050014
count: 1215
lastUseTime: 1661037576000
composeCount: 0
}
dataList {
itemId: 11050006
count: 1130
lastUseTime: 1675045511000
composeCount: 0
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 28 1
[INFO:2024-1-10 5:22:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010028.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 20
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 21
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 319070
[INFO:2024-1-10 5:22:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 22
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:17]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 50000
count: 248360
}
[INFO:2024-1-10 5:22:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 29 1
[INFO:2024-1-10 5:22:17][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=223
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 4290
atk: 460
def: 450
critic: 145
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 3
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 30 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090016
mailId: 309602
params: zh1
attachment: 1#11240096#3
state: 0
createTime: 1706736308959
isCollection: false
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 31 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 32 1
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 33 1
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.356922281906 移走了序号= 1 的消息,当前队列数量= 24 || 0 HeroUpRankReply 34 1
[INFO:2024-1-10 5:22:18][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 3243
atk: 464
def: 336
critic: 115
critic_dmg: 660
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 2
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 0
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 35 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3881976995617 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 36 1
[INFO:2024-1-10 5:22:18][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 4137
atk: 378
def: 385
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 2
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 37 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3881976995617 移走了序号= 1 的消息,当前队列数量= 22 || 0 GMReply 38 1
[INFO:2024-1-10 5:22:18][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.2096740547568 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 39 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.2096740547568 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 40 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9327729623765 移走了序号= 1 的消息,当前队列数量= 19 || -181 HeroUpRankReply 41 1
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 20
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 319070
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 21
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 319070
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:18][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 22
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9626412428916 移走了序号= 1 的消息,当前队列数量= 22 || -181 HeroUpRankReply 42 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050014
count: 1185
lastUseTime: 1661037576000
composeCount: 0
}
dataList {
itemId: 11050006
count: 1100
lastUseTime: 1675045511000
composeCount: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 43 1
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090016
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 24
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 50000
count: 198360
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 44 1
[INFO:2024-1-10 5:22:18][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 319070
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 319070
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 27
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2
count: 100000000
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 28
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2
count: 100000000
[INFO:2024-1-10 5:22:18]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16
[INFO:2024-1-10 5:22:18]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 3393
atk: 514
def: 356
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 3
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 45 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090017
mailId: 302102
params: zh1
attachment: 1#11240021#3
state: 0
createTime: 1706736309603
isCollection: false
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 46 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 40
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 47 1
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:18]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 40
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 48 1
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:18][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.5034628510475 移走了序号= 1 的消息,当前队列数量= 27 || 0 HeroUpRankReply 49 1
[INFO:2024-1-10 5:22:18][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 4137
atk: 378
def: 385
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 2
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 50 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.5325722265989 移走了序号= 1 的消息,当前队列数量= 26 || 0 GMReply 51 1
[INFO:2024-1-10 5:22:18][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.305425606668 移走了序号= 1 的消息,当前队列数量= 25 || -39 ReadReply 52 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0414386354387 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 53 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0743996240199 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 54 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0743996240199 移走了序号= 1 的消息,当前队列数量= 22 || -181 HeroUpRankReply 55 1
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 4137
atk: 378
def: 385
critic: 80
critic_dmg: 660
dodge: 60
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 2
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:18][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:18][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 56 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.1078723855317 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 57 1
[INFO:2024-1-10 5:22:19][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.8764391094446 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 58 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 5280
atk: 589
def: 465
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 3
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 59 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 60 1
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6879121810198 移走了序号= 1 的消息,当前队列数量= 19 || 0 GMReply 61 1
[INFO:2024-1-10 5:22:19][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.6879121810198 移走了序号= 1 的消息,当前队列数量= 18 || -181 HeroUpRankReply 62 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.6879121810198 移走了序号= 1 的消息,当前队列数量= 17 || -181 HeroUpRankReply 63 1
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 18
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090017
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 19
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090016
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 20
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050010
count: 1280
lastUseTime: 1675045511000
composeCount: 0
}
dataList {
itemId: 11050006
count: 1070
lastUseTime: 1675045511000
composeCount: 0
}
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 64 1
[INFO:2024-1-10 5:22:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 21
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2
count: 100000000
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 319070
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 23
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 319070
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 24
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2
count: 100000000
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=20
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 50000
count: 148360
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 65 1
[INFO:2024-1-10 5:22:19][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090017
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090016
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 27
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090015
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 4387
atk: 418
def: 405
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 3
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 101330
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 66 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090018
mailId: 302802
params: zh1
attachment: 1#11240028#3
state: 0
createTime: 1706736310466
isCollection: false
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 67 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 2
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 40
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 68 1
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 40
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 40
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 69 1
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:19][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3480447344482 移走了序号= 1 的消息,当前队列数量= 26 || 0 HeroUpRankReply 70 1
[INFO:2024-1-10 5:22:19][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240097
count: 5
lastUseTime: 1675200306130
composeCount: 0
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 71 1
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 27
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2
count: 100000000
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 28
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 319070
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 29
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 319070
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 30
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 319070
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240097
change: 3
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 72 1
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:19]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.2806980125606 移走了序号= 1 的消息,当前队列数量= 29 || 0 ReadReply 73 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 5280
atk: 589
def: 465
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 3
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 74 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.0571407750249 移走了序号= 1 的消息,当前队列数量= 28 || 0 GMReply 75 1
[INFO:2024-1-10 5:22:19][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0571407750249 移走了序号= 1 的消息,当前队列数量= 27 || -181 HeroUpRankReply 76 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0571407750249 移走了序号= 1 的消息,当前队列数量= 26 || -181 HeroUpRankReply 77 1
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:19]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0826766081154 移走了序号= 1 的消息,当前队列数量= 25 || -181 HeroUpRankReply 78 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.851273175329 移走了序号= 1 的消息,当前队列数量= 24 || -39 ReadReply 79 1
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 5280
atk: 589
def: 465
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 3
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:19][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 80 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6363478656858 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 81 1
[INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 5520
atk: 594
def: 585
critic: 145
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 3
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 82 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 83 1
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 24
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090018
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090017
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090016
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7682968210429 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 84 1
[INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7682968210429 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 85 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7682968210429 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 86 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240096
count: 5
lastUseTime: 1675200306551
composeCount: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 87 1
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=22
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240096
change: 3
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 88 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7691827062517 移走了序号= 1 的消息,当前队列数量= 22 || 0 ReadReply 89 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7691827062517 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 90 1
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 22
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2
count: 100000000
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 3 当前队列数量= 23
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddCurrencyRequest
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 2
count: 100000000
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=3,size=16
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 319070
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 319070
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 5280
atk: 589
def: 465
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 3
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 91 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5370037015527 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 92 1
[INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 5520
atk: 594
def: 585
critic: 145
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 3
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 93 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5703489612788 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 94 1
[INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 99851640
count: 100000000
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 95 1
[INFO:2024-1-10 5:22:20][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.7362526040524 移走了序号= 1 的消息,当前队列数量= 22 || 0 AddCurrencyReply 96 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.7362526040524 移走了序号= 1 的消息,当前队列数量= 21 || 0 AddCurrencyReply 97 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240021
count: 5
lastUseTime: 1675200306777
composeCount: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 98 1
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 22
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090018
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090017
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:20]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240021
change: 3
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 99 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6858197934926 移走了序号= 1 的消息,当前队列数量= 22 || 0 ReadReply 100 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.6858197934926 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 101 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7191188037395 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 102 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.4217055216432 移走了序号= 1 的消息,当前队列数量= 19 || 0 AddCurrencyReply 103 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 5520
atk: 594
def: 585
critic: 145
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 3
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 104 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4545517712831 移走了序号= 1 的消息,当前队列数量= 18 || 0 GMReply 105 1
[INFO:2024-1-10 5:22:20][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 4450
atk: 661
def: 465
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 3
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 106 1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 40
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 107 1
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:20][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 319070
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:20]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 60
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 108 1
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6192447952926 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 109 1
[INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.6192447952926 移走了序号= 1 的消息,当前队列数量= 20 || 0 AddCurrencyReply 110 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3873492255807 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 111 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4202770888805 移走了序号= 1 的消息,当前队列数量= 18 || -39 ReadReply 112 1
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4202770888805 移走了序号= 1 的消息,当前队列数量= 17 || -39 ReadReply 113 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.156856097281 移走了序号= 1 的消息,当前队列数量= 16 || 0 AddCurrencyReply 114 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 5520
atk: 594
def: 585
critic: 145
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 3
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 115 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1902462542057 移走了序号= 1 的消息,当前队列数量= 15 || 0 GMReply 116 1
[INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 4450
atk: 661
def: 465
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 3
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 117 1
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 16
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090018
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.2239382863045 移走了序号= 1 的消息,当前队列数量= 15 || 0 GMReply 118 1
[INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 5725
atk: 538
def: 530
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 3
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 119 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 40
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 120 1
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 60
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 121 1
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:21][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 252
infos {
id: 3
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 122 1
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.3552081808448 移走了序号= 1 的消息,当前队列数量= 14 || 0 GMReply 123 1
[INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 124 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240028
count: 5
lastUseTime: 1675200308097
composeCount: 0
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 125 1
[INFO:2024-1-10 5:22:21][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 15
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 16
[INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 17
[INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 18
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=3,status=0,size=10
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240028
change: 3
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 126 1
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.322425108403 移走了序号= 1 的消息,当前队列数量= 17 || 0 ReadReply 127 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.322425108403 移走了序号= 1 的消息,当前队列数量= 16 || -39 ReadReply 0 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3550073467195 移走了序号= 1 的消息,当前队列数量= 15 || -39 ReadReply 1 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.0905642732978 移走了序号= 1 的消息,当前队列数量= 14 || 0 AddCurrencyReply 2 1
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}resultCode: 0
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddCurrencyReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 3 所需时间单位秒 = 1.0905642732978 移走了序号= 1 的消息,当前队列数量= 13 || 0 AddCurrencyReply 3 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 4450
atk: 661
def: 465
critic: 145
critic_dmg: 780
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 3
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 4 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1238339096308 移走了序号= 1 的消息,当前队列数量= 12 || 0 GMReply 5 1
[INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 5725
atk: 538
def: 530
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 3
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 6 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1565750017762 移走了序号= 1 的消息,当前队列数量= 11 || 0 GMReply 7 1
[INFO:2024-1-10 5:22:21][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.92522563040257 移走了序号= 1 的消息,当前队列数量= 10 || -39 ReadReply 8 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.92522563040257 移走了序号= 1 的消息,当前队列数量= 9 || -39 ReadReply 9 1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050011
count: 1375
lastUseTime: 1661037580000
composeCount: 0
}
dataList {
itemId: 11050003
count: 1110
lastUseTime: 1661037580000
composeCount: 0
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 10 1
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 10
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 11
[INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 12
[INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 13
[INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:21]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:21]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 100000
count: 99900000
}
[INFO:2024-1-10 5:22:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 11 1
[INFO:2024-1-10 5:22:21][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 5655
atk: 649
def: 495
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 4
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 12 1
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090019
mailId: 309703
params: zh1
attachment: 1#11240097#4
state: 0
createTime: 1706736312868
isCollection: false
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 13 1
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 14 1
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 15 1
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 16 1
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.2563865073025 移走了序号= 1 的消息,当前队列数量= 12 || 0 HeroUpRankReply 17 1
[INFO:2024-1-10 5:22:22][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050015
count: 1180
lastUseTime: 1661037580000
composeCount: 0
}
dataList {
itemId: 11050007
count: 1170
lastUseTime: 1675045502000
composeCount: 0
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 18 1
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 13
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060
[INFO:2024-1-10 5:22:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 14
[INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 15
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 16
[INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 100000
count: 99800000
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 19 1
[INFO:2024-1-10 5:22:22][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 17
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019
[INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 6120
atk: 654
def: 630
critic: 190
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 4
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 20 1
[INFO:2024-1-10 5:22:22]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090020
mailId: 309603
params: zh1
attachment: 1#11240096#4
state: 0
createTime: 1706736313525
isCollection: false
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 21 1
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 22 1
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 23 1
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:22][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9470779113472 移走了序号= 1 的消息,当前队列数量= 16 || 0 HeroUpRankReply 24 1
[INFO:2024-1-10 5:22:22][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050015
count: 1100
lastUseTime: 1661037580000
composeCount: 0
}
dataList {
itemId: 11050007
count: 1090
lastUseTime: 1675045502000
composeCount: 0
}
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 25 1
[INFO:2024-1-10 5:22:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 17
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 18
[INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060
[INFO:2024-1-10 5:22:22][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19
[INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:22][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:22][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:22]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:22]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 22
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 100000
count: 99700000
}
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 26 1
[INFO:2024-1-10 5:22:23][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 26
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 27
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 28
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 29
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 4675
atk: 736
def: 495
critic: 190
critic_dmg: 960
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 4
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 27 1
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090021
mailId: 302103
params: zh1
attachment: 1#11240021#4
state: 0
createTime: 1706736314394
isCollection: false
}
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 28 1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 60
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 29 1
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 60
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 30 1
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:23][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7683084327728 移走了序号= 1 的消息,当前队列数量= 28 || 0 HeroUpRankReply 31 1
[INFO:2024-1-10 5:22:23][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 5725
atk: 538
def: 530
critic: 80
critic_dmg: 780
dodge: 80
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 3
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 0
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 32 1
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:23]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.800700308755 移走了序号= 1 的消息,当前队列数量= 27 || 0 GMReply 33 1
[INFO:2024-1-10 5:22:23][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5684033278376 移走了序号= 1 的消息,当前队列数量= 26 || -39 ReadReply 34 1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3048265073448 移走了序号= 1 的消息,当前队列数量= 25 || -181 HeroUpRankReply 35 1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3377077560872 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 36 1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3377077560872 移走了序号= 1 的消息,当前队列数量= 23 || -181 HeroUpRankReply 37 1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050011
count: 1295
lastUseTime: 1661037580000
composeCount: 0
}
dataList {
itemId: 11050007
count: 1010
lastUseTime: 1675045502000
composeCount: 0
}
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 38 1
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 24
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 25
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 735060
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 27
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:23]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 28
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090021
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 29
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 30
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 100000
count: 99600000
}
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 39 1
[INFO:2024-1-10 5:22:24][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 31
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 735060
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 32
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 33
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 735060
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 34
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 6100
atk: 598
def: 560
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 4
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 420400
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 40 1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090022
mailId: 302803
params: zh1
attachment: 1#11240028#4
state: 0
createTime: 1706736315276
isCollection: false
}
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 41 1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 3
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 60
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 42 1
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 60
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 60
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 43 1
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.1653659474105 移走了序号= 1 的消息,当前队列数量= 33 || 0 HeroUpRankReply 44 1
[INFO:2024-1-10 5:22:24][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.6696183439344 移走了序号= 1 的消息,当前队列数量= 32 || -181 HeroUpRankReply 45 1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7011831346899 移走了序号= 1 的消息,当前队列数量= 31 || -181 HeroUpRankReply 46 1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7011831346899 移走了序号= 1 的消息,当前队列数量= 30 || -181 HeroUpRankReply 47 1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7011831346899 移走了序号= 1 的消息,当前队列数量= 29 || -181 HeroUpRankReply 48 1
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 30
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 31
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090021
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 32
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 33
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090019
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 6881
atk: 781
def: 603
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 4
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 49 1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 50 1
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3865416254848 移走了序号= 1 的消息,当前队列数量= 32 || 0 GMReply 51 1
[INFO:2024-1-10 5:22:24][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3865416254848 移走了序号= 1 的消息,当前队列数量= 31 || -181 HeroUpRankReply 52 1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3865416254848 移走了序号= 1 的消息,当前队列数量= 30 || -181 HeroUpRankReply 53 1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4197415206581 移走了序号= 1 的消息,当前队列数量= 29 || -181 HeroUpRankReply 54 1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240097
count: 9
lastUseTime: 1675200306130
composeCount: 0
}
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 55 1
[INFO:2024-1-10 5:22:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 30
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 31
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 735060
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 32
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 735060
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 33
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 735060
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:24][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:22:24]DestroyUnusedResources:21,4,time=,paths:
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:24]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240097
change: 4
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 56 1
[INFO:2024-1-10 5:22:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.3218268286437 移走了序号= 1 的消息,当前队列数量= 32 || 0 ReadReply 57 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 6881
atk: 781
def: 603
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 4
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 58 1
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 33
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 34
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090021
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 35
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090020
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3459237143397 移走了序号= 1 的消息,当前队列数量= 34 || 0 GMReply 59 1
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 7350
atk: 787
def: 765
critic: 190
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 4
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 60 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 61 1
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.4440811648965 移走了序号= 1 的消息,当前队列数量= 33 || 0 GMReply 62 1
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4440811648965 移走了序号= 1 的消息,当前队列数量= 32 || -181 HeroUpRankReply 63 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4440811648965 移走了序号= 1 的消息,当前队列数量= 31 || -181 HeroUpRankReply 64 1
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-1-10 5:22:25][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 2.3111860118806
[WARN:2024-1-10 5:22:25][@logic/common/logic/FrameworkReLogicMgr.lua:0]:{}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240096
count: 9
lastUseTime: 1675200306551
composeCount: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 66 1
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 31
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 32
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 33
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 735060
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 34
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 735060
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240096
change: 4
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 67 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.3037206474692 移走了序号= 1 的消息,当前队列数量= 33 || 0 ReadReply 68 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.3037206474692 移走了序号= 1 的消息,当前队列数量= 32 || -39 ReadReply 69 1
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 6881
atk: 781
def: 603
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 4
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 70 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.0404940303415 移走了序号= 1 的消息,当前队列数量= 31 || 0 GMReply 71 1
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 7350
atk: 787
def: 765
critic: 190
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 4
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 72 1
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010097.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.0733050201088 移走了序号= 1 的消息,当前队列数量= 30 || 0 GMReply 73 1
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0733050201088 移走了序号= 1 的消息,当前队列数量= 29 || -181 HeroUpRankReply 74 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.0733050201088 移走了序号= 1 的消息,当前队列数量= 28 || -181 HeroUpRankReply 75 1
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.8749714735895 移走了序号= 1 的消息,当前队列数量= 27 || -39 ReadReply 76 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.8749714735895 移走了序号= 1 的消息,当前队列数量= 26 || -39 ReadReply 77 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 6881
atk: 781
def: 603
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 4
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 78 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6443237084895 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 79 1
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 7350
atk: 787
def: 765
critic: 190
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 4
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 80 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.6443237084895 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 81 1
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 5731
atk: 883
def: 603
critic: 190
critic_dmg: 960
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 4
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 82 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 60
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 83 1
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 80
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 84 1
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:25][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 25
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090021
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.7187823038548 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 85 1
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.7187823038548 移走了序号= 1 的消息,当前队列数量= 24 || -181 HeroUpRankReply 86 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240021
count: 9
lastUseTime: 1675200306777
composeCount: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 87 1
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=212
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240021
change: 4
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 88 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7180140707642 移走了序号= 1 的消息,当前队列数量= 23 || 0 ReadReply 89 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7180140707642 移走了序号= 1 的消息,当前队列数量= 22 || -39 ReadReply 90 1
[INFO:2024-1-10 5:22:25][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-181,size=8
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 25
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 26
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 735060
[INFO:2024-1-10 5:22:25]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:25]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7505017276853 移走了序号= 1 的消息,当前队列数量= 25 || -39 ReadReply 91 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 6881
atk: 781
def: 603
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 4
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 92 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4869977664202 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 93 1
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 7350
atk: 787
def: 765
critic: 190
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 4
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 94 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5199959445745 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 95 1
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 5731
atk: 883
def: 603
critic: 190
critic_dmg: 960
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 4
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 96 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.5535064134747 移走了序号= 1 的消息,当前队列数量= 22 || 0 GMReply 97 1
[INFO:2024-1-10 5:22:25][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.5535064134747 移走了序号= 1 的消息,当前队列数量= 21 || -181 HeroUpRankReply 98 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 99 1
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240028
count: 9
lastUseTime: 1675200308097
composeCount: 0
}
[INFO:2024-1-10 5:22:25][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:25][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 100 1
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240028
change: 4
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 101 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4542319308966 移走了序号= 1 的消息,当前队列数量= 20 || 0 ReadReply 102 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.4542319308966 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 103 1
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 20
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.487632503733 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 104 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.487632503733 移走了序号= 1 的消息,当前队列数量= 18 || -39 ReadReply 105 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050012
count: 1160
lastUseTime: 1667423132000
composeCount: 0
}
dataList {
itemId: 11050004
count: 1255
lastUseTime: 1665983378000
composeCount: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 106 1
[INFO:2024-1-10 5:22:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 19
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 20
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 21
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 735060
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=21,cmd=1,size=37
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 200000
count: 99400000
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 107 1
[INFO:2024-1-10 5:22:26][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 23
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 7381
atk: 861
def: 643
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 5
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 108 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62013007
progress: 7
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62013008
progress: 7
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 109 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090023
mailId: 309704
params: zh1
attachment: 1#11240097#5
state: 0
createTime: 1706736317479
isCollection: false
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 110 1
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 111 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 112 1
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 113 1
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320006
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9231118801981 移走了序号= 1 的消息,当前队列数量= 22 || 0 HeroUpRankReply 114 1
[INFO:2024-1-10 5:22:26][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 7350
atk: 787
def: 765
critic: 190
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 4
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 115 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9231118801981 移走了序号= 1 的消息,当前队列数量= 21 || 0 GMReply 116 1
[INFO:2024-1-10 5:22:26][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 5731
atk: 883
def: 603
critic: 190
critic_dmg: 960
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 4
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 117 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.9492104221135 移走了序号= 1 的消息,当前队列数量= 20 || 0 GMReply 118 1
[INFO:2024-1-10 5:22:26][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 7437
atk: 717
def: 685
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 4
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 119 1
[INFO:2024-1-10 5:22:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 21
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550
[INFO:2024-1-10 5:22:26][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 22
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 60
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 120 1
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 80
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 121 1
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:26][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:26]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.057389954105 移走了序号= 1 的消息,当前队列数量= 23 || 0 GMReply 122 1
[INFO:2024-1-10 5:22:26][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7277788016945 移走了序号= 1 的消息,当前队列数量= 22 || -39 ReadReply 123 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7277788016945 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 124 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7603473421186 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 125 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.6001565586776 移走了序号= 1 的消息,当前队列数量= 19 || -182 HeroUpRankReply 126 1
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050008
count: 1405
lastUseTime: 1667423132000
composeCount: 0
}
dataList {
itemId: 11050016
count: 1175
lastUseTime: 1661037583000
composeCount: 0
}
[INFO:2024-1-10 5:22:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 127 1
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 20
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 21
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 22
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550
[INFO:2024-1-10 5:22:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 23
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 24
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 25
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 26
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 27
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 28
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 29
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 30
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 31
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:22:27]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 200000
count: 99200000
}
[INFO:2024-1-10 5:22:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 0 1
[INFO:2024-1-10 5:22:27][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 32
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 33
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=213
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 8150
atk: 867
def: 825
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 5
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 1 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62013007
progress: 8
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62013008
progress: 8
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 2 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090024
mailId: 309604
params: zh1
attachment: 1#11240096#5
state: 0
createTime: 1706736318947
isCollection: false
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 3 1
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 4 1
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 5 1
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 10320005
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.8559932839125 移走了序号= 1 的消息,当前队列数量= 32 || 0 HeroUpRankReply 6 1
[INFO:2024-1-10 5:22:28][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 5731
atk: 883
def: 603
critic: 190
critic_dmg: 960
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 4
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 7 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.8976070340723 移走了序号= 1 的消息,当前队列数量= 31 || 0 GMReply 8 1
[INFO:2024-1-10 5:22:28][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 7437
atk: 717
def: 685
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 4
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 9 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.9301252122968 移走了序号= 1 的消息,当前队列数量= 30 || 0 GMReply 10 1
[INFO:2024-1-10 5:22:28][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.6930962540209 移走了序号= 1 的消息,当前队列数量= 29 || -39 ReadReply 11 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.6930962540209 移走了序号= 1 的消息,当前队列数量= 28 || -39 ReadReply 12 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4628126621246 移走了序号= 1 的消息,当前队列数量= 27 || -182 HeroUpRankReply 13 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4628126621246 移走了序号= 1 的消息,当前队列数量= 26 || -182 HeroUpRankReply 14 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050008
count: 1255
lastUseTime: 1667423132000
composeCount: 0
}
dataList {
itemId: 11050016
count: 1025
lastUseTime: 1661037583000
composeCount: 0
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 15 1
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 27
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 28
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550
[INFO:2024-1-10 5:22:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 29
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 30
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 31
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 32
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 33
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 200000
count: 99000000
}
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 16 1
[INFO:2024-1-10 5:22:28][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=224
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 6031
atk: 983
def: 643
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 5
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 17 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62013007
progress: 9
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62013008
progress: 9
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 18 1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090025
mailId: 302104
params: zh1
attachment: 1#11240021#5
state: 0
createTime: 1706736319613
isCollection: false
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 19 1
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=234
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34
[INFO:2024-1-10 5:22:28]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 34
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320006 1375550
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 35
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 36
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 37
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 80
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:28]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 20 1
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 80
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 21 1
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:28][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 233
infos {
id: 15
value: 1
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 22 1
[INFO:2024-1-10 5:22:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:22:28]DestroyUnusedResources:20,4,time=,paths:
[INFO:2024-1-10 5:22:29]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:29]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:29]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:29]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=46
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770133
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.0653839632869 移走了序号= 1 的消息,当前队列数量= 36 || 0 HeroUpRankReply 23 1
[INFO:2024-1-10 5:22:29][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 7437
atk: 717
def: 685
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 4
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 24 1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 3.0653839632869 移走了序号= 1 的消息,当前队列数量= 35 || 0 GMReply 25 1
[INFO:2024-1-10 5:22:29][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 36
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 37
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 38
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 39
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.110330875963 移走了序号= 1 的消息,当前队列数量= 38 || -39 ReadReply 26 1
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.8463170230389 移走了序号= 1 的消息,当前队列数量= 37 || -182 HeroUpRankReply 27 1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.8463170230389 移走了序号= 1 的消息,当前队列数量= 36 || -182 HeroUpRankReply 28 1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.9232167080045 移走了序号= 1 的消息,当前队列数量= 35 || -182 HeroUpRankReply 29 1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 7437
atk: 717
def: 685
critic: 80
critic_dmg: 960
dodge: 110
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 4
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 30 1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.9232167080045 移走了序号= 1 的消息,当前队列数量= 34 || 0 GMReply 31 1
[INFO:2024-1-10 5:22:29][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.7172747831792 移走了序号= 1 的消息,当前队列数量= 33 || -39 ReadReply 32 1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 8607
atk: 994
def: 752
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 5
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 33 1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62021008
progress: 7
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62021009
progress: 7
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 34 1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 35 1
[INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:29][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.4872242603451 移走了序号= 1 的消息,当前队列数量= 32 || 0 GMReply 36 1
[INFO:2024-1-10 5:22:29][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.4872242603451 移走了序号= 1 的消息,当前队列数量= 31 || -182 HeroUpRankReply 37 1
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 32
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 33
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 34
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.5202971789986 移走了序号= 1 的消息,当前队列数量= 33 || -182 HeroUpRankReply 38 1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11050008
count: 1105
lastUseTime: 1667423132000
composeCount: 0
}
dataList {
itemId: 11050012
count: 1010
lastUseTime: 1667423132000
composeCount: 0
}
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 39 1
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 34
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 35
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 36
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 37
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 38
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 39
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 40
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:29]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 41
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 42
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 43
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 44
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 45
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 46
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 47
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 48
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 49
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 50
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 51
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=21
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
currencyId: 2
change: 200000
count: 98800000
}
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <---
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 40 1
[INFO:2024-1-10 5:22:30][@logic/extensions/currency/model/CurrencyMO.lua:0]:{copyToSelf}no recover_limit, currencyId: 2
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 52
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 53
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 22 32 当前队列数量= 54
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroUpRankRequest
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:30]==> Sender Auto Serialize Message,extId=22,cmd=32,size=14
[INFO:2024-1-10 5:22:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=235
[INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=44
[INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=32,cmd=4,status=0,size=49
[INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=0,size=13
[INFO:2024-1-10 5:22:30]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 7937
atk: 797
def: 725
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 5
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 1155460
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 41 1
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62013007
progress: 10
reachTime: 1706736321
isGainBonus: false
}
achievementInfos {
id: 62013008
progress: 10
reachTime: 0
isGainBonus: false
}
achievementTypeInfos {
id: 1
typeScore: 0
}
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 42 1
[INFO:2024-1-10 5:22:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail {
incrId: 17090026
mailId: 302804
params: zh1
attachment: 1#11240028#5
state: 0
createTime: 1706736321720
isCollection: false
}
[INFO:2024-1-10 5:22:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = NewMailPush <---
[INFO:2024-1-10 5:22:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 32 4 || 0 NewMailPush 43 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 4
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 80
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 44 1
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 80
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 80
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 45 1
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroUniqueId: 7770036
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 4.1391923706979 移走了序号= 1 的消息,当前队列数量= 53 || 0 HeroUpRankReply 46 1
[INFO:2024-1-10 5:22:31][@logic/extensions/hero/agent/kr/KRHeroAgent.lua:0]:{}数据统计-食魂升星
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/unlocktips.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/achievement/unlocktips.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240097
count: 14
lastUseTime: 1675200306130
composeCount: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 47 1
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 54
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 55
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 56
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 57
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 58
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090022
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240097
change: 5
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 48 1
[INFO:2024-1-10 5:22:31][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 4.1159456502646 移走了序号= 1 的消息,当前队列数量= 57 || 0 ReadReply 49 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 4.1159456502646 移走了序号= 1 的消息,当前队列数量= 56 || -39 ReadReply 50 1
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=71
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 3.8491114769131 移走了序号= 1 的消息,当前队列数量= 55 || 0 GMReply 51 1
[INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.8491114769131 移走了序号= 1 的消息,当前队列数量= 54 || -182 HeroUpRankReply 52 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.8491114769131 移走了序号= 1 的消息,当前队列数量= 53 || -182 HeroUpRankReply 53 1
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_playermtrt isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/playermtrtakeview02.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.882285123691 移走了序号= 1 的消息,当前队列数量= 52 || -182 HeroUpRankReply 54 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.6521435584873 移走了序号= 1 的消息,当前队列数量= 51 || -39 ReadReply 55 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.6521435584873 移走了序号= 1 的消息,当前队列数量= 50 || -39 ReadReply 56 1
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/playerinfo/playerrewarditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-1-10 5:22:31][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 3.4278093446046 移走了序号= 1 的消息,当前队列数量= 49 || 0 GMReply 57 1
[INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.4278093446046 移走了序号= 1 的消息,当前队列数量= 48 || -182 HeroUpRankReply 58 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.4278093446046 移走了序号= 1 的消息,当前队列数量= 47 || -182 HeroUpRankReply 59 1
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.4536252301186 移走了序号= 1 的消息,当前队列数量= 46 || -182 HeroUpRankReply 60 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.2224118430167 移走了序号= 1 的消息,当前队列数量= 45 || -39 ReadReply 61 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.2224118430167 移走了序号= 1 的消息,当前队列数量= 44 || -39 ReadReply 62 1
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 45
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 10320005 1375550
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 46
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=21,cmd=1,size=39
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770133 1375550
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 47
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 1375550
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.9830897059292 移走了序号= 1 的消息,当前队列数量= 46 || 0 GMReply 63 1
[INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 5
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 64 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62021008
progress: 8
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62021009
progress: 8
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 65 1
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_025_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 66 1
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 3.0179255399853 移走了序号= 1 的消息,当前队列数量= 45 || 0 GMReply 67 1
[INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.0179255399853 移走了序号= 1 的消息,当前队列数量= 44 || -182 HeroUpRankReply 68 1
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_playermtrtakeview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1010097.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 3.0511100199074 移走了序号= 1 的消息,当前队列数量= 43 || -182 HeroUpRankReply 69 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240096
count: 14
lastUseTime: 1675200306551
composeCount: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 70 1
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4_s.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/item_ssr.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 44
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 45
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 46
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 47
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090023
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=225
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=34
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240096
change: 5
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 71 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.0145674683154 移走了序号= 1 的消息,当前队列数量= 46 || 0 ReadReply 72 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.0145674683154 移走了序号= 1 的消息,当前队列数量= 45 || -39 ReadReply 73 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 3.0486198104918 移走了序号= 1 的消息,当前队列数量= 44 || -39 ReadReply 74 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.7849451750517 移走了序号= 1 的消息,当前队列数量= 43 || 0 GMReply 75 1
[INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.7849451750517 移走了序号= 1 的消息,当前队列数量= 42 || 0 GMReply 76 1
[INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 5
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 77 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62021008
progress: 9
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62021009
progress: 9
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 78 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 80
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 79 1
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 80 1
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:31][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:31]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.9493645504117 移走了序号= 1 的消息,当前队列数量= 41 || 0 GMReply 81 1
[INFO:2024-1-10 5:22:31][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.9493645504117 移走了序号= 1 的消息,当前队列数量= 40 || -182 HeroUpRankReply 82 1
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240021
count: 14
lastUseTime: 1675200306777
composeCount: 0
}
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 83 1
[INFO:2024-1-10 5:22:31][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 41
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:31][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 1375550
[INFO:2024-1-10 5:22:31]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:31]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240021
change: 5
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 84 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.8642277382314 移走了序号= 1 的消息,当前队列数量= 40 || 0 ReadReply 85 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.8642277382314 移走了序号= 1 的消息,当前队列数量= 39 || -39 ReadReply 86 1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 40
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 41
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025
[INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 42
[INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090024
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=32,status=-182,size=8
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22
[INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=26
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.8960069045424 移走了序号= 1 的消息,当前队列数量= 41 || -39 ReadReply 87 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.8960069045424 移走了序号= 1 的消息,当前队列数量= 40 || -39 ReadReply 88 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.7261373754591 移走了序号= 1 的消息,当前队列数量= 39 || 0 GMReply 89 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.7594685722142 移走了序号= 1 的消息,当前队列数量= 38 || 0 GMReply 90 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.7594685722142 移走了序号= 1 的消息,当前队列数量= 37 || -182 HeroUpRankReply 91 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5284664388746 移走了序号= 1 的消息,当前队列数量= 36 || -39 ReadReply 92 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5620673764497 移走了序号= 1 的消息,当前队列数量= 35 || -39 ReadReply 93 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5620673764497 移走了序号= 1 的消息,当前队列数量= 34 || -39 ReadReply 94 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.5620673764497 移走了序号= 1 的消息,当前队列数量= 33 || -39 ReadReply 95 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3297629524022 移走了序号= 1 的消息,当前队列数量= 32 || 0 GMReply 96 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 2.3297629524022 移走了序号= 1 的消息,当前队列数量= 31 || 0 GMReply 97 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 2.3297629524022 移走了序号= 1 的消息,当前队列数量= 30 || -182 HeroUpRankReply 98 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.1319558713585 移走了序号= 1 的消息,当前队列数量= 29 || -39 ReadReply 99 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.1319558713585 移走了序号= 1 的消息,当前队列数量= 28 || -39 ReadReply 100 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.1319558713585 移走了序号= 1 的消息,当前队列数量= 27 || -39 ReadReply 101 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=23
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 2.1645447257906 移走了序号= 1 的消息,当前队列数量= 26 || -39 ReadReply 102 1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=0,size=8
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.8995022755116 移走了序号= 1 的消息,当前队列数量= 25 || 0 GMReply 103 1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.8995022755116 移走了序号= 1 的消息,当前队列数量= 24 || 0 GMReply 104 1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=236
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=44
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.9330324847251 移走了序号= 1 的消息,当前队列数量= 23 || -182 HeroUpRankReply 105 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7024342101067 移走了序号= 1 的消息,当前队列数量= 22 || -39 ReadReply 106 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7024342101067 移走了序号= 1 的消息,当前队列数量= 21 || -39 ReadReply 107 1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=85
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7352266069502 移走了序号= 1 的消息,当前队列数量= 20 || -39 ReadReply 108 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.7352266069502 移走了序号= 1 的消息,当前队列数量= 19 || -39 ReadReply 109 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.4373401496559 移走了序号= 1 的消息,当前队列数量= 18 || 0 GMReply 110 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 21 1 当前队列数量= 19
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GMRequest
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}commandText: add heroexp 7770036 1375550
[INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=21,cmd=1,size=38
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.470536140725 移走了序号= 1 的消息,当前队列数量= 18 || 0 GMReply 111 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroUpRankReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 22 32 所需时间单位秒 = 1.470536140725 移走了序号= 1 的消息,当前队列数量= 17 || -182 HeroUpRankReply 112 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 124
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 113 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
itemId: 11240028
count: 14
lastUseTime: 1675200308097
composeCount: 0
}
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 114 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList {
materilType: 1
materilId: 11240028
change: 5
}
getApproach: 22
getApproachSubId: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 115 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.2889502067119 移走了序号= 1 的消息,当前队列数量= 16 || 0 ReadReply 116 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3223281744868 移走了序号= 1 的消息,当前队列数量= 15 || -39 ReadReply 117 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3223281744868 移走了序号= 1 的消息,当前队列数量= 14 || -39 ReadReply 118 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3223281744868 移走了序号= 1 的消息,当前队列数量= 13 || -39 ReadReply 119 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 1.3564320821315 移走了序号= 1 的消息,当前队列数量= 12 || -39 ReadReply 120 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.0915157292038 移走了序号= 1 的消息,当前队列数量= 11 || 0 GMReply 121 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.0915157292038 移走了序号= 1 的消息,当前队列数量= 10 || 0 GMReply 122 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=21,cmd=1,status=0,size=10
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 9275
atk: 917
def: 850
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 5
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 123 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62021008
progress: 10
reachTime: 1706736323
isGainBonus: false
}
achievementInfos {
id: 62021009
progress: 10
reachTime: 0
isGainBonus: false
}
achievementTypeInfos {
id: 1
typeScore: 0
}
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 124 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 80
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 125 1
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 126 1
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:22:32][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 1.1566289607435 移走了序号= 1 的消息,当前队列数量= 9 || 0 GMReply 127 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.9249584376812 移走了序号= 1 的消息,当前队列数量= 8 || -39 ReadReply 0 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.95799218863249 移走了序号= 1 的消息,当前队列数量= 7 || -39 ReadReply 1 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.95799218863249 移走了序号= 1 的消息,当前队列数量= 6 || -39 ReadReply 2 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.95799218863249 移走了序号= 1 的消息,当前队列数量= 5 || -39 ReadReply 3 1
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 6
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 7
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025
[INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.72727307677269 移走了序号= 1 的消息,当前队列数量= 6 || 0 GMReply 4 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.49620526656508 移走了序号= 1 的消息,当前队列数量= 5 || -39 ReadReply 5 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.49620526656508 移走了序号= 1 的消息,当前队列数量= 4 || -39 ReadReply 6 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.53200417384505 移走了序号= 1 的消息,当前队列数量= 3 || -39 ReadReply 7 1
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}result: 0
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GMReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 21 1 所需时间单位秒 = 0.26704625412822 移走了序号= 1 的消息,当前队列数量= 2 || 0 GMReply 8 1
[INFO:2024-1-10 5:22:32][@logic/extensions/gm/agent/GMAgent.lua:0]:{}handleGMReply, result:0
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.066728489473462 移走了序号= 1 的消息,当前队列数量= 1 || -39 ReadReply 9 1
[INFO:2024-1-10 5:22:32]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.13238973729312 移走了序号= 1 的消息,当前队列数量= 0 || -39 ReadReply 10 1
[INFO:2024-1-10 5:22:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 1
[INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090026
[INFO:2024-1-10 5:22:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 32 2 当前队列数量= 2
[INFO:2024-1-10 5:22:33]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReadRequest
[INFO:2024-1-10 5:22:33]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}incrId: 17090025
[INFO:2024-1-10 5:22:33]==> Sender Auto Serialize Message,extId=32,cmd=2,size=14
[INFO:2024-1-10 5:22:33]||||| Sender socketClient version=1
[INFO:2024-1-10 5:22:33]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.099232133477926 移走了序号= 1 的消息,当前队列数量= 1 || -39 ReadReply 11 1
[INFO:2024-1-10 5:22:33]<== Receiver Message, socketClient version=1,extId=32,cmd=2,status=-39,size=8
[INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:22:33][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReadReply <---
[INFO:2024-1-10 5:22:33][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 32 2 所需时间单位秒 = 0.13181754946709 移走了序号= 1 的消息,当前队列数量= 0 || -39 ReadReply 12 1
[INFO:2024-1-10 5:22:33][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:22:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:22:34]DestroyUnusedResources:20,4,time=,paths:
[INFO:2024-1-10 5:22:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:22:38][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:22:39][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:22:39]DestroyUnusedResources:2,3,time=,paths:
[INFO:2024-1-10 5:23:14][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:23:15][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:23:15]DestroyUnusedResources:3,3,time=,paths:
[INFO:2024-1-10 5:23:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171
[INFO:2024-1-10 5:23:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:15]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 5:23:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gotitle.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fb/fbinfoteamview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_achievementandteam isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/memberitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 5:23:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.15196828171611 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 17 1
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commonteamitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/speechbubble.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/supportitemview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:15][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1
[INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2024-1-10 5:23:15][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2
[INFO:2024-1-10 5:23:15]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2024-1-10 5:23:15]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:15]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=101
[INFO:2024-1-10 5:23:15]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2024-1-10 5:23:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000305.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 6620003
equipUniqueIds: 4700004
equipUniqueIds: 4700015
equipUniqueIds: 4700022
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620005
}
state: 1
name: 队伍二
typeId: 1
}
[INFO:2024-1-10 5:23:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:23:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 18 1
[INFO:2024-1-10 5:23:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 2
[INFO:2024-1-10 5:23:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2024-1-10 5:23:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.1189041659236 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 19 1
[INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100087_zd02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300029.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100074_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/300002.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100077_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:19][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:23:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:23:19][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:19]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:23:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:19][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:23:19][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:23:19][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 4000
[INFO:2024-1-10 5:23:19]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:23:19]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:20]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2996
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
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[INFO:2024-1-10 5:23:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:23:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.11653974279761 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 21 1
[INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:23:20][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:23:20]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100104_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:20][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:20][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:23:20][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.1698085963726 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 22 1
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100015_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 2000
[INFO:2024-1-10 5:23:21]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:23:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 10320005
formationId: 2
index: 1
typeId: 1
[INFO:2024-1-10 5:23:21]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2024-1-10 5:23:21]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13238130137324 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 23 1
[INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=86
[INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=214
[INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=254
[INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25
[INFO:2024-1-10 5:23:21]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 8670002
equipUniqueIds: 4700103
equipUniqueIds: 4700125
equipUniqueIds: 4700041
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620005
}
state: 1
name: 队伍二
typeId: 1
}
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 24 1
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 5
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 25 1
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 6620003
isInFormation: false
masterPlayerID: 15201
heroTypeIdx: 2084
baseAttr {
hp: 9682
atk: 1073
def: 725
critic: 270
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 4800
atk: 744
def: 376
critic: 92
critic_dmg: 320
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1692573529405
rank: 5
luck: 6
sks {
skillId: 41208407
strengthenLevel: 3
}
sks {
skillId: 41208408
strengthenLevel: 3
}
sks {
skillId: 41208409
strengthenLevel: 4
}
exp: 2531010
state: 1
strengthenRate: 0
livingSks {
skillId: 40300034
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300026
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300024
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 7
skinId: 140047
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 4800
atk: 744
def: 376
critic: 92
critic_dmg: 320
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 26 1
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 6620003
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 27 1
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:21][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 5:23:21][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.20271614566445 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 28 1
[WARN:2024-1-10 5:23:21][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 5:23:21]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:22][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:23:23][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:23:23]DestroyUnusedResources:14,2,time=,paths:
[INFO:2024-1-10 5:23:24][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonselectherobigview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/commonbackpackheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 1 当前队列数量= 1
[INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest
[INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:24]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9
[INFO:2024-1-10 5:23:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 2
[INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 3000
[INFO:2024-1-10 5:23:24]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:23:24]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:24]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=2996
[INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters {
heroId: 2050
exp: 0
injuredNum: 0
voice: 1048015
voice: 1048014
voice: 1048013
voice: 1048003
infos: 1000306
unreadInfos: 1000306
usingSkinId: 100055
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2053
exp: 0
injuredNum: 0
voice: 1074003
voice: 1074004
voice: 1074005
voice: 1074006
voice: 1074007
voice: 1074023
voice: 1074009
voice: 1074012
voice: 1074013
voice: 1074014
voice: 1074015
infos: 1000324
unreadInfos: 1000324
usingSkinId: 100082
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2054
exp: 0
injuredNum: 0
voice: 1047003
voice: 1047015
voice: 1047014
voice: 1047013
infos: 1000330
unreadInfos: 1000330
usingSkinId: 100056
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2055
exp: 0
injuredNum: 0
voice: 1045003
voice: 1045015
voice: 1045014
voice: 1045013
infos: 1000336
unreadInfos: 1000336
usingSkinId: 100058
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2056
exp: 0
injuredNum: 0
voice: 1046015
voice: 1046014
voice: 1046013
voice: 1046003
infos: 1000342
unreadInfos: 1000342
usingSkinId: 100057
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2061
exp: 0
injuredNum: 2
voice: 1073008
voice: 1073009
voice: 1073012
voice: 1073013
voice: 1073014
voice: 1073015
voice: 1073023
voice: 1073026
voice: 1073003
voice: 1073004
voice: 1073005
voice: 1073006
voice: 1073007
infos: 1000372
unreadInfos: 1000372
usingSkinId: 100081
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 9999
exp: 0
injuredNum: 0
voice: 1043003
voice: 1043015
voice: 1043014
voice: 1043013
infos: 1000000
unreadInfos: 1000000
usingSkinId: 100048
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2000
exp: 80
injuredNum: 0
voice: 1000015
voice: 1000014
voice: 1000013
voice: 1000023
voice: 1000006
voice: 1000004
voice: 1000003
voice: 1000002
voice: 1000001
voice: 1000000
voiceHeard: 1000015
voiceHeard: 1000014
voiceHeard: 1000013
voiceHeard: 1000002
voiceHeard: 1000001
voiceHeard: 1000000
infos: 1000006
unreadInfos: 1000006
usingSkinId: 140042
hasShowInjureView: false
maxBreakthroughCount: 4
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2001
exp: 0
injuredNum: 0
voice: 1001003
voice: 1001016
voice: 1001015
voice: 1001014
voice: 1001013
infos: 1000012
unreadInfos: 1000012
usingSkinId: 100003
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2002
exp: 0
injuredNum: 0
voice: 1002015
voice: 1002014
voice: 1002013
voice: 1002003
infos: 1000018
unreadInfos: 1000018
usingSkinId: 100002
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2003
exp: 0
injuredNum: 0
voice: 1003003
voice: 1003015
voice: 1003014
voice: 1003013
infos: 1000024
unreadInfos: 1000024
usingSkinId: 100009
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2004
exp: 950
injuredNum: 1
voice: 1004047
voice: 1004046
voice: 1004063
voice: 1004062
voice: 1004061
voice: 1004060
voice: 1004059
voice: 1004058
voice: 1004057
voice: 1004056
voice: 1004055
voice: 1004054
voice: 1004053
voice: 1004052
voice: 1004051
voice: 1004050
voice: 1004049
voice: 1004048
voice: 1004015
voice: 1004014
voice: 1004013
voice: 1004012
voice: 1004009
voice: 1004007
voice: 1004006
voice: 1004005
voice: 1004004
voice: 1004003
voice: 1004064
voice: 1004024
voice: 1004023
voice: 1004016
voiceHeard: 1004016
infos: 1000030
infos: 1000031
unreadInfos: 1000031
usingSkinId: 140073
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 1706581682
contractLevel: 51
contractContent: qqq
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2005
exp: 0
injuredNum: 0
voice: 1005003
voice: 1005015
voice: 1005014
voice: 1005013
infos: 1000036
unreadInfos: 1000036
usingSkinId: 100010
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2006
exp: 0
injuredNum: 0
voice: 1006015
voice: 1006014
voice: 1006013
voice: 1006003
infos: 1000042
unreadInfos: 1000042
usingSkinId: 100008
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2071
exp: 0
injuredNum: 0
voice: 1081009
voice: 1081012
voice: 1081013
voice: 1081014
voice: 1081015
voice: 1081003
voice: 1081004
voice: 1081006
voice: 1081023
infos: 1000432
unreadInfos: 1000432
usingSkinId: 100088
hasShowInjureView: false
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2008
exp: 90
injuredNum: 0
voice: 1008015
voice: 1008014
voice: 1008013
voice: 1008003
voice: 1008002
voice: 1008001
voice: 1008000
voiceHeard: 1008015
voiceHeard: 1008014
voiceHeard: 1008013
infos: 1000054
unreadInfos: 1000054
usingSkinId: 100006
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2010
exp: 0
injuredNum: 0
voice: 1010015
voice: 1010014
voice: 1010013
voice: 1010009
voice: 1010006
voice: 1010004
voice: 1010003
infos: 1000066
unreadInfos: 1000066
usingSkinId: 100016
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2012
exp: 0
injuredNum: 0
voice: 1014015
voice: 1014014
voice: 1014013
voice: 1014009
voice: 1014006
voice: 1014004
voice: 1014003
infos: 1000078
unreadInfos: 1000078
usingSkinId: 100017
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2013
exp: 0
injuredNum: 0
voice: 1012015
voice: 1012014
voice: 1012013
voice: 1012003
infos: 1000084
unreadInfos: 1000084
usingSkinId: 100018
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2015
exp: 0
injuredNum: 0
voice: 1016015
voice: 1016014
voice: 1016013
voice: 1016003
infos: 1000096
unreadInfos: 1000096
usingSkinId: 100004
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2016
exp: 10
injuredNum: 0
voice: 1018015
voice: 1018014
voice: 1018013
voice: 1018028
voice: 1018027
voice: 1018006
voice: 1018004
voice: 1018003
voice: 1018000
infos: 1000102
unreadInfos: 1000102
usingSkinId: 140077
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 10
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2017
exp: 0
injuredNum: 0
voice: 1027015
voice: 1027047
voice: 1027014
voice: 1027046
voice: 1027013
voice: 1027045
voice: 1027044
voice: 1027043
voice: 1027042
voice: 1027041
voice: 1027040
voice: 1027039
voice: 1027038
voice: 1027037
voice: 1027036
voice: 1027003
voice: 1027035
voice: 1027034
voice: 1027033
voice: 1027032
voice: 1027031
voice: 1027030
infos: 1000108
unreadInfos: 1000108
usingSkinId: 100023
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 1706591990
contractLevel: 51
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2018
exp: 0
injuredNum: 0
voice: 1028015
voice: 1028014
voice: 1028013
voice: 1028003
infos: 1000114
unreadInfos: 1000114
usingSkinId: 100021
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2083
exp: 0
injuredNum: 1
voice: 1077009
voice: 1077026
voice: 1077012
voice: 1077013
voice: 1077014
voice: 1077015
voice: 1077003
voice: 1077004
voice: 1077005
voice: 1077006
voice: 1077007
infos: 1000504
unreadInfos: 1000504
usingSkinId: 100084
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2084
exp: 0
injuredNum: 1
voice: 1076016
voice: 1076024
voice: 1076027
voice: 1076003
voice: 1076004
voice: 1076005
voice: 1076006
voice: 1076007
voice: 1076008
voice: 1076009
voice: 1076010
voice: 1076013
voice: 1076014
voice: 1076015
infos: 1000510
unreadInfos: 1000510
usingSkinId: 100083
hasShowInjureView: true
maxBreakthroughCount: 7
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2022
exp: 0
injuredNum: 0
voice: 1034015
voice: 1034014
voice: 1034013
voice: 1034003
infos: 1000138
unreadInfos: 1000138
usingSkinId: 100024
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2023
exp: 0
injuredNum: 0
voice: 1033003
voice: 1033015
voice: 1033014
voice: 1033013
infos: 1000144
unreadInfos: 1000144
usingSkinId: 100025
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2024
exp: 0
injuredNum: 0
voice: 1039003
voice: 1039015
voice: 1039014
voice: 1039013
infos: 1000150
unreadInfos: 1000150
usingSkinId: 100026
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2025
exp: 0
injuredNum: 0
voice: 1015003
voice: 1015015
voice: 1015014
voice: 1015013
infos: 1000156
unreadInfos: 1000156
usingSkinId: 100027
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2026
exp: 0
injuredNum: 0
voice: 1038015
voice: 1038014
voice: 1038013
voice: 1038003
infos: 1000162
unreadInfos: 1000162
usingSkinId: 100028
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2027
exp: 0
injuredNum: 0
voice: 1041003
voice: 1041015
voice: 1041014
voice: 1041013
infos: 1000168
unreadInfos: 1000168
usingSkinId: 100029
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2029
exp: 0
injuredNum: 0
voice: 1032015
voice: 1032014
voice: 1032013
voice: 1032003
infos: 1000180
unreadInfos: 1000180
usingSkinId: 100031
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2030
exp: 0
injuredNum: 0
voice: 1026015
voice: 1026014
voice: 1026013
voice: 1026003
infos: 1000186
unreadInfos: 1000186
usingSkinId: 100032
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2032
exp: 0
injuredNum: 0
voice: 1040015
voice: 1040014
voice: 1040013
voice: 1040003
infos: 1000198
unreadInfos: 1000198
usingSkinId: 100034
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2034
exp: 0
injuredNum: 0
voice: 1024015
voice: 1024014
voice: 1024013
voice: 1024003
infos: 1000210
unreadInfos: 1000210
usingSkinId: 100036
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2035
exp: 0
injuredNum: 0
voice: 1042015
voice: 1042014
voice: 1042013
voice: 1042003
infos: 1000216
unreadInfos: 1000216
usingSkinId: 100037
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2036
exp: 0
injuredNum: 0
voice: 1061013
voice: 1061014
voice: 1061015
voice: 1061003
infos: 1000222
unreadInfos: 1000222
usingSkinId: 100038
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2039
exp: 0
injuredNum: 1
voice: 1019007
voice: 1019004
voice: 1019003
voice: 1019015
voice: 1019014
voice: 1019013
voice: 1019011
voice: 1019008
infos: 1000240
unreadInfos: 1000240
usingSkinId: 100041
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2041
exp: 0
injuredNum: 0
voice: 1020015
voice: 1020014
voice: 1020013
voice: 1020003
infos: 1000252
unreadInfos: 1000252
usingSkinId: 100043
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
heroCharacters {
heroId: 2044
exp: 0
injuredNum: 0
voice: 1037003
voice: 1037015
voice: 1037014
voice: 1037013
infos: 1000270
unreadInfos: 1000270
usingSkinId: 100046
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 1
maxLevel: 1
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <---
[INFO:2024-1-10 5:23:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 1 所需时间单位秒 = 0.089227288961411 移走了序号= 1 的消息,当前队列数量= 1 || 0 HeroCharacterInfoListReply 29 1
[INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:23:24][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:23:24]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:24][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:23:24][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.13910780847073 移走了序号= 1 的消息,当前队列数量= 0 || 0 SystemEnterLogReply 30 1
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100087_head_square02.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100088_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100028_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100015_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100064_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_dp_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100021_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100023_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100025_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_square/100007_head_square.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 14
time: 2000
[INFO:2024-1-10 5:23:26]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:23:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 2 当前队列数量= 2
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = AddHeroToFormationRequest
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 7770036
formationId: 2
index: 2
typeId: 1
[INFO:2024-1-10 5:23:26]==> Sender Auto Serialize Message,extId=8,cmd=2,size=20
[INFO:2024-1-10 5:23:26]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16548885591328 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 31 1
[INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=71
[INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=236
[INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=22,cmd=2,status=0,size=221
[INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=25
[INFO:2024-1-10 5:23:26]<== Receiver Message, socketClient version=1,extId=8,cmd=2,status=0,size=8
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 2
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 7770036
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 6620005
}
state: 1
name: 队伍二
typeId: 1
}
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 32 1
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 9275
atk: 917
def: 850
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 5
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 33 1
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}hero {
heroId: 8670002
isInFormation: false
masterPlayerID: 15201
heroTypeIdx: 2071
baseAttr {
hp: 9087
atk: 884
def: 1000
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 8560
atk: 302
def: 940
critic: 0
critic_dmg: 0
dodge: 46
effect_hit: 0
effect_resist: 345
hit: 0
}
createTime: 1698959107628
rank: 5
luck: 6
sks {
skillId: 41207107
strengthenLevel: 3
}
sks {
skillId: 41207108
strengthenLevel: 3
}
sks {
skillId: 41207109
strengthenLevel: 4
}
exp: 2531010
state: 1
strengthenRate: 0
breakthroughCnt: 7
skinId: 100088
quality: 0
equipAttrList {
sourceId: 1
equipAttr {
hp: 8560
atk: 302
def: 940
critic: 0
critic_dmg: 0
dodge: 46
effect_hit: 0
effect_resist: 345
hit: 0
}
}
equipAttrList {
sourceId: 2
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
equipAttrList {
sourceId: 3
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
}
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoUpdatePush <---
[INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 22 2 || 0 HeroInfoUpdatePush 34 1
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 100
infos {
id: 8670002
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 35 1
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:26][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = AddHeroToFormationReply <---
[INFO:2024-1-10 5:23:26][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 2 所需时间单位秒 = 0.23177797161043 移走了序号= 1 的消息,当前队列数量= 0 || 0 AddHeroToFormationReply 36 1
[WARN:2024-1-10 5:23:26][@logic/extensions/team/agent/TeamAgent.lua:0]:{}status:0
[INFO:2024-1-10 5:23:26]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:27][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:23:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 8 9 当前队列数量= 1
[INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest
[INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-1-10 5:23:28]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11
[INFO:2024-1-10 5:23:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-1-10 5:23:28][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:23:28]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:28]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=71
[INFO:2024-1-10 5:23:28]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10
[INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList {
formationId: 1
formationHeros {
index: 0
typeId: 1
heroUniqueId: 10320006
}
formationHeros {
index: 1
typeId: 1
heroUniqueId: 10320005
}
formationHeros {
index: 2
typeId: 1
heroUniqueId: 7770133
}
formationHeros {
index: 3
typeId: 1
heroUniqueId: 7770036
}
state: 1
name: 队伍一
typeId: 1
}
[INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <---
[INFO:2024-1-10 5:23:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 37 1
[INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1
[INFO:2024-1-10 5:23:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <---
[INFO:2024-1-10 5:23:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 8 9 所需时间单位秒 = 0.1332322396338 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 38 1
[INFO:2024-1-10 5:23:29][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:23:29]DestroyUnusedResources:15,2,time=,paths:
[INFO:2024-1-10 5:23:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 12 当前队列数量= 1
[INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest
[INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
isPractice: false
[INFO:2024-1-10 5:23:29]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15
[INFO:2024-1-10 5:23:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:29]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12
[INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
formationId: 1
[INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <---
[INFO:2024-1-10 5:23:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 12 所需时间单位秒 = 0.13101026043296 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 40 1
[INFO:2024-1-10 5:23:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 19 当前队列数量= 1
[INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest
[INFO:2024-1-10 5:23:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001
barrierId: 480001021
formationId: 1
useDouble: false
isQuickBattle: false
[INFO:2024-1-10 5:23:29]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25
[INFO:2024-1-10 5:23:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:30]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010213
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <---
[INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 19 所需时间单位秒 = 0.26426109299064 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 41 1
[INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 2 当前队列数量= 1
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7
time: 3000
[INFO:2024-1-10 5:23:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:30]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14
[INFO:2024-1-10 5:23:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:30][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 5:23:30]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 5:23:30]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22311 isShaping:false skinId:130094 otherSkillId:nil skills:[42223111,42223112,42223113] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 5:23:30][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22311 isShaping:false skinId:130094 otherSkillId:nil skills:[42223111,42223112,42223113] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{}
[INFO:2024-1-10 5:23:30][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=2,id=220038
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/extensions/fb/agent/FbAgent: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg'
logic/common/logic/FrameworkReLogicMgr: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/network/NetConnMgr:273: in function
[INFO:2024-1-10 5:23:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=30,id=107
[INFO:2024-1-10 5:23:30][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:23:30]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <---
[INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.082709323614836 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 42 1
[INFO:2024-1-10 5:23:30]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 452084527
challenge: 10
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 195898
challenge: 4
dailyDamage: 9652
dailyChallenge: 1
updateTime: 1706735275
allDamage: 301610
allRoundCount: 61
allConfigModelThp: 0
maxDamage: 9652
}
dailyBonusCount: 1
[INFO:2024-1-10 5:23:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 5:23:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.14866906404495 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 43 1
[INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 5:23:30][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:23:30]DestroyUnusedResources:84,4,time=,paths:
[INFO:2024-1-10 5:23:30][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=2,id=220038
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2097_1,加载的特效[总数=]12,路径=["effect\/prefabs\/show_xfmx_skill3.prefab","effect\/prefabs\/hit_xfmx_skill1.prefab","effect\/prefabs\/show_xfmx_skill2.prefab","effect\/prefabs\/show_xfmx_skill1.prefab","effect\/prefabs\/hit_xfmx_skill4.prefab","effect\/prefabs\/show_xfmx_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"]
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2096_2,加载的特效[总数=]5,路径=["effect\/prefabs\/show_szysb_skill3.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2021_3,加载的特效[总数=]7,路径=["effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=2028_4,加载的特效[总数=]8,路径=["effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010213_4_22311,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:30][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllMonster}怪物id=480010213_999_22311,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:30][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onEnterScene}进入场景开始监听触发器事件=====
[INFO:2024-1-10 5:23:30][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001021 0
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanpian_010_wx.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_stage.prefab instance: @25ms
[INFO:2024-1-10 5:23:30][@logic/scene/SceneMgr.lua:0]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038
[INFO:2024-1-10 5:23:30][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{closure}1 ====== 战斗场景[舞台]加载完毕
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_007.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_017.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_006.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_003.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_055.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_bolang_001_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_048_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_23_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/water/water-pro/water-pro_daytime-gradien-s40.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro_normal_small-waves4.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/environments/weather/texture/water-pro-fresnel.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/fx-scene/s-effect_smoke007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/texture/s-effect_guang_a.psd isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s01_pvp_2/materials/g-s01_pvp2_zg_smoke.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s37_syhy/fbx/g-s37_ground.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s40_thl/materials/g-s40_other_093.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_ground_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/fbx/g-s55_obj_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_yun.tga isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/g-s55_yun_t2500.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/materials/water-pro_g-s55.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s55_pld/texture/s55_ground_rgb.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100105_xfmx_xuyuan/100105_xfmx_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_laweihezheng_skill2_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_xiaojidunmogu_skill2_06.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_007.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:30]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3.mat isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_ab.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_5.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_025_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_mask_004.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_010.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:17 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:15 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_003.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]scene/pj-g_scene_prefab/g-s55_pld/g-s55_pld_p.prefab instance: @326ms
[INFO:2024-1-10 5:23:31][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{} ====== 战斗场景[第22003801个地图区域]加载完毕!
[INFO:2024-1-10 5:23:31][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}2 ====== 战斗场景[第一个地图区域]加载完毕
[INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的模型
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_003.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_013.png isPreload:False refCount:10 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_013.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_020.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_020.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_025.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:16 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_01_az.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:13 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:12 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xfmx_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_003_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_058.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_xfmx_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanzhu_008_wx.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_029.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_029_09_az.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_068.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_068_12_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_xfmx_skill4.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_10.mat isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_000_025.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_5.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_heroact.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/tiaodai_046.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_013.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_03_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_013_04_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_dizzy.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_1.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_21.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_21_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_006_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_monstshow.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_000.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_9.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_5_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_roledie.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_7.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_000.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1_ab.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_buff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_001_2.mat isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001_ab.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_008.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_debuff.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_xfmx_skill4.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_xfmx_skill3.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/hit_xfmx_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_xfmx_skill2.prefab effect obj pool create effect/prefabs/hit_xfmx_skill4.prefab effect obj pool create effect/prefabs/show_xfmx_skill1.prefab effect obj pool
[INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的特效总数[12],全部加载好的路径["effect\/prefabs\/show_xfmx_skill4.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_xfmx_skill3.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/hit_xfmx_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_xfmx_skill2.prefab","effect\/prefabs\/hit_xfmx_skill4.prefab","effect\/prefabs\/show_xfmx_skill1.prefab"]
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_1 isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui_hero.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2097_1 ====== MyRole_2097_1 英雄的头顶ui
[INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的头顶ui
[INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的头顶ui
[INFO:2024-1-10 5:23:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的头顶ui
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:31]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_tangyuan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100104_szysb_xuyuan/100104_szysb_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的模型
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_062.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_13_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_062_15_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_079.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_060_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_jgt_001.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_other_jgt_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_082.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_061_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_glow_tg_001.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_mask_002.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_062_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_064_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_002.fbx isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_010_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:9 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_050_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_7.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_041.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_041.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_030.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_030.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_019.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_057_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ts_noise_058_ds.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_szysb_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_szysb_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_szysb_skill2.prefab effect obj pool create effect/prefabs/show_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 5:23:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2096_2 ====== MyRole_2096_2 英雄的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_szysb_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_szysb_skill2.prefab","effect\/prefabs\/show_szysb_skill3.prefab"]
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_10.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100015_jironjinsisun_xuyuan/100015_jironjinsisun_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的模型
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_004.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_3.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_6.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_016.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_023.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_023.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_005.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_005.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_018.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_018.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_jironjinsisun_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/daoguang_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/daoguang_001_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_007_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_3_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_016.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_031.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_031_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_038.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_038.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_100002_skill1_006.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_025_025.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:32]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_043.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_043_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_jironjinsisun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huanxing_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_db_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_050_050.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_11_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_004_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/ring_001_025_025_050_000.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/ring_001_3.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_021.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_021.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/show_jironjinsisun_skill2_boneskill.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_jironjinsisun_skill2.prefab effect obj pool create effect/prefabs/hit_jironjinsisun_skill1.prefab effect obj pool create effect/prefabs/show_jironjinsisun_skill3.prefab effect obj pool
[INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2021_3 ====== MyRole_2021_3 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_jironjinsisun_skill2_boneskill.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_jironjinsisun_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_jironjinsisun_skill2.prefab","effect\/prefabs\/hit_jironjinsisun_skill1.prefab","effect\/prefabs\/show_jironjinsisun_skill3.prefab"]
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_sixiwanzi_skill1_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/100028_baxianguihainaoluohan_xuyuan/100028_baxianguihainaoluohan_xuyuan_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的模型
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_daibazhouzi_skill2.fbx isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_13.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_025_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_033.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_033_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_012.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_012.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_066.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_066_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_032.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_032.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_075_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_sixiwanzi_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_yangzhouchaofan_skill3_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/suiliu_001_wx.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/yuanhuan_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_012.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003_025_025_000_025.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_5.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_04_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_051.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_051_16.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_067_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/pattern_001_025_025_075_025.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/pattern_001_8_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_020.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_020.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_022.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_bolang_001_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_caihong_wx.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_noise_063_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_mask_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_caihong_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_noise_048_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/wx_water_43_wx.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/wx_water_43_wx.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_daibazhouzi_skill1_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_6_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_067.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_067_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/atk_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill1.prefab effect obj pool create effect/prefabs/atk_baxianguihainaoluohan_skill2.prefab effect obj pool create effect/prefabs/show_baxianguihainaoluohan_skill2.prefab effect obj pool
[INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 2028_4 ====== MyRole_2028_4 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/atk_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill1.prefab","effect\/prefabs\/atk_baxianguihainaoluohan_skill2.prefab","effect\/prefabs\/show_baxianguihainaoluohan_skill2.prefab"]
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的模型
[INFO:2024-1-10 5:23:33][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的模型
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/100002_skill2_009.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/hit_baozaifan_skill1_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_090.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_090_03.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_095.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_095.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:33]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_001_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_011.png isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_01_az.mat isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_022.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_022_02_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_075_01.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_080.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_080_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_098.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_098_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_123.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_123_08.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_001_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_015.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_015_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_011_16_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_093.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_093_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_010.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_007.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_007.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_024.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_024_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/atk_plxnyd_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_02.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_04.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_05.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_mudanyancai_skill3_06.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_002_gt.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/shizipian01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_chunjuan_skill2_01.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_dblz_mask_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_087.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_dblz_mask_018_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_galaxy_tg_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_galaxy_tg_001_abm.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_032.png isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_017_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_044.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_044_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_038.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_038.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_017_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_076.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_076_da.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_mask_hgtg_007.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_plxnyd_skill2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_109.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_109_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_chaofeng.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 5:23:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 5:23:34][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool
[INFO:2024-1-10 5:23:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"]
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battleunitui.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_4_22311 ====== Monster_480010213_4_22311 怪物的头顶ui
[INFO:2024-1-10 5:23:34][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_999_22311 ====== Monster_480010213_999_22311 怪物的头顶ui
[INFO:2024-1-10 5:23:34][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}3 ====== 战斗场景[所有unit]加载完毕
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/equip.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_buff_tip_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_critic_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_battleunitui_damage_txt.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_additive.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/scenes/battle/battlefloating.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:34][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{}4 ====== 战斗场景[预热资源]加载完毕
[INFO:2024-1-10 5:23:34][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 5:23:34][@logic/extensions/fb/controller/FbSelectController.lua:0]:{}进入副本系统, barrierId: 480001021
[INFO:2024-1-10 5:23:34][@logic/scene/common/trigger/TriggerFactory.lua:0]:{initTriggers}initTriggers: 0 zoneId: nil
[INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:34][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:34][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:34][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战前无story -> 480001021 0
[INFO:2024-1-10 5:23:34][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001021
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function 'beginFB'
logic/extensions/fb/controller/FbSelectController: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
logic/scene/battle/stage/BattleSceneStage: in function '_onAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function '_checkAllLoaded'
logic/scene/battle/stage/BattleSceneStage: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
logic/scene/battle/preload/BattlePreloader: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 5:23:34][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:23:34][@logic/scene/battle/stage/BattleSceneStage.lua:0]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_critic.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_heal.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/story_bigbg/400003.jpg isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/joystick/joystickpanel.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_main_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnauto.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/btnbeginattack.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/enemyinfo.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gobtn.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/gohero.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/battleunitdetailview_buffcell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/interruptbattleview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/bossskillitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/challengeitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 6 当前队列数量= 1
[INFO:2024-1-10 5:23:35][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest
[INFO:2024-1-10 5:23:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:35]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9
[INFO:2024-1-10 5:23:35]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbscenenameview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbscenenameview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_damage_total.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:font/diyfont/battle_cd.fontsettings isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_fangkuang_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_2_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:35][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <---
[INFO:2024-1-10 5:23:35][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.18199083209038 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 44 1
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_012_1.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:35]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_auto.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:36][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:23:36]DestroyUnusedResources:0,1,time=,paths:
[INFO:2024-1-10 5:23:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 45 14 当前队列数量= 1
[INFO:2024-1-10 5:23:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest
[INFO:2024-1-10 5:23:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1
count: 1
formatKey: 0
[INFO:2024-1-10 5:23:36]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15
[INFO:2024-1-10 5:23:36]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:36]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8
[INFO:2024-1-10 5:23:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <---
[INFO:2024-1-10 5:23:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 45 14 所需时间单位秒 = 0.15244916453958 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 45 1
[INFO:2024-1-10 5:23:37][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:39][@logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:0]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001021 1 0 -28.694675445557 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.3053245544434
[INFO:2024-1-10 5:23:39][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{startFbEnter}startFbEnter ok-------> barrierId: 480001021 turnIndex: 1
[INFO:2024-1-10 5:23:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:39][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:39][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbadjustbattleformationeffectview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:39][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 5:23:39][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab
[INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_003.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_018.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_018.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:39]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_jinruzhandou.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_monstshow.prefab effect obj pool
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2097 isShaping:false skinId:100101 otherSkillId:nil skills:[41209700,41209701,41209702] otherSkills:[41209710,41209711,41209712,41209713] allSkillActions:[10010509,10010519,10010507,10010508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2096 isShaping:false skinId:100100 otherSkillId:nil skills:[41209600,41209601,41209602] otherSkills:null allSkillActions:[10010407,10010408,10010409] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2021 isShaping:false skinId:100015 otherSkillId:nil skills:[41202100,41202101,41202102] otherSkills:null allSkillActions:[10001509,10001507,10001508] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(hero) -> id:2028 isShaping:false skinId:100030 otherSkillId:nil skills:[41202800,41202801,41202802] otherSkills:null allSkillActions:[10002807,10002809,10002808] allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 31 4 当前队列数量= 1
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:40]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9
[INFO:2024-1-10 5:23:40]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/animations/fbbosscoming.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/battle/fbbosscoming.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:40]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <---
[INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 31 4 所需时间单位秒 = 0.098535936325788 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 47 1
[INFO:2024-1-10 5:23:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 1 当前队列数量= 1
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:40]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9
[INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 2
[INFO:2024-1-10 5:23:40]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 5:23:40]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 5:23:40]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 5:23:40]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=685
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:23:40][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:23:40]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle {
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skinId: 100101
position: 1
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maxReliveCount: 0
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defender {
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}
maxReliveCount: 0
remainReliveCount: 0
}
curRound: 1
maxRound: 20
isFinish: false
}
round0 {
battleStep {
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castorId: 0
actorId: 0
actEffect {
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effectType: 5
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buff {
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duration: 1
id: 7
}
}
actEffect {
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effectType: 5
effectNum: 1
buff {
buffId: 301140
duration: 1
id: 8
}
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <---
[INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 1 所需时间单位秒 = 0.11625187844038 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 48 1
[INFO:2024-1-10 5:23:40][@logic/extensions/battle/data/Battlespace.lua:0]:{initialize}开始战斗----------------------
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[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
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activityInfos {
id: 10005
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}
activityInfos {
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activityInfos {
id: 10011
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activityInfos {
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activityInfos {
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}
activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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activityInfos {
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startTime: 1705370400000
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[INFO:2024-1-10 5:23:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 5:23:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.11625187844038 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 49 1
[INFO:2024-1-10 5:23:40][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:22316 isShaping:false skinId:130081 otherSkillId:nil skills:[42223161] otherSkills:null allSkillActions:{} allNormalActions:{}
[INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_22316_5,加载的特效[总数=]2,路径=["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:40][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22316_5 ====== MyRole_480010213_11_22316_5 英雄的特效总数[2],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22316_5 ====== MyRole_480010213_11_22316_5 英雄的头顶ui
[INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:40]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160004_tmg_guaiwu/160004_tmg_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:40][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_22316_5 ====== MyRole_480010213_11_22316_5 英雄的模型
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/1
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
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"actEffect":
[
{
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"buff":
{
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"id":7,
"buffId":301034,
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},
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},
{
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"buff":
{
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"id":8,
"buffId":301140,
"additional2":0
},
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}
],
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}
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301034]
[INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,6[Monster_6_4_480010213][4] 增加了一个 buff [301140]
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 6 301140 effect/prefabs/battle_fairy2.prefab
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100105_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100015_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100028_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_small/130091_head_small.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/immune_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/battle_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_fairy2.prefab effect obj pool
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/1, round done
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:23:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:41]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:23:41]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:41]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.09915729239583 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 50 1
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:23:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:41]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:23:41]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 1
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065822865813971 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 51 1
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:23:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:23:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:23:41]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:41]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=648
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 9
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 10
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 11
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 12
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209700
actEffect {
targetId: 6
effectType: 3
effectNum: 1040
additional: 1547914433
additional2: 1040
additional3: 1040
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 13
effectType: 13
effectNum: 1
additional: 1
summon {
id: 13
modelId: 12247
skinId: 130091
position: 5
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 13
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 14
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41202101
actEffect {
targetId: 6
effectType: 3
effectNum: 2552
additional: 1547911881
additional2: 2552
additional3: 2552
}
actEffect {
targetId: 3
effectType: 8
effectNum: 4
additional: 41202101
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41202801
actEffect {
targetId: 6
effectType: 2
effectNum: 605
additional: 1547911276
additional2: 605
additional3: 605
}
actEffect {
targetId: 4
effectType: 8
effectNum: 4
additional: 41202801
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 13
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 459
additional: 1547910817
additional2: 459
additional3: 459
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 9
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 9
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 10
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 10
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 11
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 11
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 12
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 12
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 13
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 15
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 16
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 17
}
}
targetId: 13
}
battleStep {
actorType: 2
castorId: 13
actorId: 14
actEffect {
targetId: 13
effectType: 6
effectNum: 0
additional: 14
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209701
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301128
duration: 1
id: 18
}
}
actEffect {
targetId: 1
effectType: 7
effectNum: 2
additional: 18
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 8
effectNum: 1
additional: 41209713
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:23:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:23:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099651511758566 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 52 1
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
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"duration":2,
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}
},
{
"targetId":2,
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"buff":
{
"buffId":301003,
"duration":2,
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}
},
{
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"buff":
{
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"duration":2,
"id":11
}
},
{
"targetId":4,
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"buff":
{
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"duration":2,
"id":12
}
},
{
"targetId":5,
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"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
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"actorId":41209700,
"actEffect":
[
{
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"effectType":3,
"effectNum":1040,
"additional":1547914433,
"additional2":1040,
"additional3":1040
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209601,
"actEffect":
[
{
"targetId":13,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":13,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
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"atk":1001,
"def":960,
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"dodge":30,
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"max_sp":0
},
"skillInfo":
[
{
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"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
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"isTransform":false,
"contractLevel":-1,
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}
},
{
"targetId":13,
"effectType":5,
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"buff":
{
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"duration":1,
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}
},
{
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"targetId":2
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{
"actorType":1,
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}
],
"targetId":6
},
{
"actorType":1,
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"actEffect":
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{
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{
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{
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{
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{
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{
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"actEffect":
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{
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],
"isFinish":false
}
}
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
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[
{
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"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 5:23:41][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/critic_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13000208.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13001608.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:41]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/skill_icon/13008607.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209700,
"actEffect":
[
{
"additional":1547914433,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1040,
"effectNum":1040,
"multipleEffectNum":0,
"effectType":3,
"additional2":1040
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547915473/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1040/1040 本段飘:1040 本段扣血:1040 本段扣盾:0
[INFO:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547914433/2000000000 剩余盾: 0
[WARN:2024-1-10 5:23:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":13,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":13,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":13,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":13,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":13,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":13,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":14,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 5:23:42][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 5:23:42][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_5_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的头顶ui
[INFO:2024-1-10 5:23:42][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/160006_zhyl_guaiwu/160006_zhyl_guaiwu_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的模型
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_008_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_22.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_22.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gr_jwhy_other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gr_jwhy_other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/hit_zhyl_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool
[INFO:2024-1-10 5:23:43][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_5_12247 ====== MyRole_480010213_5_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/hit_zhyl_skill1.prefab"]
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 5:23:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 13 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202101,
"actEffect":
[
{
"additional":1547911881,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":2552,
"effectNum":2552,
"multipleEffectNum":0,
"effectType":3,
"additional2":2552
},
{
"additional":41202101,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202101[10001508] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/invincible_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/huan_shizi_z.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_060.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_060.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_shield.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:43][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547914433/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:2552/2552 本段飘:2552 本段扣血:2552 本段扣盾:0
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547911881/2000000000 剩余盾: 0
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202101 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:23:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step
[INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202801,
"actEffect":
[
{
"additional":1547911276,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":605,
"effectNum":605,
"multipleEffectNum":0,
"effectType":2,
"additional2":605
},
{
"additional":41202801,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:23:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202801[10002808] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547911881/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:605/605 本段飘:605 本段扣血:605 本段扣盾:0
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547911276/2000000000 剩余盾: 0
[WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202801 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 69
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547910817,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":459,
"effectNum":459,
"multipleEffectNum":0,
"effectType":2,
"additional2":459
}
],
"castorId":13,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:23:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547911276/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:459/459 本段飘:459 本段扣血:459 本段扣盾:0
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547910817/2000000000 剩余盾: 0
[WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":10,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":12,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:9 buffId:301003 持续时间:1
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:10 buffId:301003 持续时间:1
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:11 buffId:301003 持续时间:1
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:12 buffId:301003 持续时间:1
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":13,
"actorId":42223111,
"actEffect":
[
{
"additional":938,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:23:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 13[MyRole_13_5][5] 一下
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":15,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":16,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":17,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":14,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:13 buffServerId:14 buffId:301132
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41209701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":18,
"buffId":301128,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:23:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:23:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_add.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/def.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:47]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/aim.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301128]
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 1 301128 effect/prefabs/buff_xfmx_skill2_01.prefab
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/musicnote_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_14.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_xfmx_skill2_01.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:48][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_xfmx_skill2_01.prefab effect obj pool
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41209713,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:23:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:48]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:23:48]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066225156188011 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 53 1
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:23:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:23:48]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:48]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 2
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066895730793476 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 54 1
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:23:48][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:23:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:23:48]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_5.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:48]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_cd.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1344
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 9
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 20
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 10
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 21
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 11
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 22
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 12
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 23
}
}
actEffect {
targetId: 13
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 24
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209700
actEffect {
targetId: 6
effectType: 2
effectNum: 325
additional: 1547910492
additional2: 325
additional3: 325
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 25
effectType: 13
effectNum: 1
additional: 1
summon {
id: 25
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 1
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 26
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 27
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 28
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 29
}
}
actEffect {
targetId: 13
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 30
}
}
actEffect {
targetId: 25
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 31
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301131
duration: 3
id: 32
}
}
actEffect {
targetId: 33
effectType: 13
effectNum: 1
additional: 2
summon {
id: 33
modelId: 12251
skinId: 130081
position: 0
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122511
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41209602
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41202102
actEffect {
targetId: 6
effectType: 3
effectNum: 3047
additional: 1547907445
additional2: 3047
additional3: 3047
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41202102
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41202802
actEffect {
targetId: 6
effectType: 2
effectNum: 875
additional: 1547906570
additional2: 875
additional3: 875
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 34
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 35
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41202802
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 13
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 513
additional: 1547906057
additional2: 513
additional3: 513
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 7
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 25
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 331
additional: 1547905726
additional2: 331
additional3: 331
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 20
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 20
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 21
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 21
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 22
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 22
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 23
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 23
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 13
actorId: 24
actEffect {
targetId: 13
effectType: 7
effectNum: 1
additional: 24
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 16
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 16
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223112
actEffect {
targetId: 1
effectType: 2
effectNum: 3471
additional: 5136
additional2: 3471
additional3: 0
}
actEffect {
targetId: 2
effectType: 2
effectNum: 1734
additional: 7646
additional2: 1734
additional3: 0
}
actEffect {
targetId: 3
effectType: 2
effectNum: 3420
additional: 3667
additional2: 3420
additional3: 0
}
actEffect {
targetId: 4
effectType: 2
effectNum: 3406
additional: 5869
additional2: 3406
additional3: 0
}
actEffect {
targetId: 13
effectType: 2
effectNum: 2833
additional: 0
additional2: 2833
additional3: 0
}
actEffect {
targetId: 25
effectType: 2
effectNum: 2749
additional: 0
additional2: 2749
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 15
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 37
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 38
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 17
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 39
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 42223112
}
targetId: 2
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 13
effectType: 6
effectNum: 1
additional: 24
}
actEffect {
targetId: 13
effectType: 6
effectNum: 1
additional: 30
}
actEffect {
targetId: 13
effectType: 9
effectNum: 0
}
actEffect {
targetId: 25
effectType: 6
effectNum: 1
additional: 31
}
actEffect {
targetId: 25
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209701
actEffect {
targetId: 1
effectType: 7
effectNum: 3
additional: 18
}
actEffect {
targetId: 1
effectType: 7
effectNum: 4
additional: 18
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 8
effectNum: 1
additional: 41209713
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 1
actorId: 26
actEffect {
targetId: 1
effectType: 6
effectNum: 0
additional: 26
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 27
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 27
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 32
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 32
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 28
actEffect {
targetId: 3
effectType: 6
effectNum: 0
additional: 28
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 29
actEffect {
targetId: 4
effectType: 6
effectNum: 0
additional: 29
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 34
actEffect {
targetId: 4
effectType: 2
effectNum: 927
additional: 4942
additional2: 927
additional3: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 34
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 34
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 35
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 35
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:23:48][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:23:48][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098787762224674 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 55 1
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
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"actEffect":
[
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"additional":9
},
{
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"buff":
{
"buffId":301003,
"duration":2,
"id":20
}
},
{
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},
{
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"buff":
{
"buffId":301003,
"duration":2,
"id":21
}
},
{
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},
{
"targetId":3,
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"buff":
{
"buffId":301003,
"duration":2,
"id":22
}
},
{
"targetId":4,
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},
{
"targetId":4,
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"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":23
}
},
{
"targetId":13,
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"buff":
{
"buffId":301003,
"duration":2,
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}
},
{
"targetId":5,
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"additional":42223161
}
],
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},
{
"actorType":1,
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"actEffect":
[
{
"targetId":6,
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"additional":1547910492,
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}
],
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},
{
"actorType":1,
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"actEffect":
[
{
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{
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{
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},
"skillInfo":
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{
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],
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},
{
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},
{
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"buff":
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}
},
{
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"buff":
{
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}
},
{
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"buff":
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"buffId":301130,
"duration":1,
"id":30
}
},
{
"targetId":25,
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"buff":
{
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"duration":1,
"id":31
}
},
{
"targetId":2,
"effectType":5,
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"buff":
{
"buffId":301131,
"duration":3,
"id":32
}
},
{
"targetId":33,
"effectType":13,
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"additional":2,
"summon":
{
"id":33,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
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"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41209602
}
],
"targetId":2
},
{
"actorType":1,
"castorId":3,
"actorId":41202102,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":3047,
"additional":1547907445,
"additional2":3047,
"additional3":3047
},
{
"targetId":3,
"effectType":8,
"effectNum":5,
"additional":41202102
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41202802,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":875,
"additional":1547906570,
"additional2":875,
"additional3":875
},
{
"targetId":4,
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"buff":
{
"buffId":301019,
"duration":2,
"id":34
}
},
{
"targetId":4,
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"effectNum":2,
"buff":
{
"buffId":301019,
"duration":2,
"id":35
}
},
{
"targetId":4,
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"effectNum":5,
"additional":41202802
}
],
"targetId":6
},
{
"actorType":1,
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"actorId":42122471,
"actEffect":
[
{
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"additional":1547906057,
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},
{
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},
{
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}
],
"targetId":6
},
{
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"actEffect":
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}
],
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},
{
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"actEffect":
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}
],
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},
{
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"actEffect":
[
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}
],
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},
{
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"actorId":22,
"actEffect":
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}
],
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},
{
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"actEffect":
[
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}
],
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},
{
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"actorId":24,
"actEffect":
[
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}
],
"targetId":0
},
{
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"actorId":16,
"actEffect":
[
{
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"additional":16
}
],
"targetId":0
},
{
"actorType":1,
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"actorId":42223112,
"actEffect":
[
{
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},
{
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},
{
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},
{
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},
{
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},
{
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"additional":0,
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},
{
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"additional":15
},
{
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"buff":
{
"buffId":301001,
"duration":1,
"id":37
}
},
{
"targetId":6,
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"buff":
{
"buffId":301002,
"duration":1,
"id":38
}
},
{
"targetId":6,
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"additional":17
},
{
"targetId":6,
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"buff":
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"buffId":301006,
"duration":1,
"id":39
}
},
{
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"additional":42223112
}
],
"targetId":2
},
{
"actorType":3,
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"actorId":0,
"actEffect":
[
{
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},
{
"targetId":13,
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"effectNum":1,
"additional":30
},
{
"targetId":13,
"effectType":9,
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},
{
"targetId":25,
"effectType":6,
"effectNum":1,
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},
{
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}
],
"targetId":0
},
{
"actorType":1,
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"actEffect":
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},
{
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}
],
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},
{
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"actorId":0,
"actEffect":
[
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"additional":41209713
}
],
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},
{
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"castorId":1,
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"actEffect":
[
{
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"effectNum":0,
"additional":26
}
],
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},
{
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"actorId":27,
"actEffect":
[
{
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"effectType":6,
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}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
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"actEffect":
[
{
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"effectType":7,
"effectNum":2,
"additional":32
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
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"actEffect":
[
{
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"effectType":6,
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}
],
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},
{
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"actEffect":
[
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}
],
"targetId":0
},
{
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"actEffect":
[
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}
],
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},
{
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"actEffect":
[
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}
],
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},
{
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"actorId":35,
"actEffect":
[
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}
],
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}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":9,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":20,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
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"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
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"targetId":2,
"effectNum":2,
"effectType":5,
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"multipleEffectNumReal":0,
"buff":
{
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"duration":2,
"id":21,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":11,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
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},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
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"buff":
{
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"buffId":301003,
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},
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},
{
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},
{
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"additional2":0,
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"buff":
{
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"buffId":301003,
"additional2":0
},
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},
{
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"buff":
{
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"buffId":301003,
"additional2":0
},
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},
{
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}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10
[WARN:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,13[MyRole_13_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:23:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209700,
"actEffect":
[
{
"additional":1547910492,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":325,
"effectNum":325,
"multipleEffectNum":0,
"effectType":2,
"additional2":325
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547910817/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:325/325 本段飘:325 本段扣血:325 本段扣盾:0
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547910492/2000000000 剩余盾: 0
[WARN:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100104_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2096
voiceId: 1092006
[INFO:2024-1-10 5:23:49][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 5:23:49]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 5:23:49]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/crack_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/crack_006.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_8.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_003_1_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_010.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=75
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_010_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2096
exp: 0
injuredNum: 0
voice: 1092003
voice: 1092004
voice: 1092006
voice: 1092012
voice: 1092013
voice: 1092014
voice: 1092015
infos: 1000582
unreadInfos: 1000582
usingSkinId: 100100
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:23:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 56 1
[INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:23:49][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:49][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 5:23:49][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.099090471863747 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 57 1
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_031.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_031_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_034.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/trail_034_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/trail_002.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:49]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_hanzhao_camera.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha:0: 非召唤找不到战斗单位:; 5; 25
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBShowPortrait: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 5:23:50][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/core/core/behavior/action/BBAdjustPosition:0: 非召唤找不到战斗单位:; 5; 25
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/core/core/behavior/action/BBAdjustPosition: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBActiveCamera: in function 'onStart'
frameworkext/ai/workflow/flow/FlowSequence:29: in function 'next'
frameworkext/ai/workflow/flow/FlowSequence:38: in function 'onChildDone'
frameworkext/ai/workflow/work/WorkBase:38: in function 'onDone'
logic/extensions/battle/core/core/behavior/action/BBFadeAllUnitAlpha: in function ''
logic/common/time/TweenUtil: in function
[C]: in function 'trycall'
framework/schedule/ScheduleEntry:61: in function 'update'
framework/schedule/Scheduler:30: in function
[C]: in function 'f'
event:166: in function 'UpdateBeat'
event:203: in function
[INFO:2024-1-10 5:23:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/common_elems/scene_effect_assets/fbx/effect_typlant_lookcamera.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:50]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/camera_color_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":1,
"targetId":25,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":25,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":26,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":27,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":28,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":29,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":13,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":30,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":25,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":31,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":32,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":33,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":33,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 8
[WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9
[WARN:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10
[INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:23:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 5:23:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的模型
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_6_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_6_12247 ====== MyRole_480010213_6_12247 英雄的头顶ui
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 8
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 13[MyRole_13_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 25[MyRole_25_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 5:23:53][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 2 301131 effect/prefabs/buff_szysb_skill3.prefab
[WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 8
[WARN:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9
[INFO:2024-1-10 5:23:53][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 5:23:53][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_33 ====== MyRole_480010213_11_12251_33 英雄的模型
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_12251_33,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_33 ====== MyRole_480010213_11_12251_33 英雄的头顶ui
[INFO:2024-1-10 5:23:53][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[INFO:2024-1-10 5:23:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/effect_resist_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/reduce_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/fire_006.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/fire_006_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/buff_szysb_skill3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/buff_szysb_skill3.prefab effect obj pool
[INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_194.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_194_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_4_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/smoke_002_9_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:54]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/show_tmg_skill1.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 5:23:54][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_33 ====== MyRole_480010213_11_12251_33 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[WARN:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9
[WARN:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10
[INFO:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10
[INFO:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:23:54][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 5:23:55][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:23:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 5:23:55][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 5:23:55]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100015_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:23:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2021
voiceId: 1021006
[INFO:2024-1-10 5:23:55][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jrjss/jrjss6
[INFO:2024-1-10 5:23:55]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 5:23:55]||||| Sender socketClient version=1
[INFO:2024-1-10 5:23:55]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=89
[INFO:2024-1-10 5:23:55]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021006
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:23:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 59 1
[INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:23:55][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:23:55][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 5:23:55][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.099372550845146 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 60 1
[INFO:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202102,
"actEffect":
[
{
"additional":1547907445,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":3047,
"effectNum":3047,
"multipleEffectNum":0,
"effectType":3,
"additional2":3047
},
{
"additional":41202102,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:23:56][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202102[10001509] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 165
[INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547910492/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:609/3047 本段飘:609 本段扣血:609 本段扣盾:0
[INFO:2024-1-10 5:23:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547909883/2000000000 剩余盾: 0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547909883/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1218/3047 本段飘:609 本段扣血:609 本段扣盾:0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547909274/2000000000 剩余盾: 0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547909274/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1827/3047 本段飘:609 本段扣血:609 本段扣盾:0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547908665/2000000000 剩余盾: 0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547908665/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:2436/3047 本段飘:609 本段扣血:609 本段扣盾:0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547908056/2000000000 剩余盾: 0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 205
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547908056/2000000000 原来有盾: 0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:3047/3047 本段飘:611 本段扣血:611 本段扣盾:0
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907445/2000000000 剩余盾: 0
[WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202102 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:23:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:24:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 245
[INFO:2024-1-10 5:24:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:24:0][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 3047
[INFO:2024-1-10 5:24:0][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 5:24:0][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab
[INFO:2024-1-10 5:24:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_002_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_005.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:0]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_005.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_zongshanghai.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 5:24:1][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 5:24:1]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100028_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2028
voiceId: 1035006
[INFO:2024-1-10 5:24:1][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bxghnlh/bxgh6
[INFO:2024-1-10 5:24:1]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 5:24:1]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:1]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=89
[INFO:2024-1-10 5:24:1]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2028
exp: 0
injuredNum: 0
voice: 1035006
voice: 1035004
voice: 1035003
voice: 1035015
voice: 1035014
voice: 1035013
voice: 1035012
infos: 1000174
unreadInfos: 1000174
usingSkinId: 100030
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:24:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 61 1
[INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:24:1][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:1][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 5:24:1][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.099927186965942 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 62 1
[INFO:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202802,
"actEffect":
[
{
"additional":1547906570,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":875,
"effectNum":875,
"multipleEffectNum":0,
"effectType":2,
"additional2":875
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":34,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":35,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41202802,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202802 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:24:2][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202802[10002809] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907445/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:87/875 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:24:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907358/2000000000 剩余盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907358/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:174/875 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907271/2000000000 剩余盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907271/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:261/875 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907184/2000000000 剩余盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907184/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:348/875 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907097/2000000000 剩余盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907097/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:435/875 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547907010/2000000000 剩余盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 150
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547907010/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:522/875 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547906923/2000000000 剩余盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547906923/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:609/875 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:24:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547906836/2000000000 剩余盾: 0
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547906836/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:875/875 本段飘:266 本段扣血:266 本段扣盾:0
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547906570/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-1-10 5:24:5][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202802 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:5]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/poison.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 194
[INFO:2024-1-10 5:24:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 875
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547906057,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":513,
"effectNum":513,
"multipleEffectNum":0,
"effectType":3,
"additional2":513
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":13,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}13[MyRole_13_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547906570/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:513/513 本段飘:513 本段扣血:513 本段扣盾:0
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547906057/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13[MyRole_13_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}13[MyRole_13_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 5:24:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547905726,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":331,
"effectNum":331,
"multipleEffectNum":0,
"effectType":2,
"additional2":331
}
],
"castorId":25,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}25[MyRole_25_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547906057/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:331/331 本段飘:331 本段扣血:331 本段扣盾:0
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547905726/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":20,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":21,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":22,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":23,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":24,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":16,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:20 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:21 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:22 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:23 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:13 buffServerId:24 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:16 buffId:301002
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 5:24:7][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 5:24:7]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/130091.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223112,
"actEffect":
[
{
"additional":5136,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3471,
"multipleEffectNum":0,
"effectType":2,
"additional2":3471
},
{
"additional":7646,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1734,
"multipleEffectNum":0,
"effectType":2,
"additional2":1734
},
{
"additional":3667,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3420,
"multipleEffectNum":0,
"effectType":2,
"additional2":3420
},
{
"additional":5869,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3406,
"multipleEffectNum":0,
"effectType":2,
"additional2":3406
},
{
"additional":0,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2833,
"multipleEffectNum":0,
"effectType":2,
"additional2":2833
},
{
"additional":0,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2749,
"multipleEffectNum":0,
"effectType":2,
"additional2":2749
},
{
"additional":15,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":37,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":38,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":17,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":39,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223112,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 6
[WARN:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 7 ~ 12
[INFO:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223112 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:24:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223112[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 6
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 8607/8607 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:694/3471 本段飘:694 本段扣血:694 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7913/8607 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9380/9380 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:346/1734 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 9034/9380 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 7087/7087 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:684/3420 本段飘:684 本段扣血:684 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6403/7087 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 9275/9275 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:681/3406 本段飘:681 本段扣血:681 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8594/9275 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.2) -》 多段已飘:566/2833 本段飘:566 本段扣血:566 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 372/938 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.2) -》 多段已飘:549/2749 本段飘:549 本段扣血:549 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 389/938 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7913/8607 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1041/3471 本段飘:347 本段扣血:347 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7566/8607 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 9034/9380 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:519/1734 本段飘:173 本段扣血:173 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8861/9380 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6403/7087 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1026/3420 本段飘:342 本段扣血:342 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 6061/7087 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 8594/9275 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1021/3406 本段飘:340 本段扣血:340 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 8254/9275 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 372/938 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.1) -》 多段已飘:849/2833 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 89/938 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 389/938 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.1) -》 多段已飘:823/2749 本段飘:274 本段扣血:274 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 115/938 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7566/8607 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.1) -》 多段已飘:1388/3471 本段飘:347 本段扣血:347 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 7219/8607 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8861/9380 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:692/1734 本段飘:173 本段扣血:173 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8688/9380 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 6061/7087 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1367/3420 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5720/7087 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 8254/9275 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1361/3406 本段飘:340 本段扣血:340 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7914/9275 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 89/938 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.1) -》 多段已飘:1132/2833 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 115/938 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.1) -》 多段已飘:1097/2749 本段飘:274 本段扣血:274 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 7219/8607 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2082/3471 本段飘:694 本段扣血:694 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 6525/8607 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8688/9380 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1038/1734 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 8342/9380 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5720/7087 原来有盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2051/3420 本段飘:684 本段扣血:684 本段扣盾:0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 5036/7087 剩余盾: 0
[INFO:2024-1-10 5:24:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7914/9275 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2042/3406 本段飘:681 本段扣血:681 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 7233/9275 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.2) -》 多段已飘:1698/2833 本段飘:566 本段扣血:566 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.2) -》 多段已飘:1646/2749 本段飘:549 本段扣血:549 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 6525/8607 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.2) -》 多段已飘:2776/3471 本段飘:694 本段扣血:694 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5831/8607 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 8342/9380 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1384/1734 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7996/9380 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 5036/7087 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:2734/3420 本段飘:683 本段扣血:683 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 4353/7087 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 7233/9275 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:2723/3406 本段飘:681 本段扣血:681 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 6552/9275 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:0.2) -》 多段已飘:2264/2833 本段飘:566 本段扣血:566 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:0.2) -》 多段已飘:2195/2749 本段飘:549 本段扣血:549 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 6
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5831/8607 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3471/3471 本段飘:695 本段扣血:695 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 5136/8607 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7996/9380 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1734/1734 本段飘:350 本段扣血:350 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7646/9380 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 4353/7087 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:3420/3420 本段飘:686 本段扣血:686 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 3667/7087 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 6552/9275 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:3406/3406 本段飘:683 本段扣血:683 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 5869/9275 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 受到攻击(比率:1) -》 多段已飘:2833/2833 本段飘:569 本段扣血:569 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}13 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 受到攻击(比率:1) -》 多段已飘:2749/2749 本段飘:554 本段扣血:554 本段扣盾:0
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}25 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 6
[WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 7 12
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 使用技能 42223112 ,令到 6[Monster_6_4_480010213][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 7 12
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 5:24:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 17613
[INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":24,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":30,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":13,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":31,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":25,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 4
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 5 ~ 5
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 13[MyRole_13_5][5] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 4
[INFO:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 25[MyRole_25_6][6] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 4
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 5 5
[WARN:2024-1-10 5:24:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 5 5
[INFO:2024-1-10 5:24:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 5:24:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 13
[INFO:2024-1-10 5:24:13][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:24:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_13_5
[INFO:2024-1-10 5:24:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 5:24:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 25
[INFO:2024-1-10 5:24:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:24:14][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_25_6
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41209701,
"actEffect":
[
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [4],没效果看的是刷新数据和ui
[WARN:2024-1-10 5:24:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41209713,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":26,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":27,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":32,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":28,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":29,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":4942,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":927,
"multipleEffectNum":0,
"effectType":2,
"additional2":927
},
{
"additional":34,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":35,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:26 buffId:301130
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:27 buffId:301130
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:32 buffId:301131 持续时间:2
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:28 buffId:301130
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:29 buffId:301130
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 5869 原有盾: 0 扣血量: 927 扣盾量: 0
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4942 现有盾: 0
[INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_000_075.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_13_ab.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/sequence_026.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/sequence_026.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/battle_poison.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:16][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_poison.prefab effect obj pool
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:34 buffId:301019 持续时间:1
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:35 buffId:301019 持续时间:1
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:24:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:16]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:24:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:16]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.0990946367383 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 65 1
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:24:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:16]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:24:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:16]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 3
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066188279539347 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 66 1
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
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"focusTeamMateId":0
}
[INFO:2024-1-10 5:24:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:24:16]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:24:16]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1538
[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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actEffect {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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[INFO:2024-1-10 5:24:16][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:24:16][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098508855327964 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 67 1
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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{
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{
"id":59,
"modelId":12247,
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"position":6,
"baseAttributes":
{
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},
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[
{
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"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
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"isTransform":false,
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},
{
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{
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"actEffect":
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{
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"buff":
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}
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{
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"targetId":6
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{
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"actorId":42122471,
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"additional2":351,
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],
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{
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"actorId":42,
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],
"targetId":0
},
{
"actorType":2,
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"actEffect":
[
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],
"targetId":0
},
{
"actorType":2,
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"actEffect":
[
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],
"targetId":0
},
{
"actorType":2,
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"actorId":45,
"actEffect":
[
{
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],
"targetId":0
},
{
"actorType":2,
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"actorId":38,
"actEffect":
[
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"targetId":6,
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}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":58,
"actEffect":
[
{
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],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
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"effectNum":1003,
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"additional3":0
},
{
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},
{
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"buff":
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},
{
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"buff":
{
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},
{
"targetId":6,
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{
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"buff":
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}
],
"targetId":59
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{
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"actEffect":
[
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],
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},
{
"actorType":1,
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"actorId":41209701,
"actEffect":
[
{
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"buff":
{
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"id":65
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},
{
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],
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},
{
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[
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],
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},
{
"actorType":2,
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"actorId":52,
"actEffect":
[
{
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],
"targetId":0
},
{
"actorType":2,
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"actEffect":
[
{
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}
],
"targetId":0
},
{
"actorType":2,
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"actorId":47,
"actEffect":
[
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],
"targetId":0
},
{
"actorType":2,
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"actorId":32,
"actEffect":
[
{
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],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":48,
"actEffect":
[
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"effectType":6,
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],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":49,
"actEffect":
[
{
"targetId":3,
"effectType":6,
"effectNum":0,
"additional":49
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":50,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":50
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":51,
"actEffect":
[
{
"targetId":46,
"effectType":6,
"effectNum":0,
"additional":51
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":34,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":927,
"additional":4015,
"additional2":927,
"additional3":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":34,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":34
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":35,
"actEffect":
[
{
"targetId":4,
"effectType":6,
"effectNum":0,
"additional":35
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":33,
"effectType":14,
"effectNum":1,
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}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/19
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":20,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
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},
{
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"buff":
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},
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"buff":
{
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"id":43,
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},
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},
{
"additional":22,
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"additional3":0,
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},
{
"additional":0,
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},
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},
{
"additional":23,
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},
{
"additional":0,
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"buff":
{
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},
"additional3":0,
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},
{
"additional":42223161,
"targetId":5,
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"effectNum":1,
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"effectType":8,
"additional2":0
},
{
"additional":1,
"targetId":46,
"effectNum":1,
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"additional2":0,
"unitData":
{
"id":46,
"modelId":12247,
"skinId":130091,
"position":5,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
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"buff":
{
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},
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},
{
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"buff":
{
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},
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},
{
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"buff":
{
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"duration":1,
"id":49,
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},
"additional3":0,
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},
{
"additional":0,
"targetId":4,
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"additional2":0,
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"buff":
{
"additional":0,
"duration":1,
"id":50,
"buffId":301130,
"additional2":0
},
"additional3":0,
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},
{
"additional":0,
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"additional2":0,
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"buff":
{
"additional":0,
"duration":1,
"id":51,
"buffId":301130,
"additional2":0
},
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}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 15
[WARN:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10
[INFO:2024-1-10 5:24:17][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:24:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:24:17][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10
[WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 15
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301130]
[WARN:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 15
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/19, next step
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/19
[INFO:2024-1-10 5:24:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/100105_zd01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2097
voiceId: 1093006
[INFO:2024-1-10 5:24:17][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 1 audioPath: event:/language/zh/speech/character/audiogongyong/basis/xfmx/xfmx6
[INFO:2024-1-10 5:24:17]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 5:24:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=75
[INFO:2024-1-10 5:24:17]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2097
exp: 0
injuredNum: 0
voice: 1093012
voice: 1093013
voice: 1093014
voice: 1093015
voice: 1093003
voice: 1093004
voice: 1093006
infos: 1000588
unreadInfos: 1000588
usingSkinId: 100101
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:24:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 68 1
[INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:24:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 5:24:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.06606812402606 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 69 1
[INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209702,
"actEffect":
[
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301129,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301146,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209702,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4
[INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209702 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209702[10010509] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":52,
"buffId":301024,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":53,
"buffId":301129,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":54,
"buffId":301146,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209702,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209702 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301024]
[INFO:2024-1-10 5:24:19][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_debuff.prefab effect obj pool
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209702 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301129]
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209702 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301146]
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209702 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4
[INFO:2024-1-10 5:24:19]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/forget.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/19, next step
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/19
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209710,
"actEffect":
[
{
"additional":1547904925,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":801,
"effectNum":801,
"multipleEffectNum":0,
"effectType":2,
"additional2":801
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":53,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":55,
"buffId":301145,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209710 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209710[10010519] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547905726/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:801/801 本段飘:801 本段扣血:801 本段扣盾:0
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547904925/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209710 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301129],不提示id不需要播放效果
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209710 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301145]
[WARN:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 32
[INFO:2024-1-10 5:24:19][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/19, next step
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/19
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209710,
"actEffect":
[
{
"additional":1547904221,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":704,
"effectNum":704,
"multipleEffectNum":0,
"effectType":3,
"additional2":704
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":55,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":56,
"buffId":301145,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209710 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209710[10010519] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547904925/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:704/704 本段飘:704 本段扣血:704 本段扣盾:0
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547904221/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209710 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [2],没效果看的是刷新数据和ui
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301145],不提示id不需要播放效果
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209710 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301145]
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 32
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/19, next step
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/19
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209710,
"actEffect":
[
{
"additional":1547903473,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":748,
"effectNum":748,
"multipleEffectNum":0,
"effectType":3,
"additional2":748
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":56,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":57,
"buffId":301145,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209710 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209710[10010519] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547904221/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547903473/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209710 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [1],没效果看的是刷新数据和ui
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301145],不提示id不需要播放效果
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209710 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301145]
[WARN:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 32
[INFO:2024-1-10 5:24:20][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/19, next step
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/19
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209710,
"actEffect":
[
{
"additional":1547903141,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":332,
"effectNum":332,
"multipleEffectNum":0,
"effectType":2,
"additional2":332
},
{
"additional":18,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":57,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":58,
"buffId":301145,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209710 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209710[10010519] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547903473/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:332/332 本段飘:332 本段扣血:332 本段扣盾:0
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547903141/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301128],不提示id不需要播放效果
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}1[MyRole_1_1][1] 用 41209710 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301145],不提示id不需要播放效果
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209710 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301145]
[WARN:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 32
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:24:21][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 2585
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/19, next step
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/19
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":54,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:54 buffId:301146
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/19, next step
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/19
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":1,
"targetId":59,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":59,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":60,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 59[nil][nil] 一下
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 5:24:22][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 5:24:22][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:24:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:24:22][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125]
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:24:23]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/spirits_circle_pur_0.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/19, next step
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/19
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202100,
"actEffect":
[
{
"additional":1547902733,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":408,
"effectNum":408,
"multipleEffectNum":0,
"effectType":2,
"additional2":408
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202100 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202100[10001507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547903141/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:408/408 本段飘:408 本段扣血:408 本段扣盾:0
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547902733/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/19, next step
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/19
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202800,
"actEffect":
[
{
"additional":1547902435,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":298,
"effectNum":298,
"multipleEffectNum":0,
"effectType":2,
"additional2":298
},
{
"additional":0,
"targetId":6,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":61,
"buffId":301014,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202800[10002807] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 75
[INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547902733/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:298/298 本段飘:298 本段扣血:298 本段扣盾:0
[INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547902435/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202800 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301014]
[WARN:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:24:24]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/bufficon/atk_less.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 85
[INFO:2024-1-10 5:24:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/19, next step
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/19
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547901895,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":540,
"effectNum":540,
"multipleEffectNum":0,
"effectType":3,
"additional2":540
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547902435/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:540/540 本段飘:540 本段扣血:540 本段扣盾:0
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547901895/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/19, next step
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/19
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547901544,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":351,
"effectNum":351,
"multipleEffectNum":0,
"effectType":2,
"additional2":351
}
],
"castorId":59,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}59[MyRole_59_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547901895/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:351/351 本段飘:351 本段扣血:351 本段扣盾:0
[INFO:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547901544/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/19, next step
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/19
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":42,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":43,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":44,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":45,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":38,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":58,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:42 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:43 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:44 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:45 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:38 buffId:301002
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:58 buffId:301145
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/19, next step
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:14/19
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":59,
"actorId":42223111,
"actEffect":
[
{
"additional":0,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1003,
"multipleEffectNum":0,
"effectType":2,
"additional2":1003
},
{
"additional":37,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":39,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 59[MyRole_59_6][6] 一下
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:0.4) -》 多段已飘:401/1003 本段飘:401 本段扣血:401 本段扣盾:0
[INFO:2024-1-10 5:24:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 537/938 剩余盾: 0
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":37,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":62,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":63,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":39,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":64,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 原来有血: 537/938 原来有盾: 0
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 受到攻击(比率:1) -》 多段已飘:1003/1003 本段飘:602 本段扣血:602 本段扣盾:0
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}59 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:14/19, next step
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:15/19
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":0,
"targetId":59,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 59
[INFO:2024-1-10 5:24:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_59_6
[INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:15/19, next step
[INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:16/19
[INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41209701,
"actEffect":
[
{
"additional":0,
"targetId":1,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":65,
"buffId":301128,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":65,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}1[MyRole_1_1][1] 用 41209701 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301128]
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [2],没效果看的是刷新数据和ui
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:16/19, next step
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:17/19
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41209713,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:17/19, next step
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:18/19
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":52,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":61,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":47,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":32,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":48,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":49,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":50,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":51,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":4015,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":927,
"multipleEffectNum":0,
"effectType":2,
"additional2":927
},
{
"additional":34,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":35,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:52 buffId:301024
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:6 buffServerId:61 buffId:301014 持续时间:1
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:47 buffId:301130
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:32 buffId:301131 持续时间:1
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:48 buffId:301130
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:49 buffId:301130
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:50 buffId:301130
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:51 buffId:301130
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 原有血: 4942 原有盾: 0 扣血量: 927 扣盾量: 0
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/handler/BattleUnitCommonder.lua:0]:{updateUnitBloodByBuff}中毒buff -> targetId: 4 现有血: 4015 现有盾: 0
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:34 buffId:301019
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:35 buffId:301019
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:18/19, next step
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:19/19
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":33,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 5:24:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:19/19, round done
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:24:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:29]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:24:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098576094955206 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 71 1
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:24:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:29]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:24:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 4
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066320728510618 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 72 1
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:24:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:24:29][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:24:29][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:29][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:24:29][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:24:29]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:24:29]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:29]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=785
[INFO:2024-1-10 5:24:30][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 42
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 67
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 43
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 68
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 44
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 69
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 45
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 70
}
}
actEffect {
targetId: 46
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 71
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209700
actEffect {
targetId: 6
effectType: 2
effectNum: 333
additional: 1547901211
additional2: 333
additional3: 333
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 72
effectType: 13
effectNum: 1
additional: 1
summon {
id: 72
modelId: 12247
skinId: 130091
position: 6
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 60
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 73
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41202100
actEffect {
targetId: 6
effectType: 3
effectNum: 875
additional: 1547900336
additional2: 875
additional3: 875
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41202800
actEffect {
targetId: 6
effectType: 3
effectNum: 629
additional: 1547899707
additional2: 629
additional3: 629
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 46
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 359
additional: 1547899348
additional2: 359
additional3: 359
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 379
additional: 1547898969
additional2: 379
additional3: 379
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 67
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 67
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 68
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 68
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 69
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 69
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 70
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 70
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 71
actEffect {
targetId: 46
effectType: 7
effectNum: 1
additional: 71
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 63
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 63
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 4
effectType: 2
effectNum: 1425
additional: 2590
additional2: 1425
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 62
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 74
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 75
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 64
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 76
}
}
targetId: 4
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209701
actEffect {
targetId: 1
effectType: 7
effectNum: 3
additional: 65
}
actEffect {
targetId: 1
effectType: 7
effectNum: 4
additional: 65
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 8
effectNum: 1
additional: 41209713
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 61
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 61
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 32
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 32
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:24:30][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:24:30][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098652914166451 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 73 1
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":42
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":67
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":43
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":68
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":44
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":69
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":45
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":70
}
},
{
"targetId":46,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":71
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41209700,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":333,
"additional":1547901211,
"additional2":333,
"additional3":333
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":72,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":72,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":60
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":73
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41202100,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":875,
"additional":1547900336,
"additional2":875,
"additional3":875
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41202800,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":629,
"additional":1547899707,
"additional2":629,
"additional3":629
}
],
"targetId":6
},
{
"actorType":1,
"castorId":46,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":359,
"additional":1547899348,
"additional2":359,
"additional3":359
}
],
"targetId":6
},
{
"actorType":1,
"castorId":72,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":379,
"additional":1547898969,
"additional2":379,
"additional3":379
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":67,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":67
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":68,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":68
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":69,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":69
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":70,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":70
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":71,
"actEffect":
[
{
"targetId":46,
"effectType":7,
"effectNum":1,
"additional":71
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":63,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":63
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":4,
"effectType":2,
"effectNum":1425,
"additional":2590,
"additional2":1425,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":62
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":74
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":75
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":64
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":76
}
}
],
"targetId":4
},
{
"actorType":1,
"castorId":1,
"actorId":41209701,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":3,
"additional":65
},
{
"targetId":1,
"effectType":7,
"effectNum":4,
"additional":65
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":8,
"effectNum":1,
"additional":41209713
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":61,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":61
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":32,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":32
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":42,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":67,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":43,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":68,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":44,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":69,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":45,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":70,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":46,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":71,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_33_11
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209700,
"actEffect":
[
{
"additional":1547901211,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":333,
"effectNum":333,
"multipleEffectNum":0,
"effectType":2,
"additional2":333
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547901544/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:333/333 本段飘:333 本段扣血:333 本段扣盾:0
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547901211/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":1,
"targetId":72,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":72,
"modelId":12247,
"skinId":130091,
"position":6,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":60,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":73,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 72[nil][nil] 一下
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 5:24:31][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:24:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:24:31][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125]
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202100,
"actEffect":
[
{
"additional":1547900336,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":875,
"effectNum":875,
"multipleEffectNum":0,
"effectType":3,
"additional2":875
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202100 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202100[10001507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547901211/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:875/875 本段飘:875 本段扣血:875 本段扣盾:0
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547900336/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202800,
"actEffect":
[
{
"additional":1547899707,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":629,
"effectNum":629,
"multipleEffectNum":0,
"effectType":3,
"additional2":629
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202800[10002807] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 75
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547900336/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:629/629 本段飘:629 本段扣血:629 本段扣盾:0
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547899707/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 85
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547899348,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":359,
"effectNum":359,
"multipleEffectNum":0,
"effectType":2,
"additional2":359
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547899707/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547899348/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547898969,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":379,
"effectNum":379,
"multipleEffectNum":0,
"effectType":2,
"additional2":379
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547899348/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547898969/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":67,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":68,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":69,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":70,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":71,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":63,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:67 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:68 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:69 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:70 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:71 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:63 buffId:301002
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":4,
"actorId":42223111,
"actEffect":
[
{
"additional":2590,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1425,
"multipleEffectNum":0,
"effectType":2,
"additional2":1425
},
{
"additional":62,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":64,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 4015/9275 原来有盾: 0
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.4) -》 多段已飘:570/1425 本段飘:570 本段扣血:570 本段扣盾:0
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 3445/9275 剩余盾: 0
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":62,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":74,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":75,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":64,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":76,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 3445/9275 原来有盾: 0
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:1425/1425 本段飘:855 本段扣血:855 本段扣盾:0
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 2590/9275 剩余盾: 0
[WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41209701,
"actEffect":
[
{
"additional":65,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":65,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [3],没效果看的是刷新数据和ui
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [4],没效果看的是刷新数据和ui
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41209713,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":61,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":32,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:61 buffId:301014
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:32 buffId:301131
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:24:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:24:36]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066657554358244 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 75 1
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:24:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:24:36]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 5
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065760988742113 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 76 1
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:24:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:24:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:24:36]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=911
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
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actorId: 0
actEffect {
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}
actEffect {
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buff {
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battleStep {
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battleStep {
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actEffect {
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summon {
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baseAttributes {
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skillInfo {
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battleStep {
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battleStep {
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battleStep {
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battleStep {
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actEffect {
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targetId: 6
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battleStep {
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actEffect {
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targetId: 0
}
battleStep {
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actEffect {
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battleStep {
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actEffect {
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battleStep {
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actEffect {
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targetId: 0
}
battleStep {
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actorId: 83
actEffect {
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}
battleStep {
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castorId: 72
actorId: 84
actEffect {
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targetId: 0
}
battleStep {
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castorId: 6
actorId: 75
actEffect {
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}
targetId: 0
}
battleStep {
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actorId: 42223111
actEffect {
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additional2: 3432
additional3: 0
}
actEffect {
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}
actEffect {
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effectNum: 1
buff {
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duration: 1
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}
}
actEffect {
targetId: 6
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buff {
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}
}
actEffect {
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actEffect {
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buff {
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}
}
targetId: 1
}
battleStep {
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castorId: 1
actorId: 41209701
actEffect {
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}
actEffect {
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additional: 65
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
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effectNum: 1
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}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:24:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:24:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099792242050171 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 77 1
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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},
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},
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},
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}
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{
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},
{
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[
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],
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}
],
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}
}
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
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"targetId":0,
"actorId":0,
"actEffect":
[
{
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},
{
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},
{
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},
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},
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},
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},
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},
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},
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},
{
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{
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},
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},
{
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"buff":
{
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},
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},
{
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"effectNum":1,
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}
],
"castorId":0,
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}
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 12
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 12
[WARN:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 12
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 12
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209700,
"actEffect":
[
{
"additional":1547898221,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":748,
"effectNum":748,
"multipleEffectNum":0,
"effectType":3,
"additional2":748
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547898969/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:748/748 本段飘:748 本段扣血:748 本段扣盾:0
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547898221/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":1,
"targetId":85,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":85,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":46,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":86,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":72,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":85,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":88,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":1,
"targetId":85,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":85,
"modelId":12247,
"skinId":130091,
"position":7,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
}
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":46,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":86,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":72,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":87,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":85,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":88,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 5:24:38][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=3,检查后真正要加载的总数=1
[INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_7_12247 ====== MyRole_480010213_7_12247 英雄的模型
[INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_7_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:24:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_7_12247 ====== MyRole_480010213_7_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_7_12247 ====== MyRole_480010213_7_12247 英雄的头顶ui
[INFO:2024-1-10 5:24:38][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 46[MyRole_46_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 72[MyRole_72_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 72 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 5:24:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 85[MyRole_85_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 5:24:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 85 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 5:24:38][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202101,
"actEffect":
[
{
"additional":1547896481,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1740,
"effectNum":1740,
"multipleEffectNum":0,
"effectType":3,
"additional2":1740
},
{
"additional":41202101,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202101 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202101[10001508] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 47
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547898221/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1740/1740 本段飘:1740 本段扣血:1740 本段扣盾:0
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547896481/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202101 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202801,
"actEffect":
[
{
"additional":1547895498,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":983,
"effectNum":983,
"multipleEffectNum":0,
"effectType":3,
"additional2":983
},
{
"additional":41202801,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202801 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202801[10002808] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 62
[INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547896481/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:983/983 本段飘:983 本段扣血:983 本段扣盾:0
[INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547895498/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202801 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 69
[INFO:2024-1-10 5:24:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547894928,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":570,
"effectNum":570,
"multipleEffectNum":0,
"effectType":3,
"additional2":570
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547895498/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:570/570 本段飘:570 本段扣血:570 本段扣盾:0
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547894928/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46[MyRole_46_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}46[MyRole_46_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547894399,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":529,
"effectNum":529,
"multipleEffectNum":0,
"effectType":3,
"additional2":529
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547894928/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:529/529 本段飘:529 本段扣血:529 本段扣盾:0
[INFO:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547894399/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547894042,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":357,
"effectNum":357,
"multipleEffectNum":0,
"effectType":2,
"additional2":357
}
],
"castorId":85,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547894399/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:357/357 本段飘:357 本段扣血:357 本段扣盾:0
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547894042/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":79,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":80,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":81,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":82,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":83,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":84,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":75,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:79 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:80 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:81 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:82 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:83 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:84 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:75 buffId:301002
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223111,
"actEffect":
[
{
"additional":1704,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3432,
"multipleEffectNum":0,
"effectType":3,
"additional2":3432
},
{
"additional":74,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":90,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":91,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":76,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":92,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 5136/8607 原来有盾: 0
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:1372/3432 本段飘:1372 本段扣血:1372 本段扣盾:0
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 3764/8607 剩余盾: 0
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":74,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":90,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":91,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":76,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":92,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 3764/8607 原来有盾: 0
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3432/3432 本段飘:2060 本段扣血:2060 本段扣盾:0
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 1704/8607 剩余盾: 0
[WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":41209701,
"actEffect":
[
{
"additional":65,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":65,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209701 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209701[10010508] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:43][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 48
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [5],没效果看的是刷新数据和ui
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 使用技能 41209701 令到 1[MyRole_1_1][1] 的buff [301128] 持续时间变更为 [6],没效果看的是刷新数据和ui
[WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":41209713,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1[MyRole_1_1][1] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:24:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:24:44]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:44]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:24:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.066147554665804 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 78 1
[INFO:2024-1-10 5:24:44][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:24:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:44][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:24:44][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:44]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:24:44]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 6
[INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:24:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066284481436014 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 79 1
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:24:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:24:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:24:45]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=908
[INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 79
}
actEffect {
targetId: 1
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 95
}
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 80
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 96
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 81
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 97
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 82
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 98
}
}
actEffect {
targetId: 46
effectType: 6
effectNum: 1
additional: 83
}
actEffect {
targetId: 46
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 99
}
}
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 84
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 100
}
}
actEffect {
targetId: 85
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 101
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 1
actorId: 41209700
actEffect {
targetId: 6
effectType: 3
effectNum: 719
additional: 1547893323
additional2: 719
additional3: 719
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 102
effectType: 13
effectNum: 1
additional: 1
summon {
id: 102
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 73
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 103
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 3
actorId: 41202100
actEffect {
targetId: 6
effectType: 3
effectNum: 904
additional: 1547892419
additional2: 904
additional3: 904
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41202800
actEffect {
targetId: 6
effectType: 2
effectNum: 292
additional: 1547892127
additional2: 292
additional3: 292
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 46
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 573
additional: 1547891554
additional2: 573
additional3: 573
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 7
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 541
additional: 1547891013
additional2: 541
additional3: 541
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 85
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 541
additional: 1547890472
additional2: 541
additional3: 541
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 102
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 373
additional: 1547890099
additional2: 373
additional3: 373
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 1
actorId: 95
actEffect {
targetId: 1
effectType: 7
effectNum: 1
additional: 95
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 96
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 96
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 97
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 97
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 98
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 98
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 99
actEffect {
targetId: 46
effectType: 7
effectNum: 1
additional: 99
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 100
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 100
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 101
actEffect {
targetId: 85
effectType: 7
effectNum: 1
additional: 101
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 91
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 91
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 1
effectType: 3
effectNum: 3338
additional: 0
additional2: 3338
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 90
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 105
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 106
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 92
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 107
}
}
targetId: 1
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 65
}
actEffect {
targetId: 1
effectType: 6
effectNum: 1
additional: 95
}
actEffect {
targetId: 1
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:24:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:24:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098645571619272 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 80 1
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":79
},
{
"targetId":1,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":95
}
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":80
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":96
}
},
{
"targetId":3,
"effectType":6,
"effectNum":1,
"additional":81
},
{
"targetId":3,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":97
}
},
{
"targetId":4,
"effectType":6,
"effectNum":1,
"additional":82
},
{
"targetId":4,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":98
}
},
{
"targetId":46,
"effectType":6,
"effectNum":1,
"additional":83
},
{
"targetId":46,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":99
}
},
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":84
},
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":100
}
},
{
"targetId":85,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":101
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":1,
"actorId":41209700,
"actEffect":
[
{
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"effectNum":719,
"additional":1547893323,
"additional2":719,
"additional3":719
}
],
"targetId":6
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":102,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":102,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":6,
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"effectNum":1,
"additional":73
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":103
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":3,
"actorId":41202100,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":904,
"additional":1547892419,
"additional2":904,
"additional3":904
}
],
"targetId":6
},
{
"actorType":1,
"castorId":4,
"actorId":41202800,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":292,
"additional":1547892127,
"additional2":292,
"additional3":292
}
],
"targetId":6
},
{
"actorType":1,
"castorId":46,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":573,
"additional":1547891554,
"additional2":573,
"additional3":573
},
{
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"effectType":11,
"effectNum":0,
"additional":7
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":72,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":541,
"additional":1547891013,
"additional2":541,
"additional3":541
}
],
"targetId":6
},
{
"actorType":1,
"castorId":85,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":541,
"additional":1547890472,
"additional2":541,
"additional3":541
}
],
"targetId":6
},
{
"actorType":1,
"castorId":102,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":373,
"additional":1547890099,
"additional2":373,
"additional3":373
}
],
"targetId":6
},
{
"actorType":2,
"castorId":1,
"actorId":95,
"actEffect":
[
{
"targetId":1,
"effectType":7,
"effectNum":1,
"additional":95
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":96,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":96
}
],
"targetId":0
},
{
"actorType":2,
"castorId":3,
"actorId":97,
"actEffect":
[
{
"targetId":3,
"effectType":7,
"effectNum":1,
"additional":97
}
],
"targetId":0
},
{
"actorType":2,
"castorId":4,
"actorId":98,
"actEffect":
[
{
"targetId":4,
"effectType":7,
"effectNum":1,
"additional":98
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":99,
"actEffect":
[
{
"targetId":46,
"effectType":7,
"effectNum":1,
"additional":99
}
],
"targetId":0
},
{
"actorType":2,
"castorId":72,
"actorId":100,
"actEffect":
[
{
"targetId":72,
"effectType":7,
"effectNum":1,
"additional":100
}
],
"targetId":0
},
{
"actorType":2,
"castorId":85,
"actorId":101,
"actEffect":
[
{
"targetId":85,
"effectType":7,
"effectNum":1,
"additional":101
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":91,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":91
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":1,
"effectType":3,
"effectNum":3338,
"additional":0,
"additional2":3338,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":90
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":105
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":106
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":92
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":107
}
}
],
"targetId":1
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":65
},
{
"targetId":1,
"effectType":6,
"effectNum":1,
"additional":95
},
{
"targetId":1,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/12
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":79,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":95,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":80,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":96,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":81,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":97,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":82,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":98,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":83,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":46,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":99,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":84,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":100,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":85,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":101,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 14
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 14
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,1[MyRole_1_1][1] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 14
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/12, next step
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/12
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209700,
"actEffect":
[
{
"additional":1547893323,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":719,
"effectNum":719,
"multipleEffectNum":0,
"effectType":3,
"additional2":719
}
],
"castorId":1,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209700 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}1[MyRole_1_1][1] 用 41209700[10010507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547894042/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:719/719 本段飘:719 本段扣血:719 本段扣盾:0
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547893323/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/12, next step
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/12
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":1,
"targetId":102,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":102,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":73,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":103,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 1 ~ 1
[WARN:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 102[nil][nil] 一下
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 1 1
[INFO:2024-1-10 5:24:46][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_8_12247 ====== MyRole_480010213_8_12247 英雄的模型
[INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_8_12247,加载的特效[总数=]3,路径=["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:24:46][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/hit_zhyl_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool
[INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_8_12247 ====== MyRole_480010213_8_12247 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/hit_zhyl_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_8_12247 ====== MyRole_480010213_8_12247 英雄的头顶ui
[INFO:2024-1-10 5:24:46][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 1 1
[WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125]
[WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/12, next step
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/12
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202100,
"actEffect":
[
{
"additional":1547892419,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":904,
"effectNum":904,
"multipleEffectNum":0,
"effectType":3,
"additional2":904
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202100 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202100[10001507] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 11
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547893323/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:904/904 本段飘:904 本段扣血:904 本段扣盾:0
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547892419/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 24
[INFO:2024-1-10 5:24:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/12, next step
[INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/12
[INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202800,
"actEffect":
[
{
"additional":1547892127,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":292,
"effectNum":292,
"multipleEffectNum":0,
"effectType":2,
"additional2":292
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202800 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202800[10002807] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 75
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547892419/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:292/292 本段飘:292 本段扣血:292 本段扣盾:0
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547892127/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 85
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/12, next step
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/12
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547891554,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":573,
"effectNum":573,
"multipleEffectNum":0,
"effectType":3,
"additional2":573
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547892127/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:573/573 本段飘:573 本段扣血:573 本段扣盾:0
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547891554/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46[MyRole_46_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}46[MyRole_46_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 5:24:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/12, next step
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/12
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547891013,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":541,
"effectNum":541,
"multipleEffectNum":0,
"effectType":3,
"additional2":541
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547891554/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547891013/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/12, next step
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/12
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547890472,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":541,
"effectNum":541,
"multipleEffectNum":0,
"effectType":3,
"additional2":541
}
],
"castorId":85,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547891013/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547890472/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/12, next step
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/12
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547890099,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":373,
"effectNum":373,
"multipleEffectNum":0,
"effectType":2,
"additional2":373
}
],
"castorId":102,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}102[MyRole_102_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547890472/2000000000 原来有盾: 0
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:373/373 本段飘:373 本段扣血:373 本段扣盾:0
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547890099/2000000000 剩余盾: 0
[WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/12, next step
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/12
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":95,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":96,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":97,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":98,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":99,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":100,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":101,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":91,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:95 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:96 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:97 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:98 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:99 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:100 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:101 buffId:301003 持续时间:1
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:91 buffId:301002
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/12, next step
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/12
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":1,
"actorId":42223111,
"actEffect":
[
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3338,
"multipleEffectNum":0,
"effectType":3,
"additional2":3338
},
{
"additional":90,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":105,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":106,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":92,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":107,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:24:50][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 1704/8607 原来有盾: 0
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:0.4) -》 多段已飘:1335/3338 本段飘:1335 本段扣血:1335 本段扣盾:0
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 369/8607 剩余盾: 0
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":90,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":105,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":106,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":92,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":107,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 原来有血: 369/8607 原来有盾: 0
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 受到攻击(比率:1) -》 多段已飘:3338/3338 本段飘:2003 本段扣血:2003 本段扣盾:0
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}1 -> 剩余血: 0/8607 剩余盾: 0
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/12, next step
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/12
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":65,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":95,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":1,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301128],不提示id不需要播放效果
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 5:24:51][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 1
[INFO:2024-1-10 5:24:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_1_1
[INFO:2024-1-10 5:24:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 5:24:52][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 5:24:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 5:24:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 5:24:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/12, round done
[INFO:2024-1-10 5:24:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:24:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:53]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:24:53]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:53]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100105_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:24:53]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:24:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099461041390896 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 82 1
[INFO:2024-1-10 5:24:53][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:24:53][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:53][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:24:53][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:24:53]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:24:53]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:54]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 7
[INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:24:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066528487950563 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 83 1
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:24:54][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:24:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:24:54]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:24:54]||||| Sender socketClient version=1
[INFO:2024-1-10 5:24:54]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1393
[INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 96
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 108
}
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 97
}
actEffect {
targetId: 3
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 109
}
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 98
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 110
}
}
actEffect {
targetId: 46
effectType: 6
effectNum: 1
additional: 99
}
actEffect {
targetId: 46
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 111
}
}
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 100
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 112
}
}
actEffect {
targetId: 85
effectType: 6
effectNum: 1
additional: 101
}
actEffect {
targetId: 85
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 113
}
}
actEffect {
targetId: 102
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 114
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 115
}
}
actEffect {
targetId: 3
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 116
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 117
}
}
actEffect {
targetId: 46
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 118
}
}
actEffect {
targetId: 72
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 119
}
}
actEffect {
targetId: 85
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 120
}
}
actEffect {
targetId: 102
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 121
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301131
duration: 3
id: 122
}
}
actEffect {
targetId: 123
effectType: 13
effectNum: 1
additional: 2
summon {
id: 123
modelId: 12251
skinId: 130081
position: 0
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122511
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41209602
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 3
actorId: 41202102
actEffect {
targetId: 6
effectType: 2
effectNum: 1346
additional: 1547888753
additional2: 1346
additional3: 1346
}
actEffect {
targetId: 3
effectType: 8
effectNum: 5
additional: 41202102
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 4
actorId: 41202802
actEffect {
targetId: 6
effectType: 2
effectNum: 879
additional: 1547887874
additional2: 879
additional3: 879
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 124
}
}
actEffect {
targetId: 4
effectType: 5
effectNum: 2
buff {
buffId: 301019
duration: 2
id: 125
}
}
actEffect {
targetId: 4
effectType: 8
effectNum: 5
additional: 41202802
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 46
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 565
additional: 1547887309
additional2: 565
additional3: 565
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 360
additional: 1547886949
additional2: 360
additional3: 360
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 85
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 531
additional: 1547886418
additional2: 531
additional3: 531
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 102
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 349
additional: 1547886069
additional2: 349
additional3: 349
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 2
actorId: 108
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 108
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 3
actorId: 109
actEffect {
targetId: 3
effectType: 7
effectNum: 1
additional: 109
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 4
actorId: 110
actEffect {
targetId: 4
effectType: 7
effectNum: 1
additional: 110
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 111
actEffect {
targetId: 46
effectType: 7
effectNum: 1
additional: 111
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 112
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 112
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 113
actEffect {
targetId: 85
effectType: 7
effectNum: 1
additional: 113
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 102
actorId: 114
actEffect {
targetId: 102
effectType: 7
effectNum: 1
additional: 114
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 106
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 106
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223112
actEffect {
targetId: 2
effectType: 2
effectNum: 1709
additional: 5937
additional2: 1709
additional3: 0
}
actEffect {
targetId: 3
effectType: 3
effectNum: 6214
additional: 0
additional2: 6214
additional3: 0
}
actEffect {
targetId: 4
effectType: 3
effectNum: 6426
additional: 0
additional2: 6426
additional3: 0
}
actEffect {
targetId: 46
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 72
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 85
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 102
effectType: 2
effectNum: 2834
additional: 0
additional2: 2834
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 105
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 126
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 127
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 107
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 128
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 42223112
}
targetId: 72
}
battleStep {
actorType: 2
castorId: 46
actorId: 86
actEffect {
targetId: 46
effectType: 6
effectNum: 0
additional: 86
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 87
actEffect {
targetId: 72
effectType: 6
effectNum: 0
additional: 87
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 88
actEffect {
targetId: 85
effectType: 6
effectNum: 0
additional: 88
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 109
}
actEffect {
targetId: 3
effectType: 6
effectNum: 1
additional: 116
}
actEffect {
targetId: 3
effectType: 9
effectNum: 0
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 110
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 117
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 124
}
actEffect {
targetId: 4
effectType: 6
effectNum: 1
additional: 125
}
actEffect {
targetId: 4
effectType: 9
effectNum: 0
}
actEffect {
targetId: 102
effectType: 6
effectNum: 1
additional: 114
}
actEffect {
targetId: 102
effectType: 6
effectNum: 1
additional: 121
}
actEffect {
targetId: 102
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 115
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 115
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 122
actEffect {
targetId: 2
effectType: 7
effectNum: 2
additional: 122
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 118
actEffect {
targetId: 46
effectType: 6
effectNum: 0
additional: 118
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 119
actEffect {
targetId: 72
effectType: 6
effectNum: 0
additional: 119
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 120
actEffect {
targetId: 85
effectType: 6
effectNum: 0
additional: 120
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:24:54][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:24:54][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098341198638082 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 84 1
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
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},
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}
],
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},
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[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/13
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
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"actEffect":
[
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},
{
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"buff":
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},
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},
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[WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 14
[WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 14
[WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 14
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,4[MyRole_4_4][4] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,102[MyRole_102_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 5:24:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_buff.prefab effect obj pool
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 14
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/13, next step
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/13
[INFO:2024-1-10 5:24:54][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":115,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":3,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":116,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":117,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":46,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":118,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":72,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":119,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":85,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":120,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":102,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":121,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":122,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":123,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":123,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 8
[WARN:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 9 ~ 9
[WARN:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 10 ~ 10
[INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:24:55][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 8
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 46[MyRole_46_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 72[MyRole_72_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 85[MyRole_85_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 102[MyRole_102_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 8
[WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 9 9
[INFO:2024-1-10 5:24:58][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=1,已经加载过了的数量=0,检查后真正要加载的总数=1
[INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_123 ====== MyRole_480010213_11_12251_123 英雄的模型
[INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_12251_123,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:24:58][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_123 ====== MyRole_480010213_11_12251_123 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_123 ====== MyRole_480010213_11_12251_123 英雄的头顶ui
[INFO:2024-1-10 5:24:58][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 9 9
[WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 10 10
[INFO:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:24:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 10 10
[INFO:2024-1-10 5:24:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 5:24:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:24:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 5:25:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/13, next step
[INFO:2024-1-10 5:25:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/13
[INFO:2024-1-10 5:25:0][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 3 audioPath: event:/language/zh/speech/character/audiogongyong/basis/jrjss/jrjss6
[INFO:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202102,
"actEffect":
[
{
"additional":1547888753,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":1346,
"effectNum":1346,
"multipleEffectNum":0,
"effectType":2,
"additional2":1346
},
{
"additional":41202102,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":3,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2
[INFO:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202102 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:25:1][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}3[MyRole_3_3][3] 用 41202102[10001509] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 165
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547890099/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:269/1346 本段飘:269 本段扣血:269 本段扣盾:0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547889830/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 175
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547889830/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:538/1346 本段飘:269 本段扣血:269 本段扣盾:0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547889561/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 185
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547889561/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:807/1346 本段飘:269 本段扣血:269 本段扣盾:0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547889292/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 195
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547889292/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.2) -》 多段已飘:1076/1346 本段飘:269 本段扣血:269 本段扣盾:0
[INFO:2024-1-10 5:25:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547889023/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 205
[INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547889023/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:1346/1346 本段飘:270 本段扣血:270 本段扣盾:0
[INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888753/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3[MyRole_3_3][3] 使用技能 41202102 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2
[INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 245
[INFO:2024-1-10 5:25:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:25:5][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 1346
[INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/13, next step
[INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/13
[INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 4 audioPath: event:/language/zh/speech/character/audiogongyong/basis/bxghnlh/bxgh6
[INFO:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41202802,
"actEffect":
[
{
"additional":1547887874,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":879,
"effectNum":879,
"multipleEffectNum":0,
"effectType":2,
"additional2":879
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":124,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":4,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":125,
"buffId":301019,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41202802,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":4,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 4
[WARN:2024-1-10 5:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4
[INFO:2024-1-10 5:25:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41202802 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:25:7][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}4[MyRole_4_4][4] 用 41202802[10002809] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 100
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888753/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:87/879 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888666/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 110
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888666/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:174/879 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888579/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 120
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888579/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:261/879 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888492/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 130
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888492/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:348/879 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:25:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888405/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 140
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888405/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:435/879 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888318/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 150
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888318/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:522/879 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888231/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 160
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888231/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:0.1) -》 多段已飘:609/879 本段飘:87 本段扣血:87 本段扣盾:0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547888144/2000000000 剩余盾: 0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 170
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547888144/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:879/879 本段飘:270 本段扣血:270 本段扣盾:0
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547887874/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}4[MyRole_4_4][4] 用 41202802 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301019]
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4[MyRole_4_4][4] 使用技能 41202802 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 180
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 194
[INFO:2024-1-10 5:25:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:25:10][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 879
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/13, next step
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/13
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547887309,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":565,
"effectNum":565,
"multipleEffectNum":0,
"effectType":3,
"additional2":565
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547887874/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:565/565 本段飘:565 本段扣血:565 本段扣盾:0
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547887309/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/13, next step
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/13
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547886949,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":360,
"effectNum":360,
"multipleEffectNum":0,
"effectType":2,
"additional2":360
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547887309/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0
[INFO:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547886949/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/13, next step
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/13
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547886418,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":531,
"effectNum":531,
"multipleEffectNum":0,
"effectType":3,
"additional2":531
}
],
"castorId":85,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547886949/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:531/531 本段飘:531 本段扣血:531 本段扣盾:0
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547886418/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/13, next step
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/13
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547886069,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":349,
"effectNum":349,
"multipleEffectNum":0,
"effectType":2,
"additional2":349
}
],
"castorId":102,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}102[MyRole_102_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547886418/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:349/349 本段飘:349 本段扣血:349 本段扣盾:0
[INFO:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547886069/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/13, next step
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/13
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":108,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":109,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":110,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":111,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":112,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":113,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":114,
"targetId":102,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":106,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:108 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:109 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:110 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:111 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:112 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:113 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:102 buffServerId:114 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:106 buffId:301002
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/13, next step
[INFO:2024-1-10 5:25:13][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/13
[INFO:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":72,
"actorId":42223112,
"actEffect":
[
{
"additional":5937,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1709,
"multipleEffectNum":0,
"effectType":2,
"additional2":1709
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6214,
"multipleEffectNum":0,
"effectType":3,
"additional2":6214
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":6426,
"multipleEffectNum":0,
"effectType":3,
"additional2":6426
},
{
"additional":938,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":102,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2834,
"multipleEffectNum":0,
"effectType":2,
"additional2":2834
},
{
"additional":105,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":126,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":127,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":107,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":128,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223112,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 13
[WARN:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 7
[WARN:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 13
[INFO:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223112 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:25:14][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223112[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 7
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7646/9380 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:341/1709 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7305/9380 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 3667/7087 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:1242/6214 本段飘:1242 本段扣血:1242 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 2425/7087 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 2590/9275 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:1285/6426 本段飘:1285 本段扣血:1285 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 1305/9275 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.2) -》 多段已飘:566/2834 本段飘:566 本段扣血:566 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 372/938 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7305/9380 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:511/1709 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 7135/9380 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 2425/7087 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:1863/6214 本段飘:621 本段扣血:621 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 1804/7087 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 1305/9275 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:1927/6426 本段飘:642 本段扣血:642 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 663/9275 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 372/938 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.1) -》 多段已飘:849/2834 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 89/938 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 7135/9380 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:681/1709 本段飘:170 本段扣血:170 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6965/9380 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 1804/7087 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.1) -》 多段已飘:2484/6214 本段飘:621 本段扣血:621 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 1183/7087 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 663/9275 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.1) -》 多段已飘:2569/6426 本段飘:642 本段扣血:642 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 21/9275 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 89/938 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.1) -》 多段已飘:1132/2834 本段飘:283 本段扣血:283 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6965/9380 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1022/1709 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6624/9380 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 1183/7087 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:3726/6214 本段飘:1242 本段扣血:1242 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 21/9275 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:3854/6426 本段飘:1285 本段扣血:1285 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.2) -》 多段已飘:1698/2834 本段飘:566 本段扣血:566 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6624/9380 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1363/1709 本段飘:341 本段扣血:341 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 6283/9380 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:0.2) -》 多段已飘:4968/6214 本段飘:1242 本段扣血:1242 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/9275 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:0.2) -》 多段已飘:5139/6426 本段飘:1285 本段扣血:1285 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:0.2) -》 多段已飘:2264/2834 本段飘:566 本段扣血:566 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 7
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 6283/9380 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1709/1709 本段飘:346 本段扣血:346 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5937/9380 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 原来有血: 0/7087 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 受到攻击(比率:1) -》 多段已飘:6214/6214 本段飘:1246 本段扣血:1246 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}3 -> 剩余血: 0/7087 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 原来有血: 0/9275 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 受到攻击(比率:1) -》 多段已飘:6426/6426 本段飘:1287 本段扣血:1287 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}4 -> 剩余血: 0/9275 剩余盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 受到攻击(比率:1) -》 多段已飘:2834/2834 本段飘:570 本段扣血:570 本段扣盾:0
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}102 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 7
[WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 13
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 使用技能 42223112 ,令到 6[Monster_6_4_480010213][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 13
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 5:25:16][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 17183
[INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/13, next step
[INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/13
[INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":86,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":87,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":88,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:86 buffId:301132
[INFO:2024-1-10 5:25:17][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:87 buffId:301132
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:85 buffServerId:88 buffId:301132
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/13, next step
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:12/13
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":109,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":116,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":3,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":110,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":117,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":124,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":125,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":4,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":114,
"targetId":102,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":121,
"targetId":102,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":102,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 7
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 8 ~ 8
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 9 ~ 10
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 11 ~ 11
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 7
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301019],不提示id不需要播放效果
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 7
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 8 8
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 8 8
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 9 10
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 102[MyRole_102_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 102[MyRole_102_8][8] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 9 10
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 11 11
[WARN:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 11 11
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 5:25:18][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 3
[INFO:2024-1-10 5:25:18][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:25:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_3_3
[INFO:2024-1-10 5:25:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 5:25:19][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 5:25:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 5:25:20][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 4
[INFO:2024-1-10 5:25:20][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:25:20]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100015_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:25:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_4_4
[INFO:2024-1-10 5:25:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 5:25:21][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 5:25:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3
[INFO:2024-1-10 5:25:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 102
[INFO:2024-1-10 5:25:22][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:25:22]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100028_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:25:22][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_102_8
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 4
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:12/13, next step
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:13/13
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":115,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":122,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":118,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":119,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":120,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:115 buffId:301130
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:122 buffId:301131 持续时间:2
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:118 buffId:301130
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:119 buffId:301130
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:85 buffServerId:120 buffId:301130
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:13/13, round done
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:25:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:25:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:23]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099362190812826 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 88 1
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:25:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:23]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:25:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:23]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 8
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065429892390966 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 89 1
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:25:23][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:25:23]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:25:23]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:23]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=885
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 108
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 129
}
}
actEffect {
targetId: 46
effectType: 6
effectNum: 1
additional: 111
}
actEffect {
targetId: 46
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 130
}
}
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 112
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 131
}
}
actEffect {
targetId: 85
effectType: 6
effectNum: 1
additional: 113
}
actEffect {
targetId: 85
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 132
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
actEffect {
targetId: 133
effectType: 13
effectNum: 1
additional: 1
summon {
id: 133
modelId: 12247
skinId: 130091
position: 8
baseAttributes {
hp: 938
thp: 938
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122471
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 2
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 134
}
}
actEffect {
targetId: 46
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 135
}
}
actEffect {
targetId: 72
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 136
}
}
actEffect {
targetId: 85
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 137
}
}
actEffect {
targetId: 133
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 138
}
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 103
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 139
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 46
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 353
additional: 1547885716
additional2: 353
additional3: 353
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 382
additional: 1547885334
additional2: 382
additional3: 382
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 85
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 368
additional: 1547884966
additional2: 368
additional3: 368
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 133
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 379
additional: 1547884587
additional2: 379
additional3: 379
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 2
actorId: 129
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 129
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 130
actEffect {
targetId: 46
effectType: 7
effectNum: 1
additional: 130
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 131
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 131
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 132
actEffect {
targetId: 85
effectType: 7
effectNum: 1
additional: 132
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 127
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 127
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 2
effectType: 2
effectNum: 890
additional: 5047
additional2: 890
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 126
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 140
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 141
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 128
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 142
}
}
targetId: 2
}
battleStep {
actorType: 2
castorId: 2
actorId: 122
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 122
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 134
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 134
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 135
actEffect {
targetId: 46
effectType: 6
effectNum: 0
additional: 135
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 136
actEffect {
targetId: 72
effectType: 6
effectNum: 0
additional: 136
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 137
actEffect {
targetId: 85
effectType: 6
effectNum: 0
additional: 137
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 133
actorId: 138
actEffect {
targetId: 133
effectType: 6
effectNum: 0
additional: 138
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 123
effectType: 14
effectNum: 1
additional: 2
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:25:23][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:25:23][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099254012107849 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 90 1
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":108
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":129
}
},
{
"targetId":46,
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},
{
"targetId":46,
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"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":130
}
},
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":112
},
{
"targetId":72,
"effectType":5,
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"buff":
{
"buffId":301003,
"duration":2,
"id":131
}
},
{
"targetId":85,
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},
{
"targetId":85,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":132
}
},
{
"targetId":5,
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"effectNum":1,
"additional":42223161
},
{
"targetId":133,
"effectType":13,
"effectNum":1,
"additional":1,
"summon":
{
"id":133,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":134
}
},
{
"targetId":46,
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"buff":
{
"buffId":301130,
"duration":1,
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}
},
{
"targetId":72,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":136
}
},
{
"targetId":85,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":137
}
},
{
"targetId":133,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":138
}
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":103
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":139
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":46,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":353,
"additional":1547885716,
"additional2":353,
"additional3":353
}
],
"targetId":6
},
{
"actorType":1,
"castorId":72,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":382,
"additional":1547885334,
"additional2":382,
"additional3":382
}
],
"targetId":6
},
{
"actorType":1,
"castorId":85,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":368,
"additional":1547884966,
"additional2":368,
"additional3":368
}
],
"targetId":6
},
{
"actorType":1,
"castorId":133,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":379,
"additional":1547884587,
"additional2":379,
"additional3":379
}
],
"targetId":6
},
{
"actorType":2,
"castorId":2,
"actorId":129,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":129
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":130,
"actEffect":
[
{
"targetId":46,
"effectType":7,
"effectNum":1,
"additional":130
}
],
"targetId":0
},
{
"actorType":2,
"castorId":72,
"actorId":131,
"actEffect":
[
{
"targetId":72,
"effectType":7,
"effectNum":1,
"additional":131
}
],
"targetId":0
},
{
"actorType":2,
"castorId":85,
"actorId":132,
"actEffect":
[
{
"targetId":85,
"effectType":7,
"effectNum":1,
"additional":132
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":127,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":127
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":890,
"additional":5047,
"additional2":890,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":126
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":140
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":141
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":128
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":142
}
}
],
"targetId":2
},
{
"actorType":2,
"castorId":2,
"actorId":122,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":122
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":134,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":134
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":135,
"actEffect":
[
{
"targetId":46,
"effectType":6,
"effectNum":0,
"additional":135
}
],
"targetId":0
},
{
"actorType":2,
"castorId":72,
"actorId":136,
"actEffect":
[
{
"targetId":72,
"effectType":6,
"effectNum":0,
"additional":136
}
],
"targetId":0
},
{
"actorType":2,
"castorId":85,
"actorId":137,
"actEffect":
[
{
"targetId":85,
"effectType":6,
"effectNum":0,
"additional":137
}
],
"targetId":0
},
{
"actorType":2,
"castorId":133,
"actorId":138,
"actEffect":
[
{
"targetId":133,
"effectType":6,
"effectNum":0,
"additional":138
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":123,
"effectType":14,
"effectNum":1,
"additional":2
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/10
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":108,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":129,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":111,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":46,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":130,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":112,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":131,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":113,
"targetId":85,
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"additional3":0,
"effectNum":1,
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"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":85,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":132,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
},
{
"additional":1,
"targetId":133,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":133,
"modelId":12247,
"skinId":130091,
"position":8,
"baseAttributes":
{
"hp":938,
"thp":938,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122471,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":2,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":134,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":46,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":135,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":72,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":136,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":85,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":137,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":133,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":138,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 15
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 10 ~ 10
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 11 ~ 15
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 10 10
[INFO:2024-1-10 5:25:23][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12247 isShaping:false skinId:130091 otherSkillId:nil skills:[42122471] otherSkills:null allSkillActions:[16000607] allNormalActions:{}
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:25:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:25:23][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 10 10
[WARN:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 11 15
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 5:25:23][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301130]
[WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 11 15
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/10, next step
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/10
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":103,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":139,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125]
[WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/10, next step
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/10
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547885716,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":353,
"effectNum":353,
"multipleEffectNum":0,
"effectType":2,
"additional2":353
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:24][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547886069/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:353/353 本段飘:353 本段扣血:353 本段扣盾:0
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547885716/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/10, next step
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/10
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547885334,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":382,
"effectNum":382,
"multipleEffectNum":0,
"effectType":2,
"additional2":382
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547885716/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:382/382 本段飘:382 本段扣血:382 本段扣盾:0
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547885334/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/10, next step
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/10
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547884966,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":368,
"effectNum":368,
"multipleEffectNum":0,
"effectType":2,
"additional2":368
}
],
"castorId":85,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547885334/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:368/368 本段飘:368 本段扣血:368 本段扣盾:0
[INFO:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547884966/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/10, next step
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/10
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547884587,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":379,
"effectNum":379,
"multipleEffectNum":0,
"effectType":2,
"additional2":379
}
],
"castorId":133,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547884966/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547884587/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/10, next step
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/10
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":129,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":130,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":131,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":132,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":127,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:129 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:130 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:131 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:132 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:127 buffId:301002
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/10, next step
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/10
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223111,
"actEffect":
[
{
"additional":5047,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":890,
"multipleEffectNum":0,
"effectType":2,
"additional2":890
},
{
"additional":126,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":140,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":141,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":128,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":142,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:26][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5937/9380 原来有盾: 0
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:356/890 本段飘:356 本段扣血:356 本段扣盾:0
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5581/9380 剩余盾: 0
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":126,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":140,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":141,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":128,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":142,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5581/9380 原来有盾: 0
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:890/890 本段飘:534 本段扣血:534 本段扣盾:0
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 5047/9380 剩余盾: 0
[WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/10, next step
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/10
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":122,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":134,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":135,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":136,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":137,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":138,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:122 buffId:301131 持续时间:1
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:134 buffId:301130
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:135 buffId:301130
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:136 buffId:301130
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:85 buffServerId:137 buffId:301130
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:133 buffServerId:138 buffId:301130
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/10, next step
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/10
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":2,
"targetId":123,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1
[WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1
[WARN:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 5:25:27][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/10, round done
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:25:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:25:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:25:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.099470103159547 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 91 1
[INFO:2024-1-10 5:25:27][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:25:27][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:27][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:25:27][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:25:27]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:28]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 9
[INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:25:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066301666200161 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 92 1
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:25:28][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:25:28]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:25:28]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:28]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=718
[INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 129
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 143
}
}
actEffect {
targetId: 46
effectType: 6
effectNum: 1
additional: 130
}
actEffect {
targetId: 46
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 144
}
}
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 131
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 145
}
}
actEffect {
targetId: 85
effectType: 6
effectNum: 1
additional: 132
}
actEffect {
targetId: 85
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 146
}
}
actEffect {
targetId: 133
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 147
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209601
actEffect {
targetId: 46
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 148
}
}
actEffect {
targetId: 72
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 149
}
}
actEffect {
targetId: 85
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 150
}
}
actEffect {
targetId: 133
effectType: 5
effectNum: 1
buff {
buffId: 301132
duration: 1
id: 151
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 4
additional: 41209601
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 46
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 376
additional: 1547884211
additional2: 376
additional3: 376
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 525
additional: 1547883686
additional2: 525
additional3: 525
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 7
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 85
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 379
additional: 1547883307
additional2: 379
additional3: 379
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 133
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 385
additional: 1547882922
additional2: 385
additional3: 385
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 2
actorId: 143
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 143
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 144
actEffect {
targetId: 46
effectType: 7
effectNum: 1
additional: 144
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 145
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 145
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 146
actEffect {
targetId: 85
effectType: 7
effectNum: 1
additional: 146
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 133
actorId: 147
actEffect {
targetId: 133
effectType: 7
effectNum: 1
additional: 147
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 141
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 141
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 85
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 140
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 153
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 154
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 142
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 155
}
}
targetId: 85
}
battleStep {
actorType: 2
castorId: 85
actorId: 150
actEffect {
targetId: 85
effectType: 6
effectNum: 0
additional: 150
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 2
actorId: 122
actEffect {
targetId: 2
effectType: 6
effectNum: 0
additional: 122
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:25:28][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:25:28][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.098963018506765 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 93 1
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":129
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":143
}
},
{
"targetId":46,
"effectType":6,
"effectNum":1,
"additional":130
},
{
"targetId":46,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":144
}
},
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":131
},
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":145
}
},
{
"targetId":85,
"effectType":6,
"effectNum":1,
"additional":132
},
{
"targetId":85,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":146
}
},
{
"targetId":133,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":147
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41209601,
"actEffect":
[
{
"targetId":46,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":148
}
},
{
"targetId":72,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":149
}
},
{
"targetId":85,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":150
}
},
{
"targetId":133,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301132,
"duration":1,
"id":151
}
},
{
"targetId":2,
"effectType":8,
"effectNum":4,
"additional":41209601
}
],
"targetId":2
},
{
"actorType":1,
"castorId":46,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":376,
"additional":1547884211,
"additional2":376,
"additional3":376
}
],
"targetId":6
},
{
"actorType":1,
"castorId":72,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":525,
"additional":1547883686,
"additional2":525,
"additional3":525
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":7
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":85,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":379,
"additional":1547883307,
"additional2":379,
"additional3":379
}
],
"targetId":6
},
{
"actorType":1,
"castorId":133,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":385,
"additional":1547882922,
"additional2":385,
"additional3":385
}
],
"targetId":6
},
{
"actorType":2,
"castorId":2,
"actorId":143,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":143
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":144,
"actEffect":
[
{
"targetId":46,
"effectType":7,
"effectNum":1,
"additional":144
}
],
"targetId":0
},
{
"actorType":2,
"castorId":72,
"actorId":145,
"actEffect":
[
{
"targetId":72,
"effectType":7,
"effectNum":1,
"additional":145
}
],
"targetId":0
},
{
"actorType":2,
"castorId":85,
"actorId":146,
"actEffect":
[
{
"targetId":85,
"effectType":7,
"effectNum":1,
"additional":146
}
],
"targetId":0
},
{
"actorType":2,
"castorId":133,
"actorId":147,
"actEffect":
[
{
"targetId":133,
"effectType":7,
"effectNum":1,
"additional":147
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":141,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":141
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":85,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":140
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":153
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":154
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":142
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":155
}
}
],
"targetId":85
},
{
"actorType":2,
"castorId":85,
"actorId":150,
"actEffect":
[
{
"targetId":85,
"effectType":6,
"effectNum":0,
"additional":150
}
],
"targetId":0
},
{
"actorType":2,
"castorId":2,
"actorId":122,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":0,
"additional":122
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/9
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":129,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":143,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":130,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":46,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":144,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":131,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":145,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":132,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":85,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":146,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":133,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":147,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 10
[WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 10
[WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 10
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_123_11
[WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 10
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/9, next step
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/9
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209601,
"actEffect":
[
{
"additional":0,
"targetId":46,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":148,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":72,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":149,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":85,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":150,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":133,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":151,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209601 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209601[10010408] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:25:28][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":46,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":148,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":72,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":149,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":85,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":150,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":133,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":151,
"buffId":301132,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":41209601,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":4,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 46[MyRole_46_5][5] 增加了一个 buff [301132]
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 72[MyRole_72_6][6] 增加了一个 buff [301132]
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 85[MyRole_85_7][7] 增加了一个 buff [301132]
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209601 ,令到 133[MyRole_133_8][8] 增加了一个 buff [301132]
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:0]:{_doCreateEffect}_doCreateEffect -> no go: 133 301132 effect/prefabs/battle_shield.prefab
[INFO:2024-1-10 5:25:29][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_shield.prefab effect obj pool
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209601 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/9, next step
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/9
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547884211,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":376,
"effectNum":376,
"multipleEffectNum":0,
"effectType":2,
"additional2":376
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547884587/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:376/376 本段飘:376 本段扣血:376 本段扣盾:0
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547884211/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/9, next step
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/9
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547883686,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":525,
"effectNum":525,
"multipleEffectNum":0,
"effectType":3,
"additional2":525
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547884211/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:525/525 本段飘:525 本段扣血:525 本段扣盾:0
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547883686/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72[MyRole_72_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}72[MyRole_72_6][6] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 5:25:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/9, next step
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/9
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547883307,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":379,
"effectNum":379,
"multipleEffectNum":0,
"effectType":2,
"additional2":379
}
],
"castorId":85,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547883686/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:379/379 本段飘:379 本段扣血:379 本段扣盾:0
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547883307/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/9, next step
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/9
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547882922,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":385,
"effectNum":385,
"multipleEffectNum":0,
"effectType":2,
"additional2":385
}
],
"castorId":133,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547883307/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:385/385 本段飘:385 本段扣血:385 本段扣盾:0
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547882922/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/9, next step
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/9
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":143,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":144,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":145,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":146,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":147,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":141,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:143 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:144 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:145 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:146 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:147 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:141 buffId:301002
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/9, next step
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/9
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":85,
"actorId":42223111,
"actEffect":
[
{
"additional":938,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":140,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":153,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":154,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":142,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":155,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:30][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 85[MyRole_85_7][7] 一下
[INFO:2024-1-10 5:25:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:25:31][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":140,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":153,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":154,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":142,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":155,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/9, next step
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/9
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":150,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":122,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:85 buffServerId:150 buffId:301132
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:122 buffId:301131
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/9, round done
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:25:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:25:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098919220268726 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 95 1
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:25:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:25:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 10
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.066379528492689 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 96 1
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:25:32][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:25:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:25:32]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=630
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 143
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 156
}
}
actEffect {
targetId: 46
effectType: 6
effectNum: 1
additional: 144
}
actEffect {
targetId: 46
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 157
}
}
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 145
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 158
}
}
actEffect {
targetId: 85
effectType: 6
effectNum: 1
additional: 146
}
actEffect {
targetId: 85
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 159
}
}
actEffect {
targetId: 133
effectType: 6
effectNum: 1
additional: 147
}
actEffect {
targetId: 133
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 160
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 139
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 161
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 46
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 550
additional: 1547882372
additional2: 550
additional3: 550
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 354
additional: 1547882018
additional2: 354
additional3: 354
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 7
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 85
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 359
additional: 1547881659
additional2: 359
additional3: 359
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 133
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 564
additional: 1547881095
additional2: 564
additional3: 564
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 2
actorId: 156
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 156
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 157
actEffect {
targetId: 46
effectType: 7
effectNum: 1
additional: 157
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 158
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 158
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 159
actEffect {
targetId: 85
effectType: 7
effectNum: 1
additional: 159
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 133
actorId: 160
actEffect {
targetId: 133
effectType: 7
effectNum: 1
additional: 160
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 154
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 154
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 2
effectType: 2
effectNum: 1739
additional: 3308
additional2: 1739
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 153
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 163
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 164
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 155
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 165
}
}
targetId: 2
}
isFinish: false
}
[INFO:2024-1-10 5:25:32][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:25:32][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099597133696079 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 97 1
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":143
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":156
}
},
{
"targetId":46,
"effectType":6,
"effectNum":1,
"additional":144
},
{
"targetId":46,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":157
}
},
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":145
},
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":158
}
},
{
"targetId":85,
"effectType":6,
"effectNum":1,
"additional":146
},
{
"targetId":85,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":159
}
},
{
"targetId":133,
"effectType":6,
"effectNum":1,
"additional":147
},
{
"targetId":133,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":160
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":139
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":161
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":46,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":550,
"additional":1547882372,
"additional2":550,
"additional3":550
}
],
"targetId":6
},
{
"actorType":1,
"castorId":72,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":354,
"additional":1547882018,
"additional2":354,
"additional3":354
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":7
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":85,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":359,
"additional":1547881659,
"additional2":359,
"additional3":359
}
],
"targetId":6
},
{
"actorType":1,
"castorId":133,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":564,
"additional":1547881095,
"additional2":564,
"additional3":564
}
],
"targetId":6
},
{
"actorType":2,
"castorId":2,
"actorId":156,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":156
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":157,
"actEffect":
[
{
"targetId":46,
"effectType":7,
"effectNum":1,
"additional":157
}
],
"targetId":0
},
{
"actorType":2,
"castorId":72,
"actorId":158,
"actEffect":
[
{
"targetId":72,
"effectType":7,
"effectNum":1,
"additional":158
}
],
"targetId":0
},
{
"actorType":2,
"castorId":85,
"actorId":159,
"actEffect":
[
{
"targetId":85,
"effectType":7,
"effectNum":1,
"additional":159
}
],
"targetId":0
},
{
"actorType":2,
"castorId":133,
"actorId":160,
"actEffect":
[
{
"targetId":133,
"effectType":7,
"effectNum":1,
"additional":160
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":154,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":154
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":1739,
"additional":3308,
"additional2":1739,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":153
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":163
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":164
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":155
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":165
}
}
],
"targetId":2
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":143,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":156,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":144,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":46,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":157,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":145,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":158,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":146,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":85,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":159,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":147,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":133,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":160,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":139,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":161,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:25:32][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125]
[WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547882372,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":550,
"effectNum":550,
"multipleEffectNum":0,
"effectType":3,
"additional2":550
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547882922/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:550/550 本段飘:550 本段扣血:550 本段扣盾:0
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547882372/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547882018,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":354,
"effectNum":354,
"multipleEffectNum":0,
"effectType":2,
"additional2":354
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:33][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547882372/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:354/354 本段飘:354 本段扣血:354 本段扣盾:0
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547882018/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72[MyRole_72_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}72[MyRole_72_6][6] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547881659,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":359,
"effectNum":359,
"multipleEffectNum":0,
"effectType":2,
"additional2":359
}
],
"castorId":85,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547882018/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:359/359 本段飘:359 本段扣血:359 本段扣盾:0
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547881659/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547881095,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":564,
"effectNum":564,
"multipleEffectNum":0,
"effectType":3,
"additional2":564
}
],
"castorId":133,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:34][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547881659/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:564/564 本段飘:564 本段扣血:564 本段扣盾:0
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547881095/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":156,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":157,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":158,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":159,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":160,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":154,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:156 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:157 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:158 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:159 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:160 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:154 buffId:301002
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223111,
"actEffect":
[
{
"additional":3308,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1739,
"multipleEffectNum":0,
"effectType":2,
"additional2":1739
},
{
"additional":153,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":163,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":164,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":155,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":165,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:35][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 5047/9380 原来有盾: 0
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:695/1739 本段飘:695 本段扣血:695 本段扣盾:0
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 4352/9380 剩余盾: 0
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":153,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":163,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":164,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":155,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":165,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 4352/9380 原来有盾: 0
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1739/1739 本段飘:1044 本段扣血:1044 本段扣盾:0
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 3308/9380 剩余盾: 0
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:25:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:36]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:25:36]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:36]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.10693750157952 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 98 1
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:25:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:36]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:25:36]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:36]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 11
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065755415707827 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 99 1
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:25:36][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:25:36]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:25:36]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=612
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 156
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 166
}
}
actEffect {
targetId: 46
effectType: 6
effectNum: 1
additional: 157
}
actEffect {
targetId: 46
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 167
}
}
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 158
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 168
}
}
actEffect {
targetId: 85
effectType: 6
effectNum: 1
additional: 159
}
actEffect {
targetId: 85
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 169
}
}
actEffect {
targetId: 133
effectType: 6
effectNum: 1
additional: 160
}
actEffect {
targetId: 133
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 170
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209600
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 161
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301125
duration: 1
id: 171
}
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 46
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 535
additional: 1547880560
additional2: 535
additional3: 535
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 350
additional: 1547880210
additional2: 350
additional3: 350
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 85
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 360
additional: 1547879850
additional2: 360
additional3: 360
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 133
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 553
additional: 1547879297
additional2: 553
additional3: 553
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 2
actorId: 166
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 166
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 167
actEffect {
targetId: 46
effectType: 7
effectNum: 1
additional: 167
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 168
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 168
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 169
actEffect {
targetId: 85
effectType: 7
effectNum: 1
additional: 169
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 133
actorId: 170
actEffect {
targetId: 133
effectType: 7
effectNum: 1
additional: 170
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 164
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 164
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 2
effectType: 2
effectNum: 1754
additional: 1554
additional2: 1754
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 163
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 172
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 173
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 165
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 174
}
}
targetId: 2
}
isFinish: false
}
[INFO:2024-1-10 5:25:36][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:25:36][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.099228955805302 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 100 1
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":156
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":166
}
},
{
"targetId":46,
"effectType":6,
"effectNum":1,
"additional":157
},
{
"targetId":46,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":167
}
},
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":158
},
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":168
}
},
{
"targetId":85,
"effectType":6,
"effectNum":1,
"additional":159
},
{
"targetId":85,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":169
}
},
{
"targetId":133,
"effectType":6,
"effectNum":1,
"additional":160
},
{
"targetId":133,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":170
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41209600,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":161
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301125,
"duration":1,
"id":171
}
}
],
"targetId":6
},
{
"actorType":1,
"castorId":46,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":535,
"additional":1547880560,
"additional2":535,
"additional3":535
}
],
"targetId":6
},
{
"actorType":1,
"castorId":72,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":350,
"additional":1547880210,
"additional2":350,
"additional3":350
}
],
"targetId":6
},
{
"actorType":1,
"castorId":85,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":360,
"additional":1547879850,
"additional2":360,
"additional3":360
}
],
"targetId":6
},
{
"actorType":1,
"castorId":133,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":553,
"additional":1547879297,
"additional2":553,
"additional3":553
}
],
"targetId":6
},
{
"actorType":2,
"castorId":2,
"actorId":166,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":166
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":167,
"actEffect":
[
{
"targetId":46,
"effectType":7,
"effectNum":1,
"additional":167
}
],
"targetId":0
},
{
"actorType":2,
"castorId":72,
"actorId":168,
"actEffect":
[
{
"targetId":72,
"effectType":7,
"effectNum":1,
"additional":168
}
],
"targetId":0
},
{
"actorType":2,
"castorId":85,
"actorId":169,
"actEffect":
[
{
"targetId":85,
"effectType":7,
"effectNum":1,
"additional":169
}
],
"targetId":0
},
{
"actorType":2,
"castorId":133,
"actorId":170,
"actEffect":
[
{
"targetId":133,
"effectType":7,
"effectNum":1,
"additional":170
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":164,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":164
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":2,
"effectType":2,
"effectNum":1754,
"additional":1554,
"additional2":1754,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":163
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":172
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":173
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":165
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":174
}
}
],
"targetId":2
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/8
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":156,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":166,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":157,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":46,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":167,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":158,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":168,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":159,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":85,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":169,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":160,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":133,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":170,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11
[WARN:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/8, next step
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/8
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":41209600,
"actEffect":
[
{
"additional":161,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":171,
"buffId":301125,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209600 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209600[10010407] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 37
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}2[MyRole_2_2][2] 用 41209600 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301125],不提示id不需要播放效果
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209600 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301125]
[WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/8, next step
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/8
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547880560,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":535,
"effectNum":535,
"multipleEffectNum":0,
"effectType":3,
"additional2":535
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:37][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547881095/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:535/535 本段飘:535 本段扣血:535 本段扣盾:0
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547880560/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/8, next step
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/8
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547880210,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":350,
"effectNum":350,
"multipleEffectNum":0,
"effectType":2,
"additional2":350
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547880560/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:350/350 本段飘:350 本段扣血:350 本段扣盾:0
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547880210/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/8, next step
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/8
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547879850,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":360,
"effectNum":360,
"multipleEffectNum":0,
"effectType":2,
"additional2":360
}
],
"castorId":85,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547880210/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:360 本段扣血:360 本段扣盾:0
[INFO:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547879850/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/8, next step
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/8
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547879297,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":553,
"effectNum":553,
"multipleEffectNum":0,
"effectType":3,
"additional2":553
}
],
"castorId":133,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547879850/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:553/553 本段飘:553 本段扣血:553 本段扣盾:0
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547879297/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/8, next step
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/8
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":166,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":167,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":168,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":169,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":170,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":164,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:166 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:167 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:168 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:169 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:170 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:164 buffId:301002
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/8, next step
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/8
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":42223111,
"actEffect":
[
{
"additional":1554,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1754,
"multipleEffectNum":0,
"effectType":2,
"additional2":1754
},
{
"additional":163,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":172,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":173,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":165,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":174,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:39][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 3308/9380 原来有盾: 0
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.4) -》 多段已飘:701/1754 本段飘:701 本段扣血:701 本段扣盾:0
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 2607/9380 剩余盾: 0
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":163,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":172,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":173,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":165,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":174,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 2607/9380 原来有盾: 0
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:1754/1754 本段飘:1053 本段扣血:1053 本段扣盾:0
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 1554/9380 剩余盾: 0
[WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/8, round done
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:25:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:25:40]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:25:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.098704012110829 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 101 1
[INFO:2024-1-10 5:25:40][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:25:40][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:40][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:25:40][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:25:40]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:41]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 12
[INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:25:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065947029739618 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 102 1
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:25:41][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:25:41]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:25:41]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:41]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=1122
[INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 166
}
actEffect {
targetId: 2
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 175
}
}
actEffect {
targetId: 46
effectType: 6
effectNum: 1
additional: 167
}
actEffect {
targetId: 46
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 176
}
}
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 168
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 177
}
}
actEffect {
targetId: 85
effectType: 6
effectNum: 1
additional: 169
}
actEffect {
targetId: 85
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 178
}
}
actEffect {
targetId: 133
effectType: 6
effectNum: 1
additional: 170
}
actEffect {
targetId: 133
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 179
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 2
actorId: 41209602
actEffect {
targetId: 2
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 180
}
}
actEffect {
targetId: 46
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 181
}
}
actEffect {
targetId: 72
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 182
}
}
actEffect {
targetId: 85
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 183
}
}
actEffect {
targetId: 133
effectType: 5
effectNum: 1
buff {
buffId: 301130
duration: 1
id: 184
}
}
actEffect {
targetId: 2
effectType: 5
effectNum: 3
buff {
buffId: 301131
duration: 3
id: 185
}
}
actEffect {
targetId: 186
effectType: 13
effectNum: 1
additional: 2
summon {
id: 186
modelId: 12251
skinId: 130081
position: 0
baseAttributes {
hp: 9380
thp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
sp: 0
max_sp: 0
}
skillInfo {
skillId: 42122511
position: 1
CD: 0
}
battleUnitType: 2
userId: 0
summonType: 1
isTransform: false
contractLevel: -1
isCopy: false
}
}
actEffect {
targetId: 2
effectType: 8
effectNum: 5
additional: 41209602
}
targetId: 2
}
battleStep {
actorType: 1
castorId: 46
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 574
additional: 1547878723
additional2: 574
additional3: 574
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 7
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 549
additional: 1547878174
additional2: 549
additional3: 549
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 85
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 547
additional: 1547877627
additional2: 547
additional3: 547
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 133
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 537
additional: 1547877090
additional2: 537
additional3: 537
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 2
actorId: 175
actEffect {
targetId: 2
effectType: 7
effectNum: 1
additional: 175
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 176
actEffect {
targetId: 46
effectType: 7
effectNum: 1
additional: 176
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 177
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 177
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 85
actorId: 178
actEffect {
targetId: 85
effectType: 7
effectNum: 1
additional: 178
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 133
actorId: 179
actEffect {
targetId: 133
effectType: 7
effectNum: 1
additional: 179
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 173
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 173
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223112
actEffect {
targetId: 2
effectType: 3
effectNum: 3049
additional: 0
additional2: 3049
additional3: 0
}
actEffect {
targetId: 46
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 72
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 85
effectType: 2
effectNum: 2772
additional: 0
additional2: 2772
additional3: 0
}
actEffect {
targetId: 133
effectType: 2
effectNum: 0
additional: 938
additional2: 0
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 172
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 188
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 189
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 174
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 190
}
}
actEffect {
targetId: 6
effectType: 8
effectNum: 5
additional: 42223112
}
targetId: 133
}
battleStep {
actorType: 2
castorId: 46
actorId: 148
actEffect {
targetId: 46
effectType: 6
effectNum: 0
additional: 148
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 149
actEffect {
targetId: 72
effectType: 6
effectNum: 0
additional: 149
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 133
actorId: 151
actEffect {
targetId: 133
effectType: 6
effectNum: 0
additional: 151
}
targetId: 0
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 175
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 180
}
actEffect {
targetId: 2
effectType: 6
effectNum: 1
additional: 185
}
actEffect {
targetId: 2
effectType: 9
effectNum: 0
}
actEffect {
targetId: 186
effectType: 14
effectNum: 1
additional: 2
}
actEffect {
targetId: 85
effectType: 6
effectNum: 1
additional: 178
}
actEffect {
targetId: 85
effectType: 6
effectNum: 1
additional: 183
}
actEffect {
targetId: 85
effectType: 9
effectNum: 0
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 46
actorId: 181
actEffect {
targetId: 46
effectType: 6
effectNum: 0
additional: 181
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 182
actEffect {
targetId: 72
effectType: 6
effectNum: 0
additional: 182
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 133
actorId: 184
actEffect {
targetId: 133
effectType: 6
effectNum: 0
additional: 184
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:25:41][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:25:41][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.10027666762471 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 103 1
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":166
},
{
"targetId":2,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":175
}
},
{
"targetId":46,
"effectType":6,
"effectNum":1,
"additional":167
},
{
"targetId":46,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":176
}
},
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":168
},
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":177
}
},
{
"targetId":85,
"effectType":6,
"effectNum":1,
"additional":169
},
{
"targetId":85,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":178
}
},
{
"targetId":133,
"effectType":6,
"effectNum":1,
"additional":170
},
{
"targetId":133,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":179
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":2,
"actorId":41209602,
"actEffect":
[
{
"targetId":2,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":180
}
},
{
"targetId":46,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":181
}
},
{
"targetId":72,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":182
}
},
{
"targetId":85,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":183
}
},
{
"targetId":133,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301130,
"duration":1,
"id":184
}
},
{
"targetId":2,
"effectType":5,
"effectNum":3,
"buff":
{
"buffId":301131,
"duration":3,
"id":185
}
},
{
"targetId":186,
"effectType":13,
"effectNum":1,
"additional":2,
"summon":
{
"id":186,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
}
},
{
"targetId":2,
"effectType":8,
"effectNum":5,
"additional":41209602
}
],
"targetId":2
},
{
"actorType":1,
"castorId":46,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":574,
"additional":1547878723,
"additional2":574,
"additional3":574
},
{
"targetId":6,
"effectType":11,
"effectNum":0,
"additional":7
},
{
"targetId":6,
"effectType":5,
"effectNum":0
}
],
"targetId":6
},
{
"actorType":1,
"castorId":72,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":549,
"additional":1547878174,
"additional2":549,
"additional3":549
}
],
"targetId":6
},
{
"actorType":1,
"castorId":85,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":547,
"additional":1547877627,
"additional2":547,
"additional3":547
}
],
"targetId":6
},
{
"actorType":1,
"castorId":133,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":537,
"additional":1547877090,
"additional2":537,
"additional3":537
}
],
"targetId":6
},
{
"actorType":2,
"castorId":2,
"actorId":175,
"actEffect":
[
{
"targetId":2,
"effectType":7,
"effectNum":1,
"additional":175
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":176,
"actEffect":
[
{
"targetId":46,
"effectType":7,
"effectNum":1,
"additional":176
}
],
"targetId":0
},
{
"actorType":2,
"castorId":72,
"actorId":177,
"actEffect":
[
{
"targetId":72,
"effectType":7,
"effectNum":1,
"additional":177
}
],
"targetId":0
},
{
"actorType":2,
"castorId":85,
"actorId":178,
"actEffect":
[
{
"targetId":85,
"effectType":7,
"effectNum":1,
"additional":178
}
],
"targetId":0
},
{
"actorType":2,
"castorId":133,
"actorId":179,
"actEffect":
[
{
"targetId":133,
"effectType":7,
"effectNum":1,
"additional":179
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":173,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":173
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223112,
"actEffect":
[
{
"targetId":2,
"effectType":3,
"effectNum":3049,
"additional":0,
"additional2":3049,
"additional3":0
},
{
"targetId":46,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":72,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":85,
"effectType":2,
"effectNum":2772,
"additional":0,
"additional2":2772,
"additional3":0
},
{
"targetId":133,
"effectType":2,
"effectNum":0,
"additional":938,
"additional2":0,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":172
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":188
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":189
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":174
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":190
}
},
{
"targetId":6,
"effectType":8,
"effectNum":5,
"additional":42223112
}
],
"targetId":133
},
{
"actorType":2,
"castorId":46,
"actorId":148,
"actEffect":
[
{
"targetId":46,
"effectType":6,
"effectNum":0,
"additional":148
}
],
"targetId":0
},
{
"actorType":2,
"castorId":72,
"actorId":149,
"actEffect":
[
{
"targetId":72,
"effectType":6,
"effectNum":0,
"additional":149
}
],
"targetId":0
},
{
"actorType":2,
"castorId":133,
"actorId":151,
"actEffect":
[
{
"targetId":133,
"effectType":6,
"effectNum":0,
"additional":151
}
],
"targetId":0
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":175
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":180
},
{
"targetId":2,
"effectType":6,
"effectNum":1,
"additional":185
},
{
"targetId":2,
"effectType":9,
"effectNum":0
},
{
"targetId":186,
"effectType":14,
"effectNum":1,
"additional":2
},
{
"targetId":85,
"effectType":6,
"effectNum":1,
"additional":178
},
{
"targetId":85,
"effectType":6,
"effectNum":1,
"additional":183
},
{
"targetId":85,
"effectType":9,
"effectNum":0
}
],
"targetId":0
},
{
"actorType":2,
"castorId":46,
"actorId":181,
"actEffect":
[
{
"targetId":46,
"effectType":6,
"effectNum":0,
"additional":181
}
],
"targetId":0
},
{
"actorType":2,
"castorId":72,
"actorId":182,
"actEffect":
[
{
"targetId":72,
"effectType":6,
"effectNum":0,
"additional":182
}
],
"targetId":0
},
{
"actorType":2,
"castorId":133,
"actorId":184,
"actEffect":
[
{
"targetId":133,
"effectType":6,
"effectNum":0,
"additional":184
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/11
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":166,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":175,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":167,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":46,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":176,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":168,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":177,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":169,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":85,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":178,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":170,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":133,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":179,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 11
[WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 11
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,2[MyRole_2_2][2] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,85[MyRole_85_7][7] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 11
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/11, next step
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/11
[INFO:2024-1-10 5:25:41][@logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:0]:{_showEffect}unit play id: 2 audioPath: event:/language/zh/speech/character/audiogongyong/basis/szysb/szysb6
[INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":2,
"actorId":41209602,
"actEffect":
[
{
"additional":0,
"targetId":2,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":180,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":46,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":181,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":72,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":182,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":85,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":183,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":133,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":184,
"buffId":301130,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":2,
"effectNum":3,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":3,
"id":185,
"buffId":301131,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":2,
"targetId":186,
"effectNum":1,
"effectType":13,
"additional2":0,
"unitData":
{
"id":186,
"modelId":12251,
"skinId":130081,
"position":0,
"baseAttributes":
{
"hp":9380,
"thp":9380,
"atk":1001,
"def":960,
"critic":250,
"critic_dmg":500,
"dodge":30,
"effect_hit":0,
"effect_resist":0,
"hit":0,
"sp":0,
"max_sp":0
},
"skillInfo":
[
{
"skillId":42122511,
"position":1,
"CD":0
}
],
"battleUnitType":2,
"userId":"0",
"summonType":1,
"isTransform":false,
"contractLevel":-1,
"isCopy":false
},
"multipleEffectNumReal":0,
"multipleEffectNum":0,
"additional3":0
},
{
"additional":41209602,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":2,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 6
[WARN:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionLive , Range: 7 ~ 7
[WARN:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 8 ~ 8
[INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:41209602 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}2[MyRole_2_2][2] 用 41209602[10010409] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 1
[INFO:2024-1-10 5:25:42][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 50
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 6
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301130]
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 46[MyRole_46_5][5] 增加了一个 buff [301130]
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 72[MyRole_72_6][6] 增加了一个 buff [301130]
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 85[MyRole_85_7][7] 增加了一个 buff [301130]
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 133[MyRole_133_8][8] 增加了一个 buff [301130]
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}2[MyRole_2_2][2] 用 41209602 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301131]
[WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 6
[WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionLive 7 7
[INFO:2024-1-10 5:25:45][@logic/extensions/hero/util/HeroUtility.lua:0]:{_createLoadMO}开始加载(monster) -> id:12251 isShaping:false skinId:130081 otherSkillId:nil skills:[42122511] otherSkills:null allSkillActions:[16000407] allNormalActions:{}
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/stepaction/StepActionLive.lua:0]:{onStart}开始加载单位 -> R:1 L:0
[INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部英雄
[INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}外部传入需要加载的[英雄]总数=2,已经加载过了的数量=1,检查后真正要加载的总数=1
[INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_186 ====== MyRole_480010213_11_12251_186 英雄的模型
[INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{_buildAllRole}英雄id=480010213_11_12251_186,加载的特效[总数=]3,路径=["effect\/prefabs\/show_tmg_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"]
[INFO:2024-1-10 5:25:45][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_tmg_skill1.prefab effect obj pool
[INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_186 ====== MyRole_480010213_11_12251_186 英雄的特效总数[3],全部加载好的路径["effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_tmg_skill1.prefab"]
[INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{}id 480010213_11_12251_186 ====== MyRole_480010213_11_12251_186 英雄的头顶ui
[INFO:2024-1-10 5:25:45][@logic/scene/battle/factory/BattleUnitFactory.lua:0]:{beginCreate}开始加载全部怪物
[WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionLive 7 7
[WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 8 8
[INFO:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2[MyRole_2_2][2] 使用技能 41209602 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 8 8
[INFO:2024-1-10 5:25:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 208
[INFO:2024-1-10 5:25:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}buff 来了,美术资源对了
[INFO:2024-1-10 5:25:46][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 攻击动作结束,没收到闪光帧,强制结束
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/11, next step
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/11
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547878723,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":574,
"effectNum":574,
"multipleEffectNum":0,
"effectType":3,
"additional2":574
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547879297/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:574/574 本段飘:574 本段扣血:574 本段扣盾:0
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547878723/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46[MyRole_46_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}46[MyRole_46_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/11, next step
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/11
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547878174,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":549,
"effectNum":549,
"multipleEffectNum":0,
"effectType":3,
"additional2":549
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547878723/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:549/549 本段飘:549 本段扣血:549 本段扣盾:0
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547878174/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/11, next step
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/11
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547877627,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":547,
"effectNum":547,
"multipleEffectNum":0,
"effectType":3,
"additional2":547
}
],
"castorId":85,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:47][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}85[MyRole_85_7][7] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547878174/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:547/547 本段飘:547 本段扣血:547 本段扣盾:0
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547877627/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/11, next step
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/11
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547877090,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":537,
"effectNum":537,
"multipleEffectNum":0,
"effectType":3,
"additional2":537
}
],
"castorId":133,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547877627/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:537/537 本段飘:537 本段扣血:537 本段扣盾:0
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547877090/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/11, next step
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/11
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":175,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":176,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":177,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":178,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":179,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":173,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:175 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:176 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:177 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:85 buffServerId:178 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:179 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:173 buffId:301002
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/11, next step
[INFO:2024-1-10 5:25:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:8/11
[INFO:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":133,
"actorId":42223112,
"actEffect":
[
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":3049,
"multipleEffectNum":0,
"effectType":3,
"additional2":3049
},
{
"additional":938,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":938,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":0,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":2772,
"multipleEffectNum":0,
"effectType":2,
"additional2":2772
},
{
"additional":938,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":2,
"additional2":0
},
{
"additional":172,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":188,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":189,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":174,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":190,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223112,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":5,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 11
[WARN:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 5
[WARN:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 11
[INFO:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223112 , 大招:true 结束方式:闪光帧
[INFO:2024-1-10 5:25:49][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223112[13009108] 是aoe 干了 对面一堆人
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 142
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 5
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 1554/9380 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:609/3049 本段飘:609 本段扣血:609 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 945/9380 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.2) -》 多段已飘:554/2772 本段飘:554 本段扣血:554 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 384/938 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 147
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 945/9380 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:913/3049 本段飘:304 本段扣血:304 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 641/9380 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 384/938 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.1) -》 多段已飘:831/2772 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 107/938 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 152
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 641/9380 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.1) -》 多段已飘:1217/3049 本段飘:304 本段扣血:304 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 337/9380 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 107/938 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.1) -》 多段已飘:1108/2772 本段飘:277 本段扣血:277 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 157
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 337/9380 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:1826/3049 本段飘:609 本段扣血:609 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.2) -》 多段已飘:1662/2772 本段飘:554 本段扣血:554 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 162
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 0/9380 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:0.2) -》 多段已飘:2435/3049 本段飘:609 本段扣血:609 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:0.2) -》 多段已飘:2216/2772 本段飘:554 本段扣血:554 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 167
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 5
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 原来有血: 0/9380 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 受到攻击(比率:1) -》 多段已飘:3049/3049 本段飘:614 本段扣血:614 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}2 -> 剩余血: 0/9380 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 原来有血: 0/938 原来有盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 受到攻击(比率:1) -》 多段已飘:2772/2772 本段飘:556 本段扣血:556 本段扣盾:0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}85 -> 剩余血: 0/938 剩余盾: 0
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{_updateDefenderUnitBlood}无敌最寂寞
[WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 5
[WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 11
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223112 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223112 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6[Monster_6_4_480010213][4] 使用技能 42223112 ,令到 6[Monster_6_4_480010213][4] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 11
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 178
[INFO:2024-1-10 5:25:52][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【开大】 干完了一个
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:0]:{onStart}开大的总伤害值 5821
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:8/11, next step
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:9/11
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":148,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":149,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":151,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:148 buffId:301132
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:149 buffId:301132
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:133 buffServerId:151 buffId:301132
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:9/11, next step
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:10/11
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":175,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":180,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":185,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":2,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
},
{
"additional":2,
"targetId":186,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":14,
"additional2":0
},
{
"additional":178,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":183,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":85,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 8
[WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 4 ~ 5
[WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 6 ~ 7
[WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 8 ~ 8
[WARN:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[INFO:2024-1-10 5:25:53][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301131],不提示id不需要播放效果
[WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 4 5
[WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 4 5
[WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 6 7
[INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 85[MyRole_85_7][7] 覆盖移除了一个 buff[301130],不提示id不需要播放效果
[WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 6 7
[WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 8 8
[WARN:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 8 8
[INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}敌方发生了唯一召唤物重新召唤!
[INFO:2024-1-10 5:25:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 2
[INFO:2024-1-10 5:25:54][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_186_11
[INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_2_2
[INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}剩余救人次数:0
[INFO:2024-1-10 5:25:54][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}救人次数没了,救毛线
[INFO:2024-1-10 5:25:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:25:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 5:25:55][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:25:55]DestroyUnusedResources:21,2,time=,paths:
[INFO:2024-1-10 5:25:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 5:25:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 85
[INFO:2024-1-10 5:25:56][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: create effect/prefabs/battle_roledie.prefab effect obj pool
[INFO:2024-1-10 5:25:56][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_85_7
[INFO:2024-1-10 5:25:56]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_battle/100104_dp_head_battle.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 3
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:10/11, next step
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:11/11
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":181,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":182,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":184,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:46 buffServerId:181 buffId:301130
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:72 buffServerId:182 buffId:301130
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:133 buffServerId:184 buffId:301130
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:11/11, round done
[INFO:2024-1-10 5:25:57][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:25:57][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:57][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:25:57][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:25:57][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:57]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:25:57]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:58]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13317796587944 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 106 1
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:25:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:25:58]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:25:58]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:58]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 13
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065007500350475 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 107 1
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:25:58][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:25:58]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:25:58]||||| Sender socketClient version=1
[INFO:2024-1-10 5:25:58]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=494
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 46
effectType: 6
effectNum: 1
additional: 176
}
actEffect {
targetId: 46
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 191
}
}
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 177
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 192
}
}
actEffect {
targetId: 133
effectType: 6
effectNum: 1
additional: 179
}
actEffect {
targetId: 133
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 193
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 46
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 546
additional: 1547876544
additional2: 546
additional3: 546
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 7
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 525
additional: 1547876019
additional2: 525
additional3: 525
}
actEffect {
targetId: 6
effectType: 11
effectNum: 0
additional: 7
}
actEffect {
targetId: 6
effectType: 5
effectNum: 0
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 133
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 541
additional: 1547875478
additional2: 541
additional3: 541
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 46
actorId: 191
actEffect {
targetId: 46
effectType: 7
effectNum: 1
additional: 191
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 72
actorId: 192
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 192
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 133
actorId: 193
actEffect {
targetId: 133
effectType: 7
effectNum: 1
additional: 193
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 189
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 189
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 46
effectType: 2
effectNum: 1394
additional: 0
additional2: 1394
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 188
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 196
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 197
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 190
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 198
}
}
targetId: 46
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 46
effectType: 6
effectNum: 1
additional: 191
}
actEffect {
targetId: 46
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:25:58][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:25:58][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13179281353951 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 108 1
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":46,
"effectType":6,
"effectNum":1,
"additional":176
},
{
"targetId":46,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":191
}
},
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":177
},
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":192
}
},
{
"targetId":133,
"effectType":6,
"effectNum":1,
"additional":179
},
{
"targetId":133,
"effectType":5,
"effectNum":2,
"buff":
{
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"duration":2,
"id":193
}
},
{
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],
"targetId":0
},
{
"actorType":1,
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"actEffect":
[
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"additional":1547876544,
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{
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{
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"targetId":6
},
{
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"actEffect":
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{
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"targetId":6
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{
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"targetId":0
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{
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"actEffect":
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],
"targetId":0
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{
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"castorId":133,
"actorId":193,
"actEffect":
[
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"effectNum":1,
"additional":193
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],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":189,
"actEffect":
[
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"effectNum":0,
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}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
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"effectType":2,
"effectNum":1394,
"additional":0,
"additional2":1394,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":188
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
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"duration":1,
"id":196
}
},
{
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"effectType":5,
"effectNum":1,
"buff":
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"duration":1,
"id":197
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":190
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":198
}
}
],
"targetId":46
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":46,
"effectType":6,
"effectNum":1,
"additional":191
},
{
"targetId":46,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/7
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":176,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":46,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":191,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":177,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":192,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":179,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":133,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":193,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 7
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 7
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 7
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,46[MyRole_46_5][5] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 7
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/7, next step
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/7
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547876544,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":546,
"effectNum":546,
"multipleEffectNum":0,
"effectType":3,
"additional2":546
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":46,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}46[MyRole_46_5][5] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547877090/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:546/546 本段飘:546 本段扣血:546 本段扣盾:0
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547876544/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46[MyRole_46_5][5] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}46[MyRole_46_5][5] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/7, next step
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/7
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547876019,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":525,
"effectNum":525,
"multipleEffectNum":0,
"effectType":3,
"additional2":525
},
{
"additional":7,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":11,
"additional2":0
},
{
"additional":0,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":5,
"additional2":0
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:58][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547876544/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:525/525 本段飘:525 本段扣血:525 本段扣盾:0
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547876019/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72[MyRole_72_6][6] 使用技能 42122471 导致 6[Monster_6_4_480010213][4] 触发了buff效果: [301034] 首领光环
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}72[MyRole_72_6][6] 用 42122471 ,令到 6[Monster_6_4_480010213][4] 加一个buff,但是buff加满了,没有表现,直接返回算了
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/7, next step
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/7
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547875478,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":541,
"effectNum":541,
"multipleEffectNum":0,
"effectType":3,
"additional2":541
}
],
"castorId":133,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547876019/2000000000 原来有盾: 0
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:541/541 本段飘:541 本段扣血:541 本段扣盾:0
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547875478/2000000000 剩余盾: 0
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/7, next step
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/7
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":191,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":192,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":193,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":189,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:46 buffServerId:191 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:192 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:193 buffId:301003 持续时间:1
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:189 buffId:301002
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/7, next step
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/7
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":46,
"actorId":42223111,
"actEffect":
[
{
"additional":0,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1394,
"multipleEffectNum":0,
"effectType":2,
"additional2":1394
},
{
"additional":188,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":196,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":197,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":190,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":198,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:25:59][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 46[MyRole_46_5][5] 一下
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 受到攻击(比率:0.4) -》 多段已飘:557/1394 本段飘:557 本段扣血:557 本段扣盾:0
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 -> 剩余血: 381/938 剩余盾: 0
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":188,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":196,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":197,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":190,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":198,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 -> 原来有血: 381/938 原来有盾: 0
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 受到攻击(比率:1) -》 多段已飘:1394/1394 本段飘:837 本段扣血:837 本段扣盾:0
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}46 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/7, next step
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:7/7
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":191,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":46,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:26:0][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 46[MyRole_46_5][5] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[WARN:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 46
[INFO:2024-1-10 5:26:1][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_46_5
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:7/7, round done
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:26:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:26:3]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:26:3]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:3]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13110333681107 移走了序号= 1 的消息,当前队列数量= 1 || 0 ReliveBattleUnitsReply 109 1
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:26:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 2
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:26:3]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:26:3]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:3]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 14
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.13267426937819 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 111 1
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:26:3][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:26:3]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:26:3]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:3]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=376
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 192
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 199
}
}
actEffect {
targetId: 133
effectType: 6
effectNum: 1
additional: 193
}
actEffect {
targetId: 133
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 200
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 537
additional: 1547874941
additional2: 537
additional3: 537
}
targetId: 6
}
battleStep {
actorType: 1
castorId: 133
actorId: 42122471
actEffect {
targetId: 6
effectType: 3
effectNum: 553
additional: 1547874388
additional2: 553
additional3: 553
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 72
actorId: 199
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 199
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 133
actorId: 200
actEffect {
targetId: 133
effectType: 7
effectNum: 1
additional: 200
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 197
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 197
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 133
effectType: 2
effectNum: 1360
additional: 0
additional2: 1360
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 196
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 201
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 202
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 198
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 203
}
}
targetId: 133
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 133
effectType: 6
effectNum: 1
additional: 200
}
actEffect {
targetId: 133
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: false
}
[INFO:2024-1-10 5:26:3][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:26:3][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.13256994634867 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 112 1
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":192
},
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":199
}
},
{
"targetId":133,
"effectType":6,
"effectNum":1,
"additional":193
},
{
"targetId":133,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":200
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":72,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":537,
"additional":1547874941,
"additional2":537,
"additional3":537
}
],
"targetId":6
},
{
"actorType":1,
"castorId":133,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":3,
"effectNum":553,
"additional":1547874388,
"additional2":553,
"additional3":553
}
],
"targetId":6
},
{
"actorType":2,
"castorId":72,
"actorId":199,
"actEffect":
[
{
"targetId":72,
"effectType":7,
"effectNum":1,
"additional":199
}
],
"targetId":0
},
{
"actorType":2,
"castorId":133,
"actorId":200,
"actEffect":
[
{
"targetId":133,
"effectType":7,
"effectNum":1,
"additional":200
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":197,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":197
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":133,
"effectType":2,
"effectNum":1360,
"additional":0,
"additional2":1360,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":196
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":201
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":202
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":198
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":203
}
}
],
"targetId":133
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":133,
"effectType":6,
"effectNum":1,
"additional":200
},
{
"targetId":133,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":false
}
}
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/6
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":192,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":199,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":193,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":133,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":200,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 5
[WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 5
[WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 5
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,133[MyRole_133_8][8] 增加了一个 buff [301003]
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 5
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/6, next step
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/6
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547874941,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":537,
"effectNum":537,
"multipleEffectNum":0,
"effectType":3,
"additional2":537
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:26:3][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547875478/2000000000 原来有盾: 0
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:537/537 本段飘:537 本段扣血:537 本段扣盾:0
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547874941/2000000000 剩余盾: 0
[WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/6, next step
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/6
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547874388,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":553,
"effectNum":553,
"multipleEffectNum":0,
"effectType":3,
"additional2":553
}
],
"castorId":133,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}133[MyRole_133_8][8] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547874941/2000000000 原来有盾: 0
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:553/553 本段飘:553 本段扣血:553 本段扣盾:0
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547874388/2000000000 剩余盾: 0
[WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/6, next step
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/6
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":199,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":200,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":197,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:199 buffId:301003 持续时间:1
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:133 buffServerId:200 buffId:301003 持续时间:1
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:197 buffId:301002
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/6, next step
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/6
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":133,
"actorId":42223111,
"actEffect":
[
{
"additional":0,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1360,
"multipleEffectNum":0,
"effectType":2,
"additional2":1360
},
{
"additional":196,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":201,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":202,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":198,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":203,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:26:4][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 133[MyRole_133_8][8] 一下
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 受到攻击(比率:0.4) -》 多段已飘:544/1360 本段飘:544 本段扣血:544 本段扣盾:0
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 -> 剩余血: 394/938 剩余盾: 0
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":196,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":201,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":202,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":198,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":203,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 -> 原来有血: 394/938 原来有盾: 0
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 受到攻击(比率:1) -》 多段已飘:1360/1360 本段飘:816 本段扣血:816 本段扣盾:0
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}133 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/6, next step
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:6/6
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":200,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":133,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:26:5][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 133[MyRole_133_8][8] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[WARN:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 133
[INFO:2024-1-10 5:26:6][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_133_8
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:6/6, round done
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:26:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:26:8]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:26:8]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:8]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: false
}
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13170223683119 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 113 1
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":false
}
}
[INFO:2024-1-10 5:26:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:26:8]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:26:8]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:8]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false
nextRoundId: 15
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.065851509571075 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 114 1
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/handler/BattleUnitReliveHandler.lua:0]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{onStart}回合开始:请求---------------------->
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:0]:{_tryBeginRound}回合开始:确认---------------------->
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendSelectTarget}请求回合选择目标(单人)-------------------------------
{
"target":
[],
"focusTargetId":0,
"forbidUseSkill3":false,
"focusTeamMateId":0
}
[INFO:2024-1-10 5:26:8][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 2 当前队列数量= 1
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0
forbidUseSkill3: false
focusTeamMateId: 0
[INFO:2024-1-10 5:26:8]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15
[INFO:2024-1-10 5:26:8]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:8]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=281
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData {
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 199
}
actEffect {
targetId: 72
effectType: 5
effectNum: 2
buff {
buffId: 301003
duration: 2
id: 204
}
}
actEffect {
targetId: 5
effectType: 8
effectNum: 1
additional: 42223161
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 72
actorId: 42122471
actEffect {
targetId: 6
effectType: 2
effectNum: 383
additional: 1547874005
additional2: 383
additional3: 383
}
targetId: 6
}
battleStep {
actorType: 2
castorId: 72
actorId: 204
actEffect {
targetId: 72
effectType: 7
effectNum: 1
additional: 204
}
targetId: 0
}
battleStep {
actorType: 2
castorId: 6
actorId: 202
actEffect {
targetId: 6
effectType: 6
effectNum: 0
additional: 202
}
targetId: 0
}
battleStep {
actorType: 1
castorId: 6
actorId: 42223111
actEffect {
targetId: 72
effectType: 2
effectNum: 1355
additional: 0
additional2: 1355
additional3: 0
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 201
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301001
duration: 1
id: 205
}
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301002
duration: 1
id: 206
}
}
actEffect {
targetId: 6
effectType: 6
effectNum: 1
additional: 203
}
actEffect {
targetId: 6
effectType: 5
effectNum: 1
buff {
buffId: 301006
duration: 1
id: 207
}
}
targetId: 72
}
battleStep {
actorType: 3
castorId: 0
actorId: 0
actEffect {
targetId: 72
effectType: 6
effectNum: 1
additional: 204
}
actEffect {
targetId: 72
effectType: 9
effectNum: 0
}
targetId: 0
}
isFinish: true
}
[INFO:2024-1-10 5:26:8][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <---
[INFO:2024-1-10 5:26:8][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 2 所需时间单位秒 = 0.066627502441406 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 115 1
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/controller/BattleController.lua:0]:{groupBuffAndSkillStep}收到回合数据(单人)-----------------------
{
"roundData":
{
"battleStep":
[
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":199
},
{
"targetId":72,
"effectType":5,
"effectNum":2,
"buff":
{
"buffId":301003,
"duration":2,
"id":204
}
},
{
"targetId":5,
"effectType":8,
"effectNum":1,
"additional":42223161
}
],
"targetId":0
},
{
"actorType":1,
"castorId":72,
"actorId":42122471,
"actEffect":
[
{
"targetId":6,
"effectType":2,
"effectNum":383,
"additional":1547874005,
"additional2":383,
"additional3":383
}
],
"targetId":6
},
{
"actorType":2,
"castorId":72,
"actorId":204,
"actEffect":
[
{
"targetId":72,
"effectType":7,
"effectNum":1,
"additional":204
}
],
"targetId":0
},
{
"actorType":2,
"castorId":6,
"actorId":202,
"actEffect":
[
{
"targetId":6,
"effectType":6,
"effectNum":0,
"additional":202
}
],
"targetId":0
},
{
"actorType":1,
"castorId":6,
"actorId":42223111,
"actEffect":
[
{
"targetId":72,
"effectType":2,
"effectNum":1355,
"additional":0,
"additional2":1355,
"additional3":0
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":201
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301001,
"duration":1,
"id":205
}
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301002,
"duration":1,
"id":206
}
},
{
"targetId":6,
"effectType":6,
"effectNum":1,
"additional":203
},
{
"targetId":6,
"effectType":5,
"effectNum":1,
"buff":
{
"buffId":301006,
"duration":1,
"id":207
}
}
],
"targetId":72
},
{
"actorType":3,
"castorId":0,
"actorId":0,
"actEffect":
[
{
"targetId":72,
"effectType":6,
"effectNum":1,
"additional":204
},
{
"targetId":72,
"effectType":9,
"effectNum":0
}
],
"targetId":0
}
],
"isFinish":true
}
}
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:1/5
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":199,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"effectNum":2,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":2,
"id":204,
"buffId":301003,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":42223161,
"targetId":5,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":8,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 3
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}非技能触发 ,72[MyRole_72_6][6] 增加了一个 buff [301003]
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}5[MyRole_5_11][0] 此技能进入 技能CD 等待
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:1/5, next step
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:2/5
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":6,
"actorId":42122471,
"actEffect":
[
{
"additional":1547874005,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":383,
"effectNum":383,
"multipleEffectNum":0,
"effectType":2,
"additional2":383
}
],
"castorId":72,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 1
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42122471 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}72[MyRole_72_6][6] 用 42122471[16000607] 不是aoe 干了 6[Monster_6_4_480010213][4] 一下
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 18
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 原来有血: 1547874388/2000000000 原来有盾: 0
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 受到攻击(比率:1) -》 多段已飘:383/383 本段飘:383 本段扣血:383 本段扣盾:0
[INFO:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}6 -> 剩余血: 1547874005/2000000000 剩余盾: 0
[WARN:2024-1-10 5:26:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:2/5, next step
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:3/5
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{onStart}BattelStep:Buff-----------------------------
{
"actEffect":
[
{
"additional":204,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":7,
"additional2":0
},
{
"additional":202,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
],
"originalTargetId":0,
"actorType":2
}
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]buff时长 -> targetId:72 buffServerId:204 buffId:301003 持续时间:1
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:0]:{_handleBuffChange}[buff结算]移除buff -> targetId:6 buffServerId:202 buffId:301002
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:3/5, next step
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:4/5
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{onStart}BattelStep:放招-----------------------------
{
"actorType":1,
"targetId":72,
"actorId":42223111,
"actEffect":
[
{
"additional":0,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1355,
"multipleEffectNum":0,
"effectType":2,
"additional2":1355
},
{
"additional":201,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":205,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":206,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
},
{
"additional":203,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":207,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
],
"castorId":6,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 6
[WARN:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1
[WARN:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}使用技能 -》 id:42223111 , 大招:false 结束方式:攻击动作完成
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{_beginAttack}6[Monster_6_4_480010213][4] 用 42223111[13009107] 不是aoe 干了 72[MyRole_72_6][6] 一下
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}====第几帧==== 53
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}攻击帧来了,美术资源对了
[WARN:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 -> 原来有血: 938/938 原来有盾: 0
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 受到攻击(比率:0.4) -》 多段已飘:542/1355 本段飘:542 本段扣血:542 本段扣盾:0
[INFO:2024-1-10 5:26:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 -> 剩余血: 396/938 剩余盾: 0
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:0]:{}【普通技能】 干完了一个
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":201,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":205,
"buffId":301001,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":206,
"buffId":301002,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":203,
"targetId":6,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
}
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{executeByOccasion}补充未执行到的技能效果 ------------->
{
"additional":0,
"targetId":6,
"effectNum":1,
"effectType":5,
"additional2":0,
"multipleEffectNumReal":0,
"buff":
{
"additional":0,
"duration":1,
"id":207,
"buffId":301006,
"additional2":0
},
"additional3":0,
"multipleEffectNum":0
}
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 -> 原来有血: 396/938 原来有盾: 0
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 受到攻击(比率:1) -》 多段已飘:1355/1355 本段飘:813 本段扣血:813 本段扣盾:0
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:0]:{closure}72 -> 剩余血: 0/938 剩余盾: 0
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301001]
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301002]
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}6[Monster_6_4_480010213][4] 用 42223111 的带来了一个 ,令到 6[Monster_6_4_480010213][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{_beginAddBuff}6[Monster_6_4_480010213][4] 用 42223111 ,令到 6[Monster_6_4_480010213][4] 增加了一个 buff [301006]
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{onStart}这步骤安全我方没人死
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:4/5, next step
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_doNextStep}播报开始 -> step:5/5
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:0]:{onStart}BattelStep:PureEfect-----------------------------
{
"actorType":3,
"targetId":0,
"actorId":0,
"actEffect":
[
{
"additional":204,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":1,
"multipleEffectNum":0,
"effectType":6,
"additional2":0
},
{
"additional":0,
"targetId":72,
"multipleEffectNumReal":0,
"additional3":0,
"effectNum":0,
"multipleEffectNum":0,
"effectType":9,
"additional2":0
}
],
"castorId":0,
"originalTargetId":0
}
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}===========================> enqueue and group battle step: 2
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 2 ~ 2
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:0]:{execute}0[none][0] 用 0 的带来了一个 ,令到 72[MyRole_72_6][6] 覆盖移除了一个 buff[301003],不提示id不需要播放效果
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 2 2
[WARN:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:0]:{_callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 2 2
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}我方死了一个 72
[INFO:2024-1-10 5:26:10][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{}结束死亡动作: MyRole_72_6
[INFO:2024-1-10 5:26:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2
[INFO:2024-1-10 5:26:12][@logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:0]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit
[INFO:2024-1-10 5:26:12][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:0]:{_callback}播报结束 -> step:5/5, round done
[INFO:2024-1-10 5:26:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{sendReliveBattleUnitsRequest}开始发送救人----------------------------
{}
[INFO:2024-1-10 5:26:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 5 当前队列数量= 1
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:26:12]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9
[INFO:2024-1-10 5:26:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData {
isFinish: true
}
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <---
[INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 5 所需时间单位秒 = 0.13209750503302 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1
[INFO:2024-1-10 5:26:12][@logic/extensions/battle/agent/BattleAgent.lua:0]:{}返回发送救人(0)----------------------------
{
"reliveData":
{
"isFinish":true
}
}
[INFO:2024-1-10 5:26:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 9 当前队列数量= 1
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:26:12]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9
[INFO:2024-1-10 5:26:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true
nextRoundId: 15
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <---
[INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 9 所需时间单位秒 = 0.067137449979782 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1
[INFO:2024-1-10 5:26:12][@logic/extensions/battle/handler/BattleFlowHandler.lua:0]:{endReport}回合播报完成,结束一回合===============
[INFO:2024-1-10 5:26:12][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 4 3 当前队列数量= 1
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:26:12]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9
[INFO:2024-1-10 5:26:12]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=104
[INFO:2024-1-10 5:26:12]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 338
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 118 1
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8
playerExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
heroExp: 0
exExp: 0
hasGetBonus:
allDamage: 41468
itemAdditionShow {
}
teamDamage {
teamTypeId: 1
teamDamage: 43322
teamGetDamage: 60161
unitDamages {
position: 1
damage: 5750
getDamage: 10241
unqiueId: 10320006
}
unitDamages {
position: 2
damage: 20285
getDamage: 10875
unqiueId: 10320005
}
unitDamages {
position: 3
damage: 10872
getDamage: 9634
unqiueId: 7770133
}
unitDamages {
position: 4
damage: 4561
getDamage: 13111
unqiueId: 7770036
}
}
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <---
[INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 119 1
[INFO:2024-1-10 5:26:12][@logic/extensions/battle/model/CommonFightDataModel.lua:0]:{setStatistics}战斗伤害统计
{
"teamTypeId":1,
"teamDamage":"43322",
"teamGetDamage":"60161",
"unitDamages":
[
{
"position":1,
"damage":"5750",
"getDamage":"10241",
"unqiueId":"10320006"
},
{
"position":2,
"damage":"20285",
"getDamage":"10875",
"unqiueId":"10320005"
},
{
"position":3,
"damage":"10872",
"getDamage":"9634",
"unqiueId":"7770133"
},
{
"position":4,
"damage":"4561",
"getDamage":"13111",
"unqiueId":"7770036"
}
]
}
[INFO:2024-1-10 5:26:12][@logic/extensions/fb/core/core/component/FbEndHandler.lua:0]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:26:12][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <---
[INFO:2024-1-10 5:26:12][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 4 3 所需时间单位秒 = 0.2629506289959 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 120 1
[INFO:2024-1-10 5:26:12][@logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:0]:{closure}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false
[INFO:2024-1-10 5:26:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[WARN:2024-1-10 5:26:15][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:0]:{}一波结束,强制执行GC---------------------------------
[INFO:2024-1-10 5:26:15][@logic/extensions/fb/core/core/util/FbUtil.lua:0]:{checkBarrierPlayStoryId}战后无story -> 480001021 0
[INFO:2024-1-10 5:26:15][@logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:0]:{}fb battle tree finish-------------
[INFO:2024-1-10 5:26:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_battle_fail isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbvictoryview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/battle/fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/bigbg/imagetext/f_01.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:15][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 5:26:15][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab
[INFO:2024-1-10 5:26:15][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/atk_dezhoupaji_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_12.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/other_055.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/other_055.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:15]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbvictoryview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:16][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:26:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_explore_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objcommon.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:16]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objexp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_exp.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/ui_fbfightresultview_objmission_reward.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/fbactivity/fbactivityfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityteamadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityresultadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbrewardadditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultadditionview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/addition/additiontipscell.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fb/fbfightresultheroexpaddview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/full.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/herogrid/fbfightresultheroitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 5:26:17][@logic/common/ugui/UIEffect.lua:0]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab
[INFO:2024-1-10 5:26:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 23 5 当前队列数量= 1
[INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterVoiceUnlockRequest
[INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroId: 2021
voiceId: 1021009
[INFO:2024-1-10 5:26:17]==> Sender Auto Serialize Message,extId=23,cmd=5,size=16
[INFO:2024-1-10 5:26:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:26:17]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_particle/ui_fbfightresultview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:26:17]<== Receiver Message, socketClient version=1,extId=23,cmd=2,status=0,size=93
[INFO:2024-1-10 5:26:17]<== Receiver Message, socketClient version=1,extId=23,cmd=5,status=0,size=8
[INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacter {
heroId: 2021
exp: 0
injuredNum: 0
voice: 1021006
voice: 1021004
voice: 1021003
voice: 1021015
voice: 1021014
voice: 1021013
voice: 1021012
voice: 1021009
infos: 1000132
unreadInfos: 1000132
usingSkinId: 100015
hasShowInjureView: false
maxBreakthroughCount: 0
maxRank: 5
maxLevel: 100
contractUnlockTime: 0
contractLevel: 0
contractValues {
conditionId: 8
value: 1
}
contractValues {
conditionId: 9
value: 100
}
contractContent:
autoUpdateSkinTime: 0
}
[INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoUpdatePush <---
[INFO:2024-1-10 5:26:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 23 2 || 0 HeroCharacterInfoUpdatePush 122 1
[INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1042
[INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:26:17][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:26:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterVoiceUnlockReply <---
[INFO:2024-1-10 5:26:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 23 5 所需时间单位秒 = 0.16497099399567 移走了序号= 1 的消息,当前队列数量= 0 || 0 HeroCharacterVoiceUnlockReply 123 1
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:0: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001021
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTrace'
logic/extensions/battle/controller/BattleSystem: in function '_onDestroyCallback'
logic/extensions/battle/ecs/BattleContextBase: in function 'destroy'
logic/extensions/battle/context/BattleContext: in function 'destroy'
logic/extensions/battle/controller/BattleSystem: in function 'closeContext'
logic/extensions/fb/controller/FbController: in function 'exitFbSpace'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 准备进入一个新的场景,类型=30,id=107
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function 'enter'
logic/extensions/fbactivity/controller/FbActivityController: in function '_onEnterCommomScene'
logic/extensions/fbactivity/controller/FbActivityController: in function 'backToActivityFbScene'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbActivity'
logic/extensions/fb/config/FbExitConfig: in function 'exitFbToScene'
logic/extensions/fb/controller/FbController: in function 'exitFbSceneAndGoToSelectScene'
logic/extensions/fb/controller/FbController: in function 'onFbFightResultViewClose'
logic/extensions/fb/core/core/impl/FbSpace: in function ''
bootstrap/starter_lua.lua: in function
[C]: in function 'trycall'
framework/notify/NotifyDispatcher:210: in function 'dispatch'
frameworkext/lmvc/view/ViewComponent:111: in function 'notify'
logic/extensions/fb/view/FbFightResultView: in function 'closeSelf'
logic/extensions/fb/view/FbFightResultView: in function
[INFO:2024-1-10 5:28:44][@logic/scene/common/trigger/TriggerCommonderBase.lua:0]:{onExitScene}退出场景移除监听触发器事件=====
[INFO:2024-1-10 5:28:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}成功退出了上一个场景,类型=2,id=220038
[INFO:2024-1-10 5:28:44][@logic/scene/SceneMgr.lua:0]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题=======
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:0: clear all effect object pool
[INFO:2024-1-10 5:28:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:28:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================不延时,立即gc================
[INFO:2024-1-10 5:28:44][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:28:44]DestroyUnusedResources:495,4,time=,paths:
[INFO:2024-1-10 5:28:44][@logic/scene/SceneMgr.lua:0]:{}开始进入一个新的场景,类型=30,id=107
[INFO:2024-1-10 5:28:44][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_stage.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/smoke_002.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_001.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s38_yxt/texture/smoke_001_wx_1.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/materials/g-s02_yy_smoke_002.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_assets/g-s02_wrold-activity/texture/g-s02_yy.png isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab isPreload:True refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_fb_0 isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_kungfu2_game isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/chat.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/fbselectview_switch.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_promo_spring isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:44]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/promo119view.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivitybtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]scene/pj-g_scene_prefab/g-s02_wrold-activity/g-s02_wrold-activity_p7.prefab instance: @99ms
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_chatadnfriend isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/common/commmoninnerpushtipsview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/fbactivity/fbactivityfillbtn.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 1
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 5:28:45]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 5:28:45]||||| Sender socketClient version=1
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_boss isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/promo/musicfestival/boss/musicfestivalboss.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_activityboss_haed.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/promo/musicfestival/boss/musicfestivalbossitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 5:28:45]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 5:28:45][@logic/common/GameUtils.lua:0]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:0: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0
stack traceback:
logic/common/GameUtils: in function 'forcePrintStackTraceWithBugly'
logic/scene/SceneMgr: in function '_enterFinishedHandler'
frameworkext/scene/SceneBase:94: in function 'onEnterFinished'
frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function '_onAllResLoaded'
logic/scene/fbactivity/stage/FbActivitySceneStage: in function 'onBackViewsLoaded'
logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler: in function '_finishCallback'
framework/resource/loader/MultiResLoader:114: in function
[INFO:2024-1-10 5:28:45]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 5:28:45]||||| Sender socketClient version=1
[INFO:2024-1-10 5:28:45]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68
[INFO:2024-1-10 5:28:45][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/itemicon/1000589.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 452193250
challenge: 12
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 195898
challenge: 5
dailyDamage: 41468
dailyChallenge: 2
updateTime: 1706736380
allDamage: 343078
allRoundCount: 76
allConfigModelThp: 0
maxDamage: 41468
}
dailyBonusCount: 1
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.29965677112341 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 9 1
[INFO:2024-1-10 5:28:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:28:45][@logic/common/ugui/UIEffect.lua:0]:{_load}_load effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 5:28:45][@logic/common/ugui/UIEffect.lua:0]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab
[INFO:2024-1-10 5:28:45][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 65 3 当前队列数量= 2
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11
[INFO:2024-1-10 5:28:45]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11
[INFO:2024-1-10 5:28:45]||||| Sender socketClient version=1
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 452193250
challenge: 12
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 195898
challenge: 5
dailyDamage: 41468
dailyChallenge: 2
updateTime: 1706736380
allDamage: 343078
allRoundCount: 76
allConfigModelThp: 0
maxDamage: 41468
}
dailyBonusCount: 1
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.20808687806129 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 10 1
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activitystore_08.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_richman.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/fb_icon/activity_09_yinyueboss.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_musicfestival_pay isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/scenes/fbactivity/fbactivitymusicfestivalitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/plane_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=68
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss {
defineId: 11
expiredTime: 1707753599
damage: 452193250
challenge: 12
}
actBossUser {
defineId: 11
expiredTime: 1707753599
damage: 195898
challenge: 5
dailyDamage: 41468
dailyChallenge: 2
updateTime: 1706736380
allDamage: 343078
allRoundCount: 76
allConfigModelThp: 0
maxDamage: 41468
}
dailyBonusCount: 1
[INFO:2024-1-10 5:28:45][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <---
[INFO:2024-1-10 5:28:45][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 65 3 所需时间单位秒 = 0.088598126545548 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 11 1
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/show_dengyingniurou_skill3_03.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_014.png isPreload:False refCount:7 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_014.mat isPreload:False refCount:6 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_047.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_002_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_028.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_028_02_am.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_012.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_012_03_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_063.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_063_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_072.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_072_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/tex/zh_001.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/res/mat/zh_001_db.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/effect/prefabs/ui_fairy2.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/musicfestivalboss_bg_1.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/glow_003.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_017.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_017_03.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_lingqu_bairi.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu_material.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:character/130091_plxnyd_guaiwu/130091_plxnyd_guaiwu-ui_p.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/luoxuanxian_001.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/fbx/ui_xiantiao_002.fbx isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/flash_003_025_025_075_000.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/flash_003_4.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/glow_002_2_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_noise_014.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_trail_008.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_noise_010_am_2.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_other_027.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_other_027_az.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/tex/gt_sequence_030.png isPreload:False refCount:5 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/res/mat/gt_sequence_030.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:45]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:effect/prefabs/ui_jiesuo_02.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 46 4 当前队列数量= 1
[INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest
[INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 279
[INFO:2024-1-10 5:28:46]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12
[INFO:2024-1-10 5:28:46]||||| Sender socketClient version=1
[INFO:2024-1-10 5:28:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:28:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================
[INFO:2024-1-10 5:28:46][@logic/common/logic/ResPreLoadMgr.lua:0]:{gc}================准备执行gc================
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_callheroandrank isPreload:False refCount:8 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/commonbg/rankinglistview_bg.jpg isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/animations/rankinglistview.controller isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/materials/ui_image_gray.mat isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankinglistview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/rank/rankinner.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <---
[INFO:2024-1-10 5:28:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.13211265578866 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 12 1
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankguildinner.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankinglistitem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:atlas/ui_views_guild_0 isPreload:False refCount:4 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/rank/rankinglistguilditem.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:language/zh/ui/views/common/commonblanktype3.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:28:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 12 1 当前队列数量= 1
[INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRankInfosRequest
[INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rankId: 36
start: 1
count: 10
[INFO:2024-1-10 5:28:46][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:28:46]==> Sender Auto Serialize Message,extId=12,cmd=1,size=15
[INFO:2024-1-10 5:28:46]||||| Sender socketClient version=1
[INFO:2024-1-10 5:28:46]<== Receiver Message, socketClient version=1,extId=12,cmd=1,status=0,size=3935
[INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}rankInfos {
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rankValue: 237366
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startFromGameCenter: 0
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guild {
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usingSkinId: 0
isReturn: true
signature:
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rankInfos {
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sks {
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sks {
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equips {
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sourceInfos {
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equips {
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sourceInfos {
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heroExInfos {
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equips {
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equips {
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rankInfos {
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sks {
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sks {
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sks {
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livingSks {
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breakthroughCnt: 0
skinId: 100007
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loveLevel: 0
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heroExInfos {
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equipAttr {
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createTime: 1695700940814
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sks {
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sks {
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sks {
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exp: 60
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strengthenRate: 0
livingSks {
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breakthroughCnt: 0
skinId: 100056
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contractUnlock: false
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loveLevel: 0
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heroExInfos {
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baseAttr {
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equipAttr {
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createTime: 1689661180181
rank: 5
luck: 7
sks {
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sks {
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sks {
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exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300034
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breakthroughCnt: 0
skinId: 100078
quality: 0
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
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}
heroExInfos {
hero {
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masterPlayerID: 19701
heroTypeIdx: 2000
baseAttr {
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equipAttr {
hp: 0
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critic: 0
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dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
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createTime: 1677138607872
rank: 5
luck: 6
sks {
skillId: 41200004
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sks {
skillId: 41200005
strengthenLevel: 2
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sks {
skillId: 41200003
strengthenLevel: 2
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exp: 2531010
state: 401
strengthenRate: 0
livingSks {
skillId: 40300001
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 3
skinId: 100001
quality: 0
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
}
}
myRankInfo {
rank: 1
id: 15201
subId: 0
rankValue: 237366
extData: 76
mainPlayer {
userId: 15201
name: zh1
portrait: 11100002
level: 60
frame: 11110089
isQQSuperMember: false
startFromGameCenter: 0
gender: 1
guild {
guildId: 102
guidName: 1 2
}
usingSkinId: 0
isReturn: true
signature:
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heroExInfos {
hero {
heroId: 10320006
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2097
baseAttr {
hp: 8607
atk: 994
def: 752
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
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equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736203645
rank: 5
luck: 6
sks {
skillId: 41209700
strengthenLevel: 1
}
sks {
skillId: 41209701
strengthenLevel: 1
}
sks {
skillId: 41209702
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100101
quality: 0
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
}
heroExInfos {
hero {
heroId: 10320005
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2096
baseAttr {
hp: 9380
atk: 1001
def: 960
critic: 250
critic_dmg: 500
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1706736197774
rank: 5
luck: 6
sks {
skillId: 41209600
strengthenLevel: 1
}
sks {
skillId: 41209601
strengthenLevel: 1
}
sks {
skillId: 41209602
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
breakthroughCnt: 0
skinId: 100100
quality: 0
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
}
heroExInfos {
hero {
heroId: 7770133
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2021
baseAttr {
hp: 7087
atk: 1129
def: 752
critic: 250
critic_dmg: 1200
dodge: 30
effect_hit: 0
effect_resist: 0
hit: 0
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equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694745173672
rank: 5
luck: 3
sks {
skillId: 41202100
strengthenLevel: 1
}
sks {
skillId: 41202101
strengthenLevel: 1
}
sks {
skillId: 41202102
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300036
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100015
quality: 0
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
}
heroExInfos {
hero {
heroId: 7770036
isInFormation: true
masterPlayerID: 15201
heroTypeIdx: 2028
baseAttr {
hp: 9275
atk: 917
def: 850
critic: 80
critic_dmg: 1200
dodge: 150
effect_hit: 0
effect_resist: 0
hit: 0
}
equipAttr {
hp: 0
atk: 0
def: 0
critic: 0
critic_dmg: 0
dodge: 0
effect_hit: 0
effect_resist: 0
hit: 0
}
createTime: 1694744871483
rank: 5
luck: 6
sks {
skillId: 41202800
strengthenLevel: 1
}
sks {
skillId: 41202801
strengthenLevel: 1
}
sks {
skillId: 41202802
strengthenLevel: 1
}
exp: 2531010
state: 129
strengthenRate: 0
livingSks {
skillId: 40300028
strengthenLevel: 1
maxStrengthenLevel: 1
}
livingSks {
skillId: 40300025
strengthenLevel: 1
maxStrengthenLevel: 1
}
breakthroughCnt: 0
skinId: 100030
quality: 0
contractUnlock: false
contractLevel: 0
autoUpdateSkinTime: 0
loveLevel: 0
}
}
}
rankId: 36
[INFO:2024-1-10 5:28:46][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRankInfosReply <---
[INFO:2024-1-10 5:28:46][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 12 1 所需时间单位秒 = 0.14859807305038 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetRankInfosReply 13 1
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/11100002_head_q.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110089_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/imagecharacter/110101.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110108_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/headicon_q/100055_head_q04.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110105_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:46]unity2017 的UnityWebRequest yield www.Send ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:bigbg/user_headoutline/11110001_user_headoutline.png isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2024-1-10 5:28:47][@logic/common/logic/ResPreLoadMgr.lua:0]:{_rgc}================真正执行gc================
[INFO:2024-1-10 5:28:47]DestroyUnusedResources:1,2,time=,paths:
[INFO:2024-1-10 5:29:43]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=129
[INFO:2024-1-10 5:29:43]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=78
[INFO:2024-1-10 5:29:43]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23
[INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo {
userId: 15201
name: zh1
gender: 1
portrait: 11100002
exp: 481974
signature:
chefTitle: 0
roleNum: 44
heroRate: 51.2
dungeonCount: 135
longWarCount: 0
serialLoginDays: 12
totalLoginDays: 142
heroCharCover: 2016
frame: 11110089
touchCountLeft: 5
registerTime: 1676361802
lastLogoutTime: 1706648370
birthday:
pvpScore: 1000
pvpFightCount: 2
usingSkinId: 0
autoUpdateSkinTime: 0
characterCover {
heroCharCover: 2016
lastUpdateTime: 1707408198
autoChangeDaily: false
}
isReturn: true
mentorRoleId: 0
settingInfos {
settingId: 1
isOpen: false
}
bondCardAtlasLevel: 1
bondCardAtlasCover: 0
}
[INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <---
[INFO:2024-1-10 5:29:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 19 1
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1001
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1002
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEPowerFull}removepush id 1002
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1003
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 22 : 30 的推送 推送ID为 1003
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1004
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 4 : 30 的推送 推送ID为 1004
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1005
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setExploreFinish}removepush id 1005
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1006
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setCookFinish}removepush id 1006
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1007
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 19 : 0 的推送 推送ID为 1007
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1008
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 23 : 0 的推送 推送ID为 1008
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1009
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 3 : 0 的推送 推送ID为 1009
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1010
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1010
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1011
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 19 : 2 的推送 推送ID为 1011
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1012
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 3 : 2 的推送 推送ID为 1012
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1013
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 2 的推送 推送ID为 1013
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1014
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1015
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1016
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 6 的 11 : 0 的推送 推送ID为 1016
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1017
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 11 : 0 的推送 推送ID为 1017
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1018
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 11 : 0 的推送 推送ID为 1018
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1019
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setEFixedTime}注册了本地时间每天的 7 : 0 的推送 推送ID为 1019
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1020
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1021
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1022
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1023
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1024
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1025
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1026
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1027
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1028
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1029
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1030
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1031
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1032
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1033
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1034
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1035
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1036
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1037
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1038
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1039
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1040
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1041
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1042
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1043
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1044
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1045
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1046
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1047
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1048
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1049
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1050
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1051
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1052
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1053
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1054
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1055
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1056
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1057
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1058
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1059
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1060
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1061
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1062
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1063
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1064
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1065
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1066
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1067
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1068
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1069
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1070
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1071
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1072
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1073
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1074
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1075
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1076
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1077
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1078
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1079
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1080
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1081
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1082
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1083
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1084
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1085
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1086
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1087
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1088
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1089
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1090
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1091
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1092
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1093
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1094
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1095
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1096
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1097
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1098
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1099
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1100
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1101
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1102
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1103
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1104
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1105
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1106
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1107
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1108
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1109
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1110
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1111
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1112
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1113
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1114
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1115
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1116
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1117
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1118
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1119
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1120
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1121
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1122
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1123
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1124
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1125
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1126
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1127
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1128
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1129
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1130
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1131
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1132
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1133
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1134
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1135
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1136
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1137
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1138
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1139
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1140
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1141
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1142
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1143
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1144
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1145
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1146
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setPushOpen}setPush open 1147
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1001
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1041
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}removepush id 1043
[INFO:2024-1-10 5:29:43][@logic/common/state/notify/NotifyLocalState.lua:0]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001
[INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos {
id: 62026012
progress: 142
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026013
progress: 142
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026014
progress: 142
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026015
progress: 142
reachTime: 0
isGainBonus: false
}
achievementInfos {
id: 62026016
progress: 142
reachTime: 0
isGainBonus: false
}
[INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <---
[INFO:2024-1-10 5:29:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 20 1
[INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 182
infos {
id: 0
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:29:43][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:29:43][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 21 1
[INFO:2024-1-10 5:29:47][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:29:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1
[INFO:2024-1-10 5:29:47][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 5:29:47][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:29:47]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 5:29:47]||||| Sender socketClient version=1
[INFO:2024-1-10 5:29:47]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523
[INFO:2024-1-10 5:29:47][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 5:29:47][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 5:29:47][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.067022398114204 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 23 1
[INFO:2024-1-10 5:30:13]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=114
[INFO:2024-1-10 5:30:13]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=333
[INFO:2024-1-10 5:30:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos {
defineId: 269
infos {
id: 10339
value: 0
time: 0
}
infos {
id: 10212
value: 0
time: 0
}
infos {
id: 10085
value: 0
time: 0
}
infos {
id: 10438
value: 0
time: 0
}
infos {
id: 10119
value: 0
time: 0
}
infos {
id: 10472
value: 0
time: 0
}
infos {
id: 10457
value: 0
time: 0
}
infos {
id: 10137
value: 0
time: 0
}
infos {
id: 10285
value: 0
time: 0
}
infos {
id: 10189
value: 0
time: 0
}
infos {
id: 10446
value: 0
time: 0
}
replaceAll: false
}
[INFO:2024-1-10 5:30:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <---
[INFO:2024-1-10 5:30:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 26 1
[INFO:2024-1-10 5:30:13][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
id: 63000001
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000003
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 60000016
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000002
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
id: 63000005
progress: 0
hasFinished: false
donCount: 0
}
taskInfos {
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[INFO:2024-1-10 5:30:13][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <---
[INFO:2024-1-10 5:30:13][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 27 1
[WARN:2024-1-10 5:30:13][@logic/extensions/guild/model/GuildTaskModel.lua:0]:{_checkTaskCount}服务器下发了4个以上的协会任务!!!
[INFO:2024-1-10 5:30:17][@frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask
[INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 50 1 当前队列数量= 1
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送==[非重要消息]== 54 1 当前队列数量= 2
[INFO:2024-1-10 5:30:17]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields
[INFO:2024-1-10 5:30:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}发送 11 2 当前队列数量= 3
[INFO:2024-1-10 5:30:17]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 15
currencyId: 25
[INFO:2024-1-10 5:30:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:30:17]==> Sender Auto Serialize Message,extId=11,cmd=2,size=13
[INFO:2024-1-10 5:30:17]||||| Sender socketClient version=1
[INFO:2024-1-10 5:30:17]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos {
id: 10001
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10003
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10004
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10005
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10007
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10011
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10014
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10018
startTime: 1681088400000
endTime: 0
}
activityInfos {
id: 10037
startTime: 1684116000000
endTime: 0
}
activityInfos {
id: 10038
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10040
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10041
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10043
startTime: 1706581177873
endTime: 1707771600000
}
activityInfos {
id: 10074
startTime: 1693533600000
endTime: 0
}
activityInfos {
id: 10141
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10142
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10143
startTime: 1705352400000
endTime: 1707753599000
}
activityInfos {
id: 10144
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10145
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10147
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10149
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10150
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10151
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10152
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10153
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10154
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10155
startTime: 1705370400000
endTime: 1707753599000
}
activityInfos {
id: 10156
startTime: 1705334400000
endTime: 1707753599000
}
activityInfos {
id: 10159
startTime: 1706407200000
endTime: 1707753599000
}
activityInfos {
id: 10161
startTime: 1705370400000
endTime: 0
}
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <---
[INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 50 1 所需时间单位秒 = 0.09896682575345 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetActivityInfosReply 29 1
[INFO:2024-1-10 5:30:17]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3388
[INFO:2024-1-10 5:30:17]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=52
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos {
taskId: 63000001
state: 0
heroUniqueId: 0
heroId: 2000
location {
category: 0
defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1679261555
doneCount: 0
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}
taskInfos {
taskId: 63000003
state: 0
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heroId: 2002
location {
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defineId: 0
heroInfo:
}
expireTime: 0
unLockTime: 1694744872
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}
taskInfos {
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location {
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heroInfo:
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unLockTime: 1694744872
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taskInfos {
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location {
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heroInfo:
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taskInfos {
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heroInfo:
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unLockTime: 1694744736
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taskInfos {
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unLockTime: 1694745315
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taskInfos {
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taskInfos {
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heroInfo:
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unLockTime: 1686681112
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taskInfos {
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heroInfo:
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unLockTime: 1679261555
doneCount: 0
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taskInfos {
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location {
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heroInfo:
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doneCount: 0
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taskInfos {
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taskInfos {
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taskInfos {
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taskInfos {
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heroInfo:
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expireTime: 0
unLockTime: 1694744736
doneCount: 0
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taskInfos {
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heroInfo:
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unLockTime: 1706591988
doneCount: 0
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taskInfos {
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location {
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heroInfo:
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unLockTime: 1679261555
doneCount: 0
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taskInfos {
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location {
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expireTime: 0
unLockTime: 1694745174
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taskInfos {
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location {
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unLockTime: 1694744736
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}
taskInfos {
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heroInfo:
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taskInfos {
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doneCount: 0
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taskInfos {
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taskInfos {
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taskInfos {
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[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <---
[INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.13188958540559 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetHeroTaskInfosReply 30 1
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo {
currencyId: 15
count: 3
lastRecoverTime: 1676361792000
dailyRecoveredCount: 0
expiredTime: 1707858000000
}
currencyInfo {
currencyId: 25
count: 1
lastRecoverTime: 1676361792000
dailyRecoveredCount: 0
expiredTime: 1707858000000
}
[INFO:2024-1-10 5:30:17][@framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <---
[INFO:2024-1-10 5:30:17][@logic/common/state/net/ReConnectionMgr.lua:0]:{}有消息回来 11 2 所需时间单位秒 = 0.13188958540559 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetCurrencyInfoReply 31 1
[INFO:2024-1-10 5:30:41]GameDevice isFront = False