==================================PREV=================================== [INFO:2023-11-3 21:48:10]PJG Start [INFO:2023-11-3 21:48:10]VersionMgr::LoadLocalVersionCode() - Load local version code: 16.0.2 [INFO:2023-11-3 21:48:10]VersionMgr::LoadLocalVersionCode() - Load package version code: 16.0.2 [INFO:2023-11-3 21:48:10]VersionMgr::LoadLocalVersionCode() - Client version code: 16.0.2 [INFO:2023-11-3 21:48:10]AoUnityStarter Start [INFO:2023-11-3 21:48:10]Start App [INFO:2023-11-3 21:48:10]ResourceCache.Instance.resLoadMode=AssetBundle [INFO:2023-11-3 21:48:10]ResourceCache.Instance.isLuaBundle=True [INFO:2023-11-3 21:48:10]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True [INFO:2023-11-3 21:48:10]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True [INFO:2023-11-3 21:48:10]AoUnityStarter StartLua [INFO:2023-11-3 21:48:10]ver20100 jit: true fold cse dce fwd dse narrow loop abc sink fuse [INFO:2023-11-3 21:48:10]os: Linux, arch: arm64 [INFO:2023-11-3 21:48:10][@bootstrap/BootstrapHelper.lua:0]:{closure}=======================百田渠道包======================= [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase start [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncherBase.lua:0]:{start}BootstrapLauncherBase startHotUpdate [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncher.lua:0]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件! [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncherBase.lua:0]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncherBase.lua:0]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncher.lua:0]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑! [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapHandlerBaitian.lua:0]:{onHotupdateDone}热更新流程完毕 [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true [INFO:2023-11-3 21:48:11][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true [INFO:2023-11-3 21:48:12][@bootstrap/BootstrapLauncherBase.lua:0]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true [INFO:2023-11-3 21:48:12][@bootstrap/BootstrapLauncher.lua:0]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务 [INFO:2023-11-3 21:48:12][@bootstrap/BootstrapLauncherBase.lua:0]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone [INFO:2023-11-3 21:48:12][@framework/LogicLauncherBase.lua:0]:{loadMainManifest}LogicLauncherBase loadMainManifest [INFO:2023-11-3 21:48:13][@framework/LogicLauncherBase.lua:0]:{onManifestLoaded}LogicLauncherBase onManifestLoaded [INFO:2023-11-3 21:48:14][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认高端机 [INFO:2023-11-3 21:48:14][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}缓冲区路径 = /storage/emulated/0/Android/data/com.mover.twswy/files/UnityCache/Shared [INFO:2023-11-3 21:48:14][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区文件超时时间,sec,min,hour,day = 12960000 216000 3600 150 [INFO:2023-11-3 21:48:14][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}默认缓冲区空间单位kb,最大,空闲,已用 = -1 -51 50 [INFO:2023-11-3 21:48:14][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了超时时间后,缓冲区文件超时时间,sec,min,hour,day = 2592000 43200 720 30 [INFO:2023-11-3 21:48:14][@logic/common/performance/PerformanceMgr.lua:0]:{setResourcesMode}设置了空间后,缓冲区空间单位mb,最大,空闲,已用 = 1024 973 50 [INFO:2023-11-3 21:48:14][@bootstrap/BootstrapHelper.lua:0]:{handleResPreLoadMgrFinish}游戏预加载资源完毕,游戏准备好了,可以玩了 [INFO:2023-11-3 21:48:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_getNotifyLocalStateType sysVersion34 [INFO:2023-11-3 21:48:14][@logic/common/GameUtils.lua:0]:{forcePrintWithBugly}priority@logic/common/state/GameStateMgr:0: GameStateMgr:_createNotifyLocalState notifyLocalStateType1 [ERROR:2023-11-3 21:48:15]Resource Handle Error=====>ui/views/login/loginfrienditem.prefab@logic/extensions/login/view/LoginView:89: attempt to index field '_btnLogin' (a nil value) stack traceback: logic/extensions/login/view/LoginView:89: in function 'bindEvents' frameworkext/lmvc/view/ViewPresentor: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function @LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ERROR:2023-11-3 21:48:15]Resource Handle Error=====>ui/views/login/loginfrienditem.prefab@logic/extensions/login/view/LoginView:89: attempt to index field '_btnLogin' (a nil value) stack traceback: logic/extensions/login/view/LoginView:89: in function 'bindEvents' frameworkext/lmvc/view/ViewPresentor: in function '_finishCallback' framework/resource/loader/MultiResLoader: in function @LuaInterface.LuaState:PCall(Int32, Int32) LuaInterface.LuaFunction:PCall() LuaInterface.LuaFunction:Call(T1, T2) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Framework.ResourceCache:OnResourceDone(Resource, Boolean) Framework.BundleResourceLoader:OnAbDone(Resource) System.Action`2:Invoke(T1, T2) Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean) Framework.d__15:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [INFO:2023-11-3 21:49:12][@logic/common/screen/ScreenMgr.lua:0]:{handler}[{"index":1,"source":"Native 1","viewWidth":2800,"viewHeight":1260,"parentWidth":2800,"parentHeight":1260,"fixedWidth":2800,"fixedHeight":1260,"deltaedWidth":2801,"deltaedHeight":1261,"normal":true},{"index":2,"source":"Lua 1","viewWidth":2801,"viewHeight":1261,"parentWidth":2800,"parentHeight":1260,"fixedWidth":2800,"fixedHeight":1260,"deltaedWidth":2800,"deltaedHeight":1260,"normal":false}]