[INFO:2024-1-10 17:55:15]PJG Start [INFO:2024-1-10 17:55:16]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2024-1-10 17:55:16]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2024-1-10 17:55:16]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2024-1-10 17:55:16]AoUnityStarter Start [INFO:2024-1-10 17:55:16]Start App [INFO:2024-1-10 17:55:16]ResourceCache.Instance.resLoadMode=Direct [INFO:2024-1-10 17:55:16]ResourceCache.Instance.isLuaBundle=False [INFO:2024-1-10 17:55:16]AoUnityStarter StartLua [INFO:2024-1-10 17:55:17][tolua.lua:11]:ver20100 jit: true SSE2 SSE3 SSE4.1 BMI2 fold cse dce fwd dse narrow loop abc sink fuse [INFO:2024-1-10 17:55:17][tolua.lua:12]:os: Windows, arch: x64 [INFO:2024-1-10 17:55:17][bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started... [INFO:2024-1-10 17:55:17][bootstrap/BootstrapHelper.lua:73]:{closure}=======================百田渠道包======================= [WARN:2024-1-10 17:55:17][@bootstrap/BootstrapLauncher.lua:177]:{start}非腾讯渠道 初始化 Bugly [INFO:2024-1-10 17:55:17][bootstrap/BootstrapHelper.lua:412]:{initBugly}bugly 开启监听c#的异常!! [INFO:2024-1-10 17:55:18]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:hideTransition, [param]:{} [INFO:2024-1-10 17:55:18][bootstrap/check/CheckMgr.lua:280]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://cc2dhotupdate-sg-beta1-zwfz.ubeejoy.com/ swy-gpios-en 4 0 0 com.baitian.unity.editor [INFO:2024-1-10 17:55:18]VersionMgr::LoadLocalVersionCode() - Load local version code: 1.0.0 [INFO:2024-1-10 17:55:18]VersionMgr::LoadLocalVersionCode() - Load package version code: 1.0.0 [INFO:2024-1-10 17:55:18]VersionMgr::LoadLocalVersionCode() - Client version code: 1.0.0 [INFO:2024-1-10 17:55:19]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 0.0.0 [INFO:2024-1-10 17:55:19][bootstrap/check/CheckMgr.lua:292]:{closure}CheckMgr:onRequestRemoteVersionSuccess review zoneId false 0 [INFO:2024-1-10 17:55:19][bootstrap/BootstrapLauncherBase.lua:109]:{start}BootstrapLauncherBase start [INFO:2024-1-10 17:55:19][bootstrap/BootstrapLauncher.lua:393]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2024-1-10 17:55:19][bootstrap/BootstrapLauncherBase.lua:102]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2024-1-10 17:55:20][framework/LogicLauncherBase.lua:59]:{start}LogicLauncherBase start [INFO:2024-1-10 17:55:20][logic/logicLauncher/LogicLauncher.lua:10]:{onStart}is img preload:false [INFO:2024-1-10 17:55:20]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:setServerUrl, [param]:{"serverUrl":"http:\/\/10.17.1.98:8998\/"} [INFO:2024-1-10 17:55:21][framework/LogicLauncherBase.lua:53]:{onStart}LogicLauncherBase onStart [INFO:2024-1-10 17:55:23][bootstrap/performance/PerformanceMgr.lua:122]:{setResourcesMode}默认高端机 [INFO:2024-1-10 17:55:23][bootstrap/performance/PerformanceMgr.lua:177]:{setResourcesMode}缓冲区路径 = C:/Users/lijunying/AppData/LocalLow/Unity/baiao_pjg_upg_1 [INFO:2024-1-10 17:55:23][bootstrap/performance/PerformanceMgr.lua:178]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2024-1-10 17:55:23][bootstrap/performance/PerformanceMgr.lua:182]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -1 0 [INFO:2024-1-10 17:55:23][bootstrap/performance/PerformanceMgr.lua:190]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2024-1-10 17:55:23][bootstrap/performance/PerformanceMgr.lua:194]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 1024 0 [INFO:2024-1-10 17:55:25][bootstrap/BootstrapHelper.lua:338]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2024-1-10 17:55:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:75: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [INFO:2024-1-10 17:55:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:clearNotifications, [param]:{} [INFO:2024-1-10 17:55:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":1,"notifyIds":"1003#1004#1007#1008#1009#1010#1019"} [INFO:2024-1-10 17:55:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":2,"notifyIds":"1001#1002#1005#1006#1014#1041#1043"} [INFO:2024-1-10 17:55:25]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:initNotificationInfo, [param]:{"notificationType":3,"notifyIds":"1011#1012#1013#1016#1017#1018"} [INFO:2024-1-10 17:55:25][logic/common/state/kr/KRGameStateMgr.lua:19]:{_createGoogleBackBtnLogic}谷歌推荐的back按键处理逻辑初始化成功! [INFO:2024-1-10 17:55:25]VideoMgr url = Assets/GameAssets/language/en/movie/open.mp4 [INFO:2024-1-10 17:55:25]VideoMgr 没有preload,play之前需要prepare下 [INFO:2024-1-10 17:55:26]VideoMgr play开始 [INFO:2024-1-10 17:55:26]视频已经开始播放啦 [INFO:2024-1-10 17:55:26]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2024-1-10 17:55:27]VideoMgr play完毕 [INFO:2024-1-10 17:55:27]VideoMgr stop [INFO:2024-1-10 17:55:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:27][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:28]:{requestNoticeInfo}请求公告板数据 appCode = swy-gpios-kr isOutSide = 1 channelId = 112 packageVersion = -1 version = -1 zoneId = 0langCode = en [INFO:2024-1-10 17:55:27][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:71]:{HttpRequesetNoticeInfo}HttpRequesetNoticeInfo url = http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json [INFO:2024-1-10 17:55:27][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://10.17.1.98:8998/noticeinfo/v4/getNoticeInfo.json?packageVersion=-1&channelId=112&langCode=en&zoneId=201&appCode=swy-gpios-kr&isOutSide=1&version=-1 [INFO:2024-1-10 17:55:28][logic/extensions/noticeweb/controller/KRNoticeWebController.lua:75]:{closure}NoticeWebController 使用http测试数据 isSuccess = true msg = {"code":0,"popups":null,"data":{"code":0,"detail":null,"value":{}}} [INFO:2024-1-10 17:55:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [WARN:2024-1-10 17:55:28][@logic/extensions/noticeweb/model/NoticeWebModel.lua:128]:{getNoticeJson}NoticeWebModel getNoticeJson noticeType = 1 index = 1 content can not found! [INFO:2024-1-10 17:55:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:29]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.notice.NoticeBoardWrap, [method]:closeNoticeView, [param]:{} [INFO:2024-1-10 17:55:29][logic/extensions/noticeweb/controller/NoticeWebController.lua:118]:{closeNoticeView}NoticeWebController:closeNoticeView count = -1 [INFO:2024-1-10 17:55:29][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:30][logic/extensions/login/view/LoginSimulationSDKView.lua:39]:{closure}输入的模拟登录账号=ljy10 [INFO:2024-1-10 17:55:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-1-10 17:55:30][logic/extensions/login/agent/kr/KRLoginAgent.lua:204]:{sendHttpGetSimulationSessoinIdRequest}http-请求http获取非sdk登录,的模拟sessoinIdurl===== http://43.156.128.30/login0.jsp?account=ljy10&platformId=0 [INFO:2024-1-10 17:55:30][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-1-10 17:55:30][logic/extensions/login/agent/LoginAgent.lua:235]:{closure}http-请求http获取非sdk登录,的模拟返回数据===== {"resultCode":0,"platformId":0,"btSessionId":"669da542-cea6-48fd-8920-ee22307ee08d"} [INFO:2024-1-10 17:55:30][logic/extensions/login/view/LoginSimulationSDKView.lua:52]:{func}请求模拟sdk登录的sessionId 成功= 0 669da542-cea6-48fd-8920-ee22307ee08d [INFO:2024-1-10 17:55:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-1-10 17:55:30][logic/extensions/login/agent/kr/KRLoginAgent.lua:42]:{sendHttpWebLoginRequest}http-web登陆url===== http://43.156.128.30/login.jsp?btSessionId=669da542-cea6-48fd-8920-ee22307ee08d&clientVersion=0.0.0&sysType=0&language=en [INFO:2024-1-10 17:55:30][logic/extensions/login/agent/LoginAgent.lua:291]:{closure}http-web登陆返回数据========= {"areaId":3,"isAdmin":false,"resultCode":0,"sessionId":"d4d1a912-fa63-4b40-ac79-e448df50bcb7","userName":"0_ljy10","zoneInfo":{"id":301,"name":"东南亚(周)","prefix":"","state":1}} [INFO:2024-1-10 17:55:31][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-1-10 17:55:31][logic/extensions/login/controller/LoginController.lua:372]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,fail count0 [INFO:2024-1-10 17:55:31][logic/extensions/login/controller/LoginController.lua:373]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,delta time1704880531 [INFO:2024-1-10 17:55:31][logic/extensions/login/controller/LoginController.lua:388]:{isNeedUpdateServerInfo}isNeedUpdateServerInfo,true [INFO:2024-1-10 17:55:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/login/agent/LoginAgent:558: Log info, currentBranchName:ko/weekly, gGameConfigUrlType:Dev, isThisCheck:false, isGuest:nil, targetServerOS:nil, areaId:nil [INFO:2024-1-10 17:55:31][logic/extensions/login/agent/kr/KRLoginAgent.lua:183]:{sendWebStartRequest}http-进入游戏url===== http://43.156.128.30/startgame.jsp 调用native发送httpdns请求,参数: {"url":"http:\/\/43.156.128.30\/startgame.jsp","method":"GET","param":{"pfKey":"","pf":"","zoneId":301,"sessionId":"d4d1a912-fa63-4b40-ac79-e448df50bcb7","openKey":""}} [INFO:2024-1-10 17:55:31][logic/common/sdk/SDKManager.lua:232]:{requestWithForm}============send http:==========http://43.156.128.30/startgame.jsp?pfKey=&pf=&zoneId=301&sessionId=d4d1a912-fa63-4b40-ac79-e448df50bcb7&openKey= [INFO:2024-1-10 17:55:31][logic/extensions/login/agent/kr/KRLoginAgent.lua:187]:{closure}http-进入游戏返回数据========= {"ip":"43.156.128.30","isAdmin":false,"pid":301001,"port":9003,"resultCode":0,"state":1,"tips":"Please be patient, Master. The Kongsang Office is maintaining temporal balance of the three realms."} [INFO:2024-1-10 17:55:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:31][logic/extensions/login/view/LoginView.lua:1158]:{_realonClickLogin}click login btn,ip=43.156.128.30,port=9003 [INFO:2024-1-10 17:55:31][logic/extensions/login/controller/LoginController.lua:69]:{sendSocketConnect}立即开始执行Socket连接服务器, ip=, port= 43.156.128.30 9003 [INFO:2024-1-10 17:55:31]==============link network is ipv4============ [INFO:2024-1-10 17:55:31]1 status:Connecting [INFO:2024-1-10 17:55:31]1 Connect,ip=43.156.128.30,port=9003,verson=0 [INFO:2024-1-10 17:55:31][logic/extensions/login/controller/LoginController.lua:125]:{callFunc}看看刚调用执行Socket连接服务器的结果,此结果不代表连接结果,是表示有没有system socket还未回来,true表示 旧的 已经回来过,可以开始连接,, result= true [INFO:2024-1-10 17:55:31][logic/extensions/login/controller/LoginController.lua:142]:{callFunc}==============已经发出去了socket连接,等结果把 [INFO:2024-1-10 17:55:32]1 AsyncConnectCallBack call by system,connectingVersion=0 [INFO:2024-1-10 17:55:32]1 AsyncConnectCallBack End:Status=Connecting,socket.Connected=True [INFO:2024-1-10 17:55:32]1 Same version,socket.Connected=True [INFO:2024-1-10 17:55:32]1 Do EndConnect [INFO:2024-1-10 17:55:32]1 Do EndConnect Done [INFO:2024-1-10 17:55:32]1 status:Connected [INFO:2024-1-10 17:55:32]1 ConnectSucc True [INFO:2024-1-10 17:55:32][logic/extensions/login/controller/LoginController.lua:166]:{closure}===============执行Socket连接服务器完毕,看下结果吧:1, true [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=-1,cmd=1,size=57 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=-1,cmd=1,status=0,size=18 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=20,cmd=9,status=0,size=17 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}data { id: 29 value: 183 } [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SimplePropertyPush <--- [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 9 || 0 SimplePropertyPush 0 1 [INFO:2024-1-10 17:55:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 10 当前队列数量= 1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HasCreatePlayerRequest [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=20,cmd=10,size=9 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=20,cmd=10,status=0,size=10 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}hasCreatedPlayer: true [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HasCreatePlayerReply <--- [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 10 所需时间单位秒 = 0.13493859767914 移走了序号= 1 的消息,当前队列数量= 0 || 0 HasCreatePlayerReply 2 1 [INFO:2024-1-10 17:55:32][logic/extensions/main/controller/MainController.lua:234]:{removeListenerGetMSDKMyInfo}=========取消监听获取腾讯个人信息事件========= [INFO:2024-1-10 17:55:32][logic/extensions/main/controller/MainController.lua:228]:{addListenerGetMSDKMyInfo}=========开始监听腾讯的获取个人信息回调========= [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 1 当前队列数量= 1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroInfoListRequest [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=22,cmd=1,size=9 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 3 当前队列数量= 2 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPlayerInfoRequest [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 1 当前队列数量= 3 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroFormationListRequest [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 23 1 当前队列数量= 4 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterInfoListRequest [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=20,cmd=3,size=9 [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 51 1 当前队列数量= 5 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EquipInfoRequest [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=8,cmd=1,size=9 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=23,cmd=1,size=9 [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 10 3 当前队列数量= 6 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=51,cmd=1,size=9 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetItemListRequest [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 1 当前队列数量= 7 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMainDungeonRequest [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 33 当前队列数量= 8 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSvrFunctionBanRequest [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 67 1 当前队列数量= 9 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetSceneInfoRequest [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=10,cmd=3,size=9 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=31,cmd=1,size=9 [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 3 当前队列数量= 10 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMidasCurrencyInfoAysnRequest [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=20,cmd=33,size=9 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}openKey: pf: pfKey: [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=67,cmd=1,size=9 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32]==> Sender Auto Serialize Message,extId=11,cmd=3,size=15 [INFO:2024-1-10 17:55:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=22,cmd=1,status=0,size=31802 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=20,cmd=3,status=0,size=2083 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=8,cmd=1,status=0,size=382 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=23,cmd=1,status=0,size=3454 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=51,cmd=1,status=0,size=1100 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heros { heroId: 7420017 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2044 baseAttr { hp: 1324 atk: 115 def: 114 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498806723 rank: 1 luck: 4 sks { skillId: 41204400 strengthenLevel: 1 } sks { skillId: 41204401 strengthenLevel: 1 } sks { skillId: 41204402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100046 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770230 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328863 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770231 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328864 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420016 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498806723 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770228 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328863 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420019 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498806724 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770229 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328863 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420021 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498806724 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770226 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328863 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420020 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498806724 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770227 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328863 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420023 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498856137 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770224 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2056 baseAttr { hp: 1231 atk: 120 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328862 rank: 1 luck: 3 sks { skillId: 41205600 strengthenLevel: 1 } sks { skillId: 41205601 strengthenLevel: 1 } sks { skillId: 41205602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100057 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770225 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328862 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420027 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2038 baseAttr { hp: 1036 atk: 132 def: 125 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498856140 rank: 1 luck: 3 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420028 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2038 baseAttr { hp: 1036 atk: 132 def: 125 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498856141 rank: 1 luck: 3 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770232 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328864 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420031 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2010 baseAttr { hp: 1299 atk: 134 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498856142 rank: 1 luck: 7 sks { skillId: 41201000 strengthenLevel: 1 } sks { skillId: 41201001 strengthenLevel: 1 } sks { skillId: 41201002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100016 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420030 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498856142 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420003 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498695081 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770212 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298655 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420002 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498695080 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7270010 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2057 baseAttr { hp: 9731 atk: 697 def: 1009 critic: 80 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693574537299 rank: 5 luck: 3 sks { skillId: 41205707 strengthenLevel: 3 } sks { skillId: 41205708 strengthenLevel: 3 } sks { skillId: 41205709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140095 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770210 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298655 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770211 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298655 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420007 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2011 baseAttr { hp: 1093 atk: 127 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498695086 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770208 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298654 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7270009 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2057 baseAttr { hp: 1265 atk: 113 def: 132 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693574536815 rank: 1 luck: 3 sks { skillId: 41205700 strengthenLevel: 1 } sks { skillId: 41205701 strengthenLevel: 1 } sks { skillId: 41205702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100060 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770209 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298655 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7270006 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2022 baseAttr { hp: 7138 atk: 777 def: 666 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693574521843 rank: 5 luck: 4 sks { skillId: 41202207 strengthenLevel: 3 } sks { skillId: 41202208 strengthenLevel: 3 } sks { skillId: 41202209 strengthenLevel: 4 } exp: 2531010 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140013 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420009 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498695087 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770223 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745328861 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7270005 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2058 baseAttr { hp: 7237 atk: 789 def: 786 critic: 250 critic_dmg: 500 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693573872738 rank: 5 luck: 5 sks { skillId: 41205807 strengthenLevel: 3 } sks { skillId: 41205812 strengthenLevel: 3 } sks { skillId: 41205809 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300005 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140170 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420010 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498695087 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7270002 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2007 baseAttr { hp: 7657 atk: 1073 def: 767 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1693573857814 rank: 5 luck: 5 sks { skillId: 41200707 strengthenLevel: 3 } sks { skillId: 41200708 strengthenLevel: 3 } sks { skillId: 41200709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420013 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498806722 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 9370002 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1703174347324 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420012 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498806721 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770192 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278561 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770206 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298654 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770207 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298654 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770204 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2005 baseAttr { hp: 1149 atk: 121 def: 130 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298654 rank: 1 luck: 1 sks { skillId: 41200500 strengthenLevel: 1 } sks { skillId: 41200501 strengthenLevel: 1 } sks { skillId: 41200502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100010 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770205 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298654 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770203 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745298653 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770183 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278558 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770190 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278560 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770191 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278560 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770188 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278560 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770189 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278560 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770186 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278559 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770187 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278560 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770184 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278559 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770185 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745278559 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770166 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231070 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770167 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231070 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770164 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231070 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770165 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2011 baseAttr { hp: 1093 atk: 127 def: 124 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231070 rank: 1 luck: 2 sks { skillId: 41201100 strengthenLevel: 1 } sks { skillId: 41201101 strengthenLevel: 1 } sks { skillId: 41201102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300017 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770163 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231069 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770172 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231071 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770170 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231071 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7220003 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2004 baseAttr { hp: 7905 atk: 1040 def: 805 critic: 270 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1692071015704 rank: 5 luck: 2 sks { skillId: 41200407 strengthenLevel: 3 } sks { skillId: 41200408 strengthenLevel: 3 } sks { skillId: 41200409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140011 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770171 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231071 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770168 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231070 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770169 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745231071 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770150 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190020 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770151 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2034 baseAttr { hp: 1139 atk: 105 def: 116 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190020 rank: 1 luck: 1 sks { skillId: 41203400 strengthenLevel: 1 } sks { skillId: 41203401 strengthenLevel: 1 } sks { skillId: 41203402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100036 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770148 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2039 baseAttr { hp: 928 atk: 128 def: 99 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190020 rank: 1 luck: 6 sks { skillId: 41203900 strengthenLevel: 1 } sks { skillId: 41203901 strengthenLevel: 1 } sks { skillId: 41203902 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100041 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770149 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190020 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770146 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190019 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770147 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190019 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770144 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190019 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420198 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2033 baseAttr { hp: 1142 atk: 123 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499348904 rank: 1 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100035 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770145 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2038 baseAttr { hp: 1036 atk: 132 def: 125 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190019 rank: 1 luck: 3 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770152 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190021 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7370002 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693665563251 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420178 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499265467 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770143 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745190018 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770118 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147547 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770119 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147547 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770116 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147547 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770117 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147547 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770114 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2022 baseAttr { hp: 942 atk: 118 def: 90 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147546 rank: 1 luck: 4 sks { skillId: 41202200 strengthenLevel: 1 } sks { skillId: 41202201 strengthenLevel: 1 } sks { skillId: 41202202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100024 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770115 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147546 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770112 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107108 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770113 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147545 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420168 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499244620 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770122 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147548 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770120 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2008 baseAttr { hp: 968 atk: 108 def: 111 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147548 rank: 1 luck: 8 sks { skillId: 41200800 strengthenLevel: 1 } sks { skillId: 41200801 strengthenLevel: 1 } sks { skillId: 41200802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100006 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770121 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2049 baseAttr { hp: 1229 atk: 131 def: 148 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745147548 rank: 1 luck: 6 sks { skillId: 41204900 strengthenLevel: 1 } sks { skillId: 41204901 strengthenLevel: 1 } sks { skillId: 41204902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100052 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770103 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2056 baseAttr { hp: 1231 atk: 120 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107105 rank: 1 luck: 3 sks { skillId: 41205600 strengthenLevel: 1 } sks { skillId: 41205601 strengthenLevel: 1 } sks { skillId: 41205602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100057 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420148 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499191643 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7470327 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2014 baseAttr { hp: 1127 atk: 143 def: 137 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693698598058 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7470326 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2014 baseAttr { hp: 1127 atk: 143 def: 137 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693698597874 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7670002 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 9999 baseAttr { hp: 1050 atk: 105 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694427885730 rank: 1 luck: 9 sks { skillId: 41999900 strengthenLevel: 1 } sks { skillId: 41999901 strengthenLevel: 1 } sks { skillId: 41999902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100048 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770110 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107107 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770111 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2018 baseAttr { hp: 979 atk: 121 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107108 rank: 1 luck: 6 sks { skillId: 41201800 strengthenLevel: 1 } sks { skillId: 41201801 strengthenLevel: 1 } sks { skillId: 41201802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100021 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770108 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2055 baseAttr { hp: 956 atk: 110 def: 108 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107107 rank: 1 luck: 4 sks { skillId: 41205500 strengthenLevel: 1 } sks { skillId: 41205501 strengthenLevel: 1 } sks { skillId: 41205502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100058 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770109 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107107 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770106 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107106 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420157 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2012 baseAttr { hp: 1160 atk: 122 def: 125 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499215107 rank: 1 luck: 6 sks { skillId: 41201200 strengthenLevel: 1 } sks { skillId: 41201201 strengthenLevel: 1 } sks { skillId: 41201202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100017 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770107 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2023 baseAttr { hp: 1285 atk: 98 def: 115 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107107 rank: 1 luck: 5 sks { skillId: 41202300 strengthenLevel: 1 } sks { skillId: 41202301 strengthenLevel: 1 } sks { skillId: 41202302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100025 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770104 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2003 baseAttr { hp: 971 atk: 111 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107106 rank: 1 luck: 5 sks { skillId: 41200300 strengthenLevel: 1 } sks { skillId: 41200301 strengthenLevel: 1 } sks { skillId: 41200302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100009 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770105 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2050 baseAttr { hp: 1284 atk: 120 def: 106 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745107106 rank: 1 luck: 6 sks { skillId: 41205000 strengthenLevel: 1 } sks { skillId: 41205001 strengthenLevel: 1 } sks { skillId: 41205002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100055 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420158 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2027 baseAttr { hp: 1150 atk: 119 def: 136 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499215107 rank: 1 luck: 5 sks { skillId: 41202700 strengthenLevel: 1 } sks { skillId: 41202701 strengthenLevel: 1 } sks { skillId: 41202702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300022 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300021 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100029 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7470305 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2084 baseAttr { hp: 9682 atk: 1073 def: 725 critic: 270 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1693698582621 rank: 5 luck: 6 sks { skillId: 41208407 strengthenLevel: 3 } sks { skillId: 41208408 strengthenLevel: 3 } sks { skillId: 41208409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300034 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300026 strengthenLevel: 1 maxStrengthenLevel: 1 } livingSks { skillId: 40300024 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140047 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7470304 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2014 baseAttr { hp: 1127 atk: 143 def: 137 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693696790499 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420134 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499169590 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420138 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2140 baseAttr { hp: 1178 atk: 120 def: 127 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499169591 rank: 1 luck: 6 sks { skillId: 41214000 strengthenLevel: 1 } sks { skillId: 41214001 strengthenLevel: 1 } sks { skillId: 41214002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100163 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420143 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2009 baseAttr { hp: 1393 atk: 122 def: 143 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499191642 rank: 1 luck: 4 sks { skillId: 41200900 strengthenLevel: 1 } sks { skillId: 41200901 strengthenLevel: 1 } sks { skillId: 41200902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100012 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420114 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2033 baseAttr { hp: 1142 atk: 123 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499126687 rank: 1 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100035 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770078 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744980073 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7470301 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2014 baseAttr { hp: 7692 atk: 1017 def: 887 critic: 80 critic_dmg: 1200 dodge: 150 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } createTime: 1693696789763 rank: 5 luck: 4 sks { skillId: 41201407 strengthenLevel: 3 } sks { skillId: 41201408 strengthenLevel: 3 } sks { skillId: 41201409 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 1 maxStrengthenLevel: 1 } breakthroughCnt: 7 skinId: 140028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 9400 atk: 0 def: 940 critic: 0 critic_dmg: 0 dodge: 70 effect_hit: 0 effect_resist: 890 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7470300 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2004 baseAttr { hp: 1252 atk: 138 def: 123 critic: 120 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693695456285 rank: 1 luck: 2 sks { skillId: 41200400 strengthenLevel: 1 } sks { skillId: 41200401 strengthenLevel: 1 } sks { skillId: 41200402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300044 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300028 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100007 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7470303 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2014 baseAttr { hp: 1127 atk: 143 def: 137 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693696790314 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7470302 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2014 baseAttr { hp: 1127 atk: 143 def: 137 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693696790133 rank: 1 luck: 4 sks { skillId: 41201400 strengthenLevel: 1 } sks { skillId: 41201401 strengthenLevel: 1 } sks { skillId: 41201402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100020 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770073 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2016 baseAttr { hp: 1115 atk: 134 def: 101 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744980071 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420101 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499086348 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420104 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2016 baseAttr { hp: 1115 atk: 134 def: 101 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499108428 rank: 1 luck: 5 sks { skillId: 41201600 strengthenLevel: 1 } sks { skillId: 41201601 strengthenLevel: 1 } sks { skillId: 41201602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100022 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770058 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2015 baseAttr { hp: 1259 atk: 123 def: 102 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744941318 rank: 1 luck: 5 sks { skillId: 41201500 strengthenLevel: 1 } sks { skillId: 41201501 strengthenLevel: 1 } sks { skillId: 41201502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100004 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8270012 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2043 baseAttr { hp: 1283 atk: 133 def: 131 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695961187044 rank: 1 luck: 9 sks { skillId: 41204300 strengthenLevel: 1 } sks { skillId: 41204301 strengthenLevel: 1 } sks { skillId: 41204302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100045 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420082 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2040 baseAttr { hp: 1184 atk: 118 def: 131 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499032456 rank: 1 luck: 4 sks { skillId: 41204000 strengthenLevel: 1 } sks { skillId: 41204001 strengthenLevel: 1 } sks { skillId: 41204002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300019 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100042 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 8270011 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2043 baseAttr { hp: 1283 atk: 133 def: 131 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1695961186121 rank: 1 luck: 9 sks { skillId: 41204300 strengthenLevel: 1 } sks { skillId: 41204301 strengthenLevel: 1 } sks { skillId: 41204302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100045 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420089 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2047 baseAttr { hp: 8212 atk: 1026 def: 782 critic: 250 critic_dmg: 1200 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499056996 rank: 5 luck: 7 sks { skillId: 41204707 strengthenLevel: 3 } sks { skillId: 41204708 strengthenLevel: 3 } sks { skillId: 41204709 strengthenLevel: 4 } exp: 2531010 state: 129 strengthenRate: 0 breakthroughCnt: 7 skinId: 140056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 9970002 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2052 baseAttr { hp: 1506 atk: 121 def: 126 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706591210871 rank: 1 luck: 8 sks { skillId: 41205200 strengthenLevel: 1 } sks { skillId: 41205201 strengthenLevel: 1 } sks { skillId: 41205202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300027 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100054 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41205210 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 920005 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2000 baseAttr { hp: 1162 atk: 111 def: 94 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1677499810462 rank: 1 luck: 6 sks { skillId: 41200000 strengthenLevel: 1 } sks { skillId: 41200001 strengthenLevel: 1 } sks { skillId: 41200003 strengthenLevel: 2 } exp: 0 state: 257 strengthenRate: 0 livingSks { skillId: 40300001 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 1 skinId: 100001 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 9970003 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706591245608 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41201710 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420090 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2013 baseAttr { hp: 1108 atk: 135 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499056996 rank: 1 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 9970004 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2017 baseAttr { hp: 1253 atk: 135 def: 129 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1706591247831 rank: 1 luck: 5 sks { skillId: 41201700 strengthenLevel: 1 } sks { skillId: 41201701 strengthenLevel: 1 } sks { skillId: 41201702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100023 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 400 atk: 40 def: 40 critic: 50 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: true contractLevel: 51 contractSks { skillId: 41201710 strengthenLevel: 1 } autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420068 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2013 baseAttr { hp: 1108 atk: 135 def: 101 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499013375 rank: 1 luck: 3 sks { skillId: 41201300 strengthenLevel: 1 } sks { skillId: 41201301 strengthenLevel: 1 } sks { skillId: 41201302 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300020 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100018 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7620002 isInFormation: true masterPlayerID: 20205 heroTypeIdx: 2047 baseAttr { hp: 1305 atk: 135 def: 119 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694343230080 rank: 1 luck: 7 sks { skillId: 41204700 strengthenLevel: 1 } sks { skillId: 41204701 strengthenLevel: 1 } sks { skillId: 41204702 strengthenLevel: 1 } exp: 0 state: 128 strengthenRate: 0 breakthroughCnt: 0 skinId: 100051 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770028 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2030 baseAttr { hp: 1243 atk: 118 def: 120 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744861891 rank: 1 luck: 7 sks { skillId: 41203000 strengthenLevel: 1 } sks { skillId: 41203001 strengthenLevel: 1 } sks { skillId: 41203002 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100032 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420078 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2020 baseAttr { hp: 1137 atk: 123 def: 127 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693499032455 rank: 1 luck: 5 sks { skillId: 41202000 strengthenLevel: 1 } sks { skillId: 41202001 strengthenLevel: 1 } sks { skillId: 41202002 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100014 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770007 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2021 baseAttr { hp: 1109 atk: 153 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744731795 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420048 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2056 baseAttr { hp: 1231 atk: 120 def: 115 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498939328 rank: 1 luck: 3 sks { skillId: 41205600 strengthenLevel: 1 } sks { skillId: 41205601 strengthenLevel: 1 } sks { skillId: 41205602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100057 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7470229 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2007 baseAttr { hp: 1208 atk: 144 def: 116 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693637536131 rank: 1 luck: 5 sks { skillId: 41200700 strengthenLevel: 1 } sks { skillId: 41200701 strengthenLevel: 1 } sks { skillId: 41200702 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300023 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100005 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420055 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2002 baseAttr { hp: 1073 atk: 114 def: 104 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498992006 rank: 1 luck: 4 sks { skillId: 41200200 strengthenLevel: 1 } sks { skillId: 41200201 strengthenLevel: 1 } sks { skillId: 41200202 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100002 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770008 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2038 baseAttr { hp: 1036 atk: 132 def: 125 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694744731797 rank: 1 luck: 3 sks { skillId: 41203800 strengthenLevel: 1 } sks { skillId: 41203801 strengthenLevel: 1 } sks { skillId: 41203802 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300032 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100040 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770246 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2035 baseAttr { hp: 953 atk: 118 def: 119 critic: 80 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347665 rank: 1 luck: 4 sks { skillId: 41203500 strengthenLevel: 1 } sks { skillId: 41203501 strengthenLevel: 1 } sks { skillId: 41203502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100037 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770247 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2025 baseAttr { hp: 978 atk: 109 def: 107 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347665 rank: 1 luck: 6 sks { skillId: 41202500 strengthenLevel: 1 } sks { skillId: 41202501 strengthenLevel: 1 } sks { skillId: 41202502 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300006 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300003 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100027 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420032 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2029 baseAttr { hp: 1119 atk: 107 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498898058 rank: 1 luck: 5 sks { skillId: 41202900 strengthenLevel: 1 } sks { skillId: 41202901 strengthenLevel: 1 } sks { skillId: 41202902 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300042 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100031 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770244 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2033 baseAttr { hp: 1142 atk: 123 def: 125 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347664 rank: 1 luck: 7 sks { skillId: 41203300 strengthenLevel: 1 } sks { skillId: 41203301 strengthenLevel: 1 } sks { skillId: 41203302 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100035 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770245 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347665 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770243 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2036 baseAttr { hp: 913 atk: 115 def: 105 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347664 rank: 1 luck: 5 sks { skillId: 41203600 strengthenLevel: 1 } sks { skillId: 41203601 strengthenLevel: 1 } sks { skillId: 41203602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100038 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420038 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2006 baseAttr { hp: 1310 atk: 119 def: 106 critic: 100 critic_dmg: 500 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498898061 rank: 1 luck: 5 sks { skillId: 41200600 strengthenLevel: 1 } sks { skillId: 41200601 strengthenLevel: 1 } sks { skillId: 41200602 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 breakthroughCnt: 0 skinId: 100008 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770252 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347666 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7420045 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2024 baseAttr { hp: 960 atk: 122 def: 105 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1693498939327 rank: 1 luck: 6 sks { skillId: 41202400 strengthenLevel: 1 } sks { skillId: 41202401 strengthenLevel: 1 } sks { skillId: 41202402 strengthenLevel: 1 } exp: 0 state: 1 strengthenRate: 0 livingSks { skillId: 40300007 strengthenLevel: 0 maxStrengthenLevel: 1 } livingSks { skillId: 40300008 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100026 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770250 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2026 baseAttr { hp: 894 atk: 123 def: 88 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347666 rank: 1 luck: 3 sks { skillId: 41202600 strengthenLevel: 1 } sks { skillId: 41202601 strengthenLevel: 1 } sks { skillId: 41202602 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300004 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100028 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770251 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2021 baseAttr { hp: 1109 atk: 153 def: 114 critic: 100 critic_dmg: 600 dodge: 30 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347666 rank: 1 luck: 3 sks { skillId: 41202100 strengthenLevel: 1 } sks { skillId: 41202101 strengthenLevel: 1 } sks { skillId: 41202102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300036 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100015 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770248 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2054 baseAttr { hp: 947 atk: 110 def: 110 critic: 100 critic_dmg: 500 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347665 rank: 1 luck: 4 sks { skillId: 41205400 strengthenLevel: 1 } sks { skillId: 41205401 strengthenLevel: 1 } sks { skillId: 41205402 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 livingSks { skillId: 40300015 strengthenLevel: 0 maxStrengthenLevel: 1 } breakthroughCnt: 0 skinId: 100056 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } heros { heroId: 7770249 isInFormation: false masterPlayerID: 20205 heroTypeIdx: 2041 baseAttr { hp: 1142 atk: 108 def: 106 critic: 80 critic_dmg: 600 dodge: 50 effect_hit: 0 effect_resist: 0 hit: 0 } equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } createTime: 1694745347665 rank: 1 luck: 5 sks { skillId: 41204100 strengthenLevel: 1 } sks { skillId: 41204101 strengthenLevel: 1 } sks { skillId: 41204102 strengthenLevel: 1 } exp: 0 state: 0 strengthenRate: 0 breakthroughCnt: 0 skinId: 100043 quality: 0 equipAttrList { sourceId: 1 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 2 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } equipAttrList { sourceId: 3 equipAttr { hp: 0 atk: 0 def: 0 critic: 0 critic_dmg: 0 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 } } contractUnlock: false contractLevel: 0 autoUpdateSkinTime: 0 loveLevel: 0 } [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroInfoListReply <--- [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 1 所需时间单位秒 = 0.17599709518254 移走了序号= 1 的消息,当前队列数量= 9 || 0 HeroInfoListReply 3 1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 20205 name: ljy10 gender: 1 portrait: 11100002 exp: 245557 signature: chefTitle: 0 roleNum: 50 heroRate: 58.1 dungeonCount: 118 longWarCount: 0 serialLoginDays: 2 totalLoginDays: 74 heroCharCover: 2052 frame: 11110108 touchCountLeft: 5 registerTime: 1677499569 lastLogoutTime: 1705579317 birthday: 9-10 pvpScore: 1000 pvpFightCount: 25 usingSkinId: 110105 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2052 lastUpdateTime: 1706591220 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } currencyInfo { currencyId: 2 count: 37000 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 3 count: 10 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 4 count: 190 lastRecoverTime: 1706648432507 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 5 count: 350 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 6 count: 480 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 7 count: 250 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 8 count: 2100 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 9 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 10 count: 83900 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 11 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 12 count: 255 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 13 count: 10 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 14 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 1706734800000 } currencyInfo { currencyId: 16 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 21 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 22 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 23 count: 210 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 24 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 1706734800000 } currencyInfo { currencyId: 26 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 27 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 29 count: 0 lastRecoverTime: 1705060718000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 31 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 33 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 37 count: 10 lastRecoverTime: 1706616032508 dailyRecoveredCount: 0 expiredTime: 0 } currencyInfo { currencyId: 38 count: 0 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 0 } simplePropertyList { id: 4 value: 200 } simplePropertyList { id: 11 value: 200 } simplePropertyList { id: 25 value: 10001 } simplePropertyList { id: 29 value: 183 } guideInfo { guideId: 1 stepId: -1 } guideInfo { guideId: 65 stepId: -1 } guideInfo { guideId: 2 stepId: -1 } guideInfo { guideId: 3 stepId: -1 } guideInfo { guideId: 4 stepId: -1 } guideInfo { guideId: 5 stepId: -1 } guideInfo { guideId: 6 stepId: -1 } guideInfo { guideId: 9 stepId: -1 } guideInfo { guideId: 10 stepId: -1 } guideInfo { guideId: 11 stepId: -1 } guideInfo { guideId: 13 stepId: -1 } guideInfo { guideId: 14 stepId: -1 } guideInfo { guideId: 15 stepId: -1 } guideInfo { guideId: 16 stepId: -1 } guideInfo { guideId: 17 stepId: -1 } guideInfo { guideId: 18 stepId: -1 } guideInfo { guideId: 19 stepId: -1 } guideInfo { guideId: 20 stepId: -1 } guideInfo { guideId: 21 stepId: -1 } guideInfo { guideId: 22 stepId: -1 } guideInfo { guideId: 23 stepId: -1 } guideInfo { guideId: 24 stepId: -1 } guideInfo { guideId: 25 stepId: -1 } guideInfo { guideId: 26 stepId: -1 } guideInfo { guideId: 28 stepId: -1 } guideInfo { guideId: 29 stepId: -1 } guideInfo { guideId: 44 stepId: -1 } guideInfo { guideId: 45 stepId: -1 } guideInfo { guideId: 46 stepId: -1 } guideInfo { guideId: 47 stepId: -1 } guideInfo { guideId: 48 stepId: -1 } guideInfo { guideId: 49 stepId: -1 } guideInfo { guideId: 50 stepId: -1 } guideInfo { guideId: 51 stepId: -1 } guideInfo { guideId: 52 stepId: -1 } guideInfo { guideId: 53 stepId: -1 } guideInfo { guideId: 56 stepId: -1 } openInfo { id: 1 isOpen: true } openInfo { id: 2 isOpen: true } openInfo { id: 3 isOpen: true } openInfo { id: 4 isOpen: true } openInfo { id: 5 isOpen: true } openInfo { id: 6 isOpen: true } openInfo { id: 7 isOpen: true } openInfo { id: 8 isOpen: true } openInfo { id: 9 isOpen: true } openInfo { id: 10 isOpen: true } openInfo { id: 11 isOpen: true } openInfo { id: 12 isOpen: true } openInfo { id: 13 isOpen: true } openInfo { id: 14 isOpen: true } openInfo { id: 15 isOpen: true } openInfo { id: 16 isOpen: true } openInfo { id: 17 isOpen: true } openInfo { id: 18 isOpen: true } openInfo { id: 19 isOpen: true } openInfo { id: 20 isOpen: true } openInfo { id: 21 isOpen: true } openInfo { id: 22 isOpen: true } openInfo { id: 23 isOpen: true } openInfo { id: 24 isOpen: true } openInfo { id: 25 isOpen: true } openInfo { id: 28 isOpen: true } openInfo { id: 29 isOpen: false } openInfo { id: 30 isOpen: false } openInfo { id: 31 isOpen: true } openInfo { id: 32 isOpen: false } openInfo { id: 33 isOpen: true } openInfo { id: 34 isOpen: true } openInfo { id: 35 isOpen: false } openInfo { id: 36 isOpen: true } openInfo { id: 37 isOpen: true } openInfo { id: 38 isOpen: true } openInfo { id: 40 isOpen: true } openInfo { id: 41 isOpen: true } openInfo { id: 42 isOpen: true } openInfo { id: 43 isOpen: false } openInfo { id: 44 isOpen: true } openInfo { id: 45 isOpen: false } openInfo { id: 46 isOpen: true } openInfo { id: 47 isOpen: true } openInfo { id: 48 isOpen: true } openInfo { id: 49 isOpen: true } openInfo { id: 50 isOpen: true } openInfo { id: 51 isOpen: true } openInfo { id: 52 isOpen: true } openInfo { id: 53 isOpen: true } openInfo { id: 54 isOpen: true } openInfo { id: 55 isOpen: true } openInfo { id: 56 isOpen: true } openInfo { id: 57 isOpen: true } openInfo { id: 58 isOpen: true } openInfo { id: 59 isOpen: true } openInfo { id: 60 isOpen: true } openInfo { id: 61 isOpen: true } openInfo { id: 62 isOpen: true } openInfo { id: 63 isOpen: true } openInfo { id: 64 isOpen: true } openInfo { id: 65 isOpen: true } openInfo { id: 66 isOpen: true } openInfo { id: 67 isOpen: true } openInfo { id: 68 isOpen: true } openInfo { id: 69 isOpen: true } openInfo { id: 70 isOpen: true } openInfo { id: 85 isOpen: true } openInfo { id: 86 isOpen: true } openInfo { id: 87 isOpen: true } openInfo { id: 88 isOpen: true } openInfo { id: 89 isOpen: true } openInfo { id: 90 isOpen: true } openInfo { id: 95 isOpen: false } openInfo { id: 96 isOpen: true } openInfo { id: 97 isOpen: true } openInfo { id: 98 isOpen: true } openInfo { id: 99 isOpen: true } openInfo { id: 100 isOpen: true } openInfo { id: 101 isOpen: true } openInfo { id: 102 isOpen: true } openInfo { id: 103 isOpen: true } openInfo { id: 104 isOpen: true } openInfo { id: 106 isOpen: true } openInfo { id: 107 isOpen: true } openInfo { id: 110 isOpen: true } openInfo { id: 111 isOpen: true } openInfo { id: 112 isOpen: true } openInfo { id: 113 isOpen: true } openInfo { id: 117 isOpen: true } openInfo { id: 125 isOpen: true } openInfo { id: 127 isOpen: true } openInfo { id: 128 isOpen: true } openInfo { id: 129 isOpen: true } openInfo { id: 130 isOpen: true } openInfo { id: 132 isOpen: true } openInfo { id: 133 isOpen: false } openInfo { id: 134 isOpen: true } openInfo { id: 137 isOpen: true } openInfo { id: 138 isOpen: true } openInfo { id: 140 isOpen: true } openInfo { id: 141 isOpen: false } openInfo { id: 142 isOpen: true } openInfo { id: 143 isOpen: false } openInfo { id: 144 isOpen: true } openInfo { id: 145 isOpen: true } openInfo { id: 146 isOpen: true } openInfo { id: 147 isOpen: true } openInfo { id: 148 isOpen: true } openInfo { id: 149 isOpen: false } openInfo { id: 150 isOpen: true } openInfo { id: 151 isOpen: true } openInfo { id: 152 isOpen: true } openInfo { id: 153 isOpen: true } openInfo { id: 154 isOpen: false } openInfo { id: 155 isOpen: true } openInfo { id: 156 isOpen: true } openInfo { id: 157 isOpen: true } openInfo { id: 158 isOpen: true } openInfo { id: 159 isOpen: true } openInfo { id: 160 isOpen: true } openInfo { id: 161 isOpen: true } openInfo { id: 162 isOpen: true } openInfo { id: 163 isOpen: true } openInfo { id: 164 isOpen: true } openInfo { id: 165 isOpen: true } openInfo { id: 166 isOpen: true } openInfo { id: 167 isOpen: true } openInfo { id: 168 isOpen: true } openInfo { id: 174 isOpen: true } openInfo { id: 177 isOpen: true } openInfo { id: 179 isOpen: true } openInfo { id: 3001 isOpen: true } openInfo { id: 3002 isOpen: true } openInfo { id: 3003 isOpen: true } openInfo { id: 3004 isOpen: true } openInfo { id: 3005 isOpen: true } openInfo { id: 3007 isOpen: true } [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPlayerInfoReply <--- [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 3 所需时间单位秒 = 0.17599709518254 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetPlayerInfoReply 4 1 [INFO:2024-1-10 17:55:32][logic/extensions/user/agent/UserAgent.lua:92]:{_sendSDkPlayerSensorsTrack}发送sdk需要的统计, {"loginTime":"2024-01-10 17:55:53","roleExp":245557,"serverId":"301","registerTime":1677499569,"lastLogoutTime":"2024-01-18 20:01:57","roleId":"20205","roleCTime":1677499569,"type":2,"roleName":"ljy10","serverName":"东南亚(周)","roleLevel":50} [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:enterGame, [param]:{"loginTime":"2024-01-10 17:55:53","roleExp":245557,"serverId":"301","registerTime":1677499569,"lastLogoutTime":"2024-01-18 20:01:57","roleId":"20205","roleCTime":1677499569,"type":2,"roleName":"ljy10","serverName":"东南亚(周)","roleLevel":50} [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.OneSDKWrap, [method]:getPreOrderGift, [param]:{"zoneId":"301"} [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=10,cmd=3,status=0,size=1063 [INFO:2024-1-10 17:55:32][logic/extensions/user/agent/kr/KRUserAgent.lua:12]:{sendSDkPlayerSensorsTrack}SDKManager.getPreOrderGift: 301 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 3 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 5 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 6 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 7 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 8 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 9 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 10 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=31,cmd=1,status=0,size=1418 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 11 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=20,cmd=33,status=0,size=8 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=67,cmd=1,status=0,size=18 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 12 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=11,cmd=4,status=0,size=17 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 13 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=11,cmd=3,status=0,size=8 [INFO:2024-1-10 17:55:32]<== Receiver Message, socketClient version=1,extId=35,cmd=5,status=0,size=12 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 14 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 16 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 21 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 22 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 23 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 24 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 26 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 27 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 29 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 31 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 33 [INFO:2024-1-10 17:55:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 38 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:432]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:462]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 7270002 equipUniqueIds: 4150011 equipUniqueIds: 4150004 equipUniqueIds: 4150003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 7470301 equipUniqueIds: 4150009 equipUniqueIds: 4150007 equipUniqueIds: 4150002 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7470305 equipUniqueIds: 4150014 equipUniqueIds: 4150008 equipUniqueIds: 4150001 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7220003 equipUniqueIds: 4150010 equipUniqueIds: 4150006 equipUniqueIds: 4150005 } state: 1 name: Team 1 typeId: 1 } formationInfoList { formationId: 20001 state: 1 name: Demon Morph Team typeId: 2 } formationInfoList { formationId: 20002 state: 1 name: Ferocious Team typeId: 2 } formationInfoList { formationId: 2 formationHeros { index: 0 typeId: 1 heroUniqueId: 7270002 } formationHeros { index: 1 typeId: 1 heroUniqueId: 7270010 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7270005 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7420089 } state: 1 name: Team 2 typeId: 1 } formationInfoList { formationId: 3 formationHeros { index: 0 typeId: 1 heroUniqueId: 7620002 } state: 1 name: Team 3 typeId: 1 } formationInfoList { formationId: 4 state: 1 name: Team 4 typeId: 1 } formationInfoList { formationId: 5 state: 1 name: Team 5 typeId: 1 } formationInfoList { formationId: 6 state: 1 name: Team 6 typeId: 1 } formationInfoList { formationId: 7 state: 1 name: Team 7 typeId: 1 } formationInfoList { formationId: 8 state: 2 name: Team 8 typeId: 1 } formationInfoList { formationId: 9 state: 2 name: Team 9 typeId: 1 } formationInfoList { formationId: 10 state: 2 name: Team 10 typeId: 1 } [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroFormationListReply <--- [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 1 所需时间单位秒 = 0.17599709518254 移走了序号= 1 的消息,当前队列数量= 7 || 0 GetHeroFormationListReply 5 1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}heroCharacters { heroId: 2049 exp: 0 injuredNum: 0 voice: 1050003 voice: 1050013 voice: 1050014 voice: 1050015 infos: 1000300 unreadInfos: 1000300 usingSkinId: 100052 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2050 exp: 0 injuredNum: 0 voice: 1048015 voice: 1048014 voice: 1048013 voice: 1048003 infos: 1000306 unreadInfos: 1000306 usingSkinId: 100055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2052 exp: 0 injuredNum: 0 voice: 1049040 voice: 1049041 voice: 1049042 voice: 1049043 voice: 1049044 voice: 1049013 voice: 1049045 voice: 1049014 voice: 1049015 voice: 1049028 voice: 1049029 voice: 1049030 voice: 1049031 voice: 1049032 voice: 1049000 voice: 1049033 voice: 1049034 voice: 1049003 voice: 1049035 voice: 1049036 voice: 1049037 voice: 1049038 voice: 1049039 infos: 1000318 unreadInfos: 1000318 usingSkinId: 100054 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591347 contractLevel: 51 name: 啊啊啊啊啊 contractContent: 金夫人 就偶尔陪 autoUpdateSkinTime: 0 } heroCharacters { heroId: 2054 exp: 0 injuredNum: 0 voice: 1047003 voice: 1047015 voice: 1047014 voice: 1047013 infos: 1000330 unreadInfos: 1000330 usingSkinId: 100056 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2055 exp: 0 injuredNum: 0 voice: 1045003 voice: 1045015 voice: 1045014 voice: 1045013 infos: 1000336 unreadInfos: 1000336 usingSkinId: 100058 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2056 exp: 0 injuredNum: 0 voice: 1046015 voice: 1046014 voice: 1046013 voice: 1046003 infos: 1000342 unreadInfos: 1000342 usingSkinId: 100057 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2057 exp: 0 injuredNum: 0 voice: 1056003 voice: 1056004 voice: 1056005 voice: 1056006 voice: 1056023 voice: 1056009 voice: 1056012 voice: 1056013 voice: 1056014 voice: 1056015 infos: 1000348 unreadInfos: 1000348 usingSkinId: 100060 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2058 exp: 0 injuredNum: 0 voice: 1055009 voice: 1055012 voice: 1055013 voice: 1055014 voice: 1055015 voice: 1055003 voice: 1055004 voice: 1055006 voice: 1055023 infos: 1000354 unreadInfos: 1000354 usingSkinId: 100059 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 9999 exp: 0 injuredNum: 0 voice: 1043003 voice: 1043015 voice: 1043014 voice: 1043013 infos: 1000000 unreadInfos: 1000000 usingSkinId: 100048 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2084 exp: 0 injuredNum: 0 voice: 1076016 voice: 1076003 voice: 1076004 voice: 1076006 voice: 1076007 voice: 1076024 voice: 1076010 voice: 1076028 voice: 1076013 voice: 1076014 voice: 1076015 infos: 1000510 unreadInfos: 1000510 usingSkinId: 100083 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2000 exp: 10 injuredNum: 0 voice: 1000015 voice: 1000014 voice: 1000013 voice: 1000023 voice: 1000004 voice: 1000003 voice: 1000002 voice: 1000001 voice: 1000000 infos: 1000006 unreadInfos: 1000006 usingSkinId: 100001 hasShowInjureView: false maxBreakthroughCount: 1 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2002 exp: 0 injuredNum: 0 voice: 1002015 voice: 1002014 voice: 1002013 voice: 1002003 infos: 1000018 unreadInfos: 1000018 usingSkinId: 100002 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2003 exp: 0 injuredNum: 0 voice: 1003003 voice: 1003015 voice: 1003014 voice: 1003013 infos: 1000024 unreadInfos: 1000024 usingSkinId: 100009 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2004 exp: 100 injuredNum: 0 voice: 1004015 voice: 1004014 voice: 1004013 voice: 1004012 voice: 1004009 voice: 1004023 voice: 1004006 voice: 1004005 voice: 1004004 voice: 1004003 infos: 1000030 unreadInfos: 1000030 usingSkinId: 100007 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 2 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2005 exp: 0 injuredNum: 0 voice: 1005003 voice: 1005015 voice: 1005014 voice: 1005013 infos: 1000036 unreadInfos: 1000036 usingSkinId: 100010 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2006 exp: 0 injuredNum: 0 voice: 1006015 voice: 1006014 voice: 1006013 voice: 1006003 infos: 1000042 unreadInfos: 1000042 usingSkinId: 100008 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2007 exp: 0 injuredNum: 0 voice: 1007023 voice: 1007006 voice: 1007005 voice: 1007004 voice: 1007003 voice: 1007015 voice: 1007014 voice: 1007013 voice: 1007012 voice: 1007009 voice: 1007008 infos: 1000048 unreadInfos: 1000048 usingSkinId: 100005 hasShowInjureView: true maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 100 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2008 exp: 0 injuredNum: 0 voice: 1008015 voice: 1008014 voice: 1008013 voice: 1008003 infos: 1000054 unreadInfos: 1000054 usingSkinId: 100006 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2009 exp: 0 injuredNum: 0 voice: 1009003 voice: 1009015 voice: 1009014 voice: 1009013 infos: 1000060 unreadInfos: 1000060 usingSkinId: 100012 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2010 exp: 0 injuredNum: 0 voice: 1010015 voice: 1010014 voice: 1010013 voice: 1010003 infos: 1000066 unreadInfos: 1000066 usingSkinId: 100016 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2011 exp: 0 injuredNum: 0 voice: 1011003 voice: 1011015 voice: 1011014 voice: 1011013 infos: 1000072 unreadInfos: 1000072 usingSkinId: 100011 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2140 exp: 0 injuredNum: 0 voice: 1150003 voice: 1150013 voice: 1150015 voice: 1150014 infos: 1000888 unreadInfos: 1000888 usingSkinId: 100163 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2012 exp: 0 injuredNum: 0 voice: 1014015 voice: 1014014 voice: 1014013 voice: 1014003 infos: 1000078 unreadInfos: 1000078 usingSkinId: 100017 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2013 exp: 0 injuredNum: 0 voice: 1012015 voice: 1012014 voice: 1012013 voice: 1012003 infos: 1000084 unreadInfos: 1000084 usingSkinId: 100018 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2014 exp: 0 injuredNum: 0 voice: 1013023 voice: 1013006 voice: 1013004 voice: 1013003 voice: 1013015 voice: 1013014 voice: 1013013 voice: 1013012 voice: 1013009 infos: 1000090 unreadInfos: 1000090 usingSkinId: 100020 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2015 exp: 0 injuredNum: 0 voice: 1016015 voice: 1016014 voice: 1016013 voice: 1016003 infos: 1000096 unreadInfos: 1000096 usingSkinId: 100004 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2016 exp: 0 injuredNum: 0 voice: 1018015 voice: 1018014 voice: 1018013 voice: 1018003 infos: 1000102 unreadInfos: 1000102 usingSkinId: 100022 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2017 exp: 0 injuredNum: 0 voice: 1027015 voice: 1027047 voice: 1027014 voice: 1027046 voice: 1027013 voice: 1027045 voice: 1027044 voice: 1027043 voice: 1027042 voice: 1027041 voice: 1027040 voice: 1027039 voice: 1027038 voice: 1027037 voice: 1027036 voice: 1027003 voice: 1027035 voice: 1027034 voice: 1027033 voice: 1027032 voice: 1027031 voice: 1027030 infos: 1000108 unreadInfos: 1000108 usingSkinId: 100023 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 1706591846 contractLevel: 51 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2018 exp: 0 injuredNum: 0 voice: 1028015 voice: 1028014 voice: 1028013 voice: 1028003 infos: 1000114 unreadInfos: 1000114 usingSkinId: 100021 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2020 exp: 0 injuredNum: 0 voice: 1022015 voice: 1022014 voice: 1022013 voice: 1022003 infos: 1000126 unreadInfos: 1000126 usingSkinId: 100014 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2021 exp: 0 injuredNum: 0 voice: 1021003 voice: 1021015 voice: 1021014 voice: 1021013 infos: 1000132 unreadInfos: 1000132 usingSkinId: 100015 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2022 exp: 0 injuredNum: 0 voice: 1034015 voice: 1034014 voice: 1034013 voice: 1034012 voice: 1034009 voice: 1034023 voice: 1034006 voice: 1034005 voice: 1034004 voice: 1034003 infos: 1000138 unreadInfos: 1000138 usingSkinId: 100024 hasShowInjureView: false maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2023 exp: 0 injuredNum: 0 voice: 1033003 voice: 1033015 voice: 1033014 voice: 1033013 infos: 1000144 unreadInfos: 1000144 usingSkinId: 100025 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2024 exp: 0 injuredNum: 0 voice: 1039003 voice: 1039015 voice: 1039014 voice: 1039013 infos: 1000150 unreadInfos: 1000150 usingSkinId: 100026 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2025 exp: 0 injuredNum: 0 voice: 1015003 voice: 1015015 voice: 1015014 voice: 1015013 infos: 1000156 unreadInfos: 1000156 usingSkinId: 100027 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2026 exp: 0 injuredNum: 0 voice: 1038015 voice: 1038014 voice: 1038013 voice: 1038003 infos: 1000162 unreadInfos: 1000162 usingSkinId: 100028 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2027 exp: 0 injuredNum: 0 voice: 1041003 voice: 1041015 voice: 1041014 voice: 1041013 infos: 1000168 unreadInfos: 1000168 usingSkinId: 100029 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2029 exp: 0 injuredNum: 0 voice: 1032015 voice: 1032014 voice: 1032013 voice: 1032003 infos: 1000180 unreadInfos: 1000180 usingSkinId: 100031 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2030 exp: 0 injuredNum: 0 voice: 1026015 voice: 1026014 voice: 1026013 voice: 1026003 infos: 1000186 unreadInfos: 1000186 usingSkinId: 100032 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2033 exp: 0 injuredNum: 0 voice: 1023003 voice: 1023015 voice: 1023014 voice: 1023013 infos: 1000204 unreadInfos: 1000204 usingSkinId: 100035 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2034 exp: 0 injuredNum: 0 voice: 1024015 voice: 1024014 voice: 1024013 voice: 1024003 infos: 1000210 unreadInfos: 1000210 usingSkinId: 100036 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2035 exp: 0 injuredNum: 0 voice: 1042015 voice: 1042014 voice: 1042013 voice: 1042003 infos: 1000216 unreadInfos: 1000216 usingSkinId: 100037 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2036 exp: 0 injuredNum: 0 voice: 1061013 voice: 1061014 voice: 1061015 voice: 1061003 infos: 1000222 unreadInfos: 1000222 usingSkinId: 100038 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2038 exp: 0 injuredNum: 0 voice: 1030015 voice: 1030014 voice: 1030013 voice: 1030003 infos: 1000234 unreadInfos: 1000234 usingSkinId: 100040 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2039 exp: 0 injuredNum: 0 voice: 1019003 voice: 1019015 voice: 1019014 voice: 1019013 infos: 1000240 unreadInfos: 1000240 usingSkinId: 100041 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2040 exp: 0 injuredNum: 0 voice: 1017003 voice: 1017015 voice: 1017014 voice: 1017013 infos: 1000246 unreadInfos: 1000246 usingSkinId: 100042 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2041 exp: 0 injuredNum: 0 voice: 1020015 voice: 1020014 voice: 1020013 voice: 1020003 infos: 1000252 unreadInfos: 1000252 usingSkinId: 100043 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2043 exp: 0 injuredNum: 0 voice: 1036015 voice: 1036014 voice: 1036013 voice: 1036027 voice: 1036003 infos: 1000264 unreadInfos: 1000264 usingSkinId: 140055 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractValues { conditionId: 8 value: 1 } contractValues { conditionId: 9 value: 1 } contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2044 exp: 0 injuredNum: 0 voice: 1037003 voice: 1037015 voice: 1037014 voice: 1037013 infos: 1000270 unreadInfos: 1000270 usingSkinId: 100046 hasShowInjureView: false maxBreakthroughCount: 0 maxRank: 1 maxLevel: 1 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } heroCharacters { heroId: 2047 exp: 30000 injuredNum: 1 voice: 1080016 voice: 1080017 voice: 1080018 voice: 1080019 voice: 1080020 voice: 1080021 voice: 1080022 voice: 1080023 voice: 1080024 voice: 1080025 voice: 1080026 voice: 1080027 voice: 1080000 voice: 1080001 voice: 1080002 voice: 1080003 voice: 1080004 voice: 1080005 voice: 1080006 voice: 1080007 voice: 1080008 voice: 1080009 voice: 1080010 voice: 1080011 voice: 1080012 voice: 1080013 voice: 1080014 voice: 1080015 voiceHeard: 1080016 voiceHeard: 1080017 voiceHeard: 1080018 voiceHeard: 1080019 voiceHeard: 1080020 voiceHeard: 1080021 voiceHeard: 1080022 voiceHeard: 1080023 voiceHeard: 1080024 voiceHeard: 1080025 voiceHeard: 1080026 voiceHeard: 1080000 voiceHeard: 1080001 voiceHeard: 1080002 voiceHeard: 1080003 voiceHeard: 1080004 voiceHeard: 1080005 voiceHeard: 1080006 voiceHeard: 1080007 voiceHeard: 1080008 voiceHeard: 1080009 voiceHeard: 1080010 voiceHeard: 1080011 voiceHeard: 1080012 voiceHeard: 1080013 voiceHeard: 1080014 voiceHeard: 1080015 infos: 1000288 infos: 1000293 infos: 1000292 infos: 1000291 infos: 1000290 infos: 1000289 usingSkinId: 140056 hasShowInjureView: false storyId: 2047003 storyId: 2047002 storyId: 2047001 maxBreakthroughCount: 7 maxRank: 5 maxLevel: 100 contractUnlockTime: 0 contractLevel: 0 contractContent: autoUpdateSkinTime: 0 } [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterInfoListReply <--- [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 23 1 所需时间单位秒 = 0.40784129686654 移走了序号= 1 的消息,当前队列数量= 6 || 0 HeroCharacterInfoListReply 6 1 [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1042 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1042} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-1-10 17:55:32][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1043 [INFO:2024-1-10 17:55:32]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1043,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Master, Master! When are you coming back? We miss you lots! Bighead and Tinytail miss you too!\" Double-boiled Milk sent too many \"miss you\" texts and was blocked due to alleged spamming.","interval":432000000} [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}equipInfoList { uniqueId: 4150015 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632105000 loveLevel: 0 } equipInfoList { uniqueId: 4150014 defineId: 703001 experience: 30695 heroUniqueId: 7470305 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470305 } gainTime: 1693632104000 loveLevel: 0 } equipInfoList { uniqueId: 4150012 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632103000 loveLevel: 0 } equipInfoList { uniqueId: 4150011 defineId: 702001 experience: 30695 heroUniqueId: 7270002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7270002 } gainTime: 1693632103000 loveLevel: 0 } equipInfoList { uniqueId: 4150010 defineId: 701001 experience: 30695 heroUniqueId: 7220003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7220003 } gainTime: 1693632103000 loveLevel: 0 } equipInfoList { uniqueId: 4150009 defineId: 703001 experience: 30695 heroUniqueId: 7470301 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470301 } gainTime: 1693632102000 loveLevel: 0 } equipInfoList { uniqueId: 4150008 defineId: 702001 experience: 30695 heroUniqueId: 7470305 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470305 } gainTime: 1693632102000 loveLevel: 0 } equipInfoList { uniqueId: 4150007 defineId: 701001 experience: 30695 heroUniqueId: 7470301 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470301 } gainTime: 1693632101000 loveLevel: 0 } equipInfoList { uniqueId: 4150006 defineId: 703001 experience: 30695 heroUniqueId: 7220003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7220003 } gainTime: 1693632101000 loveLevel: 0 } equipInfoList { uniqueId: 4150005 defineId: 702001 experience: 30695 heroUniqueId: 7220003 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7220003 } gainTime: 1693632101000 loveLevel: 0 } equipInfoList { uniqueId: 4150004 defineId: 701001 experience: 30695 heroUniqueId: 7270002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7270002 } gainTime: 1693632100000 loveLevel: 0 } equipInfoList { uniqueId: 4150003 defineId: 703001 experience: 30695 heroUniqueId: 7270002 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7270002 } gainTime: 1693632100000 loveLevel: 0 } equipInfoList { uniqueId: 4150002 defineId: 702001 experience: 30695 heroUniqueId: 7470301 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470301 } gainTime: 1693632100000 loveLevel: 0 } equipInfoList { uniqueId: 4150001 defineId: 701001 experience: 30695 heroUniqueId: 7470305 isLocked: false star: 5 sourceInfos { sourceId: 1 heroUniqueId: 7470305 } gainTime: 1693632099000 loveLevel: 0 } equipInfoList { uniqueId: 4150055 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632117000 loveLevel: 0 } equipInfoList { uniqueId: 4150053 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632116000 loveLevel: 0 } equipInfoList { uniqueId: 4150050 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632116000 loveLevel: 0 } equipInfoList { uniqueId: 4150049 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632115000 loveLevel: 0 } equipInfoList { uniqueId: 4150041 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632114000 loveLevel: 0 } equipInfoList { uniqueId: 4150039 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632113000 loveLevel: 0 } equipInfoList { uniqueId: 4150036 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632112000 loveLevel: 0 } equipInfoList { uniqueId: 4150034 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632112000 loveLevel: 0 } equipInfoList { uniqueId: 4150033 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632112000 loveLevel: 0 } equipInfoList { uniqueId: 4150032 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632111000 loveLevel: 0 } equipInfoList { uniqueId: 4150030 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632109000 loveLevel: 0 } equipInfoList { uniqueId: 4150029 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632108000 loveLevel: 0 } equipInfoList { uniqueId: 4150026 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632107000 loveLevel: 0 } equipInfoList { uniqueId: 4150025 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632107000 loveLevel: 0 } equipInfoList { uniqueId: 4150024 defineId: 703001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632107000 loveLevel: 0 } equipInfoList { uniqueId: 4150022 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632106000 loveLevel: 0 } equipInfoList { uniqueId: 4150019 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632106000 loveLevel: 0 } equipInfoList { uniqueId: 4150018 defineId: 701001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632105000 loveLevel: 0 } equipInfoList { uniqueId: 4150016 defineId: 702001 experience: 0 heroUniqueId: 0 isLocked: false star: 1 gainTime: 1693632105000 loveLevel: 0 } [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EquipInfoResponse <--- [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 51 1 所需时间单位秒 = 0.40784129686654 移走了序号= 1 的消息,当前队列数量= 5 || 0 EquipInfoResponse 7 1 [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 10000016 count: 2 lastUseTime: 1662891961000 composeCount: 0 } dataList { itemId: 11050016 count: 16 lastUseTime: 1666589512000 composeCount: 0 } dataList { itemId: 10000017 count: 28 lastUseTime: 1662103642000 composeCount: 0 } dataList { itemId: 11060006 count: 253 lastUseTime: 1662098177000 composeCount: 0 } dataList { itemId: 10000008 count: 280 lastUseTime: 1645967999000 composeCount: 0 } dataList { itemId: 10000009 count: 159 lastUseTime: 1645967893000 composeCount: 0 } dataList { itemId: 11540001 count: 1 lastUseTime: 1663084972000 composeCount: 0 } dataList { itemId: 10000014 count: 45 lastUseTime: 1662096434000 composeCount: 0 } dataList { itemId: 10000015 count: 15 lastUseTime: 1662184198000 composeCount: 0 } dataList { itemId: 11070001 count: 1000 lastUseTime: 1645967999000 composeCount: 0 } dataList { itemId: 11070004 count: 50 lastUseTime: 1674876569000 composeCount: 0 } dataList { itemId: 11070006 count: 200 lastUseTime: 1674876647000 composeCount: 0 } dataList { itemId: 11190024 count: 1 lastUseTime: 1645963392000 composeCount: 0 } dataList { itemId: 11140362 count: 1 lastUseTime: 1662103292000 composeCount: 0 } dataList { itemId: 11190018 count: 2 lastUseTime: 1666589544000 composeCount: 0 } dataList { itemId: 11040002 count: 23 lastUseTime: 1664424810000 composeCount: 0 } dataList { itemId: 11040003 count: 9876 lastUseTime: 1662573358000 composeCount: 0 } dataList { itemId: 11360001 count: 90 lastUseTime: 1674876556000 composeCount: 0 } dataList { itemId: 11320065 count: 3 lastUseTime: 1675047682674 composeCount: 0 } dataList { itemId: 11050008 count: 158 lastUseTime: 1662162639000 composeCount: 0 } dataList { itemId: 11050009 count: 30 lastUseTime: 1645968000000 composeCount: 0 } dataList { itemId: 11050010 count: 30 lastUseTime: 1662162632000 composeCount: 0 } dataList { itemId: 11050011 count: 90 lastUseTime: 1662162637000 composeCount: 0 } dataList { itemId: 11210008 count: 1 lastUseTime: 1662827063000 composeCount: 0 } dataList { itemId: 11050012 count: 154 lastUseTime: 1662162639000 composeCount: 0 } dataList { itemId: 11050013 count: 20 lastUseTime: 1645968000000 composeCount: 0 } dataList { itemId: 11050014 count: 125 lastUseTime: 1662162629000 composeCount: 0 } dataList { itemId: 11050015 count: 5 lastUseTime: 1666589544000 composeCount: 0 } dataList { itemId: 11050001 count: 5 lastUseTime: 1645968000000 composeCount: 0 } dataList { itemId: 11050002 count: 125 lastUseTime: 1662162629000 composeCount: 0 } dataList { itemId: 11050003 count: 85 lastUseTime: 1662162642000 composeCount: 0 } dataList { itemId: 11210007 count: 1 lastUseTime: 1662827160000 composeCount: 0 } dataList { itemId: 11050004 count: 12 lastUseTime: 1666589531000 composeCount: 0 } dataList { itemId: 11210006 count: 1 lastUseTime: 1662891961000 composeCount: 0 } dataList { itemId: 11050005 count: 25 lastUseTime: 1645968000000 composeCount: 0 } dataList { itemId: 11210005 count: 1 lastUseTime: 1662033863000 composeCount: 0 } dataList { itemId: 11050006 count: 70 lastUseTime: 1662162625000 composeCount: 0 } dataList { itemId: 11050007 count: 95 lastUseTime: 1662162636000 composeCount: 0 } dataList { itemId: 11240084 count: 14 lastUseTime: 1662162624000 composeCount: 0 } dataList { itemId: 11240047 count: 15 lastUseTime: 1662573300000 composeCount: 0 } dataList { itemId: 11240034 count: 1 lastUseTime: 1673452792000 composeCount: 0 } dataList { itemId: 10000072 count: 1 lastUseTime: 1675055434353 composeCount: 0 } dataList { itemId: 11240058 count: 14 lastUseTime: 1662039791000 composeCount: 0 } dataList { itemId: 11140472 count: 1 lastUseTime: 1675055846398 composeCount: 0 } dataList { itemId: 11240057 count: 14 lastUseTime: 1662039789000 composeCount: 0 } dataList { itemId: 11190008 count: 1 lastUseTime: 1662891880000 composeCount: 0 } dataList { itemId: 11090047 count: 999 lastUseTime: 1662576082000 composeCount: 0 } dataList { itemId: 11030001 count: 1 lastUseTime: 1673402397000 composeCount: 0 } dataList { itemId: 10000067 count: 999999 lastUseTime: 1675055298667 composeCount: 0 } dataList { itemId: 11140471 count: 1 lastUseTime: 1675055434353 composeCount: 0 } dataList { itemId: 10000071 count: 1 lastUseTime: 1675055846398 composeCount: 0 } dataList { itemId: 11249999 count: 10 lastUseTime: 1662165788000 composeCount: 0 } dataList { itemId: 11240014 count: 14 lastUseTime: 1662162627000 composeCount: 0 } dataList { itemId: 11240007 count: 14 lastUseTime: 1662039788000 composeCount: 0 } dataList { itemId: 11240004 count: 14 lastUseTime: 1662159092000 composeCount: 0 } dataList { itemId: 11320026 count: 8 lastUseTime: 1662239757000 composeCount: 0 } dataList { itemId: 11320027 count: 8 lastUseTime: 1662239757000 composeCount: 0 } dataList { itemId: 11240022 count: 14 lastUseTime: 1662039789000 composeCount: 0 } [INFO:2024-1-10 17:55:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetItemListReply <--- [INFO:2024-1-10 17:55:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 10 3 所需时间单位秒 = 0.40784129686654 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetItemListReply 8 1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 10001 barrierId: 10001011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10001 barrierId: 10001122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002011 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002012 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002021 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002022 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002031 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002032 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002041 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002042 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002051 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002052 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002061 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002062 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002071 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002072 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002081 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002082 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002091 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002092 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002101 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002102 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002111 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002112 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002121 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002122 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10002 barrierId: 10002123 star: 2 hasGetBonus: bestFightRound: 1 } userBarrierList { dungeonId: 10003 barrierId: 10003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20000 barrierId: 20000001 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20001 barrierId: 20001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20002 barrierId: 20002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20003 barrierId: 20003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 20004 barrierId: 20004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50001 barrierId: 50001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50002 barrierId: 50002011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50003 barrierId: 50003011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50004 barrierId: 50004011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 50005 barrierId: 50005011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 70001 barrierId: 70001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 110001 barrierId: 110001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001021 star: 8 hasGetBonus: bestFightRound: 10 } userBarrierList { dungeonId: 350001 barrierId: 350001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 350001 barrierId: 350001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001011 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001021 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001031 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001041 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001051 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001061 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001071 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 490001 barrierId: 490001081 star: -1 hasGetBonus: bestFightRound: 0 } userBarrierList { dungeonId: 460001 barrierId: 460001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMainDungeonReply <--- [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 1 所需时间单位秒 = 0.57674889452755 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMainDungeonReply 9 1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSvrFunctionBanReply <--- [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 33 所需时间单位秒 = 0.57674889452755 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetSvrFunctionBanReply 10 1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}scenes { id: 1 expireTime: 0 isUsing: true autoChange: false } [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetSceneInfoReply <--- [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 67 1 所需时间单位秒 = 0.57674889452755 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetSceneInfoReply 11 1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { count: 160 totalPayCount: 83915 } [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MidasCurrencyInfoAysnPush <--- [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 4 || 0 MidasCurrencyInfoAysnPush 12 1 [INFO:2024-1-10 17:55:33][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMidasCurrencyInfoAysnReply <--- [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 3 所需时间单位秒 = 0.71759289689362 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMidasCurrencyInfoAysnReply 13 1 [INFO:2024-1-10 17:55:33][logic/extensions/stat/agent/StatAgent.lua:34]:{sendSubmitClientDataRequest}Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz [INFO:2024-1-10 17:55:33][logic/extensions/stat/agent/StatAgent.lua:36]:{sendSubmitClientDataRequest}NVIDIA GeForce GTX 1650 [INFO:2024-1-10 17:55:33][logic/extensions/stat/agent/StatAgent.lua:37]:{sendSubmitClientDataRequest}Direct3D 11.0 [level 11.1] [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 1 当前队列数量= 1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SubmitClientDataRequest [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}clientData { phoneModel: Editor sdkVersion: 1.0.0.0 sdkType: 0 imsi: 00000000 imei: 00000000 gameVersionName: 0.0.0 gameVersionCode: 0 gamepackageName: com.baitian.unity.editor densityDpi: 240 displayScreenWidth: 720 displayScreenHeight: 1280 networkInfo: WIFI sysVersion: 1 othersdkVersion: channelId: 0 pushRegisterId: cpuHardware: Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz memory: 0 gLRender: NVIDIA GeForce GTX 1650 gLVersion: Direct3D 11.0 [level 11.1] startFromGameCenter: false } [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=46,cmd=1,size=220 [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][logic/extensions/main/controller/MainController.lua:37]:{func}===========注意:拉取一些进入主界面需要的请求数据,非关键路径数据,以下协议都配置到没有返回不会卡菊花不重连=========== [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 9 当前队列数量= 2 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetFoodRequest [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 37 2 当前队列数量= 3 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetKitchenRequest [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 20 30 当前队列数量= 4 [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=37,cmd=9,size=9 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetPopUpMessageRequest [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=37,cmd=2,size=9 [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 5 [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=20,cmd=30,size=9 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 49 1 当前队列数量= 6 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetRedDotInfosRequest [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 33 14 当前队列数量= 7 [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadFriendInfosRequest [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=49,cmd=1,size=9 [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 1 当前队列数量= 8 [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=33,cmd=14,size=9 [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetReqest [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}includeExtInfo: false [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 57 27 当前队列数量= 9 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GuildGetJoinOfflineReqest [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 23 12 当前队列数量= 10 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = HeroCharacterSkinRequest [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=57,cmd=1,size=11 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 64 当前队列数量= 11 [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=57,cmd=27,size=9 [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = LoadingBgGetRequest [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=23,cmd=12,size=9 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33]==> Sender Auto Serialize Message,extId=20,cmd=64,size=9 [INFO:2024-1-10 17:55:33][logic/extensions/main/controller/MainController.lua:89]:{func}===========做一些进入主界面的初始化处理工作=========== [INFO:2024-1-10 17:55:33]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:33][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=9,id=205 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/main/controller/MainController:147: in function 'enterMainScene' logic/logicLauncher/LogicLauncher:286: in function 'beginCreateRoleAfterFinishAndEnterGame' logic/logicLauncher/LogicLauncher:240: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/playerinfo/controller/PlayerController:128: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/currency/agent/CurrencyAgent:42: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 17:55:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:33][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 17:55:33][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 1 userCount: 1 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = JoinChatRoomPush <--- [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 5 || 0 JoinChatRoomPush 14 1 [INFO:2024-1-10 17:55:33][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:55:33][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-1-10 17:55:33][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 17:55:33]DestroyUnusedResources:17,2,time=,paths: [INFO:2024-1-10 17:55:33]<== Receiver Message, socketClient version=1,extId=46,cmd=1,status=0,size=8 [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:33][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SubmitClientDataReply <--- [INFO:2024-1-10 17:55:33][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 1 所需时间单位秒 = 0.26803990453482 移走了序号= 1 的消息,当前队列数量= 11 || 0 SubmitClientDataReply 15 1 [INFO:2024-1-10 17:55:34][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=9,id=205 [INFO:2024-1-10 17:55:34][logic/scene/main/stage/MainSceneStage.lua:62]:{_onAllLoaded}-------------主城主场景加载完毕,开始打开主界面--------------- [INFO:2024-1-10 17:55:34][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:34][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=9,id=205 [INFO:2024-1-10 17:55:34][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=9,id=205,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/main/stage/MainSceneStage:93: in function '_onAllLoaded' logic/scene/main/stage/MainSceneStage:234: in function '_checkAllLoaded' logic/scene/main/stage/MainSceneStage:241: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:228: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-1-10 17:55:34][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 12 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 13 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 20 22 当前队列数量= 14 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleInfoRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 6 当前队列数量= 15 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReconnectBattleRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 75 1 当前队列数量= 16 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = MentorAllInfoRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=20,cmd=22,size=9 [INFO:2024-1-10 17:55:35][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=4,cmd=6,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=75,cmd=1,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 17 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 18 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-1-10 17:55:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 19 [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2024-1-10 17:55:35][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 20 [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 12 当前队列数量= 21 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCustomizedGiftBagInfoRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=53,cmd=12,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 179 1 当前队列数量= 22 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act179InfoRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10143 [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=179,cmd=1,size=12 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 23 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 24 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 25 [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 26 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2024-1-10 17:55:35][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:begin play(mtn):wulian.mtn,default:nil stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:134: in function 'playMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:55: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/unit/component/live2D/UnitCompLive2D:54: in function 'tempHandler' framework/resource/loader/PrefabLoader:82: in function [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=37,cmd=9,status=0,size=8 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=37,cmd=2,status=0,size=40 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=20,cmd=30,status=0,size=8 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3889 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=43 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=28 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=28 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=49,cmd=1,status=0,size=2093 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=33,cmd=14,status=0,size=8 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=57,cmd=1,status=0,size=158 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=57,cmd=27,status=0,size=10 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=23,cmd=12,status=0,size=108 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=20,cmd=64,status=0,size=32 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2024-1-10 17:55:35]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 32 1 当前队列数量= 27 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetAllMailsRequest [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetFoodReply <--- [INFO:2024-1-10 17:55:35]==> Sender Auto Serialize Message,extId=32,cmd=1,size=9 [INFO:2024-1-10 17:55:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 9 所需时间单位秒 = 2.6260853372514 移走了序号= 1 的消息,当前队列数量= 26 || 0 GetFoodReply 16 1 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}kitchen { position: 1 heroUniqueId: 0 cookBookId: 0 num: 0 beginTime: 1677504000000 endTime: 1677504000000 addTime: 0 helpTime: 0 uniqueId: 0 } askHelpCount: 0 [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetKitchenReply <--- [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 37 2 所需时间单位秒 = 2.6260853372514 移走了序号= 1 的消息,当前队列数量= 25 || 0 GetKitchenReply 17 1 [INFO:2024-1-10 17:55:35][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 17:55:35]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetPopUpMessageReply <--- [INFO:2024-1-10 17:55:35][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 20 30 所需时间单位秒 = 2.6260853372514 移走了序号= 1 的消息,当前队列数量= 24 || 0 GetPopUpMessageReply 18 1 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=20,cmd=22,status=0,size=8 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=4,cmd=6,status=0,size=8 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=75,cmd=1,status=0,size=8 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=982 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=53,cmd=12,status=0,size=26 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=179,cmd=1,status=0,size=712 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=152 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=32,cmd=1,status=0,size=3263 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=22 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677503893 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498992 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692071016 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498807 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 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heroInfo: } expireTime: 0 unLockTime: 1706591246 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693696790 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000111 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744732 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000115 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695961186 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000117 state: 0 heroUniqueId: 0 heroId: 2049 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745148 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000119 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693573858 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000118 state: 0 heroUniqueId: 0 heroId: 2057 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693574537 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000120 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693573858 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2049 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2050 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2052 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2056 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2057 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2058 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2006 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2007 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2009 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2011 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2140 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2013 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2015 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2020 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2021 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2024 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2027 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2033 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2038 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2040 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2043 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } heroCounts { heroId: 2047 isUnLocked: true dailyCount: 0 expireTime: 1706734800 } [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 2.7893316410482 移走了序号= 1 的消息,当前队列数量= 23 || 0 GetHeroTaskInfosReply 19 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1706716800 } replaceAll: false } [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 20 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 337 infos { id: 10155 value: 1 time: 1706716800 } replaceAll: false } [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 21 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 359 infos { id: 10159 value: 1 time: 1706716800 } replaceAll: false } [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 22 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 512 infos { id: 0 value: 1 time: 1707753599 } replaceAll: false } redDotInfos { defineId: 256 replaceAll: false } redDotInfos { defineId: 1 infos { id: 2004 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 257 replaceAll: false } redDotInfos { defineId: 258 replaceAll: false } redDotInfos { defineId: 6 infos { id: 2049 value: 1 time: 0 } infos { id: 2050 value: 1 time: 0 } infos { id: 2052 value: 1 time: 0 } infos { id: 2054 value: 1 time: 0 } infos { id: 2055 value: 1 time: 0 } infos { id: 2056 value: 1 time: 0 } infos { id: 2057 value: 1 time: 0 } infos { id: 2058 value: 1 time: 0 } infos { id: 9999 value: 1 time: 0 } infos { id: 2084 value: 1 time: 0 } infos { id: 2000 value: 1 time: 0 } infos { id: 2002 value: 1 time: 0 } infos { id: 2003 value: 1 time: 0 } infos { id: 2004 value: 1 time: 0 } infos { id: 2005 value: 1 time: 0 } infos { id: 2006 value: 1 time: 0 } infos { id: 2007 value: 1 time: 0 } infos { id: 2008 value: 1 time: 0 } infos { id: 2009 value: 1 time: 0 } infos { id: 2010 value: 1 time: 0 } infos { id: 2011 value: 1 time: 0 } infos { id: 2140 value: 1 time: 0 } infos { id: 2012 value: 1 time: 0 } infos { id: 2013 value: 1 time: 0 } infos { id: 2014 value: 1 time: 0 } infos { id: 2015 value: 1 time: 0 } infos { id: 2016 value: 1 time: 0 } infos { id: 2017 value: 1 time: 0 } infos { id: 2018 value: 1 time: 0 } infos { id: 2020 value: 1 time: 0 } infos { id: 2021 value: 1 time: 0 } infos { id: 2022 value: 1 time: 0 } infos { id: 2023 value: 1 time: 0 } infos { id: 2024 value: 1 time: 0 } infos { id: 2025 value: 1 time: 0 } infos { id: 2026 value: 1 time: 0 } infos { id: 2027 value: 1 time: 0 } infos { id: 2029 value: 1 time: 0 } infos { id: 2030 value: 1 time: 0 } infos { id: 2033 value: 1 time: 0 } infos { id: 2034 value: 1 time: 0 } infos { id: 2035 value: 1 time: 0 } infos { id: 2036 value: 1 time: 0 } infos { id: 2038 value: 1 time: 0 } infos { id: 2039 value: 1 time: 0 } infos { id: 2040 value: 1 time: 0 } infos { id: 2041 value: 1 time: 0 } infos { id: 2043 value: 1 time: 0 } infos { id: 2044 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 11 replaceAll: false } redDotInfos { defineId: 268 replaceAll: false } redDotInfos { defineId: 269 replaceAll: false } redDotInfos { defineId: 270 replaceAll: false } redDotInfos { defineId: 272 replaceAll: false } redDotInfos { defineId: 276 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 280 replaceAll: false } redDotInfos { defineId: 281 infos { id: 0 value: 0 time: 1706734800 } replaceAll: false } redDotInfos { defineId: 286 replaceAll: false } redDotInfos { defineId: 32 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 33 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 289 replaceAll: false } redDotInfos { defineId: 34 replaceAll: false } redDotInfos { defineId: 290 replaceAll: false } redDotInfos { defineId: 552 replaceAll: false } redDotInfos { defineId: 296 infos { id: 0 value: 0 time: 1706706002 } replaceAll: false } redDotInfos { defineId: 297 infos { id: 0 value: 0 time: 1706706006 } replaceAll: false } redDotInfos { defineId: 298 infos { id: 0 value: 0 time: 1706706003 } replaceAll: false } redDotInfos { defineId: 43 replaceAll: false } redDotInfos { defineId: 44 infos { id: 0 value: 1 time: 1706659200 } replaceAll: false } redDotInfos { defineId: 45 replaceAll: false } redDotInfos { defineId: 49 replaceAll: false } redDotInfos { defineId: 50 infos { id: 0 value: 1 time: 1706774400 } replaceAll: false } redDotInfos { defineId: 51 replaceAll: false } redDotInfos { defineId: 52 infos { id: 10001 value: 1 time: 1706716800 } infos { id: 10004 value: 1 time: 0 } infos { id: 10011 value: 0 time: 1706671800 } replaceAll: false } redDotInfos { defineId: 569 replaceAll: false } redDotInfos { defineId: 313 replaceAll: false } redDotInfos { defineId: 570 replaceAll: false } redDotInfos { defineId: 61 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 573 replaceAll: false } redDotInfos { defineId: 62 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 319 replaceAll: false } redDotInfos { defineId: 322 replaceAll: false } redDotInfos { defineId: 324 replaceAll: false } redDotInfos { defineId: 326 replaceAll: false } redDotInfos { defineId: 327 replaceAll: false } redDotInfos { defineId: 72 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 81 infos { id: 1 value: 1 time: 0 } infos { id: 2 value: 1 time: 0 } infos { id: 3 value: 1 time: 0 } infos { id: 4 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 337 infos { id: 10155 value: 1 time: 1706716800 } replaceAll: false } redDotInfos { defineId: 338 infos { id: 2 value: 1 time: 1707753599 } replaceAll: false } redDotInfos { defineId: 83 replaceAll: false } redDotInfos { defineId: 339 replaceAll: false } redDotInfos { defineId: 88 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 89 replaceAll: false } redDotInfos { defineId: 90 replaceAll: false } redDotInfos { defineId: 93 replaceAll: false } redDotInfos { defineId: 99 replaceAll: false } redDotInfos { defineId: 355 replaceAll: false } redDotInfos { defineId: 100 replaceAll: false } redDotInfos { defineId: 101 infos { id: 7270010 value: 1 time: 0 } infos { id: 7270005 value: 1 time: 0 } infos { id: 7420089 value: 1 time: 0 } infos { id: 7620002 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 359 infos { id: 10144 value: 1 time: 0 } infos { id: 10159 value: 1 time: 1706716800 } replaceAll: false } redDotInfos { defineId: 108 infos { id: 1 value: 0 time: 1706734800 } infos { id: 2 value: 0 time: 1706734800 } infos { id: 3 value: 0 time: 1706734800 } infos { id: 4 value: 0 time: 1706734800 } infos { id: 5 value: 0 time: 1706734800 } infos { id: 6 value: 0 time: 1706734800 } infos { id: 7 value: 0 time: 1706734800 } infos { id: 8 value: 0 time: 1706734800 } infos { id: 9 value: 0 time: 1706734800 } infos { id: 10 value: 0 time: 1706734800 } infos { id: 11 value: 0 time: 1706734800 } infos { id: 12 value: 0 time: 1706734800 } infos { id: 13 value: 0 time: 1706734800 } infos { id: 14 value: 0 time: 1706734800 } infos { id: 15 value: 0 time: 1706734800 } replaceAll: false } redDotInfos { defineId: 623 replaceAll: false } redDotInfos { defineId: 117 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 121 replaceAll: false } redDotInfos { defineId: 378 replaceAll: false } redDotInfos { defineId: 123 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 124 replaceAll: false } redDotInfos { defineId: 126 infos { id: 4 value: 0 time: 1707753600 } infos { id: 31 value: 0 time: 1707148799 } infos { id: 40 value: 0 time: 1707753599 } infos { id: 41 value: 0 time: 1707753599 } replaceAll: false } redDotInfos { defineId: 386 replaceAll: false } redDotInfos { defineId: 131 infos { id: 0 value: 1 time: 1706734800 } replaceAll: false } redDotInfos { defineId: 387 replaceAll: false } redDotInfos { defineId: 132 infos { id: 0 value: 1 time: 1706709600 } replaceAll: false } redDotInfos { defineId: 133 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 135 replaceAll: false } redDotInfos { defineId: 137 replaceAll: false } redDotInfos { defineId: 138 infos { id: 1 value: 1 time: 1706734800 } infos { id: 3 value: 1 time: 1706709600 } replaceAll: false } redDotInfos { defineId: 395 replaceAll: false } redDotInfos { defineId: 396 replaceAll: false } redDotInfos { defineId: 397 replaceAll: false } redDotInfos { defineId: 142 infos { id: 0 value: 2 time: 1706709600 } replaceAll: false } redDotInfos { defineId: 398 replaceAll: false } redDotInfos { defineId: 143 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 144 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 145 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 148 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 150 replaceAll: false } redDotInfos { defineId: 152 infos { id: 10005 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 412 replaceAll: false } redDotInfos { defineId: 161 infos { id: 0 value: 2 time: 1706671800 } replaceAll: false } redDotInfos { defineId: 162 replaceAll: false } redDotInfos { defineId: 164 infos { id: 6 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 167 infos { id: 0 value: 0 time: 1706716800 } replaceAll: false } redDotInfos { defineId: 168 replaceAll: false } redDotInfos { defineId: 175 infos { id: 0 value: 1 time: 1706734810 } replaceAll: false } redDotInfos { defineId: 176 replaceAll: false } redDotInfos { defineId: 177 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 182 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 183 replaceAll: false } redDotInfos { defineId: 184 replaceAll: false } redDotInfos { defineId: 192 replaceAll: false } redDotInfos { defineId: 208 replaceAll: false } redDotInfos { defineId: 464 replaceAll: false } redDotInfos { defineId: 209 replaceAll: false } redDotInfos { defineId: 465 replaceAll: false } redDotInfos { defineId: 466 replaceAll: false } redDotInfos { defineId: 467 replaceAll: false } redDotInfos { defineId: 468 replaceAll: false } redDotInfos { defineId: 213 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 214 infos { id: 0 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 473 replaceAll: false } redDotInfos { defineId: 474 replaceAll: false } redDotInfos { defineId: 223 replaceAll: false } redDotInfos { defineId: 226 replaceAll: false } redDotInfos { defineId: 227 replaceAll: false } redDotInfos { defineId: 233 infos { id: 10 value: 1 time: 0 } infos { id: 13 value: 1 time: 0 } infos { id: 14 value: 1 time: 0 } infos { id: 19 value: 1 time: 0 } infos { id: 22 value: 1 time: 0 } infos { id: 25 value: 1 time: 0 } infos { id: 34 value: 1 time: 0 } infos { id: 37 value: 1 time: 0 } infos { id: 46 value: 1 time: 0 } replaceAll: false } redDotInfos { defineId: 239 replaceAll: false } redDotInfos { defineId: 242 replaceAll: false } redDotInfos { defineId: 243 infos { id: 0 value: 0 time: 1706932800 } replaceAll: false } redDotInfos { defineId: 246 replaceAll: false } redDotInfos { defineId: 249 infos { id: 0 value: 0 time: 1706734802 } replaceAll: false } redDotInfos { defineId: 506 replaceAll: false } redDotInfos { defineId: 252 infos { id: 1 value: 1 time: 0 } replaceAll: false } [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetRedDotInfosReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 49 1 所需时间单位秒 = 2.9479390345514 移走了序号= 1 的消息,当前队列数量= 22 || 0 GetRedDotInfosReply 23 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadFriendInfosReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 33 14 所需时间单位秒 = 2.9479390345514 移走了序号= 1 的消息,当前队列数量= 21 || 0 LoadFriendInfosReply 24 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}guildInfo { guildId: 352 name: king cliqueId: 1 purpose: 11111 heroId: 2047 level: 1 liveness: 0 memberCount: 2 auditJoin: false leaderMember { userId: 26202 nickName: 伊芫络 position: 1 liveness: 0 isOnline: false datetime: 1706857013 portrait: 11100002 frame: 11110049 level: 60 banChatTime: 0 gender: 1 isReturn: false } myMember { userId: 20205 nickName: ljy10 position: 4 liveness: 0 isOnline: true datetime: 1706583404 portrait: 11100002 frame: 11110108 level: 50 banChatTime: 0 gender: 1 isReturn: true } extInfo { } capital: 0 geCapital: 0 createTime: 1694342055 mergeTime: 0 } createSNCount: 0 leaveTime: 0 joinTime: 1694342055 leaveReason: 2 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 1 所需时间单位秒 = 3.3465242348611 移走了序号= 1 的消息,当前队列数量= 20 || 0 GuildGetReply 25 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}joinOffline: false [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GuildGetJoinOfflineReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 57 27 所需时间单位秒 = 3.3465242348611 移走了序号= 1 的消息,当前队列数量= 19 || 0 GuildGetJoinOfflineReply 26 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}skinInfos { skinId: 140017 expirySeconds: 0 isView: false } skinInfos { skinId: 140055 expirySeconds: 0 isView: true } skinInfos { skinId: 110105 expirySeconds: 0 isView: true } skinInfos { skinId: 140170 expirySeconds: 0 isView: false } skinInfos { skinId: 140011 expirySeconds: 0 isView: true } skinInfos { skinId: 140056 expirySeconds: 0 isView: true } skinInfos { skinId: 140047 expirySeconds: 0 isView: false } skinInfos { skinId: 140095 expirySeconds: 0 isView: false } skinInfos { skinId: 140028 expirySeconds: 0 isView: false } skinInfos { skinId: 140013 expirySeconds: 0 isView: false } [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = HeroCharacterSkinReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 23 12 所需时间单位秒 = 3.3465242348611 移走了序号= 1 的消息,当前队列数量= 18 || 0 HeroCharacterSkinReply 27 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}usingIds: 1 usingIds: 2 usingIds: 3 usingIds: 7 usingIds: 10 usingIds: 13 usingIds: 403 usingIds: 404 usingIds: 405 usingIds: 406 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = LoadingBgGetReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 64 所需时间单位秒 = 3.5026828311384 移走了序号= 1 的消息,当前队列数量= 17 || 0 LoadingBgGetReply 28 1 [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:242]:{func}此消息配置了接收超时时间,达到了超时值,丢弃此数据包,不传到业务层==== 20 12 3.5026828311384 [WARN:2024-1-10 17:55:36][@logic/common/logic/FrameworkReLogicMgr.lua:390]:{func}[这是警告]ExtensionMgr业务层的收到的消息被丢弃了,大概率是配置了超时接收的数据包处理,请检查====== 20 12 0 GetServerTimeReply [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 1.7202761042863 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetMonthCardInfoReply 30 1 [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 16 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2024-1-10 17:55:36]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-1-10 17:55:36]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:36]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 1.8671617079526 移走了序号= 1 的消息,当前队列数量= 15 || 0 GetWeeklyCardInfoReply 31 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleInfoReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 20 22 所需时间单位秒 = 1.8671617079526 移走了序号= 1 的消息,当前队列数量= 14 || 0 ReconnectBattleInfoReply 32 1 [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReconnectBattleReply <--- [INFO:2024-1-10 17:55:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 6 所需时间单位秒 = 1.8671617079526 移走了序号= 1 的消息,当前队列数量= 13 || 0 ReconnectBattleReply 33 1 [INFO:2024-1-10 17:55:36][logic/extensions/battle/controller/BattleReconnectMgr.lua:215]:{_tryReconnect}无可重连的战斗 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MentorAllInfoReply <--- [INFO:2024-1-10 17:55:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 75 1 所需时间单位秒 = 2.0091986078769 移走了序号= 1 的消息,当前队列数量= 12 || 0 MentorAllInfoReply 34 1 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 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17:55:37]<== Receiver Message, socketClient version=1,extId=40,cmd=1,status=0,size=187 [INFO:2024-1-10 17:55:37]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=1211 [INFO:2024-1-10 17:55:37]<== Receiver Message, socketClient version=1,extId=107,cmd=1,status=0,size=16 [INFO:2024-1-10 17:55:37]<== Receiver Message, socketClient version=1,extId=105,cmd=1,status=0,size=10 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-1-10 17:55:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 2.1941490042955 移走了序号= 1 的消息,当前队列数量= 13 || 0 GetJinyumantangInfoReply 38 1 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 4 expiredTime: 0 } infos { id: 6 expiredTime: 0 } infos { id: 7 expiredTime: 0 } [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCustomizedGiftBagInfoReply <--- [INFO:2024-1-10 17:55:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 12 所需时间单位秒 = 2.1941490042955 移走了序号= 1 的消息,当前队列数量= 12 || 0 GetCustomizedGiftBagInfoReply 39 1 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}matchInfos { id: 1 typeId: 3 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10007 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179901 } battles { formationId: 2 victorPlayerId: 10007 battleId: 179902 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179903 } } matchInfos { id: 2 typeId: 3 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179904 } battles { formationId: 2 victorPlayerId: 10008 battleId: 179905 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179906 } } matchInfos { id: 3 typeId: 3 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10007 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10010 battleId: 179907 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179908 } battles { formationId: 3 victorPlayerId: 10007 battleId: 179909 } } matchInfos { id: 4 typeId: 3 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10008 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179910 } battles { formationId: 2 victorPlayerId: 10008 battleId: 179911 } battles { formationId: 3 victorPlayerId: 10008 battleId: 179912 } } matchInfos { id: 5 typeId: 3 voteInfo0 { playerId: 10009 voteCount: 0 } voteInfo1 { playerId: 10010 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179913 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179914 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179915 } } matchInfos { id: 6 typeId: 3 voteInfo0 { playerId: 10007 voteCount: 0 } voteInfo1 { playerId: 10008 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179916 } battles { formationId: 2 victorPlayerId: 10007 battleId: 179917 } battles { formationId: 3 victorPlayerId: 10007 battleId: 179918 } } matchInfos { id: 7 typeId: 3 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179919 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179920 } battles { formationId: 3 victorPlayerId: 10010 battleId: 179921 } } matchInfos { id: 8 typeId: 3 voteInfo0 { playerId: 10007 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179922 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179923 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179924 } } matchInfos { id: 9 typeId: 3 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10010 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179925 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179926 } battles { formationId: 3 victorPlayerId: 10010 battleId: 179927 } } matchInfos { id: 10 typeId: 3 voteInfo0 { playerId: 10009 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179928 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179929 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179930 } } matchInfos { id: 1 typeId: 2 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179931 } battles { formationId: 2 victorPlayerId: 10006 battleId: 179932 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179933 } } matchInfos { id: 2 typeId: 2 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179934 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179935 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179936 } } matchInfos { id: 1 typeId: 1 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } } betInfos { id: 0 typeId: 0 playerId: 10006 level: 1 gainBonus: 0 } championVoteInfos { playerId: 10008 voteCount: 0 } championVoteInfos { playerId: 10007 voteCount: 0 } championVoteInfos { playerId: 10009 voteCount: 0 } championVoteInfos { playerId: 10010 voteCount: 0 } championVoteInfos { playerId: 10006 voteCount: 0 } [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act179InfoReply <--- [INFO:2024-1-10 17:55:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 179 1 所需时间单位秒 = 2.7644086945802 移走了序号= 1 的消息,当前队列数量= 11 || 0 Act179InfoReply 40 1 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 15 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 30 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 31 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 39 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 40 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 41 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-1-10 17:55:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 2.7644086945802 移走了序号= 1 的消息,当前队列数量= 10 || 0 SummonPoolReply 41 1 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-1-10 17:55:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 2.7644086945802 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetUnReadNewspaperReply 42 1 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-1-10 17:55:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 2.923776390031 移走了序号= 1 的消息,当前队列数量= 8 || 0 GetMysteryStoreInfoReply 43 1 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 4 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-1-10 17:55:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 2.923776390031 移走了序号= 1 的消息,当前队列数量= 7 || 0 Get137InfosReply 44 1 [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userMail { incrId: 15740017 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1705234885000 isCollection: false } userMail { incrId: 15740018 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1705310015000 isCollection: false } userMail { incrId: 15590013 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1704920770000 isCollection: false } userMail { incrId: 10890038 mailId: 301401 params: ljy10 attachment: 1#11240014#2 state: 1 createTime: 1693698624000 isCollection: false } userMail { incrId: 10890039 mailId: 308402 params: ljy10 attachment: 1#11240084#3 state: 1 createTime: 1693698629000 isCollection: false } userMail { incrId: 15590015 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1705093205000 isCollection: false } userMail { incrId: 15590014 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1705006802000 isCollection: false } userMail { incrId: 10890037 mailId: 308401 params: ljy10 attachment: 1#11240084#2 state: 1 createTime: 1693698622000 isCollection: false } userMail { incrId: 16140002 mailId: 29 params: attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1705367821004 isCollection: false } userMail { incrId: 10890034 mailId: 300403 params: ljy10 attachment: 1#11240004#4 state: 1 createTime: 1693695094000 isCollection: false } userMail { incrId: 10890035 mailId: 300404 params: ljy10 attachment: 1#11240004#5 state: 1 createTime: 1693695096000 isCollection: false } userMail { incrId: 10890032 mailId: 300401 params: ljy10 attachment: 1#11240004#2 state: 1 createTime: 1693695091000 isCollection: false } userMail { incrId: 16690024 mailId: 97 params: attachment: 1#11360001#500|1#11160003#1|4#2046#1 state: 0 createTime: 1705579232176 isCollection: false } userMail { incrId: 15590011 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1704834006000 isCollection: false } userMail { incrId: 10890033 mailId: 300402 params: ljy10 attachment: 1#11240004#3 state: 1 createTime: 1693695093000 isCollection: false } userMail { incrId: 15590005 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1704747861000 isCollection: false } userMail { incrId: 16690023 mailId: 29 params: attachment: 2#2#1000|2#6#10|1#11070001#500 state: 0 createTime: 1705579232150 isCollection: false } userMail { incrId: 10890044 mailId: 301404 params: ljy10 attachment: 1#11240014#5 state: 1 createTime: 1693698645000 isCollection: false } userMail { incrId: 15740011 mailId: 20009 params: 1 attachment: 2#8#2000|1#11340007#1|2#2#50000|2#1#400 state: 0 createTime: 1704639697000 isCollection: false } userMail { incrId: 15740012 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1705024803000 isCollection: false } userMail { incrId: 10890042 mailId: 308404 params: ljy10 attachment: 1#11240084#5 state: 1 createTime: 1693698639000 isCollection: false } userMail { incrId: 10890043 mailId: 301403 params: ljy10 attachment: 1#11240014#4 state: 1 createTime: 1693698641000 isCollection: false } userMail { incrId: 16140011 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1705593776531 isCollection: false } userMail { incrId: 15740013 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1705111201000 isCollection: false } userMail { incrId: 10890040 mailId: 301402 params: ljy10 attachment: 1#11240014#3 state: 1 createTime: 1693698635000 isCollection: false } userMail { incrId: 10890041 mailId: 308403 params: ljy10 attachment: 1#11240084#4 state: 1 createTime: 1693698636000 isCollection: false } userMail { incrId: 15890002 mailId: 29 params: attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1705060718000 isCollection: false } userMail { incrId: 16990002 mailId: 20008 params: king#ljy10#伊芫络 attachment: state: 0 createTime: 1706562018009 isCollection: false } userMail { incrId: 10690019 mailId: 302202 params: ljy10 attachment: 1#11240022#3 state: 1 createTime: 1693575791000 isCollection: false } userMail { incrId: 10690018 mailId: 300703 params: ljy10 attachment: 1#11240007#4 state: 1 createTime: 1693575790000 isCollection: false } userMail { incrId: 10690017 mailId: 305801 params: ljy10 attachment: 1#11240058#2 state: 1 createTime: 1693575790000 isCollection: false } userMail { incrId: 11090027 mailId: 304701 params: ljy10 attachment: 1#11240047#2 state: 1 createTime: 1694108937000 isCollection: false } userMail { incrId: 10690016 mailId: 305702 params: ljy10 attachment: 1#11240057#3 state: 1 createTime: 1693575790000 isCollection: false } userMail { incrId: 15140003 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1703174388000 isCollection: false } userMail { incrId: 11090029 mailId: 304703 params: ljy10 attachment: 1#11240047#4 state: 1 createTime: 1694109699000 isCollection: false } userMail { incrId: 10690023 mailId: 305704 params: ljy10 attachment: 1#11240057#5 state: 1 createTime: 1693575794000 isCollection: false } userMail { incrId: 11090028 mailId: 304702 params: ljy10 attachment: 1#11240047#3 state: 1 createTime: 1694109685000 isCollection: false } userMail { incrId: 10690022 mailId: 300704 params: ljy10 attachment: 1#11240007#5 state: 1 createTime: 1693575793000 isCollection: false } userMail { incrId: 10690021 mailId: 305703 params: ljy10 attachment: 1#11240057#4 state: 1 createTime: 1693575792000 isCollection: false } userMail { incrId: 11090030 mailId: 304704 params: ljy10 attachment: 1#11240047#5 state: 1 createTime: 1694109712000 isCollection: false } userMail { incrId: 10690020 mailId: 305802 params: ljy10 attachment: 1#11240058#3 state: 1 createTime: 1693575792000 isCollection: false } userMail { incrId: 10690027 mailId: 302204 params: ljy10 attachment: 1#11240022#5 state: 1 createTime: 1693575797000 isCollection: false } userMail { incrId: 10690026 mailId: 305804 params: ljy10 attachment: 1#11240058#5 state: 1 createTime: 1693575796000 isCollection: false } userMail { incrId: 10690025 mailId: 305803 params: ljy10 attachment: 1#11240058#4 state: 1 createTime: 1693575795000 isCollection: false } userMail { incrId: 10690024 mailId: 302203 params: ljy10 attachment: 1#11240022#4 state: 1 createTime: 1693575794000 isCollection: false } userMail { incrId: 17090006 mailId: 29 params: attachment: 1#11070001#500|1#11070002#400|2#1#10|2#2#1000|2#4#20|2#6#10 state: 0 createTime: 1706648420914 isCollection: false } userMail { incrId: 15390004 mailId: 29 params: attachment: 2#2#1000|2#1#10|1#11070001#500|1#11070002#400|2#6#10|2#4#20 state: 0 createTime: 1704679174000 isCollection: false } userMail { incrId: 16090007 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1707753482806 isCollection: false } userMail { incrId: 16090006 mailId: 20084 params: 8*1*name attachment: 2#26#100|2#2#10000|2#1#50 state: 0 createTime: 1707753480347 isCollection: false } userMail { incrId: 16490002 mailId: 1145001 params: ljy10 attachment: state: 1 createTime: 1706643166383 isCollection: false } userMail { incrId: 15590017 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1705266006000 isCollection: false } userMail { incrId: 15590016 mailId: 29 params: attachment: 2#2#1000|1#11070001#500|1#11070002#400|2#1#10|2#6#10|2#4#20 state: 0 createTime: 1705179824000 isCollection: false } userMail { incrId: 14890003 mailId: 29 params: attachment: 2#1#10|2#4#20|2#2#1000|1#11070001#500|2#6#10|1#11070002#400 state: 0 createTime: 1705333829000 isCollection: false } userMail { incrId: 10690015 mailId: 300702 params: ljy10 attachment: 1#11240007#3 state: 1 createTime: 1693575789000 isCollection: false } userMail { incrId: 10690014 mailId: 302201 params: ljy10 attachment: 1#11240022#2 state: 1 createTime: 1693575788000 isCollection: false } userMail { incrId: 10690013 mailId: 305701 params: ljy10 attachment: 1#11240057#2 state: 1 createTime: 1693575788000 isCollection: false } userMail { incrId: 10690012 mailId: 300701 params: ljy10 attachment: 1#11240007#2 state: 1 createTime: 1693575787000 isCollection: false } [INFO:2024-1-10 17:55:37][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetAllMailsReply <--- [INFO:2024-1-10 17:55:37][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 32 1 所需时间单位秒 = 2.0800977796316 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetAllMailsReply 45 1 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 124 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 46 1 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 190 lastRecoverTime: 1706648432507 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 1.3683414906263 移走了序号= 1 的消息,当前队列数量= 5 || 0 GetCurrencyInfoReply 47 1 [INFO:2024-1-10 17:55:38][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 17:55:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 1.0794189870358 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetStoreFreeGiftBagInfoReply 48 1 [INFO:2024-1-10 17:55:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 5 当前队列数量= 5 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityPictureShowCountRequest [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 1 recommendHero: 2011 recommendHero: 2032 recommendHero: 2006 recommendHero: 2000 recommendHero: 2005 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 2 recommendHero: 2026 recommendHero: 2054 recommendHero: 2036 recommendHero: 2013 recommendHero: 2012 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 3 recommendHero: 2022 recommendHero: 2033 recommendHero: 2021 recommendHero: 2043 recommendHero: 2039 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 4 recommendHero: 2037 recommendHero: 2008 recommendHero: 2010 recommendHero: 2028 recommendHero: 2044 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 5 recommendHero: 2014 recommendHero: 2031 recommendHero: 2056 recommendHero: 2000 recommendHero: 2002 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 6 recommendHero: 2021 recommendHero: 2011 recommendHero: 2025 recommendHero: 2009 recommendHero: 2034 } exploreInfos { id: 0 startExploreTime: 0 finishExploreTime: 0 exploreId: 7 recommendHero: 2056 recommendHero: 2055 recommendHero: 2013 recommendHero: 2000 recommendHero: 2015 } maxUnlockTeam: 4 exploreTime: 0 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetExploreInfosReply <--- [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 40 1 所需时间单位秒 = 1.0418401956558 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetExploreInfosReply 49 1 [INFO:2024-1-10 17:55:38]==> Sender Auto Serialize Message,extId=50,cmd=5,size=9 [INFO:2024-1-10 17:55:38]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:38][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 17:55:38]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.20 } infos { day: 2 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.21 } infos { day: 3 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.22 } infos { day: 4 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.23 } infos { day: 5 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.24 } infos { day: 6 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.25 lunarFestival: Minor Cold } infos { day: 7 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.26 } infos { day: 8 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.27 } infos { day: 9 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.28 } infos { day: 10 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.29 } infos { day: 11 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.1 } infos { day: 12 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.2 } infos { day: 13 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.3 } infos { day: 14 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.4 } infos { day: 15 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.5 } infos { day: 16 hasSignIn: false luckLevel: 2 drawIds: 4 drawIds: 80 drawIds: 8 drawIds: 18 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.6 } infos { day: 17 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.7 } infos { day: 18 hasSignIn: false luckLevel: 3 drawIds: 72 drawIds: 13 drawIds: 19 drawIds: 16 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.8 lunarFestival: Laba Festival } infos { day: 19 hasSignIn: false luckLevel: 5 drawIds: 18 drawIds: 20 drawIds: 16 drawIds: 17 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.9 } infos { day: 20 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.10 lunarFestival: Major Cold } infos { day: 21 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.11 } infos { day: 22 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.12 } infos { day: 23 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.13 } infos { day: 24 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.14 } infos { day: 25 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.15 } infos { day: 26 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.16 } infos { day: 27 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.17 } infos { day: 28 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.18 } infos { day: 29 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.19 } infos { day: 30 hasSignIn: false luckLevel: 4 drawIds: 9 drawIds: 17 drawIds: 16 drawIds: 20 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.20 } infos { day: 31 hasSignIn: false luckLevel: 4 drawIds: 11 drawIds: 18 drawIds: 19 drawIds: 20 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.21 } serverTime: 1706648461267 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 1.0418401956558 移走了序号= 1 的消息,当前队列数量= 3 || 0 Get103InfosReply 50 1 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}onlineTime: 25 updateTime: 1706648456 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get107InfoReply <--- [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 107 1 所需时间单位秒 = 1.0418401956558 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get107InfoReply 51 1 [INFO:2024-1-10 17:55:38]<== Receiver Message, socketClient version=1,extId=50,cmd=5,status=0,size=184 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}rechargeNum: 20 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get105InfoReply <--- [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 105 1 所需时间单位秒 = 1.1886726915836 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get105InfoReply 52 1 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 showCount: 0 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityPictureShowCountReply <--- [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 5 所需时间单位秒 = 0.14683249592781 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityPictureShowCountReply 53 1 [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 6 当前队列数量= 1 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = IncActivityPictureShowCountRequest [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}ids: 84 ids: 82 ids: 83 ids: 85 ids: 81 ids: 88 ids: 86 ids: 19 ids: 87 [INFO:2024-1-10 17:55:38]==> Sender Auto Serialize Message,extId=50,cmd=6,size=27 [INFO:2024-1-10 17:55:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:38]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: end play motion: wulian.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:180: in function '_playCurMotion' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:176: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-1-10 17:55:38]<== Receiver Message, socketClient version=1,extId=50,cmd=6,status=0,size=8 [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = IncActivityPictureShowCountReply <--- [INFO:2024-1-10 17:55:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 6 所需时间单位秒 = 0.1577005982399 移走了序号= 1 的消息,当前队列数量= 0 || 0 IncActivityPictureShowCountReply 54 1 [INFO:2024-1-10 17:55:38][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-1-10 17:55:42][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 21 当前队列数量= 1 [INFO:2024-1-10 17:55:42][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardSimpleInfoRequest [INFO:2024-1-10 17:55:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:42]==> Sender Auto Serialize Message,extId=53,cmd=21,size=9 [INFO:2024-1-10 17:55:42]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:42]<== Receiver Message, socketClient version=1,extId=53,cmd=21,status=0,size=8 [INFO:2024-1-10 17:55:42][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:42][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardSimpleInfoReply <--- [INFO:2024-1-10 17:55:42][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 21 所需时间单位秒 = 0.13622580468655 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetMonthCardSimpleInfoReply 55 1 [INFO:2024-1-10 17:55:42][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:haixiu.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2024-1-10 17:55:42][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:174: in function '_playCurExpression' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:137: in function 'finishCallback' logic/common/MultiResLoaderOptimize:71: in function 'invokeCallback' logic/common/MultiResLoaderOptimize:122: in function [INFO:2024-1-10 17:55:43][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-1-10 17:55:43][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils: _onMotionEnd: idle.mtn stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DMotion:191: in function [INFO:2024-1-10 17:55:45][logic/common/GameUtils.lua:1646]:{printStack}------Live2DUtils:表情播放完毕:kaixin.exp stack traceback: logic/common/GameUtils:1645: in function 'printStack' logic/extensions/common/unit/Live2DUtils:109: in function 'debug' logic/extensions/common/unit/component/live2d/UnitCompLive2DExpression:193: in function [INFO:2024-1-10 17:55:45][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-1-10 17:55:50][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 17:55:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 17:55:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 200 [INFO:2024-1-10 17:55:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:50]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 17:55:50]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:50]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 17:55:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 17:55:50][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.16300629265606 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 57 1 [INFO:2024-1-10 17:55:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 179 1 当前队列数量= 1 [INFO:2024-1-10 17:55:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act179InfoRequest [INFO:2024-1-10 17:55:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10143 [INFO:2024-1-10 17:55:50]==> Sender Auto Serialize Message,extId=179,cmd=1,size=12 [INFO:2024-1-10 17:55:50]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 179 7 当前队列数量= 2 [INFO:2024-1-10 17:55:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Act179MatchInfoRequest [INFO:2024-1-10 17:55:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10143 typeId: 1 id: 1 [INFO:2024-1-10 17:55:50]==> Sender Auto Serialize Message,extId=179,cmd=7,size=16 [INFO:2024-1-10 17:55:50]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:51]<== Receiver Message, socketClient version=1,extId=179,cmd=1,status=0,size=712 [INFO:2024-1-10 17:55:51][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-1-10 17:55:51]<== Receiver Message, socketClient version=1,extId=179,cmd=7,status=0,size=28 [INFO:2024-1-10 17:55:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}matchInfos { id: 1 typeId: 3 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10007 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179901 } battles { formationId: 2 victorPlayerId: 10007 battleId: 179902 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179903 } } matchInfos { id: 2 typeId: 3 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179904 } battles { formationId: 2 victorPlayerId: 10008 battleId: 179905 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179906 } } matchInfos { id: 3 typeId: 3 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10007 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10010 battleId: 179907 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179908 } battles { formationId: 3 victorPlayerId: 10007 battleId: 179909 } } matchInfos { id: 4 typeId: 3 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10008 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179910 } battles { formationId: 2 victorPlayerId: 10008 battleId: 179911 } battles { formationId: 3 victorPlayerId: 10008 battleId: 179912 } } matchInfos { id: 5 typeId: 3 voteInfo0 { playerId: 10009 voteCount: 0 } voteInfo1 { playerId: 10010 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179913 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179914 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179915 } } matchInfos { id: 6 typeId: 3 voteInfo0 { playerId: 10007 voteCount: 0 } voteInfo1 { playerId: 10008 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179916 } battles { formationId: 2 victorPlayerId: 10007 battleId: 179917 } battles { formationId: 3 victorPlayerId: 10007 battleId: 179918 } } matchInfos { id: 7 typeId: 3 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179919 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179920 } battles { formationId: 3 victorPlayerId: 10010 battleId: 179921 } } matchInfos { id: 8 typeId: 3 voteInfo0 { playerId: 10007 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179922 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179923 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179924 } } matchInfos { id: 9 typeId: 3 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10010 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10008 battleId: 179925 } battles { formationId: 2 victorPlayerId: 10010 battleId: 179926 } battles { formationId: 3 victorPlayerId: 10010 battleId: 179927 } } matchInfos { id: 10 typeId: 3 voteInfo0 { playerId: 10009 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179928 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179929 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179930 } } matchInfos { id: 1 typeId: 2 voteInfo0 { playerId: 10010 voteCount: 0 } voteInfo1 { playerId: 10006 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10006 battleId: 179931 } battles { formationId: 2 victorPlayerId: 10006 battleId: 179932 } battles { formationId: 3 victorPlayerId: 10006 battleId: 179933 } } matchInfos { id: 2 typeId: 2 voteInfo0 { playerId: 10008 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } battles { formationId: 1 victorPlayerId: 10009 battleId: 179934 } battles { formationId: 2 victorPlayerId: 10009 battleId: 179935 } battles { formationId: 3 victorPlayerId: 10009 battleId: 179936 } } matchInfos { id: 1 typeId: 1 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } } betInfos { id: 0 typeId: 0 playerId: 10006 level: 1 gainBonus: 0 } championVoteInfos { playerId: 10008 voteCount: 0 } championVoteInfos { playerId: 10007 voteCount: 0 } championVoteInfos { playerId: 10009 voteCount: 0 } championVoteInfos { playerId: 10010 voteCount: 0 } championVoteInfos { playerId: 10006 voteCount: 0 } [INFO:2024-1-10 17:55:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act179InfoReply <--- [INFO:2024-1-10 17:55:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 179 1 所需时间单位秒 = 0.20740519464016 移走了序号= 1 的消息,当前队列数量= 1 || 0 Act179InfoReply 58 1 [INFO:2024-1-10 17:55:51][framework/network/NetConnMgr.lua:219]:{_dumpMsg}matchInfo { id: 1 typeId: 1 voteInfo0 { playerId: 10006 voteCount: 0 } voteInfo1 { playerId: 10009 voteCount: 0 } } [INFO:2024-1-10 17:55:51][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act179MatchInfoReply <--- [INFO:2024-1-10 17:55:51][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 179 7 所需时间单位秒 = 0.20740519464016 移走了序号= 1 的消息,当前队列数量= 0 || 0 Act179MatchInfoReply 59 1 [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 96 time: 2000 [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 4 当前队列数量= 2 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMonthCardInfoRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 22 当前队列数量= 3 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetWeeklyCardInfoRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=53,cmd=4,size=9 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=53,cmd=22,size=9 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52][logic/extensions/battle/controller/BattleReconnectMgr.lua:122]:{startup}已经启动重连: 2 [INFO:2024-1-10 17:55:52][logic/extensions/common/facade/CommonFacade.lua:109]:{clearFloatTipsCacheAndRelease}恢复飘字,清空缓存的飘字 [INFO:2024-1-10 17:55:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 103 1 当前队列数量= 4 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get103InfosRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 1 当前队列数量= 5 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetTopupInfoRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 53 10 当前队列数量= 6 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetGiftBagInfoRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isOpenView: false [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=103,cmd=1,size=9 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=53,cmd=1,size=9 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=53,cmd=10,size=11 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52][logic/extensions/playerinfo/model/PlayerInfoModel.lua:518]:{isSuperR}TCL: ilevel:0 [INFO:2024-1-10 17:55:52][logic/extensions/main/view/MainTencentView.lua:437]:{_updateForXinYueSuperLevel}TCL: isSuperR false [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 17 当前队列数量= 7 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetJinyumantangInfoRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=31,cmd=17,size=9 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 22 34 当前队列数量= 8 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SummonPoolRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}poolId: 0 [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 43 39 当前队列数量= 9 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetUnReadNewspaperRequest [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=22,cmd=34,size=11 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=43,cmd=39,size=9 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 7 当前队列数量= 10 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetMysteryStoreInfoRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=41,cmd=7,size=9 [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 137 1 当前队列数量= 11 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get137InfosRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=137,cmd=1,size=9 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52][logic/extensions/main/view/MainViewPresentor.lua:28]:{_onEnterAnimationDone}主界面打开动画完毕,广播主界面打开完毕GlobalNotify.BeginShowMainViewFinish,准备好了,对于启动流程有作用的 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=53,cmd=4,status=0,size=8 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=53,cmd=22,status=0,size=8 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=103,cmd=1,status=0,size=1211 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=53,cmd=1,status=0,size=3156 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=53,cmd=10,status=0,size=982 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=31,cmd=17,status=0,size=10 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=22,cmd=34,status=0,size=152 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=43,cmd=39,status=0,size=8 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=41,cmd=7,status=0,size=12 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=137,cmd=1,status=0,size=34 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.20572270452976 移走了序号= 1 的消息,当前队列数量= 10 || 0 SystemEnterLogReply 60 1 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMonthCardInfoReply <--- [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 4 所需时间单位秒 = 0.20572270452976 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetMonthCardInfoReply 61 1 [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 10 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 4 [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetWeeklyCardInfoReply <--- [INFO:2024-1-10 17:55:52][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 22 所需时间单位秒 = 0.20572270452976 移走了序号= 1 的消息,当前队列数量= 9 || 0 GetWeeklyCardInfoReply 62 1 [INFO:2024-1-10 17:55:52]==> Sender Auto Serialize Message,extId=11,cmd=2,size=11 [INFO:2024-1-10 17:55:52]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:52]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=26 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { day: 1 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.20 } infos { day: 2 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.21 } infos { day: 3 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.22 } infos { day: 4 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.23 } infos { day: 5 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.24 } infos { day: 6 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.25 lunarFestival: Minor Cold } infos { day: 7 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.26 } infos { day: 8 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.27 } infos { day: 9 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.28 } infos { day: 10 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 11.29 } infos { day: 11 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.1 } infos { day: 12 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.2 } infos { day: 13 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.3 } infos { day: 14 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.4 } infos { day: 15 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.5 } infos { day: 16 hasSignIn: false luckLevel: 2 drawIds: 4 drawIds: 80 drawIds: 8 drawIds: 18 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.6 } infos { day: 17 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.7 } infos { day: 18 hasSignIn: false luckLevel: 3 drawIds: 72 drawIds: 13 drawIds: 19 drawIds: 16 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.8 lunarFestival: Laba Festival } infos { day: 19 hasSignIn: false luckLevel: 5 drawIds: 18 drawIds: 20 drawIds: 16 drawIds: 17 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.9 } infos { day: 20 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.10 lunarFestival: Major Cold } infos { day: 21 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.11 } infos { day: 22 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.12 } infos { day: 23 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.13 } infos { day: 24 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.14 } infos { day: 25 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.15 } infos { day: 26 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.16 } infos { day: 27 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.17 } infos { day: 28 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.18 } infos { day: 29 hasSignIn: false lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.19 } infos { day: 30 hasSignIn: false luckLevel: 4 drawIds: 9 drawIds: 17 drawIds: 16 drawIds: 20 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.20 } infos { day: 31 hasSignIn: false luckLevel: 4 drawIds: 11 drawIds: 18 drawIds: 19 drawIds: 20 lunarYear: Year of GuiMao Rabbit lunarMonthAndDay: 12.21 } serverTime: 1706648476638 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get103InfosReply <--- [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 103 1 所需时间单位秒 = 0.35786290466785 移走了序号= 1 的消息,当前队列数量= 8 || 0 Get103InfosReply 63 1 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { topupId: 4100 buyCount: 0 } infos { topupId: 8201 buyCount: 0 } infos { topupId: 8202 buyCount: 0 } infos { topupId: 8203 buyCount: 0 } infos { topupId: 8204 buyCount: 0 } infos { topupId: 8205 buyCount: 0 } infos { topupId: 8207 buyCount: 0 } infos { topupId: 6201 buyCount: 0 } infos { topupId: 6202 buyCount: 0 } infos { topupId: 6203 buyCount: 0 } infos { topupId: 6204 buyCount: 0 } infos { topupId: 6205 buyCount: 0 } infos { topupId: 6206 buyCount: 0 } infos { topupId: 6207 buyCount: 0 } infos { topupId: 6208 buyCount: 0 } infos { topupId: 6209 buyCount: 0 } infos { topupId: 6210 buyCount: 0 } infos { topupId: 6211 buyCount: 0 } infos { topupId: 6212 buyCount: 0 } infos { topupId: 6213 buyCount: 0 } infos { topupId: 6214 buyCount: 0 } infos { topupId: 8301 buyCount: 0 } infos { topupId: 8302 buyCount: 0 } infos { topupId: 8303 buyCount: 0 } infos { topupId: 8304 buyCount: 0 } infos { topupId: 8305 buyCount: 0 } infos { topupId: 8306 buyCount: 0 } infos { topupId: 8307 buyCount: 0 } infos { topupId: 8308 buyCount: 0 } infos { topupId: 8309 buyCount: 0 } infos { topupId: 8310 buyCount: 0 } infos { topupId: 8311 buyCount: 0 } infos { topupId: 8312 buyCount: 84 } infos { topupId: 6303 buyCount: 0 } infos { topupId: 8401 buyCount: 0 } infos { topupId: 8402 buyCount: 0 } infos { topupId: 8403 buyCount: 0 } infos { topupId: 8404 buyCount: 0 } infos { topupId: 8405 buyCount: 0 } infos { topupId: 8406 buyCount: 0 } infos { topupId: 8407 buyCount: 0 } infos { topupId: 8408 buyCount: 0 } infos { topupId: 8409 buyCount: 0 } infos { topupId: 8410 buyCount: 0 } infos { topupId: 8411 buyCount: 0 } infos { topupId: 8412 buyCount: 0 } infos { topupId: 8413 buyCount: 0 } infos { topupId: 8414 buyCount: 0 } infos { topupId: 8415 buyCount: 0 } infos { topupId: 8416 buyCount: 0 } infos { topupId: 8417 buyCount: 0 } infos { topupId: 8418 buyCount: 0 } infos { topupId: 8603 buyCount: 0 } infos { topupId: 8604 buyCount: 0 } infos { topupId: 8605 buyCount: 0 } infos { topupId: 8606 buyCount: 0 } infos { topupId: 8607 buyCount: 0 } infos { topupId: 8608 buyCount: 0 } infos { topupId: 8701 buyCount: 0 } infos { topupId: 8702 buyCount: 0 } infos { topupId: 8703 buyCount: 0 } infos { topupId: 8704 buyCount: 0 } infos { topupId: 8705 buyCount: 0 } infos { topupId: 8706 buyCount: 0 } infos { topupId: 8707 buyCount: 0 } infos { topupId: 8801 buyCount: 0 } infos { topupId: 8802 buyCount: 0 } infos { topupId: 8803 buyCount: 0 } infos { topupId: 8804 buyCount: 0 } infos { topupId: 8805 buyCount: 0 } infos { topupId: 8806 buyCount: 0 } infos { topupId: 8807 buyCount: 0 } infos { topupId: 8808 buyCount: 0 } infos { topupId: 8809 buyCount: 0 } infos { topupId: 8810 buyCount: 0 } infos { topupId: 8811 buyCount: 0 } infos { topupId: 8812 buyCount: 0 } infos { topupId: 8813 buyCount: 0 } infos { topupId: 8814 buyCount: 0 } infos { topupId: 8815 buyCount: 0 } infos { topupId: 8901 buyCount: 0 } infos { topupId: 8902 buyCount: 0 } infos { topupId: 8903 buyCount: 0 } infos { topupId: 8904 buyCount: 0 } infos { topupId: 4809 buyCount: 0 } infos { topupId: 8905 buyCount: 0 } infos { topupId: 8906 buyCount: 0 } infos { topupId: 6901 buyCount: 0 } infos { topupId: 6902 buyCount: 0 } infos { topupId: 6903 buyCount: 0 } infos { topupId: 6904 buyCount: 0 } infos { topupId: 6905 buyCount: 0 } infos { topupId: 6906 buyCount: 0 } infos { topupId: 6907 buyCount: 0 } infos { topupId: 6908 buyCount: 0 } infos { topupId: 4905 buyCount: 0 } infos { topupId: 9001 buyCount: 0 } infos { topupId: 4906 buyCount: 0 } infos { topupId: 9002 buyCount: 0 } infos { topupId: 4907 buyCount: 0 } infos { topupId: 9003 buyCount: 0 } infos { topupId: 4908 buyCount: 0 } infos { topupId: 9004 buyCount: 0 } infos { topupId: 4909 buyCount: 0 } infos { topupId: 9005 buyCount: 0 } infos { topupId: 4910 buyCount: 0 } infos { topupId: 9006 buyCount: 0 } infos { topupId: 4911 buyCount: 0 } infos { topupId: 9007 buyCount: 0 } infos { topupId: 9008 buyCount: 0 } infos { topupId: 9009 buyCount: 0 } infos { topupId: 9010 buyCount: 0 } infos { topupId: 9011 buyCount: 0 } infos { topupId: 9012 buyCount: 0 } infos { topupId: 9013 buyCount: 0 } infos { topupId: 9014 buyCount: 0 } infos { topupId: 9015 buyCount: 0 } infos { topupId: 7001 buyCount: 0 } infos { topupId: 7002 buyCount: 0 } infos { topupId: 7003 buyCount: 0 } infos { topupId: 50011 buyCount: 0 } infos { topupId: 7004 buyCount: 0 } infos { topupId: 50012 buyCount: 0 } infos { topupId: 7005 buyCount: 0 } infos { topupId: 50013 buyCount: 0 } infos { topupId: 7006 buyCount: 0 } infos { topupId: 50014 buyCount: 0 } infos { 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buyCount: 0 expiredTime: 0 } infos { id: 1202 buyCount: 0 expiredTime: 0 } infos { id: 1401 buyCount: 0 expiredTime: 0 } infos { id: 1402 buyCount: 0 expiredTime: 0 } infos { id: 1403 buyCount: 0 expiredTime: 0 } infos { id: 1404 buyCount: 0 expiredTime: 0 } infos { id: 30100 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30101 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30102 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30103 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30104 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30105 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30106 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30107 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30108 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30109 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30110 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30111 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30112 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30113 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30114 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30115 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30116 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30117 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30118 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30119 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30120 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30121 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30122 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30123 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30124 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30125 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30126 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 30127 buyCount: 0 isNew: true expiredTime: 0 } infos { id: 20001 buyCount: 0 expiredTime: 0 } infos { id: 20002 buyCount: 0 expiredTime: 0 } infos { id: 20003 buyCount: 0 expiredTime: 0 } infos { id: 20004 buyCount: 0 expiredTime: 0 } infos { id: 20005 buyCount: 0 expiredTime: 0 } infos { id: 20006 buyCount: 0 expiredTime: 0 } infos { id: 20007 buyCount: 0 expiredTime: 0 } infos { id: 9923 buyCount: 0 expiredTime: 0 } infos { id: 10002 buyCount: 0 expiredTime: 0 } infos { id: 10016 buyCount: 0 expiredTime: 0 } infos { id: 10017 buyCount: 0 isNew: false expiredTime: 0 } infos { id: 10024 buyCount: 0 expiredTime: 0 } infos { id: 10025 buyCount: 0 expiredTime: 0 } [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetGiftBagInfoReply <--- [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 53 10 所需时间单位秒 = 0.35786290466785 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetGiftBagInfoReply 65 1 [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 41 5 当前队列数量= 7 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetStoreFreeGiftBagInfoRequest [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:53]==> Sender Auto Serialize Message,extId=41,cmd=5,size=9 [INFO:2024-1-10 17:55:53]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:53]<== Receiver Message, socketClient version=1,extId=41,cmd=5,status=0,size=18 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}time: 0 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetJinyumantangInfoReply <--- [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 17 所需时间单位秒 = 0.54664120078087 移走了序号= 1 的消息,当前队列数量= 6 || 0 GetJinyumantangInfoReply 66 1 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}summonPools { poolId: 1 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 0 } summonPools { poolId: 4 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 15 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 30 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 31 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 39 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 40 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } summonPools { poolId: 41 freeEndTime: 0 ssrCount: 0 doneCount: 0 actGainCount: 0 actIsGained: false extraDailyCount: 0 needCountUntilSsr: 15 } [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SummonPoolReply <--- [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 22 34 所需时间单位秒 = 0.54664120078087 移走了序号= 1 的消息,当前队列数量= 5 || 0 SummonPoolReply 67 1 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetUnReadNewspaperReply <--- [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 43 39 所需时间单位秒 = 0.54664120078087 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetUnReadNewspaperReply 68 1 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}expireTime: 0 refreshCount: 5 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetMysteryStoreInfoReply <--- [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 7 所需时间单位秒 = 0.70062270760536 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetMysteryStoreInfoReply 69 1 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 10 count: 3 } infos { id: 6 count: 3 } infos { id: 1 count: 0 } infos { id: 12 count: 0 } day: 4 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get137InfosReply <--- [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 137 1 所需时间单位秒 = 0.70062270760536 移走了序号= 1 的消息,当前队列数量= 2 || 0 Get137InfosReply 70 1 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 4 count: 190 lastRecoverTime: 1706648432507 dailyRecoveredCount: 0 expiredTime: 0 } [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.4949000030756 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetCurrencyInfoReply 71 1 [INFO:2024-1-10 17:55:53][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 17:55:53]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 2 [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 266 [INFO:2024-1-10 17:55:53]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 17:55:53]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:53][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=21,id=300004 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/promo/controller/PromoCenterSceneController:43: in function 'func' logic/common/GameUtils:1033: in function [C]: in function 'trycall' logic/extensions/task/controller/TaskController:383: in function 'jumpFunc' logic/extensions/task/controller/TaskController:438: in function 'jump' logic/extensions/main/view/MainActivityGroupItem:196: in function [INFO:2024-1-10 17:55:53][logic/extensions/main/view/MainLive2DCharacter.lua:147]:{_processDone}Live2DCharacter 动作+表情完了,可以重复触摸 [INFO:2024-1-10 17:55:53][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=9,id=205 [INFO:2024-1-10 17:55:53][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 17:55:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:55:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 1 todayHasGain: false currentRound: 1 currentHasGain: 2 } [INFO:2024-1-10 17:55:53][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetStoreFreeGiftBagInfoReply <--- [INFO:2024-1-10 17:55:53][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 41 5 所需时间单位秒 = 0.49541909992695 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetStoreFreeGiftBagInfoReply 72 1 [INFO:2024-1-10 17:55:53]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 17:55:53][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:55:53][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-1-10 17:55:53][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 17:55:53]DestroyUnusedResources:88,2,time=,paths: [INFO:2024-1-10 17:55:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:54][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 17:55:54][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.33118259906769 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 73 1 [INFO:2024-1-10 17:55:54][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=21,id=300004 [INFO:2024-1-10 17:55:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 114 1 当前队列数量= 1 [INFO:2024-1-10 17:55:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = Get114InfoRequest [INFO:2024-1-10 17:55:54][framework/network/NetConnMgr.lua:219]:{_dumpMsg}id: 29 [INFO:2024-1-10 17:55:54][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:55:54][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 17:55:54][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 17:55:54][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:55:54]==> Sender Auto Serialize Message,extId=114,cmd=1,size=11 [INFO:2024-1-10 17:55:54]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:54]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 17:55:54]||||| Sender socketClient version=1 [INFO:2024-1-10 17:55:54][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=21,id=300004,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage:34: in function '_onAllResLoaded' logic/scene/promocenter/stage/PromoCenterSceneStage:45: in function 'onViewsLoaded' logic/scene/promocenter/viewhandler/PromoCenterSceneViewHandler:29: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 17:55:54][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:55:54]<== Receiver Message, socketClient version=1,extId=114,cmd=1,status=0,size=14 [INFO:2024-1-10 17:55:54]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 17:55:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}infos { id: 29 getBonusCount: 0 } [INFO:2024-1-10 17:55:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Get114InfoReply <--- [INFO:2024-1-10 17:55:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 114 1 所需时间单位秒 = 0.17754200100899 移走了序号= 1 的消息,当前队列数量= 1 || 0 Get114InfoReply 74 1 [INFO:2024-1-10 17:55:55][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706241600000 endTime: 1706673600000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10040 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10041 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10043 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 17:55:55][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 17:55:55][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.17754200100899 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 75 1 [INFO:2024-1-10 17:55:56][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 17:55:56]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 17:56:0][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 17:56:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 17:56:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 254 [INFO:2024-1-10 17:56:0]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 17:56:0]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:0][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 18 当前队列数量= 2 [INFO:2024-1-10 17:56:0][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityDungeonRequest [INFO:2024-1-10 17:56:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonType: 46 [INFO:2024-1-10 17:56:0]==> Sender Auto Serialize Message,extId=31,cmd=18,size=11 [INFO:2024-1-10 17:56:0]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:0]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 17:56:0]<== Receiver Message, socketClient version=1,extId=31,cmd=18,status=0,size=35 [INFO:2024-1-10 17:56:0][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 17:56:0][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.15284180082381 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 77 1 [INFO:2024-1-10 17:56:0][framework/network/NetConnMgr.lua:219]:{_dumpMsg}userBarrierList { dungeonId: 460001 barrierId: 460001011 star: -1 hasGetBonus: bestFightRound: 0 } [INFO:2024-1-10 17:56:0][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityDungeonReply <--- [INFO:2024-1-10 17:56:0][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 18 所需时间单位秒 = 0.15284180082381 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityDungeonReply 78 1 [INFO:2024-1-10 17:56:0][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController:113: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/controller/BaseController:51: in function 'localNotify' logic/extensions/fb/agent/FbAgent:298: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 17:56:0][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=21,id=300004 [INFO:2024-1-10 17:56:0][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 17:56:0][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:56:1][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:56:1][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-1-10 17:56:1][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 17:56:1]DestroyUnusedResources:3,2,time=,paths: [INFO:2024-1-10 17:56:1][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 17:56:1][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:2][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:48: in function 'onZoneLoaded' logic/scene/fbactivity/factory/FbActivitySceneFactory:86: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/scene/zone/SceneZoneMgr:225: in function '_loadedCallback' frameworkext/scene/zone/SceneZone:56: in function [INFO:2024-1-10 17:56:2][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:56:2][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:2][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 17:56:2][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 17:56:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 17:56:2]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 17:56:2]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:2]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=65 [INFO:2024-1-10 17:56:2][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226266856 challenge: 6 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 1 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706648486 allDamage: 55045 allRoundCount: 20 allConfigModelThp: 0 maxDamage: 55045 } dailyBonusCount: 0 [INFO:2024-1-10 17:56:2][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 17:56:2][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.16168050467968 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 79 1 [INFO:2024-1-10 17:56:3][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 17:56:3]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 17:56:4][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 269 [INFO:2024-1-10 17:56:4]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 17:56:4]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 17:56:4]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 17:56:4]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:4]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 17:56:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=65 [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 17:56:4][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 1.0443357229233 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 80 1 [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226266856 challenge: 6 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 1 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706648488 allDamage: 55045 allRoundCount: 20 allConfigModelThp: 0 maxDamage: 55045 } dailyBonusCount: 0 [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 17:56:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 1.0443357229233 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 81 1 [INFO:2024-1-10 17:56:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:4][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 17:56:4][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 17:56:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 17:56:4]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 17:56:4]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:4]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=65 [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226266856 challenge: 6 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 1 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706648488 allDamage: 55045 allRoundCount: 20 allConfigModelThp: 0 maxDamage: 55045 } dailyBonusCount: 0 [INFO:2024-1-10 17:56:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 17:56:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.16769710183144 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 82 1 [INFO:2024-1-10 17:56:5][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 17:56:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 17:56:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 171 [INFO:2024-1-10 17:56:5]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 17:56:5]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:5]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 17:56:6][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.17044949531555 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 83 1 [INFO:2024-1-10 17:56:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 8 9 当前队列数量= 1 [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectFormationRequest [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-1-10 17:56:6]==> Sender Auto Serialize Message,extId=8,cmd=9,size=11 [INFO:2024-1-10 17:56:6]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:6]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1620 [INFO:2024-1-10 17:56:6]<== Receiver Message, socketClient version=1,extId=8,cmd=4,status=0,size=128 [INFO:2024-1-10 17:56:6]<== Receiver Message, socketClient version=1,extId=8,cmd=9,status=0,size=10 [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 101 infos { id: 7770230 value: 0 time: 0 } infos { id: 7420017 value: 0 time: 0 } infos { id: 7770231 value: 0 time: 0 } infos { id: 7420016 value: 0 time: 0 } infos { id: 7770228 value: 0 time: 0 } infos { id: 7420019 value: 0 time: 0 } infos { id: 7770229 value: 0 time: 0 } infos { id: 7770226 value: 0 time: 0 } infos { id: 7420021 value: 0 time: 0 } infos { id: 7770227 value: 0 time: 0 } infos { id: 7420020 value: 0 time: 0 } infos { id: 7770224 value: 0 time: 0 } infos { id: 7420023 value: 0 time: 0 } infos { id: 7770225 value: 0 time: 0 } infos { id: 7420027 value: 0 time: 0 } infos { id: 7420028 value: 0 time: 0 } infos { id: 7420031 value: 0 time: 0 } infos { id: 7770232 value: 0 time: 0 } infos { id: 7420030 value: 0 time: 0 } infos { id: 7420003 value: 0 time: 0 } infos { id: 7770212 value: 0 time: 0 } infos { id: 7420002 value: 0 time: 0 } infos { id: 7770210 value: 0 time: 0 } infos { id: 7770211 value: 0 time: 0 } infos { id: 7770208 value: 0 time: 0 } infos { id: 7420007 value: 0 time: 0 } infos { id: 7270009 value: 0 time: 0 } infos { id: 7770209 value: 0 time: 0 } infos { id: 7270006 value: 0 time: 0 } infos { id: 7420009 value: 0 time: 0 } infos { id: 7770223 value: 0 time: 0 } infos { id: 7420010 value: 0 time: 0 } infos { id: 7420013 value: 0 time: 0 } infos { id: 7270002 value: 0 time: 0 } infos { id: 9370002 value: 0 time: 0 } infos { id: 7420012 value: 0 time: 0 } infos { id: 7770192 value: 0 time: 0 } infos { id: 7770206 value: 0 time: 0 } infos { id: 7770207 value: 0 time: 0 } infos { id: 7770204 value: 0 time: 0 } infos { id: 7770205 value: 0 time: 0 } infos { id: 7770203 value: 0 time: 0 } infos { id: 7770183 value: 0 time: 0 } infos { id: 7770190 value: 0 time: 0 } infos { id: 7770191 value: 0 time: 0 } infos { id: 7770188 value: 0 time: 0 } infos { id: 7770189 value: 0 time: 0 } infos { id: 7770186 value: 0 time: 0 } infos { id: 7770187 value: 0 time: 0 } infos { id: 7770184 value: 0 time: 0 } infos { id: 7770185 value: 0 time: 0 } infos { id: 7770166 value: 0 time: 0 } infos { id: 7770167 value: 0 time: 0 } infos { id: 7770164 value: 0 time: 0 } infos { id: 7770165 value: 0 time: 0 } infos { id: 7770163 value: 0 time: 0 } infos { id: 7770172 value: 0 time: 0 } infos { id: 7770170 value: 0 time: 0 } infos { id: 7220003 value: 0 time: 0 } infos { id: 7770171 value: 0 time: 0 } infos { id: 7770168 value: 0 time: 0 } infos { id: 7770169 value: 0 time: 0 } infos { id: 7770150 value: 0 time: 0 } infos { id: 7770151 value: 0 time: 0 } infos { id: 7770148 value: 0 time: 0 } infos { id: 7770149 value: 0 time: 0 } infos { id: 7770146 value: 0 time: 0 } infos { id: 7770147 value: 0 time: 0 } infos { id: 7770144 value: 0 time: 0 } infos { id: 7420198 value: 0 time: 0 } infos { id: 7770145 value: 0 time: 0 } infos { id: 7770152 value: 0 time: 0 } infos { id: 7370002 value: 0 time: 0 } infos { id: 7420178 value: 0 time: 0 } infos { id: 7770143 value: 0 time: 0 } infos { id: 7770118 value: 0 time: 0 } infos { id: 7770119 value: 0 time: 0 } infos { id: 7770116 value: 0 time: 0 } infos { id: 7770117 value: 0 time: 0 } infos { id: 7770114 value: 0 time: 0 } infos { id: 7770115 value: 0 time: 0 } infos { id: 7770112 value: 0 time: 0 } infos { id: 7770113 value: 0 time: 0 } infos { id: 7420168 value: 0 time: 0 } infos { id: 7770122 value: 0 time: 0 } infos { id: 7770120 value: 0 time: 0 } infos { id: 7770121 value: 0 time: 0 } infos { id: 7770103 value: 0 time: 0 } infos { id: 7420148 value: 0 time: 0 } infos { id: 7470327 value: 0 time: 0 } infos { id: 7470326 value: 0 time: 0 } infos { id: 7670002 value: 0 time: 0 } infos { id: 7770110 value: 0 time: 0 } infos { id: 7770111 value: 0 time: 0 } infos { id: 7770108 value: 0 time: 0 } infos { id: 7770109 value: 0 time: 0 } infos { id: 7420157 value: 0 time: 0 } infos { id: 7770106 value: 0 time: 0 } infos { id: 7770107 value: 0 time: 0 } infos { id: 7770104 value: 0 time: 0 } infos { id: 7770105 value: 0 time: 0 } infos { id: 7420158 value: 0 time: 0 } infos { id: 7470305 value: 0 time: 0 } infos { id: 7470304 value: 0 time: 0 } infos { id: 7420134 value: 0 time: 0 } infos { id: 7420138 value: 0 time: 0 } infos { id: 7420143 value: 0 time: 0 } infos { id: 7420114 value: 0 time: 0 } infos { id: 7770078 value: 0 time: 0 } infos { id: 7470301 value: 0 time: 0 } infos { id: 7470300 value: 0 time: 0 } infos { id: 7470303 value: 0 time: 0 } infos { id: 7770073 value: 0 time: 0 } infos { id: 7470302 value: 0 time: 0 } infos { id: 7420101 value: 0 time: 0 } infos { id: 7420104 value: 0 time: 0 } infos { id: 7770058 value: 0 time: 0 } infos { id: 8270012 value: 0 time: 0 } infos { id: 7420082 value: 0 time: 0 } infos { id: 8270011 value: 0 time: 0 } infos { id: 9970002 value: 0 time: 0 } infos { id: 9970003 value: 0 time: 0 } infos { id: 7420090 value: 0 time: 0 } infos { id: 920005 value: 0 time: 0 } infos { id: 9970004 value: 0 time: 0 } infos { id: 7420068 value: 0 time: 0 } infos { id: 7770028 value: 0 time: 0 } infos { id: 7420078 value: 0 time: 0 } infos { id: 7770007 value: 0 time: 0 } infos { id: 7420048 value: 0 time: 0 } infos { id: 7470229 value: 0 time: 0 } infos { id: 7420055 value: 0 time: 0 } infos { id: 7770008 value: 0 time: 0 } infos { id: 7770246 value: 0 time: 0 } infos { id: 7420032 value: 0 time: 0 } infos { id: 7770247 value: 0 time: 0 } infos { id: 7770244 value: 0 time: 0 } infos { id: 7770245 value: 0 time: 0 } infos { id: 7770243 value: 0 time: 0 } infos { id: 7420038 value: 0 time: 0 } infos { id: 7770252 value: 0 time: 0 } infos { id: 7770250 value: 0 time: 0 } infos { id: 7420045 value: 0 time: 0 } infos { id: 7770251 value: 0 time: 0 } infos { id: 7770248 value: 0 time: 0 } infos { id: 7770249 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 17:56:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 84 1 [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationInfoList { formationId: 1 formationHeros { index: 0 typeId: 1 heroUniqueId: 7270002 equipUniqueIds: 4150011 equipUniqueIds: 4150004 equipUniqueIds: 4150003 } formationHeros { index: 1 typeId: 1 heroUniqueId: 7470301 equipUniqueIds: 4150009 equipUniqueIds: 4150007 equipUniqueIds: 4150002 } formationHeros { index: 2 typeId: 1 heroUniqueId: 7470305 equipUniqueIds: 4150014 equipUniqueIds: 4150008 equipUniqueIds: 4150001 } formationHeros { index: 3 typeId: 1 heroUniqueId: 7220003 equipUniqueIds: 4150010 equipUniqueIds: 4150006 equipUniqueIds: 4150005 } state: 1 name: Team 1 typeId: 1 } [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = FormatioChangePush <--- [INFO:2024-1-10 17:56:6][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 8 4 || 0 FormatioChangePush 85 1 [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}formationId: 1 [INFO:2024-1-10 17:56:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SelectFormationReply <--- [INFO:2024-1-10 17:56:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 8 9 所需时间单位秒 = 0.17034870386124 移走了序号= 1 的消息,当前队列数量= 0 || 0 SelectFormationReply 86 1 [INFO:2024-1-10 17:56:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 12 当前队列数量= 1 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActBossBattleRequest [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 isPractice: false [INFO:2024-1-10 17:56:20]==> Sender Auto Serialize Message,extId=65,cmd=12,size=15 [INFO:2024-1-10 17:56:20]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:20]<== Receiver Message, socketClient version=1,extId=65,cmd=12,status=0,size=12 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 formationId: 1 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActBossBattleReply <--- [INFO:2024-1-10 17:56:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 12 所需时间单位秒 = 0.15141119994223 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActBossBattleReply 89 1 [INFO:2024-1-10 17:56:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 19 当前队列数量= 1 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartActivityBarrierRequest [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dungeonId: 480001 barrierId: 480001011 formationId: 1 useDouble: false isQuickBattle: false [INFO:2024-1-10 17:56:20]==> Sender Auto Serialize Message,extId=31,cmd=19,size=25 [INFO:2024-1-10 17:56:20]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:20]<== Receiver Message, socketClient version=1,extId=31,cmd=19,status=0,size=14 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battleId: 480010113 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartActivityBarrierReply <--- [INFO:2024-1-10 17:56:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 19 所需时间单位秒 = 0.27863480336964 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartActivityBarrierReply 90 1 [INFO:2024-1-10 17:56:20][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 2 当前队列数量= 1 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SystemEnterLogRequest [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}systemTypeId: 7 time: 15000 [INFO:2024-1-10 17:56:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 17:56:20]==> Sender Auto Serialize Message,extId=46,cmd=2,size=14 [INFO:2024-1-10 17:56:20]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:20]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 17:56:20]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 17:56:20][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(monster) -> id:22310 isShaping:false skinId:130094 otherSkillId:nil skills:[42223101,42223102,42223103] otherSkills:null allSkillActions:[13009108,13009107] allNormalActions:{} [INFO:2024-1-10 17:56:20][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=2,id=220038 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fb/controller/FbSelectController:199: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/extensions/fb/agent/FbAgent:334: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' frameworkext/lmvc/ExtensionMgr:266: in function '_org_handleMsg' logic/common/logic/FrameworkReLogicMgr:393: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/network/NetConnMgr:273: in function [INFO:2024-1-10 17:56:20][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=30,id=107 [INFO:2024-1-10 17:56:20][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 17:56:20][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:56:20][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:56:20][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:56:20]<== Receiver Message, socketClient version=1,extId=46,cmd=2,status=0,size=8 [INFO:2024-1-10 17:56:20]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=65 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = SystemEnterLogReply <--- [INFO:2024-1-10 17:56:20][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 2 所需时间单位秒 = 0.16051149368286 移走了序号= 1 的消息,当前队列数量= 1 || 0 SystemEnterLogReply 91 1 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226266856 challenge: 6 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 1 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706648504 allDamage: 55045 allRoundCount: 20 allConfigModelThp: 0 maxDamage: 55045 } dailyBonusCount: 0 [INFO:2024-1-10 17:56:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 17:56:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.16051149368286 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 92 1 [INFO:2024-1-10 17:56:21][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:56:21][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-1-10 17:56:21][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 17:56:21]DestroyUnusedResources:32,2,time=,paths: [INFO:2024-1-10 17:56:22][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=2,id=220038 [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:148]:{_buildAllRole}外部传入需要加载的[英雄]总数=4,已经加载过了的数量=0,检查后真正要加载的总数=4 [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2007_1,加载的特效[总数=]11,路径=["effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/battle_debuff.prefab"] [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2014_2,加载的特效[总数=]8,路径=["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2084_3,加载的特效[总数=]9,路径=["effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 17:56:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:209: effect/prefabs/atk_ylxy_skill1.prefab; false; true [INFO:2024-1-10 17:56:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:211: stack traceback: logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:211: in function '_setRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:218: in function '_setWaitRes' logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:30: in function 'load' logic/scene/battle/factory/BattleUnitFactory:186: in function '_buildAllRole' logic/scene/battle/factory/BattleUnitFactory:55: in function 'beginCreate' logic/scene/battle/factory/BattleUnitFactory:420: in function 'onEnterScene' frameworkext/scene/SceneBase:116: in function 'onEnter' logic/scene/SceneMgr:255: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/schedule/ScheduleEntry:61: in function 'update' framework/schedule/Scheduler:30: in function [C]: in function 'f' event:166: in function 'UpdateBeat' event:203: in function [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:185]:{_buildAllRole}英雄id=2004_4,加载的特效[总数=]7,路径=["effect\/prefabs\/show_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:254]:{_buildAllMonster}外部传入需要加载的[怪物]总数=2,已经加载过了的数量=0,检查后真正要加载的总数=2 [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=480010113_4_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:289]:{_buildAllMonster}怪物id=480010113_999_22310,加载的特效[总数=]5,路径=["effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab","effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 17:56:22][logic/scene/common/trigger/TriggerCommonderBase.lua:11]:{onEnterScene}进入场景开始监听触发器事件===== [INFO:2024-1-10 17:56:22][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 480001011 0 [INFO:2024-1-10 17:56:22][logic/scene/SceneMgr.lua:357]:{_stageLoadFinishedHandler}成功加载了一个新的场景的舞台,但当前场景还未进入完毕,类型=2,id=220038 [INFO:2024-1-10 17:56:22][logic/scene/battle/stage/BattleSceneStage.lua:98]:{closure}1 ====== 战斗场景[舞台]加载完毕 [INFO:2024-1-10 17:56:22][logic/scene/battle/stage/BattleSceneStage.lua:65]:{func} ====== 战斗场景[第22003801个地图区域]加载完毕! [INFO:2024-1-10 17:56:22][logic/scene/battle/stage/BattleSceneStage.lua:59]:{func}2 ====== 战斗场景[第一个地图区域]加载完毕 [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2007_1 ====== MyRole_2007_1 英雄的模型 [INFO:2024-1-10 17:56:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/atk_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/battle_debuff.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill2.prefab effect obj pool create effect/prefabs/battle_roledie.prefab effect obj pool create effect/prefabs/battle_buff.prefab effect obj pool create effect/prefabs/show_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/battle_monstshow.prefab effect obj pool create effect/prefabs/hit_lonjingxiaren_skill1.prefab effect obj pool create effect/prefabs/atk_lonjingxiaren_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool [INFO:2024-1-10 17:56:22][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2007_1 ====== MyRole_2007_1 英雄的特效总数[11],全部加载好的路径["effect\/prefabs\/atk_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/battle_debuff.prefab","effect\/prefabs\/show_lonjingxiaren_skill2.prefab","effect\/prefabs\/battle_roledie.prefab","effect\/prefabs\/battle_buff.prefab","effect\/prefabs\/show_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_monstshow.prefab","effect\/prefabs\/hit_lonjingxiaren_skill1.prefab","effect\/prefabs\/atk_lonjingxiaren_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab"] [INFO:2024-1-10 17:56:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2007_1 ====== MyRole_2007_1 英雄的头顶ui [INFO:2024-1-10 17:56:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2014_2 ====== MyRole_2014_2 英雄的头顶ui [INFO:2024-1-10 17:56:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2084_3 ====== MyRole_2084_3 英雄的头顶ui [INFO:2024-1-10 17:56:23][logic/scene/battle/factory/BattleUnitFactory.lua:336]:{func}id 2004_4 ====== MyRole_2004_4 英雄的头顶ui [INFO:2024-1-10 17:56:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2014_2 ====== MyRole_2014_2 英雄的模型 [INFO:2024-1-10 17:56:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill2.prefab effect obj pool create effect/prefabs/hit_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill1.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/atk_beijingkaoya_skill3.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool [INFO:2024-1-10 17:56:23][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2014_2 ====== MyRole_2014_2 英雄的特效总数[8],全部加载好的路径["effect\/prefabs\/show_beijingkaoya_skill2.prefab","effect\/prefabs\/atk_beijingkaoya_skill2.prefab","effect\/prefabs\/hit_beijingkaoya_skill1.prefab","effect\/prefabs\/show_beijingkaoya_skill1.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_beijingkaoya_skill3.prefab","effect\/prefabs\/atk_beijingkaoya_skill3.prefab","effect\/prefabs\/battle_heroact.prefab"] [INFO:2024-1-10 17:56:23][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2084_3 ====== MyRole_2084_3 英雄的模型 [INFO:2024-1-10 17:56:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:209: effect/prefabs/atk_ylxy_skill1.prefab; false; false [INFO:2024-1-10 17:56:23][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_ylxy_skill5.prefab effect obj pool create effect/prefabs/show_ylxy_skill3.prefab effect obj pool create effect/prefabs/atk_ylxy_skill1.prefab effect obj pool create effect/prefabs/show_ylxy_skill2.prefab effect obj pool create effect/prefabs/atk_ylxy_skill4.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/show_ylxy_skill4.prefab effect obj pool create effect/prefabs/show_ylxy_skill6.prefab effect obj pool [INFO:2024-1-10 17:56:23][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2084_3 ====== MyRole_2084_3 英雄的特效总数[9],全部加载好的路径["effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_ylxy_skill5.prefab","effect\/prefabs\/show_ylxy_skill3.prefab","effect\/prefabs\/atk_ylxy_skill1.prefab","effect\/prefabs\/show_ylxy_skill2.prefab","effect\/prefabs\/atk_ylxy_skill4.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/show_ylxy_skill4.prefab","effect\/prefabs\/show_ylxy_skill6.prefab"] [INFO:2024-1-10 17:56:24][logic/scene/battle/factory/BattleUnitFactory.lua:319]:{func}id 2004_4 ====== MyRole_2004_4 英雄的模型 [INFO:2024-1-10 17:56:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/battle_heroact.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill3.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill2.prefab effect obj pool create effect/prefabs/hit_fotiaoqiang_skill1.prefab effect obj pool create effect/prefabs/show_fotiaoqiang_skill2.prefab effect obj pool [INFO:2024-1-10 17:56:24][logic/scene/battle/factory/BattleUnitFactory.lua:328]:{func}id 2004_4 ====== MyRole_2004_4 英雄的特效总数[7],全部加载好的路径["effect\/prefabs\/show_fotiaoqiang_skill1.prefab","effect\/prefabs\/battle_heroact.prefab","effect\/prefabs\/show_fotiaoqiang_skill3.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/hit_fotiaoqiang_skill2.prefab","effect\/prefabs\/hit_fotiaoqiang_skill1.prefab","effect\/prefabs\/show_fotiaoqiang_skill2.prefab"] [INFO:2024-1-10 17:56:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的模型 [INFO:2024-1-10 17:56:24][logic/scene/battle/factory/BattleUnitFactory.lua:352]:{func}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的模型 [INFO:2024-1-10 17:56:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 17:56:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 17:56:24][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_chaofeng.prefab effect obj pool create effect/prefabs/battle_dizzy.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill2.prefab effect obj pool create effect/prefabs/atk_plxnyd_skill1.prefab effect obj pool create effect/prefabs/show_plxnyd_skill2.prefab effect obj pool [INFO:2024-1-10 17:56:24][logic/scene/battle/factory/BattleUnitFactory.lua:360]:{func}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的特效总数[5],全部加载好的路径["effect\/prefabs\/battle_chaofeng.prefab","effect\/prefabs\/battle_dizzy.prefab","effect\/prefabs\/atk_plxnyd_skill2.prefab","effect\/prefabs\/atk_plxnyd_skill1.prefab","effect\/prefabs\/show_plxnyd_skill2.prefab"] [INFO:2024-1-10 17:56:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 480010113_4_22310 ====== Monster_480010113_4_22310 怪物的头顶ui [INFO:2024-1-10 17:56:24][logic/scene/battle/factory/BattleUnitFactory.lua:368]:{func}id 480010113_999_22310 ====== Monster_480010113_999_22310 怪物的头顶ui [INFO:2024-1-10 17:56:24][logic/scene/battle/stage/BattleSceneStage.lua:47]:{func}3 ====== 战斗场景[所有unit]加载完毕 [INFO:2024-1-10 17:56:24][logic/scene/battle/stage/BattleSceneStage.lua:40]:{func}4 ====== 战斗场景[预热资源]加载完毕 [INFO:2024-1-10 17:56:24][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=2,id=220038,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 17:56:24][logic/extensions/fb/controller/FbSelectController.lua:217]:{func}进入副本系统, barrierId: 480001011 [INFO:2024-1-10 17:56:24][logic/scene/common/trigger/TriggerFactory.lua:81]:{initTriggers}initTriggers: 0 zoneId: nil [INFO:2024-1-10 17:56:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:24][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:24][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战前无story -> 480001011 0 [INFO:2024-1-10 17:56:24][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:245: 【BattleSystem】 开始玩法 -》 ; 1; 48; 480001011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:245: in function 'beginFB' logic/extensions/fb/controller/FbSelectController:219: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/SceneMgr:344: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' logic/scene/battle/stage/BattleSceneStage:108: in function '_onAllLoaded' logic/scene/battle/stage/BattleSceneStage:53: in function '_checkAllLoaded' logic/scene/battle/stage/BattleSceneStage:41: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' logic/scene/battle/preload/BattlePreloader:91: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 17:56:25][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:56:25][logic/scene/battle/stage/BattleSceneStage.lua:111]:{_onAllLoaded}4 ====== 战斗场景已经加载完毕,所有东西准备好,可以玩耍 [INFO:2024-1-10 17:56:25][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 6 当前队列数量= 1 [INFO:2024-1-10 17:56:25][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ManualBattleLogRequest [INFO:2024-1-10 17:56:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:25]==> Sender Auto Serialize Message,extId=46,cmd=6,size=9 [INFO:2024-1-10 17:56:25]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:25]<== Receiver Message, socketClient version=1,extId=46,cmd=6,status=0,size=8 [INFO:2024-1-10 17:56:25][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:25][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ManualBattleLogReply <--- [INFO:2024-1-10 17:56:25][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 6 所需时间单位秒 = 0.22301839292049 移走了序号= 1 的消息,当前队列数量= 0 || 0 ManualBattleLogReply 93 1 [INFO:2024-1-10 17:56:25][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:26][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 17:56:26]DestroyUnusedResources:0,1,time=,paths: [INFO:2024-1-10 17:56:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 45 14 当前队列数量= 1 [INFO:2024-1-10 17:56:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = TaskDetectDoneCountRequest [INFO:2024-1-10 17:56:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}doneCountKey: 1 count: 1 formatKey: 0 [INFO:2024-1-10 17:56:27]==> Sender Auto Serialize Message,extId=45,cmd=14,size=15 [INFO:2024-1-10 17:56:27]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:27]<== Receiver Message, socketClient version=1,extId=45,cmd=14,status=0,size=8 [INFO:2024-1-10 17:56:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = TaskDetectDoneCountReply <--- [INFO:2024-1-10 17:56:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 45 14 所需时间单位秒 = 0.4986692070961 移走了序号= 1 的消息,当前队列数量= 0 || 0 TaskDetectDoneCountReply 94 1 [INFO:2024-1-10 17:56:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:30][logic/extensions/fb/core/core/component/FbAutoFightHandler.lua:206]:{_onUpdate}队长碰到战斗点 -------------> barrierId,waveIndex,finishedWaveCount 480001011 1 0 -28.579368591309 8.2499980926514 -0.30000001192093 -30 8.1 -1.5 1.4206314086914 [INFO:2024-1-10 17:56:30][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:118]:{startFbEnter}startFbEnter ok-------> barrierId: 480001011 turnIndex: 1 [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-1-10 17:56:30][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 17:56:30][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_jinruzhandou.prefab [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_monstshow.prefab effect obj pool [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2007 isShaping:false skinId:140017 otherSkillId:nil skills:[41200707,41200708,41200709] otherSkills:null allSkillActions:[10000508,10000509,10000507] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2014 isShaping:false skinId:140028 otherSkillId:nil skills:[41201407,41201408,41201409] otherSkills:null allSkillActions:[10002208,10002207,10002209] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2084 isShaping:false skinId:140047 otherSkillId:140051 skills:[41208407,41208408,41208409] otherSkills:[41208410,41208411,41208412,41208413,41208414,41208415,41208416,41208417,41208418,41208419,41208420] allSkillActions:[10009407,10009409,10009408,10008708,10008709,10008707] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/extensions/hero/util/HeroUtility.lua:142]:{_createLoadMO}开始加载(hero) -> id:2004 isShaping:false skinId:140011 otherSkillId:nil skills:[41200407,41200408,41200409] otherSkills:null allSkillActions:[10000707,10000709,10000708] allNormalActions:{} [INFO:2024-1-10 17:56:30][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 31 4 当前队列数量= 1 [INFO:2024-1-10 17:56:30][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = StartBattleRequest [INFO:2024-1-10 17:56:30][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:30]==> Sender Auto Serialize Message,extId=31,cmd=4,size=9 [INFO:2024-1-10 17:56:30]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:31]<== Receiver Message, socketClient version=1,extId=31,cmd=4,status=0,size=8 [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = StartBattleReply <--- [INFO:2024-1-10 17:56:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 31 4 所需时间单位秒 = 0.14924910664558 移走了序号= 1 的消息,当前队列数量= 0 || 0 StartBattleReply 96 1 [INFO:2024-1-10 17:56:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 1 当前队列数量= 1 [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EnterBattleRequest [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:31][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 2 [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 17:56:31]==> Sender Auto Serialize Message,extId=4,cmd=1,size=9 [INFO:2024-1-10 17:56:31]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 17:56:31]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-1-10 17:56:31]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-1-10 17:56:31][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1041 [INFO:2024-1-10 17:56:31]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1041,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Where ru u? I miss u sm that I'm abt 2 lose it!\" Suckling Pig Roast sent you a series of letters, trying to get you back.","interval":432000000} [INFO:2024-1-10 17:56:31][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:31]<== Receiver Message, socketClient version=1,extId=4,cmd=1,status=0,size=681 [INFO:2024-1-10 17:56:31]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=542 [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}battle { attacker { units { id: 1 modelId: 2007 skinId: 140017 position: 1 baseAttributes { hp: 17057 thp: 17057 atk: 1073 def: 1707 critic: 250 critic_dmg: 1200 dodge: 100 effect_hit: 0 effect_resist: 890 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200707 position: 1 CD: 0 } skillInfo { skillId: 41200708 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200709 position: 3 CD: 1 maxCD: 4 } battleUnitType: 1 userId: 20205 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 2 modelId: 2014 skinId: 140028 position: 2 baseAttributes { hp: 17092 thp: 17092 atk: 1017 def: 1827 critic: 80 critic_dmg: 1200 dodge: 220 effect_hit: 0 effect_resist: 890 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41201407 position: 1 CD: 0 } skillInfo { skillId: 41201408 position: 2 CD: 0 maxCD: 3 } skillInfo { skillId: 41201409 position: 3 CD: 2 maxCD: 5 } battleUnitType: 1 userId: 20205 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 3 modelId: 2084 skinId: 140047 position: 3 baseAttributes { hp: 19082 thp: 19082 atk: 1073 def: 1665 critic: 270 critic_dmg: 500 dodge: 100 effect_hit: 0 effect_resist: 890 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } battleUnitType: 1 userId: 20205 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } units { id: 4 modelId: 2004 skinId: 140011 position: 4 baseAttributes { hp: 17305 thp: 17305 atk: 1040 def: 1745 critic: 270 critic_dmg: 1200 dodge: 100 effect_hit: 0 effect_resist: 890 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 41200407 position: 1 CD: 0 } skillInfo { skillId: 41200408 position: 2 CD: 0 maxCD: 4 } skillInfo { skillId: 41200409 position: 3 CD: 1 maxCD: 5 } battleUnitType: 1 userId: 20205 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 userIds: 20205 } defender { units { id: 5 modelId: 22310 skinId: 130094 position: 4 baseAttributes { hp: 1773733144 thp: 2000000000 atk: 1587 def: 1176 critic: 260 critic_dmg: 1000 dodge: 0 effect_hit: 0 effect_resist: 0 hit: 0 sp: 0 max_sp: 0 } skillInfo { skillId: 42223101 position: 1 CD: 0 } skillInfo { skillId: 42223102 position: 2 CD: 1 maxCD: 5 } skillInfo { skillId: 42223103 position: 3 CD: 0 } battleUnitType: 2 userId: 0 summonType: 0 isTransform: false contractLevel: -1 isCopy: false } maxReliveCount: 0 remainReliveCount: 0 } curRound: 1 maxRound: 20 isFinish: false } round0 { battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 8 effectNum: 1 additional: 41208420 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301075 duration: 1 id: 6 additional: 2863 } } targetId: 0 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301034 duration: 1 id: 7 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301139 duration: 1 id: 8 } } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EnterBattleReply <--- [INFO:2024-1-10 17:56:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 1 所需时间单位秒 = 0.21305370330811 移走了序号= 1 的消息,当前队列数量= 1 || 0 EnterBattleReply 97 1 [INFO:2024-1-10 17:56:31][logic/extensions/battle/data/Battlespace.lua:164]:{initialize}开始战斗---------------------- { "attacker": { "units": [ { "id":1, "modelId":2007, "skinId":140017, "position":1, "baseAttributes": { "hp":17057, "thp":17057, "atk":1073, "def":1707, "critic":250, "critic_dmg":1200, "dodge":100, "effect_hit":0, "effect_resist":890, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200707, "position":1, "CD":0 }, { "skillId":41200708, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200709, "position":3, "CD":1, "maxCD":4 } ], "buffState": [], "battleUnitType":1, "userId":"20205", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":2, "modelId":2014, "skinId":140028, "position":2, "baseAttributes": { "hp":17092, "thp":17092, "atk":1017, "def":1827, "critic":80, "critic_dmg":1200, "dodge":220, "effect_hit":0, "effect_resist":890, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41201407, "position":1, "CD":0 }, { "skillId":41201408, "position":2, "CD":0, "maxCD":3 }, { "skillId":41201409, "position":3, "CD":2, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"20205", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":3, "modelId":2084, "skinId":140047, "position":3, "baseAttributes": { "hp":19082, "thp":19082, "atk":1073, "def":1665, "critic":270, "critic_dmg":500, "dodge":100, "effect_hit":0, "effect_resist":890, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "buffState": [], "battleUnitType":1, "userId":"20205", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] }, { "id":4, "modelId":2004, "skinId":140011, "position":4, "baseAttributes": { "hp":17305, "thp":17305, "atk":1040, "def":1745, "critic":270, "critic_dmg":1200, "dodge":100, "effect_hit":0, "effect_resist":890, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":41200407, "position":1, "CD":0 }, { "skillId":41200408, "position":2, "CD":0, "maxCD":4 }, { "skillId":41200409, "position":3, "CD":1, "maxCD":5 } ], "buffState": [], "battleUnitType":1, "userId":"20205", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [], "userIds": [ "20205" ] }, "defender": { "units": [ { "id":5, "modelId":22310, "skinId":130094, "position":4, "baseAttributes": { "hp":1773733144, "thp":2000000000, "atk":1587, "def":1176, "critic":260, "critic_dmg":1000, "dodge":0, "effect_hit":0, "effect_resist":0, "hit":0, "sp":0, "max_sp":0 }, "skillInfo": [ { "skillId":42223101, "position":1, "CD":0 }, { "skillId":42223102, "position":2, "CD":1, "maxCD":5 }, { "skillId":42223103, "position":3, "CD":0 } ], "buffState": [], "battleUnitType":2, "userId":"0", "summonType":0, "isTransform":false, "contractLevel":-1, "isCopy":false, "accessoriesIds": [] } ], "maxReliveCount":0, "remainReliveCount":0, "sceneSummons": [] }, "curRound":1, "maxRound":20, "isFinish":false } [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10035 startTime: 1706241600000 endTime: 1706673600000 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10040 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10041 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10043 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 17:56:31][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 17:56:31][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.21305370330811 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 98 1 [INFO:2024-1-10 17:56:31][logic/scene/battle/factory/BattleUnitFactory.lua:54]:{beginCreate}开始加载全部英雄 [INFO:2024-1-10 17:56:31][logic/scene/battle/factory/BattleUnitFactory.lua:56]:{beginCreate}开始加载全部怪物 [WARN:2024-1-10 17:56:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:56:31][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/2 [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":41208420, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":2863, "duration":1, "id":6, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:173]:{func}3[MyRole_3_3][3] 此技能进入 技能CD 等待 [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 17:56:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 3 301075 effect/prefabs/battle_shield.prefab [WARN:2024-1-10 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/2, next step [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/2 [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":7, "buffId":301034, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":8, "buffId":301139, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 2 [WARN:2024-1-10 17:56:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 2 [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_480010113][4] 增加了一个 buff [301034] [INFO:2024-1-10 17:56:31][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:124]:{_beginAddBuff}非技能触发 ,5[Monster_5_4_480010113][4] 增加了一个 buff [301139] [INFO:2024-1-10 17:56:31][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 5 301139 effect/prefabs/battle_fairy1.prefab [WARN:2024-1-10 17:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 2 [INFO:2024-1-10 17:56:32][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:2/2, round done [INFO:2024-1-10 17:56:32][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:56:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:32]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:56:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:32]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:56:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15205059945583 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 99 1 [INFO:2024-1-10 17:56:32][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:56:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:32]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:56:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:32]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 1 [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:56:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.15517030656338 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 100 1 [INFO:2024-1-10 17:56:32][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:56:32][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:56:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:56:32][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:56:32][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:56:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:56:32]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:56:32]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:32]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=610 [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 816 additional: 1773732328 additional2: 816 additional3: 816 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 9 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 800 additional: 1773731528 additional2: 800 additional3: 800 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208408 actEffect { targetId: 3 effectType: 18 effectNum: 16220 additional: 16220 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 11 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 3 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 0 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 1 maxCD: 1 } } actEffect { targetId: 3 effectType: 20 effectNum: 1 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 5 effectType: 2 effectNum: 1666 additional: 1773729862 additional2: 1666 additional3: 1666 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 12 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 13 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 14 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 15 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 1539 additional: 1773728323 additional2: 1539 additional3: 1539 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 15 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 16 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 12 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 12 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 13 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 13 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 4 effectType: 2 effectNum: 1586 additional: 15719 additional2: 1586 additional3: 0 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 17 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 18 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 19 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 9 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 9 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 6 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 6 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:56:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:56:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15201589465141 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 101 1 [INFO:2024-1-10 17:56:32][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":816, "additional":1773732328, "additional2":816, "additional3":816 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":9 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":800, "additional":1773731528, "additional2":800, "additional3":800 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208408, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":16220, "additional":16220 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":11 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":3, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ] }, { "targetId":3, "effectType":20, "effectNum":1 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1666, "additional":1773729862, "additional2":1666, "additional3":1666 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":12 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":13 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":14 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":15 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1539, "additional":1773728323, "additional2":1539, "additional3":1539 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":15 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":16 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":12, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":12 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":13, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":13 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1586, "additional":15719, "additional2":1586, "additional3":0 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":17 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":18 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":19 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":9, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":9 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":6, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":6 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:56:32][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 17:56:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200708, "actEffect": [ { "additional":1773732328, "targetId":5, "multipleEffectNumReal":0, "additional3":816, "effectNum":816, "multipleEffectNum":0, "effectType":2, "additional2":816 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":9, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200708, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:56:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:56:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:56:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:56:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 17:56:32][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_fairy1.prefab effect obj pool [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773733144/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:816/816 本段飘:816 本段扣血:816 本段扣盾:0 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773732328/2000000000 剩余盾: 0 [WARN:2024-1-10 17:56:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:56:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200708 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [INFO:2024-1-10 17:56:33][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_debuff.prefab effect obj pool [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200708 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:56:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":1773731528, "targetId":5, "multipleEffectNumReal":0, "additional3":800, "effectNum":800, "multipleEffectNum":0, "effectType":2, "additional2":800 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:56:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:56:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:56:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:56:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773732328/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:240/800 本段飘:240 本段扣血:240 本段扣盾:0 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773732088/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773732088/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:480/800 本段飘:240 本段扣血:240 本段扣盾:0 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773731848/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773731848/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:800/800 本段飘:320 本段扣血:320 本段扣盾:0 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773731528/2000000000 剩余盾: 0 [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}2[MyRole_2_2][2] 使用技能 41201408 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":16220, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":16220, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [WARN:2024-1-10 17:56:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 4 ~ 5 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:56:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208408[10008708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":16220, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":16220, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":11, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":0, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":1, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2024-1-10 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:19082/19082 后:16220/16220 [WARN:2024-1-10 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301080] [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41208408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [WARN:2024-1-10 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 4 5 [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:3 skillCount:4 [WARN:2024-1-10 17:56:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 4 5 [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:3 原皮肤:140047 新皮肤:140051 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 17:56:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 17:56:36][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 17:56:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":1773729862, "targetId":5, "multipleEffectNumReal":0, "additional3":1666, "effectNum":1666, "multipleEffectNum":0, "effectType":2, "additional2":1666 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":12, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":13, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":14, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":15, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:56:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2024-1-10 17:56:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:56:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:56:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ylxy_skill6_camera.prefab effect obj pool [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773731528/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:208/1666 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773731320/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773731320/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:416/1666 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773731112/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 105 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773731112/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:624/1666 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773730904/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773730904/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:832/1666 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:56:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773730696/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 115 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773730696/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1040/1666 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773730488/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773730488/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1248/1666 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773730280/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 125 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773730280/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1456/1666 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773730072/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773730072/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1666/1666 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773729862/2000000000 剩余盾: 0 [WARN:2024-1-10 17:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:39][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_buff.prefab effect obj pool [WARN:2024-1-10 17:56:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2024-1-10 17:56:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:56:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:56:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 269 [INFO:2024-1-10 17:56:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1666 [INFO:2024-1-10 17:56:42][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 17:56:42][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_zongshanghai.prefab [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":1773728323, "targetId":5, "multipleEffectNumReal":0, "additional3":1539, "effectNum":1539, "multipleEffectNum":0, "effectType":2, "additional2":1539 }, { "additional":15, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":16, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:56:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:56:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:56:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773729862/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:307/1539 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2024-1-10 17:56:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773729555/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773729555/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:614/1539 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773729248/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773729248/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:921/1539 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773728941/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773728941/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1228/1539 本段飘:307 本段扣血:307 本段扣盾:0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773728634/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773728634/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1539/1539 本段飘:311 本段扣血:311 本段扣盾:0 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773728323/2000000000 剩余盾: 0 [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}4[MyRole_4_4][4] 用 41200408 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:12 buffId:301001 持续时间:1 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:13 buffId:301001 持续时间:1 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223101, "actEffect": [ { "additional":15719, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1586, "multipleEffectNum":0, "effectType":2, "additional2":1586 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:56:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:56:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 17305/17305 原来有盾: 0 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.4) -》 多段已飘:634/1586 本段飘:634 本段扣血:634 本段扣盾:0 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 16671/17305 剩余盾: 0 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":17, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":18, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":19, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:56:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 16671/17305 原来有盾: 0 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1586/1586 本段飘:952 本段扣血:952 本段扣盾:0 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 15719/17305 剩余盾: 0 [WARN:2024-1-10 17:56:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:56:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:56:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":6, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:9 buffId:301016 持续时间:1 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:6 buffId:301075 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 17:56:44][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:56:44][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:44][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:56:44][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:56:44][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:44]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:56:44]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:45]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:56:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15719750523567 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 103 1 [INFO:2024-1-10 17:56:45][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:56:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:56:45]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:56:45]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:45]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 2 [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:56:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.15656779706478 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 104 1 [INFO:2024-1-10 17:56:45][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:56:45][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:56:45][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:56:45][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:56:45][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:56:45][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:56:45]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:56:45]||||| Sender socketClient version=1 [INFO:2024-1-10 17:56:45]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=616 [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1467 additional: 1773726856 additional2: 1467 additional3: 1467 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 510 additional: 1773726346 additional2: 510 additional3: 510 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 9 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 20 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 5 effectType: 2 effectNum: 1701 additional: 1773724645 additional2: 1701 additional3: 1701 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 12 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 21 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 13 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 22 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 14 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 23 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 16 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 24 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208419 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 1116 additional: 1773723529 additional2: 1116 additional3: 1116 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 21 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 22 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 24 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 18 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 18 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223102 actEffect { targetId: 1 effectType: 3 effectNum: 5470 additional: 11587 additional2: 5470 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 3452 additional: 13640 additional2: 3452 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3445 additional: 12775 additional2: 3445 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3395 additional: 12324 additional2: 3395 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 17 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 26 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 27 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 19 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 28 } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 20 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 20 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:56:45][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:56:45][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15930740535259 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 105 1 [INFO:2024-1-10 17:56:45][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1467, "additional":1773726856, "additional2":1467, "additional3":1467 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":510, "additional":1773726346, "additional2":510, "additional3":510 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":9 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":20 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1701, "additional":1773724645, "additional2":1701, "additional3":1701 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":12 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":21 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":13 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":22 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":14 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":23 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":16 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":24 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208419 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1116, "additional":1773723529, "additional2":1116, "additional3":1116 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":21, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":22, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":24, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":18, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":18 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":5470, "additional":11587, "additional2":5470, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":3452, "additional":13640, "additional2":3452, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3445, "additional":12775, "additional2":3445, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3395, "additional":12324, "additional2":3395, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":17 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":26 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":27 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":19 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":28 } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":20, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":20 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:56:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 17:56:45][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-1-10 17:56:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":1773726856, "targetId":5, "multipleEffectNumReal":0, "additional3":1467, "effectNum":1467, "multipleEffectNum":0, "effectType":2, "additional2":1467 }, { "additional":41200709, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:56:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:56:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:56:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773728323/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:146/1467 本段飘:146 本段扣血:146 本段扣盾:0 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773728177/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773728177/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:292/1467 本段飘:146 本段扣血:146 本段扣盾:0 [INFO:2024-1-10 17:56:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773728031/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773728031/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:438/1467 本段飘:146 本段扣血:146 本段扣盾:0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773727885/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773727885/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:584/1467 本段飘:146 本段扣血:146 本段扣盾:0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773727739/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773727739/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:730/1467 本段飘:146 本段扣血:146 本段扣盾:0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773727593/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773727593/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1023/1467 本段飘:293 本段扣血:293 本段扣盾:0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773727300/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 200 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773727300/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1467/1467 本段飘:444 本段扣血:444 本段扣盾:0 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773726856/2000000000 剩余盾: 0 [WARN:2024-1-10 17:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200709 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:56:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2024-1-10 17:56:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:56:50][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1467 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1773726346, "targetId":5, "multipleEffectNumReal":0, "additional3":510, "effectNum":510, "multipleEffectNum":0, "effectType":2, "additional2":510 }, { "additional":9, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":20, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773726856/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:510/510 本段飘:510 本段扣血:510 本段扣盾:0 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773726346/2000000000 剩余盾: 0 [WARN:2024-1-10 17:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41201407 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [WARN:2024-1-10 17:56:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 17:56:51][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 17:56:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":1773724645, "targetId":5, "multipleEffectNumReal":0, "additional3":1701, "effectNum":1701, "multipleEffectNum":0, "effectType":2, "additional2":1701 }, { "additional":12, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":21, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":13, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":22, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":14, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":23, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":16, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":24, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208419, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 17:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:56:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-1-10 17:56:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:56:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773726346/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:212/1701 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773726134/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773726134/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:424/1701 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773725922/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 105 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773725922/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:636/1701 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773725710/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773725710/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:848/1701 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773725498/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 115 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773725498/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1060/1701 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773725286/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773725286/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1272/1701 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773725074/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 125 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773725074/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1484/1701 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773724862/2000000000 剩余盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773724862/2000000000 原来有盾: 0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1701/1701 本段飘:217 本段扣血:217 本段扣盾:0 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773724645/2000000000 剩余盾: 0 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:56:54][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41208419 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:56:54][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-1-10 17:56:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:56:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:56:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 269 [INFO:2024-1-10 17:56:56][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:56:57][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1701 [INFO:2024-1-10 17:56:58][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:56:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 17:56:58][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 17:56:58][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-1-10 17:56:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1773723529, "targetId":5, "multipleEffectNumReal":0, "additional3":1116, "effectNum":1116, "multipleEffectNum":0, "effectType":2, "additional2":1116 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:56:59][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:56:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:56:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773724645/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:167/1116 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773724478/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773724478/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:334/1116 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773724311/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773724311/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:501/1116 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-1-10 17:57:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773724144/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773724144/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:668/1116 本段飘:167 本段扣血:167 本段扣盾:0 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773723977/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773723977/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:891/1116 本段飘:223 本段扣血:223 本段扣盾:0 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773723754/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773723754/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1116/1116 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773723529/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41200409 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1116 [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":21, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":22, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":24, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":18, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:21 buffId:301001 持续时间:1 [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:22 buffId:301001 持续时间:1 [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:24 buffId:301001 持续时间:1 [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:18 buffId:301002 [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 17:57:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 17:57:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223102, "actEffect": [ { "additional":11587, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5470, "multipleEffectNum":0, "effectType":3, "additional2":5470 }, { "additional":13640, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3452, "multipleEffectNum":0, "effectType":2, "additional2":3452 }, { "additional":12775, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3445, "multipleEffectNum":0, "effectType":2, "additional2":3445 }, { "additional":12324, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3395, "multipleEffectNum":0, "effectType":2, "additional2":3395 }, { "additional":17, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":26, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":27, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":19, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":28, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:57:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 17:57:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-1-10 17:57:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2024-1-10 17:57:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:57:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 142 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 17057/17057 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1094/5470 本段飘:1094 本段扣血:1094 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 15963/17057 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 17092/17092 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:690/3452 本段飘:690 本段扣血:690 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16402/17092 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 16220/16220 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:689/3445 本段飘:689 本段扣血:689 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 15531/16220 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 15719/17305 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:679/3395 本段飘:679 本段扣血:679 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 15040/17305 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 147 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 15963/17057 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:1641/5470 本段飘:547 本段扣血:547 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 15416/17057 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16402/17092 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:1035/3452 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 16057/17092 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 15531/16220 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:1033/3445 本段飘:344 本段扣血:344 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 15187/16220 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 15040/17305 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1018/3395 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 14701/17305 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 152 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 15416/17057 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:2187/5470 本段飘:546 本段扣血:546 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 14870/17057 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 16057/17092 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:1380/3452 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 15712/17092 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 15187/16220 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:1377/3445 本段飘:344 本段扣血:344 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14843/16220 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 14701/17305 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1357/3395 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 14362/17305 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 157 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 14870/17057 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:3281/5470 本段飘:1094 本段扣血:1094 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 13776/17057 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 15712/17092 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:2070/3452 本段飘:690 本段扣血:690 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 15022/17092 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14843/16220 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:2066/3445 本段飘:689 本段扣血:689 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14154/16220 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 14362/17305 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:2036/3395 本段飘:679 本段扣血:679 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 13683/17305 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 162 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 13776/17057 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:4374/5470 本段飘:1093 本段扣血:1093 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 12683/17057 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 15022/17092 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:2760/3452 本段飘:690 本段扣血:690 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 14332/17092 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14154/16220 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:2754/3445 本段飘:688 本段扣血:688 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 13466/16220 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 13683/17305 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:2714/3395 本段飘:678 本段扣血:678 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 13005/17305 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 167 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 12683/17057 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:5470/5470 本段飘:1096 本段扣血:1096 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 11587/17057 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 14332/17092 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:3452/3452 本段飘:692 本段扣血:692 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 13640/17092 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 13466/16220 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:3445/3445 本段飘:691 本段扣血:691 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 12775/16220 剩余盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 13005/17305 原来有盾: 0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:3395/3395 本段飘:681 本段扣血:681 本段扣盾:0 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 12324/17305 剩余盾: 0 [WARN:2024-1-10 17:57:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-1-10 17:57:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223102 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223102 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_480010113][4] 使用技能 42223102 ,令到 5[Monster_5_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2024-1-10 17:57:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:57:9][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 15762 [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":20, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:20 buffId:301016 [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 17:57:10][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:57:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:10]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:57:10]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:10]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:57:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15392559766769 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 108 1 [INFO:2024-1-10 17:57:10][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:57:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:10]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:57:10]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:10]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 3 [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:57:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.15916410088539 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 109 1 [INFO:2024-1-10 17:57:10][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:57:10][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:57:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:57:10][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:57:10][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:57:10][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:10][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:57:10]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:57:10]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:10]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=460 [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 3 effectNum: 1423 additional: 1773722106 additional2: 1423 additional3: 1423 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 29 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 1837 additional: 1773720269 additional2: 1837 additional3: 1837 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 30 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208417 actEffect { targetId: 5 effectType: 2 effectNum: 1044 additional: 1773719225 additional2: 1044 additional3: 1044 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 23 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 23 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 610 additional: 1773718615 additional2: 610 additional3: 610 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 21 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 21 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 22 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 22 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 24 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 24 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 27 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 27 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 29 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 29 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 3 effectType: 2 effectNum: 1934 additional: 10841 additional2: 1934 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 26 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 32 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 33 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 28 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 34 } } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 30 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 30 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:57:10][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:57:10][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.16094850003719 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 110 1 [INFO:2024-1-10 17:57:10][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1423, "additional":1773722106, "additional2":1423, "additional3":1423 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":29 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1837, "additional":1773720269, "additional2":1837, "additional3":1837 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":30 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208417, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1044, "additional":1773719225, "additional2":1044, "additional3":1044 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":23, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":23 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":610, "additional":1773718615, "additional2":610, "additional3":610 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":21, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":21 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":22, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":22 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":24, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":24 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":27, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":27 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":29, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":29 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":1934, "additional":10841, "additional2":1934, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":26 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":32 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":33 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":28 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":34 } } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":30, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":30 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773722106, "targetId":5, "multipleEffectNumReal":0, "additional3":1423, "effectNum":1423, "multipleEffectNum":0, "effectType":3, "additional2":1423 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":29, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:57:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:57:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:10][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773723529/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1423/1423 本段飘:1423 本段扣血:1423 本段扣盾:0 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773722106/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200707 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301015] [WARN:2024-1-10 17:57:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 17:57:11][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-1-10 17:57:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201409, "actEffect": [ { "additional":1773720269, "targetId":5, "multipleEffectNumReal":0, "additional3":1837, "effectNum":1837, "multipleEffectNum":0, "effectType":2, "additional2":1837 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":30, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:57:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:57:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:57:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:57:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 51 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773722106/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:367/1837 本段飘:367 本段扣血:367 本段扣盾:0 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773721739/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773721739/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:918/1837 本段飘:551 本段扣血:551 本段扣盾:0 [INFO:2024-1-10 17:57:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773721188/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 113 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773721188/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1837/1837 本段飘:919 本段扣血:919 本段扣盾:0 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773720269/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 118 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 2 1 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:57:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:57:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:57:16][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1837 [INFO:2024-1-10 17:57:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 17:57:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 17:57:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208417, "actEffect": [ { "additional":1773719225, "targetId":5, "multipleEffectNumReal":0, "additional3":1044, "effectNum":1044, "multipleEffectNum":0, "effectType":2, "additional2":1044 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:57:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:57:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:57:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208417[10009407] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773720269/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1044/1044 本段飘:1044 本段扣血:1044 本段扣盾:0 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773719225/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41208417 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208417 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 17:57:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:23 buffId:301001 持续时间:1 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":1773718615, "targetId":5, "multipleEffectNumReal":0, "additional3":610, "effectNum":610, "multipleEffectNum":0, "effectType":2, "additional2":610 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:57:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:57:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773719225/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:610/610 本段飘:610 本段扣血:610 本段扣盾:0 [INFO:2024-1-10 17:57:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773718615/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":21, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":22, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":24, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":27, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":29, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:21 buffId:301001 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:22 buffId:301001 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:24 buffId:301001 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:27 buffId:301002 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:29 buffId:301015 持续时间:1 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":10841, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1934, "multipleEffectNum":0, "effectType":2, "additional2":1934 }, { "additional":26, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":28, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:57:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:57:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 12775/16220 原来有盾: 0 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.4) -》 多段已飘:773/1934 本段飘:773 本段扣血:773 本段扣盾:0 [INFO:2024-1-10 17:57:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 12002/16220 剩余盾: 0 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":26, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":32, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":33, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":28, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":34, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:57:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 12002/16220 原来有盾: 0 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:1934/1934 本段飘:1161 本段扣血:1161 本段扣盾:0 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 10841/16220 剩余盾: 0 [WARN:2024-1-10 17:57:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:57:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":30, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:30 buffId:301016 持续时间:2 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 17:57:19][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:57:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:19]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:57:19]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:19]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:57:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.16349579393864 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 112 1 [INFO:2024-1-10 17:57:19][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:57:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:19]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:57:19]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:19]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 4 [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:57:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.16425809264183 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 113 1 [INFO:2024-1-10 17:57:19][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:57:19][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:57:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:57:19][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:57:19][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:57:19][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:19][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:57:19]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:57:19]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:19]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=364 [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 2 effectNum: 587 additional: 1773718028 additional2: 587 additional3: 587 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 780 additional: 1773717248 additional2: 780 additional3: 780 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208417 actEffect { targetId: 5 effectType: 3 effectNum: 1443 additional: 1773715805 additional2: 1443 additional3: 1443 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 23 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 23 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 398 additional: 1773715407 additional2: 398 additional3: 398 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 29 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 29 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 33 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 33 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 1846 additional: 11794 additional2: 1846 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 32 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 36 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 37 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 34 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 38 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 30 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 30 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:57:19][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:57:19][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.17136070132256 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 114 1 [INFO:2024-1-10 17:57:19][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":587, "additional":1773718028, "additional2":587, "additional3":587 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":780, "additional":1773717248, "additional2":780, "additional3":780 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208417, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1443, "additional":1773715805, "additional2":1443, "additional3":1443 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":23, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":23 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":398, "additional":1773715407, "additional2":398, "additional3":398 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":29, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":29 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":33, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":33 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1846, "additional":11794, "additional2":1846, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":32 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":36 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":37 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":34 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":38 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":30, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":30 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773718028, "targetId":5, "multipleEffectNumReal":0, "additional3":587, "effectNum":587, "multipleEffectNum":0, "effectType":2, "additional2":587 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:57:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:57:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773718615/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:587/587 本段飘:587 本段扣血:587 本段扣盾:0 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773718028/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":1773717248, "targetId":5, "multipleEffectNumReal":0, "additional3":780, "effectNum":780, "multipleEffectNum":0, "effectType":2, "additional2":780 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:57:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:57:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773718028/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:234/780 本段飘:234 本段扣血:234 本段扣盾:0 [INFO:2024-1-10 17:57:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773717794/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773717794/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:468/780 本段飘:234 本段扣血:234 本段扣盾:0 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773717560/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773717560/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:780/780 本段飘:312 本段扣血:312 本段扣盾:0 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773717248/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208417, "actEffect": [ { "additional":1773715805, "targetId":5, "multipleEffectNumReal":0, "additional3":1443, "effectNum":1443, "multipleEffectNum":0, "effectType":3, "additional2":1443 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208417[10009407] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773717248/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1443/1443 本段飘:1443 本段扣血:1443 本段扣盾:0 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773715805/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41208417 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208417 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 17:57:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-1-10 17:57:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":23, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:23 buffId:301001 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":1773715407, "targetId":5, "multipleEffectNumReal":0, "additional3":398, "effectNum":398, "multipleEffectNum":0, "effectType":2, "additional2":398 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:57:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:57:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773715805/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:398/398 本段飘:398 本段扣血:398 本段扣盾:0 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773715407/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":29, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":33, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:29 buffId:301015 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:33 buffId:301002 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":11794, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1846, "multipleEffectNum":0, "effectType":2, "additional2":1846 }, { "additional":32, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":34, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:57:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:57:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 13640/17092 原来有盾: 0 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.4) -》 多段已飘:738/1846 本段飘:738 本段扣血:738 本段扣盾:0 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 12902/17092 剩余盾: 0 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":32, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":36, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":37, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":34, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":38, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:57:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 12902/17092 原来有盾: 0 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1846/1846 本段飘:1108 本段扣血:1108 本段扣盾:0 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 11794/17092 剩余盾: 0 [WARN:2024-1-10 17:57:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:57:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":30, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:30 buffId:301016 持续时间:1 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:23][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 17:57:23][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:57:23][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:23][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:57:23][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:57:23][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:23]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:57:23]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:23]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:57:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.16620530188084 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 116 1 [INFO:2024-1-10 17:57:24][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:57:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:24]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:57:24]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:24]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 5 [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:57:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.17557360231876 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 117 1 [INFO:2024-1-10 17:57:24][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:57:24][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:57:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:57:24][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:57:24][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:57:24][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:24][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:57:24]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:57:24]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:24]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=654 [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 617 additional: 1773714790 additional2: 617 additional3: 617 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 30 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 39 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 357 additional: 1773714433 additional2: 357 additional3: 357 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208418 actEffect { targetId: 3 effectType: 18 effectNum: 19082 additional: 12746 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301081 duration: 1 id: 40 } } actEffect { targetId: 3 effectType: 18 effectNum: 21944 additional: 14636 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 11 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208418 } actEffect { targetId: 3 effectType: 21 effectNum: 0 skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 3 effectType: 20 effectNum: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 41 additional: 3292 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 42 additional: 3292 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 43 additional: 3292 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 44 additional: 3292 } } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 761 additional: 1773713672 additional2: 761 additional3: 761 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 45 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 37 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 37 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 3 effectType: 2 effectNum: 2140 additional: 14636 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 36 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 46 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 47 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 38 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 48 } } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 39 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 39 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 41 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 41 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 42 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 42 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 43 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 43 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 44 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 44 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:57:24][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:57:24][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.19115790724754 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 118 1 [INFO:2024-1-10 17:57:24][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":617, "additional":1773714790, "additional2":617, "additional3":617 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":30 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":39 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":357, "additional":1773714433, "additional2":357, "additional3":357 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208418, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":19082, "additional":12746 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301081, "duration":1, "id":40 } }, { "targetId":3, "effectType":18, "effectNum":21944, "additional":14636 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":11 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208418 }, { "targetId":3, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ] }, { "targetId":3, "effectType":20, "effectNum":0 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":41, "additional":3292 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":42, "additional":3292 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":43, "additional":3292 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":44, "additional":3292 } } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":761, "additional":1773713672, "additional2":761, "additional3":761 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":45 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":37, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":37 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":2140, "additional":14636, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":36 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":46 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":47 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":38 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":48 } } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":39, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":39 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":41, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":41 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":42, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":42 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":43, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":43 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":44, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":44 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200708, "actEffect": [ { "additional":1773714790, "targetId":5, "multipleEffectNumReal":0, "additional3":617, "effectNum":617, "multipleEffectNum":0, "effectType":2, "additional2":617 }, { "additional":30, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":39, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200708, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:57:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:57:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773715407/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:617/617 本段飘:617 本段扣血:617 本段扣盾:0 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773714790/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}1[MyRole_1_1][1] 用 41200708 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200708 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [INFO:2024-1-10 17:57:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200708 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1773714433, "targetId":5, "multipleEffectNumReal":0, "additional3":357, "effectNum":357, "multipleEffectNum":0, "effectType":2, "additional2":357 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:57:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:57:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773714790/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:357/357 本段飘:357 本段扣血:357 本段扣盾:0 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773714433/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2024-1-10 17:57:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 17:57:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 17:57:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208418, "actEffect": [ { "additional":12746, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":19082, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301081, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":14636, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":21944, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41208418, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:57:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-1-10 17:57:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 17:57:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-1-10 17:57:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3 [WARN:2024-1-10 17:57:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2024-1-10 17:57:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7 [INFO:2024-1-10 17:57:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208418 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208418[10009408] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":12746, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":19082, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":40, "buffId":301081, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":14636, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":21944, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":11, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208418, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:10841/16220 后:12746/19082 [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208418 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301081] [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:12746/19082 后:14636/21944 [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3 [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208418 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301080],不提示id不需要播放效果 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41208418 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:3 skillCount:4 [WARN:2024-1-10 17:57:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(false) -> id:3 原皮肤:140051 新皮肤:140047 原spine:100094_ylxy_xuyuan 新spine:100087_ylxy_xuyuan [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 17:57:27][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 17:57:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":41, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":42, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":43, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":44, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:57:28][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2024-1-10 17:57:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:57:28][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:28][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/show_ylxy_skill3_camera.prefab effect obj pool [INFO:2024-1-10 17:57:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 164 [INFO:2024-1-10 17:57:30][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-1-10 17:57:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-1-10 17:57:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 17:57:30][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 1 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 17:57:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 17:57:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 17:57:30][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 2 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 17:57:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [INFO:2024-1-10 17:57:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 17:57:30][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 17:57:30][logic/extensions/battle/core/unit/component/UnitCompStateEffectHandler.lua:119]:{_doCreateEffect}_doCreateEffect -> no go: 4 301075 effect/prefabs/battle_shield.prefab [INFO:2024-1-10 17:57:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_shield.prefab effect obj pool [WARN:2024-1-10 17:57:30][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2024-1-10 17:57:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 269 [INFO:2024-1-10 17:57:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":1773713672, "targetId":5, "multipleEffectNumReal":0, "additional3":761, "effectNum":761, "multipleEffectNum":0, "effectType":2, "additional2":761 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":45, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:57:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:57:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773714433/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:152/761 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773714281/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773714281/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:304/761 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773714129/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773714129/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:456/761 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2024-1-10 17:57:33][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773713977/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773713977/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:608/761 本段飘:152 本段扣血:152 本段扣盾:0 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773713825/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773713825/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:761/761 本段飘:153 本段扣血:153 本段扣盾:0 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773713672/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":37, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:37 buffId:301002 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":14636, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2140, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":36, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":38, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:57:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:57:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14636/21944 原来有盾: 3292 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.4) -》 多段已飘:856/2140 本段飘:856 本段扣血:0 本段扣盾:856 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14636/21944 剩余盾: 2436 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":36, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":46, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":47, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":38, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":48, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:57:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14636/21944 原来有盾: 2436 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:2140/2140 本段飘:1284 本段扣血:0 本段扣盾:1284 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14636/21944 剩余盾: 1152 [WARN:2024-1-10 17:57:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:57:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":39, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":41, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":42, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":44, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:39 buffId:301016 持续时间:1 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:41 buffId:301075 持续时间:1 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:42 buffId:301075 持续时间:1 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:43 buffId:301075 持续时间:1 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:44 buffId:301075 持续时间:1 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 17:57:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:57:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:57:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:57:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.16576179862022 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 120 1 [INFO:2024-1-10 17:57:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:57:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:57:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 6 [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:57:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.16725820302963 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 121 1 [INFO:2024-1-10 17:57:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:57:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:57:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:57:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:57:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:57:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:57:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:57:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:57:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=550 [INFO:2024-1-10 17:57:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1026 additional: 1773712646 additional2: 1026 additional3: 1026 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 327 additional: 1773712319 additional2: 327 additional3: 327 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 39 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 49 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208409 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 41 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 50 additional: 3292 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 42 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 51 additional: 3292 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 43 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 52 additional: 3292 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 44 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 53 additional: 3292 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 1 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 459 additional: 1773711860 additional2: 459 additional3: 459 } targetId: 5 } battleStep { actorType: 2 castorId: 4 actorId: 45 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 47 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 47 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 2 effectType: 3 effectNum: 2908 additional: 11794 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 46 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 54 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 55 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 48 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 56 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 49 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 49 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 50 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 50 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 51 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 51 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 52 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 52 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 53 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 53 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:57:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:57:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.17136180400848 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 122 1 [INFO:2024-1-10 17:57:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1026, "additional":1773712646, "additional2":1026, "additional3":1026 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":327, "additional":1773712319, "additional2":327, "additional3":327 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":39 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":49 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":41 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":50, "additional":3292 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":42 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":51, "additional":3292 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":43 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":52, "additional":3292 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":44 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":53, "additional":3292 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":1 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":459, "additional":1773711860, "additional2":459, "additional3":459 } ], "targetId":5 }, { "actorType":2, "castorId":4, "actorId":45, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":47, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":47 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":2908, "additional":11794, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":46 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":54 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":55 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":48 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":56 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":49, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":49 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":50, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":50 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":51, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":51 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":52, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":52 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":53, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":53 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:57:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 17:57:36][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-1-10 17:57:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":1773712646, "targetId":5, "multipleEffectNumReal":0, "additional3":1026, "effectNum":1026, "multipleEffectNum":0, "effectType":2, "additional2":1026 }, { "additional":41200709, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:57:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:57:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:57:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:57:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773713672/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:102/1026 本段飘:102 本段扣血:102 本段扣盾:0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773713570/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773713570/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:204/1026 本段飘:102 本段扣血:102 本段扣盾:0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773713468/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773713468/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:306/1026 本段飘:102 本段扣血:102 本段扣盾:0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773713366/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773713366/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:408/1026 本段飘:102 本段扣血:102 本段扣盾:0 [INFO:2024-1-10 17:57:39][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773713264/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773713264/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:510/1026 本段飘:102 本段扣血:102 本段扣盾:0 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773713162/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773713162/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:715/1026 本段飘:205 本段扣血:205 本段扣盾:0 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773712957/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 200 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773712957/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1026/1026 本段飘:311 本段扣血:311 本段扣盾:0 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773712646/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200709 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2024-1-10 17:57:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:57:41][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1026 [INFO:2024-1-10 17:57:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 17:57:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 17:57:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1773712319, "targetId":5, "multipleEffectNumReal":0, "additional3":327, "effectNum":327, "multipleEffectNum":0, "effectType":2, "additional2":327 }, { "additional":39, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":49, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:57:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:57:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:57:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773712646/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:327/327 本段飘:327 本段扣血:327 本段扣盾:0 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773712319/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41201407 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [WARN:2024-1-10 17:57:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 17:57:42][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 17:57:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":41208409, "actEffect": [ { "additional":41, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":50, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":51, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":43, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":52, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":44, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":53, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:57:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-1-10 17:57:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [INFO:2024-1-10 17:57:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:57:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 164 [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-1-10 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208409 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208409 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208409 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208409 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 17:57:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41208409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [INFO:2024-1-10 17:57:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 269 [INFO:2024-1-10 17:57:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":1773711860, "targetId":5, "multipleEffectNumReal":0, "additional3":459, "effectNum":459, "multipleEffectNum":0, "effectType":2, "additional2":459 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:57:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:57:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773712319/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:459/459 本段飘:459 本段扣血:459 本段扣盾:0 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773711860/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":45, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":47, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:45 buffId:301001 持续时间:1 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:47 buffId:301002 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":11794, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2908, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":46, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":48, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:57:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:57:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 17:57:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:57:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 11794/17092 原来有盾: 3292 [INFO:2024-1-10 17:57:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.4) -》 多段已飘:1163/2908 本段飘:1163 本段扣血:0 本段扣盾:1163 [INFO:2024-1-10 17:57:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 11794/17092 剩余盾: 2129 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":46, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":54, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":55, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":48, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":56, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 11794/17092 原来有盾: 2129 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:2908/2908 本段飘:1745 本段扣血:0 本段扣盾:1745 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 11794/17092 剩余盾: 384 [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":49, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":50, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":51, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":52, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":53, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:49 buffId:301016 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:50 buffId:301075 持续时间:1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:51 buffId:301075 持续时间:1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:52 buffId:301075 持续时间:1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:53 buffId:301075 持续时间:1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 17:57:50][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:57:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:50]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:57:50]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:50]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:57:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.16523130238056 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 124 1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:57:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:57:50]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:57:50]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:50]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 7 [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:57:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.16121189296246 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 125 1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:57:50][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:57:50][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:57:50][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:57:50][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:57:50]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:57:50]||||| Sender socketClient version=1 [INFO:2024-1-10 17:57:50]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=488 [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 2 effectNum: 417 additional: 1773711443 additional2: 417 additional3: 417 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 567 additional: 1773710876 additional2: 567 additional3: 567 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 2 effectNum: 360 additional: 1773710516 additional2: 360 additional3: 360 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 1129 additional: 1773709387 additional2: 1129 additional3: 1129 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 4 actorId: 45 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 45 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 55 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 55 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223102 actEffect { targetId: 1 effectType: 3 effectNum: 5438 additional: 9441 additional2: 2146 additional3: 0 } actEffect { targetId: 2 effectType: 3 effectNum: 5585 additional: 6593 additional2: 5201 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3817 additional: 14111 additional2: 525 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3444 additional: 12172 additional2: 152 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 54 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 60 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 61 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 56 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 62 } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 50 } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 51 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 52 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 53 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:57:50][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:57:50][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.17180450260639 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 126 1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":417, "additional":1773711443, "additional2":417, "additional3":417 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":567, "additional":1773710876, "additional2":567, "additional3":567 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":360, "additional":1773710516, "additional2":360, "additional3":360 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1129, "additional":1773709387, "additional2":1129, "additional3":1129 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":4, "actorId":45, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":45 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":55, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":55 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":5438, "additional":9441, "additional2":2146, "additional3":0 }, { "targetId":2, "effectType":3, "effectNum":5585, "additional":6593, "additional2":5201, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3817, "additional":14111, "additional2":525, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3444, "additional":12172, "additional2":152, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":54 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":60 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":61 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":56 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":62 } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":50 }, { "targetId":2, "effectType":6, "effectNum":1, "additional":51 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":52 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":53 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773711443, "targetId":5, "multipleEffectNumReal":0, "additional3":417, "effectNum":417, "multipleEffectNum":0, "effectType":2, "additional2":417 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773711860/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:417/417 本段飘:417 本段扣血:417 本段扣盾:0 [INFO:2024-1-10 17:57:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773711443/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":1773710876, "targetId":5, "multipleEffectNumReal":0, "additional3":567, "effectNum":567, "multipleEffectNum":0, "effectType":2, "additional2":567 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773711443/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:170/567 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773711273/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773711273/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:340/567 本段飘:170 本段扣血:170 本段扣盾:0 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773711103/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773711103/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:567/567 本段飘:227 本段扣血:227 本段扣盾:0 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773710876/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}2[MyRole_2_2][2] 使用技能 41201408 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 17:57:51][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:57:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-1-10 17:57:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:52][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 17:57:52][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 17:57:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":1773710516, "targetId":5, "multipleEffectNumReal":0, "additional3":360, "effectNum":360, "multipleEffectNum":0, "effectType":2, "additional2":360 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:52][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:57:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:57:52][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:57:52][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 73 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773710876/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:108/360 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773710768/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 80 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773710768/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:216/360 本段飘:108 本段扣血:108 本段扣盾:0 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773710660/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773710660/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:360/360 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773710516/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41208407 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208407 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 17:57:53][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 17:57:53][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-1-10 17:57:54][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:57:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1773709387, "targetId":5, "multipleEffectNumReal":0, "additional3":1129, "effectNum":1129, "multipleEffectNum":0, "effectType":2, "additional2":1129 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:57:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:57:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:57:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:57:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:57:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773710516/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:169/1129 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773710347/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773710347/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:338/1129 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773710178/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773710178/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:507/1129 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773710009/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773710009/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:676/1129 本段飘:169 本段扣血:169 本段扣盾:0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773709840/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773709840/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:901/1129 本段飘:225 本段扣血:225 本段扣盾:0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773709615/2000000000 剩余盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:57:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773709615/2000000000 原来有盾: 0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1129/1129 本段飘:228 本段扣血:228 本段扣盾:0 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773709387/2000000000 剩余盾: 0 [WARN:2024-1-10 17:57:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:57:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41200409 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:57:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2024-1-10 17:57:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:57:59][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 17:57:59][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1129 [INFO:2024-1-10 17:58:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 17:58:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 17:58:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":45, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":55, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:45 buffId:301001 [INFO:2024-1-10 17:58:0][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:55 buffId:301002 [INFO:2024-1-10 17:58:0][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 17:58:0][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 17:58:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223102, "actEffect": [ { "additional":9441, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":5438, "multipleEffectNum":0, "effectType":3, "additional2":2146 }, { "additional":6593, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5585, "multipleEffectNum":0, "effectType":3, "additional2":5201 }, { "additional":14111, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3817, "multipleEffectNum":0, "effectType":2, "additional2":525 }, { "additional":12172, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3444, "multipleEffectNum":0, "effectType":2, "additional2":152 }, { "additional":54, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":60, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":61, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":56, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":62, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:58:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 17:58:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-1-10 17:58:1][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2024-1-10 17:58:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:58:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 142 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 11587/17057 原来有盾: 3292 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:1087/5438 本段飘:1087 本段扣血:429 本段扣盾:658 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 11158/17057 剩余盾: 2634 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 11794/17092 原来有盾: 384 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:1117/5585 本段飘:1117 本段扣血:1040 本段扣盾:77 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 10754/17092 剩余盾: 307 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14636/21944 原来有盾: 3292 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:763/3817 本段飘:763 本段扣血:105 本段扣盾:658 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14531/21944 剩余盾: 2634 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 12324/17305 原来有盾: 3292 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:688/3444 本段飘:688 本段扣血:30 本段扣盾:658 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 12294/17305 剩余盾: 2634 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 147 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 11158/17057 原来有盾: 2634 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:1630/5438 本段飘:543 本段扣血:214 本段扣盾:329 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10944/17057 剩余盾: 2305 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 10754/17092 原来有盾: 307 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:1675/5585 本段飘:558 本段扣血:520 本段扣盾:38 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 10234/17092 剩余盾: 269 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14531/21944 原来有盾: 2634 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:1144/3817 本段飘:381 本段扣血:52 本段扣盾:329 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14479/21944 剩余盾: 2305 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 12294/17305 原来有盾: 2634 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1032/3444 本段飘:344 本段扣血:15 本段扣盾:329 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 12279/17305 剩余盾: 2305 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 152 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10944/17057 原来有盾: 2305 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:2173/5438 本段飘:543 本段扣血:214 本段扣盾:329 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10730/17057 剩余盾: 1976 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 10234/17092 原来有盾: 269 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:2233/5585 本段飘:558 本段扣血:520 本段扣盾:38 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 9714/17092 剩余盾: 231 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14479/21944 原来有盾: 2305 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:1525/3817 本段飘:381 本段扣血:52 本段扣盾:329 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14427/21944 剩余盾: 1976 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 12279/17305 原来有盾: 2305 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1376/3444 本段飘:344 本段扣血:15 本段扣盾:329 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 12264/17305 剩余盾: 1976 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 157 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10730/17057 原来有盾: 1976 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:3260/5438 本段飘:1087 本段扣血:429 本段扣盾:658 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 10301/17057 剩余盾: 1318 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 9714/17092 原来有盾: 231 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:3350/5585 本段飘:1117 本段扣血:1040 本段扣盾:77 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 8674/17092 剩余盾: 154 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14427/21944 原来有盾: 1976 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:2288/3817 本段飘:763 本段扣血:105 本段扣盾:658 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14322/21944 剩余盾: 1318 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 12264/17305 原来有盾: 1976 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:2064/3444 本段飘:688 本段扣血:30 本段扣盾:658 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 12234/17305 剩余盾: 1318 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 162 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:3][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 10301/17057 原来有盾: 1318 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:4347/5438 本段飘:1087 本段扣血:429 本段扣盾:658 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9872/17057 剩余盾: 660 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 8674/17092 原来有盾: 154 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:4466/5585 本段飘:1116 本段扣血:1040 本段扣盾:76 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 7634/17092 剩余盾: 78 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14322/21944 原来有盾: 1318 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:3051/3817 本段飘:763 本段扣血:104 本段扣盾:659 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14218/21944 剩余盾: 659 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 12234/17305 原来有盾: 1318 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:2752/3444 本段飘:688 本段扣血:30 本段扣盾:658 [INFO:2024-1-10 17:58:3][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 12204/17305 剩余盾: 660 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 167 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9872/17057 原来有盾: 660 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:5438/5438 本段飘:1091 本段扣血:431 本段扣盾:660 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 9441/17057 剩余盾: 0 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 7634/17092 原来有盾: 78 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:5585/5585 本段飘:1119 本段扣血:1041 本段扣盾:78 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 6593/17092 剩余盾: 0 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 14218/21944 原来有盾: 659 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:3817/3817 本段飘:766 本段扣血:107 本段扣盾:659 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 14111/21944 剩余盾: 0 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 12204/17305 原来有盾: 660 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:3444/3444 本段飘:692 本段扣血:32 本段扣盾:660 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 12172/17305 剩余盾: 0 [WARN:2024-1-10 17:58:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-1-10 17:58:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223102 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223102 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_480010113][4] 使用技能 42223102 ,令到 5[Monster_5_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:58:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2024-1-10 17:58:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 18284 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":50, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":51, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":52, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":53, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 17:58:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:58:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [WARN:2024-1-10 17:58:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2024-1-10 17:58:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:5][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 17:58:5][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:58:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:58:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:58:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:5]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:58:5]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:5]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:58:5][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:58:5][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:58:5][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.16658429801464 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 0 1 [INFO:2024-1-10 17:58:5][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:58:5][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:5][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:58:5][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:58:5][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:5]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:58:5]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:6]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:58:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 8 [INFO:2024-1-10 17:58:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:58:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.16240429878235 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 1 1 [INFO:2024-1-10 17:58:6][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:58:6][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:58:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:58:6][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:58:6][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:58:6][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:6][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:58:6][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:58:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:58:6]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:58:6]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:6]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=342 [INFO:2024-1-10 17:58:6][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 3 effectNum: 963 additional: 1773708424 additional2: 963 additional3: 963 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 63 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 1350 additional: 1773707074 additional2: 1350 additional3: 1350 } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 3 effectNum: 694 additional: 1773706380 additional2: 694 additional3: 694 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 421 additional: 1773705959 additional2: 421 additional3: 421 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 61 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 61 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 63 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 63 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 4 effectType: 2 effectNum: 1965 additional: 10207 additional2: 1965 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 60 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 65 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 66 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 62 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 67 } } targetId: 4 } isFinish: false } [INFO:2024-1-10 17:58:6][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:58:6][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.16618970036507 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 2 1 [INFO:2024-1-10 17:58:6][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":963, "additional":1773708424, "additional2":963, "additional3":963 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":63 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1350, "additional":1773707074, "additional2":1350, "additional3":1350 }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":694, "additional":1773706380, "additional2":694, "additional3":694 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":421, "additional":1773705959, "additional2":421, "additional3":421 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":61, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":61 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":63, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":63 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1965, "additional":10207, "additional2":1965, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":60 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":65 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":66 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":62 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":67 } } ], "targetId":4 } ], "isFinish":false } } [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773708424, "targetId":5, "multipleEffectNumReal":0, "additional3":963, "effectNum":963, "multipleEffectNum":0, "effectType":3, "additional2":963 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":63, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:58:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:58:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773709387/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:963/963 本段飘:963 本段扣血:963 本段扣盾:0 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773708424/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200707 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301015] [WARN:2024-1-10 17:58:6][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-1-10 17:58:6][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201409, "actEffect": [ { "additional":1773707074, "targetId":5, "multipleEffectNumReal":0, "additional3":1350, "effectNum":1350, "multipleEffectNum":0, "effectType":2, "additional2":1350 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 51 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773708424/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:270/1350 本段飘:270 本段扣血:270 本段扣盾:0 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773708154/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773708154/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:675/1350 本段飘:405 本段扣血:405 本段扣盾:0 [INFO:2024-1-10 17:58:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773707749/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 113 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773707749/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1350/1350 本段飘:675 本段扣血:675 本段扣盾:0 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773707074/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:58:9][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 118 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 2 1 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:58:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:58:10][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:58:11][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1350 [INFO:2024-1-10 17:58:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2024-1-10 17:58:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-1-10 17:58:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":1773706380, "targetId":5, "multipleEffectNumReal":0, "additional3":694, "effectNum":694, "multipleEffectNum":0, "effectType":3, "additional2":694 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:58:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:12][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 73 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773707074/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:208/694 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773706866/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 80 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773706866/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:416/694 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773706658/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773706658/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:694/694 本段飘:278 本段扣血:278 本段扣盾:0 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773706380/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41208407 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208407 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":1773705959, "targetId":5, "multipleEffectNumReal":0, "additional3":421, "effectNum":421, "multipleEffectNum":0, "effectType":2, "additional2":421 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:58:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773706380/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:421/421 本段飘:421 本段扣血:421 本段扣盾:0 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773705959/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":61, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":63, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:61 buffId:301002 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:63 buffId:301015 持续时间:1 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223101, "actEffect": [ { "additional":10207, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1965, "multipleEffectNum":0, "effectType":2, "additional2":1965 }, { "additional":60, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":62, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:14][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:14][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 17:58:14][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 12172/17305 原来有盾: 0 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.4) -》 多段已飘:786/1965 本段飘:786 本段扣血:786 本段扣盾:0 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 11386/17305 剩余盾: 0 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":60, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":65, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":66, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":62, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":67, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 11386/17305 原来有盾: 0 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1965/1965 本段飘:1179 本段扣血:1179 本段扣盾:0 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 10207/17305 剩余盾: 0 [WARN:2024-1-10 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:58:15][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:15][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2024-1-10 17:58:15][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:58:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:15]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:58:15]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:15]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:58:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.16696679592133 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 4 1 [INFO:2024-1-10 17:58:15][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:58:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:15]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:58:15]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:15]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 9 [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:58:15][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.16203039884567 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 5 1 [INFO:2024-1-10 17:58:15][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:58:15][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:58:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:58:15][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:58:15][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:58:15][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:15][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:58:15][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:58:15]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:58:15]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:16]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=651 [INFO:2024-1-10 17:58:16][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 782 additional: 1773705177 additional2: 782 additional3: 782 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 68 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 457 additional: 1773704720 additional2: 457 additional3: 457 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208408 actEffect { targetId: 3 effectType: 18 effectNum: 19082 additional: 12269 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301080 duration: 1 id: 70 } } actEffect { targetId: 3 effectType: 18 effectNum: 16220 additional: 10413 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 40 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208408 } actEffect { targetId: 3 effectType: 21 effectNum: 0 skillInfo { skillId: 41208417 position: 1 CD: 0 } skillInfo { skillId: 41208418 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208419 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 3 effectType: 20 effectNum: 1 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 5 effectType: 2 effectNum: 1518 additional: 1773703202 additional2: 1518 additional3: 1518 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 71 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 72 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 73 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 74 } } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 1364 additional: 1773701838 additional2: 1364 additional3: 1364 } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 74 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 75 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 71 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 71 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 72 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 72 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 63 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 63 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 66 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 66 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 3 effectType: 3 effectNum: 2887 additional: 7526 additional2: 2887 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 65 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 76 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 77 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 67 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 78 } } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 68 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 68 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:58:16][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:58:16][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.17626650631428 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 6 1 [INFO:2024-1-10 17:58:16][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":782, "additional":1773705177, "additional2":782, "additional3":782 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":68 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":457, "additional":1773704720, "additional2":457, "additional3":457 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208408, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":19082, "additional":12269 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301080, "duration":1, "id":70 } }, { "targetId":3, "effectType":18, "effectNum":16220, "additional":10413 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":40 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208408 }, { "targetId":3, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ] }, { "targetId":3, "effectType":20, "effectNum":1 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1518, "additional":1773703202, "additional2":1518, "additional3":1518 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":71 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":72 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":73 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":74 } } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1364, "additional":1773701838, "additional2":1364, "additional3":1364 }, { "targetId":4, "effectType":6, "effectNum":1, "additional":74 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":75 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":71, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":71 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":72, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":72 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":63, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":63 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":66, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":66 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":3, "effectNum":2887, "additional":7526, "additional2":2887, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":65 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":76 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":77 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":67 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":78 } } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":68, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":68 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200708, "actEffect": [ { "additional":1773705177, "targetId":5, "multipleEffectNumReal":0, "additional3":782, "effectNum":782, "multipleEffectNum":0, "effectType":2, "additional2":782 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":68, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200708, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773705959/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:782/782 本段飘:782 本段扣血:782 本段扣盾:0 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773705177/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200708 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200708 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:58:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-1-10 17:58:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1773704720, "targetId":5, "multipleEffectNumReal":0, "additional3":457, "effectNum":457, "multipleEffectNum":0, "effectType":2, "additional2":457 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773705177/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:457/457 本段飘:457 本段扣血:457 本段扣盾:0 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773704720/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208408, "actEffect": [ { "additional":12269, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":19082, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":10413, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":16220, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":40, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2024-1-10 17:58:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208408[10008708] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":12269, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":19082, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":70, "buffId":301080, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":10413, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":16220, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":40, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208408, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "skills": [ { "skillId":41208417, "position":1, "CD":0 }, { "skillId":41208418, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208419, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:14111/21944 后:12269/19082 [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208408 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301080] [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:12269/19082 后:10413/16220 [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3 [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208408 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301081],不提示id不需要播放效果 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41208408 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:3 skillCount:4 [WARN:2024-1-10 17:58:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(true) -> id:3 原皮肤:140047 新皮肤:140051 原spine:100087_ylxy_xuyuan 新spine:100094_ylxy_xuyuan [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 17:58:18][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 17:58:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":1773703202, "targetId":5, "multipleEffectNumReal":0, "additional3":1518, "effectNum":1518, "multipleEffectNum":0, "effectType":2, "additional2":1518 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":71, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":72, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":73, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":74, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:58:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 5 [WARN:2024-1-10 17:58:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 5 [INFO:2024-1-10 17:58:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:58:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773704720/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:189/1518 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773704531/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773704531/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:378/1518 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773704342/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 105 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773704342/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:567/1518 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773704153/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773704153/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:756/1518 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773703964/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 115 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773703964/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:945/1518 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773703775/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773703775/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1134/1518 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-1-10 17:58:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773703586/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 125 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773703586/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1323/1518 本段飘:189 本段扣血:189 本段扣盾:0 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773703397/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773703397/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1518/1518 本段飘:195 本段扣血:195 本段扣盾:0 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773703202/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 5 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [WARN:2024-1-10 17:58:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 5 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:58:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 269 [INFO:2024-1-10 17:58:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1518 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":1773701838, "targetId":5, "multipleEffectNumReal":0, "additional3":1364, "effectNum":1364, "multipleEffectNum":0, "effectType":2, "additional2":1364 }, { "additional":74, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":75, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:58:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:58:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773703202/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:272/1364 本段飘:272 本段扣血:272 本段扣盾:0 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773702930/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773702930/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:544/1364 本段飘:272 本段扣血:272 本段扣盾:0 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773702658/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773702658/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:816/1364 本段飘:272 本段扣血:272 本段扣盾:0 [INFO:2024-1-10 17:58:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773702386/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773702386/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:1088/1364 本段飘:272 本段扣血:272 本段扣盾:0 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773702114/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773702114/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1364/1364 本段飘:276 本段扣血:276 本段扣盾:0 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773701838/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}4[MyRole_4_4][4] 用 41200408 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:58:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":71, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":72, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":63, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":66, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:71 buffId:301001 持续时间:1 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:72 buffId:301001 持续时间:1 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:63 buffId:301015 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:66 buffId:301002 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":7526, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2887, "multipleEffectNum":0, "effectType":3, "additional2":2887 }, { "additional":65, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":67, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:58:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:58:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 10413/16220 原来有盾: 0 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.4) -》 多段已飘:1154/2887 本段飘:1154 本段扣血:1154 本段扣盾:0 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 9259/16220 剩余盾: 0 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":65, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":76, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":77, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":67, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":78, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:58:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 9259/16220 原来有盾: 0 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:2887/2887 本段飘:1733 本段扣血:1733 本段扣盾:0 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 7526/16220 剩余盾: 0 [WARN:2024-1-10 17:58:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:58:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":68, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:68 buffId:301016 持续时间:1 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 17:58:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:58:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:58:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:58:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:58:27]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:58:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:58:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:58:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.16902020573616 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 8 1 [INFO:2024-1-10 17:58:27][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:58:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:58:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:58:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:58:27]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:28]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:58:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 10 [INFO:2024-1-10 17:58:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:58:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.17686389386654 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 9 1 [INFO:2024-1-10 17:58:28][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:58:28][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:58:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:58:28][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:58:28][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:58:28][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:28][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:58:28][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:58:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:58:28]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:58:28]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:28]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=505 [INFO:2024-1-10 17:58:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200709 actEffect { targetId: 5 effectType: 3 effectNum: 3396 additional: 1773698442 additional2: 3396 additional3: 3396 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 852 additional: 1773697590 additional2: 852 additional3: 852 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208419 actEffect { targetId: 5 effectType: 3 effectNum: 2430 additional: 1773695160 additional2: 2430 additional3: 2430 } actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 71 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 79 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 72 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 80 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 73 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 81 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 75 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 82 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208419 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 446 additional: 1773694714 additional2: 446 additional3: 446 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 79 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 79 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 80 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 80 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 82 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 82 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 77 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 77 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 4 effectType: 2 effectNum: 1873 additional: 8334 additional2: 1873 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 76 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 83 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 84 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 78 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 85 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 68 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 68 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:58:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:58:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.17948730289936 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 10 1 [INFO:2024-1-10 17:58:28][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":3396, "additional":1773698442, "additional2":3396, "additional3":3396 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":852, "additional":1773697590, "additional2":852, "additional3":852 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208419, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":2430, "additional":1773695160, "additional2":2430, "additional3":2430 }, { "targetId":1, "effectType":6, "effectNum":1, "additional":71 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":79 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":72 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":80 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":73 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":81 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":75 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":82 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208419 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":446, "additional":1773694714, "additional2":446, "additional3":446 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":79, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":79 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":80, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":80 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":82, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":82 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":77, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":77 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1873, "additional":8334, "additional2":1873, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":76 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":83 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":84 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":78 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":85 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":68, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":68 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:58:28][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 17:58:28][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-1-10 17:58:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":1773698442, "targetId":5, "multipleEffectNumReal":0, "additional3":3396, "effectNum":3396, "multipleEffectNum":0, "effectType":3, "additional2":3396 }, { "additional":41200709, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:58:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:58:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:58:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:58:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773701838/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:339/3396 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773701499/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773701499/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:678/3396 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773701160/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773701160/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:1017/3396 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773700821/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773700821/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:1356/3396 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-1-10 17:58:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773700482/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773700482/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:1695/3396 本段飘:339 本段扣血:339 本段扣盾:0 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773700143/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773700143/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:2374/3396 本段飘:679 本段扣血:679 本段扣盾:0 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773699464/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 200 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773699464/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:3396/3396 本段飘:1022 本段扣血:1022 本段扣盾:0 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773698442/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200709 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:58:32][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2024-1-10 17:58:32][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:58:33][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 3396 [INFO:2024-1-10 17:58:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 17:58:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 17:58:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":1773697590, "targetId":5, "multipleEffectNumReal":0, "additional3":852, "effectNum":852, "multipleEffectNum":0, "effectType":2, "additional2":852 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:58:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:58:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:58:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773698442/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:255/852 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773698187/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773698187/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:510/852 本段飘:255 本段扣血:255 本段扣盾:0 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773697932/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773697932/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:852/852 本段飘:342 本段扣血:342 本段扣盾:0 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773697590/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:58:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-1-10 17:58:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 17:58:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 17:58:35][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ylxy/ylxy7 [INFO:2024-1-10 17:58:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208419, "actEffect": [ { "additional":1773695160, "targetId":5, "multipleEffectNumReal":0, "additional3":2430, "effectNum":2430, "multipleEffectNum":0, "effectType":3, "additional2":2430 }, { "additional":71, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":79, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":72, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":80, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":73, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":81, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":75, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":82, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208419, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:58:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 17:58:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 10 [INFO:2024-1-10 17:58:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208419 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:58:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41208419[10009409] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773697590/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:303/2430 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773697287/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773697287/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:606/2430 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773696984/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 105 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773696984/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:909/2430 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773696681/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 110 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773696681/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1212/2430 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-1-10 17:58:37][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773696378/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 115 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773696378/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1515/2430 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773696075/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773696075/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:1818/2430 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773695772/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 125 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773695772/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.125) -》 多段已飘:2121/2430 本段飘:303 本段扣血:303 本段扣盾:0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773695469/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 130 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773695469/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:2430/2430 本段飘:309 本段扣血:309 本段扣盾:0 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773695160/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 10 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208419 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208419 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41208419 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:58:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 10 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:58:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 269 [INFO:2024-1-10 17:58:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 2430 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":1773694714, "targetId":5, "multipleEffectNumReal":0, "additional3":446, "effectNum":446, "multipleEffectNum":0, "effectType":2, "additional2":446 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:58:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:58:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773695160/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:446/446 本段飘:446 本段扣血:446 本段扣盾:0 [INFO:2024-1-10 17:58:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773694714/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":79, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":80, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":82, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":77, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:79 buffId:301001 持续时间:1 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:80 buffId:301001 持续时间:1 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:82 buffId:301001 持续时间:1 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:77 buffId:301002 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223101, "actEffect": [ { "additional":8334, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1873, "multipleEffectNum":0, "effectType":2, "additional2":1873 }, { "additional":76, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":78, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:58:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:58:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 10207/17305 原来有盾: 0 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.4) -》 多段已飘:749/1873 本段飘:749 本段扣血:749 本段扣盾:0 [INFO:2024-1-10 17:58:42][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 9458/17305 剩余盾: 0 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":76, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":83, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":84, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":78, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":85, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:58:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 9458/17305 原来有盾: 0 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1873/1873 本段飘:1124 本段扣血:1124 本段扣盾:0 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 8334/17305 剩余盾: 0 [WARN:2024-1-10 17:58:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:58:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":68, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:68 buffId:301016 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 17:58:43][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:58:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:43]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:58:43]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:43]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:58:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.17396660149097 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 13 1 [INFO:2024-1-10 17:58:43][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:58:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:43]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:58:43]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:43]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 11 [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:58:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.20435540378094 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 14 1 [INFO:2024-1-10 17:58:43][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:58:43][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:58:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:58:43][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:58:43][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:58:43][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:43][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:58:43]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:58:43]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:43]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=391 [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 2 effectNum: 646 additional: 1773694068 additional2: 646 additional3: 646 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 482 additional: 1773693586 additional2: 482 additional3: 482 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 86 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208417 actEffect { targetId: 5 effectType: 3 effectNum: 1177 additional: 1773692409 additional2: 1177 additional3: 1177 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 81 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 81 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 470 additional: 1773691939 additional2: 470 additional3: 470 } targetId: 5 } battleStep { actorType: 2 castorId: 1 actorId: 79 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 79 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 80 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 80 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 82 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 82 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 84 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 84 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 2 effectType: 2 effectNum: 1891 additional: 4702 additional2: 1891 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 83 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 87 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 88 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 85 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 89 } } targetId: 2 } battleStep { actorType: 2 castorId: 5 actorId: 86 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 86 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:58:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:58:43][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.20526799559593 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 15 1 [INFO:2024-1-10 17:58:43][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":646, "additional":1773694068, "additional2":646, "additional3":646 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":482, "additional":1773693586, "additional2":482, "additional3":482 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":86 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208417, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1177, "additional":1773692409, "additional2":1177, "additional3":1177 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":81, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":81 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":470, "additional":1773691939, "additional2":470, "additional3":470 } ], "targetId":5 }, { "actorType":2, "castorId":1, "actorId":79, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":79 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":80, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":80 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":82, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":82 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":84, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":84 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":2, "effectNum":1891, "additional":4702, "additional2":1891, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":83 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":87 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":88 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":85 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":89 } } ], "targetId":2 }, { "actorType":2, "castorId":5, "actorId":86, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":86 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773694068, "targetId":5, "multipleEffectNumReal":0, "additional3":646, "effectNum":646, "multipleEffectNum":0, "effectType":2, "additional2":646 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:58:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:58:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:44]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":1} [INFO:2024-1-10 17:58:44][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 17:58:44][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-1-10 17:58:44][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 17:58:44]DestroyUnusedResources:9,2,time=,paths: [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773694714/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:646/646 本段飘:646 本段扣血:646 本段扣盾:0 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773694068/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1773693586, "targetId":5, "multipleEffectNumReal":0, "additional3":482, "effectNum":482, "multipleEffectNum":0, "effectType":2, "additional2":482 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":86, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773694068/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:482/482 本段飘:482 本段扣血:482 本段扣盾:0 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773693586/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208417, "actEffect": [ { "additional":1773692409, "targetId":5, "multipleEffectNumReal":0, "additional3":1177, "effectNum":1177, "multipleEffectNum":0, "effectType":3, "additional2":1177 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208417[10009407] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773693586/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1177/1177 本段飘:1177 本段扣血:1177 本段扣盾:0 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773692409/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-1-10 17:58:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":81, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:81 buffId:301001 持续时间:1 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":1773691939, "targetId":5, "multipleEffectNumReal":0, "additional3":470, "effectNum":470, "multipleEffectNum":0, "effectType":2, "additional2":470 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:58:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:58:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773692409/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:470/470 本段飘:470 本段扣血:470 本段扣盾:0 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773691939/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":79, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":80, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":82, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":84, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:79 buffId:301001 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:80 buffId:301001 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:82 buffId:301001 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:84 buffId:301002 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":4702, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1891, "multipleEffectNum":0, "effectType":2, "additional2":1891 }, { "additional":83, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":88, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":85, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:58:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:58:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:46][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:46][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 6593/17092 原来有盾: 0 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.4) -》 多段已飘:756/1891 本段飘:756 本段扣血:756 本段扣盾:0 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 5837/17092 剩余盾: 0 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":83, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":87, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":88, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":85, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":89, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:58:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 5837/17092 原来有盾: 0 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:1891/1891 本段飘:1135 本段扣血:1135 本段扣盾:0 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4702/17092 剩余盾: 0 [WARN:2024-1-10 17:58:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:58:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":86, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:86 buffId:301016 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 17:58:47][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:58:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:58:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:58:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:47]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:58:47]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:48]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:58:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.17640160024166 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 16 1 [INFO:2024-1-10 17:58:48][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:58:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:58:48]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:58:48]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:48]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 12 [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:58:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.16865280270576 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 17 1 [INFO:2024-1-10 17:58:48][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:58:48][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:58:48][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:58:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:58:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:58:48]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:58:48]||||| Sender socketClient version=1 [INFO:2024-1-10 17:58:48]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=483 [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 2 effectNum: 444 additional: 1773691495 additional2: 444 additional3: 444 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 90 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 458 additional: 1773691037 additional2: 458 additional3: 458 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 91 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208417 actEffect { targetId: 5 effectType: 3 effectNum: 1567 additional: 1773689470 additional2: 1567 additional3: 1567 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 5 } battleStep { actorType: 2 castorId: 3 actorId: 81 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 81 } targetId: 0 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 973 additional: 1773688497 additional2: 973 additional3: 973 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 88 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 88 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 90 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 90 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223102 actEffect { targetId: 1 effectType: 2 effectNum: 3434 additional: 6007 additional2: 3434 additional3: 0 } actEffect { targetId: 2 effectType: 2 effectNum: 3423 additional: 1279 additional2: 3423 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3383 additional: 4143 additional2: 3383 additional3: 0 } actEffect { targetId: 4 effectType: 2 effectNum: 3582 additional: 4752 additional2: 3582 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 87 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 94 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 95 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 89 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 96 } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 91 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 91 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:58:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:58:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1824589073658 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 18 1 [INFO:2024-1-10 17:58:48][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":444, "additional":1773691495, "additional2":444, "additional3":444 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":90 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":458, "additional":1773691037, "additional2":458, "additional3":458 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":91 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208417, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":1567, "additional":1773689470, "additional2":1567, "additional3":1567 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":5 }, { "actorType":2, "castorId":3, "actorId":81, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":81 } ], "targetId":0 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":973, "additional":1773688497, "additional2":973, "additional3":973 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":88, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":88 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":90, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":90 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3434, "additional":6007, "additional2":3434, "additional3":0 }, { "targetId":2, "effectType":2, "effectNum":3423, "additional":1279, "additional2":3423, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3383, "additional":4143, "additional2":3383, "additional3":0 }, { "targetId":4, "effectType":2, "effectNum":3582, "additional":4752, "additional2":3582, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":87 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":94 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":95 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":89 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":96 } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":91, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":91 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773691495, "targetId":5, "multipleEffectNumReal":0, "additional3":444, "effectNum":444, "multipleEffectNum":0, "effectType":2, "additional2":444 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":90, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773691939/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:444/444 本段飘:444 本段扣血:444 本段扣盾:0 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773691495/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200707 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301015] [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1773691037, "targetId":5, "multipleEffectNumReal":0, "additional3":458, "effectNum":458, "multipleEffectNum":0, "effectType":2, "additional2":458 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":91, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773691495/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:458/458 本段飘:458 本段扣血:458 本段扣盾:0 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773691037/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [WARN:2024-1-10 17:58:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2024-1-10 17:58:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208417, "actEffect": [ { "additional":1773689470, "targetId":5, "multipleEffectNumReal":0, "additional3":1567, "effectNum":1567, "multipleEffectNum":0, "effectType":3, "additional2":1567 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:58:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:58:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208417 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208417[10009407] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 27 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773691037/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1567/1567 本段飘:1567 本段扣血:1567 本段扣盾:0 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773689470/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41208417 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208417 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 17:58:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 35 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":81, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:81 buffId:301001 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 17:58:49][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-1-10 17:58:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1773688497, "targetId":5, "multipleEffectNumReal":0, "additional3":973, "effectNum":973, "multipleEffectNum":0, "effectType":2, "additional2":973 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:58:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:58:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:58:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773689470/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:145/973 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773689325/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773689325/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:290/973 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773689180/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773689180/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:435/973 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773689035/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773689035/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:580/973 本段飘:145 本段扣血:145 本段扣盾:0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773688890/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773688890/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:774/973 本段飘:194 本段扣血:194 本段扣盾:0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773688696/2000000000 剩余盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:58:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773688696/2000000000 原来有盾: 0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:973/973 本段飘:199 本段扣血:199 本段扣盾:0 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773688497/2000000000 剩余盾: 0 [WARN:2024-1-10 17:58:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:58:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41200409 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:58:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:58:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 17:58:58]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.ScreenUtilWrap, [method]:setScreenBrightness, [param]:{"brightness":0} [INFO:2024-1-10 17:58:58][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 973 [INFO:2024-1-10 17:58:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 17:58:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 17:58:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":88, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":90, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:58:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:88 buffId:301002 [INFO:2024-1-10 17:58:59][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:90 buffId:301015 持续时间:1 [INFO:2024-1-10 17:58:59][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:58:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 17:58:59][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 17:59:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223102, "actEffect": [ { "additional":6007, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3434, "multipleEffectNum":0, "effectType":2, "additional2":3434 }, { "additional":1279, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3423, "multipleEffectNum":0, "effectType":2, "additional2":3423 }, { "additional":4143, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3383, "multipleEffectNum":0, "effectType":2, "additional2":3383 }, { "additional":4752, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":3582, "multipleEffectNum":0, "effectType":2, "additional2":3582 }, { "additional":87, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":94, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":95, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":89, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":96, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 10 [WARN:2024-1-10 17:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 4 [WARN:2024-1-10 17:59:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 5 ~ 10 [INFO:2024-1-10 17:59:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:59:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 142 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 9441/17057 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:686/3434 本段飘:686 本段扣血:686 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8755/17057 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4702/17092 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:684/3423 本段飘:684 本段扣血:684 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 4018/17092 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 7526/16220 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:676/3383 本段飘:676 本段扣血:676 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6850/16220 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 8334/17305 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:716/3582 本段飘:716 本段扣血:716 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7618/17305 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 147 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8755/17057 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:1029/3434 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8412/17057 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 4018/17092 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:1026/3423 本段飘:342 本段扣血:342 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3676/17092 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6850/16220 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:1014/3383 本段飘:338 本段扣血:338 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6512/16220 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7618/17305 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1074/3582 本段飘:358 本段扣血:358 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 7260/17305 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 152 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8412/17057 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:1372/3434 本段飘:343 本段扣血:343 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 8069/17057 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3676/17092 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.1) -》 多段已飘:1368/3423 本段飘:342 本段扣血:342 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 3334/17092 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6512/16220 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:1352/3383 本段飘:338 本段扣血:338 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 6174/16220 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 7260/17305 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1432/3582 本段飘:358 本段扣血:358 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6902/17305 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 157 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 8069/17057 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:2058/3434 本段飘:686 本段扣血:686 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 7383/17057 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 3334/17092 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:2052/3423 本段飘:684 本段扣血:684 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 2650/17092 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 6174/16220 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:2028/3383 本段飘:676 本段扣血:676 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5498/16220 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6902/17305 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:2148/3582 本段飘:716 本段扣血:716 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 6186/17305 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 162 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 7383/17057 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:2744/3434 本段飘:686 本段扣血:686 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6697/17057 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 2650/17092 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.2) -》 多段已飘:2736/3423 本段飘:684 本段扣血:684 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1966/17092 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5498/16220 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:2704/3383 本段飘:676 本段扣血:676 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4822/16220 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 6186/17305 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:2864/3582 本段飘:716 本段扣血:716 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 5470/17305 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 167 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 4 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6697/17057 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:3434/3434 本段飘:690 本段扣血:690 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 6007/17057 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1966/17092 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:3423/3423 本段飘:687 本段扣血:687 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 1279/17092 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4822/16220 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:3383/3383 本段飘:679 本段扣血:679 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4143/16220 剩余盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 5470/17305 原来有盾: 0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:3582/3582 本段飘:718 本段扣血:718 本段扣盾:0 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4752/17305 剩余盾: 0 [WARN:2024-1-10 17:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 4 [WARN:2024-1-10 17:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 5 10 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223102 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223102 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_480010113][4] 使用技能 42223102 ,令到 5[Monster_5_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 5 10 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2024-1-10 17:59:2][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:59:3][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 13822 [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":91, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:91 buffId:301016 [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 17:59:4][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:59:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:59:4]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:4]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:59:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.14078310132027 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 21 1 [INFO:2024-1-10 17:59:4][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:59:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:59:4]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 13 [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:59:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.14770530164242 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 22 1 [INFO:2024-1-10 17:59:4][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:59:4][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:59:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:59:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:59:4][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:59:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:59:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:59:4]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=705 [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 814 additional: 1773687683 additional2: 814 additional3: 814 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 97 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201409 actEffect { targetId: 5 effectType: 2 effectNum: 1338 additional: 1773686345 additional2: 1338 additional3: 1338 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 97 } actEffect { targetId: 5 effectType: 5 effectNum: 3 buff { buffId: 301016 duration: 3 id: 98 } } actEffect { targetId: 2 effectType: 8 effectNum: 5 additional: 41201409 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208418 actEffect { targetId: 3 effectType: 18 effectNum: 19082 additional: 4865 } actEffect { targetId: 3 effectType: 5 effectNum: 1 buff { buffId: 301081 duration: 1 id: 99 } } actEffect { targetId: 3 effectType: 18 effectNum: 21944 additional: 5573 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 70 } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208418 } actEffect { targetId: 3 effectType: 21 effectNum: 0 skillInfo { skillId: 41208407 position: 1 CD: 0 } skillInfo { skillId: 41208408 position: 2 CD: 4 maxCD: 4 } skillInfo { skillId: 41208409 position: 3 CD: 1 maxCD: 4 } skillInfo { skillId: 41208420 position: 4 CD: 0 maxCD: 1 } } actEffect { targetId: 3 effectType: 20 effectNum: 0 } targetId: 3 } battleStep { actorType: 1 castorId: 3 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 100 additional: 3292 } } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 101 additional: 3292 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 102 additional: 3292 } } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 103 additional: 3292 } } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41200408 actEffect { targetId: 5 effectType: 2 effectNum: 1044 additional: 1773685301 additional2: 1044 additional3: 1044 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301001 duration: 2 id: 104 } } actEffect { targetId: 4 effectType: 8 effectNum: 4 additional: 41200408 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 90 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 90 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 95 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 95 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 3 effectType: 2 effectNum: 2176 additional: 5573 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 94 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 105 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 106 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 96 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 107 } } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 98 actEffect { targetId: 5 effectType: 7 effectNum: 2 additional: 98 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 100 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 100 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 101 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 101 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 102 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 102 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 103 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 103 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:59:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:59:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.14842939376831 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 23 1 [INFO:2024-1-10 17:59:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":814, "additional":1773687683, "additional2":814, "additional3":814 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":97 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1338, "additional":1773686345, "additional2":1338, "additional3":1338 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":97 }, { "targetId":5, "effectType":5, "effectNum":3, "buff": { "buffId":301016, "duration":3, "id":98 } }, { "targetId":2, "effectType":8, "effectNum":5, "additional":41201409 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208418, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":19082, "additional":4865 }, { "targetId":3, "effectType":5, "effectNum":1, "buff": { "buffId":301081, "duration":1, "id":99 } }, { "targetId":3, "effectType":18, "effectNum":21944, "additional":5573 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":70 }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208418 }, { "targetId":3, "effectType":21, "effectNum":0, "skillInfo": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ] }, { "targetId":3, "effectType":20, "effectNum":0 } ], "targetId":3 }, { "actorType":1, "castorId":3, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":100, "additional":3292 } }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":101, "additional":3292 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":102, "additional":3292 } }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":103, "additional":3292 } } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41200408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1044, "additional":1773685301, "additional2":1044, "additional3":1044 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301001, "duration":2, "id":104 } }, { "targetId":4, "effectType":8, "effectNum":4, "additional":41200408 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":90, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":90 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":95, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":95 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":2176, "additional":5573, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":94 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":105 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":106 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":96 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":107 } } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":98, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":2, "additional":98 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":100, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":100 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":101, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":101 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":102, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":102 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":103, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":103 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/8 [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200708, "actEffect": [ { "additional":1773687683, "targetId":5, "multipleEffectNumReal":0, "additional3":814, "effectNum":814, "multipleEffectNum":0, "effectType":2, "additional2":814 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":97, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200708, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:59:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:59:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:4][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:4][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:59:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-1-10 17:59:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773688497/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:814/814 本段飘:814 本段扣血:814 本段扣盾:0 [INFO:2024-1-10 17:59:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773687683/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:5][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200708 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [INFO:2024-1-10 17:59:5][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200708 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-1-10 17:59:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:6][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:6][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/8, next step [INFO:2024-1-10 17:59:6][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/8 [INFO:2024-1-10 17:59:6][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 2 audioPath: event:/language/en/speech/character/audiogongyong/basis/bjky/bjky6 [INFO:2024-1-10 17:59:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201409, "actEffect": [ { "additional":1773686345, "targetId":5, "multipleEffectNumReal":0, "additional3":1338, "effectNum":1338, "multipleEffectNum":0, "effectType":2, "additional2":1338 }, { "additional":97, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":3, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":3, "id":98, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41201409, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:59:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:59:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201409[10002209] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:59:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 51 [INFO:2024-1-10 17:59:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773687683/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:267/1338 本段飘:267 本段扣血:267 本段扣盾:0 [INFO:2024-1-10 17:59:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773687416/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 62 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773687416/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:668/1338 本段飘:401 本段扣血:401 本段扣盾:0 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773687015/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 113 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773687015/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1338/1338 本段飘:670 本段扣血:670 本段扣盾:0 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773686345/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41201409 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201409 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201409 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 118 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:321]:{func}震屏 来了,美术资源对了 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:327]:{func}震屏参数 1 2 1 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:59:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:59:9][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:59:10][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1338 [INFO:2024-1-10 17:59:11][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/8, next step [INFO:2024-1-10 17:59:11][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/8 [INFO:2024-1-10 17:59:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208418, "actEffect": [ { "additional":4865, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":19082, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":99, "buffId":301081, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":5573, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":21944, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":70, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":41208418, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 }, { "additional":0, "targetId":3, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 7 [WARN:2024-1-10 17:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 17:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-1-10 17:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 3 ~ 3 [WARN:2024-1-10 17:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 5 [WARN:2024-1-10 17:59:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionChangeSkill , Range: 6 ~ 7 [INFO:2024-1-10 17:59:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208418 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208418[10009408] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":4865, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":19082, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":99, "buffId":301081, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":5573, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":21944, "multipleEffectNum":0, "effectType":18, "additional2":0 } [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":70, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":41208418, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "skills": [ { "skillId":41208407, "position":1, "CD":0 }, { "skillId":41208408, "position":2, "CD":4, "maxCD":4 }, { "skillId":41208409, "position":3, "CD":1, "maxCD":4 }, { "skillId":41208420, "position":4, "CD":0, "maxCD":1 } ], "effectNum":0, "effectType":21, "additional2":0, "multipleEffectNumReal":0, "multipleEffectNum":0, "additional3":0 } [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":20, "additional2":0 } [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:4143/16220 后:4865/19082 [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208418 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301081] [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 3 3 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:4865/19082 后:5573/21944 [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 3 3 [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 5 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208418 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301080],不提示id不需要播放效果 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41208418 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 5 [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/stepaction/StepActionChangeSkill.lua:23]:{execute}【换技能】id:3 skillCount:4 [WARN:2024-1-10 17:59:12][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionChangeSkill 6 7 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/action/BBSkillShape.lua:24]:{onStart}变身(false) -> id:3 原皮肤:140051 新皮肤:140047 原spine:100094_ylxy_xuyuan 新spine:100087_ylxy_xuyuan [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/8, next step [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/8 [INFO:2024-1-10 17:59:12][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 17:59:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":100, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":101, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":102, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":103, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:59:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 4 [INFO:2024-1-10 17:59:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:59:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:59:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 164 [INFO:2024-1-10 17:59:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-1-10 17:59:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 4 [INFO:2024-1-10 17:59:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 17:59:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 17:59:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 17:59:16][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [WARN:2024-1-10 17:59:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 4 [INFO:2024-1-10 17:59:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 269 [INFO:2024-1-10 17:59:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/8, next step [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/8 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200408, "actEffect": [ { "additional":1773685301, "targetId":5, "multipleEffectNumReal":0, "additional3":1044, "effectNum":1044, "multipleEffectNum":0, "effectType":2, "additional2":1044 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":104, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200408, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200408[10000708] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 19 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773686345/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:208/1044 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:59:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773686137/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 24 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773686137/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:416/1044 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773685929/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 28 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773685929/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:624/1044 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773685721/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 47 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773685721/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:832/1044 本段飘:208 本段扣血:208 本段扣盾:0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773685513/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773685513/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1044/1044 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773685301/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200408 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200408 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 57 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/8, next step [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/8 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":90, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":95, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:90 buffId:301015 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:95 buffId:301002 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/8, next step [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/8 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":5573, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2176, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":94, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":105, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":106, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":96, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":107, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5573/21944 原来有盾: 3292 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.4) -》 多段已飘:870/2176 本段飘:870 本段扣血:0 本段扣盾:870 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5573/21944 剩余盾: 2422 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":94, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":105, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":106, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":96, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":107, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5573/21944 原来有盾: 2422 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:2176/2176 本段飘:1306 本段扣血:0 本段扣盾:1306 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5573/21944 剩余盾: 1116 [WARN:2024-1-10 17:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:59:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:7/8, next step [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:8/8 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":98, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":2, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":100, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":101, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":103, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:98 buffId:301016 持续时间:2 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:100 buffId:301075 持续时间:1 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:101 buffId:301075 持续时间:1 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:102 buffId:301075 持续时间:1 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:103 buffId:301075 持续时间:1 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:8/8, round done [INFO:2024-1-10 17:59:20][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:59:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:59:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:59:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:20]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:59:20]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:20]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:59:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:59:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:59:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15235979855061 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 25 1 [INFO:2024-1-10 17:59:20][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:59:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:59:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:59:20][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:20]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:59:20]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:21]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:59:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 14 [INFO:2024-1-10 17:59:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:59:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.14872999489307 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 26 1 [INFO:2024-1-10 17:59:21][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:59:21][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:59:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:59:21][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:59:21][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:59:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:59:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:59:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:59:21]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:59:21]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:21]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=553 [INFO:2024-1-10 17:59:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1064 additional: 1773684237 additional2: 1064 additional3: 1064 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201408 actEffect { targetId: 5 effectType: 2 effectNum: 599 additional: 1773683638 additional2: 599 additional3: 599 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 2 effectType: 8 effectNum: 3 additional: 41201408 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208409 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 100 } actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 109 additional: 3292 } } actEffect { targetId: 2 effectType: 6 effectNum: 1 additional: 101 } actEffect { targetId: 2 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 110 additional: 3292 } } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 102 } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 111 additional: 3292 } } actEffect { targetId: 4 effectType: 6 effectNum: 1 additional: 103 } actEffect { targetId: 4 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 112 additional: 3292 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 3 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 5 effectType: 3 effectNum: 996 additional: 1773682642 additional2: 996 additional3: 996 } targetId: 5 } battleStep { actorType: 2 castorId: 4 actorId: 104 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 104 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 106 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 106 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 3 effectType: 2 effectNum: 2131 additional: 5573 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 105 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 113 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 114 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 107 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 115 } } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 98 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 98 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 109 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 109 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 110 actEffect { targetId: 2 effectType: 7 effectNum: 1 additional: 110 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 111 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 111 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 112 actEffect { targetId: 4 effectType: 7 effectNum: 1 additional: 112 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:59:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:59:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15239599347115 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 27 1 [INFO:2024-1-10 17:59:21][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1064, "additional":1773684237, "additional2":1064, "additional3":1064 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201408, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":599, "additional":1773683638, "additional2":599, "additional3":599 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":2, "effectType":8, "effectNum":3, "additional":41201408 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":100 }, { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":109, "additional":3292 } }, { "targetId":2, "effectType":6, "effectNum":1, "additional":101 }, { "targetId":2, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":110, "additional":3292 } }, { "targetId":3, "effectType":6, "effectNum":1, "additional":102 }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":111, "additional":3292 } }, { "targetId":4, "effectType":6, "effectNum":1, "additional":103 }, { "targetId":4, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":112, "additional":3292 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":3 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":996, "additional":1773682642, "additional2":996, "additional3":996 } ], "targetId":5 }, { "actorType":2, "castorId":4, "actorId":104, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":104 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":106, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":106 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":2131, "additional":5573, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":105 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":113 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":114 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":107 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":115 } } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":98, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":98 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":109, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":109 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":110, "actEffect": [ { "targetId":2, "effectType":7, "effectNum":1, "additional":110 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":111, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":111 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":112, "actEffect": [ { "targetId":4, "effectType":7, "effectNum":1, "additional":112 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:59:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 17:59:21][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-1-10 17:59:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":1773684237, "targetId":5, "multipleEffectNumReal":0, "additional3":1064, "effectNum":1064, "multipleEffectNum":0, "effectType":2, "additional2":1064 }, { "additional":41200709, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:59:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:59:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773685301/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:106/1064 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773685195/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773685195/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:212/1064 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773685089/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773685089/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:318/1064 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773684983/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773684983/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:424/1064 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2024-1-10 17:59:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773684877/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773684877/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:530/1064 本段飘:106 本段扣血:106 本段扣盾:0 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773684771/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773684771/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:742/1064 本段飘:212 本段扣血:212 本段扣盾:0 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773684559/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 200 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773684559/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1064/1064 本段飘:322 本段扣血:322 本段扣盾:0 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773684237/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200709 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2024-1-10 17:59:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:59:26][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1064 [INFO:2024-1-10 17:59:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 17:59:26][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 17:59:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201408, "actEffect": [ { "additional":1773683638, "targetId":5, "multipleEffectNumReal":0, "additional3":599, "effectNum":599, "multipleEffectNum":0, "effectType":2, "additional2":599 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41201408, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":3, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:59:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201408 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:26][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}2[MyRole_2_2][2] 用 41201408[10002208] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 39 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773684237/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:179/599 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773684058/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 42 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773684058/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:358/599 本段飘:179 本段扣血:179 本段扣盾:0 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773683879/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 45 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773683879/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:599/599 本段飘:241 本段扣血:241 本段扣盾:0 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773683638/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}2[MyRole_2_2][2] 使用技能 41201408 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201408 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}2[MyRole_2_2][2] 使用技能 41201408 ,令到 2[MyRole_2_2][2] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:27][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 55 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 17:59:27][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 17:59:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208409, "actEffect": [ { "additional":100, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":109, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":101, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":2, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":110, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":102, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":111, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":103, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":4, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":112, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-1-10 17:59:29][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 9 [INFO:2024-1-10 17:59:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:59:29][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 164 [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-1-10 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 9 [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208409 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208409 的带来了一个 ,令到 2[MyRole_2_2][2] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 2[MyRole_2_2][2] 增加了一个 buff [301075] [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208409 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}3[MyRole_3_3][3] 用 41208409 的带来了一个 ,令到 4[MyRole_4_4][4] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 4[MyRole_4_4][4] 增加了一个 buff [301075] [INFO:2024-1-10 17:59:31][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41208409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:31][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 9 [INFO:2024-1-10 17:59:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 269 [INFO:2024-1-10 17:59:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 17:59:33][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 17:59:33][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 17:59:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":1773682642, "targetId":5, "multipleEffectNumReal":0, "additional3":996, "effectNum":996, "multipleEffectNum":0, "effectType":3, "additional2":996 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:59:33][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:59:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:33][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773683638/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:996/996 本段飘:996 本段扣血:996 本段扣盾:0 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773682642/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":104, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":106, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:104 buffId:301001 持续时间:1 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:106 buffId:301002 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":5573, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2131, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":105, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":113, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":114, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":107, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":115, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:34][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:34][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5573/21944 原来有盾: 3292 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.4) -》 多段已飘:852/2131 本段飘:852 本段扣血:0 本段扣盾:852 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5573/21944 剩余盾: 2440 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":105, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":113, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":114, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":107, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":115, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5573/21944 原来有盾: 2440 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:2131/2131 本段飘:1279 本段扣血:0 本段扣盾:1279 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 5573/21944 剩余盾: 1161 [WARN:2024-1-10 17:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:59:35][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":98, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":110, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":111, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":112, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:98 buffId:301016 持续时间:1 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:109 buffId:301075 持续时间:1 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:2 buffServerId:110 buffId:301075 持续时间:1 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:111 buffId:301075 持续时间:1 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:4 buffServerId:112 buffId:301075 持续时间:1 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:35][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 17:59:35][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:59:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:35]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:59:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:35]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:59:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15197369456291 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 30 1 [INFO:2024-1-10 17:59:35][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:59:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:35]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:59:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:35]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 15 [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:59:35][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.15128189325333 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 31 1 [INFO:2024-1-10 17:59:35][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:59:35][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:59:35][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:59:35][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:59:35][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:35][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:59:35][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:59:35]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:59:35]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:36]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=420 [INFO:2024-1-10 17:59:36][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 3 effectNum: 908 additional: 1773681734 additional2: 908 additional3: 908 } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 328 additional: 1773681406 additional2: 328 additional3: 328 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 98 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301016 duration: 1 id: 116 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 2 effectNum: 366 additional: 1773681040 additional2: 366 additional3: 366 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 462 additional: 1773680578 additional2: 462 additional3: 462 } targetId: 5 } battleStep { actorType: 2 castorId: 4 actorId: 104 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 104 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 114 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 114 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 4 effectType: 2 effectNum: 1911 additional: 4752 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 113 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 117 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 118 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 115 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 119 } } targetId: 4 } battleStep { actorType: 2 castorId: 5 actorId: 116 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 116 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 109 actEffect { targetId: 1 effectType: 6 effectNum: 0 additional: 109 } targetId: 0 } battleStep { actorType: 2 castorId: 2 actorId: 110 actEffect { targetId: 2 effectType: 6 effectNum: 0 additional: 110 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 111 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 111 } targetId: 0 } battleStep { actorType: 2 castorId: 4 actorId: 112 actEffect { targetId: 4 effectType: 6 effectNum: 0 additional: 112 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:59:36][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:59:36][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15547369420528 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 32 1 [INFO:2024-1-10 17:59:36][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":908, "additional":1773681734, "additional2":908, "additional3":908 } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":328, "additional":1773681406, "additional2":328, "additional3":328 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":98 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301016, "duration":1, "id":116 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":366, "additional":1773681040, "additional2":366, "additional3":366 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":462, "additional":1773680578, "additional2":462, "additional3":462 } ], "targetId":5 }, { "actorType":2, "castorId":4, "actorId":104, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":104 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":114, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":114 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":4, "effectType":2, "effectNum":1911, "additional":4752, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":113 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":117 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":118 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":115 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":119 } } ], "targetId":4 }, { "actorType":2, "castorId":5, "actorId":116, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":116 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":109, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":0, "additional":109 } ], "targetId":0 }, { "actorType":2, "castorId":2, "actorId":110, "actEffect": [ { "targetId":2, "effectType":6, "effectNum":0, "additional":110 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":111, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":111 } ], "targetId":0 }, { "actorType":2, "castorId":4, "actorId":112, "actEffect": [ { "targetId":4, "effectType":6, "effectNum":0, "additional":112 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773681734, "targetId":5, "multipleEffectNumReal":0, "additional3":908, "effectNum":908, "multipleEffectNum":0, "effectType":3, "additional2":908 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773682642/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:908/908 本段飘:908 本段扣血:908 本段扣盾:0 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773681734/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1773681406, "targetId":5, "multipleEffectNumReal":0, "additional3":328, "effectNum":328, "multipleEffectNum":0, "effectType":2, "additional2":328 }, { "additional":98, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":116, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773681734/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:328/328 本段飘:328 本段扣血:328 本段扣盾:0 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773681406/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}2[MyRole_2_2][2] 用 41201407 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301016],不提示id不需要播放效果 [INFO:2024-1-10 17:59:36][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}2[MyRole_2_2][2] 用 41201407 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [WARN:2024-1-10 17:59:36][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2024-1-10 17:59:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:37][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 17:59:37][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 17:59:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":1773681040, "targetId":5, "multipleEffectNumReal":0, "additional3":366, "effectNum":366, "multipleEffectNum":0, "effectType":2, "additional2":366 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:59:37][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:59:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:37][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:37][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 73 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773681406/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:109/366 本段飘:109 本段扣血:109 本段扣盾:0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773681297/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 80 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773681297/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:218/366 本段飘:109 本段扣血:109 本段扣盾:0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773681188/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773681188/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:366/366 本段飘:148 本段扣血:148 本段扣盾:0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773681040/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":1773680578, "targetId":5, "multipleEffectNumReal":0, "additional3":462, "effectNum":462, "multipleEffectNum":0, "effectType":2, "additional2":462 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773681040/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:462/462 本段飘:462 本段扣血:462 本段扣盾:0 [INFO:2024-1-10 17:59:38][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773680578/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:38][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":104, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":114, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:104 buffId:301001 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:114 buffId:301002 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223101, "actEffect": [ { "additional":4752, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":1911, "multipleEffectNum":0, "effectType":2, "additional2":0 }, { "additional":113, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":117, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":118, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":115, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":119, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:39][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:39][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 4[MyRole_4_4][4] 一下 [INFO:2024-1-10 17:59:39][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4752/17305 原来有盾: 3292 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.4) -》 多段已飘:764/1911 本段飘:764 本段扣血:0 本段扣盾:764 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4752/17305 剩余盾: 2528 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":113, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":117, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":118, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":115, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":119, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4752/17305 原来有盾: 2528 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:1911/1911 本段飘:1147 本段扣血:0 本段扣盾:1147 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 4752/17305 剩余盾: 1381 [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":116, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":109, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":110, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":111, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":112, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:116 buffId:301016 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:1 buffServerId:109 buffId:301075 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:2 buffServerId:110 buffId:301075 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:111 buffId:301075 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:4 buffServerId:112 buffId:301075 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 17:59:40][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:59:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:40]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:59:40]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:40]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:59:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15556600689888 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 33 1 [INFO:2024-1-10 17:59:40][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:59:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:40]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:59:40]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:40]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 16 [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:59:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.15052099525928 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 34 1 [INFO:2024-1-10 17:59:40][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:59:40][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:59:40][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:59:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:59:40]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:59:40]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:40]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=328 [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 2 effectNum: 420 additional: 1773680158 additional2: 420 additional3: 420 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 120 } } targetId: 5 } battleStep { actorType: 1 castorId: 2 actorId: 41201407 actEffect { targetId: 5 effectType: 2 effectNum: 453 additional: 1773679705 additional2: 453 additional3: 453 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 2 effectNum: 481 additional: 1773679224 additional2: 481 additional3: 481 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200407 actEffect { targetId: 5 effectType: 2 effectNum: 420 additional: 1773678804 additional2: 420 additional3: 420 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 118 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 118 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 120 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 120 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 2 effectType: 3 effectNum: 2952 additional: 0 additional2: 2952 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 117 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 121 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 122 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 119 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 123 } } targetId: 2 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 2 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:59:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:59:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15058189630508 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 35 1 [INFO:2024-1-10 17:59:40][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":420, "additional":1773680158, "additional2":420, "additional3":420 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":120 } } ], "targetId":5 }, { "actorType":1, "castorId":2, "actorId":41201407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":453, "additional":1773679705, "additional2":453, "additional3":453 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":481, "additional":1773679224, "additional2":481, "additional3":481 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":420, "additional":1773678804, "additional2":420, "additional3":420 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":118, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":118 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":120, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":120 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":2, "effectType":3, "effectNum":2952, "additional":0, "additional2":2952, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":117 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":121 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":122 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":119 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":123 } } ], "targetId":2 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":2, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773680158, "targetId":5, "multipleEffectNumReal":0, "additional3":420, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":120, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:40][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:40][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773680578/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:420/420 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773680158/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200707 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301015] [WARN:2024-1-10 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41201407, "actEffect": [ { "additional":1773679705, "targetId":5, "multipleEffectNumReal":0, "additional3":453, "effectNum":453, "multipleEffectNum":0, "effectType":2, "additional2":453 } ], "castorId":2, "originalTargetId":0 } [WARN:2024-1-10 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41201407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}2[MyRole_2_2][2] 用 41201407[10002207] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 10 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773680158/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:453/453 本段飘:453 本段扣血:453 本段扣盾:0 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773679705/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:41][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 20 [INFO:2024-1-10 17:59:41][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:42][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 17:59:42][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 17:59:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":1773679224, "targetId":5, "multipleEffectNumReal":0, "additional3":481, "effectNum":481, "multipleEffectNum":0, "effectType":2, "additional2":481 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:59:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:59:42][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:59:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:42][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:42][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 73 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773679705/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:144/481 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773679561/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 80 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773679561/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:288/481 本段飘:144 本段扣血:144 本段扣盾:0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773679417/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773679417/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:481/481 本段飘:193 本段扣血:193 本段扣盾:0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773679224/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200407, "actEffect": [ { "additional":1773678804, "targetId":5, "multipleEffectNumReal":0, "additional3":420, "effectNum":420, "multipleEffectNum":0, "effectType":2, "additional2":420 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}4[MyRole_4_4][4] 用 41200407[10000707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773679224/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:420/420 本段飘:420 本段扣血:420 本段扣盾:0 [INFO:2024-1-10 17:59:43][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773678804/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:43][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":118, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":120, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:118 buffId:301002 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:120 buffId:301015 持续时间:1 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":2, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":2952, "multipleEffectNum":0, "effectType":3, "additional2":2952 }, { "additional":117, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":121, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":122, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":119, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":123, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 17:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 2[MyRole_2_2][2] 一下 [INFO:2024-1-10 17:59:44][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:44][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 1279/17092 原来有盾: 0 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:0.4) -》 多段已飘:1180/2952 本段飘:1180 本段扣血:1180 本段扣盾:0 [INFO:2024-1-10 17:59:44][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 99/17092 剩余盾: 0 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":117, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":121, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":122, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":119, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":123, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}2 -> 原来有血: 99/17092 原来有盾: 0 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}2 受到攻击(比率:1) -》 多段已飘:2952/2952 本段飘:1772 本段扣血:1772 本段扣盾:0 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}2 -> 剩余血: 0/17092 剩余盾: 0 [WARN:2024-1-10 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":2, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 17:59:45][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 17:59:45][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 2 [INFO:2024-1-10 17:59:45][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 17:59:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_2_2 [INFO:2024-1-10 17:59:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:0 [INFO:2024-1-10 17:59:46][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}救人次数没了,救毛线 [INFO:2024-1-10 17:59:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 17:59:47][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 17:59:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 17:59:47][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 17:59:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:47]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 17:59:47]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:47]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 17:59:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.14295430481434 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 37 1 [INFO:2024-1-10 17:59:47][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 17:59:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 17:59:47]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 17:59:47]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:47]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 17 [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 17:59:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.14912410080433 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 38 1 [INFO:2024-1-10 17:59:47][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 17:59:47][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 17:59:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 17:59:47][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 17:59:47][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":0, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 17:59:47][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 17:59:47][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 0 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 17:59:47]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 17:59:47]||||| Sender socketClient version=1 [INFO:2024-1-10 17:59:47]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=426 [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200708 actEffect { targetId: 5 effectType: 2 effectNum: 765 additional: 1773678039 additional2: 765 additional3: 765 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301016 duration: 2 id: 124 } } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200708 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 2 effectNum: 468 additional: 1773677571 additional2: 468 additional3: 468 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 5 } battleStep { actorType: 1 castorId: 4 actorId: 41200409 actEffect { targetId: 5 effectType: 2 effectNum: 1032 additional: 1773676539 additional2: 1032 additional3: 1032 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } actEffect { targetId: 4 effectType: 8 effectNum: 5 additional: 41200409 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 120 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 120 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 122 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 122 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223102 actEffect { targetId: 1 effectType: 2 effectNum: 3456 additional: 2551 additional2: 3456 additional3: 0 } actEffect { targetId: 3 effectType: 2 effectNum: 3862 additional: 1711 additional2: 3862 additional3: 0 } actEffect { targetId: 4 effectType: 3 effectNum: 5544 additional: 0 additional2: 5544 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 121 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 127 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 128 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 123 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 129 } } actEffect { targetId: 5 effectType: 8 effectNum: 5 additional: 42223102 } targetId: 4 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 4 effectType: 9 effectNum: 0 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 124 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 124 } targetId: 0 } isFinish: false } [INFO:2024-1-10 17:59:47][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 17:59:47][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15006069839001 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 39 1 [INFO:2024-1-10 17:59:47][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200708, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":765, "additional":1773678039, "additional2":765, "additional3":765 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301016, "duration":2, "id":124 } }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200708 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":468, "additional":1773677571, "additional2":468, "additional3":468 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":5 }, { "actorType":1, "castorId":4, "actorId":41200409, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1032, "additional":1773676539, "additional2":1032, "additional3":1032 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 }, { "targetId":4, "effectType":8, "effectNum":5, "additional":41200409 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":120, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":120 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":122, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":122 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223102, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":3456, "additional":2551, "additional2":3456, "additional3":0 }, { "targetId":3, "effectType":2, "effectNum":3862, "additional":1711, "additional2":3862, "additional3":0 }, { "targetId":4, "effectType":3, "effectNum":5544, "additional":0, "additional2":5544, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":121 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":127 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":128 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":123 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":129 } }, { "targetId":5, "effectType":8, "effectNum":5, "additional":42223102 } ], "targetId":4 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":4, "effectType":9, "effectNum":0 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":124, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":124 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 17:59:47][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/7 [INFO:2024-1-10 17:59:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200708, "actEffect": [ { "additional":1773678039, "targetId":5, "multipleEffectNumReal":0, "additional3":765, "effectNum":765, "multipleEffectNum":0, "effectType":2, "additional2":765 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":124, "buffId":301016, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41200708, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 17:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:47][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:59:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200708 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:47][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200708[10000508] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:59:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 40 [INFO:2024-1-10 17:59:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773678804/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:765/765 本段飘:765 本段扣血:765 本段扣盾:0 [INFO:2024-1-10 17:59:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773678039/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:48][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200708 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301016] [INFO:2024-1-10 17:59:48][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200708 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:48][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 50 [INFO:2024-1-10 17:59:48][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:49][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/7, next step [INFO:2024-1-10 17:59:49][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/7 [INFO:2024-1-10 17:59:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":1773677571, "targetId":5, "multipleEffectNumReal":0, "additional3":468, "effectNum":468, "multipleEffectNum":0, "effectType":2, "additional2":468 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:49][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 17:59:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 17:59:49][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 17:59:49][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 73 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773678039/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:140/468 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773677899/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 80 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773677899/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:280/468 本段飘:140 本段扣血:140 本段扣盾:0 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773677759/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773677759/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:468/468 本段飘:188 本段扣血:188 本段扣盾:0 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773677571/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41208407 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208407 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 17:59:50][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/7, next step [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/7 [INFO:2024-1-10 17:59:50][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 4 audioPath: event:/language/en/speech/character/audiogongyong/basis/ftq/ftq6 [INFO:2024-1-10 17:59:51][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 17:59:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200409, "actEffect": [ { "additional":1773676539, "targetId":5, "multipleEffectNumReal":0, "additional3":1032, "effectNum":1032, "multipleEffectNum":0, "effectType":2, "additional2":1032 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 }, { "additional":41200409, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":4, "originalTargetId":0 } [WARN:2024-1-10 17:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 4 [WARN:2024-1-10 17:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 17:59:51][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 4 [INFO:2024-1-10 17:59:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:59:51][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}4[MyRole_4_4][4] 用 41200409[10000709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 134 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773677571/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:154/1032 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773677417/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773677417/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:308/1032 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773677263/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 174 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773677263/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:462/1032 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773677109/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773677109/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.15) -》 多段已飘:616/1032 本段飘:154 本段扣血:154 本段扣盾:0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773676955/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 182 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773676955/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:822/1032 本段飘:206 本段扣血:206 本段扣盾:0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773676749/2000000000 剩余盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 187 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773676749/2000000000 原来有盾: 0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1032/1032 本段飘:210 本段扣血:210 本段扣盾:0 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773676539/2000000000 剩余盾: 0 [WARN:2024-1-10 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}4[MyRole_4_4][4] 使用技能 41200409 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}4[MyRole_4_4][4] 用 41200409 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}4[MyRole_4_4][4] 使用技能 41200409 ,令到 4[MyRole_4_4][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 17:59:55][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 4 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 17:59:55][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:241]:{func}【开大】 攻击动作结束,没收到闪光帧,强制结束 [INFO:2024-1-10 17:59:56][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1032 [WARN:2024-1-10 17:59:56][@logic/extensions/battle/view/BattleViewUnitDetailListener.lua:104]:{func}Delay unitId= 5 [WARN:2024-1-10 17:59:56][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 17:59:56][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 17:59:56][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 17:59:56][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 17:59:56][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 17:59:56][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [INFO:2024-1-10 17:59:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/7, next step [INFO:2024-1-10 17:59:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/7 [INFO:2024-1-10 17:59:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":120, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":122, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 17:59:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:120 buffId:301015 [WARN:2024-1-10 17:59:57][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 17:59:57][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 17:59:57][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 17:59:57][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 17:59:57][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [INFO:2024-1-10 17:59:57][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:122 buffId:301002 [WARN:2024-1-10 17:59:57][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 17:59:57][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 17:59:57][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 17:59:57][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [INFO:2024-1-10 17:59:57][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 17:59:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/7, next step [INFO:2024-1-10 17:59:57][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/7 [INFO:2024-1-10 17:59:57][logic/extensions/battle/view/BattleSelectHeroView.lua:286]:{func}----------------targetId:5, isTargetAttacker:false [INFO:2024-1-10 17:59:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":4, "actorId":42223102, "actEffect": [ { "additional":2551, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3456, "multipleEffectNum":0, "effectType":2, "additional2":3456 }, { "additional":1711, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":3862, "multipleEffectNum":0, "effectType":2, "additional2":3862 }, { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":5544, "multipleEffectNum":0, "effectType":3, "additional2":5544 }, { "additional":121, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":127, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":128, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":123, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":129, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":42223102, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":5, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 9 [WARN:2024-1-10 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 3 [WARN:2024-1-10 17:59:58][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 4 ~ 9 [INFO:2024-1-10 17:59:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223102 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 17:59:58][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223102[13009108] 是aoe 干了 对面一堆人 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 142 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 3 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 6007/17057 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:691/3456 本段飘:691 本段扣血:691 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 5316/17057 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 5573/21944 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:772/3862 本段飘:772 本段扣血:772 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4801/21944 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 4752/17305 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:1108/5544 本段飘:1108 本段扣血:1108 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3644/17305 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 147 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 5316/17057 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:1036/3456 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4971/17057 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4801/21944 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:1158/3862 本段飘:386 本段扣血:386 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4415/21944 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3644/17305 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:1662/5544 本段飘:554 本段扣血:554 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 3090/17305 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 152 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4971/17057 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.1) -》 多段已飘:1381/3456 本段飘:345 本段扣血:345 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 4626/17057 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4415/21944 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.1) -》 多段已飘:1544/3862 本段飘:386 本段扣血:386 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 4029/21944 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 3090/17305 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.1) -》 多段已飘:2216/5544 本段飘:554 本段扣血:554 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 2536/17305 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 157 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 4626/17057 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:2072/3456 本段飘:691 本段扣血:691 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3935/17057 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 4029/21944 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:2316/3862 本段飘:772 本段扣血:772 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 3257/21944 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 2536/17305 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:3324/5544 本段飘:1108 本段扣血:1108 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 1428/17305 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 162 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3935/17057 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.2) -》 多段已飘:2763/3456 本段飘:691 本段扣血:691 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 3244/17057 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 3257/21944 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.2) -》 多段已飘:3088/3862 本段飘:772 本段扣血:772 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 2485/21944 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 1428/17305 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:0.2) -》 多段已飘:4432/5544 本段飘:1108 本段扣血:1108 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 320/17305 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 167 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 3 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 3244/17057 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:3456/3456 本段飘:693 本段扣血:693 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2551/17057 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 2485/21944 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:3862/3862 本段飘:774 本段扣血:774 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 1711/21944 剩余盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}4 -> 原来有血: 320/17305 原来有盾: 0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}4 受到攻击(比率:1) -》 多段已飘:5544/5544 本段飘:1112 本段扣血:1112 本段扣盾:0 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}4 -> 剩余血: 0/17305 剩余盾: 0 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 3 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 4 9 [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223102 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223102 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223102 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:0][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:0][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}5[Monster_5_4_480010113][4] 使用技能 42223102 ,令到 5[Monster_5_4_480010113][4] 此技能进入 技能CD 等待 [WARN:2024-1-10 18:0:0][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 4 9 [INFO:2024-1-10 18:0:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 178 [INFO:2024-1-10 18:0:1][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 18:0:1][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 12862 [INFO:2024-1-10 18:0:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/7, next step [INFO:2024-1-10 18:0:2][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/7 [INFO:2024-1-10 18:0:2][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":4, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 18:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 18:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 1 ~ 1 [WARN:2024-1-10 18:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 1 1 [WARN:2024-1-10 18:0:2][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 1 1 [INFO:2024-1-10 18:0:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 18:0:2][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 4 [INFO:2024-1-10 18:0:2][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 18:0:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_4_4 [INFO:2024-1-10 18:0:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:0 [INFO:2024-1-10 18:0:3][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}救人次数没了,救毛线 [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:6/7, next step [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:7/7 [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":124, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:124 buffId:301016 持续时间:1 [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:7/7, round done [INFO:2024-1-10 18:0:4][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 18:0:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:4]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 18:0:4]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:4]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 18:0:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.14824740588665 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 41 1 [INFO:2024-1-10 18:0:4][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 18:0:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:4]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 18:0:4]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:4]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 18 [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 18:0:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.14738750457764 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 42 1 [INFO:2024-1-10 18:0:4][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 18:0:4][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:4][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 18:0:4][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 18:0:4][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":5, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 18:0:4][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:4][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 5 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 18:0:4]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 18:0:4]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:4]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=323 [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200709 actEffect { targetId: 5 effectType: 2 effectNum: 1068 additional: 1773675471 additional2: 1068 additional3: 1068 } actEffect { targetId: 1 effectType: 8 effectNum: 4 additional: 41200709 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208409 actEffect { targetId: 1 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 130 additional: 3292 } } actEffect { targetId: 3 effectType: 5 effectNum: 2 buff { buffId: 301075 duration: 2 id: 131 additional: 3292 } } actEffect { targetId: 3 effectType: 8 effectNum: 4 additional: 41208409 } targetId: 3 } battleStep { actorType: 2 castorId: 5 actorId: 128 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 128 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 1 effectType: 3 effectNum: 3060 additional: 2551 additional2: 0 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 127 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 132 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 133 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 129 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 134 } } targetId: 1 } battleStep { actorType: 2 castorId: 5 actorId: 124 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 124 } targetId: 0 } battleStep { actorType: 2 castorId: 1 actorId: 130 actEffect { targetId: 1 effectType: 7 effectNum: 1 additional: 130 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 131 actEffect { targetId: 3 effectType: 7 effectNum: 1 additional: 131 } targetId: 0 } isFinish: false } [INFO:2024-1-10 18:0:4][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 18:0:4][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15302990376949 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 43 1 [INFO:2024-1-10 18:0:4][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200709, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":1068, "additional":1773675471, "additional2":1068, "additional3":1068 }, { "targetId":1, "effectType":8, "effectNum":4, "additional":41200709 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208409, "actEffect": [ { "targetId":1, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":130, "additional":3292 } }, { "targetId":3, "effectType":5, "effectNum":2, "buff": { "buffId":301075, "duration":2, "id":131, "additional":3292 } }, { "targetId":3, "effectType":8, "effectNum":4, "additional":41208409 } ], "targetId":3 }, { "actorType":2, "castorId":5, "actorId":128, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":128 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":3, "effectNum":3060, "additional":2551, "additional2":0, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":127 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":132 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":133 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":129 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":134 } } ], "targetId":1 }, { "actorType":2, "castorId":5, "actorId":124, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":124 } ], "targetId":0 }, { "actorType":2, "castorId":1, "actorId":130, "actEffect": [ { "targetId":1, "effectType":7, "effectNum":1, "additional":130 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":131, "actEffect": [ { "targetId":3, "effectType":7, "effectNum":1, "additional":131 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-1-10 18:0:4][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 1 audioPath: event:/language/en/speech/character/audiogongyong/basis/jxr/ljxr6 [INFO:2024-1-10 18:0:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200709, "actEffect": [ { "additional":1773675471, "targetId":5, "multipleEffectNumReal":0, "additional3":1068, "effectNum":1068, "multipleEffectNum":0, "effectType":2, "additional2":1068 }, { "additional":41200709, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 18:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 18:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 18:0:5][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 18:0:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200709 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 18:0:5][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}1[MyRole_1_1][1] 用 41200709[10000509] 是aoe 干了 对面一堆人 [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 120 [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773676539/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:106/1068 本段飘:106 本段扣血:106 本段扣盾:0 [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773676433/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 140 [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:7][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773676433/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:212/1068 本段飘:106 本段扣血:106 本段扣盾:0 [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:7][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:7][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773676327/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 160 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773676327/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:318/1068 本段飘:106 本段扣血:106 本段扣盾:0 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773676221/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 170 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773676221/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:424/1068 本段飘:106 本段扣血:106 本段扣盾:0 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773676115/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 180 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773676115/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.1) -》 多段已飘:530/1068 本段飘:106 本段扣血:106 本段扣盾:0 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773676009/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 190 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773676009/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.2) -》 多段已飘:743/1068 本段飘:213 本段扣血:213 本段扣盾:0 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773675796/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 200 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773675796/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:1068/1068 本段飘:325 本段扣血:325 本段扣盾:0 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:8][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773675471/2000000000 剩余盾: 0 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}1[MyRole_1_1][1] 使用技能 41200709 ,令到 1[MyRole_1_1][1] 此技能进入 技能CD 等待 [WARN:2024-1-10 18:0:8][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 206 [INFO:2024-1-10 18:0:8][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 18:0:9][logic/extensions/battle/core/core/behavior/action/BBShowBigSkillTotalDamage.lua:56]:{onStart}开大的总伤害值 1068 [INFO:2024-1-10 18:0:10][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2024-1-10 18:0:10][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-1-10 18:0:10][logic/extensions/battle/core/core/behavior/action/BBShowPortrait.lua:190]:{_showEffect}unit play id: 3 audioPath: event:/language/en/speech/character/audiogongyong/basis/ylxy/ylxy6 [INFO:2024-1-10 18:0:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":41208409, "actEffect": [ { "additional":0, "targetId":1, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":130, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":3, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":3292, "duration":2, "id":131, "buffId":301075, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":41208409, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":4, "multipleEffectNum":0, "effectType":8, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 18:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 18:0:11][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 3 [INFO:2024-1-10 18:0:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208409 , 大招:true 结束方式:闪光帧 [INFO:2024-1-10 18:0:11][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:164]:{_beginAttack}3[MyRole_3_3][3] 用 41208409[10008709] 是aoe 干了 对面一堆人 [INFO:2024-1-10 18:0:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 164 [INFO:2024-1-10 18:0:13][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [WARN:2024-1-10 18:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 3 [INFO:2024-1-10 18:0:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 1[MyRole_1_1][1] 增加了一个 buff [301075] [INFO:2024-1-10 18:0:13][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208409 ,令到 3[MyRole_3_3][3] 增加了一个 buff [301075] [INFO:2024-1-10 18:0:13][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:169]:{func}3[MyRole_3_3][3] 使用技能 41208409 ,令到 3[MyRole_3_3][3] 此技能进入 技能CD 等待 [WARN:2024-1-10 18:0:13][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 3 [INFO:2024-1-10 18:0:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 269 [INFO:2024-1-10 18:0:15][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:285]:{func}【开大】 干完了一个 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":128, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:128 buffId:301002 [WARN:2024-1-10 18:0:16][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:16][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:16][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:16][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":2551, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":3060, "multipleEffectNum":0, "effectType":3, "additional2":0 }, { "additional":127, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":132, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":133, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":129, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":134, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 18:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 18:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 18:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:16][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2551/17057 原来有盾: 3292 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.4) -》 多段已飘:1224/3060 本段飘:1224 本段扣血:0 本段扣盾:1224 [INFO:2024-1-10 18:0:16][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2551/17057 剩余盾: 2068 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":127, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":132, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":133, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":129, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":134, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 18:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2551/17057 原来有盾: 2068 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:3060/3060 本段飘:1836 本段扣血:0 本段扣盾:1836 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 2551/17057 剩余盾: 232 [WARN:2024-1-10 18:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 18:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Anti-Heal: Cannot recover HP [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":124, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":130, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 }, { "additional":131, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:124 buffId:301016 [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:1 buffServerId:130 buffId:301075 持续时间:1 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:3 buffServerId:131 buffId:301075 持续时间:1 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2024-1-10 18:0:17][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 18:0:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:17]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 18:0:17]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:17]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 18:0:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.16744169592857 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 45 1 [INFO:2024-1-10 18:0:17][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 18:0:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:17]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 18:0:17]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:17]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 19 [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 18:0:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.15113949775696 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 46 1 [INFO:2024-1-10 18:0:17][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 18:0:17][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:17][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 18:0:17][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 18:0:17][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":5, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 18:0:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 5 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 18:0:17]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 18:0:17]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:17]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=314 [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 2 effectNum: 436 additional: 1773675035 additional2: 436 additional3: 436 } actEffect { targetId: 5 effectType: 5 effectNum: 2 buff { buffId: 301015 duration: 2 id: 135 } } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 3 effectNum: 681 additional: 1773674354 additional2: 681 additional3: 681 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 133 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 133 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 135 actEffect { targetId: 5 effectType: 7 effectNum: 1 additional: 135 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 1 effectType: 2 effectNum: 1958 additional: 825 additional2: 1726 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 132 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 137 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 138 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 134 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 139 } } targetId: 1 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 1 effectType: 6 effectNum: 1 additional: 130 } targetId: 0 } battleStep { actorType: 2 castorId: 3 actorId: 131 actEffect { targetId: 3 effectType: 6 effectNum: 0 additional: 131 } targetId: 0 } isFinish: false } [INFO:2024-1-10 18:0:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 18:0:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.15524590015411 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 47 1 [INFO:2024-1-10 18:0:17][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":436, "additional":1773675035, "additional2":436, "additional3":436 }, { "targetId":5, "effectType":5, "effectNum":2, "buff": { "buffId":301015, "duration":2, "id":135 } } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":681, "additional":1773674354, "additional2":681, "additional3":681 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":133, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":133 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":135, "actEffect": [ { "targetId":5, "effectType":7, "effectNum":1, "additional":135 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":1, "effectType":2, "effectNum":1958, "additional":825, "additional2":1726, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":132 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":137 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":138 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":134 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":139 } } ], "targetId":1 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":1, "effectType":6, "effectNum":1, "additional":130 } ], "targetId":0 }, { "actorType":2, "castorId":3, "actorId":131, "actEffect": [ { "targetId":3, "effectType":6, "effectNum":0, "additional":131 } ], "targetId":0 } ], "isFinish":false } } [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/6 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773675035, "targetId":5, "multipleEffectNumReal":0, "additional3":436, "effectNum":436, "multipleEffectNum":0, "effectType":2, "additional2":436 }, { "additional":0, "targetId":5, "effectNum":2, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":2, "id":135, "buffId":301015, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 18:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 2 [WARN:2024-1-10 18:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 18:0:17][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 18:0:17][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773675471/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:436/436 本段飘:436 本段扣血:436 本段扣盾:0 [WARN:2024-1-10 18:0:18][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:18][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:18][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:18][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773675035/2000000000 剩余盾: 0 [WARN:2024-1-10 18:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 18:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}1[MyRole_1_1][1] 用 41200707 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301015] [WARN:2024-1-10 18:0:18][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:18][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:18][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:18][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:18][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/6, next step [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/6 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":1773674354, "targetId":5, "multipleEffectNumReal":0, "additional3":681, "effectNum":681, "multipleEffectNum":0, "effectType":3, "additional2":681 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 18:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 18:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 18:0:18][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 18:0:18][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 18:0:18][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 73 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773675035/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:204/681 本段飘:204 本段扣血:204 本段扣盾:0 [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773674831/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 80 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773674831/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:408/681 本段飘:204 本段扣血:204 本段扣盾:0 [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773674627/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773674627/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:681/681 本段飘:273 本段扣血:273 本段扣盾:0 [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:19][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773674354/2000000000 剩余盾: 0 [WARN:2024-1-10 18:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 18:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41208407 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208407 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 18:0:19][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 18:0:19][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/6, next step [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/6 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":133, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":135, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":7, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:133 buffId:301002 [WARN:2024-1-10 18:0:20][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:20][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:20][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:20][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:140]:{_handleBuffChange}[buff结算]buff时长 -> targetId:5 buffServerId:135 buffId:301015 持续时间:1 [WARN:2024-1-10 18:0:20][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:20][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:20][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:20][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/6, next step [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/6 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":1, "actorId":42223101, "actEffect": [ { "additional":825, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1958, "multipleEffectNum":0, "effectType":2, "additional2":1726 }, { "additional":132, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":137, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":138, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":134, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":139, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 18:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 18:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 18:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 1[MyRole_1_1][1] 一下 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:20][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 2551/17057 原来有盾: 232 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:0.4) -》 多段已飘:783/1958 本段飘:783 本段扣血:690 本段扣盾:93 [INFO:2024-1-10 18:0:20][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 1861/17057 剩余盾: 139 [INFO:2024-1-10 18:0:21][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":132, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":137, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":138, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":134, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":139, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 18:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}1 -> 原来有血: 1861/17057 原来有盾: 139 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}1 受到攻击(比率:1) -》 多段已飘:1958/1958 本段飘:1175 本段扣血:1036 本段扣盾:139 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}1 -> 剩余血: 825/17057 剩余盾: 0 [WARN:2024-1-10 18:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 18:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:21][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/6, next step [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/6 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":130, "targetId":1, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 18:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 18:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 1 ~ 1 [WARN:2024-1-10 18:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 1 1 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 1[MyRole_1_1][1] 覆盖移除了一个 buff[301075],不提示id不需要播放效果 [WARN:2024-1-10 18:0:21][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 1 1 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:5/6, next step [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:6/6 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":131, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:3 buffServerId:131 buffId:301075 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:21][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:6/6, round done [INFO:2024-1-10 18:0:21][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 18:0:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 18:0:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 18:0:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:21]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 18:0:21]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:21]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 18:0:21][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: false } [INFO:2024-1-10 18:0:21][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 18:0:21][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.15617060661316 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 49 1 [INFO:2024-1-10 18:0:21][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":false } } [INFO:2024-1-10 18:0:21][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:21][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 18:0:21][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 18:0:21][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:21]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 18:0:21]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:22]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 18:0:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: false nextRoundId: 20 [INFO:2024-1-10 18:0:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 18:0:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.14930149912834 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 50 1 [INFO:2024-1-10 18:0:22][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [INFO:2024-1-10 18:0:22][logic/extensions/battle/handler/BattleUnitReliveHandler.lua:78]:{endRoundRelive}救人成功,最后本战斗剩余救人次数 0 [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:18]:{onStart}回合开始:请求----------------------> [WARN:2024-1-10 18:0:22][@logic/extensions/battle/core/core/behavior/battleaction/BBCommonRequestBeginRound.lua:67]:{_tryBeginRound}回合开始:确认----------------------> [INFO:2024-1-10 18:0:22][logic/extensions/battle/agent/BattleAgent.lua:65]:{sendSelectTarget}请求回合选择目标(单人)------------------------------- { "target": [], "focusTargetId":5, "forbidUseSkill3":false, "focusTeamMateId":0 } [INFO:2024-1-10 18:0:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 2 当前队列数量= 1 [INFO:2024-1-10 18:0:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = SelectTargetRequest [INFO:2024-1-10 18:0:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}focusTargetId: 5 forbidUseSkill3: false focusTeamMateId: 0 [INFO:2024-1-10 18:0:22]==> Sender Auto Serialize Message,extId=4,cmd=2,size=15 [INFO:2024-1-10 18:0:22]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:22]<== Receiver Message, socketClient version=1,extId=4,cmd=2,status=0,size=291 [INFO:2024-1-10 18:0:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}roundData { battleStep { actorType: 1 castorId: 1 actorId: 41200707 actEffect { targetId: 5 effectType: 2 effectNum: 556 additional: 1773673798 additional2: 556 additional3: 556 } targetId: 5 } battleStep { actorType: 1 castorId: 3 actorId: 41208407 actEffect { targetId: 5 effectType: 3 effectNum: 697 additional: 1773673101 additional2: 697 additional3: 697 } actEffect { targetId: 5 effectType: 11 effectNum: 0 additional: 7 } actEffect { targetId: 5 effectType: 5 effectNum: 0 } targetId: 5 } battleStep { actorType: 2 castorId: 5 actorId: 135 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 135 } targetId: 0 } battleStep { actorType: 2 castorId: 5 actorId: 138 actEffect { targetId: 5 effectType: 6 effectNum: 0 additional: 138 } targetId: 0 } battleStep { actorType: 1 castorId: 5 actorId: 42223101 actEffect { targetId: 3 effectType: 2 effectNum: 2186 additional: 0 additional2: 2186 additional3: 0 } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 137 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301001 duration: 1 id: 141 } } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301002 duration: 1 id: 142 } } actEffect { targetId: 5 effectType: 6 effectNum: 1 additional: 139 } actEffect { targetId: 5 effectType: 5 effectNum: 1 buff { buffId: 301006 duration: 1 id: 143 } } targetId: 3 } battleStep { actorType: 3 castorId: 0 actorId: 0 actEffect { targetId: 3 effectType: 18 effectNum: 19082 additional: 0 } actEffect { targetId: 3 effectType: 6 effectNum: 1 additional: 99 } actEffect { targetId: 3 effectType: 9 effectNum: 0 } targetId: 0 } isFinish: true } [INFO:2024-1-10 18:0:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleRoundResultReply <--- [INFO:2024-1-10 18:0:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 2 所需时间单位秒 = 0.1550125926733 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleRoundResultReply 51 1 [INFO:2024-1-10 18:0:22][logic/extensions/battle/controller/BattleController.lua:81]:{groupBuffAndSkillStep}收到回合数据(单人)----------------------- { "roundData": { "battleStep": [ { "actorType":1, "castorId":1, "actorId":41200707, "actEffect": [ { "targetId":5, "effectType":2, "effectNum":556, "additional":1773673798, "additional2":556, "additional3":556 } ], "targetId":5 }, { "actorType":1, "castorId":3, "actorId":41208407, "actEffect": [ { "targetId":5, "effectType":3, "effectNum":697, "additional":1773673101, "additional2":697, "additional3":697 }, { "targetId":5, "effectType":11, "effectNum":0, "additional":7 }, { "targetId":5, "effectType":5, "effectNum":0 } ], "targetId":5 }, { "actorType":2, "castorId":5, "actorId":135, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":135 } ], "targetId":0 }, { "actorType":2, "castorId":5, "actorId":138, "actEffect": [ { "targetId":5, "effectType":6, "effectNum":0, "additional":138 } ], "targetId":0 }, { "actorType":1, "castorId":5, "actorId":42223101, "actEffect": [ { "targetId":3, "effectType":2, "effectNum":2186, "additional":0, "additional2":2186, "additional3":0 }, { "targetId":5, "effectType":6, "effectNum":1, "additional":137 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301001, "duration":1, "id":141 } }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301002, "duration":1, "id":142 } }, { "targetId":5, "effectType":6, "effectNum":1, "additional":139 }, { "targetId":5, "effectType":5, "effectNum":1, "buff": { "buffId":301006, "duration":1, "id":143 } } ], "targetId":3 }, { "actorType":3, "castorId":0, "actorId":0, "actEffect": [ { "targetId":3, "effectType":18, "effectNum":19082, "additional":0 }, { "targetId":3, "effectType":6, "effectNum":1, "additional":99 }, { "targetId":3, "effectType":9, "effectNum":0 } ], "targetId":0 } ], "isFinish":true } } [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:1/5 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41200707, "actEffect": [ { "additional":1773673798, "targetId":5, "multipleEffectNumReal":0, "additional3":556, "effectNum":556, "multipleEffectNum":0, "effectType":2, "additional2":556 } ], "castorId":1, "originalTargetId":0 } [WARN:2024-1-10 18:0:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 1 [WARN:2024-1-10 18:0:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41200707 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}1[MyRole_1_1][1] 用 41200707[10000507] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 25 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773674354/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:556/556 本段飘:556 本段扣血:556 本段扣盾:0 [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:22][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773673798/2000000000 剩余盾: 0 [WARN:2024-1-10 18:0:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 38 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:1/5, next step [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:2/5 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":5, "actorId":41208407, "actEffect": [ { "additional":1773673101, "targetId":5, "multipleEffectNumReal":0, "additional3":697, "effectNum":697, "multipleEffectNum":0, "effectType":3, "additional2":697 }, { "additional":7, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":11, "additional2":0 }, { "additional":0, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":5, "additional2":0 } ], "castorId":3, "originalTargetId":0 } [WARN:2024-1-10 18:0:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 18:0:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 18:0:22][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 3 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:41208407 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 18:0:22][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}3[MyRole_3_3][3] 用 41208407[10008707] 不是aoe 干了 5[Monster_5_4_480010113][4] 一下 [INFO:2024-1-10 18:0:22][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 18:0:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 73 [INFO:2024-1-10 18:0:23][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:23][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773673798/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:209/697 本段飘:209 本段扣血:209 本段扣盾:0 [WARN:2024-1-10 18:0:23][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:23][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:23][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:23][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:23][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:23][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773673589/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 80 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773673589/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:0.3) -》 多段已飘:418/697 本段飘:209 本段扣血:209 本段扣盾:0 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773673380/2000000000 剩余盾: 0 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 90 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}5 -> 原来有血: 1773673380/2000000000 原来有盾: 0 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}5 受到攻击(比率:1) -》 多段已飘:697/697 本段飘:279 本段扣血:279 本段扣盾:0 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF Down: DEF -60% [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}5 -> 剩余血: 1773673101/2000000000 剩余盾: 0 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 3 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:107]:{func}3[MyRole_3_3][3] 使用技能 41208407 导致 5[Monster_5_4_480010113][4] 触发了buff效果: [301034] Boss Aura [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:94]:{_beginAddBuff}3[MyRole_3_3][3] 用 41208407 ,令到 5[Monster_5_4_480010113][4] 加一个buff,但是buff加满了,没有表现,直接返回算了 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 3 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 95 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:312]:{func}blood 来了,美术资源对了 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 100 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:308]:{func}buff 来了,美术资源对了 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:2/5, next step [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:3/5 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:31]:{onStart}BattelStep:Buff----------------------------- { "actEffect": [ { "additional":135, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":138, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":6, "additional2":0 } ], "originalTargetId":0, "actorType":2 } [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:135 buffId:301015 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseBuffer.lua:137]:{_handleBuffChange}[buff结算]移除buff -> targetId:5 buffServerId:138 buffId:301002 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:24][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:3/5, next step [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:4/5 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:34]:{onStart}BattelStep:放招----------------------------- { "actorType":1, "targetId":3, "actorId":42223101, "actEffect": [ { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":2186, "multipleEffectNum":0, "effectType":2, "additional2":2186 }, { "additional":137, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":141, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":142, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 }, { "additional":139, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":143, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } ], "castorId":5, "originalTargetId":0 } [WARN:2024-1-10 18:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 6 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDamage , Range: 1 ~ 1 [WARN:2024-1-10 18:0:24][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 6 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:127]:{_beginAttack}使用技能 -》 id:42223101 , 大招:false 结束方式:攻击动作完成 [INFO:2024-1-10 18:0:24][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:157]:{_beginAttack}5[Monster_5_4_480010113][4] 用 42223101[13009107] 不是aoe 干了 3[MyRole_3_3][3] 一下 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:281]:{func}====第几帧==== 53 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:297]:{func}攻击帧来了,美术资源对了 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 1711/21944 原来有盾: 0 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:0.4) -》 多段已飘:874/2186 本段飘:874 本段扣血:874 本段扣盾:0 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 837/21944 剩余盾: 0 [INFO:2024-1-10 18:0:25][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:230: effect/prefabs/atk_ylxy_skill1.prefab; Framework.Resource; table: 0x0211e91070c8 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/action/BBReleaseSkill.lua:236]:{func}【普通技能】 干完了一个 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":137, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":141, "buffId":301001, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":142, "buffId":301002, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":139, "targetId":5, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 } [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:273]:{executeByOccasion}补充未执行到的技能效果 -------------> { "additional":0, "targetId":5, "effectNum":1, "effectType":5, "additional2":0, "multipleEffectNumReal":0, "buff": { "additional":0, "duration":1, "id":143, "buffId":301006, "additional2":0 }, "additional3":0, "multipleEffectNum":0 } [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:288]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> requestExecuteHandler: StepActionDamage 1 1 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:279]:{func}3 -> 原来有血: 837/21944 原来有盾: 0 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:306]:{func}3 受到攻击(比率:1) -》 多段已飘:2186/2186 本段飘:1312 本段扣血:1312 本段扣盾:0 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutor.lua:315]:{func}3 -> 剩余血: 0/21944 剩余盾: 0 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDamage 1 1 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 6 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301001],不提示id不需要播放效果 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301001] [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301002] [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}5[Monster_5_4_480010113][4] 用 42223101 的带来了一个 ,令到 5[Monster_5_4_480010113][4] 覆盖移除了一个 buff[301006],不提示id不需要播放效果 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:127]:{_beginAddBuff}5[Monster_5_4_480010113][4] 用 42223101 ,令到 5[Monster_5_4_480010113][4] 增加了一个 buff [301006] [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:25][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 6 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:166]:{onStart}这步骤安全我方没人死 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:52]:{callback}播报结束 -> step:4/5, next step [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:31]:{_doNextStep}播报开始 -> step:5/5 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/SkillPureEffectFlow.lua:14]:{onStart}BattelStep:PureEfect----------------------------- { "actorType":3, "targetId":0, "actorId":0, "actEffect": [ { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":19082, "multipleEffectNum":0, "effectType":18, "additional2":0 }, { "additional":99, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":1, "multipleEffectNum":0, "effectType":6, "additional2":0 }, { "additional":0, "targetId":3, "multipleEffectNumReal":0, "additional3":0, "effectNum":0, "multipleEffectNum":0, "effectType":9, "additional2":0 } ], "castorId":0, "originalTargetId":0 } [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:179]:{enqueueBattleStep}===========================> enqueue and group battle step: 3 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionTHP , Range: 1 ~ 1 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:203]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionBuff , Range: 2 ~ 2 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:230]:{enqueueBattleStep}*********** BattleEffectGroup: StepActionDead , Range: 3 ~ 3 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionTHP 1 1 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/stepaction/StepActionTHP.lua:34]:{execute}3 血量上限更新 -》 前:0/21944 后:0/19082 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionTHP 1 1 [WARN:2024-1-10 18:0:25][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionBuff 2 2 [INFO:2024-1-10 18:0:25][logic/extensions/battle/core/core/behavior/impl/AddOrRemoveBuffHandler.lua:61]:{execute}0[none][0] 用 0 的带来了一个 ,令到 3[MyRole_3_3][3] 覆盖移除了一个 buff[301081],不提示id不需要播放效果 [WARN:2024-1-10 18:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionBuff 2 2 [WARN:2024-1-10 18:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:292]:{_tryDoAction}SkillEffectExecutorBase._tryDoAction >>>>> beginHandler: StepActionDead 3 3 [WARN:2024-1-10 18:0:26][@logic/extensions/battle/core/core/behavior/impl/SkillEffectExecutorBase.lua:299]:{callback}SkillEffectExecutorBase._onActionDone <<<<< endHandler: StepActionDead 3 3 [INFO:2024-1-10 18:0:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 1 [INFO:2024-1-10 18:0:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:187]:{_handleDeadOneMyUnit}我方死了一个 3 [INFO:2024-1-10 18:0:26][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:103: create effect/prefabs/battle_roledie.prefab effect obj pool [INFO:2024-1-10 18:0:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:350]:{func}结束死亡动作: MyRole_3_3 [INFO:2024-1-10 18:0:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:390]:{func}剩余救人次数:0 [INFO:2024-1-10 18:0:26][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:420]:{func}救人次数没了,救毛线 [INFO:2024-1-10 18:0:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:172]:{_handleNextDeadOneMyUnit}--------------_handleNextDeadOneMyUnit curIndex: 2 [INFO:2024-1-10 18:0:27][logic/extensions/battle/core/core/behavior/action/BBShowDie.lua:180]:{_handleDeadOneMyUnit}处理完了本步骤,所有死的unit [INFO:2024-1-10 18:0:27][logic/extensions/battle/core/core/behavior/battleaction/BBCommonBattleRoundReport.lua:50]:{callback}播报结束 -> step:5/5, round done [INFO:2024-1-10 18:0:27][logic/extensions/battle/agent/BattleAgent.lua:88]:{sendReliveBattleUnitsRequest}开始发送救人---------------------------- {} [INFO:2024-1-10 18:0:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 5 当前队列数量= 1 [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ReliveBattleUnitsRequest [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:27]==> Sender Auto Serialize Message,extId=4,cmd=5,size=9 [INFO:2024-1-10 18:0:27]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:27]<== Receiver Message, socketClient version=1,extId=4,cmd=5,status=0,size=12 [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}reliveData { isFinish: true } [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ReliveBattleUnitsReply <--- [INFO:2024-1-10 18:0:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 5 所需时间单位秒 = 0.14425709843636 移走了序号= 1 的消息,当前队列数量= 0 || 0 ReliveBattleUnitsReply 52 1 [INFO:2024-1-10 18:0:27][logic/extensions/battle/agent/BattleAgent.lua:96]:{func}返回发送救人(0)---------------------------- { "reliveData": { "isFinish":true } } [INFO:2024-1-10 18:0:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 9 当前队列数量= 1 [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = EndRoundRequest [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:27]==> Sender Auto Serialize Message,extId=4,cmd=9,size=9 [INFO:2024-1-10 18:0:27]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:27]<== Receiver Message, socketClient version=1,extId=4,cmd=9,status=0,size=12 [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:219]:{_dumpMsg}isFinish: true nextRoundId: 20 [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndRoundReply <--- [INFO:2024-1-10 18:0:27][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 9 所需时间单位秒 = 0.15030309557915 移走了序号= 1 的消息,当前队列数量= 0 || 0 EndRoundReply 53 1 [INFO:2024-1-10 18:0:27][logic/extensions/battle/handler/BattleFlowHandler.lua:556]:{endReport}回合播报完成,结束一回合=============== [WARN:2024-1-10 18:0:27][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}Grants immunity to Stun|Sleep|Silence|Poison|DMG on HP%|Frost [WARN:2024-1-10 18:0:27][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}ATK UP: ATK +25% [WARN:2024-1-10 18:0:27][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}DEF UP: DEF +70% [WARN:2024-1-10 18:0:27][@logic/extensions/battle/view/BattleViewPresentor.lua:118]:{getInfoList}100% Hit: This skill ignores Dodge [INFO:2024-1-10 18:0:27][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:27][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 4 3 当前队列数量= 1 [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = FinishBattleRequest [INFO:2024-1-10 18:0:27][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:27]==> Sender Auto Serialize Message,extId=4,cmd=3,size=9 [INFO:2024-1-10 18:0:27]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:28]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=23 [INFO:2024-1-10 18:0:28]<== Receiver Message, socketClient version=1,extId=31,cmd=5,status=0,size=108 [INFO:2024-1-10 18:0:28]<== Receiver Message, socketClient version=1,extId=4,cmd=3,status=0,size=8 [INFO:2024-1-10 18:0:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 338 infos { id: 0 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 18:0:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 18:0:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 54 1 [INFO:2024-1-10 18:0:28][framework/network/NetConnMgr.lua:219]:{_dumpMsg}star: 8 playerExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 heroExp: 0 exExp: 0 hasGetBonus: allDamage: 60043 itemAdditionShow { } teamDamage { teamTypeId: 1 teamDamage: 60043 teamGetDamage: 96134 unitDamages { position: 1 damage: 18615 getDamage: 22816 unqiueId: 7270002 } unitDamages { position: 2 damage: 11495 getDamage: 22057 unqiueId: 7470301 } unitDamages { position: 3 damage: 16293 getDamage: 27961 unqiueId: 7470305 } unitDamages { position: 4 damage: 13640 getDamage: 23300 unqiueId: 7220003 } } [INFO:2024-1-10 18:0:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = EndBattleBarrierPush <--- [INFO:2024-1-10 18:0:28][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 31 5 || 0 EndBattleBarrierPush 55 1 [INFO:2024-1-10 18:0:28][logic/extensions/battle/model/CommonFightDataModel.lua:56]:{setStatistics}战斗伤害统计 { "teamTypeId":1, "teamDamage":"60043", "teamGetDamage":"96134", "unitDamages": [ { "position":1, "damage":"18615", "getDamage":"22816", "unqiueId":"7270002" }, { "position":2, "damage":"11495", "getDamage":"22057", "unqiueId":"7470301" }, { "position":3, "damage":"16293", "getDamage":"27961", "unqiueId":"7470305" }, { "position":4, "damage":"13640", "getDamage":"23300", "unqiueId":"7220003" } ] } [INFO:2024-1-10 18:0:28][logic/extensions/fb/core/core/component/FbEndHandler.lua:121]:{checkStartShowResult}FbEndHandler.checkStartShowResult -> in battle flow [INFO:2024-1-10 18:0:28][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:28][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = BattleResultReply <--- [INFO:2024-1-10 18:0:28][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 4 3 所需时间单位秒 = 0.23470429703593 移走了序号= 1 的消息,当前队列数量= 0 || 0 BattleResultReply 56 1 [INFO:2024-1-10 18:0:28][logic/extensions/fb/core/behavior/actionfight/BBPlayBattleStep.lua:33]:{callback}BBPlayBattleStep:_onBattleDone -> status:1 isEnterFail:false isAbort:false [INFO:2024-1-10 18:0:30][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [WARN:2024-1-10 18:0:30][@logic/extensions/fb/core/behavior/actionfight/BBAfterBattleStepFinish.lua:123]:{func}一波结束,强制执行GC--------------------------------- [INFO:2024-1-10 18:0:30][logic/extensions/fb/core/core/util/FbUtil.lua:154]:{checkBarrierPlayStoryId}战后无story -> 480001011 0 [INFO:2024-1-10 18:0:30][logic/extensions/fb/core/core/component/FbSpaceTriggerHandler.lua:145]:{func}fb battle tree finish------------- [INFO:2024-1-10 18:0:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:30][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 18:0:30][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbvictoryview.prefab [INFO:2024-1-10 18:0:30][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:32][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 18:0:32][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fbfightresultview.prefab [INFO:2024-1-10 18:0:38][logic/common/GameUtils.lua:1195]:{forcePrintStackTrace}priority@logic/extensions/battle/controller/BattleSystem:214: 【BattleSystem】 结束玩法 -》 ; 1; 48; 480001011 stack traceback: logic/common/GameUtils:1194: in function 'forcePrintStackTrace' logic/extensions/battle/controller/BattleSystem:214: in function 'onDestroyCallback' logic/extensions/battle/ecs/BattleContextBase:220: in function 'destroy' logic/extensions/battle/context/BattleContext:61: in function 'destroy' logic/extensions/battle/controller/BattleSystem:202: in function 'closeContext' logic/extensions/fb/controller/FbController:220: in function 'exitFbSpace' logic/extensions/fb/controller/FbController:225: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2024-1-10 18:0:38][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:173: 准备进入一个新的场景,类型=30,id=107 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:173: in function 'enter' logic/extensions/fbactivity/controller/FbActivityController:113: in function '_onEnterCommomScene' logic/extensions/fbactivity/controller/FbActivityController:145: in function 'backToActivityFbScene' logic/extensions/fb/config/FbExitConfig:177: in function 'exitFbActivity' logic/extensions/fb/config/FbExitConfig:134: in function 'exitFbToScene' logic/extensions/fb/controller/FbController:265: in function 'exitFbSceneAndGoToSelectScene' logic/extensions/fb/controller/FbController:127: in function 'onFbFightResultViewClose' logic/extensions/fb/core/core/impl/FbSpace:201: in function 'func' bootstrap/starter_lua.lua:30: in function [C]: in function 'trycall' framework/notify/NotifyDispatcher:210: in function 'dispatch' frameworkext/lmvc/view/ViewComponent:111: in function 'notify' logic/extensions/fb/view/FbFightResultView:75: in function 'closeSelf' logic/extensions/fb/view/FbFightResultView:66: in function [INFO:2024-1-10 18:0:38][logic/scene/common/trigger/TriggerCommonderBase.lua:22]:{onExitScene}退出场景移除监听触发器事件===== [INFO:2024-1-10 18:0:38][logic/scene/SceneMgr.lua:219]:{_realEnter}成功退出了上一个场景,类型=2,id=220038 [INFO:2024-1-10 18:0:38][logic/scene/SceneMgr.lua:223]:{_realEnter}======稍微等待一下,执行立即gc清理干净上一个场景,同时保证这时候没有做任何加载东西,不会有加的时候gc的问题======= [INFO:2024-1-10 18:0:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-1-10 18:0:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-1-10 18:0:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-1-10 18:0:38][logic/common/GameUtils.lua:1200]:{forcePrintWithBugly}priority@logic/extensions/battle/core/unit/component/UnitCompBattleEffectObjectPool:276: clear all effect object pool [INFO:2024-1-10 18:0:39][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 18:0:39][logic/common/logic/ResPreLoadMgr.lua:193]:{gc}================不延时,立即gc================ [INFO:2024-1-10 18:0:39][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 18:0:39]DestroyUnusedResources:102,2,time=,paths: [INFO:2024-1-10 18:0:40][logic/scene/SceneMgr.lua:252]:{func}开始进入一个新的场景,类型=30,id=107 [INFO:2024-1-10 18:0:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:0:40]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 18:0:40]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:40]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226372821 challenge: 7 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 2 dailyDamage: 60043 dailyChallenge: 1 updateTime: 1706648504 allDamage: 115088 allRoundCount: 40 allConfigModelThp: 0 maxDamage: 60043 } dailyBonusCount: 0 [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 18:0:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.17137590050697 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 58 1 [INFO:2024-1-10 18:0:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:0:40][logic/common/GameUtils.lua:1209]:{forcePrintStackTraceWithBugly}priority@logic/scene/SceneMgr:343: 成功进入了一个新的场景,类型=30,id=107,当前堆积,需要再切换的场景数量=0 stack traceback: logic/common/GameUtils:1208: in function 'forcePrintStackTraceWithBugly' logic/scene/SceneMgr:343: in function '_enterFinishedHandler' frameworkext/scene/SceneBase:94: in function 'onEnterFinished' frameworkext/scene/stage/SceneStageBase:27: in function '_onAllLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:32: in function '_onAllResLoaded' logic/scene/fbactivity/stage/FbActivitySceneStage:43: in function 'onBackViewsLoaded' logic/scene/fbactivity/viewhandler/FbActivitySceneBackViewHandler:238: in function '_finishCallback' framework/resource/loader/MultiResLoader:114: in function [INFO:2024-1-10 18:0:40]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 18:0:40]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:40]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2024-1-10 18:0:40][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226372821 challenge: 7 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 2 dailyDamage: 60043 dailyChallenge: 1 updateTime: 1706648504 allDamage: 115088 allRoundCount: 40 allConfigModelThp: 0 maxDamage: 60043 } dailyBonusCount: 0 [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 18:0:40][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.26645261049271 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 59 1 [INFO:2024-1-10 18:0:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:40][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 18:0:40][logic/common/ugui/UIEffect.lua:107]:{_load}使用UIParticle方式, effect/prefabs/ui_particle/ui_fairy1.prefab [INFO:2024-1-10 18:0:40][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:40][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 18:0:40][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:0:40]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 18:0:40]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:41]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2024-1-10 18:0:41][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226372821 challenge: 7 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 2 dailyDamage: 60043 dailyChallenge: 1 updateTime: 1706648504 allDamage: 115088 allRoundCount: 40 allConfigModelThp: 0 maxDamage: 60043 } dailyBonusCount: 0 [INFO:2024-1-10 18:0:41][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 18:0:41][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.16918280720711 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 60 1 [INFO:2024-1-10 18:0:41][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 18:0:42]DestroyUnusedResources:1,2,time=,paths: [INFO:2024-1-10 18:0:43][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 18:0:43][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 18:0:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 276 [INFO:2024-1-10 18:0:43]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 18:0:43]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:43]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 18:0:43][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 18:0:43][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.15964979305863 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 62 1 [INFO:2024-1-10 18:0:46][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 18:0:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 18:0:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 93 [INFO:2024-1-10 18:0:46]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2024-1-10 18:0:46]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:46][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:0:46]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 18:0:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 18:0:46][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.16183740086854 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 63 1 [INFO:2024-1-10 18:0:46][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 18:0:46][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 18:0:46][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 38 [INFO:2024-1-10 18:0:46]==> Sender Auto Serialize Message,extId=46,cmd=4,size=11 [INFO:2024-1-10 18:0:46]||||| Sender socketClient version=1 [INFO:2024-1-10 18:0:46]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 18:0:46][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:0:46][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 18:0:46][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.15656380355358 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 64 1 [INFO:2024-1-10 18:2:30][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-1-10 18:2:32][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 170 [INFO:2024-1-10 18:2:32][logic/extensions/fbactivity/view/actboss/FbActivityBossView.lua:281]:{closure}TCL: hasGotFirstBonus false [INFO:2024-1-10 18:2:32][logic/extensions/fbactivity/view/actboss/FbActivityBossView.lua:286]:{closure}TCL: bonusId 1338001 [INFO:2024-1-10 18:2:32]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 18:2:32]||||| Sender socketClient version=1 [INFO:2024-1-10 18:2:32][logic/extensions/fbactivity/view/actboss/FbActivityBossView.lua:291]:{closure}TCL: getDailyAlreadyChallengeCount() > 0 [INFO:2024-1-10 18:2:32][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 7 当前队列数量= 2 [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActDailyBonusRequest [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:2:32]==> Sender Auto Serialize Message,extId=65,cmd=7,size=11 [INFO:2024-1-10 18:2:32]||||| Sender socketClient version=1 [INFO:2024-1-10 18:2:32]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 18:2:32]<== Receiver Message, socketClient version=1,extId=10,cmd=1,status=0,size=45 [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 18:2:32][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.16122599877417 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 75 1 [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { itemId: 11360001 count: 140 lastUseTime: 1674876556000 composeCount: 0 } dataList { itemId: 11320065 count: 6 lastUseTime: 1675047682674 composeCount: 0 } [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ItemChangePush <--- [INFO:2024-1-10 18:2:32][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 10 1 || 0 ItemChangePush 76 1 [INFO:2024-1-10 18:2:32]<== Receiver Message, socketClient version=1,extId=11,cmd=1,status=0,size=19 [INFO:2024-1-10 18:2:32]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=1587 [INFO:2024-1-10 18:2:32]<== Receiver Message, socketClient version=1,extId=20,cmd=6,status=0,size=43 [INFO:2024-1-10 18:2:32]<== Receiver Message, socketClient version=1,extId=65,cmd=7,status=0,size=10 [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { currencyId: 2 change: 2000 count: 39000 } [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = CurrencyChangePush <--- [INFO:2024-1-10 18:2:32][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 11 1 || 0 CurrencyChangePush 77 1 [INFO:2024-1-10 18:2:32][logic/extensions/currency/model/CurrencyMO.lua:26]:{copyToSelf}no recover_limit, currencyId: 2 [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 100 infos { id: 7420017 value: 0 time: 0 } infos { id: 7770230 value: 0 time: 0 } infos { id: 7770231 value: 0 time: 0 } infos { id: 7420016 value: 0 time: 0 } infos { id: 7420019 value: 0 time: 0 } infos { id: 7770228 value: 0 time: 0 } infos { id: 7770229 value: 0 time: 0 } infos { id: 7420021 value: 0 time: 0 } infos { id: 7770226 value: 0 time: 0 } infos { id: 7420020 value: 0 time: 0 } infos { id: 7770227 value: 0 time: 0 } infos { id: 7770224 value: 0 time: 0 } infos { id: 7420023 value: 0 time: 0 } infos { id: 7770225 value: 0 time: 0 } infos { id: 7420027 value: 0 time: 0 } infos { id: 7420028 value: 0 time: 0 } infos { id: 7420031 value: 0 time: 0 } infos { id: 7770232 value: 0 time: 0 } infos { id: 7420030 value: 0 time: 0 } infos { id: 7770212 value: 0 time: 0 } infos { id: 7420003 value: 0 time: 0 } infos { id: 7420002 value: 0 time: 0 } infos { id: 7770210 value: 0 time: 0 } infos { id: 7770211 value: 0 time: 0 } infos { id: 7420007 value: 0 time: 0 } infos { id: 7770208 value: 0 time: 0 } infos { id: 7270009 value: 0 time: 0 } infos { id: 7770209 value: 0 time: 0 } infos { id: 7420009 value: 0 time: 0 } infos { id: 7270006 value: 0 time: 0 } infos { id: 7770223 value: 0 time: 0 } infos { id: 7420010 value: 0 time: 0 } infos { id: 9370002 value: 0 time: 0 } infos { id: 7420013 value: 0 time: 0 } infos { id: 7420012 value: 0 time: 0 } infos { id: 7770192 value: 0 time: 0 } infos { id: 7770206 value: 0 time: 0 } infos { id: 7770207 value: 0 time: 0 } infos { id: 7770204 value: 0 time: 0 } infos { id: 7770205 value: 0 time: 0 } infos { id: 7770203 value: 0 time: 0 } infos { id: 7770183 value: 0 time: 0 } infos { id: 7770190 value: 0 time: 0 } infos { id: 7770191 value: 0 time: 0 } infos { id: 7770188 value: 0 time: 0 } infos { id: 7770189 value: 0 time: 0 } infos { id: 7770186 value: 0 time: 0 } infos { id: 7770187 value: 0 time: 0 } infos { id: 7770184 value: 0 time: 0 } infos { id: 7770185 value: 0 time: 0 } infos { id: 7770166 value: 0 time: 0 } infos { id: 7770167 value: 0 time: 0 } infos { id: 7770164 value: 0 time: 0 } infos { id: 7770165 value: 0 time: 0 } infos { id: 7770163 value: 0 time: 0 } infos { id: 7770172 value: 0 time: 0 } infos { id: 7770170 value: 0 time: 0 } infos { id: 7770171 value: 0 time: 0 } infos { id: 7770168 value: 0 time: 0 } infos { id: 7770169 value: 0 time: 0 } infos { id: 7770150 value: 0 time: 0 } infos { id: 7770151 value: 0 time: 0 } infos { id: 7770148 value: 0 time: 0 } infos { id: 7770149 value: 0 time: 0 } infos { id: 7770146 value: 0 time: 0 } infos { id: 7770147 value: 0 time: 0 } infos { id: 7770144 value: 0 time: 0 } infos { id: 7770145 value: 0 time: 0 } infos { id: 7420198 value: 0 time: 0 } infos { id: 7770152 value: 0 time: 0 } infos { id: 7370002 value: 0 time: 0 } infos { id: 7420178 value: 0 time: 0 } infos { id: 7770143 value: 0 time: 0 } infos { id: 7770118 value: 0 time: 0 } infos { id: 7770119 value: 0 time: 0 } infos { id: 7770116 value: 0 time: 0 } infos { id: 7770117 value: 0 time: 0 } infos { id: 7770114 value: 0 time: 0 } infos { id: 7770115 value: 0 time: 0 } infos { id: 7770112 value: 0 time: 0 } infos { id: 7770113 value: 0 time: 0 } infos { id: 7420168 value: 0 time: 0 } infos { id: 7770122 value: 0 time: 0 } infos { id: 7770120 value: 0 time: 0 } infos { id: 7770121 value: 0 time: 0 } infos { id: 7770103 value: 0 time: 0 } infos { id: 7420148 value: 0 time: 0 } infos { id: 7470327 value: 0 time: 0 } infos { id: 7670002 value: 0 time: 0 } infos { id: 7470326 value: 0 time: 0 } infos { id: 7770110 value: 0 time: 0 } infos { id: 7770111 value: 0 time: 0 } infos { id: 7770108 value: 0 time: 0 } infos { id: 7770109 value: 0 time: 0 } infos { id: 7420157 value: 0 time: 0 } infos { id: 7770106 value: 0 time: 0 } infos { id: 7770107 value: 0 time: 0 } infos { id: 7770104 value: 0 time: 0 } infos { id: 7420158 value: 0 time: 0 } infos { id: 7770105 value: 0 time: 0 } infos { id: 7470304 value: 0 time: 0 } infos { id: 7420134 value: 0 time: 0 } infos { id: 7420138 value: 0 time: 0 } infos { id: 7420143 value: 0 time: 0 } infos { id: 7420114 value: 0 time: 0 } infos { id: 7770078 value: 0 time: 0 } infos { id: 7470300 value: 0 time: 0 } infos { id: 7470303 value: 0 time: 0 } infos { id: 7470302 value: 0 time: 0 } infos { id: 7770073 value: 0 time: 0 } infos { id: 7420101 value: 0 time: 0 } infos { id: 7420104 value: 0 time: 0 } infos { id: 7770058 value: 0 time: 0 } infos { id: 8270012 value: 0 time: 0 } infos { id: 7420082 value: 0 time: 0 } infos { id: 8270011 value: 0 time: 0 } infos { id: 9970002 value: 0 time: 0 } infos { id: 7420090 value: 0 time: 0 } infos { id: 920005 value: 0 time: 0 } infos { id: 9970003 value: 0 time: 0 } infos { id: 9970004 value: 0 time: 0 } infos { id: 7420068 value: 0 time: 0 } infos { id: 7620002 value: 0 time: 0 } infos { id: 7770028 value: 0 time: 0 } infos { id: 7420078 value: 0 time: 0 } infos { id: 7770007 value: 0 time: 0 } infos { id: 7420048 value: 0 time: 0 } infos { id: 7470229 value: 0 time: 0 } infos { id: 7420055 value: 0 time: 0 } infos { id: 7770008 value: 0 time: 0 } infos { id: 7770246 value: 0 time: 0 } infos { id: 7420032 value: 0 time: 0 } infos { id: 7770247 value: 0 time: 0 } infos { id: 7770244 value: 0 time: 0 } infos { id: 7770245 value: 0 time: 0 } infos { id: 7770243 value: 0 time: 0 } infos { id: 7420038 value: 0 time: 0 } infos { id: 7770252 value: 0 time: 0 } infos { id: 7770250 value: 0 time: 0 } infos { id: 7420045 value: 0 time: 0 } infos { id: 7770251 value: 0 time: 0 } infos { id: 7770248 value: 0 time: 0 } infos { id: 7770249 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 18:2:32][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 78 1 [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}dataList { materilType: 2 materilId: 2 change: 2000 } dataList { materilType: 1 materilId: 11360001 change: 50 } dataList { materilType: 1 materilId: 11320065 change: 3 } getApproach: 92 getApproachSubId: 0 [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = MaterialChangePush <--- [INFO:2024-1-10 18:2:32][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 6 || 0 MaterialChangePush 79 1 [INFO:2024-1-10 18:2:32][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:2:32][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActDailyBonusReply <--- [INFO:2024-1-10 18:2:32][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 7 所需时间单位秒 = 0.65446309186518 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActDailyBonusReply 80 1 [INFO:2024-1-10 18:2:32][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 18:2:32][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_playermtrtakeview.prefab [INFO:2024-1-10 18:2:33][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:2:34][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-1-10 18:2:38][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 18:2:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 18:2:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 280 [INFO:2024-1-10 18:2:38][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:2:38]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 18:2:38]||||| Sender socketClient version=1 [INFO:2024-1-10 18:2:38]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 18:2:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:2:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 18:2:38][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.16218220070004 移走了序号= 1 的消息,当前队列数量= 0 || 0 ClickIconLogReply 81 1 [INFO:2024-1-10 18:2:38][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 4 当前队列数量= 1 [INFO:2024-1-10 18:2:38][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetDamageBonusInfoRequest [INFO:2024-1-10 18:2:38][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:2:38]==> Sender Auto Serialize Message,extId=65,cmd=4,size=11 [INFO:2024-1-10 18:2:38]||||| Sender socketClient version=1 [INFO:2024-1-10 18:2:38]<== Receiver Message, socketClient version=1,extId=65,cmd=4,status=0,size=8 [INFO:2024-1-10 18:2:38][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:2:38][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetDamageBonusInfoReply <--- [INFO:2024-1-10 18:2:38][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 4 所需时间单位秒 = 0.16734780371189 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetDamageBonusInfoReply 82 1 [INFO:2024-1-10 18:2:44][logic/common/logic/FrameworkReLogicMgr.lua:261]:{func}---------大内存设备且是销毁弹窗界面,不gc--------- [INFO:2024-1-10 18:3:13]<== Receiver Message, socketClient version=1,extId=20,cmd=4,status=0,size=136 [INFO:2024-1-10 18:3:13]<== Receiver Message, socketClient version=1,extId=55,cmd=3,status=0,size=86 [INFO:2024-1-10 18:3:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}playerInfo { userId: 20205 name: ljy10 gender: 1 portrait: 11100002 exp: 245557 signature: chefTitle: 0 roleNum: 50 heroRate: 58.1 dungeonCount: 119 longWarCount: 0 serialLoginDays: 3 totalLoginDays: 75 heroCharCover: 2052 frame: 11110108 touchCountLeft: 5 registerTime: 1677499569 lastLogoutTime: 1705579317 birthday: 9-10 pvpScore: 1000 pvpFightCount: 25 usingSkinId: 110105 autoUpdateSkinTime: 0 characterCover { heroCharCover: 2052 lastUpdateTime: 1706591220 autoChangeDaily: false } isReturn: true mentorRoleId: 0 settingInfos { settingId: 1 isOpen: false } bondCardAtlasLevel: 1 bondCardAtlasCover: 0 } [INFO:2024-1-10 18:3:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = PlayerInfoPush <--- [INFO:2024-1-10 18:3:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 20 4 || 0 PlayerInfoPush 86 1 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1001 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1002 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:364]:{_setEPowerFull}removepush id 1002 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1002} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1003 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 11 : 30 的推送 推送ID为 1003 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":11,"autoCancel":true,"notificationId":1003,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, I've prepared steamed lamb, steamed eight-treasure pork, stewed three treasures, roasted duck, roasted chicks, and roasted goose for lunch... Which one would you like to try first?","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1004 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 17 : 30 的推送 推送ID为 1004 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":17,"autoCancel":true,"notificationId":1004,"minute":30,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. As busy as your day may be, please don't forget to eat on time!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1005 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:428]:{_setExploreFinish}removepush id 1005 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1005} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1006 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:458]:{_setCookFinish}removepush id 1006 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1006} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1007 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 8 : 0 的推送 推送ID为 1007 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":8,"autoCancel":true,"notificationId":1007,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Please process it asap, Master!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1008 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 12 : 0 的推送 推送ID为 1008 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":12,"autoCancel":true,"notificationId":1008,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Complete it to obtain awesome rewards!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1009 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 16 : 0 的推送 推送ID为 1009 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":16,"autoCancel":true,"notificationId":1009,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Time to build up the reputation of Kongsang!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1010 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1010 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1010,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Banquet] A Banquet Order has arrived! Let's get started!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1011 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 3 的 8 : 2 的推送 推送ID为 1011 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":8,"autoCancel":true,"notificationId":1011,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":3,"contentText":"[Festival] You have a new Festival Order! Your food souls are waiting for your commands in the kitchen!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1012 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 5 的 16 : 2 的推送 推送ID为 1012 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":16,"autoCancel":true,"notificationId":1012,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":5,"contentText":"[Festival] You have a new Festival Order! Festivals don't happen every day. Don't miss out~","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1013 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 2 的推送 推送ID为 1013 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1013,"minute":2,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Festival] You have a new Festival Order! This is your chance to wealth. Treasure this opportunity!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1014 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1015 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1016 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 7 的 0 : 0 的推送 推送ID为 1016 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1016,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":7,"contentText":"[Innocent Saturday] Master, the rewards are here! Log in to receive Saturday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1017 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 1 的 0 : 0 的推送 推送ID为 1017 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1017,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":1,"contentText":"[Relaxing Sunday] Master, the rewards are here! Log in to receive Sunday rewards. There will be more rewards when you log in tomorrow!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1018 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:289]:{_setEFixedTime}注册了本地时间每周的星期(1=星期天) 2 的 0 : 0 的推送 推送ID为 1018 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyWeekly, [param]:{"hour":0,"autoCancel":true,"notificationId":1018,"minute":0,"isWeekly":true,"contentTitle":"The Tale of Food","sound":"1","dayOfWeek":2,"contentText":"[Dynamic Monday] Master, the rewards are here! Login to receive Monday rewards. More exciting events are here for you to pitch in!","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1019 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:268]:{_setEFixedTime}注册了本地时间每天的 20 : 0 的推送 推送ID为 1019 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyAtTime, [param]:{"hour":20,"autoCancel":true,"notificationId":1019,"minute":0,"isDaily":true,"sound":"1","contentTitle":"The Tale of Food","contentText":"[Collect Stamina] Master, dinner is ready for you. Remember to eat tonight~","number":1} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1020 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1021 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1022 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1023 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1024 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1025 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1026 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1027 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1028 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1029 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1030 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1031 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1032 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1033 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1034 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1035 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1036 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1037 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1038 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1039 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1040 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1041 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1042 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1043 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1044 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1045 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1046 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1047 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1048 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1049 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1050 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1051 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1052 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1053 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1054 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1055 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1056 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1057 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1058 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1059 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1060 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1061 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1062 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1063 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1064 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1065 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1066 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1067 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1068 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1069 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1070 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1071 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1072 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1073 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1074 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1075 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1076 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1077 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1078 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1079 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1080 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1081 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1082 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1083 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1084 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1085 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1086 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1087 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1088 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1089 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1090 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1091 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1092 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1093 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1094 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1095 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1096 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1097 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1098 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1099 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1100 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1101 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1102 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1103 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1104 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1105 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1106 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1107 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1108 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1109 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1110 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1111 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1112 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1113 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1114 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1115 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1116 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1117 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1118 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1119 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1120 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1121 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1122 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1123 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1124 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1125 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1126 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1127 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1128 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1129 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1130 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1131 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1132 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1133 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1134 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1135 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1136 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1137 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1138 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1139 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1140 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1141 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1142 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1143 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1144 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1145 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1146 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:35]:{_setPushOpen}setPush open 1147 [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1001 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1001} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1041 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1041} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:300]:{_setENoLoginLongTime}removepush id 1043 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:removeNotification, [param]:{"notificationId":1043} [INFO:2024-1-10 18:3:13][logic/common/state/notify/NotifyLocalState.lua:338]:{_setENoLoginLongTime}注册了 432000 秒之后的推送 推送ID为 1001 [INFO:2024-1-10 18:3:13]NativeMgr CallStatic by Editor -> [clazz]:com.baitian.wrap.NotificationLocalWrap, [method]:notifyInterval, [param]:{"notificationId":1001,"isRepeat":false,"contentTitle":"The Tale of Food","number":1,"sound":"1","autoCancel":true,"contentText":"\"Why are you not back yet? Having too much fun outside?!\" Ah-Fu is spamming you with 66 stickers! Your phone is about to freeze!","interval":432000000} [INFO:2024-1-10 18:3:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}achievementInfos { id: 62026011 progress: 75 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026012 progress: 75 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026013 progress: 75 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026014 progress: 75 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026015 progress: 75 reachTime: 0 isGainBonus: false } achievementInfos { id: 62026016 progress: 75 reachTime: 0 isGainBonus: false } [INFO:2024-1-10 18:3:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateAchievementPush <--- [INFO:2024-1-10 18:3:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 55 3 || 0 UpdateAchievementPush 87 1 [INFO:2024-1-10 18:3:13]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=39 [INFO:2024-1-10 18:3:13][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 623 infos { id: 10456 value: 0 time: 0 } replaceAll: false } redDotInfos { defineId: 52 infos { id: 10035 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 18:3:13][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 18:3:13][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 88 1 [INFO:2024-1-10 18:3:17][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:3:17][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2024-1-10 18:3:17][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 18:3:17][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:3:17]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 18:3:17]||||| Sender socketClient version=1 [INFO:2024-1-10 18:3:17]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523 [INFO:2024-1-10 18:3:17][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10040 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10041 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10043 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 18:3:17][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 18:3:17][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.15226109325886 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActivityInfosReply 90 1 [INFO:2024-1-10 18:3:20][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:3:20][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 18:3:20][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 18:3:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:3:20]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 18:3:20]||||| Sender socketClient version=1 [INFO:2024-1-10 18:3:20]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2024-1-10 18:3:20][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226456670 challenge: 8 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 2 dailyDamage: 60043 dailyChallenge: 1 updateTime: 1706648504 allDamage: 115088 allRoundCount: 40 allConfigModelThp: 0 maxDamage: 60043 } dailyBonusCount: 1 [INFO:2024-1-10 18:3:20][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 18:3:20][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.1687527038157 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 91 1 [INFO:2024-1-10 18:3:21][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [INFO:2024-1-10 18:3:22][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 46 4 当前队列数量= 1 [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = ClickIconLogRequest [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}iconType: 269 [INFO:2024-1-10 18:3:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:3:22]==> Sender Auto Serialize Message,extId=46,cmd=4,size=12 [INFO:2024-1-10 18:3:22]||||| Sender socketClient version=1 [INFO:2024-1-10 18:3:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 2 [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:3:22]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 18:3:22]||||| Sender socketClient version=1 [INFO:2024-1-10 18:3:22]<== Receiver Message, socketClient version=1,extId=46,cmd=4,status=0,size=8 [INFO:2024-1-10 18:3:22]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ClickIconLogReply <--- [INFO:2024-1-10 18:3:22][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 46 4 所需时间单位秒 = 0.16883800551295 移走了序号= 1 的消息,当前队列数量= 1 || 0 ClickIconLogReply 92 1 [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226456670 challenge: 8 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 2 dailyDamage: 60043 dailyChallenge: 1 updateTime: 1706648504 allDamage: 115088 allRoundCount: 40 allConfigModelThp: 0 maxDamage: 60043 } dailyBonusCount: 1 [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 18:3:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.16883800551295 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 93 1 [INFO:2024-1-10 18:3:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:3:22][logic/common/ugui/UIEffect.lua:94]:{_load}_load effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 18:3:22][logic/common/ugui/UIEffect.lua:113]:{_load}使用RT方式, effect/prefabs/ui_fairy2.prefab [INFO:2024-1-10 18:3:22][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:3:22][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 1 [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:3:22]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 18:3:22]||||| Sender socketClient version=1 [INFO:2024-1-10 18:3:22]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=67 [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 226456670 challenge: 8 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 55045 challenge: 2 dailyDamage: 60043 dailyChallenge: 1 updateTime: 1706648504 allDamage: 115088 allRoundCount: 40 allConfigModelThp: 0 maxDamage: 60043 } dailyBonusCount: 1 [INFO:2024-1-10 18:3:22][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 18:3:22][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.17073360085487 移走了序号= 1 的消息,当前队列数量= 0 || 0 GetActBossAndUserReply 94 1 [INFO:2024-1-10 18:3:22][logic/common/logic/ResPreLoadMgr.lua:221]:{_rgc}================[只是警报]正在执行加载资源,暂不能gc,再走一次延时gc检测================ [INFO:2024-1-10 18:3:22][logic/common/logic/ResPreLoadMgr.lua:190]:{gc}================准备执行gc================ [ERROR:2024-1-10 18:3:22]Load resource [Assets/GameAssets/effect/prefabs/ui_fairy2.prefab] failed UnityEngine.Debug:LogError (object) Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204) Framework.DirectResourceLoader/d__14:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:168) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [ERROR:2024-1-10 18:3:22]Load resource [Assets/GameAssets/effect/prefabs/ui_fairy2.prefab] failed UnityEngine.Debug:LogError (object) Framework.CLogger:LogError (object) (at Assets/aounity-framework/Scripts/CSharp/Framework/Logger/CLogger.cs:204) Framework.DirectResourceLoader/d__14:MoveNext () (at Assets/aounity-framework/Scripts/CSharp/Framework/Resource/Loader/Direct/DirectResourceLoader.cs:168) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) [INFO:2024-1-10 18:3:23][logic/common/logic/ResPreLoadMgr.lua:224]:{_rgc}================真正执行gc================ [INFO:2024-1-10 18:3:24]DestroyUnusedResources:35,2,time=,paths: [INFO:2024-1-10 18:3:39]<== Receiver Message, socketClient version=1,extId=190,cmd=4,status=0,size=25 [INFO:2024-1-10 18:3:39][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityId: 10144 id: 7 currentScore: 83571600 maxScore: 100000000 limit: 100 [INFO:2024-1-10 18:3:39][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = Act190ReachStagePush <--- [INFO:2024-1-10 18:3:39][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 190 4 || 0 Act190ReachStagePush 97 1 [INFO:2024-1-10 18:3:43]<== Receiver Message, socketClient version=1,extId=49,cmd=2,status=0,size=114 [INFO:2024-1-10 18:3:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}redDotInfos { defineId: 269 infos { id: 10339 value: 0 time: 0 } infos { id: 10212 value: 0 time: 0 } infos { id: 10085 value: 0 time: 0 } infos { id: 10438 value: 0 time: 0 } infos { id: 10119 value: 0 time: 0 } infos { id: 10472 value: 0 time: 0 } infos { id: 10457 value: 0 time: 0 } infos { id: 10137 value: 0 time: 0 } infos { id: 10285 value: 0 time: 0 } infos { id: 10189 value: 0 time: 0 } infos { id: 10446 value: 0 time: 0 } replaceAll: false } [INFO:2024-1-10 18:3:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateRedDotPush <--- [INFO:2024-1-10 18:3:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 49 2 || 0 UpdateRedDotPush 98 1 [INFO:2024-1-10 18:3:43]<== Receiver Message, socketClient version=1,extId=45,cmd=3,status=0,size=333 [INFO:2024-1-10 18:3:43][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { id: 63000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000016 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 63000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000003 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000002 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000001 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000007 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000006 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000005 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000004 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000011 progress: 1 hasFinished: false donCount: 1 } taskInfos { id: 60000010 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000009 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000008 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000015 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000014 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000013 progress: 0 hasFinished: false donCount: 0 } taskInfos { id: 60000012 progress: 0 hasFinished: false donCount: 0 } [INFO:2024-1-10 18:3:43][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = UpdateTaskPush <--- [INFO:2024-1-10 18:3:43][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 45 3 || 0 UpdateTaskPush 99 1 [WARN:2024-1-10 18:3:43][@logic/extensions/guild/model/GuildTaskModel.lua:26]:{_checkTaskCount}服务器下发了4个以上的协会任务!!! [INFO:2024-1-10 18:3:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:3:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 50 1 当前队列数量= 1 [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActivityInfosRequest [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:3:48]==> Sender Auto Serialize Message,extId=50,cmd=1,size=9 [INFO:2024-1-10 18:3:48][logic/common/state/net/ReConnectionMgr.lua:178]:{func}发送==[非重要消息]== 54 1 当前队列数量= 2 [INFO:2024-1-10 18:3:48]||||| Sender socketClient version=1 [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetHeroTaskInfosRequest [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:221]:{_dumpMsg}empty fields [INFO:2024-1-10 18:3:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 11 2 当前队列数量= 3 [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetCurrencyInfoRequest [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyId: 15 currencyId: 25 [INFO:2024-1-10 18:3:48][frameworkext/lmvc/view/ViewBlockMgr.lua:47]:{_tryCreateBlockClickMask}_tryCreateBlockClickMask [INFO:2024-1-10 18:3:48][logic/common/state/net/ReConnectionMgr.lua:176]:{func}发送 65 3 当前队列数量= 4 [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:208]:{sendMsg}---> sendMsg,structName = GetActBossAndUserRequest [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}defineId: 11 [INFO:2024-1-10 18:3:48]==> Sender Auto Serialize Message,extId=54,cmd=1,size=9 [INFO:2024-1-10 18:3:48]||||| Sender socketClient version=1 [INFO:2024-1-10 18:3:48]==> Sender Auto Serialize Message,extId=11,cmd=2,size=13 [INFO:2024-1-10 18:3:48]||||| Sender socketClient version=1 [INFO:2024-1-10 18:3:48]==> Sender Auto Serialize Message,extId=65,cmd=3,size=11 [INFO:2024-1-10 18:3:48]||||| Sender socketClient version=1 [INFO:2024-1-10 18:3:48]<== Receiver Message, socketClient version=1,extId=50,cmd=1,status=0,size=523 [INFO:2024-1-10 18:3:48]<== Receiver Message, socketClient version=1,extId=54,cmd=1,status=0,size=3889 [INFO:2024-1-10 18:3:48]<== Receiver Message, socketClient version=1,extId=11,cmd=2,status=0,size=52 [INFO:2024-1-10 18:3:48]<== Receiver Message, socketClient version=1,extId=65,cmd=3,status=0,size=66 [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}activityInfos { id: 10001 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10003 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10004 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10005 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10007 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10011 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10014 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10018 startTime: 1681088400000 endTime: 0 } activityInfos { id: 10037 startTime: 1684116000000 endTime: 0 } activityInfos { id: 10038 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10040 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10041 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10043 startTime: 1706411269764 endTime: 1707598800000 } activityInfos { id: 10074 startTime: 1693533600000 endTime: 0 } activityInfos { id: 10141 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10142 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10143 startTime: 1705352400000 endTime: 1707753599000 } activityInfos { id: 10144 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10145 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10147 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10149 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10150 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10151 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10152 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10153 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10154 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10155 startTime: 1705370400000 endTime: 1707753599000 } activityInfos { id: 10156 startTime: 1705334400000 endTime: 1707753599000 } activityInfos { id: 10159 startTime: 1706407200000 endTime: 1707753599000 } activityInfos { id: 10161 startTime: 1705370400000 endTime: 0 } [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActivityInfosReply <--- [INFO:2024-1-10 18:3:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 50 1 所需时间单位秒 = 0.14911329746246 移走了序号= 1 的消息,当前队列数量= 4 || 0 GetActivityInfosReply 100 1 [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}taskInfos { taskId: 63000001 state: 0 heroUniqueId: 0 heroId: 2000 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1677503893 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000003 state: 0 heroUniqueId: 0 heroId: 2002 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498992 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000005 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692071016 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000004 state: 0 heroUniqueId: 0 heroId: 2003 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498807 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000007 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498898 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000006 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745299 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000009 state: 0 heroUniqueId: 0 heroId: 2008 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693665563 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000136 state: 0 heroUniqueId: 0 heroId: 2052 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591211 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000008 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693573858 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000011 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498856 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000010 state: 0 heroUniqueId: 0 heroId: 2009 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499192 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000013 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499215 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000012 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498695 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000015 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693696790 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000014 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499013 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000017 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000016 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499192 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000019 state: 0 heroUniqueId: 0 heroId: 2018 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498695 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000018 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591246 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000021 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499032 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000023 state: 0 heroUniqueId: 0 heroId: 2022 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693574522 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000022 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744732 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000025 state: 0 heroUniqueId: 0 heroId: 2024 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498939 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000024 state: 0 heroUniqueId: 0 heroId: 2023 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498856 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000027 state: 0 heroUniqueId: 0 heroId: 2026 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498807 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000026 state: 0 heroUniqueId: 0 heroId: 2025 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498695 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000028 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499215 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000159 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693698583 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000031 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499086 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000030 state: 0 heroUniqueId: 0 heroId: 2029 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498898 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000161 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693698583 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000160 state: 0 heroUniqueId: 0 heroId: 2084 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693698583 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000035 state: 0 heroUniqueId: 0 heroId: 2034 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498695 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000163 state: 0 heroUniqueId: 0 heroId: 2047 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499057 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000162 state: 0 heroUniqueId: 0 heroId: 0 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499057 doneCount: 1 lastFinishedTime: 1694112461 } taskInfos { taskId: 63000034 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499127 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000037 state: 0 heroUniqueId: 0 heroId: 2036 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498695 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000036 state: 0 heroUniqueId: 0 heroId: 2035 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498807 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000039 state: 0 heroUniqueId: 0 heroId: 2038 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498856 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000041 state: 0 heroUniqueId: 0 heroId: 2040 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499032 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000040 state: 0 heroUniqueId: 0 heroId: 2039 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498807 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000042 state: 0 heroUniqueId: 0 heroId: 2041 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498856 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000045 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498807 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000044 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695961186 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000048 state: 0 heroUniqueId: 0 heroId: 2047 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499057 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000051 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745107 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000050 state: 0 heroUniqueId: 0 heroId: 2049 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745148 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000053 state: 0 heroUniqueId: 0 heroId: 2052 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591211 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000055 state: 0 heroUniqueId: 0 heroId: 2054 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498807 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000057 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498939 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000056 state: 0 heroUniqueId: 0 heroId: 2055 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498807 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000059 state: 0 heroUniqueId: 0 heroId: 2058 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693573873 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000058 state: 0 heroUniqueId: 0 heroId: 2057 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693574537 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000063 state: 0 heroUniqueId: 0 heroId: 9999 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694427886 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000065 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692071016 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000067 state: 0 heroUniqueId: 0 heroId: 2006 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498898 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000066 state: 0 heroUniqueId: 0 heroId: 2005 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745299 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000069 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498856 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000068 state: 0 heroUniqueId: 0 heroId: 2009 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499192 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000071 state: 0 heroUniqueId: 0 heroId: 2012 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499215 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000070 state: 0 heroUniqueId: 0 heroId: 2011 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498695 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000073 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693696790 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000072 state: 0 heroUniqueId: 0 heroId: 2013 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499013 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000075 state: 0 heroUniqueId: 0 heroId: 2016 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499108 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000074 state: 0 heroUniqueId: 0 heroId: 2015 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499192 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000076 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591246 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000079 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744732 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000078 state: 0 heroUniqueId: 0 heroId: 2020 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499032 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000337 state: 0 heroUniqueId: 0 heroId: 2140 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499170 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000080 state: 0 heroUniqueId: 0 heroId: 2027 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499215 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000082 state: 0 heroUniqueId: 0 heroId: 2030 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499086 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000338 state: 0 heroUniqueId: 0 heroId: 2140 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499170 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000085 state: 0 heroUniqueId: 0 heroId: 2033 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499127 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000087 state: 0 heroUniqueId: 0 heroId: 2038 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498856 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000089 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695961186 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000088 state: 0 heroUniqueId: 0 heroId: 2040 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499032 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000090 state: 0 heroUniqueId: 0 heroId: 2044 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498807 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000093 state: 0 heroUniqueId: 0 heroId: 2050 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745107 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000092 state: 0 heroUniqueId: 0 heroId: 2049 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745148 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000095 state: 0 heroUniqueId: 0 heroId: 2052 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591211 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000096 state: 0 heroUniqueId: 0 heroId: 2056 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498939 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000105 state: 0 heroUniqueId: 0 heroId: 2004 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1692071016 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000107 state: 0 heroUniqueId: 0 heroId: 2010 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693498856 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000106 state: 0 heroUniqueId: 0 heroId: 2009 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693499192 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000109 state: 0 heroUniqueId: 0 heroId: 2017 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1706591246 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000108 state: 0 heroUniqueId: 0 heroId: 2014 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693696790 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000111 state: 0 heroUniqueId: 0 heroId: 2021 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694744732 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000115 state: 0 heroUniqueId: 0 heroId: 2043 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1695961186 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000117 state: 0 heroUniqueId: 0 heroId: 2049 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1694745148 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000119 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693573858 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000118 state: 0 heroUniqueId: 0 heroId: 2057 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693574537 doneCount: 0 lastFinishedTime: 0 } taskInfos { taskId: 63000120 state: 0 heroUniqueId: 0 heroId: 2007 location { category: 0 defineId: 0 heroInfo: } expireTime: 0 unLockTime: 1693573858 doneCount: 0 lastFinishedTime: 0 } heroCounts { heroId: 2049 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2050 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2052 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2054 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2055 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2056 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2057 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2058 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 9999 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2084 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2000 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2002 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2003 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2004 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2005 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2006 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2007 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2008 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2009 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2010 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2011 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2012 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2140 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2013 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2014 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2015 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2016 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2017 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2018 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2020 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2021 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2022 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2023 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2024 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2025 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2026 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2027 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2029 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2030 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2033 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2034 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2035 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2036 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2038 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2039 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2040 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2041 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2043 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2044 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } heroCounts { heroId: 2047 isUnLocked: true dailyCount: 0 expireTime: 1706821200 } [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetHeroTaskInfosReply <--- [INFO:2024-1-10 18:3:48][logic/common/state/net/ReConnectionMgr.lua:232]:{func}有==[非重要消息]==回来 54 1 所需时间单位秒 = 0.14911329746246 移走了序号= 1 的消息,当前队列数量= 3 || 0 GetHeroTaskInfosReply 101 1 [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}currencyInfo { currencyId: 15 count: 3 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 1706821200000 } currencyInfo { currencyId: 25 count: 1 lastRecoverTime: 1677499392000 dailyRecoveredCount: 0 expiredTime: 1706821200000 } [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetCurrencyInfoReply <--- [INFO:2024-1-10 18:3:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 11 2 所需时间单位秒 = 0.14911329746246 移走了序号= 1 的消息,当前队列数量= 2 || 0 GetCurrencyInfoReply 102 1 [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:219]:{_dumpMsg}actBoss { defineId: 11 expiredTime: 1707753599 damage: 451501142 challenge: 8 } actBossUser { defineId: 11 expiredTime: 1707753599 damage: 115088 challenge: 2 dailyDamage: 0 dailyChallenge: 0 updateTime: 1706734805 allDamage: 115088 allRoundCount: 40 allConfigModelThp: 0 maxDamage: 60043 } dailyBonusCount: 0 [INFO:2024-1-10 18:3:48][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = GetActBossAndUserReply <--- [INFO:2024-1-10 18:3:48][logic/common/state/net/ReConnectionMgr.lua:230]:{func}有消息回来 65 3 所需时间单位秒 = 0.30395479500294 移走了序号= 1 的消息,当前队列数量= 1 || 0 GetActBossAndUserReply 103 1 [INFO:2024-1-10 18:4:52]<== Receiver Message, socketClient version=1,extId=35,cmd=2,status=0,size=468 [INFO:2024-1-10 18:4:52][framework/network/NetConnMgr.lua:219]:{_dumpMsg}msg { msgId: 14480003 channelType: 4 content: {"ko":"다른 사람이 자신을 어떻게 생각하는지 듣고 싶지 않아? 하하, 표면적이기는 해도 조금 알아봐…","en":"Don't you want to know what others think about you? Even if we can only understand them superficially, we should still make an effort to communicate, shouldn't we?","zh":"你们不互相听听,别人对自己的想法吗?呵呵,虽说只是表面,也姑且了解一下吧……"} sendTime: 1706734870224 recipientId: 0 heroId: 2047 msgType: 1 isMultiLanguage: true } [INFO:2024-1-10 18:4:52][framework/network/NetConnMgr.lua:248]:{closure}handleMsg,structName = ChatMsgPush <--- [INFO:2024-1-10 18:4:52][logic/common/state/net/ReConnectionMgr.lua:246]:{func}有消息回来,但是没找到队列里面有发送过,要不就是服务器推送,ext=,cmd= 35 2 || 0 ChatMsgPush 255 1