[INFO:2023-11-1 0:0:9]PJG Start
[INFO:2023-11-1 0:0:9]VersionMgr::LoadLocalVersionCode() - Load package version code: 16.0.1
[INFO:2023-11-1 0:0:9]VersionMgr::LoadLocalVersionCode() - Client version code: 16.0.1
[INFO:2023-11-1 0:0:9]AoUnityStarter Start
[INFO:2023-11-1 0:0:9]Start App
[INFO:2023-11-1 0:0:9]BundleResourceLoader type:BundleResourceLoader
[INFO:2023-11-1 0:0:9]ResourceCache.Instance.resLoadMode=AssetBundle
[INFO:2023-11-1 0:0:9]ResourceCache.Instance.isLuaBundle=True
[INFO:2023-11-1 0:0:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/tolua isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:9]AoUnityStarter OnToluaBundleLoaded:resPath=luascripts/64/tolua,isSuccess=True
[INFO:2023-11-1 0:0:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/bootstrap isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:9]AoUnityStarter OnBootstrapBundleLoaded:resPath=luascripts/64/bootstrap,isSuccess=True
[INFO:2023-11-1 0:0:9]AoUnityStarter StartLua
[INFO:2023-11-1 0:0:9]ver20100 jit: false
[INFO:2023-11-1 0:0:9]os: OSX, arch: arm64
[INFO:2023-11-1 0:0:9][@bootstrap/starter_lua.lua:124]:{closure}AoUnity-lua is started...
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.main:71]:{closure}=======================百田渠道包=======================
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[WARN:2023-11-1 0:0:9][@bootstrap/BootstrapLauncher.lua:172]:{start}非腾讯渠道 初始化 Bugly
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:424]:{initBugly}bugly 开启监听c#的异常!!
[INFO:2023-11-1 0:0:9]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapadapterblackbg.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstraploading.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:ui/views/bootstrap/bootstrapmsgboxview.prefab isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:9]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lastest_bootstrap_commit_id.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-11-1 0:0:9][@bootstrap/BootstrapResPreLoad.lua:70]:{closure}热更后重启: setPreHotupdateBootstrapCommitID 65aee75b18cc4bf1f28de4ecbe43966fe863b6d2 stack traceback:
bootstrap/BootstrapResPreLoad:70: in function
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:11][@bootstrap/check/CheckMgr.lua:276]:{_startBaitianRequestRemoteVersion}CheckMgr._startBaitianRequestRemoteVersion RequestRemoteVersion: http://swytw-cc2dhotupdate-test.movergames.com/ shiwuyu 1 267 26 com.mover.twswy
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalVersionCode() - Load local version code: 16.0.1
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalVersionCode() - Load package version code: 16.0.1
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalVersionCode() - Client version code: 16.0.1
[INFO:2023-11-1 0:0:11]VersionMgr::RequestRemoteVersionCode() - RequestRemoteVersionCode: 15.0.42
[INFO:2023-11-1 0:0:11][@bootstrap/check/CheckMgr.lua:288]:{closure}CheckMgr:onRequestRemoteVersionSuccess review false
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapLauncherBase.lua:93]:{start}BootstrapLauncherBase start
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapLauncherBase.lua:97]:{start}BootstrapLauncherBase startHotUpdate
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHandlerBaitian.lua:35]:{startHotUpdate}BootstrapHandlerBaitian.startHotUpdate StartUpdate: http://swytw-cc2dhotupdate-test.movergames.com/ shiwuyu 1 267 26 com.mover.twswy
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalVersionCode() - Load local version code: 16.0.1
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalVersionCode() - Load package version code: 16.0.1
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalVersionCode() - Client version code: 16.0.1
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalVersionCode() - Load local version code: 16.0.1
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalVersionCode() - Load package version code: 16.0.1
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalVersionCode() - Client version code: 16.0.1
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:11]VersionMgr::LoadRemoteVersionCode() - LoadRemoteVersionCode: 15.0.42
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersionData is empty.
[INFO:2023-11-1 0:0:11]VersionMgr::LoadLocalCacheVersionData() - LocalCacheVersion: 0.0.0
[INFO:2023-11-1 0:0:11]GameUpdateMgr::CheckUpdate() - 已经是最新版本,不需要更新.
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapLauncher.lua:341]:{onHotupdateDone}热更新流程完毕, 开始拷贝obb文件!
[INFO:2023-11-1 0:0:11]CopyFileFromObbProcessor 不是obb的包,不用处理!
[INFO:2023-11-1 0:0:11]DestroyUnusedResources:2,2,time=,paths:
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapLauncherBase.lua:76]:{onHotupdateDone}BootstrapLauncherBase onHotupdateDone
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapLauncherBase.lua:19]:{loadLuaBundles}BootstrapLauncherBase loadLuaBundles
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapLauncher.lua:349]:{closure}拷贝obb文件到外部目录完毕,继续走启动逻辑!
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapHandlerBaitian.lua:268]:{onHotupdateDone}热更新流程完毕
[INFO:2023-11-1 0:0:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/framework isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/framework true
[INFO:2023-11-1 0:0:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/frameworkext isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/frameworkext true
[INFO:2023-11-1 0:0:11]unity2017 的new WWW ===完毕=== 当前等待1帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/otherlogic isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:11][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/otherlogic true
[INFO:2023-11-1 0:0:12]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/config isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:12][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/config true
[INFO:2023-11-1 0:0:12]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/extensions isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:12][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/extensions true
[INFO:2023-11-1 0:0:12]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:luascripts/64/logic/story isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:12][@bootstrap/BootstrapLauncherBase.lua:39]:{closure}BootstrapLauncherBase _onLuaBundleLoaded luascripts/64/logic/story true
[INFO:2023-11-1 0:0:12][@bootstrap/BootstrapLauncher.lua:363]:{onLuaBundlesDone}游戏业务lua的ab已经加载完毕,开始启动游戏业务
[INFO:2023-11-1 0:0:12][@bootstrap/BootstrapLauncherBase.lua:86]:{onLuaBundlesDone}BootstrapLauncherBase onLuaBundlesDone
[INFO:2023-11-1 0:0:12][@framework/LogicLauncherBase.lua:53]:{loadMainManifest}LogicLauncherBase loadMainManifest
[INFO:2023-11-1 0:0:12][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:12]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:main_manifest isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:False
[INFO:2023-11-1 0:0:14][@logic/logicLauncher/LogicLauncher.lua:10]:{closure}is img preload:true
[INFO:2023-11-1 0:0:14][@logic/common/ArtUpgrade/QualitySet.lua:96]:{_setPixelLightCount}qualitySet pixelLight:2
[INFO:2023-11-1 0:0:14][@logic/common/ArtUpgrade/QualitySet.lua:69]:{init}device quality:1
[INFO:2023-11-1 0:0:14][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:15][@logic/extensions/main/view/tw/TWMainViewPresentor.lua:6]:{replace}TWMainViewPresentor 替换函数 MainViewPresentor.buildViews !
[INFO:2023-11-1 0:0:15][@logic/extensions/main/view/tw/TWMainViewPresentor.lua:87]:{replace}TWMainViewPresentor 新增函数 MainViewPresentor._buildSDKPlatformViews !
[INFO:2023-11-1 0:0:15][@logic/extensions/guild/view/tw/TWGuildMainViewPresentor.lua:6]:{replace}TWGuildMainViewPresentor 替换函数 GuildMainViewPresentor.buildViews!
[INFO:2023-11-1 0:0:15][@logic/extensions/guild/view/tw/TWGuildMainViewPresentor.lua:58]:{replace}TWGuildMainViewPresentor 新增函数 GuildMainViewPresentor._getSdkPlatformView
[INFO:2023-11-1 0:0:15][@logic/extensions/guild/agent/tw/TWGuildAgent.lua:7]:{replace}TWGuildAgent 新增函数 GuildAgent.sendGuildChangeBindGroupReqest !
[INFO:2023-11-1 0:0:15][@logic/extensions/guild/agent/tw/TWGuildAgent.lua:15]:{replace}TWGuildAgent 新增函数 GuildAgent.handleGuildChangeBindGroupReply !
[INFO:2023-11-1 0:0:15][@logic/extensions/guild/model/tw/TWGuildModel.lua:6]:{replace}TWGuildModel 新增函数 GuildMO.setBindGroup !
[INFO:2023-11-1 0:0:15][@logic/common/logic/tw/TWResPreLoadMgr.lua:6]:{replace}所有平台都使用最低档次的蒙版方案!
[INFO:2023-11-1 0:0:15][@logic/common/logic/tw/TWViewModalMaskContainer.lua:6]:{replace}TWViewModalMaskContainer 禁用低端蒙版方案的动态效果
[INFO:2023-11-1 0:0:15][@bootstrap/BootstrapHelper.lua:36]:{getSDKType}获取包sdk类型 getSDKType = 5
[INFO:2023-11-1 0:0:15]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_asset_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[INFO:2023-11-1 0:0:15]unity2017 的new WWW ===完毕=== 当前等待2帧,当前次数=0最多次数=5当前进度=1|||||===== -> path:config/lang_fmod_config.txt isPreload:False refCount:3 isDone:False isDestroy:False hasAb:False abUnload:True
[ERROR:2023-11-1 0:0:15][FMOD] FMOD_OS_File_Open : fopen failed to open '/private/var/containers/Bundle/Application/7A9784CF-1123-4EBB-9DDC-0FD868135A05/Unity-iPhone-efun.app/Data/Raw/IOS/banks/master.strings.bank', errno = 2
UnityEngine.Debug:LogError(Object)
FMODUnity.RuntimeUtils:DebugLogError(String)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr)
[ERROR:2023-11-1 0:0:15][FMOD] RuntimeBankModel::openFile : Failed to open file '/private/var/containers/Bundle/Application/7A9784CF-1123-4EBB-9DDC-0FD868135A05/Unity-iPhone-efun.app/Data/Raw/IOS/banks/master.strings.bank'
UnityEngine.Debug:LogError(Object)
FMODUnity.RuntimeUtils:DebugLogError(String)
FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr)
[INFO:2023-11-1 0:0:15][@bootstrap/core/debug.lua:94]:{logValues}logValues
level:2
bootstrap/starter_lua.lua:20: in function
localVals: msg = [FMOD] Could not load bank '/private/var/containers/Bundle/Application/7A9784CF-1123-4EBB-9DDC-0FD868135A05/Unity-iPhone-efun.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found.
level:3
[C]: in function 'Init'
localVals: (*temporary) = table: 0x013edf3e58
upVals: = function: 0x012f405528
level:4
logic/logicLauncher/LogicLauncher:50: in function
localVals: isSuccess = true
localVals: self = table: 0x013edf3e58
[ERROR:2023-11-1 0:0:15]00:00:15.433-69: [FMOD] Could not load bank '/private/var/containers/Bundle/Application/7A9784CF-1123-4EBB-9DDC-0FD868135A05/Unity-iPhone-efun.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found.
AUTL stack traceback:
bootstrap/starter_lua.lua:21: in function
[C]: in function 'Init'
logic/logicLauncher/LogicLauncher:50: in function
UnityEngine.Debug:LogError(Object)
LuaInterface.Debugger:LogError(String)
LuaInterface.ToLua:PrintError(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Pjg.FmodLanguageMgr:OnLoaded(Resource)
Framework.CompleteHandler:Invoke(Resource)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-11-1 0:0:15]00:00:15.433-69: [FMOD] Could not load bank '/private/var/containers/Bundle/Application/7A9784CF-1123-4EBB-9DDC-0FD868135A05/Unity-iPhone-efun.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found.
AUTL stack traceback:
bootstrap/starter_lua.lua:21: in function
[C]: in function 'Init'
logic/logicLauncher/LogicLauncher:50: in function
UnityEngine.Debug:LogError(Object)
LuaInterface.Debugger:LogError(String)
LuaInterface.ToLua:PrintError(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Pjg.FmodLanguageMgr:OnLoaded(Resource)
Framework.CompleteHandler:Invoke(Resource)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-11-1 0:0:15]Resource Handle Error=====>config/lang_fmod_config.txt@[FMOD] Could not load bank '/private/var/containers/Bundle/Application/7A9784CF-1123-4EBB-9DDC-0FD868135A05/Unity-iPhone-efun.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found.@FMODUnity.RuntimeManager:loadedBankRegister(LoadedBank, String, String, Boolean, RESULT)
FMODUnity.RuntimeManager:LoadBank(String, Boolean, LOAD_BANK_FLAGS)
Pjg.FmodAudioMgr:InitMaster()
Pjg.FmodAudioMgr:Init(String, LuaFunction, LuaTable)
Pjg_FmodAudioMgrWrap:Init(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Pjg.FmodLanguageMgr:OnLoaded(Resource)
Framework.CompleteHandler:Invoke(Resource)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ERROR:2023-11-1 0:0:15]Resource Handle Error=====>config/lang_fmod_config.txt@[FMOD] Could not load bank '/private/var/containers/Bundle/Application/7A9784CF-1123-4EBB-9DDC-0FD868135A05/Unity-iPhone-efun.app/Data/Raw/IOS/banks/master.strings.bank' : ERR_FILE_NOTFOUND : File not found.@FMODUnity.RuntimeManager:loadedBankRegister(LoadedBank, String, String, Boolean, RESULT)
FMODUnity.RuntimeManager:LoadBank(String, Boolean, LOAD_BANK_FLAGS)
Pjg.FmodAudioMgr:InitMaster()
Pjg.FmodAudioMgr:Init(String, LuaFunction, LuaTable)
Pjg_FmodAudioMgrWrap:Init(IntPtr)
LuaInterface.LuaDLL:lua_pcall(IntPtr, Int32, Int32, Int32)
LuaInterface.LuaState:PCall(Int32, Int32)
LuaInterface.LuaFunction:PCall()
LuaInterface.LuaFunction:Call(T1, T2)
Pjg.FmodLanguageMgr:OnLoaded(Resource)
Framework.CompleteHandler:Invoke(Resource)
Framework.ResourceListener:InvokeCallback(Resource)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
UnityEngine.Debug:LogError(Object)
Framework.CLogger:LogError(Object)
Framework.ResourceCache:OnResourceDone(Resource, Boolean)
Framework.BundleResourceLoader:OnResourceBinaryLoaded(Resource, Boolean)
System.Action`2:Invoke(T1, T2)
Framework.BundleBinaryLoader:OnLoadDone(Resource, Boolean)
Framework.d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)